<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AllThingsD &#187; casual games</title>
	<atom:link href="http://allthingsd.com/tag/casual-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://allthingsd.com</link>
	<description></description>
	<lastBuildDate>Sat, 26 May 2012 02:18:50 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
<atom:link rel="hub" href="http://pubsubhubbub.appspot.com"/><image>
		  <url>http://allthingsd.com/theme/images/logo-rss.jpg</url>
		  <title>All Things Digital</title>
		  <link>http://allthingsd.com/</link>
		  <width>144</width>
		  <height>22</height>
	</image>		<item>
		<title>Maybe You Should Start Paying Attention to Indie Games Developers</title>
		<link>http://allthingsd.com/20120517/maybe-you-should-start-paying-attention-to-indie-games-developers/</link>
		<comments>http://allthingsd.com/20120517/maybe-you-should-start-paying-attention-to-indie-games-developers/#comments</comments>
		<pubDate>Thu, 17 May 2012 21:47:10 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bolt Creative]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Double Fine Productions]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Get Set Games]]></category>
		<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[Indie Devs]]></category>
		<category><![CDATA[Indie Game: The Movie]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Mega Jump]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Pocket God]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[Super Meat Boy]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=203887</guid>
		<description><![CDATA[Combine small teams, personal passion and a large accessible market and you have the makings of a creative explosion.]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2012/05/meatboy.jpg"><img src="http://allthingsd.com/files/2012/05/meatboy-380x253.jpg" alt="" title="meatboy" width="380" height="253" class="alignright size-medium wp-image-204161" /></a></p>
<p>Big video games like Mass Effect 3 and Halo 4 aren&#8217;t going away anytime soon. But a growing cadre of independent games developers is taking the road less traveled &#8212; keeping teams tiny and visions narrow. </p>
<p>In fact, they say they don&#8217;t want to grow. And despite that unorthodox philosophy, they&#8217;re reaching big audiences, making some impressive money and shaking up the games industry as a whole.</p>
<p>These independent developers, or &#8220;indie devs,&#8221; fill a huge spectrum of opinions about what video games can and should be. But, as with their counterparts in music and movies, it&#8217;s not always easy to nail down which games are indie and which aren&#8217;t.</p>
<p>Up-and-coming publishers like Zynga and Rovio started out small and indie, of course. In the loosest sense, the term applies to pretty much anyone who&#8217;s not one of the big legacy game companies, such as Nintendo, Sega or Electronic Arts.</p>
<p>However, after they put out a hit or two, a few independents peel off from the pack by continually hiring and growing. Contrast Zynga, which has nearly 3,000 employees at 21 offices around the world, with unconventional companies such as San Francisco-based <a href="www.boltcreative.com">Bolt Creative</a>, where the two co-founders pointedly avoided hiring anyone but themselves.</p>
<p>&#8220;We made a decision to stay small,&#8221; said Dave Castlenuovo, Bolt&#8217;s only programmer. &#8220;To me, I get the most enjoyment working out of my home, getting to see my wife.&#8221;</p>
<p><a href="http://allthingsd.com/files/2012/05/pocketgod.jpg"><img src="http://allthingsd.com/files/2012/05/pocketgod-380x253.jpg" alt="" title="pocketgod" width="380" height="253" class="alignright size-medium wp-image-204163" /></a></p>
<p>Castlenuovo and his design partner Allan Dye eschewed the new-normal start-up song-and-dance: Securing VC funding, finding office space and building a company on the idea of scaling bigger and bigger. </p>
<p>Instead, they found huge success, despite staying small, with their flagship game Pocket God. The game lets sadistic smartphone owners punish an island of perennially doomed cartoon pygmies. </p>
<p>Pocket God was a one-off project started in late 2008, which went from idea to a first version on the iPhone App Store in about a week, Castlenuovo said. </p>
<p>But it has outperformed most one-week larks. The 99-cent app and its downloadable extras have earned about $7.5 million so far. </p>
<p>And the game&#8217;s pygmy characters have racked up an additional $600,000 through a spinoff comic book series, which is not bad for a two-man team.</p>
<p>So, how does a little operation such as Bolt Creative thrive while a company like Nintendo, with access to some of the world&#8217;s top talent and most beloved video game characters, is reporting to investors its <a href="http://allthingsd.com/20120426/nintendo-records-531-1-million-annual-loss/">first annual loss</a> since 1981?</p>
<p>Part of it, of course, is the conventional wisdom that smaller start-ups are just nimbler on their feet. But to get at the real answer, you have to look primarily at three big companies: Valve, Apple and Facebook.</p>
<p><a href="http://allthingsd.com/files/2012/05/steam.png"><img src="http://allthingsd.com/files/2012/05/steam-301x285.png" alt="" title="steam" width="301" height="285" class="alignright size-medium wp-image-204164" /></a></p>
<p>On PCs, Valve&#8217;s <a href="store.steampowered.com">Steam Store</a> eliminated the need for developers to get their games distributed in brick-and-mortar stores in order to find a mass paying audience of gamers. Mobile app marketplaces, starting with Apple&#8217;s on iOS, similarly leveled the playing ground for smartphone game developers.</p>
<p>And games have also infiltrated social networking sites, especially Facebook, although the spoils are decidedly lopsided: Zynga alone was responsible for 15 percent of the company&#8217;s revenue in the first quarter of 2012.</p>
<p><a href="http://allthingsd.com/files/2012/05/doublefine.png"><img src="http://allthingsd.com/files/2012/05/doublefine-380x264.png" alt="" title="doublefine" width="380" height="264" class="alignleft size-medium wp-image-204168" /></a></p>
<p>To raise the money to make new games, new avenues are also springing up fast. In March, San Francisco-based Double Fine Productions <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure">solicited donations on Kickstarter</a> for a new point-and-click adventure game in the style of the classic games made by its founder, Tim Schafer. They <a href="http://allthingsd.com/20120210/kickstarter-comes-into-its-own/">met their $400,000 goal</a> in about eight hours and ultimately raised $3.3 million from Kickstarter users.</p>
<p>These sorts of developers don&#8217;t always have it easy: They have to do more with less, taking on more responsibilities than they might have to in much larger teams. And they can&#8217;t bank on legacy pieces of intellectual property for success. </p>
<p>Not that this is an equally bad fate for everyone. For his part, Castlenuovo compares himself to Robert Rodriguez, an independent filmmaker who famously produces, writes, directs, shoots and edits most of his movies solo. </p>
<p>“I enjoy wearing many hats,” Castlenuovo said.</p>
<p>Plus, indie devs can now focus more on making the games they&#8217;re most passionate about and less on how they’re going to sell them, at least initially. </p>
<p><a href="http://allthingsd.com/files/2012/05/megajump.jpg"><img src="http://allthingsd.com/files/2012/05/megajump-190x285.jpg" alt="" title="megajump" width="190" height="285" class="alignright size-medium wp-image-204170" /></a>Derek van Vliet, co-founder of a Toronto-based indie shop called <a href="http://getsetgames.com/">Get Set Games</a>, seems to be in a good place. His company’s casual iPhone/Android game Mega Jump, initially developed by just three people (now upped to four), has racked up 24 million downloads since May of 2010. </p>
<p>But van Vliet grumbled that bigger companies like Electronic Arts can temporarily take over app store charts by throwing around the weight of some of their biggest properties, including Madden, Tetris and Scrabble.</p>
<p>“That’s getting a lot from very little work for them,” he said.</p>
<p>For better or for worse, the business of games is not a meritocracy. But it might be a mistake to assume it’s all one big, cohesive business in the first place. After all, the devs say, isn’t at least some of what we’re doing art?</p>
<p><strong>Art vs. entertainment?</strong></p>
<p>If you want to quickly start a fight on the Internet, you should follow Roger Ebert’s lead and assert in broad strokes that <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html">video games are not and will never be art</a>. Even among the game developer community, the dividing line between art and entertainment is fuzzy at best and may be impossible to place outright.</p>
<p>After all, some games are just casual fun. But others are deeply personal for their creators and, if you believe their many fans, are more meaningful and higher-quality as a result.</p>
<p><a href="http://allthingsd.com/files/2012/05/plantszombies.jpeg"><img src="http://allthingsd.com/files/2012/05/plantszombies-380x285.jpg" alt="" title="plantszombies" width="380" height="285" class="alignright size-medium wp-image-204171" /></a>George Fan, co-creator of Plants vs. Zombies, said he knows his game is a piece of entertainment, which he developed independently and later distributed through PopCap before EA bought the company in 2011. But he questioned whether art and indie projects even have a chance amid the business pressures at EA.</p>
<p>“It’s pretty much as far as you could get from indie in any company,” Fan said.</p>
<p>Castlenuovo echoed the sentiment, noting big companies are best able to serve their investors when they focus on making top-10 hits.</p>
<p>&#8220;I&#8217;m going to stick with the creativity,&#8221; he said. </p>
<p><a href="http://allthingsd.com/files/2012/05/Braidlogo.jpg"><img src="http://allthingsd.com/files/2012/05/Braidlogo.jpg" alt="" title="Braidlogo" width="219" height="262" class="alignleft size-full wp-image-204172" /></a>Even if you accept that some developers are making artful games, getting others to appreciate them in that way is an uphill battle. In the delightful new documentary “<a href="indiegamethemovie.com">Indie Game: The Movie</a>,” developer Jonathan Blow explains how his indie mega-hit Braid explores the concept of trying to reverse past mistakes by giving players the ability to rewind time.</p>
<p>However, the directors then cut to an online video reaction to the game from Soulja Boy. The young rapper enthusiastically tells his fans that Braid “ain’t got no point … you just walking around, jumpin’ on shit.” </p>
<p>Still, when developers can work by themselves or on very small teams, rather than as part of a publicly traded company, they’re freer to pursue &#8220;passion projects&#8221; that mean more to them. On the surface, that’s good, but it can also be a sort of psychological poison.</p>
<p><a href="http://allthingsd.com/files/2012/05/tasty-static-2.jpg"><img src="http://allthingsd.com/files/2012/05/tasty-static-2-380x285.jpg" alt="" title="tasty-static-2" width="380" height="285" class="alignright size-medium wp-image-204173" /></a>For Leo Alterman, a hobbyist indie dev and senior at Stanford University, making games is about recreating a sense of wonder he felt as a child playing Nintendo 64. And he’s not just talk: A game he built from scratch starting in high school, Tasty Static, has racked up 100,000 free downloads online in the past two years. </p>
<p>But Alterman said he could never make games his profession &#8212; the personal stakes are just too high.</p>
<p>“If you’re doing that as a job, and you fuck it up, then yeah, you’re kind of in trouble,” he said.</p>
<p>Indie devs straddle the stressful line between living to work and working to live. Despite his quest for childlike wonder, Alterman describes himself as morbid, and he’s in good company: In “Indie Game: The Movie,” one developer compares his work to being in a concentration camp as a major deadline approaches. Another earnestly threatens to kill himself if he can’t finish his game as planned.</p>
<p>“So, that’s my incentive,” he deadpans.</p>
<p><a href="http://allthingsd.com/files/2012/05/190195-meatyboy1.jpg"><img src="http://allthingsd.com/files/2012/05/190195-meatyboy1-380x209.jpg" alt="" title="190195-meatyboy1" width="380" height="209" class="alignright size-medium wp-image-204174" /></a>It seems unlikely that gamers would look at the latest update to Madden or Words With Friends and use it to judge those games’ creators. But Edmund McMillen, co-creator of the popular (and maddeningly difficult) indie platformer game <a href="http://supermeatboy.com/">Super Meat Boy</a>, said the game and its public image are so tied to his story and personality that it’s impossible not to feel judged.</p>
<p>“We put everything into it,” McMillen said of himself and his &#8220;Team Meat&#8221; partner Tommy Refenes. “We are the game.”</p>
<p><strong>The mainstream response</strong></p>
<p>Just as with indie music and movies, there’s a more emotional response to the idea of a game produced by one or two people than one produced by a faceless company. And finding indie game developers who are willing to question the values of big games companies &#8212; like EA and Zynga &#8212; is like finding sand on a beach.</p>
<p>“That doesn’t seem like art to me,” the hobbyist dev Alterman said of Zynga, which did not respond to requests for comment. “They’re playing a different game.”</p>
<p>“Zynga’s a business,” Team Meat&#8217;s McMillen said. “I would go so far as to say they don’t even make games. They make money.&#8221;</p>
<p>“That sounds like hell to me,” Refenes says in &#8220;Indie Game: the Movie,&#8221; after he&#8217;s asked about working at EA or Epic Games.</p>
<p>Plus, players are responding to independent developers in a big way. According to the mobile app analytics and advertising firm Flurry, 56 percent of all mobile games played in Q1 2011 were made by indie devs; one year later, in Q1 2012, <a href="http://blog.flurry.com/bid/82758/Indie-Game-Makers-Dominate-iOS-and-Android">that share had jumped to 68 percent</a>.</p>
<p><a href="http://allthingsd.com/files/2012/05/01HillemanEA5933.jpg"><img src="http://allthingsd.com/files/2012/05/01HillemanEA5933-189x285.jpg" alt="" title="01HillemanEA5933" width="189" height="285" class="alignright size-medium wp-image-204175" /></a>But those opinions and trends don’t seem to deter Rich Hilleman, EA’s chief creative officer and one of the company’s first 20 employees from the early 80s. He’s careful to praise talented indie devs who have gone on to join EA, but also stresses the administrative headaches that come with staying small.</p>
<p>“I want to not have to worry about clearing credit cards and legal issues and translating this stuff into Maltese,” he said. “I think you recognize that it was fun to be independent, except that that stuff wasn’t all that fun.”</p>
<p><a href="http://allthingsd.com/files/2012/05/billbudge.jpg"><img src="http://allthingsd.com/files/2012/05/billbudge-283x285.jpg" alt="" title="billbudge" width="283" height="285" class="alignleft size-medium wp-image-204176" /></a>When Hilleman joined EA, the company didn’t do any development in-house; it was solely a publisher that connected independent game designers with bigger audiences. Within the gaming world, the company helped make rock stars out of developers like Bill Budge, whose game, Pinball Construction Set, was packaged like a music album, with Budge’s name in giant script on the front.</p>
<p>Not really something you&#8217;d see today. I&#8217;ve sunk countless hours into EA&#8217;s Need for Speed racing game on my iPhone, but I couldn&#8217;t tell you the name of a single person who helped make it.</p>
<p>When I told him this, Hilleman countered that customers, not publishers, are the ones who decide who the stars are, although it&#8217;s hard not to wonder why that star status doesn&#8217;t correlate with hugely popular games like EA&#8217;s Star Wars: The Old Republic, which gained 1 million subscribers within three days of its launch last year.</p>
<p><a href="http://allthingsd.com/files/2012/05/minecraft-creeper-statue_2183430.jpg"><img src="http://allthingsd.com/files/2012/05/minecraft-creeper-statue_2183430-366x285.jpg" alt="" title="minecraft-creeper-statue_2183430" width="366" height="285" class="alignright size-medium wp-image-204177" /></a>Hilleman readily volunteers that one of the closest modern rock-star successors to Bill Budge is an indie dev: Notch, the creator of Minecraft. In the past three years, Notch&#8217;s sandbox game has built an extremely passionate community of over 16 million players, despite having primarily three programmers listed in <a href="http://www.minecraft.net/game/credits">its credits.</a></p>
<p>Despite all this, Hilleman draws a firm line in the sand in opposition to independent developers who say they’re freer to pursue “passion projects&#8221; than developers at EA.</p>
<p>“Building video games is just hard,” Hilleman said. “There is no such thing as building something you do not like. It just does not happen.”</p>
<p>Of course that doesn&#8217;t mean life is necessarily easier for devs who, at big companies, don&#8217;t have to translate anything into Maltese. James Swirsky, co-director of &#8220;Indie Game: The Movie,&#8221; said he saw plenty of hardship in his two years as a games tester at EA.</p>
<p>Devs there, he said, &#8220;were just as stressed out and pushed to the brink as the guys you see in the film.”</p>
<p><strong>The key difference</strong></p>
<p>Independent game developers share a lot of DNA with their big-business brethren, and the differences aren’t big enough to merit a culture war or to force audiences to choose between one or the other. </p>
<p>Furthermore, the mainstream world is not clueless: EA has learned its lessons from the years in the mid-aughts when console games seemed stuck in a rut, and has tried to reach out to and learn from the independent community &#8212; although Hilleman is quick to point out the irony of the situation, since in the 80s “Electronic Arts” was still small enough to be synonymous with the indie scene. </p>
<p>Meanwhile, Zynga has established a successful pattern of growing by acquisition, looking for the independent shops that are happy to sell out (not that that&#8217;s a bad thing, as OMGPOP and others can tell you).</p>
<p>But there&#8217;s still a key difference between the independents and the rest, and everyone watching the gaming space should note: With the rise of indie games as an economic force to be reckoned with, the charges are set for an explosion of creativity in the gaming world in the coming years. Indie devs have been around for decades, but now it&#8217;s easier than ever for them to make a comfortable living while making the games they personally pick and love.</p>
<p>The “hardcore” gamer community often derides social games on Facebook and mobile devices as too simplistic. But that will change. Games will get better and more ambitious as barriers to entry continue to fall and more outlier voices come into the mix. </p>
<p>With indies coming into the spotlight, games may finally be able to come into their own. Call it a real-world power-up. </p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20120517/maybe-you-should-start-paying-attention-to-indie-games-developers/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Will There Be More Plush Toys? Rovio's Former Branding Exec Lands at Big Fish Games.</title>
		<link>http://allthingsd.com/20120125/will-there-be-more-plush-toys-rovios-former-branding-exec-lands-at-big-fish-games/</link>
		<comments>http://allthingsd.com/20120125/will-there-be-more-plush-toys-rovios-former-branding-exec-lands-at-big-fish-games/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 14:00:30 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Awakening]]></category>
		<category><![CDATA[Big Fish Games]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Dark Tales]]></category>
		<category><![CDATA[Doors of the Mind]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Felix]]></category>
		<category><![CDATA[Haunted Manor]]></category>
		<category><![CDATA[Industry Moves]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[merchandise]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Mystery Case Files: Escape From Ravenhearst]]></category>
		<category><![CDATA[plush toys]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[Wibe Wagemans]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=167006</guid>
		<description><![CDATA[Games maker Big Fish has hired former Rovio executive Wibe Wagemans to head up mobile.]]></description>
			<content:encoded><![CDATA[<p>Big Fish Games, a casual-game maker that has been flying under the radar, has hired former Rovio executive Wibe Wagemans to head up mobile.</p>
<p><img class="alignright size-medium wp-image-167292" title="Wibe_2" src="http://allthingsd.com/files/2012/01/Wibe_2-380x253.png" alt="" width="380" height="253" />During his tenure at Rovio as SVP of global brand advertising, Wagemans oversaw the rise of Angry Birds from a phenomenally popular mobile game into a merchandiser&#8217;s dream come true. Consumers clamored to purchase plush toys, key chains and backpacks based on the characters in the games.</p>
<p>In his role as VP and GM of mobile, Wagemans, who lives in Seattle, will be working a little closer to home: Big Fish Games is also based in Seattle; Rovio was based in Finland.</p>
<p><strong>AllThingsD</strong> caught up with Wagemans to hear about his new job at Big Fish, where he will focus on helping to build a stronger brand, especially for the company&#8217;s rapidly growing mobile business. Historically, many of the company&#8217;s games were sold through a monthly subscription online, but the audience has been shifting toward downloading the games on the iPhone and iPad.</p>
<p>To date, Big Fish has launched 231 games on the iPhone and iPad, and has achieved 1.5 billion downloads across all platforms, including mobile and PC, since the company&#8217;s start in 2002. Half a billion of those downloads have occurred in the past year and a half alone, Wagemans said.</p>
<p>Some of the games include first- and third-party titles, such as Mystery Case Files, Awakening, Dark Tales, Doors of the Mind and Haunted Manor.</p>
<p>The company, which is a potential IPO candidate this year, previously reported that it generated $140 million in sales in 2010.</p>
<p>Here&#8217;s a video with Wagemans, who explains why he left Rovio to join Big Fish, and talks about the opportunity for more plush toys at the company, including its mascot, Felix:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=7116621B-76AF-4570-A249-40FD613B626E&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={7116621B-76AF-4570-A249-40FD613B626E}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20120125/will-there-be-more-plush-toys-rovios-former-branding-exec-lands-at-big-fish-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zynga's First Post-IPO Title Is a Copycat of the Most Popular Facebook Game of 2011</title>
		<link>http://allthingsd.com/20120104/zyngas-first-post-ipo-title-is-a-copycat-of-the-most-popular-facebook-game-of-2011/</link>
		<comments>http://allthingsd.com/20120104/zyngas-first-post-ipo-title-is-a-copycat-of-the-most-popular-facebook-game-of-2011/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 17:15:05 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Cara Ely]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Dream Day Wedding]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Gardens of Time]]></category>
		<category><![CDATA[Hidden Chronicles]]></category>
		<category><![CDATA[hidden objects]]></category>
		<category><![CDATA[iPlay]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[Playdom]]></category>
		<category><![CDATA[Sierra Online]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=159501</guid>
		<description><![CDATA[It was a surprise when the top Facebook game of 2011 wasn't a title from market-leading Zynga. But this year, the newly public company has plans to change that.]]></description>
			<content:encoded><![CDATA[<p>It was a surprise when the top Facebook game of 2011 wasn&#8217;t a title from market-leading Zynga. But this year, it has plans to change that.</p>
<p><img class="alignright size-medium wp-image-159811" title="Hidden Chronicles_Poster" src="http://allthingsd.com/files/2012/01/Hidden-Chronicles_Poster-341x285.png" alt="" width="341" height="285" /></p>
<p>Today it is launching Hidden Chronicles, the company&#8217;s first-ever &#8220;hidden objects&#8221; game on Facebook.</p>
<p>So far, the casual game genre, which challenges players to find wineglasses or candlesticks in a crowded and messy illustration, has not had a major presence on Facebook.</p>
<p>That is, with one exception: Facebook deemed Gardens of Time by Disney’s Playdom division the most popular game of 2011.</p>
<p>In many regards, Zynga&#8217;s Hidden Chronicles is a copycat of the game or others found on the PC. The launch is important to Zynga since it marks one of the first times it is branching out from creating &rsquo;Ville games. Such hits as FarmVille and CityVille laid the foundation for <a href="http://allthingsd.com/20111215/zynga-confirms-its-billion-dollar-public-offering/">Zynga&#8217;s $1 billion public offering</a> in December.</p>
<p>Cara Ely, creative director of Hidden Chronicles, said the category is popular on the computer, but today the games are single-player experiences.</p>
<p>&#8220;Zynga has so much knowledge about social play,&#8221; she said. &#8220;People who already like hidden object games will have this new twist, and then people who have been playing &rsquo;Villes will enjoy them if you are a puzzle solver and like that completion-ist feeling.&#8221;</p>
<p>The premise of the game is that your Uncle Geoffrey has died under suspicious circumstances, and he&#8217;s left behind a number of clues to solve the mystery.</p>
<p>After arriving on the estate, the game feels like a scavenger hunt, where you search the uncle&#8217;s home and its grounds, including tree houses or secret gardens that you gain access to over time.</p>
<p>And, because it is a social game, you will need friends for some components of the game.</p>
<p>Challenge your friends to a contest of who can find the most hidden objects in a particular scene within 60 seconds, or earn &#8220;reputation points&#8221; by interacting with friends to unlock new content and scenes. If you don&#8217;t want to interact with friends, you can always pay to unlock these new scenes.</p>
<p>After all, Zynga&#8217;s got to have a way to make money.</p>
<p>Ely said the game will be able to live on forever with no final conclusion as to why your uncle died.</p>
<p>&#8220;We have a lot of story written that goes beyond that. We&#8217;ve structured it so you solve one piece, and then you have another avenue to go down,&#8221; she said. &#8220;It&#8217;s like a TV series that goes on as long as you have new narrative and story content.&#8221;</p>
<p>Ely, who joined Zynga last year, was the creator of the popular Dream Day Wedding series of hidden object games on the PC and worked at Sierra Online and iPlay.</p>
<p>Hidden Chronicles, which is expected to go live on Facebook later this morning, will be available in 15 languages.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20120104/zyngas-first-post-ipo-title-is-a-copycat-of-the-most-popular-facebook-game-of-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Big Fish's Mystery Case Files Has Been Played by Millions -- But It's Not a Hit</title>
		<link>http://allthingsd.com/20111110/big-fishs-mystery-case-files-has-been-played-by-millions-but-its-not-a-hit/</link>
		<comments>http://allthingsd.com/20111110/big-fishs-mystery-case-files-has-been-played-by-millions-but-its-not-a-hit/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 20:10:21 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Big Fish Games]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[Mafia Wars]]></category>
		<category><![CDATA[Mystery Case Files: Escape From Ravenhearst]]></category>
		<category><![CDATA[pay to play]]></category>
		<category><![CDATA[Zynga]]></category>
		<category><![CDATA[Zynga Poker]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=142852</guid>
		<description><![CDATA[Big Fish, the developer of casual games for PC and mobile, will launch its eighth episode of the franchise Mystery Case Files around Thanksgiving -- but the title isn't one of the company's big hits.]]></description>
			<content:encoded><![CDATA[<p>Seattle-based Big Fish, the developer of casual games for PC and mobile, will launch its eighth episode of the franchise Mystery Case Files around Thanksgiving.</p>
<p><img class="alignright size-full wp-image-142957" title="bigfish_mystery case files" src="http://allthingsd.com/files/2011/11/bigfish_mystery-case-files.png" alt="" width="378" height="279" />The latest title in the adventure series will be called Escape From Ravenhearst, and even though its arrival is highly anticipated, the company doesn&#8217;t consider it to be one of its big hits.</p>
<p>That&#8217;s because Big Fish doesn&#8217;t really have one clear hit.</p>
<p>Mystery Case Files has been played by 100 million people on the PC over the past two years, but the game series can&#8217;t really be considered a hit, because it did not generate more than 2 percent of the company&#8217;s overall revenue.</p>
<p>In fact, not one of the company&#8217;s other approximately 300-plus titles released each year made up a greater percentage, according to a spokesperson.</p>
<p>For comparison&#8217;s sake, look at pop-culture phenomenon Angry Birds, which has been downloaded 500 million times. And then there&#8217;s Zynga, the top game maker on Facebook. It reported that at one point last year, three of its titles &#8212; Mafia Wars, FarmVille and Zynga Poker &#8212; comprised 32 percent, 29 percent and 20 percent of its online game revenue, respectively.</p>
<p>If you want to play Ravenhearst, expect to pay for it and then download it to your PC.</p>
<p>Mystery Case Files, which uses dark graphics and rich storytelling, will cost $14 to those who subscribe to the Big Fish game portal, and $20 for non-subscribers. (Note: Not all of the 100 million players paid for the games, since there&#8217;s the option to try before you buy.)</p>
<p>Here&#8217;s the company&#8217;s trailer for the game:</p>
<p><iframe src="http://www.youtube.com/embed/FgUK3kHKtoA" frameborder="0" width="640" height="360"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20111110/big-fishs-mystery-case-files-has-been-played-by-millions-but-its-not-a-hit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual Game Maker Big Fish Cuts Checks to Shareholders on Way to IPO</title>
		<link>http://allthingsd.com/20111031/casual-game-maker-big-fish-cuts-checks-to-shareholders-on-way-to-ipo/</link>
		<comments>http://allthingsd.com/20111031/casual-game-maker-big-fish-cuts-checks-to-shareholders-on-way-to-ipo/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 10:00:54 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Big Fish Games]]></category>
		<category><![CDATA[bonus]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[David Stephenson]]></category>
		<category><![CDATA[dividend]]></category>
		<category><![CDATA[employees]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[Jeremy Lewis]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=138077</guid>
		<description><![CDATA[Seattle-based Big Fish doles out a hefty dividend to nearly all of its employees, as renewed rumors hint that an IPO could come as soon as next year.]]></description>
			<content:encoded><![CDATA[<p>Seattle-based <a href="http://www.bigfishgames.com/">Big Fish</a>, which develops and publishes casual games at a rate of one per day, has doled out a hefty dividend to nearly all of its employees.</p>
<p><img class="alignright size-medium wp-image-138084" title="big fish_logo" src="http://allthingsd.com/files/2011/10/big-fish_logo-380x252.png" alt="" width="380" height="252" /></p>
<p>According to multiple sources, 75 percent of the company&#8217;s 500-plus employees received the bonus. The dividend was based on tenure, with some of the longer-term employees receiving as much as $100,000.</p>
<p>Big Fish CEO Jeremy Lewis declined to comment, but confirmed that the dividend was given to shareholders and vested option holders.</p>
<p>The dividend shows that the privately held game maker is flush with cash, and that it may have big plans to come.</p>
<p>Big Fish has been considered an IPO candidate in recent years; the latest rumors hint it could come as soon as next year.</p>
<p>Since being founded 10 years ago, the company has grown quickly. It has hired 50 employees worldwide over the past few months, including new CFO David Stephenson. Prior to the job, Stephenson was VP of finance at Amazon.com.</p>
<p>The company specializes in producing games for the casual games market, including puzzles, hidden objects and other strategy games, but has steered clear of the recently popular free-to-play model adopted by newer games companies, like Zynga.</p>
<p>Instead, many of its games are sold through a monthly subscription online or for download on the iPhone and iPad.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20111031/casual-game-maker-big-fish-cuts-checks-to-shareholders-on-way-to-ipo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RealNetwork's GameHouse Focuses on Facebook Instead of Spinoff</title>
		<link>http://allthingsd.com/20110922/realnetworks-gamehouse-focuses-on-facebook-instead-of-spin-off/</link>
		<comments>http://allthingsd.com/20110922/realnetworks-gamehouse-focuses-on-facebook-instead-of-spin-off/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 14:50:19 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Bayou Blast]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Collapse! Blast]]></category>
		<category><![CDATA[GameHouse]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[King.com]]></category>
		<category><![CDATA[Matt Hulett]]></category>
		<category><![CDATA[RealNetworks]]></category>
		<category><![CDATA[Scrabble]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[UNO]]></category>
		<category><![CDATA[Wooga]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=123415</guid>
		<description><![CDATA[RealNetworks is a cornucopia of businesses, but this story is about GameHouse, the Seattle company's $100 million casual games business.]]></description>
			<content:encoded><![CDATA[<p>RealNetworks is a cornucopia of businesses, ranging from ringtones to the RealPlayer.</p>
<p>But this story is about GameHouse, the Seattle company&#8217;s $100 million casual games business.</p>
<p><img class="alignright size-medium wp-image-123416" title="gamehouse Bayou Blast screenshot" src="http://allthingsd.com/files/2011/09/gamehouse-Bayou-Blast-screenshot-361x285.png" alt="" width="361" height="285" />The facts aren&#8217;t pretty.</p>
<p>Revenues are down and there are 100 fewer employees than there were a year ago. Twice, RealNetworks has said it was going to spin off the division, only to cancel plans later.</p>
<p>But from the fourth floor of Real&#8217;s headquarters, where stained frat-house couches and Friday happy hours rule, Matt Hulett, the SVP and president of GameHouse, spins a completely different picture.</p>
<p>He believes he is running the next social games powerhouse.</p>
<p>&#8220;I&#8217;m not happy until we are in the Top 10,&#8221; he said.</p>
<p>Hulett isn&#8217;t necessarily delusional. He&#8217;s happy being the &#8220;restart&#8221; or &#8220;turnaround&#8221; guy who gets his hands dirty.</p>
<p>Since Hulett got the job about a year ago, GameHouse has become one of the top 20 game makers on Facebook.</p>
<p>Unlike Zynga, it concentrates on casual titles, such as puzzle games, slot machines or what you might call &#8220;match-three&#8221; games, which fit into the Tetris-like genre. Currently, some of its best titles are UNO, Scrabble and Collapse! Blast.</p>
<p>But its monthly active users total only 4.6 million, and its daily active users don&#8217;t even surpass one million. For an unfair comparison, Zynga has 268 million monthly users and 48 million daily users.</p>
<p>Today, Hulett is unveiling its latest match-three game, Bayou Blast, slated for release on Facebook at the end of October. Users blast away gems by tracing a line over matching gems in one contiguous line. Bayou Blast, which represents a culmination of the company&#8217;s social efforts to date, will be followed by Let&#8217;s Make a Deal and new slot games in the beginning of the year.</p>
<p>When he took the job, Hulett made some drastic decisions.</p>
<p>He saw the company&#8217;s traditional online download and subscription casual games business in decline. Logically speaking, fewer people are willing to pay $20 a month for a subscription when there are games on Facebook for free.</p>
<p>But Hulett figures if other casual game makers &#8212; like Wooga, PopCap (acquired by Electronic Arts) and King.com &#8212; can climb their way up the charts, why can&#8217;t he?</p>
<p>Social now comprises up to half the company&#8217;s team, and this year Hulett plans to invest $10 million in the effort. He said he cut the headcount from 400 by more than half about a year ago, and has rehired social game developers and others with experience building infrastructure, such as analytics. Today, GameHouse is back up to almost 300 employees.</p>
<p>What&#8217;s more, Hulett says he can rely on a backlog of great intellectual property, which created games with very long lives on the Internet, for Facebook and eventually mobile. It can even remarket those new Facebook titles to its GameHouse member base of 20 million users.</p>
<p>If GameHouse does get into the Top 10, I asked Hulett if RealNetworks will announce that it&#8217;s ready to be spun off &#8212; again.</p>
<p>&#8220;We&#8217;ve announced that we were going to separate twice. I won&#8217;t be the one who says it for the third time,&#8221; he said. &#8220;I want our metrics to speak for themselves. If all that stuff happens, then a lot of things happen. It&#8217;s best to get inbound calls.&#8221;</p>
<p>At least one company that wants a bigger Seattle presence and is on pace to acquire a company every month could be the one on the other line: Zynga.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20110922/realnetworks-gamehouse-focuses-on-facebook-instead-of-spin-off/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Videogames Discover Daily Deals as PopCap's Plants vs. Zombies Sells for Half Off</title>
		<link>http://allthingsd.com/20110729/videogames-discover-daily-deals-as-popcaps-plants-vs-zombies-sells-for-half-off/</link>
		<comments>http://allthingsd.com/20110729/videogames-discover-daily-deals-as-popcaps-plants-vs-zombies-sells-for-half-off/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 19:29:59 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[daily deals]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Facebook Credits]]></category>
		<category><![CDATA[Groupon]]></category>
		<category><![CDATA[Plants Vs. Zombies]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[Tippr]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=104401</guid>
		<description><![CDATA[PopCap is selling one of its most popular games for half-off today on Tippr, which competes against Groupon and others, creating an industry match-up between daily deals and gaming.]]></description>
			<content:encoded><![CDATA[<p>The obvious similarity between Groupon and Zynga is that they are both racing to become the next darling on Wall Street.</p>
<p>Both have been exceedingly good at getting big fast, raising tons of cash and at creating a brand new industry. <a href="http://allthingsd.com/20110705/groupon-and-zynga-cat-vs-dog-for-wall-streets-affections/">I&#8217;ve written about that before</a>.</p>
<p><a href="http://allthingsd.com/files/2011/07/popcap_plantsvszombies.png"><img class="alignright size-medium wp-image-104430" title="popcap_plantsvszombies" src="http://allthingsd.com/files/2011/07/popcap_plantsvszombies-303x285.png" alt="" width="303" height="285" /></a>But it appears the daily deals space and games industry could have even more in common than I thought. PopCap, <a href="http://allthingsd.com/20110714/why-didnt-zyngas-billion-dollar-offer-for-popcap-win/">which turned down a $1 billion buyout offer from Zynga for a $750 million offer from Electronic Arts</a>, started selling one of its most popular games today <a href="https://tippr.com/offer/popcap-games/?utm_source=Tippr&amp;utm_campaign=401deafe32-Tippr07292011&amp;utm_medium=email">for half-off on Tippr</a>, which competes against Groupon and others.</p>
<p>So far, 26 people have purchased PopCap&#8217;s Plants vs. Zombies for $10, which represents a discount of 50 percent, so I&#8217;m pretty sure the deal isn&#8217;t a ploy by PopCap to juice its sales right before the deal with EA is finalized.</p>
<p>Over the past year, daily deals have quickly expanded from offering spa and restaurant discounts to just about every other category under the sun, including Amazon gift cards, movie tickets, travel deals, food, clothing, etc.</p>
<p>But a videogame download is still a rare find.</p>
<p>Together the pair makes sense for the right game. PopCap&#8217;s game titles are considered casual titles that appeal to the mainstream, much like games found on Facebook. Its PC titles, including Bejeweled, are frequently sold online or at major retailers, such as Wal-Mart. Daily deal providers, which have millions of subscribers, reach a similarly wide audience.</p>
<p>For example, it wouldn&#8217;t surprise me to see an offer for 50 percent off Facebook Credits in the not so distant future, or for specific games that are seeking new distribution.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20110729/videogames-discover-daily-deals-as-popcaps-plants-vs-zombies-sells-for-half-off/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PopCap Plans IPO for November as It Emphasizes Mobile and Social Games</title>
		<link>http://allthingsd.com/20110518/popcap-plans-ipo-for-november-as-it-emphasizes-mobile-and-social-games/</link>
		<comments>http://allthingsd.com/20110518/popcap-plans-ipo-for-november-as-it-emphasizes-mobile-and-social-games/#comments</comments>
		<pubDate>Wed, 18 May 2011 22:24:02 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Amazon Appstore]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Bejeweled]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Chuzzle]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[newsbyte]]></category>
		<category><![CDATA[Plants Vs. Zombies]]></category>
		<category><![CDATA[PopCap Games]]></category>
		<category><![CDATA[Renren]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://emoney.allthingsd.com/?p=5522</guid>
		<description><![CDATA[Making good on its announced intentions, Seattle's PopCap Games, a casual game maker known for titles like Bejeweled, confirmed it is preparing to go public as soon as November, according to a company spokesperson. Popcap has been busy recently beefing up its mobile and social game offerings, today launching the first social version of Plants vs. Zombies on the Chinese social networking site Renren. It also has released its first Android games via an exclusive in the Amazon Appstore.]]></description>
			<content:encoded><![CDATA[<p>Making good on <a href="http://emoney.allthingsd.com/20110131/popcap-games-ready-to-play-public-markets-in-2011/">its announced intentions</a>, Seattle&#8217;s <a href="http://www.popcap.com/">PopCap Games</a>, a casual game maker known for titles like Bejeweled, confirmed it is preparing to go public as soon as November, according to a company spokesperson. Popcap has been busy recently beefing up its mobile and social game offerings, today launching the first social version of Plants vs. Zombies on the Chinese social networking site Renren. It also has released its first Android games <a href="http://www.amazonappstoredev.com/2011/05/chuzzle-for-android-amazon-appstore-exclusive.html">via an exclusive in the Amazon Appstore</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20110518/popcap-plans-ipo-for-november-as-it-emphasizes-mobile-and-social-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual Game Maker PopCap Buys Social Games Studio ZipZapPlay</title>
		<link>http://allthingsd.com/20110429/casual-game-maker-popcap-buys-social-games-studio-zipzapplay/</link>
		<comments>http://allthingsd.com/20110429/casual-game-maker-popcap-buys-social-games-studio-zipzapplay/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 16:27:25 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[4th & Battery]]></category>
		<category><![CDATA[acquisition]]></category>
		<category><![CDATA[Baking Life]]></category>
		<category><![CDATA[Bejewled]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Curt Bererton]]></category>
		<category><![CDATA[eMoney]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[Jon David]]></category>
		<category><![CDATA[Mathilde Pignol]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[ZipZapPlay]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://emoney.allthingsd.com/?p=4987</guid>
		<description><![CDATA[Looking to expand beyond casual game titles such as Bejeweled, PopCap Games has acquired ZipZapPlay, a social games company based in San Francisco.]]></description>
			<content:encoded><![CDATA[<p>Looking to expand beyond casual game titles such as Bejeweled, PopCap Games has acquired <a href="http://www.zipzapplay.com/">ZipZapPlay</a>, a social games company based in San Francisco.</p>
<p><img class="alignleft size-medium wp-image-4989" title="PopCap_logo_rgb" src="http://emoney.allthingsd.com/files/2011/04/PopCap_logo_rgb1-275x275.jpg" alt="" width="275" height="275" />Terms of the deal were not disclosed. PopCap said it will develop four or five new Facebook games by the end of the year. The acquisition will also enable the company, <a href="http://emoney.allthingsd.com/20110131/popcap-games-ready-to-play-public-markets-in-2011/">which is hoping to file for an IPO this year</a>, to have a presence in San Francisco.</p>
<p><a href="http://www.popcap.com">PopCap</a>, which is mostly focused on PC gaming, is already attracting nearly five million daily users on Facebook with titles such as Bejeweled Blitz and Zuma. Zynga, the category leader, attracts more than 55 million daily users and has been on an acquisition tear, acquiring at least one company every month.</p>
<p><img class="alignright size-medium wp-image-4988" title="ZipZapPlogoLarge" src="http://emoney.allthingsd.com/files/2011/04/ZipZapPlogoLarge-275x275.png" alt="" width="275" height="275" />The company also recently tried to expand beyond casual games <a href="https://emoney.allthingsd.com/20110405/popcap-games-unveils-new-label-for-building-fast-cheap-and-unpleasant-games/?mod=ATD_search">by launching an experimental label called 4th &amp; Battery</a>. The label is an effort to give the company’s designers and developers the ability to create edgier games that wouldn&#8217;t normally fit under the company&#8217;s casual games reputation.</p>
<p>ZipZapPlay says it is a profitable, venture-backed company that was founded in 2007 by Curt Bererton and Mathilde Pignol. Today, it has 17 employees, including the two founders, and is known for making the Facebook title Baking Life. In the game, you bake items, hire your friends to sell them and try to be the most successful baker in town.</p>
<p>The San Francisco studio will be headed by Bererton and Pignol, who will report to PopCap VP of Social Games Development Jon David.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20110429/casual-game-maker-popcap-buys-social-games-studio-zipzapplay/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Survey Finds Video Game Usage on Phones Tops Consoles, Computers</title>
		<link>http://allthingsd.com/20110228/survey-finds-video-game-usage-on-phones-tops-consoles-computers/</link>
		<comments>http://allthingsd.com/20110228/survey-finds-video-game-usage-on-phones-tops-consoles-computers/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 04:59:10 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bejeweled]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[eMoney]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Information Solutions Group]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[newsbyte]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[Tricia Duryee]]></category>
		<category><![CDATA[U.K.]]></category>
		<category><![CDATA[U.S.]]></category>

		<guid isPermaLink="false">http://emoney.allthingsd.com/?p=3179</guid>
		<description><![CDATA[Seattle-based PopCap has commissioned a study that doesn't necessarily support the bulk of its business to date -- making games for consoles and computers. The pre-IPO casual-game maker of Bejeweled said the survey, conducted by Information Solutions Group, found that among mobile phone gamers in the U.S. and UK, 44 percent say the phone is the primary gaming device of choice, leapfrogging video game consoles (21 percent) and personal computers (30 percent) since a similar survey was last conducted in 2009.]]></description>
			<content:encoded><![CDATA[<p>Seattle-based PopCap <a href="http://www.infosolutionsgroup.com/2011_PopCap_Mobile_Phone_Games_Presentation.pdf">has commissioned a study</a> that doesn&#8217;t necessarily support the bulk of its business to date &#8212; making games for consoles and computers. The <a href="http://emoney.allthingsd.com/20110131/popcap-games-ready-to-play-public-markets-in-2011/">pre-IPO casual-game maker of Bejeweled</a> said the survey, conducted by Information Solutions Group, found that among mobile phone gamers in the U.S. and UK, 44 percent say the phone is the primary gaming device of choice, leapfrogging video game consoles (21 percent) and personal computers (30 percent) since a similar survey was last conducted in 2009.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20110228/survey-finds-video-game-usage-on-phones-tops-consoles-computers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PopCap Games Ready for IPO in 2011</title>
		<link>http://allthingsd.com/20110131/popcap-games-ready-to-play-public-markets-in-2011/</link>
		<comments>http://allthingsd.com/20110131/popcap-games-ready-to-play-public-markets-in-2011/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 15:00:23 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[AppData]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Bejeweled]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[David Roberts]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[eMoney]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[payments]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[Plans vs. Zombies]]></category>
		<category><![CDATA[Plants Vs. Zombies]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[Playdom]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[PopCap Games]]></category>
		<category><![CDATA[public]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[retailers]]></category>
		<category><![CDATA[revenues]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[Seattle]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[spending]]></category>
		<category><![CDATA[Tricia Duryee]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[wireless]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[Zuma]]></category>
		<category><![CDATA[Zuma Blitz]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://emoney.allthingsd.com/?p=2144</guid>
		<description><![CDATA[PopCap Games is planning to go public this year after spending more than a decade as an independent company.]]></description>
			<content:encoded><![CDATA[<p>PopCap Games is planning to go public this year after spending more than a decade as an independent company.</p>
<p><img class="alignright size-medium wp-image-2145" title="PopCap_logo_rgb" src="http://emoney.allthingsd.com/files/2011/01/PopCap_logo_rgb-275x275.jpg" alt="" width="275" height="275" />The Seattle-based company is the king of casual, for producing hit titles such as Plants vs. Zombies, Zuma Blitz and its most-recognized title, Bejeweled, which four million people still play every day.</p>
<p>&#8220;We are ready to be public this year if we think it makes sense,&#8221; said PopCap&#8217;s CEO David Roberts.</p>
<p>For most of the company&#8217;s existence, it has made money primarily by charging users for a game that they either buy in a box off the shelf or download over the Internet. In 2010, PopCap&#8217;s revenues totaled $100 million.</p>
<p>But the revenue mix is slowly starting to change.</p>
<p>Always an equal-opportunity platform developer, PopCap has aggressively developed games for computers, video-game consoles and mobile phones, leaving no gem unturned.</p>
<p>Now it&#8217;s focused on Facebook, the ridiculously lucrative market that has spawned new game companies like Zynga, Electronic Arts&#8217; Playfish and Disney&#8217;s Playdom.</p>
<p>Two years ago, PopCap started to see Facebook&#8217;s potential and launched Bejeweled for free. In May 2010, it started monetizing the game by selling virtual goods, like coins and power-ups. It took only two months for PopCap to hit $1 million in monthly revenues on Facebook.</p>
<p>Roberts declined to say how much it is making on virtual goods now, but points out that it is the sixth-largest developer on Facebook in terms of daily active users, after other game makers, like Zynga, Electronic Arts and others, <a href="http://www.appdata.com/leaderboard/developers?list_select=devs&amp;metric_select=dau&amp;fanbase=0&amp;genre_id=Select+category">according to AppData</a>.</p>
<p>&#8220;Our biggest growth is Facebook, virtual goods and microtransactions,&#8221; he said. &#8220;We are halfway through our transition from license to Facebook.&#8221;</p>
<p>If it is not already obvious, Roberts says, the two dominant themes of the year will be social and mobile.</p>
<p><img class="alignright size-medium wp-image-2146" title="bejeweled_facebook" src="http://emoney.allthingsd.com/files/2011/01/bejeweled_facebook-275x174.jpg" alt="" width="275" height="174" />PopCap&#8217;s iPhone games have also done exceedingly well, scoring two of the top 10 best-selling apps of 2010. Bejeweled 2 and Plants vs. Zombies were ranked fourth and ninth, respectively.</p>
<p>Interestingly, of the games that made the list, each of them costs 99 cents, except for Plants vs. Zombies, which costs $2.99.</p>
<p>What makes gaming such a big opportunity?</p>
<p>The major trend developing from smartphones and social is that games can now be as popular as a movie and &#8220;not be a weird, niche-y thing,&#8221; he said. &#8220;The new platforms are what drove that change.&#8221;</p>
<p>The trend that Roberts is referring to was cemented late last year when Activision Blizzard reported that Call of Duty: Black Ops hit $1 billion in sales after slightly more than one month. In its first five days alone, <a href="http://venturebeat.com/2010/12/21/call-of-duty-black-ops-sales-top-1b/">it outpaced all records for five-day box office receipts of any movie</a>.</p>
<p>Unlike Call of Duty, PopCap&#8217;s games are more inviting. It forgoes guns and missiles for brain teasers and puzzles that offer players a few minutes of relaxation.</p>
<p>That&#8217;s not a small niche. On average, roughly 50 million people are playing a PopCap title across its network every month.</p>
<p>Roberts said there&#8217;s an opportunity to communicate with that audience more, but it has some learning to do, about how and when to send messages on game tips or cross-promoting titles. &#8220;If we are going to be a broad-based consumer company, we have to learn to be that kind of company.&#8221;</p>
<p>PopCap has 400 employees, half of which are based in its downtown Seattle sky-rise offices and the other half at its studios around the world, including Shanghai and Dublin. It has the enviable position of being profitable and self-funded, other than taking a small mezzanine round of funding a couple of years ago.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20110131/popcap-games-ready-to-play-public-markets-in-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OMGPOP Wins a $10 Million Round for Social Games From Rho, Softbank</title>
		<link>http://allthingsd.com/20110106/omgpop-wins-a-10-million-round-for-social-games-from-rho-softbank/</link>
		<comments>http://allthingsd.com/20110106/omgpop-wins-a-10-million-round-for-social-games-from-rho-softbank/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 19:17:07 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[BetaWorks]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[D: All Things Digital]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[investment]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MediaMemo]]></category>
		<category><![CDATA[OMGPOP]]></category>
		<category><![CDATA[Peter Kafka]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[Rho Ventures]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social network]]></category>
		<category><![CDATA[SoftBank]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Spark Capital]]></category>

		<guid isPermaLink="false">http://mediamemo.allthingsd.com/?p=27714</guid>
		<description><![CDATA[Here's that serious investment money for casual/social games company OMGPOP that I told you about in November. The money will go into development for more games for Facebook, and a move into Android and iPhone, too.]]></description>
			<content:encoded><![CDATA[<p><a href="http://mediamemo.allthingsd.com/files/2010/11/OMGPOP_logo.png"><img class="alignright size-full wp-image-25423" title="OMGPOP_logo" src="http://mediamemo.allthingsd.com/files/2010/11/OMGPOP_logo.png" alt="" width="200" height="135" /></a>Here&#8217;s that <a href="http://mediamemo.allthingsd.com/20101102/casual-games-startup-omgpop-raising-a-serious-funding-round/">serious investment money for casual/social games company OMGPOP </a>that I told you about in November: The company has raised $10.1 million in a funding round led by Rho Ventures and Softbank; earlier investors Spark Capital and Betaworks have re-upped as well.</p>
<p>The company, which has made a big push into Facebook games in the last six months, says it will use the new money to develop more games for the social network, as well as for Apple&#8217;s iPhone and Google&#8217;s Android platform.</p>
<p>The new money brings OMGPOP&#8217;s total funding to $16.6 million over its four-year history.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20110106/omgpop-wins-a-10-million-round-for-social-games-from-rho-softbank/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Why We Can&#039;t Stop Playing</title>
		<link>http://allthingsd.com/20101130/why-we-cant-stop-playing/</link>
		<comments>http://allthingsd.com/20101130/why-we-cant-stop-playing/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 13:00:29 +0000</pubDate>
		<dc:creator>Nick Wingfield</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[best selling]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[frontpage]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod touch]]></category>
		<category><![CDATA[Nick Wingfield]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[reward]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Rovio Mobile]]></category>
		<category><![CDATA[snacking]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=33251</guid>
		<description><![CDATA[Not since the invention of bacon and eggs has the collision of fowl and swine tasted so good.

A game called Angry Birds is dominating the best-selling-applications charts for Apple's iPhone with a simple, whimsical premise: Players turn different species of scowling birds into projectiles with which to crush a collection of grunting pigs scattered around various ramshackle structures. More than 12 million copies of Angry Birds have been sold since it went on sale late last year, most of them 99-cent downloads for iPhones and iPod touches, according to Rovio Mobile Ltd., the Finnish company that created the game.]]></description>
			<content:encoded><![CDATA[<p>Not since the invention of bacon and eggs has the collision of fowl and swine tasted so good.</p>
<p>A game called Angry Birds is dominating the best-selling-applications charts for Apple&#8217;s iPhone with a simple, whimsical premise: Players turn different species of scowling birds into projectiles with which to crush a collection of grunting pigs scattered around various ramshackle structures. More than 12 million copies of Angry Birds have been sold since it went on sale late last year, most of them 99-cent downloads for iPhones and iPod touches, according to Rovio Mobile Ltd., the Finnish company that created the game.</p>
<p>Why do smart people love seemingly mindless games? Angry Birds is one of the latest to join the pantheon of &#8220;casual games&#8221; that have appealed to a mass audience with a blend of addictive game play, memorable design and deft marketing. The games are designed to be played in short bursts, sometimes called &#8220;entertainment snacking&#8221; by industry executives, and there is no stigma attached to adults pulling out their mobile phones and playing in most places. Games like Angry Birds incorporate cute, warm graphics, amusing sound effects and a reward system to make players feel good.</p>
<p><a href="http://online.wsj.com/article/SB10001424052748703945904575644940111605862.html?mod=WSJ_Tech_RIGHTTopCarousel_1">Read the rest of this post on the original site</a></p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20101130/why-we-cant-stop-playing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual Games Start-Up OMGPOP Raising a Serious Funding Round</title>
		<link>http://allthingsd.com/20101102/casual-games-startup-omgpop-raising-a-serious-funding-round/</link>
		<comments>http://allthingsd.com/20101102/casual-games-startup-omgpop-raising-a-serious-funding-round/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 20:55:12 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Bessemer Venture Partners]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Dan Porter]]></category>
		<category><![CDATA[DeNA]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[investor]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[MediaMemo]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[OMGPOP]]></category>
		<category><![CDATA[Peter Kafka]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Spark Capital]]></category>
		<category><![CDATA[Start-up]]></category>
		<category><![CDATA[Tapulous]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://mediamemo.allthingsd.com/?p=25420</guid>
		<description><![CDATA[Does the casual games boom have more life in it? Here's another bet that it does: Investors are pouring more money into OMGPOP, via a round that could bring in more than $10 million for the game site.]]></description>
			<content:encoded><![CDATA[<p><a href="http://mediamemo.allthingsd.com/files/2010/11/OMGPOP_logo.png"><img class="alignright size-full wp-image-25423" title="OMGPOP_logo" src="http://mediamemo.allthingsd.com/files/2010/11/OMGPOP_logo.png" alt="" width="200" height="135" /></a>Does the casual games boom have more life in it? Here&#8217;s another bet that it does: Investors are pouring more money into <a href="http://www.omgpop.com/">OMGPOP</a>, via a round that could bring in more than $10 million for the game site.</p>
<p>The New York-based company is still closing the round, but I&#8217;m told existing investors Bessemer Venture Partners and Spark Capital will re-up, and that Softbank Capital NY will also come aboard. There&#8217;s at least one other significant investor likely to join, but I don&#8217;t have their name (feel free to tell me, though&#8211;I keep all correspondence anonymous: <a href="mailto:peter@allthingsd.com">peter@allthingsd.com</a>).</p>
<p>OMGPOP has raised <a href="http://mediamemo.allthingsd.com/20090310/investors-bet-5-million-on-casual-game-site-omgpop-hope-users-start-paying-up/">$6.5 million</a> during its four-year history, which saw it start out as a sorta-dating site. But for the past few years it has focused squarely on free-to-play casual games, and has recently been trying to generate revenue via a freemium model, as well as some forays into advertising.</p>
<p>And like many casual games start-ups, it is getting a big boost by integrating its games into Facebook. It integrated with the social network this summer, and CEO Dan Porter says that  move has doubled the company&#8217;s user base from three million to six million. Porter declined to talk about funding news.</p>
<p>Interest in casual games has sparked a flurry of deals in the past year, including <a href="http://digitaldaily.allthingsd.com/20091109/ea-buys-playfish/?mod=ATD_search">Electronic Arts&#8217; purchase of Playfish</a>, <a href="http://mediamemo.allthingsd.com/20100701/reports-disney-buys-iphone-game-startup-tapulous/">Disney&#8217;s purchase of Tapulous</a> and <a href="http://mediamemo.allthingsd.com/20101012/game-on-dena-buys-iphone-developer-ngmoco-for400-million/?mod=ATD_search">DeNA&#8217;s purchase of Ngmoco</a>. But the big player remains Zynga, which is both tightly integrated with Facebook and often described as an obvious IPO candidate.</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20101102/casual-games-startup-omgpop-raising-a-serious-funding-round/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rob Glaser Eased Out as RealNetworks CEO</title>
		<link>http://allthingsd.com/20100113/rob-glaser-out-as-realnetworks-ceo/</link>
		<comments>http://allthingsd.com/20100113/rob-glaser-out-as-realnetworks-ceo/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 20:50:56 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[arrivals departures feature]]></category>
		<category><![CDATA[board]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[chairman]]></category>
		<category><![CDATA[Consumer Electronics Show]]></category>
		<category><![CDATA[COO]]></category>
		<category><![CDATA[corporate development]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[econalypse]]></category>
		<category><![CDATA[employee]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[general counsel]]></category>
		<category><![CDATA[Getty Images]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[Industry Moves]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[investor]]></category>
		<category><![CDATA[John Giamatteo]]></category>
		<category><![CDATA[John Paczkowski]]></category>
		<category><![CDATA[Jonathan Klein]]></category>
		<category><![CDATA[judge]]></category>
		<category><![CDATA[memo]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[partnership]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Peter Kafka]]></category>
		<category><![CDATA[press release]]></category>
		<category><![CDATA[Progressive Networks]]></category>
		<category><![CDATA[RealDVD]]></category>
		<category><![CDATA[RealNetworks]]></category>
		<category><![CDATA[Rhapsody]]></category>
		<category><![CDATA[Rob Glaser]]></category>
		<category><![CDATA[Robert Kimball]]></category>
		<category><![CDATA[Seattle]]></category>
		<category><![CDATA[share]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[stock]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[transition]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Viacom]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Washington]]></category>

		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=32613</guid>
		<description><![CDATA[Rob Glaser is stepping down as longtime CEO of RealNetworks, the company he founded in 1994. Sources say the move  was instigated by his own board, but that he cooperated with the decision and was involved in the transition. Glaser will remain chairman of the Seattle-based company, but will be replaced as CEO by Robert Kimball, who most recently served as general counsel and executive vice president of corporate development at Real.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2010/01/images3.jpeg" alt="images" title="images" width="119" height="121" class="alignright size-full wp-image-32632" /></p>
<p>Rob Glaser is stepping down as CEO of Real Networks, the company he founded in 1994. Sources say the move was instigated by his own board, but that he cooperated with the decision and was involved in the transition.</p>
<p>Glaser will be replaced by Robert Kimball, a well-liked executive who most recently served as general counsel and executive vice president of corporate development at RealNetworks (RNWK).</p>
<p>Glaser, who will remain chairman of the Seattle-based Internet company, owns <a href="http://www.sec.gov/Archives/edgar/data/1046327/000095012309033887/v51167dedef14a.htm">38.4 percent</a> of Real&#8217;s shares, making him by far the largest investor.</p>
<p>His move follows other significant news at Real: Last week, a federal judge <a href="http://digitaldaily.allthingsd.com/20100111/judge-realdvd-antitrust-case-real-stupid/">dismissed its claims against Hollywood studios in the RealDVD case</a>.</p>
<p>A few days earlier, COO John Giamatteo said that he would step down; the company announced that news <a href="http://biz.yahoo.com/e/100112/rnwk8-k.html">yesterday afternoon</a>.</p>
<p>But it is Glaser&#8217;s departure that is most important, given that he has been an innovative, pioneering and high-profile Internet leader for so long. Nevertheless, he eventually had to answer for problems with performance.</p>
<p>In fact, Glaser and the board had been talking for some time about making these changes, although it came much more suddenly than Glaser preferred, according to several sources. He had wanted to do a search for a new CEO before he left and make the shift less abrupt.</p>
<p>But the board&#8211;with the message coming from director Jonathan Klein, co-founder and CEO of Getty Images&#8211;felt a quicker change was needed.</p>
<p>&#8220;It&#8217;s a typical case of a founder and Internet visionary who can&#8217;t convert it to the bottom line. There was a great deal of admiration and respect for Rob, which delayed the decision, but eventually you can&#8217;t ignore the results,&#8221; says a person familiar with the company. &#8220;This move was a long time postponed, because he always had another good idea. But you have a staff whose options are all underwater, and the conversion of gross into net profit was not happening.&#8221;</p>
<p>It&#8217;s unclear when Glaser&#8217;s board informed him of the decision, but sources say that after processing the news, Glaser cooperated with and helped in the transition. He represented the company in a series of meetings at last week&#8217;s Consumer Electronics Show without letting on that he was on his way out.</p>
<p>He did, however, post an <a href="http://twitter.com/RobGlaser/status/7655453045">untypically melancholy message on Twitter</a> yesterday:</p>
<p><img class="alignnone size-large wp-image-32625" title="glaser tweet" src="http://digitaldaily.allthingsd.com/files/2010/01/glaser-tweet-600x262.png" alt="glaser tweet" width="350" height="152" /></p>
<p>Some Real employees and investors have had grievances with the company&#8217;s founder for years. A long string of former Real employees, for example, describe Glaser as a cantankerous boss, and Real&#8217;s stock price has withered since 2006, when it nearly broke the $12 mark.</p>
<p><a href="http://www.google.com/finance?q=NASDAQ:RNWK">The stock is now trading below $4</a>.</p>
<p>And while Real was a genuine pioneer in Web video software and an early player in Web music services&#8211;the company was originally called Progressive Networks after Glaser&#8217;s political bent&#8211;it has been idling for many years.</p>
<p>For a while, for example, it was investing time and money in Web-based &#8220;casual games&#8221; and had filed to spin off that unit in 2008. But <a href="http://mediamemo.allthingsd.com/20090203/realnetworks-that-game-spinoff-isnt-happening-obviously-but-we-do-have-plenty-of-cash/">those plans were iced by the recession</a>.</p>
<p>Meanwhile, RealNetworks split its Rhapsody music service into a joint venture with Viacom (VIA) unit MTV, but that service has also stalled, and the two partners have been trying to renegotiate the terms of their partnership.</p>
<p>Real&#8217;s crowning achievement of the past few years: The whopping <a href="http://www.washingtonpost.com/wp-dyn/content/article/2005/10/11/AR2005101100661.html">$761 million antitrust settlement it won in 2005 from Microsoft</a> (MSFT), Glaser&#8217;s former employer.</p>
<p>Here&#8217;s Glaser&#8217;s memo to his staff, followed by a note from Robert Kimball, and, finally, the company&#8217;s press release.</p>
<blockquote class="memo"><p>From: Rob Glaser<br />
Sent: Wednesday, January 13, 2010 1:35 PM<br />
To: All RealNetworks Employees<br />
Subject: Important Personal News</p>
<p>Team,</p>
<p>Today we&#8217;re announcing something that I&#8217;ve been thinking about for a long time. Nearly 16 years after founding RealNetworks in 1994, I&#8217;ve decided to step aside from day to day operations. Accordingly, we&#8217;re announcing today that I am relinquishing my CEO job and will focus on my role as Chairman of Real&#8217;s board.</p>
<p>A decision of this magnitude produces a complex bundle of feelings. First, profound gratitude for the amazing colleagues I&#8217;ve had the opportunity to work with during a chapter that has turned out to be a third of my life. I am incredibly proud of the creativity, persistence, and commitment to excellence that our teams around the world bring to the table every day.</p>
<p>Second, deep appreciation for the billions (yes, billions!) of consumers that use or have used our products, the hundreds of millions of consumers that use our products every year, and the tens of millions of consumers that use our products and services every month. I am also grateful for the trust placed in us by our fantastic carrier and other distribution partners. Very few companies get to have the global reach and impact that we do.</p>
<p>Third, great confidence in the team that will be running the company day-to-day. As we kick off a search for my permanent successor, Real will be led by Bob Kimball as Acting CEO. Bob is one of the most passionate, hard-charging, and lucid executives I&#8217;ve ever had an opportunity to work with, and given his decade of leadership at Real, I am confident that the company won&#8217;t skip a beat.</p>
<p>Fourth, the bittersweet feelings that come from closing the book on a 16 year labor of love, emphasis on both labor and love. I feel very fortunate that as Chairman I will still get to carry the torch for everything that has made and will continue to make our company great.  And with 2 small children and a third on the way, I feel very lucky that the rhythm of my life can now change, at least for a time, to allow our family to do some things that might not otherwise have been possible. I also look forward to spending more time on civic and other projects outside of Real.</p>
<p>While there&#8217;s never an ideal time to make a change like this, this is as good a time as any. We&#8217;ve weathered the brunt of the Great Recession and have done what we said we wanted to do, which was to keep our core solid while also building for the future. We&#8217;ve also undertaken an extremely rigorous strategy review and have a very exciting road map for the future that you&#8217;ll hear about in the days and weeks ahead. And the start of a new decade is a good time, poetically, to pass the baton.</p>
<p>Thanks again for everything, and I hope to see all of you soon.</p>
<p>Rob</p></blockquote>
<blockquote class="memo"><p>From: Robert Kimball<br />
Sent: Wednesday, January 13, 2010 1:07 PM<br />
To: Real@real.com<br />
Subject: Important News</p>
<p>Dear Team,</p>
<p>Rob Glaser, our founder, has resigned as CEO effective today. Rob is sending out a separate note discussing his decision. While Rob will no longer have an operating role, he will continue to serve as Chairman of the Board. We look forward to continuing to work with Rob and I want to thank him for making RealNetworks what it is today and leaving us with a strong foundation upon which to build.</p>
<p>The Board has asked me to assume Rob&#8217;s executive responsibilities and has appointed me President and acting CEO. The Board of Directors will consider candidates for the permanent CEO role in the coming months. The senior executive team is galvanized and committed to making RealNetworks a company where customers love our products, employees are excited about being here, and we create value for our shareholders. We want RealNetworks to be a more focused, faster growing and profitable company. We are going to simplify the way we do business, empower employees to do their jobs, and hold people accountable for their results. I look forward to working with all of you to transform RealNetworks as part of this next chapter.</p>
<p>As part of transforming RealNetworks, I am personally committed to providing you with candid, clear and frequent communication so you know where we stand and where we want to go. In the coming weeks, we will be sharing with you changes in the way we operate and organize our business. And we want you to talk to us. Tell us when we are succeeding and when we are failing to make the changes necessary to transform. We plan to hit the ground running and we will need your help and input to succeed.</p>
<p>As you learned yesterday, John Giamatteo announced that he will be leaving in April to pursue another opportunity.  John has built a great team here are Real and is completely supportive of the executive team going forward and will be working closely with all of us to ensure a smooth transition. Finally, I want to thank all of you for your contributions to RealNetworks. Our employees are our greatest asset and I humbly ask for your support and commitment to build our company into the great company we all know it can be.</p>
<p>Best to all,</p>
<p>Bob</p></blockquote>
<blockquote class="memo"><p><strong>REALNETWORKS’ FOUNDER ROB GLASER STEPS DOWN AS CEO</strong></p>
<p><strong>Company appoints Robert Kimball President and Acting CEO</strong></p>
<p><strong>SEATTLE&#8211;January 13, 2010</strong> Digital entertainment services company RealNetworks, Inc., (Nasdaq: RNWK) announced today that founder Rob Glaser has stepped down as CEO. He will remain chairman of the board of directors of RealNetworks. The company also announced that its board of directors has appointed Robert Kimball president and acting chief executive officer. The board also appointed Mr. Kimball to the board of directors.</p>
<p>&#8220;After nearly 16 years, I’ve decided it&#8217;s time for me to step away from day-to-day operations,&#8221; said Glaser. &#8220;I&#8217;m grateful to all of our stakeholders&#8211;customers, partners, shareholders, and most of all, employees&#8211;for the support and commitment they&#8217;ve given to RealNetworks. I remain committed to the company and look forward to continuing to serve in my capacity as board chairman.&#8221;</p>
<p>In February 1994, Mr. Glaser founded what was then known as Progressive Networks, a pioneer in the field of digital audio and video technology for the Internet. Under his leadership, Real has grown into a multinational company, providing digital entertainment products and services to hundreds of millions of consumers around the world.</p>
<p>&#8220;Few people have changed an industry and created a unique experience for billions of people,&#8221; said Jonathan Klein, a board member of RealNetworks and the co-founder and CEO of Getty Images. &#8220;Rob has changed the face of digital entertainment with RealNetworks&#8217; streaming media products. At the same time Rob has had a profound impact on politics and philanthropy. I&#8217;m sure he will continue to do this extraordinary work as well as spending time with his wife and young children. We are grateful for all he has done for the company, the industry and employees, and are pleased that he will continue to serve on the board.&#8221;</p>
<p>Bob Kimball joined the company in 1999 and has been a member of the senior executive team since 2003. He most recently served as general counsel and executive vice president of corporate development at Real. &#8220;In the decade he’s been at Real, Bob has proven to be an outstanding business executive and leader, and under his leadership the company won&#8217;t skip a beat,&#8221; said Mr. Glaser. &#8220;Our board has great confidence in Bob, and he will be a candidate for the permanent CEO position as part of a formal search process that will begin soon.&#8221;</p>
<p>&#8220;I look forward to the opportunity ahead,&#8221; said Mr. Kimball. &#8220;Real has a great team in place, a strong financial position, close customer relationships and fantastic products. We plan to transform Real into a more focused and more profitable company that delivers value to our shareholders.&#8221;</p></blockquote>
<p><em>[Peter Kafka contributed to this report.]</em></p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20100113/rob-glaser-out-as-realnetworks-ceo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Videogame Sales Off Again Last Month</title>
		<link>http://allthingsd.com/20091211/videogame-sales-off-again-last-month/</link>
		<comments>http://allthingsd.com/20091211/videogame-sales-off-again-last-month/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 09:00:08 +0000</pubDate>
		<dc:creator>Yukari Iwatani Kane</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 2]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Digits]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[frontpage]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[NPD Group]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Yukari Iwatani Kane]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=18967</guid>
		<description><![CDATA[Videogame sales declined again in November, confirming fears about weak demand this holiday season.

Market research firm NPD Group said overall revenue from videogame hardware and software fell 7.6 percent in November to $2.7 billion compared with the same month in 2008. Game software sales fell 3 percent to $1.41 billion.]]></description>
			<content:encoded><![CDATA[<p>Videogame sales declined again in November, confirming fears about weak demand this holiday season.</p>
<p>Market research firm NPD Group said overall revenue from videogame hardware and software fell 7.6 percent in November to $2.7 billion compared with the same month in 2008. Game software sales fell 3 percent to $1.41 billion.</p>
<p>Monthly sales for the industry have been down since March, except for a slight uptick in September. Results would have been even weaker in November were it not for Activision Blizzard Inc.’s (ATVI) “Call of Duty: Modern Warfare 2” shooter game, which had the best first-month sales ever, selling more than all of the other games in NPD’s top ten list combined.</p>
<p>The last three months of the year are traditionally the most important period for the industry, but analysts said sales of mass-market games and casual games for families were particularly weak.</p>
<p><a href="http://blogs.wsj.com/digits/2009/12/10/videogame-sales-off-again-last-month/?mod=">Read the rest of this post on the original site</a></p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20091211/videogame-sales-off-again-last-month/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

