Adobe: We’ll Be Fine Without Apple
A day after Apple kicked it to the curb, Adobe has an official response, via a blog post from CTO Kevin Lynch. It’s ostensibly a promotion for the company’s Creative Suite 5 rollout, scheduled for Monday. But the part you care about is here:
Yesterday Apple released some proposed changes to their SDK license restricting the technologies that developers can use, including Adobe software and others such as Unity and Titanium.
First of all, the ability to package an application for the iPhone or iPad is one feature in one product in Creative Suite. CS5 consists of 15 industry-leading applications, which contain hundreds of new capabilities and a ton of innovation. We intend to still deliver this capability in CS5 and it is up to Apple whether they choose to allow or disallow applications as their rules shift over time.
Secondly, multiscreen is growing beyond Apple’s devices. This year we will see a wide range of excellent smartphones, tablets, smartbooks, televisions and more coming to market and we are continuing to work with partners across this whole range to enable your content and applications to be viewed, interacted with and purchased.
Translation: If Apple won’t work with us, what can we do?
There’s not a lot more Adobe can say at this point, really. The interesting part will come next, when developers start making choices about whether they want to work with Apple (AAPL) or with platforms that support Adobe (ADBE)–or build apps for both ecosystems.