News Byte

Kiloo Touts 175 Million Downloads for Subway Surfers

Danish mobile games company Kiloo’s most popular app, the runner game Subway Surfers, has racked up 175 million downloads since it launched one year ago. In that time, the game has been played 5.5 billion times, the company said in a press release today. Subway Surfers is often used as a reference point among free-to-play game developers seeking to monetize their games with in-app purchases. Kiloo’s IAP store has kept the game in the top 50 of Apple’s “top grossing” charts for the past nine months.

Co-Founder Yat Siu on Animoca’s Big Menu of “Fast Food” Mobile Games

With more than 350 games, Animoca is all about quantity, and its co-founder says being based away from Silicon Valley helps.
Pretty Pet Salon is one of the more popular games Animoca has published, and started a "Pretty Pet" franchise.

Mobile Game Biz to Nintendo and Sony: Seasons? What Are Those?

A double whammy for the devices that used to define “mobile gaming.”
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The Onion, Yahoo-Hulu and Android on Windows — 10 Things You Need to See on AllThingsD This Week

A convenient roundup of the Top 10 stories that powered AllThingsD this week.
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iOS 7, Breaking the S4 and Teaching Kids to Code — 10 Things You Need to See on AllThingsD This Week

A convenient roundup of the Top 10 stories that powered AllThingsD this week.
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LivingSocial, Netflix and the Galaxy S 4 Reviewed — 10 Things You Need to See on AllThingsD This Week

A convenient roundup of the Top 10 stories that powered AllThingsD.com this week.
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Google Glass, Workday and “WTF, Firefox OS?” — 10 Things You Need to See on AllThingsD This Week

A convenient roundup of the Top 10 stories that powered AllThingsD this week.
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WhatsApp, Snapchat and the Real “Second Screen” — 10 Things You Missed at Day Two of Dive Into Mobile

A quick catch-up guide to the second and final day of our global mobile conference.
Facebook Dive Media Mike Schroepfer Cory Ondrejka

AppGratis Gets the Boot & WhatsApp Ain’t Selling: The AllThingsD Week in Review 4/07/13 — 4/13/13

The top 10 stories of the week, in one convenient serving.
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Playing to the Crowd: Gamecasting Goes Mainstream

Video games have always been social, but now they’re getting hooked up to the social Web.
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A Look Ahead at GDC: It’s Mobile vs. Consoles in Fight for Game Developers’ Attention

Mobile Gamers With Better Phone Screens Spend More on In-App Purchases

Mind-Boggling: The Numbers Behind Ruzzle’s Rise (And Fall?)

Cut the Rope Creator ZeptoLab Plans Four New Games in 2013, TV Show in 2014

Behind the Scenes at Apple’s Top App: Q&A With Temple Run 2′s Keith Shepherd

Interview: Mobixa CEO Says You Should Trade In Your iPhone Now

Maybe You Should Start Paying Attention to Indie Games Developers