Infinity Blade Makes Your Favorite iPad Game Look Like Donkey Kong
Infinity Blade, the iOS game with which Epic Games wowed the audience at Apple’s September music event, launched on iTunes this morning, raising the bar for iOS games to a dizzying height.
The first RPG to make use of the Unreal game engine, Infinity Blade takes the iOS platform closer to the console gaming experience than any other game I’ve seen. Combat is engaging, despite the constraints of touch-based gaming, and the graphics and textures are impressive enough to drop your jaw–even if you’re already familiar with Infinity Blade’s precursor Epic Citadel, an app designed to do nothing more than show off a beautifully Unreal Engine-rendered 3-D castle. Infinity Blade makes Hero of Sparta look like Donkey Kong and shows off what’s possible when you push iOS and the hardware on which it runs to the limits.
Earlier this year, Nintendo of America President Reggie Fils-Aime said he thought the greatest competitive threat to Nintendo’s gaming business came out of Cupertino. “Do I think that in the near term [Apple] can hurt us more than Microsoft?” he said. “Absolutely.”
Infinity Blade is just one more reason to agree with him.