What to Expect When You’re Expecting a Zynga IPO (Insider Selling, Natch!)
So exactly how fecund is “FarmVille”?
If reports hold, we’ll all find out today what the yield is from the online gaming phenom Zynga, which will finally be filing its regulatory documents sometime today.
The S-1 for a public offering valued at up to $20 billion, which will contain all kinds of juicy information about the San Francisco-based start-up’s business, is likely to come out after the markets close. Zynga is expected to raise $2 billion in the offering.
Before everyone gets to see what’s in it, there’s a lot that investors should be looking out for, based on recent IPO filings by similar companies, such as Groupon.
Digging Up New Accounting Ground
As Tricia Duryee pointed out, Zynga will be the “first major U.S. company supported primarily by the sale of virtual goods” to file.
That’s what will likely make the Zynga filing very interesting, from an accounting point of view.
How Zynga handles its accounting is sure to be much scrutinized, especially since Groupon attracted all kinds of ugly from its unusual treatment of its financial results.
To defocus from its money-losing under GAAP acounting, the Chicago-based social buying service used the more attractive “Adjusted CSOI,” which is defined as adjusted consolidated segment operating income.
My definition: Sketchy!
Zynga’s finances are expected to look better, reportedly generating about $400 million in profit last year on about $850 million in revenue.
It will be important to pay attention to the breakdown of those revenues and about what period of time the company accounts for them.
As Duryee wrote, Zynga has several choices:
Game-based model: The company recognizes revenue over the life of the game.
User-based model: Revenue is recognized over the estimated life a user plays the game.
Item-based model: Revenue is recognized based on the implied or explicit life span of the item — in other words, how long it would last in the real world. Examples of more durable goods are virtual vehicles, furniture or weapons. Revenue from these would be recognized for as long as the player stays active in the game. Revenues from a more consumable item, like a virtual cup of coffee or a jolt of energy, would be recognized almost immediately.
And there are still other factors to take into consideration, such as whether the goods were paid for with virtual currency or real cash, and how much information a company has for establishing the averages.
In the Revenue Weeds
Another interesting thing to study will be the revenue breakdown for Zynga, especially as it relates to its biggest platform provider, Facebook.
Such as: How many in-game items are purchased directly on Facebook versus through gift cards purchased in the store? How big (or small) is Zynga’s advertising business? What about mobile games? Will the profitability of individual games be called out, with details about their performance?
And, of all its various distribution platforms for its games, where does it get the most mojo?
That’s important, since Zynga will be seen as a proxy for Facebook’s business. Thus, a lot of investors might find some nuggets of information, since the pair are so tightly intertwined as businesses.
Facebook, of course, has been famously trying not to IPO, so any indication of the social networking site’s business will be carefully studied.
Reaping the Insider Rewards
Lastly, it’ll be important to see who is selling what and when among current Zynga investors.
Groupon ran into a buzz saw of criticism from the giant payouts its founders took out of the company from its massive venture funding rounds.
As Peter Kafka wrote:
Groupon raised a total of $946 million in two funding rounds last winter. It kept $136 million of it to help run the money-losing company. The remaining $810 million was paid out, via stock purchases, to CEO Andrew Mason and some of his backers, including Eric Lefkofsky, and, notably, the Samwer brothers, who sold their CityDeal company to Groupon in 2010 … Of note: This wasn’t the first time Groupon had raised money and taken cash off the table. In April 2010, the company raised $130 million, and handed $120 million to many of the same people.
My definition: Even sketchier!
Along with its founder and CEO Mark Pincus, Zynga investors are the pantheon of venture players, including Digital Sky Technologies, Kleiner Perkins, Union Square Ventures and angel investors LinkedIn founder Reid Hoffman and Peter Thiel.
How much Pincus and others inside the company have taken out and are selling should be one of the first places new investors should look.
Because with the hyped valuations that many of these Web 2.0 companies are getting, who’s zooming who should be a key sign to pay mind to.