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	<title>AllThingsD &#187; augmented reality</title>
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		<title>Google's Mobile Game Ingress Finds a Passionate Following</title>
		<link>http://allthingsd.com/20130329/googles-mobile-game-ingress-finds-a-passionate-following/</link>
		<comments>http://allthingsd.com/20130329/googles-mobile-game-ingress-finds-a-passionate-following/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 13:00:25 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Enlightened]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[glass]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Ingress]]></category>
		<category><![CDATA[John Hanke]]></category>
		<category><![CDATA[Niantic]]></category>
		<category><![CDATA[Resistance]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=307620</guid>
		<description><![CDATA["It's like the real-world socializing of Foursquare merged with World of Warcraft," explained Ingress creator John Hanke in a recent interview.]]></description>
				<content:encoded><![CDATA[<p>Sometimes, Google seems like a wanton withholder of things that are good and useful (<a href="http://allthingsd.com/20130324/another-reason-google-reader-died-increased-concern-about-privacy-and-compliance/">see: Google Reader</a>). Sometimes, the company seems to be chasing the competition (<a href="http://allthingsd.com/20130328/google-wants-send-live-people-to-your-house-to-bring-you-stuff/">see: Google Shopping Express</a>). But here&#8217;s something totally fanciful and weird that Google is devoting substantial resources to: A mobile augmented reality game called <a href="https://play.google.com/store/apps/details?id=com.nianticproject.ingress">Ingress</a>.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/_sv1wDdOxuM" frameborder="0" allowfullscreen></iframe></p>
<p>Since launching in November, Ingress has developed a passionate following that begs on Google+ for invites, trades intelligence on <a href="http://www.reddit.com/r/Ingress/">Reddit</a> and meets to go on real-world quests together.</p>
<p>&#8220;It&#8217;s like the real-world socializing of Foursquare merged with World of Warcraft,&#8221; explained Ingress creator John Hanke in a recent interview.</p>
<p><div id="attachment_307742" class="wp-caption alignright" style="width: 238px"><a href="http://allthingsd.com/files/2013/03/JohnHanke.jpg"><img class=" wp-image-307742 " alt="John Hanke" src="http://allthingsd.com/files/2013/03/JohnHanke-380x250.jpg" width="228" height="150" /></a><p class="wp-caption-text">John Hanke</p></div></p>
<p>Hanke and his team &#8212; an internal division of Google called Niantic Labs &#8212; clearly have a lot of very geeky fun. They&#8217;ve devised an alternate reality where players divide themselves into two teams and then work to connect together virtual portals situated on actual local landmarks. Hack a portal and connect it to two other ones, and your team gets control of the land area within that triangle.</p>
<p>Ingress players wander around with their Android phones running the app, making plays for portals and coordinating their attacks. They look for clues and codes from videos and other content put out by <a href="http://www.nianticproject.com/">Niantic</a>.</p>
<p>Hanke said Ingress was pitched to Google CEO Larry Page as &#8220;a bet to invent experiences for mobile devices today and the future.&#8221;</p>
<p>He said that &#8212; for the time being &#8212; Niantic&#8217;s efforts to explore the future of location-based gaming are exempt from efforts to focus the company.</p>
<p>Hanke explained, &#8220;With things like Android and Glass, all these technologies are sitting around Google. There&#8217;s a lot of latent capability. We&#8217;re like kids in a candy store.&#8221;</p>
<p><div id="attachment_307743" class="wp-caption alignleft" style="width: 345px"><a href="http://allthingsd.com/files/2013/03/IngressBraveheart.png"><img class="size-medium wp-image-307743" alt="Ingress fan art" src="http://allthingsd.com/files/2013/03/IngressBraveheart-335x285.png" width="335" height="285" /></a><p class="wp-caption-text"><a href="https://plus.google.com/112593288255601545735/posts/BF85J6dNpMX"><span class="media-attribution">Thomas Hofmann/Google+</span></a> Ingress fan art</p></div></p>
<p>Ingress isn&#8217;t a success yet, though it has had promising growth. The app has been downloaded more than 500,000 times and players are evenly split between the U.S. and the rest of the world, said a Google spokeswoman. The team building the technology, gameplay and content consists of &#8220;a couple dozen people,&#8221; she said.</p>
<p>What Niantic Labs didn&#8217;t anticipate was the appetite that people would have to socialize with each other while playing Ingress, Hanke said.</p>
<p>Ingress players were going on &#8220;all-night playing binges together and finishing up with breakfast,&#8221; and working together on coordinated efforts for the competing &#8220;Enlightened&#8221; and &#8220;Resistance&#8221; teams to take control of very large portions of entire countries like Norway and Egypt. So the Googlers were inspired to dream up more ways to bring people together.</p>
<p>Niantic started by distributing physical clues that players could find on their own, like a puzzle that led to artwork left at Jim Morrison&#8217;s grave about the game&#8217;s backstory, with a clue that, once decrypted, unlocked extra tools and energy for the game.</p>
<p>More recently, Niantic drew 100 people to the monument to William Wallace in Scotland to play what Hanke described as a &#8220;complicated tactical game to enclose a portal in a field.&#8221; He said some players even showed up in Braveheart paint with Nexus 7 tablets to play.</p>
<p>Earlier this month, the game makers devised another multi-stage event that ended in Wisconsin, where hundreds of players came to battle and the Enlightened emerged victorious. The gameplay was explained to have generated enough energy for one of the fictional characters to teleport herself out of captivity and appear live in person at the event &#8212; literally bringing the virtual world to life.</p>
<p>So here&#8217;s where you might be thinking, hmm, Google is known for its strength at algorithms, its skill in convincing us to hand over increasing amounts of personal data and its ability to collect gazillions in revenue. It&#8217;s pretty bizarre to think of a team of game makers in Mountain View pulling the strings in something so delightfully and geekily fun.</p>
<p>Sure, this is a side project in the grand scheme of things &#8212; and perhaps Niantic will evolve into a larger platform for location-based gaming &#8212; but isn&#8217;t it a little odd that Google is staging these relatively small events and weaving this web of stories?</p>
<p>Yes. What&#8217;s perhaps more troubling is people hanging around portals at weird hours looking at their phone have been questioned by police, and a trio of players in South Africa said they were <a href="https://plus.google.com/107015034779460118755/posts/CBcKDPVH8iA">mugged at gunpoint for their phones</a>.</p>
<p>&#8220;Knock on wood, there hasn&#8217;t been anything super serious that I&#8217;m aware of,&#8221; Hanke said.</p>
<p><div id="attachment_307744" class="wp-caption alignright" style="width: 390px"><a href="http://allthingsd.com/files/2013/03/IngressSaveMisty.png"><img class="size-medium wp-image-307744 " alt="The Enlightened take control during a staged Ingress event in Wisconsin" src="http://allthingsd.com/files/2013/03/IngressSaveMisty-380x206.png" width="380" height="206" /></a><p class="wp-caption-text"><a href="https://plus.google.com/photos/115067674507648145946/albums/5856081024185394817/5856081024289359442?authkey=CLTk4Zi41c_FjgE&amp;sqi=103803967875500436831&amp;sqsi=b93201bc-011b-417f-af17-8c663909e6dd"><span class="media-attribution">Mike Wissinger/Google+</span></a> The Enlightened take control during a staged Ingress event in Wisconsin.</p></div></p>
<p>Since players do get so deeply involved in the game, Hanke&#8217;s team is actually working to make the world even more immersive. A couple weeks ago Niantic began enlisting users&#8217; help to build out the world further by nominating new portals.</p>
<p>This week the team launched a weekly video show on YouTube that combines a fictional news anchor, in-game characters and real fan reports to try to combat the evil forces of the fictionalized version of Niantic Labs.</p>
<p>The &#8220;Ingress Report&#8221; news show is all very tongue-in-cheek &#8212; since the content obviously comes from Google &#8212; but it&#8217;s a fun concept to buy into, and it might make the game at least a little bit more accessible.</p>
<p>In <a href="http://www.youtube.com/watch?v=_sv1wDdOxuM">the first installment</a> (which is embedded above), anchor &#8220;Susanna Moyer&#8221; says as she invites fans to combat censorship by Niantic Labs, &#8221;If you support an unbiased news source in the world of Ingress, share your reports with us.&#8221;</p>
<p>A fan named Alex Ander <a href="http://www.youtube.com/user/runefrog3">commented</a> on the episode, &#8220;I love Ingress and everything, but I can&#8217;t deny this is one of the geekiest things I&#8217;ve ever seen.&#8221;</p>
<p>He added, &#8220;I don&#8217;t mean that in a bad way, I&#8217;m just saying &#8230; it&#8217;s really really geeky!&#8221;</p>
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		<title>Shopping in the Future: Glasses.com's Augmented-Reality Fitting-Room App</title>
		<link>http://allthingsd.com/20130228/shopping-in-the-future-glasses-coms-augmented-reality-fitting-room-app/</link>
		<comments>http://allthingsd.com/20130228/shopping-in-the-future-glasses-coms-augmented-reality-fitting-room-app/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 13:00:51 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[1-800 Contacts]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Glasses.com]]></category>
		<category><![CDATA[Jonathan Coon]]></category>
		<category><![CDATA[QR]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[TED2013]]></category>
		<category><![CDATA[Toy Story]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=299250</guid>
		<description><![CDATA[Coming soon: See how glasses fit your face and your style from the comfort of your own iPad.]]></description>
				<content:encoded><![CDATA[<p>&#8220;Online shopping today is just a digital version of the Sears catalog from 100 years ago,&#8221; according to Jonathan Coon, co-founder and CEO of 1-800 Contacts. &#8220;The days of putting a photo of a product up on a white background with a price are over.&#8221;</p>
<p>So, what&#8217;s the alternative? Coon and his team have developed an in-home augmented-reality shopping experience for glasses, set to launch in April as an iOS app for Glasses.com.</p>
<p>There have been all sorts of virtual fitting rooms over the years, but this is pretty nifty. Glasses.com set up a hallway exhibit at TED in Long Beach, Calif., to show how a beta version of the product will work in people&#8217;s homes.</p>
<p>This is a bit different from what I&#8217;d seen before, so, using myself as a dummy/model, let me walk you through what happens. </p>
<p>First, you download the app and hold your iPad out in front of you with the front-facing camera on.</p>
<p><a href="http://allthingsd.com/files/2013/02/Glass1.jpg"><img src="http://allthingsd.com/files/2013/02/Glass1-640x681.jpg" alt="Glass1" width="640" height="681" class="aligncenter size-Hero wp-image-299267" /></a></p>
<p>You slowly turn your face to one side and then the other, while the camera captures some 300 to 450 frames. The app then isolates 15 key angles to build a manipulable 3-D representation of your head. </p>
<p><a href="http://allthingsd.com/files/2013/02/glass2.jpg"><img src="http://allthingsd.com/files/2013/02/glass2-640x597.jpg" alt="glass2" width="640" height="597" class="aligncenter size-Hero wp-image-299268" /></a></p>
<p>Then you take the iPad and hold up a screen with a QR code next to your face in front of a mirror. This determines the size of your face so the app can effectively scale the representation. Coon described it as a sort of inverted augmented reality. &#8220;We&#8217;re using the virtual to calculate the real thing for the first time,&#8221; he said.</p>
<p><a href="http://allthingsd.com/files/2013/02/glass3.jpg"><img src="http://allthingsd.com/files/2013/02/glass3-640x641.jpg" alt="glass3" width="640" height="641" class="aligncenter size-Hero wp-image-299269" /></a></p>
<p>Then comes a sort of personal fitting room, with pairs of various glasses superimposed on your own face, which you can swipe back and forth to see from different angles.</p>
<p><a href="http://allthingsd.com/files/2013/02/glass5.jpg"><img src="http://allthingsd.com/files/2013/02/glass5-640x879.jpg" alt="glass5" width="640" height="879" class="aligncenter size-Hero wp-image-299278" /></a></p>
<p>And then you&#8217;ll be able to pick and compare your favorites, ask friends to help you narrow them down and purchase glasses within the app. That seems far preferable, argued Coon, to &#8220;asking a stranger on commission for advice.&#8221;</p>
<p>Will people really download a full app just to make a single purchase? Coon admitted that he&#8217;s not sure. But, in his opinion, there&#8217;s a larger significance here.</p>
<p>&#8220;The real story here isn&#8217;t virtual try-on of glasses,&#8221; he said. &#8220;The Glasses.com application will be to augmented-reality shopping what &#8216;Toy Story&#8217; was for computer-generated animated films.</p>
<p>&#8220;Prior to &#8216;Toy Story,&#8217; CG was just used in a scene &#8212; it wasn&#8217;t 100 percent of a movie,&#8221; Coon said. &#8220;And it often wasn&#8217;t very good. &#8216;Toy Story&#8217; was the first 100 percent CG animated film, the first to look good and the first to achieve commercial success.&#8221;</p>
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		<title>Viking's Vision for a Cellphone-Free Future</title>
		<link>http://allthingsd.com/20130226/vikings-vision-for-a-cellphone-free-future/</link>
		<comments>http://allthingsd.com/20130226/vikings-vision-for-a-cellphone-free-future/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 16:05:47 +0000</pubDate>
		<dc:creator>Bonnie Cha</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Brilliant Service]]></category>
		<category><![CDATA[head-mounted display]]></category>
		<category><![CDATA[MWC2013]]></category>
		<category><![CDATA[operating system]]></category>
		<category><![CDATA[Viking]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=298405</guid>
		<description><![CDATA[A company called Brilliant Service wants to replace your smartphone with augmented-reality glasses.]]></description>
				<content:encoded><![CDATA[<p>A lot of people have their eyes on <a href="http://allthingsd.com/20130220/google-glasses-are-great-for-skydivers-ballerinas-and-snake-charmers/">Google Glass</a>. But Google isn&#8217;t the only company working on augmented-reality wearable glasses.</p>
<p>An Osaka, Japan-based company called Brilliant Service has developed a new operating system dubbed <a href="http://www.brilliantservice.co.jp/viking/">Viking</a>, designed for use in glasses. The company&#8217;s goal is to completely replace the cellphone.</p>
<p><a href="http://allthingsd.com/files/2013/02/P1030839.jpg"><img src="http://allthingsd.com/files/2013/02/P1030839-380x285.jpg" alt="P1030839" width="380" height="285" class="alignleft size-medium wp-image-298407" /></a></p>
<p>Built using Objective-C programming language, the OS offers only basic functions right now (phone, navigation), but will include most of the features found on smartphones today, and then some. The company also plans to open up Viking to developers, so they can write apps for the OS.</p>
<p>Brilliant Service showed off a prototype of Viking at Mobile World Congress, and I gave it a try to see what the future might look like.</p>
<p>To be clear, the company is only providing the software, not the hardware. It&#8217;s currently looking for OEM (original equipment manufacturer) partners to make the actual glasses. As such, the device I tried on was basically a mini computer soldered onto glasses. It was extremely heavy and kept slipping off my face, not to mention nearly burning my forehead.</p>
<p>Brilliant Service director Erika Kang assured me that the final product will be a much more elegant device.</p>
<p>So, back to the demo. After donning the glasses and being instructed to look down at the floor, a map appeared right at my feet, along with a compass to show which direction I was walking in. Looking up at the ceiling brought up a navigation menu, where I could then reach out in front of the glasses with my hand to select an app.</p>
<p><a href="http://allthingsd.com/files/2013/02/P1030851.jpg"><img src="http://allthingsd.com/files/2013/02/P1030851-380x285.jpg" alt="P1030851" width="380" height="285" class="alignright size-medium wp-image-298408" /></a></p>
<p>Viking creates a crude outline of your hand and fingers, so you can track your movements and see where you&#8217;re tapping.</p>
<p>I selected a drawing app from the menu, and I moved my hand around to paint a picture. To exit the app, I swiped my hand down. </p>
<p>I also tried the phone app. When there was an incoming call, a telephone icon appeared, and by making the telephone sign (or shaka sign), it transferred the call to a Bluetooth headset. To hang up, I used the same gesture.</p>
<p>King said these gestures is what makes Viking different from Google Glass. But while they worked just fine, I can&#8217;t imagine waving my hands in front of me like a crazy person just to use my phone.</p>
<p>The company plans to add voice recognition in the future, so you can simply dictate commands. It also envisions features like a virtual keyboard where you can look down at a desk and start typing. Also on the radar is a translation function where you can look at a person speaking a foreign language and see translated text right above their head.</p>
<p>Viking has only been in development for about a month. There&#8217;s no specific time frame of when (or if) we might see Viking-powered glasses on the streets, or how much they&#8217;ll cost. But King said the goal is to offer them at a consumer-friendly price.</p>
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		<title>Here's What Happens When You Combine a Comic Book, an iPad and Augmented Reality</title>
		<link>http://allthingsd.com/20130223/heres-what-happens-when-you-combine-a-comic-book-an-ipad-and-augmented-reality/</link>
		<comments>http://allthingsd.com/20130223/heres-what-happens-when-you-combine-a-comic-book-an-ipad-and-augmented-reality/#comments</comments>
		<pubDate>Sat, 23 Feb 2013 20:14:21 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Dive Into Media]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Brian Haberlin]]></category>
		<category><![CDATA[comic book]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Skip Brittenham]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=297580</guid>
		<description><![CDATA[Presto! The future of the graphic novel. Or at least that's what Anomaly Productions hopes...]]></description>
				<content:encoded><![CDATA[<p>What happens when you add digital technology to an old-fashioned book? You get a Kindle, obviously.</p>
<p>Unless you do it the way <a href="http://www.anomalyproductions.com/">Anomaly Productions</a> is doing it: Then you get a comic book that looks and works just like the kind you used to see &#8212; except it can leap off the page and interact with you and your iPad.*</p>
<p>Co-founder Brain Haberlin showed off his graphic novel and technology at <strong><a href="http://allthingsd.com/category/dive-into-media/">D: Dive into Media</a></strong>, and it&#8217;s pretty eye-popping stuff.  The fact that his partner is Skip Brittenham, one of Hollywood&#8217;s most important power brokers, means certain people are going to pay attention to Anomaly out of the gate. But if it works it&#8217;s going to be because regular people want to read this way. Maybe they will!</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=E9681AAF-9E13-4349-BDB9-59E53A3621E2&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={E9681AAF-9E13-4349-BDB9-59E53A3621E2}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>*Or Android tablet, or whatever.</p>
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		<title>Anomaly Productions Brings Interactive Twist to Graphic Novels</title>
		<link>http://allthingsd.com/20130211/anomaly-productions-brings-interactive-twist-to-graphic-novels/</link>
		<comments>http://allthingsd.com/20130211/anomaly-productions-brings-interactive-twist-to-graphic-novels/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 00:54:50 +0000</pubDate>
		<dc:creator>Bonnie Cha</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Dive Into Media]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Anomaly]]></category>
		<category><![CDATA[Anomaly Productions]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Dive Into Media 2013]]></category>
		<category><![CDATA[graphic novels]]></category>
		<category><![CDATA[mobile apps]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=293450</guid>
		<description><![CDATA[At D: Dive Into Media, Anomaly Productions shows how it's using tech to create a more immersive reading experience.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/02/Anomaly1.jpg"><img src="http://allthingsd.com/files/2013/02/Anomaly1-380x253.jpg" alt="Anomaly" width="380" height="253" class="alignright size-medium wp-image-293878" /></a>A well-written book can make the characters come to life in the mind of a reader. But one media company is also using technology to help characters literally jump off the page. Today at the <strong>D: Dive Into Media</strong> conference in Dana Point, Calif., <a href="http://www.anomalyproductions.com/">Anomaly Productions</a> showed how it&#8217;s bringing new and old media together to make storytelling better.</p>
<p>Late last year, the company published a 370-page graphic novel called <a href="http://www.experienceanomaly.com/">&#8220;Anomaly&#8221;</a> both as a hardcover book and a standalone app for iOS, Android, Amazon Kindle and Barnes &amp; Noble Nook devices. Along with it, Anomaly Productions released a companion augmented-reality app for the printed version, providing readers with extra material, much like DVDs.<a href="http://allthingsd.com/files/2013/02/Anomaly_2.jpg"><img src="http://allthingsd.com/files/2013/02/Anomaly_2-380x253.jpg" alt="Anomaly_2" width="380" height="253" class="alignleft size-medium wp-image-293884" /></a></p>
<p>&#8220;Anomaly&#8221; and its AR app are the brainchild of comic artist and Witchblade creator Brian Haberlin, and Skip Brittenham, one of the most powerful attorneys in Hollywood. On Monday afternoon, Haberlin joined <strong>AllThingsD</strong>&rsquo;s Peter Kafka onstage for a demo. Using a smartphone camera and the Anomaly Ultimate Augmented Reality app, Haberlin transformed the dead-tree version of &#8220;Anomaly&#8221; into an interactive story, complete with animated panels and voice narration.</p>
<p>&#8220;Even back when I first started doing comics in 1992, we wanted to do interactive stuff, but we didn&#8217;t have the devices or the bandwidth,&#8221; Haberlin said. &#8220;Now, with iPads, tablets and wireless bandwidth, we can do anything we want. We&#8217;re at the infancy of this stuff. It&#8217;s developing the language of this storytelling, and we&#8217;re having a lot of fun being a part of it.&#8221;</p>
<p><a href="http://allthingsd.com/files/2013/02/anomaly-2.jpg"><img class="alignright size-medium wp-image-293454" alt="anomaly 2" src="http://allthingsd.com/files/2013/02/anomaly-2-380x274.jpg" width="380" height="274" /></a>The hardcover version of &#8220;Anomaly&#8221; costs $45, and the companion augmented-reality app is free (Haberlin says it&#8217;s the longest original full-color graphic novel ever done). The standalone app provides the first chapter of the book for free, but to unlock the rest of the chapters, you&#8217;ll have to pay $4.99. The company plans to release two additional titles later this year: &#8220;Shifter&#8221; in July, and &#8220;Between Worlds&#8221; in October.</p>
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		<title>Sergey Brin Takes His Google Goggles for a New York City Subway Spin</title>
		<link>http://allthingsd.com/20130121/sergey-brin-takes-his-google-goggles-for-a-new-york-city-subway-spin/</link>
		<comments>http://allthingsd.com/20130121/sergey-brin-takes-his-google-goggles-for-a-new-york-city-subway-spin/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 15:12:01 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Glass]]></category>
		<category><![CDATA[Noah Zerkin]]></category>
		<category><![CDATA[Sergey Brin]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=287163</guid>
		<description><![CDATA[Next time you're on the 3 train, look around: Maybe there's a billionaire showing off space age technology sitting next to you.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/01/sergey-brin-subway-google-glassesjpeg.jpeg"><img class="alignnone size-full wp-image-287164" alt="sergey brin subway google glassesjpeg" src="http://allthingsd.com/files/2013/01/sergey-brin-subway-google-glassesjpeg.jpeg" width="600" height="450" /></a>Celebrity billionaires <em>are</em> just like us! They take the subway, too!</p>
<p>But when they do, some of them wear their personalized virtual reality goggles.</p>
<p>Here&#8217;s the <a href="https://twitter.com/noazark/status/293194207265447937/photo/1">now-famous picture</a> of Google co-founder Sergey Brin, wearing his <a href="http://allthingsd.com/20120913/with-glass-google-gives-a-fashion-icon-a-new-toy-video/">Google Glass augmented reality specs</a>, riding the New York City subway. It&#8217;s from <a href="https://twitter.com/noazark">Noah Zerkin</a>, who says he snapped it after chatting with Brin on a downtown-bound #3 train.</p>
<p>Double-bonus for Zerkin: He happens to be an &#8220;Augmented Reality enthusiast/hardware prototyper&#8221; who plays with this stuff at <a href="http://www.supertou.ch/home/">SuperTouch Group</a>. (Sure hope he hasn&#8217;t Lennay Kekua&#8217;d us!)</p>
<p>For a not-totally-safe-for-work interview with a Googler who also wears his Glasses out and about in New York City, check out this <a href="http://gothamist.com/2013/01/13/google_glasses_spotted_in_the_east.php">Gothamist interview</a>.</p>
<p>&nbsp;</p>
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		<title>Augmented-Reality Player Viewdle Now Really Part of Google's Motorola Unit</title>
		<link>http://allthingsd.com/20121003/augmented-reality-player-viewdle-now-really-part-of-googles-motorola-unit/</link>
		<comments>http://allthingsd.com/20121003/augmented-reality-player-viewdle-now-really-part-of-googles-motorola-unit/#comments</comments>
		<pubDate>Thu, 04 Oct 2012 04:38:34 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[image recognition]]></category>
		<category><![CDATA[Motorola]]></category>
		<category><![CDATA[Motorola Mobility]]></category>
		<category><![CDATA[Social Camera]]></category>
		<category><![CDATA[Viewdle]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=257001</guid>
		<description><![CDATA[Motorola confirmed the purchase on Wednesday, but did not disclose the terms of the deal.]]></description>
				<content:encoded><![CDATA[<p>Motorola confirmed late on Wednesday that it has acquired Viewdle, a maker of <a href="http://allthingsd.com/20110322/augmented-reality-industry-aims-to-get-beyond-the-hype/?mod=ATD_search">augmented-reality</a> and image-recognition software.</p>
<p><a href="http://allthingsd.com/files/2012/10/viewdle.jpeg"><img src="http://allthingsd.com/files/2012/10/viewdle.jpeg" alt="" title="viewdle" width="380" height="253" class="alignright size-full wp-image-257003" /></a></p>
<p>“Motorola Mobility today announced that it has acquired Viewdle, a leading imaging &#038; gesture recognition company,&#8221; a Motorola representative said in a statement. &#8220;Motorola and Viewdle have an existing commercial agreement and have been collaborating for some time.&#8221;</p>
<p>Terms of the deal were not disclosed.</p>
<p>Among Viewdle&#8217;s products was an <a href="http://allthingsd.com/20110427/viewdle-ready-with-social-camera-an-android-app-that-never-forgets-a-face/">app called Social Camera</a> that performs facial recognition to identify those in a photo from among one&#8217;s friends.</p>
<p>CNET reported earlier this week <a href="http://news.cnet.com/8301-1023_3-57523863-93/google-buying-face-recognition-firm-viewdle/">that a deal was close</a>, noting that talks had been under way with Motorola since before Google acquired the company.</p>
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		<title>With Glass, Google Gives a Fashion Icon a New Toy (Video)</title>
		<link>http://allthingsd.com/20120913/with-glass-google-gives-a-fashion-icon-a-new-toy-video/</link>
		<comments>http://allthingsd.com/20120913/with-glass-google-gives-a-fashion-icon-a-new-toy-video/#comments</comments>
		<pubDate>Thu, 13 Sep 2012 17:45:50 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Diane Von Furstenburg]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Glass]]></category>
		<category><![CDATA[New York Fashion Week]]></category>
		<category><![CDATA[smartphone]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=250484</guid>
		<description><![CDATA[Fabulous, dah-ling.]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_250511" class="wp-caption alignright" style="width: 390px"><a href="http://allthingsd.com/files/2012/09/dvf_google_glass.png"><img src="http://allthingsd.com/files/2012/09/dvf_google_glass.png" alt="" title="dvf_google_glass" width="380" height="285" class="size-full wp-image-250511" /></a><p class="wp-caption-text"><span class="media-attribution">DVF</span></p></div> It&#8217;s tough being a rich and famous fashion mogul. You&#8217;ve seen the best of the world. You have exclusive access to private events. You have expensive tastes &#8212; as you should. </p>
<p>And then all of a sudden, Google hands you a fancy new toy. </p>
<p>That has been the case for famed designer <a href="http://allthingsd.com/20120909/google-glass-makes-surprise-appearance-at-new-york-fashion-week/">Diane Von Furstenburg, who has been playing with Google Glass</a>, the tech company&#8217;s wearable augmented reality glasses hardware. Von Furstenburg (or DVF, for short) used them to document her days in the lead up to New York Fashion Week, the premier runway event of the haute couture world, where designers the world round come to show off their new clothing lines.</p>
<p>DVF basically used Glass as a personal diary in the days leading up to her runway show, capturing the sights of Manhattan along with showing the hardware off to her suite of models. It&#8217;s also the first actual video that&#8217;s been shot using the glasses &#8212; unlike the <a href="http://allthingsd.com/20120404/google-unveils-project-glass-wearable-augmented-reality-glasses/">highly criticized, completely produced promotional video</a> that showed what Google <em>imagined</em> Glass would be able to do someday. </p>
<p>What better way to upstage your fashion contemporaries, then, by slapping a pair of unreleased, unobtainable Glasses that just so happen to be color-coordinated with your entire new line? After meeting Sergey Brin at a conference, DVF thought it would be fah-bu-lous to include Glass in her own work. Brin was kind enough to loan her a number of pairs, complete with Google staff, who taught the models how to use the things. </p>
<p>The timing of all this was interesting, too. In allowing Glass to make some high-profile appearances this week (Wall Street Journal reporter Spencer E. Ante <a href="http://professional.wsj.com/article/SB10000872396390443779404577643981045121516.html">got to play with a set as well</a>), Google could stay on the radar while <a href="http://allthingsd.com/20120912/apples-iphone-event/">Apple dominated the news</a>. And if Google looked future-focused even as iPhone 5 was being nicked as an incremental step, well, all the better.</p>
<p>Check out the video below to see rich people playing with their new toys. Fashionably, of course. </p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/30Pjl31cyDY" frameborder="0" allowfullscreen></iframe></p>
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		<title>Five Big Ideas That Could Transform the Future of Commerce</title>
		<link>http://allthingsd.com/20120611/five-big-ideas-that-could-transform-the-future-of-commerce/</link>
		<comments>http://allthingsd.com/20120611/five-big-ideas-that-could-transform-the-future-of-commerce/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 23:10:35 +0000</pubDate>
		<dc:creator>Dave Bruno</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[commerce]]></category>
		<category><![CDATA[Commerce in Motion]]></category>
		<category><![CDATA[crowd-sourcing]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[NFC]]></category>
		<category><![CDATA[RedPrairie]]></category>
		<category><![CDATA[Rent the Runway]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=218953</guid>
		<description><![CDATA[If you’re involved in any aspect of commerce and the supply chain, these ideas should definitely be on your radar.]]></description>
				<content:encoded><![CDATA[<p>Commerce is evolving at a furious pace with new technologies, markets, competitors and best practices emerging every day, presenting brands with opportunities to innovate and differentiate. Over the course of my research and discussions with industry peers, I’ve identified five technologies and concepts that I believe have the potential to dramatically influence supply and demand. If you’re involved in any aspect of commerce and the supply chain, these ideas should definitely be on your radar. </p>
<p><strong>Tap and Go Is Ready to Go</strong><br />
Near Field Communications (NFC) technology is increasingly being embedded in smartphones, allowing devices to communicate by tapping. For example, tap your phone to a poster to buy a shirt; tap it to a kiosk to buy a ticket. The tap-and-go concept is intuitive, versatile and a great way to share data between mobile devices. NFC is highly versatile, standards-based, interoperable and security-ready. Its adoption in retail and supply is already starting. </p>
<p>Consider this: by 2016, 700 million NFC smartphones are projected to ship. Customers with digital wallets embedded in NFC-enabled phones don’t need a special app to make payments, nor do they need to carry dozens of debit, credit and loyalty cards. They simply touch their phone to the NFC-enabled payment device, sign and go.</p>
<p>Beyond payments, NFC has the potential to positively impact commerce in other ways, including: </p>
<ul>
<li>Quick and easy ticketing, much like a “Fast Pay” toll tag on a car.</li>
<li>Sharing files, contact information and more by simply tapping NFC phones together.</li>
<li>Tag reading via applications that enable identification, physical access, transportation, inventory, loyalty and marketing opportunities up and down the supply chain.</li>
</ul>
<p><strong>Who’s the Next Lady Gaga?</strong><br />
Big Data has the potential to unleash a new wave of innovation, responsiveness and service for companies that are able to harness its value. Many pioneering companies are already creating value and competitive differentiation by mining extremely large quantities of typically unstructured data for hidden patterns and insights. The potential impact is virtually unlimited. In retail, we’ve seen brands successfully gathering and analyzing consumer sentiment, then creating personalized recommendations for millions of customers.</p>
<p>Another example is music analytics leader, Next Big Sound, which is using unstructured data to figure out who the next Lady Gaga might be. It uses big data to scan all the different music and social networks (Spotify, iTunes, Facebook, YouTube), analyze likes, plays, downloads &#8212; and ultimately provide insight to music executives into how artists become stars.</p>
<p><strong>A New Take on Reality</strong><br />
Augmented reality (AR) presents practically limitless applications. AR is used to superimpose computer-generated sensory input (sound, video, graphics, haptic feedback, etc.) to create a mediated reality overlaying and enhancing the live real-world environment. It’s already being used in navigation, manufacturing, logistics, military services, entertainment, sports, healthcare and numerous other industries. </p>
<p>In commerce, AR has the potential to be a significant driver of sales and conversions. Forward-thinking marketers are already taking advantage of AR to cleverly deliver useful information that adds value to the buying process.  </p>
<p>One example of a brand cleverly using AR is Lego. In collaboration with AR technology company Metaio, Lego created an in-store AR system called the Lego Digital Box (LDB). The LDB allows customers to simply hold a Lego box up to a scanner, which recognizes exactly which Lego set it is, and then displays what the set looks like fully assembled on a video screen. You can tilt it up, down and around to see the set in 3-D interactive animation. The initial trial period of LDB in select stores was so successful in increasing customer satisfaction and product sales that Lego made the decision to roll it out in all 80 of its stores, displaying over 200 products.</p>
<p><strong>The Power of the Crowd</strong><br />
Thanks to the Web, brands can tap the vast possibilities of crowdsourcing to shape a product or service. Examples are plenty, with undeniable results. Take, for example, the auto brand Fiat that, in partnership with Brazilian interactive agency AgenciaClick, launched a Web site inviting Brazilian consumers to invent a concept car that Fiat would exhibit at Sao Paulo’s 2010 annual auto show &#8212; the Fiat Mio. The challenge was a hit: The site’s 17,662 registrants submitted over 10,000 ideas.</p>
<p>The site was organized much like a social network displaying comments, photos and a Twitter-like sidebar feed. Ideas were divided into categories such as design, materials, safety and infotainment. All designs were shared online for a completely transparent process &#8212; turning the traditionally secretive model of auto production on its ear. Dozens of users’ ideas made it into production, contributing to the Mio’s final propulsion method, shape, infotainment, body materials, biometry and driving aids. Throughout the process, Fiat’s engineers reviewed ideas submitted, consolidated the technical design and published the results via open source software in early 2010 before then turning the discussion toward a branding and marketing campaign for the October car show.</p>
<p><strong>Don’t Buy, Rent</strong><br />
According to the Ellen Macarthur Foundation, the circular economy is not a new technology but rather an innovative industrial model that is restorative or regenerative by design. Its key goals include replacing the “end-of-life” industrial concept with “cradle-to-cradle” restoration, shifting toward the use of renewable energy, eradicating toxic chemicals and eliminating waste. </p>
<p>In the world of commerce, collaborative consumerism aligns with the principles of circular economy by allowing consumers to pay for the use of a product, rather than buying and eventually discarding it. One prime example is Netflix. With over 23 million users, the video streaming and DVD rental company focuses not on selling to customers, but on loaning DVDs/streaming videos. Similarly, car-sharing company Zipcar provides automobile reservations to members who are then billed for the time spent using the cars. Another example is Rent the Runway, which rents dresses from top designers on a four- or eight-day basis. </p>
<p><em>Dave Bruno is marketing director for RedPrairie, a supply chain and retail technology company. As part of RedPrairie’s research into Commerce in Motion, the company conducts research and analysis of the ever-changing dynamics of global supply chains and the hyper-connected consumer. None of the companies mentioned in this post are clients of RedPrairie.</em></p>
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		<title>Virtual Graffiti App Wallit Now Lets Users Create Their Own Walls</title>
		<link>http://allthingsd.com/20120503/virtual-graffiti-app-wallit-now-lets-users-create-their-own-walls/</link>
		<comments>http://allthingsd.com/20120503/virtual-graffiti-app-wallit-now-lets-users-create-their-own-walls/#comments</comments>
		<pubDate>Thu, 03 May 2012 11:52:27 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Veysel Berk]]></category>
		<category><![CDATA[Wallit]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=203026</guid>
		<description><![CDATA[The new version of Wallit lets users write their thoughts on virtual "walls" at home, at parties or in the office. (Just make sure your boss isn't using the app.)]]></description>
				<content:encoded><![CDATA[<p>When an augmented reality app called Wallit launched a couple months ago, some users were excited by the possibilities of writing on virtual walls at established locations, such as the Eiffel Tower or an Apple store, but griped that the app was too closed-off.</p>
<p><a href="http://allthingsd.com/files/2012/05/Wallit.jpg"><img src="http://allthingsd.com/files/2012/05/Wallit-380x253.jpg" alt="" title="Wallit" width="380" height="253" class="alignright size-medium wp-image-203028" /></a></p>
<p>Only app administrators could create new Wallit walls, and users had to be in relative proximity to a place to properly use the app.</p>
<p>Wallit has now torn down those walls to the app. Starting today, users can create a virtual wall anywhere, from their office to their living room to a party at a friend’s place.</p>
<p>Since the whole idea of writing on virtual walls could be a bit confusing to those who haven’t seen the app, there’s a video below to help show how it works.</p>
<p>Basically, Wallit app users have the option to leave a note on a virtual wall that’s superimposed over a real location. Depending on whether the wall is private or not, users within Wallit’s social network can use their phone’s camera to capture an image of that building or structure &#8212; such as the Golden Gate Bridge, for example &#8212; and see what people have written around it, as well as other data that might be available.</p>
<p>Augmented reality apps that show contextual info based on your location are hardly new, though Wallit does add an interesting social twist to AR. Mobile apps like Wikitude and Google Goggles display info about your surroundings on a smartphone screen and, of course, <a href="http://allthingsd.com/20120404/google-unveils-project-glass-wearable-augmented-reality-glasses/">Google’s Project X glasses </a>aim to remove the smartphone from the whole equation, and instead show relevant local information through a wearable device.</p>
<p>The Wallit app is free, and right now the 700 existing walls don’t show any ads. However, Wallit creator Veysel Berk says that “value walls” may be a part of the app in the future, where brands will customize certain walls. Whether that means ads will appear on already existing virtual walls, or whether the ad walls will be completely separate, is still unclear. </p>
<p>The app can be found <a href="http://itunes.apple.com/us/app/wallitapp/id503241013?mt=8">here </a>in the iTunes store. It’s currently only available for iOS devices, though Berk says an Android version is in the works.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/M2-IyCiLlBM" frameborder="0" allowfullscreen></iframe></p>
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		<title>Viral Video: What Do You Get When You Mash Up Google Glass, FaceTagram and Gosling?</title>
		<link>http://allthingsd.com/20120411/viral-video-what-do-you-get-when-you-mash-up-google-glass-facetagram-and-gosling/</link>
		<comments>http://allthingsd.com/20120411/viral-video-what-do-you-get-when-you-mash-up-google-glass-facetagram-and-gosling/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 16:24:36 +0000</pubDate>
		<dc:creator>Kara Swisher</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[Daily Show]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[FaceTagram]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Glass]]></category>
		<category><![CDATA[Instagram]]></category>
		<category><![CDATA[Jon Stewart]]></category>
		<category><![CDATA[Ryan Gosling]]></category>
		<category><![CDATA[segment]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=195339</guid>
		<description><![CDATA[You get comedy gold!]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120411/viral-video-what-do-you-get-when-you-mash-up-google-glass-facetagram-and-gosling/ryan/" rel="attachment wp-att-195342"><img src="http://allthingsd.com/files/2012/04/ryan-277x285.jpg" alt="" title="ryan" width="200" height="200" class="alignright size-medium wp-image-195342" /></a></p>
<p>Once again, Jon Stewart nails it perfectly on this &#8220;Daily Show&#8221; segment &#8212; and all at once, too, with biting commentary on <a href="http://allthingsd.com/20120404/google-unveils-project-glass-wearable-augmented-reality-glasses/">Google&#8217;s new augmented-reality glasses</a>, the <a href="http://allthingsd.com/20120409/breaking-facebook-to-acquire-instagram-for-1-billion/">$1 billion Facebook just forked over for Instagram</a> and, yes, Mr. Handsome Devil, Ryan Gosling.</p>
<p>I wonder when they&#8217;ll be releasing that filter?</p>
<p>In all seriousness, a billion <em>is</em> a lot of money.</p>
<p>Enjoy:</p>
<div style="background-color:#000000;width:520px;">
<div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:cms:video:thedailyshow.com:412107" width="512" height="288" frameborder="0"></iframe>
<p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.thedailyshow.com/watch/tue-april-10-2012/the-social-networth---google-unveils-smart-glasses---facebook-buys-instagram">The Daily Show with Jon Stewart</a></b><br/>Get More: <a href='http://www.thedailyshow.com/full-episodes/'>Daily Show Full Episodes</a>,<a href='http://www.indecisionforever.com/'>Political Humor &#038; Satire Blog</a>,<a href='http://www.facebook.com/thedailyshow'>The Daily Show on Facebook</a></p>
</div>
</div>
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		<item>
		<title>The Truth About Google Glasses (Comic)</title>
		<link>http://allthingsd.com/20120406/the-truth-about-google-glasses-comic/</link>
		<comments>http://allthingsd.com/20120406/the-truth-about-google-glasses-comic/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 23:00:18 +0000</pubDate>
		<dc:creator>Nitrozac and Snaggy</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Geek Culture]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google glasses]]></category>
		<category><![CDATA[Joy of Tech]]></category>
		<category><![CDATA[Nitrozac and Snaggy]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=193948</guid>
		<description><![CDATA[Here is the latest comic from our Joy of Tech friends at Geek Culture, Nitrozac and Snaggy. Joy of Tech appears three times a week in the Voices section of this site.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2012/04/1674.png" alt="" title="1674" width="626" height="676" class="aligncenter size-full wp-image-193949" /></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Viral Video: Google Glasses in the Wild Imagined (Complete With Inevitable Annoying Ads)</title>
		<link>http://allthingsd.com/20120406/viral-video-google-glasses-in-the-wild-imagined-complete-with-inevitable-annoying-ads/</link>
		<comments>http://allthingsd.com/20120406/viral-video-google-glasses-in-the-wild-imagined-complete-with-inevitable-annoying-ads/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 18:48:51 +0000</pubDate>
		<dc:creator>Kara Swisher</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ads]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[Project Glass]]></category>
		<category><![CDATA[Rebellious Pixels]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=194013</guid>
		<description><![CDATA[Oh joy.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120406/viral-video-google-glasses-in-the-wild-imagined-complete-with-inevitable-annoying-ads/glass_photos4-2/" rel="attachment wp-att-194014"><img src="http://allthingsd.com/files/2012/04/glass_photos4.jpeg" alt="" title="glass_photos4" width="250" height="285" class="alignright size-full wp-image-194014" /></a></p>
<p>Here&#8217;s an aggressively adorkable video mashup, called &#8220;ADmented Reality &#8212; Google Glasses Remixed with Google Ads&#8221; by Rebellious Pixels.</p>
<p><a href="http://allthingsd.com/20120404/google-unveils-project-glass-wearable-augmented-reality-glasses/">Project Glass</a>, which the search giant unveiled earlier this week, could bring the world augmented reality glasses. </p>
<p>Oh joy.</p>
<p>Here you go:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/_mRF0rBXIeg?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>Google Unveils Project Glass: Wearable Augmented-Reality Glasses</title>
		<link>http://allthingsd.com/20120404/google-unveils-project-glass-wearable-augmented-reality-glasses/</link>
		<comments>http://allthingsd.com/20120404/google-unveils-project-glass-wearable-augmented-reality-glasses/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 16:26:44 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Project Glass]]></category>
		<category><![CDATA[Sergey Brin]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=193094</guid>
		<description><![CDATA[Google today went public with its plans to offer augmented-reality glasses, which it's calling "Project Glass."]]></description>
				<content:encoded><![CDATA[<p>Google today went public with its plans to offer augmented-reality glasses, which it&#8217;s calling &#8220;<a href="https://plus.google.com/111626127367496192147/posts">Project Glass</a>.&#8221;</p>
<p><a href="http://allthingsd.com/files/2012/04/glass_photos4.jpg"><img class="alignright size-medium wp-image-193110" title="glass_photos4" src="http://allthingsd.com/files/2012/04/glass_photos4-250x285.jpg" alt="" width="250" height="285" /></a>Unveiling the project should make it easier for Google to test the weird-looking glasses in public. As currently designed, they have a horizontal frame that rests on a wearer&#8217;s nose, with a wider strip of computer and a little clear display on the right side. So they&#8217;re not really &#8220;glasses&#8221; in the traditional sense at all.</p>
<p>From a <a href="http://youtu.be/9c6W4CCU9M4">video</a> Google put out of how the prototype works, an augmented-reality-glasses wearer can control music, get directions, take pictures, give voice commands and conduct video chats. The glasses don&#8217;t cover the whole eye, so it seems like the wearer does something like look up to engage with the display.</p>
<p>Project Glass is part of the Google[x] special projects division that also includes self-driving cars. The glasses team is led by Babak Parviz, Steve Lee and Sebastian Thrun.</p>
<p>The New York Times <a href="http://www.nytimes.com/2012/02/23/technology/google-glasses-will-be-powered-by-android.html?_r=1">first reported</a> the project in February. At the time, it said the glasses were expected to go on sale later this year. However, Google said today that it&#8217;s unlikely the glasses will hit the market this year.</p>
<p><object width="640" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9c6W4CCU9M4?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="640" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/9c6W4CCU9M4?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>Augmented Reality Actually Becoming One (Video)</title>
		<link>http://allthingsd.com/20120216/augmented-reality-actually-becoming-one/</link>
		<comments>http://allthingsd.com/20120216/augmented-reality-actually-becoming-one/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 12:00:19 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Bruno Uzzan]]></category>
		<category><![CDATA[Jay Wright]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Total Immersion]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=174398</guid>
		<description><![CDATA[Once seen only as a gimmick, virtual try-ons and other uses could mean that augmented reality is here to stay.]]></description>
				<content:encoded><![CDATA[<p>A year ago, even proponents of augmented reality were <a href="http://allthingsd.com/20110322/augmented-reality-industry-aims-to-get-beyond-the-hype/">talking more about the potential of the technology</a> than its adoption.</p>
<p>These days, though, the technology is making its presence felt. Augmented reality apps are adding another layer to all kinds of real-world objects, from toys to magazines, even to Heinz Ketchup bottles that offer up recipes to anyone with a smartphone.</p>
<p>“It’s happening,&#8221; said Jay Wright, a senior director at Qualcomm. &#8220;We’ve hit this inflection point of adoption.&#8221;</p>
<p><img src="http://allthingsd.com/files/2012/02/augmented-reality-2-380x285.jpg" alt="" title="augmented reality 2" width="380" height="285" class="alignright size-Featured wp-image-175227" /></p>
<p>Taco Bell has a game that can be played by pointing a phone at its meal boxes. Qualcomm is working with &#8220;Sesame Street&#8221; on an interactive playset that allows figurines of Bert and Ernie to come to life when captured by a smartphone. A <a href="http://www.rhfleet.org/">museum in San Diego</a> is using augmented reality to show how magnetism works.</p>
<p>&#8220;You can’t see magnetic fields,&#8221; Wright said.</p>
<p>Marketing remains the big driver for augmented reality. Total Immersion, another player in the space, recently <a href="http://www.youtube.com/watch?v=WMdelzHpRB8">launched a big campaign for Tic Tac</a> that turns the boxes for the candy into a game, when paired with a smartphone and the companion app.</p>
<p>&#8220;It&#8217;s truly a national campaign, and the client is supporting the app with a multimillion dollar ad campaign,&#8221; Total Immersion CEO Bruno Uzzan said in an interview. &#8220;It shows that the market is maturing.&#8221;</p>
<p>Augmented reality is also useful for doing things like allowing virtual try-ons and interactive product manuals, such as this app that <a href="http://allthingsd.com/20111220/an-app-that-helps-you-install-that-tv-you-just-bought/">helps when installing a new flat-panel TV</a>.</p>
<p>&#8220;For the first time, augmented reality is not being associated with (something) gimmicky, and starts being associated to return on investment,&#8221; Uzzan said.</p>
<p>One of the catalysts for Qualcomm&#8217;s efforts, Wright said, was when it opened its developer kit <a href="http://allthingsd.com/20110519/qualcomm-bringing-augmented-reality-software-kit-to-the-iphone/">up to the iPhone</a>.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=6ABD731B-F581-4420-BAF0-009F7A614F2D&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={6ABD731B-F581-4420-BAF0-009F7A614F2D}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Nokia's City Lens Brings Augmented Reality to Windows Phone (Video)</title>
		<link>http://allthingsd.com/20120118/nokias-city-lens-brings-augmented-reality-to-windows-phone-video/</link>
		<comments>http://allthingsd.com/20120118/nokias-city-lens-brings-augmented-reality-to-windows-phone-video/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 17:02:13 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES2012]]></category>
		<category><![CDATA[Lumia]]></category>
		<category><![CDATA[Lumia 900]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Nokia City Lens]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=164567</guid>
		<description><![CDATA[The Finnish phone maker shows off an app from its labs that combines map data, points of interest and the view from a device's camera.]]></description>
				<content:encoded><![CDATA[<p>Seeing the <a href="http://allthingsd.com/20120109/live-nokia-unveils-that-lte-windows-phone-its-been-dying-to-share/">new Lumia phones</a> at Nokia&#8217;s booth at last week&#8217;s Consumer Electronics Show was interesting, but what caught my eye was one of the apps running on some of the devices.</p>
<p><a href="http://allthingsd.com/files/2012/01/Screen-Shot-2012-01-17-at-9.12.35-PM.png"><img src="http://allthingsd.com/files/2012/01/Screen-Shot-2012-01-17-at-9.12.35-PM-380x221.png" alt="" title="Screen Shot 2012-01-17 at 9.12.35 PM" width="380" height="221" class="alignright size-Medium380 wp-image-164629" /></a></p>
<p>Nokia was showing Nokia City Lens, a program from its labs that is among the first <a href="http://allthingsd.com/20110322/augmented-reality-industry-aims-to-get-beyond-the-hype/">augmented-reality apps</a> I&#8217;ve seen running on Windows Phone.</p>
<p>Microsoft&#8217;s phone platform did not initially provide access to the camera app and other features needed to make the app a reality. Support for such programs <a href="http://allthingsd.com/20110523/ballmer-windows-phone-has-500-new-features-well-tell-you-about-tomorrow/">came with the Mango update</a> released last fall.</p>
<p>City Lens combines map and points-of-interest data with what is seen in the camera&#8217;s viewfinder to show what is nearby, and in which direction. The program is a labs project for now, but the company is planning a beta next month.</p>
<p>Along with its hardware, Nokia is counting on software to help it stand out from rivals. The first crop of Nokia phones come with the company&#8217;s own Drive app for turn-by-turn directions, as well as a unique-to-Nokia ESPN app.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=111D2994-3D1E-4106-A6C9-014ACA26EB44&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={111D2994-3D1E-4106-A6C9-014ACA26EB44}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>An App That Helps You Install That TV You Just Bought</title>
		<link>http://allthingsd.com/20111220/an-app-that-helps-you-install-that-tv-you-just-bought/</link>
		<comments>http://allthingsd.com/20111220/an-app-that-helps-you-install-that-tv-you-just-bought/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 15:50:19 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Aurasma]]></category>
		<category><![CDATA[flat-screen]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[instructions]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[mount]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=155339</guid>
		<description><![CDATA[Get out the hammer, the screws and the iPad.]]></description>
				<content:encoded><![CDATA[<p>Get out the hammer, the screws and the iPad. </p>
<p>A new app feature from Aurasma is aimed at taking the pain out of product assembly, by tapping into augmented reality and creating a visual guide for mounting a television &#8212; maybe that brand-new one you just bought &#8212; on the wall. <img src="http://allthingsd.com/files/2011/12/AurasmaApp-380x208.png" alt="" title="AurasmaApp" width="380" height="208" class="alignright size-medium wp-image-155387" /></p>
<p>Despite being a slow year for TV sales, manufacturers got a boost over Black Friday weekend, and a recent report says one in five U.S. broadband-enabled households plans to buy a flat-screen before the end of the year. Not surprisingly, around 28% of consumers find the process of installing their TVs to be frustrating, according to Kelton Research. </p>
<p>Could a visual how-to help? </p>
<p>In order to access the step-by-step guide, consumers first have to to download the Aurasma app, then aim a smartphone or tablet at an Aurasma-created installation guide. The augmented reality technology, which gives interactive context through a phone or tablet by using GPS, video and other sensory data, prompts a sequential “how to” guide for installing a flat-screen display on the wall. (You can see how it works in the video <a href="http://www.youtube.com/watch?v=j2jyQc7e1ro&#038;feature=youtu.be">here</a>.)  </p>
<p>An AR app is a nifty idea for those holiday gadget purchases, but right now, Aurasma only has &#8220;auras&#8221; for how to mount a flat-screen on the wall and how to install an HP router; the company sees more product-assembly instructions in its future. The Aurasma app is free and works on iPhone, iPad 2 and Android devices. It is also available as a free SDK for app developers who want to build on the AR technology.</p>
<p>Augmented reality isn’t new: The first AR project is believed to have been developed at MIT’s Lincoln Laboratory back in the 1960’s, though it was years later before it was called “augmented reality.” It is commonly used in sporting events &#8212; to project ads or other graphics on the field during a football game broadcast, for example &#8212; and has been increasingly making its way into gaming as well. </p>
<p>In recent years, marketers have begun targeting augmented reality campaigns at smartphone users, who can use an app or AR-friendly browser on their devices. Users simply point their smartphone camera at a poster or product and receive a digital layer of information, which could include an ad, price point, instructional video or a where-to-buy option. </p>
<p>Aurasma, an augmented reality platform created by HP-acquired Autonomy and based in San Francisco, launched in June 2011 and has since reached two million downloads. The company says it is currently working with around a thousand brands worldwide to power interactive campaigns, including Panasonic, BMW, Universal Music, Paramount Pictures and Virgin Atlantic.</p>
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		<item>
		<title>Developer Finds New Use for iPad Camera: Invisibility Trick</title>
		<link>http://allthingsd.com/20110623/developer-finds-new-use-for-ipad-camera-invisibility-trick/</link>
		<comments>http://allthingsd.com/20110623/developer-finds-new-use-for-ipad-camera-invisibility-trick/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 22:41:09 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[cameras]]></category>
		<category><![CDATA[David Levitt]]></category>
		<category><![CDATA[invisibility]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPad 2]]></category>
		<category><![CDATA[Steven Levy]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=90523</guid>
		<description><![CDATA[For many, the cameras on the iPad 2 seem a bit superfluous. That's especially true for the rear camera, since at least the front one can be used for video chatting.

But a developer has found at least one fun use for that low-resolution camera on the back of Apple's latest tablet -- making the device appear to be invisible.]]></description>
				<content:encoded><![CDATA[<p>For many, the cameras on the iPad 2 seem a bit superfluous. That&#8217;s especially true for the rear camera, since at least the front one can be used for video chatting.</p>
<p><img src="http://allthingsd.com/files/2011/06/MarbleDisappearingiPadMaster1024x768-380x285.png" alt="" title="MarbleDisappearingiPadMaster1024x768" width="380" height="285" class="alignright size-Medium380 wp-image-90526" /></p>
<p>Indeed, Apple gave that rear camera a fairly meager resolution, prompting some to suspect it was included just so competitors couldn&#8217;t use its absence as a selling point against the iPad.</p>
<p>However, one developer may have found something decent to do with that rear camera. Levity Novelty has <a href="http://invisibilityapp.com/blog/2011/06/announcement/">released an app called Invisibility</a> that uses the combination of the rear camera and the iPad 2&#8242;s gyroscope to create a cool illusion of invisibility. The 99-cent app can take a picture of a table top and then be used to pan over that same table top, making the tablet appear to be transparent.</p>
<p>&#8220;The iPad has always promised it is a magical device,&#8221; Levity&#8217;s David Levitt said in a telephone interview. &#8220;Invisibility is delivering on that promise at a whole new level.&#8221;</p>
<p>Another developer, Total Immersion, has come up with <a href="http://allthingsd.com/20110315/apples-ipad-2-gets-its-first-augmented-reality-app/">Magic Mirror</a>, a clever use for that front iPad camera that lets users &#8220;try on&#8221; various outfits, hairdos and accessories.</p>
<p>Levitt said his app has been in the works since the debut of the gyroscope-equipped iPhone 4, but said he shifted plans to the iPad 2 when it was released in March, offering a preview version of the app in April before delivering the final app this week, with a few more tricks.</p>
<p>Levitt said Invisibility combines a few of his passions. He said he has been working on virtual reality technology since the 1990s, when it took dual $100,000 Silicon Graphics workstations (one for each eye) to achieve realistic effects.</p>
<p>His app got a boost on Thursday when Wired writer <a href="http://allthingsd.com/20110426/viral-video-google-inside-out-with-steven-levy/">Steven Levy</a> tweeted that the app was &#8220;the coolest use for iPad 2 camera I&#8217;ve seen to date.&#8221;</p>
<p>&#8220;Thank you, Steven,&#8221; said a happy Levitt, who noted he brought an early version of the app to one of Levy&#8217;s recent book signings.</p>
<p>&#8220;It&#8217;s this wonderfully distracting, conversation-starting thing,&#8221; he said of the app.</p>
<p>Levitt said he plans to bring the app to the iPhone 4 and the latest iPod touch, but said it will remain an Apple-only app for now.</p>
<p>&#8220;In a way, we are an Apple-only shop partly because the other platforms don&#8217;t consistently have gyroscopes or an API for them,&#8221; he said. &#8220;It&#8217;s just a natural for us to stick with that, but obviously that could change.&#8221;</p>
<p><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/0z3SRLwSZfA?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0z3SRLwSZfA?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Qualcomm Bringing Augmented Reality Software Kit to the iPhone</title>
		<link>http://allthingsd.com/20110519/qualcomm-bringing-augmented-reality-software-kit-to-the-iphone/</link>
		<comments>http://allthingsd.com/20110519/qualcomm-bringing-augmented-reality-software-kit-to-the-iphone/#comments</comments>
		<pubDate>Thu, 19 May 2011 12:00:30 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[app stores]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Inch High Stunt Guy]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Jay Wright]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[paparazzi]]></category>
		<category><![CDATA[Qualcomm]]></category>

		<guid isPermaLink="false">http://mobilized.allthingsd.com/?p=7880</guid>
		<description><![CDATA[Although its chips power Android and Windows Phone devices--not the iPhone--Qualcomm has decided to bring its augmented reality software development tools over to the Apple smartphone.

The move won immediate praise from developers that have been using the code to write Android apps since the tools were released last year.]]></description>
				<content:encoded><![CDATA[<p>Although its chips don&#8217;t power the iPhone, Qualcomm has decided to bring its augmented reality software kit to Apple&#8217;s phones in an effort to make it more attractive to developers.</p>
<p><a href="http://mobilized.allthingsd.com/files/2011/05/Screen-shot-2011-05-18-at-8.07.58-PM.png"><img src="http://mobilized.allthingsd.com/files/2011/05/Screen-shot-2011-05-18-at-8.07.58-PM.png" alt="" title="Screen shot 2011-05-18 at 8.07.58 PM" width="200" height="145" class="alignright size-full wp-image-7885" /></a></p>
<p>Qualcomm <a href="http://voices.allthingsd.com/20101004/qualcomm-encourages-developers-to-augment-reality/">released free software tools for Android last year</a> in an <a href="http://mobilized.allthingsd.com/20101231/qualcomm-shows-why-augmented-reality-on-the-phone-is-really-nifty-video/">effort to get more developers to write processor-hungry apps</a> that combine the virtual realm with the physical one. Starting in July, though, developers will also be able to use Qualcomm tools to write augmented reality apps for the iPhone.</p>
<p>&#8220;We realize it is a complex ecosystem with multiple operating systems,&#8221; Qualcomm&#8217;s Jay Wright said in an interview at the ARE 2011 conference on Wednesday. &#8220;Developers need tools and technology that address that challenge.”</p>
<p>It&#8217;s an interesting move for Qualcomm, which plans to release the iOS tools for free through an Austrian subsidiary. Wright acknowledged that Android was a more logical operating system, given the fact that its chips are used there.</p>
<p>&#8220;Android was a logical starting point because of developer momentum and Snapdragon penetration,&#8221; Wright said. &#8220;Moving forward we will support additional operating systems.&#8221;</p>
<p>In any case, the move thrilled some of the developers that have been writing code using the Qualcomm tools.</p>
<p>&#8220;Its fantastic for us because it opens up a market,&#8221; said Morgan Jaffit, whose app, <a href="http://defiantdev.com/?page_id=93">Inch High Stunt Guy</a>, allows users to position various ramps and other objects on their screen in an effort to propel a stunt motorcycle rider to make it through a flaming hoop.</p>
<p><object width="380" height="246"><param name="movie" value="http://www.youtube.com/v/8H58vRx75Kk?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8H58vRx75Kk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" width="380" height="246" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>With the move, Jaffit and his Australian colleagues now hope to release both the iPhone and Android apps in the coming months.</p>
<p>Also pleased is Paulius Liekis, co-founder of Pixel Punch, the Lithuanian developer of Paparazzi, another augmented reality game built using Qualcomm&#8217;s tools. The app was <a href="https://market.android.com/details?id=com.pixelpunch.paparazzi">released a week ago for $1 in the Android Market</a>, but he sees the monetization policies as much better on the iPhone, where users are more willing to pay for content.</p>
<p>&#8220;They appreciate good content,&#8221; he said of those with an iPhone. &#8220;On Android, consumers are different. They do not want to pay.&#8221;</p>
<p>Paparazzi was the winner of a developer challenge Qualcomm funded last year, earning $125,000 for Pixel Punch, while Inch High Stunt Guy finished second, earning $50,000 for Jaffit&#8217;s company, Defiant Development.</p>
<p>The student team from USC that finished third in the contest said they, too, are looking forward to being able to bring their game&#8211;<a href="http://interactive.usc.edu/2011/02/15/congrats-to-team-danger-copter/">Danger Copter</a>&#8211;to the iPhone as well as Android.</p>
<p>&#8220;Definitely it motivates us so much more to finish it up,&#8221; said Kedar Reddy, one of the USC graduate students.</p>
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		<title>Start-Up Gambles Folks Will Wear Special Contacts to Get Their Reality Augmented</title>
		<link>http://allthingsd.com/20110517/startup-gambles-folks-will-wear-special-contacts-to-get-their-reality-augmented/</link>
		<comments>http://allthingsd.com/20110517/startup-gambles-folks-will-wear-special-contacts-to-get-their-reality-augmented/#comments</comments>
		<pubDate>Tue, 17 May 2011 12:00:54 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Augmented Reality Event]]></category>
		<category><![CDATA[GravityJack]]></category>
		<category><![CDATA[Innovega]]></category>
		<category><![CDATA[Mobilizy]]></category>
		<category><![CDATA[Neogence]]></category>
		<category><![CDATA[Previznet]]></category>
		<category><![CDATA[Stephen Willey]]></category>

		<guid isPermaLink="false">http://mobilized.allthingsd.com/?p=7762</guid>
		<description><![CDATA[Although bulky virtual reality glasses are clearly dorky, Seattle-based Innovega believes some folks, particularly those with bad vision, would be willing to pay for special contact lenses and sunglasses that offer high-definition video and gaming in addition to fixing that nearsightedness. Innovega is among five companies competing at the two-day Augmented Reality Event today in Santa Clara, Calif.]]></description>
				<content:encoded><![CDATA[<p>There could be a lot of reasons why virtual reality hasn&#8217;t taken off, and the bulky glasses may not be the only thing holding back the industry.</p>
<p>But the stuff of science fiction has made a slight tweak and is gaining momentum. These days, the concept has largely morphed into the notion of augmented reality, an evolving category that includes all manner of applications that merge the real world and virtual objects. While there are plenty of phone-based implementations&#8211;and even a few popular ones&#8211;games requiring special glasses have remained a small niche.</p>
<p><img src="http://mobilized.allthingsd.com/files/2011/05/innovega.png" alt="" title="innovega" width="200" height="158" class="alignright size-full wp-image-7780" /></p>
<p>One start-up thinks the main thing wrong with the approach is the glasses themselves&#8211;typically bulky headsets that completely block out the real world and, well, make the wearer look like a complete dork. Tiny <a href="http://innovega-inc.com/">Innovega</a> has a patent on technology that moves most of the heavy work to a specially equipped contact lens. Though their approach still requires special glasses, they can be light sunglasses, as opposed to the science fiction kind.</p>
<p>&#8220;It eliminates the social stigma,&#8221; says Innovega CEO Stephen Willey. </p>
<p>Innovega is among a quintet of start-ups taking part in a &#8220;launchpad&#8221; competition that I will be moderating on Wednesday at the <a href="http://augmentedrealityevent.com/">Augmented Reality Event</a>&#8211;a two-day industry event that kicks off this morning in Santa Clara, Calif. Other contestants in the pitchfest are <a href="http://www.wikitude.org/team">Mobilizy</a>, <a href="http://www.playviz.com/">Previznet</a>, <a href="http://www.neogence.com/default.html">Neogence</a> and <a href="http://gravityjack.com/">GravityJack</a>.</p>
<p>While the companies are small, many of them have been at it for some time, including Innovega which has been around since 2008, and Mobilizy, whose Wikitude browser is one of the early location-based augmented reality programs.</p>
<p>Although Innovega hopes one day to get its lenses on the eyes of consumers, for now it has its sights set on niche markets like the defense industry and those with advanced macular degeneration&#8211;areas where people are willing to put up with more cost and complexity to get the product&#8217;s benefits. The company isn&#8217;t counting on reaching production until 2014, and mass consumer adoption is probably further out than that.</p>
<p>In the meantime, the company has development grants from the National Science Foundation and DARPA to build prototypes of its technology. Ultimately, it is looking to partner with contact lens and glasses manufacturers to make the actual units, while it would license the technology.</p>
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		<title>Why Smartphones Can See More Than We Can</title>
		<link>http://allthingsd.com/20110503/why-smartphones-can-see-more-than-we-can/</link>
		<comments>http://allthingsd.com/20110503/why-smartphones-can-see-more-than-we-can/#comments</comments>
		<pubDate>Tue, 03 May 2011 22:42:29 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
				<category><![CDATA[Katherine Boehret]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[The Digital Solution]]></category>
		<category><![CDATA[The Mossberg Solution]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Flickr]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[Hallmark Cards]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Viewdle]]></category>
		<category><![CDATA[Vusix]]></category>

		<guid isPermaLink="false">http://solution.allthingsd.com/?p=1767</guid>
		<description><![CDATA[Katie takes a look at a new technology called augmented reality, which takes a live view of real places and objects and adds computer-generated graphics or sounds that appear as if they're right in the scene.]]></description>
				<content:encoded><![CDATA[<p>If you&#8217;re tired of looking at the world through the same lens all the time, try adding a few virtual objects.</p>
<p>This week, rather than do my usual product testing, I decided to offer a peek into one of the most exciting trends in technology: augmented reality. AR, as it&#8217;s commonly known, is about as close to magic as we can get without visiting Hogwarts School of Witchcraft and Wizardry. </p>
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<p>Not to be confused with virtual reality, which substitutes a simulated world for the real thing, AR takes a live view of the real world and/or a real object and adds computer-generated graphics or sounds that appear as if they&#8217;re right in the scene. The resulting visual can look convincing enough that people reach out and try to touch the AR object.</p>
<h5 class="subhed">Built for AR</h5>
<p>Most smartphones are now built with the technological requirements for AR—including a camera, accelerometer, compass and GPS—so developers are quickly building AR apps that take advantage of these devices. The technology started showing up in apps in 2009, and now hundreds of them use AR.</p>
<p>AR games add objects to real-life places and scenes, like ghosts in Ogmento Inc.&#8217;s Paranormal Activity: Sanctuary that appear as if they&#8217;re on the actual street that people are on, viewed through the people&#8217;s iPhones.</p>
<p>Viewdle&#8217;s Social Camera uses AR for social networking as it identifies people in photos by comparing their images to tagged photos of friends in Facebook. Google Goggles uses image recognition to provide information about real-life objects including books, artwork, wine and menus, which can be translated into a language you can read.</p>
<h5 class="subhed">AR: It&#8217;s All Around You</h5>
<p>You may not realize it, but basic forms of AR are at work in our everyday lives. Some cars, like the 7-series BMW, offer heads-up displays that impose data onto the windshield of the car so drivers don&#8217;t have to glance down to read things like current speed.  </p>
<p>Armchair quarterbacks appreciate AR every time they see the National Football League&#8217;s first-down yellow line, visible only to the television audience. And some sporting events now include advertisements that appear on TV as if they&#8217;re painted on a field or basketball court. </p>
<h5 class="subhed">Physical Object Attraction</h5>
<p>Each of the developers with whom I spoke about AR&#8217;s future agreed: Computer vision is the central element to creating AR apps. </p>
<p>Computer vision describes a device&#8217;s ability to see, meaning it can recognize an object, extract information from that object and do something with that information. </p>
<p>AR apps that rely mostly on GPS do more guesswork than object recognition. Google Goggles, for example, takes advantage of GPS for local search when someone uses an Android phone to pan around and see points of interest identified on the screen, like businesses. An app called Layar uses GPS and helps people with things like finding the closest drugstore or getting extra points in a game by walking to a certain place.</p>
<p>One example of a device that uses full-fledged object recognition is Nintendo&#8217;s 3DS hand-held game, which comes with six AR Cards. With the naked eye, these cards look like small rectangles the size of playing cards with question marks printed on them. When viewed through the 3DS&#8217;s two outward-facing cameras while playing AR Games, the cards come to life with things like boxes that unfold, a dragon that pops out of the box and bull&#8217;s-eyes that must be shot using buttons on the 3DS. </p>
<p>Hallmark Cards Inc. is getting in on the AR action. Some of its greeting cards come with instructions to hold the card in front of a Mac or Windows PC webcam, which makes the characters drawn on the card appear animated on the computer screen. </p>
<h5 class="subhed">Interactive Advertising</h5>
<p>The AR Magic Mirror app uses the iPad 2&#8242;s cameras to impose objects on images of one&#8217;s face, including masks, hairstyles and marks. The app quickly analyzes the size of one&#8217;s face and different objects can be selected to appear as if they&#8217;re being worn in real life. </p>
<p>This app comes from Total Immersion, a company known for the way it incorporates AR into online and print ads. One online ad includes an interactive driving game that made users feel like they were driving the Volvo S60 through whatever their iPhone or Android camera displayed as AR obstacles fell into the road. In another campaign, people printed out a PDF of the Olympus PEN digital camera, held it to a webcam and saw animated demonstrations of the camera&#8217;s features, as if the camera—not a piece of paper—was in their hands. </p>
<h5 class="subhed">Effortless Socializing </h5>
<p>The Viewdle Social Camera, a free app for Android devices, suggests names of people in photos taken by an Android smartphone by comparing their faces to a database of friends tagged in a person&#8217;s Facebook account. Viewdle works completely on the smartphone so images don&#8217;t need to be slowly uploaded to a remote server each time a face is identified. No one is automatically tagged in Viewdle photos; rather, it suggests who it thinks the person is, and the phone&#8217;s owner approves this suggestion. The photos can then be shared from this app via Facebook, Flickr, email or MMS.</p>
<p>Viewdle&#8217;s future plans sound exciting: Devices with enough processor power, including some that are out now, will be able to display photos captured on the smartphone with each person&#8217;s most recent Facebook status update shown in bubbles above their heads.</p>
<h5 class="subhed">Geek Alert</h5>
<p>If you aren&#8217;t too keen on walking around holding your device up in front of you so you can play AR games or use AR apps, Vusix Corp. designs glasses with AR-visualization capability. But if you wear these glasses, don&#8217;t expect to get a date anytime soon.</p>
<p>From greeting cards to animated advertisements to mobile gaming, augmented reality is well suited for the smartphones people carry every day and we can expect to see much more of it in coming months and years. </p>
<p>Write to                 Katherine Boehret at <a href="mailto:katherine.boehret@wsj.com">katherine.boehret@wsj.com</a></p>
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		<title>Viewdle Ready With Social Camera, an Android App That Never Forgets a Face</title>
		<link>http://allthingsd.com/20110427/viewdle-ready-with-social-camera-an-android-app-that-never-forgets-a-face/</link>
		<comments>http://allthingsd.com/20110427/viewdle-ready-with-social-camera-an-android-app-that-never-forgets-a-face/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 11:00:03 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Laurent Gil]]></category>
		<category><![CDATA[Social Camera]]></category>
		<category><![CDATA[Viewdle]]></category>

		<guid isPermaLink="false">http://mobilized.allthingsd.com/?p=6950</guid>
		<description><![CDATA[Though not quite the broad augmented reality vision it one day hopes to deliver, Viewdle is ready with its first Android app.

Social Camera offers facial recognition, aiding people in tagging their friends in photos taken on their cell phones.]]></description>
				<content:encoded><![CDATA[<p><img src="http://mobilized.allthingsd.com/files/2011/04/social-camera-380x233.png" alt="" title="social camera" width="380" height="233" class="alignright size-Medium380 wp-image-6952" /></p>
<p><a href="http://viewdle.com/">Viewdle</a> still has big dreams when it comes to the potential for augmented reality. However, the company is opting to start small with its first app.</p>
<p>Dubbed <a href="https://market.android.com/details?id=com.viewdle.socialcamera&#038;feature=search_result">Social Camera</a>, the Android app aims to do one key thing: help users automatically tag their Facebook friends in photos taken with their cell phone cameras. Users have to identify a friend the first time, but after that, the app can detect them automatically, similar to what Apple offers in its Faces feature in iPhoto.</p>
<p><img src="http://mobilized.allthingsd.com/files/2011/04/Screen-shot-2011-04-26-at-8.39.48-PM.png" alt="" title="Screen shot 2011-04-26 at 8.39.48 PM" width="130" height="129" class="alignright size-full wp-image-6959" /></p>
<p>That&#8217;s a far cry from the broader vision Viewdle has been touting in a video on its Web site&#8211;one in which people in a video are identified and their social network status displayed above their heads. Though that is moving from science fiction toward reality, Viewdle CEO Laurent Gil said he decided to shift his team&#8217;s effort toward something less ambitious.</p>
<p>&#8220;Let’s do something that is non-intrusive, something that is very similar to the usual case of taking pictures,&#8221; Gil said.</p>
<p>Once users have tagged their friends, they can then share that photo on Facebook, or send it via email or MMS. Viewdle&#8217;s app, being launched in beta form on Wednesday, requires at least version 2.0 of Android along with a processor running at 1GHz or faster. Among the phones it works on, Viewdle says, are the HTC Desire and Desire HD, as well as the Nexus S and Nexus One.</p>
<p>Though a big believer in the power of augmented reality, Gil has also been outspoken in trying to get the industry to <a href="http://mobilized.allthingsd.com/20110322/augmented-reality-industry-aims-to-get-beyond-the-hype/?mod=ATD_search">stop hyping itself</a> and start delivering tools that people can use today.</p>
<p>As for the decision to work with photos rather than video, Gil said that doing video is technically possible, but not as natural for consumers.</p>
<p>&#8220;To show something real-time on video would break the consumer habit,&#8221; he said. &#8220;What we thought is, let’s do something that fits well with what people do now. Let’s add things when we feel the user is ready.&#8221;</p>
<p><iframe src="http://player.vimeo.com/video/19148329?title=0&amp;byline=0&amp;portrait=0" width="380" height="213" frameborder="0"></iframe>
<p><a href="http://vimeo.com/19148329">Viewdle &#8211; Photo and Video Face Tagging</a> from <a href="http://vimeo.com/viewdle">Viewdle</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Augmented Reality Universe Gets a New Layar</title>
		<link>http://allthingsd.com/20110411/augmented-reality-universe-gets-a-new-layar/</link>
		<comments>http://allthingsd.com/20110411/augmented-reality-universe-gets-a-new-layar/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 15:00:00 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Symbian]]></category>

		<guid isPermaLink="false">http://mobilized.allthingsd.com/?p=6160</guid>
		<description><![CDATA[Layar, one of the early augmented reality programs, gets a makeover designed to make the program more social and easier to use.

Connections to Facebook and Twitter are among the new features that come in the update to both the Android and iPhone versions of the program.]]></description>
				<content:encoded><![CDATA[<p>Layar, one of the pioneering <a href="https://mobilized.allthingsd.com/20110322/augmented-reality-industry-aims-to-get-beyond-the-hype/">augmented reality</a> phone applications, is getting a new update that the program&#8217;s founders hope will make it both easier to use and more social.</p>
<p><img src="http://mobilized.allthingsd.com/files/2011/04/Layar-200x300.png" alt="" title="Layar" width="200" height="300" class="alignright size-medium wp-image-6163" /></p>
<p>The smartphone app <a href="http://solution.allthingsd.com/20100112/in-search-of-images-worth-1000-results/?mod=ATD_search">allows various information</a>&#8211;from nearby 7-11s to <a href="http://kara.allthingsd.com/20100106/trulias-pete-flint-chats-about-everything-except-google-interest/">residential home listings</a> to game content&#8211;to be <a href="http://www.layar.com/layers/">layered on top</a> of what is seen by a phone&#8217;s camera.</p>
<p>&#8220;This year we are continuing to look for more ways to bring augmented reality into people’s everyday lives,” Layar&#8217;s Raimo Van der Klein said in a statement. &#8220;With today’s new version, we’re able to take a huge step closer towards that goal by giving users the chance to discover exciting new content and share cool layers and augmented screenshots with friends.&#8221;</p>
<p>On the social front, users will be able to share what they see with friends via Facebook and Twitter. The new version adds what the company says is a better user interface as well as the ability for various layers to now have animated content, as opposed to just static images.</p>
<p>The new features are available immediately in version 5.0 for iPhone (iOS version 4.0 and higher) and for Android. Layar said the new features aren&#8217;t yet available for Symbian, though it aims to add them to that operating system soon. The update has been in beta testing since February.</p>
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		<title>New iPhone App Lets Users Count Calories Without Burning Any</title>
		<link>http://allthingsd.com/20110405/new-iphone-app-lets-users-count-calories-without-burning-any/</link>
		<comments>http://allthingsd.com/20110405/new-iphone-app-lets-users-count-calories-without-burning-any/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 19:13:02 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Andy Smith]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[calories]]></category>
		<category><![CDATA[fitness]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[IAC]]></category>
		<category><![CDATA[IAC/InterActiveCorp]]></category>
		<category><![CDATA[InteractiveCorp.]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MealSnap]]></category>
		<category><![CDATA[mobile applications]]></category>

		<guid isPermaLink="false">http://mobilized.allthingsd.com/?p=5921</guid>
		<description><![CDATA[MealSnap taps the iPhone's camera and a cloud service to allow people to count calories just by taking a picture of what they are about to eat. Assuming they like the result, they can then share the photo and info with friends and family using Facebook, Twitter and Foursquare.]]></description>
				<content:encoded><![CDATA[<p>There are lots of ways to count calories, but MealSnap may be the easiest yet.</p>
<p><img src="http://mobilized.allthingsd.com/files/2011/04/MealSnap-example-199x300.png" alt="" title="MealSnap example" width="199" height="300" class="alignright size-medium wp-image-5931" /></p>
<p>The new iPhone app allows you to take a picture of what you are about to stuff your face with, compares it with its databases and then sends back an estimate of just how many calories you are about to consume (or have consumed if you manage to down it before the result comes back). The app, from InterActiveCorp&#8217;s <a href="http://dailyburn.com/">DailyBurn unit</a>, costs $2.99.</p>
<p>Like the calorie signs at restaurants, what you learn may not be that pleasant, but some research seems to <a href="http://www.youtube.com/watch?v=kDrcXAptWXM">show we make better choices when armed with the information</a>. Then again, <a href="http://www.good.is/post/is-calorie-counting-too-complicated/">other studies suggest that may not be the case</a>.</p>
<p>DailyBurn CEO Andy Smith said he lives in New York, a place where some menus have to list calorie information.</p>
<p>&#8220;I know that affects my decisions,&#8221; he told Mobilized.</p>
<p>Smith admits that the app won&#8217;t be spot-on in estimating calories, but notes that&#8217;s not necessarily the point.</p>
<p>&#8220;It&#8217;s not super important to be accurate,&#8221; Smith says. &#8220;Just the act of tracking something can change behavior.&#8221;</p>
<p>Because it stores a record of the photos, the app can also be used as a visual food diary. The truly ambitious (or even the boldly gluttonous) can opt to share the pictures with their friends and family, using the in-app ability to upload to Facebook, Twitter and Foursquare.</p>
<p>&#8220;Some people like that to keep them accountable,&#8221; Smith said.</p>
<p>I wasn&#8217;t that ambitious, but I did want to put MealSnap through its paces. I started easy, snapping a picture of a tangerine. I didn&#8217;t want to make things too easy, so I didn&#8217;t add the optional caption. Two minutes later it guessed it was an orange and told me it was somewhere between 43 and 65 calories. Next up I sent a bowl of peanuts in the shell, including the caption. Within a minute it came back and estimated that would add up to somewhere between 149 and 224 calories (not counting whatever I burned cracking those pesky hulls). I opted to take a pass on the peanuts.</p>
<p>I wanted something that I could compare with an actual calorie count. In the name of science, I decided to scoop myself some light ice cream (I know, I have a rough job). I measured out exactly one cup, which the product label said should be 240 calories. I then scooped it out, snapped the picture and added a caption. MealSnap estimated my midmorning indulgence in the range of 108-162 calories.</p>
<p>MealSnap is only for iPhone for now, though the company hopes to do an Android app eventually. DailyBurn is still in the final beta testing for the Android version of its main app, which tracks exercise and nutrition information. Smith said the 14-person company has more iOS expertise, but is working to quickly get up to speed on Android.</p>
<p>&#8220;We know we&#8217;ve got to do it,&#8221; Smith said. &#8220;It&#8217;s coming soon.&#8221;</p>
<p>Smith said that MealSnap reflects the direction the company hopes to go, with apps that are less scientific but more fun and easy to use.</p>
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		<title>Augmented Reality Industry Aims to Get Beyond the Hype</title>
		<link>http://allthingsd.com/20110322/augmented-reality-industry-aims-to-get-beyond-the-hype/</link>
		<comments>http://allthingsd.com/20110322/augmented-reality-industry-aims-to-get-beyond-the-hype/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 11:00:47 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Bruno Uzzan]]></category>
		<category><![CDATA[CTIA]]></category>
		<category><![CDATA[Jay Wright]]></category>
		<category><![CDATA[Laurent Gil]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Total Immersion]]></category>

		<guid isPermaLink="false">http://mobilized.allthingsd.com/?p=5144</guid>
		<description><![CDATA[Laurent Gil is a big believer in the potential of augmented reality. His company, Viewdle, is all about bringing intelligence to the real world.

But it is time for the industry to stop talking about what it can be some day, he says, and instead just show what is possible today.]]></description>
				<content:encoded><![CDATA[<p><img src="http://mobilized.allthingsd.com/files/2011/03/Mobile_Recognitionscreenshot2-380x253.jpg" alt="" title="Mobile_Recognitionscreenshot2" width="380" height="253" class="alignright size-Medium380 wp-image-5151" /></p>
<p>Laurent Gil is tired of seeing demos on what augmented reality can do in the future.</p>
<p>That&#8217;s not because he doesn&#8217;t believe in the potential of the technology. Indeed, the entrepreneur has <a href="http://blogs.wsj.com/digits/2011/02/16/viewdle-lets-the-camera-recognize-your-friends/">built his entire company</a>&#8211;Viewdle&#8211;around the promise of augmented reality. But Laurent says it is time to spend less time talking about pie-in-the-sky visions and more time showing what it can do for people now.</p>
<p>&#8220;There’s been a lot of hype around augmented reality,&#8221; he said. &#8220;A lot of hype usually is a good thing only in the beginning. Then at some point it becomes a question of &#8216;Does it make my life more useful?&#8217;&#8221;</p>
<p>Laurent says the industry is at an inflection point where it can now show real applications for the technology. &#8220;Showing a demo of what it can be is contributing to the hype,&#8221; he said. &#8220;Showing a product that is here today is what makes it a reality.&#8221;</p>
<p>Augmented reality applications, particularly on the phone, have already begun to make an impact. Word Lens, an iPhone app that translates signs on the fly, was an overnight hit. Other titles have proved popular in both the gaming and retail arenas.</p>
<p>Another popular arena has been applications that allow users to get more information about their location by pointing their phone as they head into an area. Gil said he is not totally sold on that approach. Having to walk down the street while staring at one&#8217;s phone, he says, is not exactly natural.</p>
<p>&#8220;It’s just not normal,&#8221; he says. &#8220;It&#8217;s not normal enough.&#8221;</p>
<p>Augmented reality applications, he said, need to create user experiences that don&#8217;t make people totally alter their behavior. Among the areas he sees as taking good advantage of the capability today are gaming companies like <a href="http://ogmento.com/">Ogmento</a>, which tap a user&#8217;s natural surroundings to inform the game but don&#8217;t require the player to do a whole lot of awkward motion.</p>
<p>In that case, he said, augmented reality &#8220;is a feature that brings reality inside of a game.&#8221;</p>
<p>Meanwhile, Gil&#8217;s company, Viewdle, plans next quarter to introduce a free Android app, which gives users the ability to recognize and tag who is in the viewfinder, then to share the image with people in their social graph via social networks, social media, email, MMS or SMS. </p>
<p>Gil will be among the participants in a <a href="http://www.ctiawireless.com/info/index.cfm/session-details?calID=1289">CTIA panel I am moderating</a> on Tuesday addressing the opportunities and challenges of augmented reality. Also on the panel will be <a href="http://mobilized.allthingsd.com/20110315/apples-ipad-2-gets-its-first-augmented-reality-app/">Bruno Uzzan of Total Immersion</a> as well as Jay Wright of <a href="http://mobilized.allthingsd.com/20101231/qualcomm-shows-why-augmented-reality-on-the-phone-is-really-nifty-video/">Qualcomm</a> and Ogmento CEO Ori Inbar.</p>
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