Code Alert: Tynker Wants to Teach Your Child to Tinker With Tech

Krishna Vedati doesn’t want your children to just watch Saturday morning cartoons. He wants them to make their own.

Vedati is the CEO of Tynker, a “learn to code” platform for kids in third through eighth grade, one of many that have popped up in recent years aimed at parents who think computing skills are critical for their children.

But rather than focus on computer languages like HTML, the Mountain View, Calif.-based startup teaches kids how to think like a programmer, he said.

“The way I think about programming is just like any other language the kids are learning today,” Vedati said. “This is just like another language, just a different set of life skills than if you learned French or Spanish.”

Consumers might want what Vedati’s offering, in the waike of results from a pilot of Tynker in Bay Area schools over the past year. The startup, which has raised $3.5 million in angel funding, was inundated with 10,000 new requests after opening up to educators nationwide earlier this month, the majority from parents eager to get their hands on a home version of the coding platform.

Vedati estimates that a home-based edition should be ready in the next couple months. However, for now, Tynker is only available to schools. The platform is free for educators, with an option to pay and upgrade to premium.

Vedati’s own son went to a coding camp at Stanford University and, two weeks later, was able to build a Flash player game. Still, Vedati noticed that he had merely learned how to regurgitate the pre-scripted instructions for building the game, without any understanding of programming’s fundamentals.

It got Vedati thinking. How could he and the rest of the Tynker team design a platform that could convey the conceptual logic behind programming to kids in a structured and, more importantly, fun manner? It was the ideal project for Vedati, an engineer turned entrepreneur. He has been coding since his university years in India, where his love of video games drew him to the field.

“[Kids are] exposed to so much technology,” he said. “But school hasn’t changed in 50 years, so we thought these kids need a different set of skills for their generation to use the technology to their advantage.”

With Tynker, kids are introduced to coding through a simple, visual platform that allows its young users to create games and basic animations with nary a line of code in sight. Its drag-and-drop design is similar to Scratch, another kid-friendly coding language conceived at MIT. One of Tynker’s simplest concepts is animating a character and teaching it how to walk and talk.

“By the time they’re done training the character, they’ve probably learned 20 primitives,” said Vedati. “Once they get the knowledge of 20 primitives, then they’re asking what else can I do?”

In general, Vedati says girls focus on storytelling and characters, while boys gravitate towards designing games. And, in general, the coding projects grow more complex as the children get older. Whereas third graders are happy to make anything they can show their parents, eighth graders want to build multilevel games.

Later down the line, Vedati said, he aims to extend Tynker’s reach to high schoolers in a manner that would transition students to a regular programming language, such as JavaScript or Python, and he hopes Tynker will help fix the lack of coding courses at schools nationwide.

“Programming is very near and dear to me,” Vedati said. “I firmly believe that it’s a life skill that anyone can learn and they could put it to use no matter what their interests are, whether their interests are history, art — there’s computation going on in every field.”

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Another gadget you don’t really need. Will not work once you get it home. New model out in 4 weeks. Battery life is too short to be of any use.

— From the fact sheet for a fake product entitled Useless Plasticbox 1.2 (an actual empty plastic box) placed in L.A.-area Best Buy stores by an artist called Plastic Jesus