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	<title>AllThingsD &#187; BlackBerry App World</title>
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		<title>Adobe Admits It Is Saying Buh-Bye to Flash for Mobile Devices</title>
		<link>http://allthingsd.com/20111109/adobe-admits-its-saying-buh-bye-to-flash-for-mobile-devices/</link>
		<comments>http://allthingsd.com/20111109/adobe-admits-its-saying-buh-bye-to-flash-for-mobile-devices/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 18:15:30 +0000</pubDate>
		<dc:creator>Kara Swisher</dc:creator>
				<category><![CDATA[Media]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=142353</guid>
		<description><![CDATA[Looks like Apple's Steve Jobs was right (as usual).]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20111109/adobe-admits-its-saying-buh-bye-to-flash-for-mobile-devices/buh-bye/" rel="attachment wp-att-142354"><img src="http://allthingsd.com/files/2011/11/buh-bye.png" alt="" title="buh-bye" width="480" height="480" class="alignright size-full wp-image-142354" /></a></p>
<p>In a <a href="http://blogs.adobe.com/conversations/2011/11/flash-focus.html">blog post by one of its execs</a>, titled &#8220;Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5,&#8221; Adobe said what had already been reported: That it would no longer be developing its well-known Flash for mobile devices.</p>
<p>Here&#8217;s the key graph:</p>
<p>&#8220;Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook. We will of course continue to provide critical bug fixes and security updates for existing device configurations. We will also allow our source code licensees to continue working on and release their own implementations.&#8221;</p>
<p>Last night, <a href="http://allthingsd.com/20111108/gone-in-a-flash-adobe-said-halting-development-on-mobile-version-of-its-plug-in/">reports surfaced</a> that the high-profile software company &#8212; whose Flash technology has been a flagship product &#8212; was halting development on the mobile version of its browser plug-in.</p>
<p>Now, Adobe will focus its PC Web browser business on tools that allow Flash developers to create mobile apps by packaging their code to run on Adobe&#8217;s AIR platform.</p>
<p>The move has big implications for Adobe going forward and also for mobile device makers, such as Google and Research In Motion. But <a href="http://allthingsd.com/20111109/horse-flash-apples-steve-jobs-on-adobe-vendetta-in-2010-at-d8-video/">not Apple</a>.</p>
<p>As Ina Fried wrote: </p>
<p>&#8220;The move, if true, would be a major blow to Android device makers, who have long touted Flash compatibility as a key competitive advantage over Apple&#8217;s iPhone and iPad.</p>
<p>It would also mark a posthumous vindication for former Apple CEO Steve Jobs, who took a controversial stand by not supporting Flash on Apple&#8217;s mobile products.&#8221;</p>
<p>Turns out Jobs was prescient, as usual.</p>
<p>Here is the full version of the Adobe blog:</p>
<blockquote class="memo"><p><strong>Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5</strong></p>
<p>POSTED BY DANNY WINOKUR, VICE PRESIDENT &#038; GENERAL MANAGER, INTERACTIVE DEVELOPMENT AT ADOBE ON NOVEMBER 9, 2011 5:59 AM IN BUSINESS PROFESSIONALS, CREATIVE PROFESSIONALS, DEVELOPERS, VIDEO</p>
<p>Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML. Over the past two years, we&#8217;ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.</p>
<p>However, HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.</p>
<p>Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook. We will of course continue to provide critical bug fixes and security updates for existing device configurations. We will also allow our source code licensees to continue working on and release their own implementations.</p>
<p>These changes will allow us to increase investment in HTML5 and innovate with Flash where it can have most impact for the industry, including advanced gaming and premium video. Flash Player 11 for PC browsers just introduced dozens of new features, including hardware accelerated 3D graphics for console-quality gaming and premium HD video with content protection. Flash developers can take advantage of these features, and all that our Flash tooling has to offer, to reach more than a billion PCs through their browsers and to package native apps with AIR that run on hundreds of millions of mobile devices through all the popular app stores, including the iTunes App Store, Android Market, Amazon Appstore for Android and BlackBerry App World.</p>
<p>We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences.  We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders.  And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.</p>
<p>We are super excited about the next generations of HTML5 and Flash.  Together they offer developers and content publishers great options for delivering compelling web and application experiences across PCs and devices. There is already amazing work being done that is pushing the newest boundaries, and we can&#8217;t wait to see what is still yet to come!</p></blockquote>
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		<title>Apple Will Take 76 Percent of App Market Revenues This Year</title>
		<link>http://allthingsd.com/20110504/apple-will-take-76-percent-of-app-market-revenues-this-year/</link>
		<comments>http://allthingsd.com/20110504/apple-will-take-76-percent-of-app-market-revenues-this-year/#comments</comments>
		<pubDate>Wed, 04 May 2011 17:07:01 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Mobile]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=61890</guid>
		<description><![CDATA[Mobile apps are fast becoming big business, generating a remarkable amount of revenue for something that’s only been around a short while. In 2009, combined revenues for the Big Four app stores--Apple’s App Store, Google’s Android Market, Nokia’s Ovi Store and Research In Motion’s BlackBerry App World--were about $830.6 million, according to IHS iSuppli. By 2010, they’d risen to $2.1 billion. And by the end of 2011, they’re expected to hit $3.8 billion.]]></description>
			<content:encoded><![CDATA[<p><a href="http://digitaldaily.allthingsd.com/files/2011/05/iSuppliApps.png"><img src="http://digitaldaily.allthingsd.com/files/2011/05/iSuppliApps-380x273.png" alt="" title="iSuppliApps" width="380" height="273" class="aligncenter size-Featured wp-image-61893" /></a>Mobile apps are fast becoming big business, generating a remarkable amount of revenue for something that&#8217;s only been around a short while. In 2009, combined revenues for the Big Four app stores&#8211;Apple&#8217;s App Store, Google&#8217;s Android Market, Nokia&#8217;s Ovi Store and Research In Motion&#8217;s BlackBerry App World&#8211;were about $830.6 million, according to IHS iSuppli. By 2010, they&#8217;d risen to $2.1 billion. And by the end of 2011, <a href="http://www.isuppli.com/media-research/news/pages/revenue-for-major-mobile-app-stores-to-rise-77-7-percent-in-2011.aspx">they&#8217;re expected to hit $3.8 billion</a>.</p>
<p>If that growth trend continues they&#8217;ll balloon to $8.3 billion by 2014.</p>
<p>Great news for all four companies, and one in particular: Apple, whose App Store iSuppli projects will claim a gargantuan 76 percent share of the total market.  The research outfit figures revenues for iPhone, iPod touch, and iPad apps will spike to $2.91 billion in 2011, up 63.4 percent from $1.78 billion in 2010.</p>
<p>And they&#8217;ll rise even higher in the years that follow, as Apple is expected to retain a 60 percent market share by 2014, despite the best efforts of its rivals. Which is not to say those rivals won&#8217;t meet with some success. Google&#8217;s Android Market, for example, is expected to post dramatic growth this year, a 295.4 percent spike that will drive its revenues to $425.36 million.</p>
<p>And RIM and Nokia?</p>
<p>Well, they&#8217;ll do okay, though not nearly as well as the market leaders. Says iSuppli, &#8220;Both the RIM and Nokia app stores will continue over the next few years to be relegated to the two lower positions as Apple and Google remain the dominant players.&#8221;</p>
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		<title>RIM Consumes Cellmania</title>
		<link>http://allthingsd.com/20100824/rim-buys-cellmania/</link>
		<comments>http://allthingsd.com/20100824/rim-buys-cellmania/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 21:31:00 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[BlackBerry App World]]></category>
		<category><![CDATA[Cellmania]]></category>
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		<category><![CDATA[John Paczkowski]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=47171</guid>
		<description><![CDATA[Research In Motion’s M&#38;A group is keeping busy these days. Last week we heard it was talking to mobile advertising network Millennial Media about an acquisition. Today comes word that RIM has quietly purchased Cellmania, mobile content platform and white-label app store provider.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2009/12/acquisitions_phag_thumb1.jpg" alt="acquisitions_phag_thumb" width="150" height="93" class="alignright size-full wp-image-30916" />Research In Motion’s M&#038;A group is keeping busy these days. Last week we heard it was talking to <a href="http://online.wsj.com/article/SB10001424052748703649004575438073621361124.html">mobile advertising network Millennial Media</a> about an acquisition. Today comes word that <a href="http://www.businessinsider.com/rim-buys-cellmania-2010-8">RIM has quietly purchased Cellmania</a>, mobile content platform and <a href="http://www.cellmania.com/customers/">white-label app store provider</a> for the likes of Sprint (S) and AT&#038;T (T). </p>
<p>Beyond confirming the acquisition, RIM (RIMM) offered no comment, but it&#8217;s likely Cellmania’s technology and expertise will be brought to bear on BlackBerry App World, which could certainly use the help.</p>
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		<title>BlackBerry App World? Catchy.</title>
		<link>http://allthingsd.com/20090305/blackberry-app-world-rolls-right-off-the-tongue-doesnt-it/</link>
		<comments>http://allthingsd.com/20090305/blackberry-app-world-rolls-right-off-the-tongue-doesnt-it/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 13:24:43 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Mobile]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=14195</guid>
		<description><![CDATA[Research in Motion’s effort to emulate Apple’s phenomenally successful App Store has a new name: BlackBerry App World. Not much of an improvement over “BlackBerry Application Center,” but an improvement nonetheless.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2009/03/bbwindow480jpg-150x150.jpg" alt="bbwindow480jpg" title="bbwindow480jpg" width="150" height="150" class="alignright size-thumbnail wp-image-14197" />Research in Motion&#8217;s (RIMM) effort to emulate Apple&#8217;s (AAPL) phenomenally successful App Store has a new name: BlackBerry App World.</p>
<p>Not much of an improvement over &#8220;BlackBerry Application Center,&#8221; but an improvement nonetheless. <a href="http://na.blackberry.com/eng/services/appworld/">A placeholder page</a> for the yet-to-be launched mobile application storefront went live last night, along with <a href="http://na.blackberry.com/eng/developers/appworld/faq.jsp">a developer FAQ</a> that reveals the store&#8217;s tiered pricing model. Like Apple&#8217;s App Store, BlackBerry App World will offer some apps for free, but it&#8217;s set the minimum price for paid apps at $2.99. That&#8217;s a $2 departure from Apple&#8217;s 99-cent minimum price and it has generated no end of jawing among tech observers. But does anyone really believe that RIM&#8217;s business customers will balk at a $2.99 minimum price point? And in the end, isn&#8217;t a higher minimum price point better for developers? At worst, it might potentially discourage the development of smaller throwaway apps. But it might also make App World a bit more financially intriguing to iPhone-obsessed developers. And that certainly can&#8217;t hurt.<br />
<a href="http://digitaldaily.allthingsd.com/files/2009/03/appworldtier.jpeg"rel="lightbox"><img src="http://digitaldaily.allthingsd.com/files/2009/03/appworldtier-300x208.jpg" alt="appworldtier" title="appworldtier" width="300" height="208" class="aligncenter size-medium wp-image-14198" /></a></p>
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