Social

GameHouse Fusion: One Leaderboard to Rule Them All

Published on May 4, 2010
by John Paczkowski

When RealNetworks finally spins off its games business as a separate company it will be known as GameHouse, not RealGames, and its business will be social gaming.

At the Web 2.0 Expo in San Francisco today, Real (RNWK) announced GameHouse Fusion, a suite of tools intended to make any game social across any device or platform.

With GameHouse, developers can easily build social features like friends lists, leaderboards and virtual goods into games in such a way that they’re consistent and persistent across all the devices and platforms on which they might be used. So, for example, a user’s high score on a game might be updated across multiple social networks, not just the one on which it was achieved.

Essentially, what GameHouse is attempting to do is federate social identity. Quite a task, but one with significant rewards if the company pulls it off.

“People are looking for connected experiences,” GameHouse President John Barbour told the Los Angeles Times. “By connecting devices, you connect people. The future is about truly interconnected gameplay, where I can play with my friends across multiple systems whether it’s PC, mobile, iPad or social network.”

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