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	<title>AllThingsD &#187; EA</title>
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		  <title>All Things Digital</title>
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		<title>EA's Star Wars Game Scores 1.7 Million Subscribers in First Month</title>
		<link>http://allthingsd.com/20120201/eas-star-wars-game-scores-1-7-million-subscribers-in-first-month/</link>
		<comments>http://allthingsd.com/20120201/eas-star-wars-game-scores-1-7-million-subscribers-in-first-month/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:38:48 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[digital revenues]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Q3]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=170422</guid>
		<description><![CDATA[The results are in, and it appears that both Star Wars and Battlefield 3 helped Electronic Arts beat expectations for the final three months of the year.]]></description>
			<content:encoded><![CDATA[<p>The results are in and it appears that both Star Wars and Battlefield 3 helped Electronic Arts beat expectations for the final three months of the year.</p>
<p><img class="alignright size-full wp-image-170433" title="ea_starwars_oldrepublic" src="http://allthingsd.com/files/2012/02/ea_starwars_oldrepublic.png" alt="" width="380" height="285" />Its multi-million dollar investment in Star Wars: The Old Republic, is starting to pay off.</p>
<p>In EA&#8217;s third quarter, the massively multi-player online game generated 1.7 million active subscribers and sold more than two million units in a little over one month.</p>
<p>Is that enough units sold to call off the critics?</p>
<p>In an interview, EA&#8217;s CFO Eric Brown said he thought so. &#8221;We were able to sell more units beyond what we were able to plan, and because of that, it was a big part of the upside of our EPS of 99 cents a share,&#8221; he said.</p>
<p>The company said non-GAAP diluted earnings per share, which excludes acquisition costs and other non-cash items, totaled 99 cents, exceeding its guidance of up to 95 cents, and exceeding analyst expectations of 93 cents.</p>
<p>The company&#8217;s non-GAAP revenues also exceeded estimates, totaling $1.65 billion, which was slightly above the top end of internal guidance and the $1.61 billion that analysts were looking for.</p>
<p>Additionally, its big first-person shooter, Battlefield 3, performed well.</p>
<p>To date, Brown said the game has sold 11 million units, and that it was able to gain 12 points of market share in the category year over year. &#8220;It&#8217;s an incredible success,&#8221; he said.</p>
<p>Still, in after-hours trading, the company&#8217;s stock continued to slip, dropping 4.3 percent, or 79 cents, to $17.65 a share.</p>
<p>The company&#8217;s fourth-quarter outlook suggests that it will not be able to sustain the levels seen at the end of the quarter. It predicts that non-GAAP revenue will be between $925 million and $975 million, and earnings per share will fall between 10 cents and 20 cents.</p>
<p>In the third quarter, EA&#8217;s GAAP revenues, which follow all accounting standards, totaled $274 million. Its loss per share was 62 cents, weighed down by the acquisition of PopCap as well as other expenses.</p>
<p>Brown said it was also worth calling out that its digital revenues for the 12 months ended in December hit $1.07 billion, exceeding the company&#8217;s goal of hitting $1 billion in digital revenues by March.</p>
<p>Digital revenues in the quarter grew 79 percent year over year with the assistance of Star Wars and digital revenue coming from Battlefield 3, he said.</p>
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		<title>Electronic Arts Pressured to Outperform in Soft Videogame Market</title>
		<link>http://allthingsd.com/20120201/electronic-arts-pressured-to-outperform-in-soft-videogame-market/</link>
		<comments>http://allthingsd.com/20120201/electronic-arts-pressured-to-outperform-in-soft-videogame-market/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:32:30 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[GameStop]]></category>
		<category><![CDATA[retailers]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=170315</guid>
		<description><![CDATA[Electronic Arts will be under pressure to report strong financial results this afternoon after the industry experienced a disappointing holiday period.]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts will be under pressure to report strong financial results this afternoon after the industry experienced a disappointing holiday period.</p>
<p><img class="alignright size-medium wp-image-106676" title="EA_E3 Booth" src="http://allthingsd.com/files/2011/08/EA_E3-Booth-331x285.png" alt="" width="331" height="285" />The videogame company&#8217;s stock has also been hammered by recent concerns about how well its new online blockbuster title Star Wars game is selling <a href="http://allthingsd.com/20111227/ea-star-wars-game-off-to-forceful-start-in-quest-to-catch-world-of-warcraft/">after launching in December</a>.</p>
<p>In 2011, U.S. retail sales of new physical videogame content &#8212; including portable and console hardware, games and accessories &#8212; totaled $17.02 billion, an 8 percent decline over the $18.6 billion generated the year before, according to NPD.</p>
<p>Additionally, multiple reports indicate that while unit sales were up year over year in December, overall revenues suffered from steep discounting. Game retailers, such as GameStop and Amazon, both reported that holiday sales fell below expectations.</p>
<p>Electronic Arts&#8217; third-quarter figures will be released today after the bell.</p>
<p>Its stock is trading down 12 cents, or .62 percent, to $18.46 a share. That has fallen significantly from its recent high of $25.20 back in November.</p>
<p>Back in October, the company said it was expecting third-quarter revenues of $1 billion to $1.1 billion and a loss per share of 77 cents to 63 cents. Excluding some stock-based compensation, acquisition-related expenses and other charges, the company said it is expecting a profit of 85 cents to 95 cents a share.</p>
<p>Analysts are expecting revenues of $1.61 billion and earnings per share of 93 cents.</p>
<p>The company also faced a setback when it announced that Barry Cottle, who was in charge of the company&#8217;s digital efforts, was leaving the company. Cottle took a job with Zynga, the company&#8217;s rival when it comes to talent and publishing games on Facebook.</p>
<p>And, while the industry is continually contracting on the hardware and physical retail front, one area of tremendous growth is digital.</p>
<p>At the time of Cottle&#8217;s departure, <a href="http://allthingsd.com/20120112/zynga-hires-top-digital-executive-away-from-electronic-arts/">which was the third high-profile steal Zynga made over the past year</a>, EA confirmed the company had achieved more than $1 billion in digital revenues in 2011.</p>
<p>Digital revenues include everything from downloadable content on consoles to social games, like the company&#8217;s hit The Sims Social, to the new release of Star Wars: The Old Republic, which is set to challenge Activision&#8217;s World of Warcraft game.</p>
<p>In the second quarter, EA said digital revenues were growing 30 percent year over year, and because of that, it was able to raise its full-year guidance.</p>
<p>Check back here to see if the company can deliver.</p>
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		<title>Super Bowl Predictions: How EA Uses Madden to Guess the Final Score</title>
		<link>http://allthingsd.com/20120130/super-bowl-predictions-how-ea-uses-madden-to-guess-the-final-score/</link>
		<comments>http://allthingsd.com/20120130/super-bowl-predictions-how-ea-uses-madden-to-guess-the-final-score/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 18:53:13 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[camel]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Eli Manning]]></category>
		<category><![CDATA[field goal]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[Lawrence Tynes]]></category>
		<category><![CDATA[Madden NFL]]></category>
		<category><![CDATA[MVP]]></category>
		<category><![CDATA[New England Patriots]]></category>
		<category><![CDATA[New Jersey]]></category>
		<category><![CDATA[New York Giants]]></category>
		<category><![CDATA[NFL]]></category>
		<category><![CDATA[predictions]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Super Bowl]]></category>
		<category><![CDATA[Super Bowl XLVI]]></category>
		<category><![CDATA[Tom Brady]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=168728</guid>
		<description><![CDATA[Electronic Arts is using artificial intelligence and real-life data to predict that the New York Giants will defeat the New England Patriots by a field goal on Sunday.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-168735" title="madden_superbowl" src="http://allthingsd.com/files/2012/01/madden_superbowl-380x213.png" alt="" width="380" height="213" /></p>
<p>Electronic Arts is predicting that the New York Giants will defeat the New England Patriots in the Super Bowl, by a single field goal.</p>
<p>For the past several years, the videogame publisher has been using its hit title Madden NFL to simulate the outcome of the Super Bowl &#8212; and in six out of the past eight matchups, it has guessed correctly.</p>
<p>But unlike the camel in the New Jersey zoo <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2012/01/26/national/a145358S00.DTL#ixzz1kxjvvc00">that has picked the winner of five of the last six Super Bowls</a>, EA breaks down the score quarter by quarter.</p>
<p>EA simulates the Super Bowl by using artificial intelligence and real data from each team. It even includes variables such as injuries. The simulation is powered by Madden NFL and Xbox 360, the official console sponsor of the NFL.</p>
<p>EA replays the game&#8217;s highlights in a video, including Giants quarterback Eli Manning being named MVP for completing 25 of 39 passes with two touchdowns, and the Patriots&#8217; Tom Brady throwing for 327 yards and three touchdowns.</p>
<p>Spoiler Alert: To win the game, Giants kicker Lawrence Tynes will make a 40-yard field goal, with the final score 27-24.</p>
<p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tqq96Dh3H8s?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/tqq96Dh3H8s?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>Ex-PopCap Developer Looking for New Ways to Monetize Mobile Games</title>
		<link>http://allthingsd.com/20120125/ex-popcap-developer-looking-for-new-ways-to-monetize-mobile-games/</link>
		<comments>http://allthingsd.com/20120125/ex-popcap-developer-looking-for-new-ways-to-monetize-mobile-games/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 17:00:36 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[advertisers]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[banner ads]]></category>
		<category><![CDATA[David Ng]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Gimmie]]></category>
		<category><![CDATA[in-game incentives]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Plants Vs. Zombies]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[Roy Liu]]></category>
		<category><![CDATA[Silicon Valley]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[Tandem]]></category>
		<category><![CDATA[Tap.me]]></category>
		<category><![CDATA[TapJoy]]></category>
		<category><![CDATA[VC]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=167295</guid>
		<description><![CDATA[One of PopCap's lead developers is starting a company that has come up with a new way to make money using incentives in free mobile apps.]]></description>
			<content:encoded><![CDATA[<p>Free apps today are primarily monetized through advertising or virtual goods.</p>
<p><img class="alignright size-full wp-image-167297" title="Gimmie_logo" src="http://allthingsd.com/files/2012/01/Gimmie_logo.png" alt="" width="355" height="121" />But one of PopCap’s original developers, Roy Liu, believes he has come up with an alternative. <a href=" http://www.gimmieworld.com">Gimmie</a>, based in San Francisco, has created an incentives platform for mobile app developers.</p>
<p>It launches today with 10 mobile app developers in its beta program.</p>
<p>It works like this: In return for using the app, a player can earn points which can be redeemed for real-world products. It&#8217;s sort of like a traditional arcade, where players earn tickets that can be redeemed for candy and toys, but instead of gumballs and baseball cards, Gimmie primarily doles out game downloads and other mobile content.</p>
<p>Gimmie is also announcing today that it has raised $200,000 in funding from Tandem, an incubator in Silicon Valley.</p>
<p><img class="alignleft size-medium wp-image-167296" title="Gimmie2" src="http://allthingsd.com/files/2012/01/Gimmie2-190x285.png" alt="" width="190" height="285" />Liu, who was one of the lead developers on Plants vs. Zombies for PopCap before it was purchased by Electronic Arts, co-founded the company with CEO David Ng.</p>
<p>The idea is not so different from other in-game incentive programs, which ask users to fill out a survey or download a different game in exchange for free virtual goods or other benefits.</p>
<p>Those types of programs, served by companies like TapJoy and others, have been immensely successful &#8212; although more recently, they have been <a href="http://allthingsd.com/20110705/apparently-undeterred-by-apple-crackdown-tapjoy-investors-pour-in-30m-more/">received poorly by Apple and others</a> because they can affect the most popular games list.</p>
<p>Gimmie believes what it is doing is different because it rewards users with items outside of the app for performing actions inside it.</p>
<p>Other companies are also trying to come up with alternative advertising platforms for mobile games. In games, banner ads are often completely ineffective because people are focused on playing the game, and don&#8217;t take the time to read the ad or leave the page to investigate it further.</p>
<p>A Chicago-based start-up <a href="http://allthingsd.com/20111010/tap-me-hires-top-omnicom-exec-matt-spiegel-for-mobile-ad-play/">called Tap.me</a> is creating an ad network for virtual goods, which can gain advertisers on a broad scale for generic items, such as being able to jump higher or more energy across many games.</p>
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		<title>A Pair of New Social Games: Google+ Captures Pirates, Facebook Takes EA's Risk</title>
		<link>http://allthingsd.com/20120111/a-pair-of-new-social-games-google-captures-pirates-facebook-takes-eas-risk/</link>
		<comments>http://allthingsd.com/20120111/a-pair-of-new-social-games-google-captures-pirates-facebook-takes-eas-risk/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 20:41:15 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[AppData]]></category>
		<category><![CDATA[CityVille]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[exclusive agreement]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Kabam]]></category>
		<category><![CDATA[Monopoly Millionaires]]></category>
		<category><![CDATA[Pirates: Tides of Fortune]]></category>
		<category><![CDATA[Plarium]]></category>
		<category><![CDATA[RISK: Factions]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[Scrabble]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[The Godfather]]></category>
		<category><![CDATA[The Sims Social]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=162841</guid>
		<description><![CDATA[Google is launching a new social game today on Google+, and Electronic Arts rolled out a new title on Facebook that represents a follow-up to its big hit The Sims Social.]]></description>
			<content:encoded><![CDATA[<p>Google is launching a new social game today on Google+, the third title to launch exclusively on its social network. Meantime, Electronic Arts also rolled out a new title today on Facebook that represents a follow-up to its big hit The Sims Social.</p>
<p><img class="alignright size-medium wp-image-162869" title="RISKhumanMap (2)" src="http://allthingsd.com/files/2012/01/RISKhumanMap-2-309x285.png" alt="" width="309" height="285" />The two independent moves illustrate how quickly the social games industry evolves.</p>
<p>Rather than tell the stories separately, here&#8217;s an overall look at how Google plans to chip away at Facebook&#8217;s dominance as a platform, and how EA is challenging Zynga as the top social game maker.</p>
<p>Google <a href="https://plus.google.com/u/0/102725109790365996602/posts/4rhjYux7GDw">said this morning</a> that its third exclusive game has launched on Google+, meaning that it will have the game before any other social network for the next 30 days. The other two were Rovio&#8217;s Angry Birds and Kabam&#8217;s The Godfather.</p>
<p>The new game, Pirates: Tides of Fortune, was created by Israeli developer Plarium.</p>
<p>The game has a city-building theme, where you must build rum distilleries, lumber yards and gold mines so you can build ships and defend yourself. A fun twist is that the game can be set to speak to you in Pirate or English, French, German, Spanish or Russian.</p>
<p>Meanwhile, Electronic Arts, the second-largest social game maker on Facebook behind Zynga, is following up the successful launch of The Sims Social with a Hasbro game title, Risk: Factions.</p>
<p>Instead of replicating the board game or console version of the game, EA says it has added a plot. Players must pick a faction, either the Humans, led by General William P. McGutterpants; an army of fearless Cats led by the honorable Generalissimo Meow; or a militia of brain-starved Zombies led by the cadaverous Colonel Stiffenberg.</p>
<p><img class="alignleft size-medium wp-image-162870" title="google_pirates tides of fortune" src="http://allthingsd.com/files/2012/01/google_pirates-tides-of-fortune-267x285.png" alt="" width="267" height="285" />Each develops special weapons, which give each faction a different strategy, and then players get to attack one another by rolling the dice. Players can also develop their military base to build up their troops and construct factories to produce weapons.</p>
<p>Some social games companies <a href="http://allthingsd.com/20111207/facebook-loses-the-godfather-exclusive-to-googles-game-network/">are opting to offer Google an exclusive</a> because the search company says it will help promote the game. Also, although Google+ has a smaller network of users, it takes a smaller cut of the revenues &#8212; 5 percent compared to Facebook&#8217;s 30 percent &#8212; so it&#8217;s possible any revenue difference can equal out.</p>
<p>Still, Facebook has the larger gaming presence, totaling around 200 million users worldwide. At this point, it isn&#8217;t worth mentioning that it has gained a new exclusive, either.</p>
<p>Zynga easily tops the social games charts, <a href="http://allthingsd.com/20110907/electronic-arts-becomes-second-largest-social-games-company-after-zynga/">but Electronic Arts is slowly creeping up</a> through a combination of acquisitions and games based on well-known brands.</p>
<p>At one time, The Sims Social was close to toppling Zynga&#8217;s CityVille game as the largest game on Facebook, but it has since slipped in the rankings, trailing behind several other Zynga titles, <a href="http://www.appdata.com/leaderboard/apps?metric_select=mau">according to AppData</a>.</p>
<p>EA has launched other Hasbro titles on Facebook, including Scrabble and Monopoly Millionaires, but neither became an overnight hit. Its second-most popular game is Bejeweled, <a href="http://allthingsd.com/20110712/ea-buys-popcap-for-750-million-in-cash-and-stock/">which it gained through its acquisition of PopCap in July</a>.</p>
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		<title>Zynga's Stock Nosedives, Falling Nine Percent to Hit New Low</title>
		<link>http://allthingsd.com/20120109/zyngas-stock-nosedives-falling-nine-percent-to-hit-new-low/</link>
		<comments>http://allthingsd.com/20120109/zyngas-stock-nosedives-falling-nine-percent-to-hit-new-low/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 05:15:28 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[analysts]]></category>
		<category><![CDATA[CityVille]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Groupon]]></category>
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		<category><![CDATA[Morgan Stanley]]></category>
		<category><![CDATA[social gaming]]></category>
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		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=162023</guid>
		<description><![CDATA[Zynga's shares continued a downward spiral for a third straight day, sinking more than nine percent to hit an all-time low.]]></description>
			<content:encoded><![CDATA[<p>Zynga&#8217;s shares continued a downward spiral for a third straight day, sinking more than nine percent today to hit an all-time low.</p>
<p><img class="alignright size-medium wp-image-154629" title="Zynga_opening bell" src="http://allthingsd.com/files/2011/12/Zynga_opening-bell-380x232.png" alt="" width="380" height="232" />At one point today, the stock dipped as low as $7.97 a share before closing at $8 even.</p>
<p>At that price, it is $2 below it&#8217;s initial stock price of $10, and has lost at least 20 percent of its market value in less than a month.</p>
<p>But why?</p>
<p>The San Francisco social games company <a href="http://allthingsd.com/20120105/zyngas-stock-trading-near-all-time-low-despite-two-new-games/">has launched at least two new games since going public</a>, and over the past few days, no harsh analyst report has come out with a negative rating.</p>
<p>It appears the once high-flying Silicon Valley company &#8212; known for addictive games on Facebook like FarmVille and CityVille, and mobile games like Words With Friends &#8212; is having a hard time gaining the market&#8217;s confidence.</p>
<p>To be sure, there&#8217;s no clear answer for the price drop; and other tech companies that recently went public, such as Groupon or LinkedIn, have experienced their own fluctuations. But there is one theory making the rounds.</p>
<p>Analysts and other sources suspect Zynga&#8217;s stock has been propped up over the past month by the underwriters, who agreed to buy shares if the stock started to perform poorly. The stock purchases would have created steady demand for the stock and kept the price relatively stable.</p>
<p>Furthermore, the theory goes, the underwriters have since met their obligations for buying the stock, and therefore are are no longer buying as many shares.</p>
<p>Incidentally, on Friday, Morgan Stanley &#8212; one of Zynga&#8217;s underwriters &#8212; disclosed that it had purchased nearly 16 million shares in December.</p>
<p>But while the disclosure, filed with the with the Securities &amp; Exchange Commission, adds fuel to the theory, it is unclear if those shares were purchased as part of the IPO, or if they were spread out throughout the month.</p>
<p>Zynga declined to comment, citing its quiet period.</p>
<p>Still, whatever the reason for the drop, Zynga&#8217;s shares are seeing less demand.</p>
<p>As recently as last week, the stock was trading at $9.45 a share, but since then, it has struggled to stay above $9. On Friday, it lost 12 cents; today, it lost 81 cents, or 9 percent.</p>
<p>But even if the underwriting theory is on the mark, it doesn&#8217;t explain the broader question of why Zynga&#8217;s stock price is falling. Shouldn&#8217;t there be other investors who are willing to buy up a piece of Zynga?</p>
<p>Unfortunately, it seems the market isn&#8217;t sure what to do with the stock, or how to value it.</p>
<p>A social games company fits somewhere between traditional game makers, like Electronic Arts and Activision; and an Internet stock, like Google or LinkedIn.</p>
<p>Zynga gives away its games for free, but still manages to be profitable from selling virtual goods, such as a tractor or more power-ups, that a small number of players elect to purchase inside the games.</p>
<p>It&#8217;s also heavily reliant upon Facebook, which could be another problem. Facebook, too, operates privately, and reveals only as much information about its business as it has to &#8212; at least until it files to go public, which could be later this year.</p>
<p>In all likelihood, many of these investor fears could be settled when Zynga reports its first period as a public company. No word on when that will be yet, but the fourth-quarter report should come as soon as this month, and no later than February.  </p>
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		<title>Seismic Games Raises $2 Million to Develop Social Games</title>
		<link>http://allthingsd.com/20120104/seismic-games-raises-2-million-to-develop-social-games/</link>
		<comments>http://allthingsd.com/20120104/seismic-games-raises-2-million-to-develop-social-games/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 14:00:11 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DFJ Frontier]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Greg Borrud]]></category>
		<category><![CDATA[Pandemic Studios]]></category>
		<category><![CDATA[Seismic Games]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Tom Matlack]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=159484</guid>
		<description><![CDATA[Los Angeles, Calif.-based Seismic Games has raised $2 million in a first round, ahead of its first social game launch coming later this quarter. The round was led by DFJ Frontier and venture capitalist Tom Matlack. The management team includes CEO Greg Borrud, who previously co-founded Pandemic Studios, which was sold to Electronic Arts in 2007 for $860 million.]]></description>
			<content:encoded><![CDATA[<p>Los Angeles, Calif.-based <a href="http://www.seismicgames.com/">Seismic Games</a> has raised $2 million in a first round, ahead of its first social game launch coming later this quarter. The round was led by DFJ Frontier and venture capitalist Tom Matlack. The management team includes CEO Greg Borrud, who previously co-founded Pandemic Studios, which was sold to Electronic Arts in 2007 for $860 million.</p>
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		<title>Americans Played Anything but Social Games During the Holidays</title>
		<link>http://allthingsd.com/20120103/americans-played-anything-but-social-games-during-the-holidays/</link>
		<comments>http://allthingsd.com/20120103/americans-played-anything-but-social-games-during-the-holidays/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 15:30:18 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[advertising]]></category>
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		<category><![CDATA[PCs]]></category>
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		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Tetris Battle]]></category>
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		<category><![CDATA[virtual goods]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=159097</guid>
		<description><![CDATA[The number of people playing games on Facebook tanked last week, as some game makers were unable to capitalize on people's downtime during the holidays.]]></description>
			<content:encoded><![CDATA[<p>The number of people playing games on Facebook tanked last week, as some game makers were unable to capitalize on people&#8217;s downtime during the holidays.</p>
<p><img class="alignright size-medium wp-image-87574" title="zynga gift cards" src="http://allthingsd.com/files/2011/06/zynga-gift-cards-380x213.jpg" alt="" width="380" height="213" />The drop-off in players affected almost all developers, but did not hit all titles equally.</p>
<p>For example, Electronic Arts saw 1.2 million fewer monthly users over the past week for its top title The Sims Social; Zynga&#8217;s Empire &amp; Allies game lost one million monthly users, and its newest game, CastleVille, lost 900,000, according to <a href="http://www.appdata.com">AppData</a>, which publishes such information.</p>
<p>On the flip side, many of the games that performed well were old favorites; these logically would have longer-term, more-committed players, who would make a point of returning during the holidays to take advantage of seasonal promotions.</p>
<p>The games that benefited from the holidays include Zynga&#8217;s Words With Friends and FarmVille, which gained 1.3 million and 800,000 monthly active users, respectively, according to <a href="http://www.insidesocialgames.com/2012/01/02/old-favorites-show-growth-during-holidays-on-this-weeks-list-of-fastest-growing-facebook-games-by-mau/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+InsideSocialGames+%28Inside+Social+Games%29">Inside Social Games</a>. Other gainers rounding out the Top 5 were Tetris Online&#8217;s Tetris Battle; Wooga&#8217;s kingdom-building game, <a href="http://www.appdata.com/apps/facebook/20030663368-magic-land">Magic Land</a>; and <a href="http://www.appdata.com/apps/facebook/271493726217323-men-vs-women">Men vs. Women</a>, a role-playing game by Social Point.</p>
<p>Still, the general direction for the week was heading down.</p>
<p>That contrasts with other game platforms, such as consoles, PCs and mobile, which largely benefit from the holidays and from more free time in general.</p>
<p>Console games often skyrocket in popularity as kids and adults unwrap new titles for Nintendo, Xbox or PlayStation on Christmas morning.</p>
<p>PC gaming also typically surges during the season. EA timed the launch of Star Wars: The Old Republic <a href="http://allthingsd.com/20111220/ea-banks-on-universal-appeal-of-massive-online-star-wars-game/">ahead of the holidays</a>, in hopes of drawing new players who would be sold on sticking around for months, after spending time on the game during their time off.</p>
<p>But perhaps the biggest competitor came from mobile, which benefited from breaking records for the number of new Android and iOS devices that were gifted during the holidays. Flurry reported that <a href="http://allthingsd.com/20120102/appy-holidays-the-first-billion-download-week/">more than one billion apps were downloaded worldwide</a> during the last seven days of 2011, breaking the all-time weekly record. Games are often one of the most-downloaded categories of apps.</p>
<p>So the more important question to ask is, why would Facebook be an exception, if other platforms performed well?</p>
<p>Clearly, all of the platforms are competing for a limited number of minutes in the day, and so are other forms of media, like the Internet, TV and the movies. But when it comes to Facebook, a larger driver may be the environment &#8212; after all, it&#8217;s no big secret that a lot of social networking and social gaming is done in the workplace.</p>
<p><a href="http://www.mediapost.com/publications/article/151981/growing-numbers-play-social-games-at-work.html">In a study conducted last summer</a>, advertising agency Saatchi &amp; Saatchi found that 47 percent of respondents said they play social games at work during a typical day, and that 28 percent play for at least 30 minutes. Without that dedicated time in front of the computer every day, people may have had the opportunity to be more obsessed with other screens, such as phones or TVs.</p>
<p>Another potential reason that Facebook and social games did not see a lift from the holidays is because they have not yet figured out how to capitalize on the Christmas economy.</p>
<p>For years, console games have been timed with the end of the year, so they could be wrapped up and placed under the tree. More recently, smartphones and gift cards for music and apps have helped mobile prosper. Perhaps there wasn&#8217;t enough hype and promotion for social games to compete for people&#8217;s dollars.</p>
<p>Regardless of the reasons, the drop may ultimately be a small a blip on the radar screen for most game developers, who also see several spikes in activity during the year.</p>
<p>The bigger impact may be felt at Facebook, which takes a 30 percent cut of all virtual goods sold inside social games, and would feel the cumulative impact across all of the games.</p>
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		<title>PopCap Says Making Bejeweled Free Will Lead to a New High Score (Video)</title>
		<link>http://allthingsd.com/20111223/popcap-says-making-bejeweled-free-will-lead-to-a-new-high-score/</link>
		<comments>http://allthingsd.com/20111223/popcap-says-making-bejeweled-free-will-lead-to-a-new-high-score/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 14:00:58 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[Bejeweled]]></category>
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		<category><![CDATA[Electronic Arts]]></category>
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		<category><![CDATA[Giordano Bruno Contestabile]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=156424</guid>
		<description><![CDATA[PopCap has set the ambitious goal of getting half a billion people to play Bejeweled, its 11-year-old puzzle game.]]></description>
			<content:encoded><![CDATA[<p>PopCap has big goals for Bejeweled, an 11-year-old puzzle game that challenges players to line up three or more matching jewels in order to clear them from the board.</p>
<p><img class="alignright size-medium wp-image-156431" title="popcap_giordano contestabile" src="http://allthingsd.com/files/2011/12/popcap_giordanoheadshot-190x285.jpg" alt="" width="190" height="285" />For players, the goal is to clear as many gems as possible, but going forward, PopCap&#8217;s goal is to get as many people as possible to play the game.</p>
<p>To do so, the company&#8217;s strategy is to make it free.</p>
<p><strong>AllThingsD</strong> visited PopCap&#8217;s Seattle office this week, and caught up with Giordano Bruno Contestabile, franchise business director for Bejeweled, to see how the game is evolving after more than a decade.</p>
<p>Earlier this year, PopCap was acquired by Electronic Arts for up to $1 billion, thanks to Bejeweled and other hit games, including Plants vs. Zombies.</p>
<p>Up until now, players had to pay for Bejeweled in order to play it, but PopCap has recently launched free versions on Facebook and the iPhone.</p>
<p>In the free version, players can challenge others to score as many points as possible in one minute. They have the option to pay for &#8220;power boosts&#8221; to increase their odds.</p>
<p>A paid version on the iPhone allows players to knock out gems without a time limit.</p>
<p>With the switch to the free-to-play model, Contestabile said, PopCap has a way of reaching a half a billion users, up from 40 million paid users. That&#8217;s comparable to Rovio, which claims to have achieved 600 million downloads in two years &#8212; both free and paid.</p>
<p>In this video interview, Contestabile talks about the benefits of the approach, while also disclosing that Microsoft and Electronic Arts had the chance to buy the game a decade ago for cheap, but passed:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=2C70CDCD-A963-4445-9D0C-588EE423C183&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={2C70CDCD-A963-4445-9D0C-588EE423C183}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Digital Game Revenue Wasn't Enough to Offset Broader Industry Declines in Q3</title>
		<link>http://allthingsd.com/20111220/digital-game-revenues-werent-enough-to-offset-broader-industry-declines-in-q3/</link>
		<comments>http://allthingsd.com/20111220/digital-game-revenues-werent-enough-to-offset-broader-industry-declines-in-q3/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 01:37:21 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Anita Frazier]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=155639</guid>
		<description><![CDATA[Revenue from mobile and social games, among other categories, is growing, but not at a fast enough clip to offset the declines witnessed in the traditional games market.]]></description>
			<content:encoded><![CDATA[<p>Revenue from mobile and social games, among other categories, is growing, but not at a fast enough clip to offset the declines witnessed in the traditional games market.</p>
<p><img class="alignright size-medium wp-image-155693" title="xboxgamesatbestbuy" src="http://allthingsd.com/files/2011/12/xboxgamesatbestbuy-380x214.png" alt="" width="380" height="214" />The NPD Group released a new report today that calculated the amount of money Americans are spending on games from the nontraditional market. That includes a lot of digital content, such as subscriptions, digital downloads, social games and mobile games, but also used games and rentals.</p>
<p>In the third quarter, it found that the amount spent on that &#8220;other content&#8221; totaled $1.64 billion.</p>
<p>While significant, NPD said it wasn&#8217;t enough to offset lower revenue from the traditional game market. NPD defines the traditional market as packaged goods sold at retail. In the third quarter, that totaled $1.3 billion.</p>
<p>&#8220;New physical retail sales had a rough third quarter,&#8221; said Anita Frazier, an analyst with NPD. &#8220;Increases in sales from some of these other monetization methods, and full game and add-on digital downloads in particular, only partially offset the decline see in the new physical retail channel.&#8221;</p>
<p>She said the overall market, including hardware, totaled $4.2 billion, down 11 percent compared to the same period a year ago.</p>
<p>For companies like Electronic Arts, which is investing heavily in mobile and social games and is placing big bets on online content, <a href="http://allthingsd.com/20111220/ea-banks-on-universal-appeal-of-massive-online-star-wars-game/">like today&#8217;s release of Star Wars: The Old Republic</a>, the results of these monthly and quarterly reports are unrepresentative of the trends they are seeing.</p>
<p>&#8220;Everything is growing. If you look at the total interactive business, it&#8217;s a $50 billion market internationally, and that&#8217;s up double digits. That&#8217;s where we play,&#8221; said EA&#8217;s President of Labels Frank Gibeau. &#8220;We find it frustrating because it doesn&#8217;t tell the whole picture.&#8221;</p>
<p>In the second quarter, EA&#8217;s digital revenue, which includes downloadable console content, mobile and social &#8212; was up 30 percent year over year.</p>
<p>Even a company like Activision, which has been slower to develop games on Facebook and mobile, said that during the second quarter, revenue from digital channels &#8212; mostly downloadable content &#8212; increased 27 percent year ove year, and accounted for 37 percent of the company’s total net revenue.</p>
<p>For all-digital companies, like Zynga, which went public last week to raise $1 billion, its impact hardly seems to register.</p>
<p>&#8220;I think that ultimately we are an interactive entertainment company, not a packaged goods company,&#8221; Gibeau said. &#8220;We are platform and channel agnostic. The physical channel is a great channel and it&#8217;s going to be around longer than people think. &#8230; We are fine with that model, but then, when you bring that game home, you should be able to connect to the larger online world.&#8221;</p>
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		<title>Microsoft: The $71 Billion Cloud Underdog</title>
		<link>http://allthingsd.com/20111220/microsoft-the-71-billion-cloud-underdog/</link>
		<comments>http://allthingsd.com/20111220/microsoft-the-71-billion-cloud-underdog/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 20:31:52 +0000</pubDate>
		<dc:creator>Nick Mehta</dc:creator>
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		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=155516</guid>
		<description><![CDATA[If I say “cloud computing,” what companies come to mind? Amazon's Web Services? Google’s cloud-based collaboration tools, Google Apps? How about Microsoft?]]></description>
			<content:encoded><![CDATA[<p>If I say “cloud computing,” what companies come to mind? Amazon’s innovative Amazon Web Services Cloud? Google’s cloud-based collaboration tools, Google Apps? Salesforce.com, the pioneer in moving business applications to the Web? Facebook because, well, it’s Facebook? How about Microsoft? Before you laugh and close your Chrome browser, hear me out. While perhaps lacking the sex appeal (and stock price appreciation) of the other companies I mentioned, Microsoft is the dark horse that will bring the benefits of the cloud to mainstream businesses. How can I make that claim? Well, if it pleases this jury, Microsoft has the motive, means and opportunity to win the enterprise cloud.</p>
<p><strong>Motive</strong></p>
<p>As the saying goes, people are motivated by either greed or fear. I think for many big companies, it’s more the latter. And Microsoft has a lot to be scared about.</p>
<p>If you poke behind its $71 billion in revenue and 39 percent operating margins, 30 percent of the goldmine comes from multiyear volume licensing agreements, which Microsoft calls Enterprise Agreements (EAs). According to industry analyst firm Forrester Research, “these profitable agreements bring in the kind of regular revenue preferred by financial-market analysts that monitor Microsoft&#8217;s performance.”</p>
<p>What motivates a customer to sign up for an Enterprise Agreement instead of simply buying Microsoft products, like Office, off the shelf? Well, historically, Microsoft pitched EAs as a way to ensure you can cover your workforce with Microsoft products at a discounted price level.</p>
<p>With companies investing in post-PC devices like smartphones and tablets, and evaluating alternatives to Microsoft productivity solutions, such as Google Apps or Salesforce.com, CIOs are starting to wonder whether renewing their EA is still a top priority.  </p>
<p>In response to this threat, Microsoft is now pushing its Software Assurance (SA) licensing model, which allows customers to upgrade to newer products and also use its cloud services. The reason for the possible shift, Forrester says, is that &#8220;the twin revolutions of client mobility and cloud servers will kill device-based licensing, which is Microsoft&#8217;s existing model.&#8221;</p>
<p>So if Microsoft doesn’t embrace the cloud in a big way, the EA gravy train could come to an end.</p>
<p><strong>Means</strong></p>
<p>Apple is cool. Facebook is friendly. And Google isn’t evil. Yet look across a sea of computers in a typical company, and you’ll still see Microsoft everywhere.</p>
<p>And I’m not just talking about Windows. Microsoft has two key assets that will help it win the enterprise cloud:</p>
<ul>
<li>
Office: While the Web and Web-based apps are fabulous for consuming content and even collaborating around it, Microsoft Office is still the standard in productivity to create corporate content. Love or hate those PowerPoint presentations, but they are still how most companies run. And for flexible analysis, Excel is unmatched. Heck, the Macintosh Business Unit at Microsoft (which is primarily Office for Mac) is a $350 million business on its own.</li>
<li>
Outlook/Exchange: For many workers, Microsoft Outlook (with Microsoft Exchange Server on the backend) is the first thing they boot up to start their workday, and the program they remain in all day long. According to industry analyst firm Radicati, 301 million corporate mailboxes used Outlook in 2010. Indeed, some companies have switched from Microsoft Outlook/Exchange to Google Apps and back, because users are too addicted to the interface and functionality of Microsoft Outlook.</li>
</ul>
<p>So Microsoft still owns two of the key ways “knowledge workers” work with knowledge.   </p>
<p><strong>Opportunity</strong></p>
<p>Microsoft isn’t working from a standing start. It actually jumped into the cloud relatively early in 2008 with its Business Productivity Online Suite (BPOS), a hosted platform for collaboration. While BPOS suffered from many challenges, mainly because it was based on a platform that wasn’t designed for the cloud, Microsoft made it clear several years ago that they are “all in” as a company in the cloud.</p>
<p>This year, after many delays and much anticipation, Microsoft finally announced its first platform built for the cloud, Office 365. The new version of Exchange is finally on par with its on-premise alternative. Microsoft SharePoint Online is now flexible enough to meet many enterprise use cases. And Microsoft Lync Online, a real-time chat and videoconferencing system, could be a game changer for company productivity.</p>
<p>In parallel, Microsoft is working away on Windows 8, its big bet on the tablet revolution. With all of Microsoft’s failed past attempts at mobility and tablets, some level of cynicism is expected. But some believe Microsoft’s conviction is real. If Microsoft even gets it 80 percent right on tablets, they will likely win in enterprises that are used to the manageability of Windows, and will be attracted to the inevitably deeper Office integration.</p>
<p><strong>Conclusion</strong></p>
<p>Don’t get me wrong: The innovation in the cloud is coming from all over, mainly from start-ups. For many of these start-ups and other non-enterprise organizations, a non-Microsoft approach will likely be the winner. But for the millions of you working in corporate America, Microsoft is probably the one bringing the cloud to a desktop near you. </p>
<p><em>Nick Mehta is CEO of LiveOffice and has served in senior operating roles in the enterprise and consumer technology markets for much of his career. He spent more than five years at Symantec Corporation and Veritas Software Corporation (now Symantec), where he served as vice president and general manager of the Enterprise Vault information archiving and discovery software business.</em></p>
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		<title>Electronic Arts Acquires Another Social Game Company as Zynga's IPO Nears</title>
		<link>http://allthingsd.com/20111201/electronic-arts-acquires-another-social-game-company-as-zyngas-ipo-nears/</link>
		<comments>http://allthingsd.com/20111201/electronic-arts-acquires-another-social-game-company-as-zyngas-ipo-nears/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 01:33:54 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[BioWare Social]]></category>
		<category><![CDATA[CityVille]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[KlickNation]]></category>
		<category><![CDATA[Mark Otero]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[role-playing games]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
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		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=149555</guid>
		<description><![CDATA[Electronic Arts has acquired a small social games company, KlickNation, in its ongoing quest to challenge Zynga as the dominant game maker on Facebook.]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts has acquired a small social games company, KlickNation, in its ongoing quest to challenge Zynga as the dominant game maker on Facebook.</p>
<p><img class="alignright size-full wp-image-149643" title="klicknationlogo" src="http://allthingsd.com/files/2011/12/klicknationlogo.png" alt="" width="325" height="138" />KlickNation, which has been developing free role-playing games on Facebook for the past two years, will join EA&#8217;s BioWare label to create a new social division called BioWare Social.</p>
<p>The unit will be based in Sacramento, but will work closely with some of EA&#8217;s existing employees in San Francisco. BioWare Social will be led by KlickNation&#8217;s CEO Mark Otero.</p>
<p>BioWare is best known for creating such role-playing hits as Mass Effect and Dragon Age, and is currently preparing to launch the highly anticipated Star Wars: The Old Republic.</p>
<p>Prior to this acquisition, Electronic Arts had made two other significant purchases to bolster its social gaming business, acquiring PopCap for $750 million earlier this year; and Playfish for $400 million, back in 2009.</p>
<p><img class="alignleft size-medium wp-image-149644" title="klicknation_age of champions" src="http://allthingsd.com/files/2011/12/klicknation_age-of-champions-380x241.png" alt="" width="380" height="241" />In comparison to the other acquisitions, the purchase of KlickNation is relatively small. The company&#8217;s biggest game on Facebook, Age of Champions, only registers 140,000 monthly active users, and Electronic Arts didn&#8217;t even bother disclosing the terms of the deal.</p>
<p>But right now the industry is in a talent war, with the leading social games company, Zynga, gobbling up many of the smaller social games studios across the country.</p>
<p>Electronic Arts is currently the second-largest game developer on Facebook after Zynga, with its most popular game, The Sims Social, attracting 30 million monthly active users.</p>
<p>Still, the Sims game has failed to top two of Zynga&#8217;s most popular games, CityVille and FarmVille.</p>
<p>Electronic Arts has made it abundantly clear that it intends to challenge Zynga&#8217;s dominance in social gaming. If successful, EA may have a chance to win back some of the attention Zynga has been stealing away from it.</p>
<p>It just may not happen fast enough. Zynga is heading out on its road show next week to convince investors to pony up for its initial public offering.</p>
<p>As part of its pitch, Zynga is seeking a $10 billion valuation in its IPO, <a href="http://www.reuters.com/article/2011/12/01/us-zynga-ipo-idUSTRE7AT2FJ20111201">according to Reuters</a>; that would be higher than Electronic Arts&#8217; current public valuation of $7.8 billion.</p>
<p>It is asking for a higher valuation despite Electronic Arts recording 10 times greater revenue, compared to Zynga, in the three-month period ended Sept. 30. Electronic Arts reported revenue of of $3.8 billion; Zynga reported revenue of $300 million.</p>
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		<title>Electronic Arts Stock Trades Higher on Analyst Upgrade</title>
		<link>http://allthingsd.com/20111128/electronic-arts-stock-trades-higher-on-analysts-upgrade/</link>
		<comments>http://allthingsd.com/20111128/electronic-arts-stock-trades-higher-on-analysts-upgrade/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 17:27:06 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Citi]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Neil Doshi]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=147679</guid>
		<description><![CDATA[Financial analysts are starting to like the story being spun by Electronic Arts as it pours billions of dollars into mobile, social and online gaming. Citi analyst Neil Doshi upgraded EA to "buy" from "neutral" today, pushing the stock up more than 6 percent, or $1.36 a share, to $22.19. "As we've noted before, we like the fact that [Electronic Arts] plays in all of the online pies," wrote Doshi, who reaffirmed his target price of $26.]]></description>
			<content:encoded><![CDATA[<p>Financial analysts are starting to like the story being spun by Electronic Arts as it pours billions of dollars into mobile, social and online gaming. Citi analyst Neil Doshi upgraded EA to &#8220;buy&#8221; from &#8220;neutral&#8221; today, pushing the stock up more than 6 percent, or $1.36 a share, to $22.19. &#8220;As we&#8217;ve noted before, we like the fact that [Electronic Arts] plays in all of the online pies,&#8221; wrote Doshi, who reaffirmed his target price of $26.</p>
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		<title>Activision's Modern Warfare 3 Beats Out EA's Battlefield 3 in Early Sales</title>
		<link>http://allthingsd.com/20111111/activisions-modern-warfare-3-beats-out-eas-battlefield-3-in-early-sales/</link>
		<comments>http://allthingsd.com/20111111/activisions-modern-warfare-3-beats-out-eas-battlefield-3-in-early-sales/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 20:49:03 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Batman Arkham City]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Call of Duty Elite]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 3]]></category>
		<category><![CDATA[digital downloads]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[first day sales]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Rocksteady]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Uncharted 3]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=143226</guid>
		<description><![CDATA[The battle between first-person shooters this holiday season will be a bloody one.]]></description>
			<content:encoded><![CDATA[<p>The battle between first-person shooters this holiday season will be bloody one.</p>
<p><img class="alignright size-medium wp-image-143263" title="IMG_4093" src="http://allthingsd.com/files/2011/11/IMG_4093-380x285.jpg" alt="" width="380" height="285" />Electronic Arts is taking its Battlefield 3 franchise head to head against Activision&#8217;s Call of Duty: Modern Warfare 3, which can only be called a match-up between two giants.</p>
<p>Millions in marketing dollars will be spilled and billions will be mined from consumers seeking to play realistic role-playing war games.</p>
<p>However, the first round has been won by Activision, which clearly had the upper hand going into it based on last year&#8217;s success of Call of Duty: Black Ops.</p>
<p>Today, the company announced that the release on Tuesday shattered its own first-day sales records, leading them to declare that the game has become &#8220;the biggest entertainment launch ever.&#8221;</p>
<p>In all, Activision sold more than 6.5 million units in North America and the United Kingdom in the first 24 hours at an estimated sell-through rate of more than $400 million. Last year, the company&#8217;s first-day revenues totaled $360 million, or roughly 5.6 million copies, on day one sales of the game&#8217;s predecessor Call of Duty: Black Ops.</p>
<p><img class="alignleft size-medium wp-image-141932" title="call of duty MW3" src="http://allthingsd.com/files/2011/11/call-of-duty-MW3-380x213.png" alt="" width="380" height="213" />Comparatively, Electronic Arts&#8217; Battlefield 3, which came out late last month, sold five million units during its first week of sales.</p>
<p>Analysts were bullish on Activision&#8217;s early results.</p>
<p>&#8220;We believe the MW3 Day 1 sell-thru is a positive datapoint, and the stock should react positively on the news,&#8221; said Citi&#8217;s Neil Doshi, who added that if Activision can hit sales of $1 billion in five weeks or less, the stock should jump once again.</p>
<p>Analyst Arvind Bhatia of Sterne Agee wrote in an note to investors that Activision&#8217;s runaway success could result in revenues of $700 million to $750 million in the first week alone.</p>
<p>While both games are heavy on the hardcore action and realistic shooting, the battle between EA and Activision is as real as it can get.</p>
<p>Electronic Arts is calling Battlefield 3 the largest and fastest-selling first-person shooter title in the company&#8217;s 25-year history.</p>
<p>Both companies will also be banking on making additional income from digital components. Activision has developed a standalone social network, called Call of Duty Elite, where players share video and create profiles for free. But the premium version, which includes competition for prizes, costs an additional $50.</p>
<p>Making the competition even more intense is that Activision and EA aren&#8217;t the only two battling for the hardcore players this holiday season.</p>
<p>Ubisoft&#8217;s Assassin&#8217;s Creed: Revelations is now available for preorder ahead of its release next week. PlayStation&#8217;s Uncharted 3 went on sale Nov. 1 and Rocksteady&#8217;s Batman: Arkham City was released on Oct. 18. Microsoft also published its own first-person shooter, Gears of War 3, back in September.</p>
<p>Activision&#8217;s shares fell 17 cents, or 1.3 percent, today to trade at $12.81 a share. Electronic Arts&#8217; shares jumped 30 cents, or 1.3 percent to $23.87 a share.</p>
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		<title>Facebook's Mobile App Platform and iPad App Are Finally Here -- And They're Apple-Friendly</title>
		<link>http://allthingsd.com/20111010/facebooks-mobile-app-platform-and-ipad-app-are-finally-here-and-theyre-no-threat-to-apple/</link>
		<comments>http://allthingsd.com/20111010/facebooks-mobile-app-platform-and-ipad-app-are-finally-here-and-theyre-no-threat-to-apple/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 20:00:25 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Audiovroom]]></category>
		<category><![CDATA[BranchOut]]></category>
		<category><![CDATA[Bret Taylor]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Flixster]]></category>
		<category><![CDATA[Gilt Groupe]]></category>
		<category><![CDATA[Huffington Post]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Moblyng]]></category>
		<category><![CDATA[Storm8]]></category>
		<category><![CDATA[Wooga]]></category>
		<category><![CDATA[Words With Friends]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=130713</guid>
		<description><![CDATA[Where before, users had to use their computers for most of their Facebook gaming and app needs, now they should be able to play and participate from almost any device with a Web browser.]]></description>
			<content:encoded><![CDATA[<p>After months of anticipation and leaks, Facebook today is launching exactly what many people expected it to launch: A mobile app platform and an iPad app.</p>
<p>Where before, Facebook users had to use their computers for most of their Facebook gaming and app needs, now they should be able to play and participate from almost any device with a Web browser. And they may get a better experience if it happens to be an Apple iOS device.</p>
<p>In fact, though this launch had been <a href="http://allthingsd.com/20110620/whats-really-going-on-with-facebooks-mobile-plans-an-explainer-for-the-rest-of-us/">described as an affront to Apple</a>, it&#8217;s really not &#8212; whenever possible, the new Facebook mobile versions will defer to Apple&#8217;s native platform and even its payments system.</p>
<p>A big reason why Facebook apps, especially games, didn&#8217;t work on phones was because iOS devices don&#8217;t support Flash. Facebook has helped a select set of developers &#8212; Audiovroom, Branchout, EA, Flixster, Gilt Groupe, Huffington Post, Moblyng, Storm8, Wooga and Zynga &#8212; create HTML5 versions of a <a href="http://www.facebookmobileweb.com/showcase/">selection of their apps and game titles</a> that will work in mobile Web browsers.</p>
<p>But HTML5 still doesn&#8217;t offer the performance that many complex apps require, so if the developers have created native versions of their apps, they can also connect Facebook users directly to that native app.</p>
<p><img class="aligncenter size-full wp-image-130736" title="FacebookWordsWithFriends" src="http://allthingsd.com/files/2011/10/FacebookWordsWithFriends.png" alt="" width="597" height="256" /></p>
<p>So now, when a friend sends you an invitation to play Words With Friends and you view it on the Facebook app on your iPhone, you can click to play and be taken to the Words With Friends app. If you don&#8217;t have the app, you&#8217;ll be directed to Apple&#8217;s App Store. If you&#8217;re on an Android phone, you&#8217;ll be taken to an HTML5 version in your mobile Web browser.</p>
<p>The combined native and Web app experience is only available on iOS for now. On Android and other phones with Web browsers, users will default to the Web experience. Facebook CTO Bret Taylor told <strong>AllThingsD</strong> today that Facebook is also working on an update to its native Android application.</p>
<p><img class="alignright size-full wp-image-130737" title="BretTaylor" src="http://allthingsd.com/files/2011/10/BretTaylor.png" alt="" width="133" height="200" /></p>
<p>While many people will appreciate having a more consistent Facebook app experience, the byproduct of this launch is that it could be much easier for users to find new mobile apps through their friends. Mobile app discovery has been a huge challenge for developers, and <a href="http://allthingsd.com/20110628/how-facebook-could-actually-counter-apples-mobile-platform-discovery-and-retention/">social could help unlock that problem</a> by showing people what apps their friends are using.</p>
<p>&#8220;We really hope that we can fill a gap in app discovery here,&#8221; Taylor said.</p>
<p>On the downside, there&#8217;s one place Facebook wasn&#8217;t able to negotiate a consistent experience for users: payments. This was a major sticking point in ongoing discussions with Apple, as I&#8217;d <a href="http://allthingsd.com/20111004/just-like-we-didnt-tell-you-no-apple-facebook-tie-up-today/">written last week</a>.</p>
<p>Facebook Credits can&#8217;t be used to pay for virtual goods within native iOS apps or mobile Web apps running within a Facebook app on iOS. Instead, users will have to buy separate in-app currency through Apple&#8217;s own in-app payment system.</p>
<p>And this after Facebook just <a href="http://allthingsd.com/20110701/game-companies-deploy-facebook-credits-at-the-final-hour/">required all of its game developers to switch to exclusive use of Credits</a> earlier this year.</p>
<p>&#8220;We realize there&#8217;s some inconsistency,&#8221; Taylor admitted. He wouldn&#8217;t say if Facebook gets a share of revenue for in-app purchases it refers to Apple.</p>
<p><img class="alignleft size-medium wp-image-130739" title="FacebookiPad" src="http://allthingsd.com/files/2011/10/FacebookiPad-348x285.png" alt="" width="348" height="285" /></p>
<p>As for the Facebook iPad app, it has been close to being released for over a year, according to people who have seen it and <a href="http://allthingsd.com/20110926/blabby-former-facebook-engineer-says-he-joined-google-over-facebook-ipad-app-frustration/">worked on it</a> &#8212; though the app has changed in scope throughout. Today at 1 pm PT it will finally be available as part of a universal iOS update.</p>
<p>Along with the ability to use Facebook platform apps, the iPad version will feature &#8220;an immersive and full-screen photos experience,&#8221; plus new and speedy chat and messages interfaces, Taylor said.</p>
<p>All this is being released three weeks after Facebook held its major developer conference, a week after Apple unveiled its new iOS, and just a few days after iconic Apple co-founder Steve Jobs died.</p>
<p>So why now for the mobile platform? &#8220;Honestly &#8212; because it&#8217;s done now,&#8221; Taylor said.</p>
<p>&#8220;The reason these [launches] are connected is about ease of use, which is particularly acute on something like a tablet,&#8221; he added. &#8220;We wanted our native apps to be as feature-complete as possible.&#8221;</p>
<p>Okay, but the new mobile versions &#8212; despite their focus on app discovery &#8212; don&#8217;t include Facebook&#8217;s new live Ticker, which is one of the main ways users can see their friends are engaging with various apps.</p>
<p>That’s true, but probably won’t be for long, Taylor said, attributing the lag time between Web and mobile features to the challenge of designing user interfaces on small screens.</p>
<p>As for Facebook&#8217;s relationship with Apple? &#8220;We have a good relationship with Apple and we&#8217;ve worked with them on all our iOS releases,&#8221; Taylor said.</p>
<p><em><a href="http://allthingsd.com/files/2011/10/Facebookmobileappshowcase.png"><img class="aligncenter size-Hero wp-image-130759" title="Facebookmobileappshowcase" src="http://allthingsd.com/files/2011/10/Facebookmobileappshowcase-640x853.png" alt="" width="640" height="853" /></a>Please see the disclosure about Facebook in <a href="http://allthingsd.com/about/#lizg-ethics">my ethics statement</a>.<br />
</em></p>
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		<title>Electronic Arts Becomes Second-Largest Social Games Company After Zynga</title>
		<link>http://allthingsd.com/20110907/electronic-arts-becomes-second-largest-social-games-company-after-zynga/</link>
		<comments>http://allthingsd.com/20110907/electronic-arts-becomes-second-largest-social-games-company-after-zynga/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 13:30:34 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=117639</guid>
		<description><![CDATA[Zynga easily tops the social games charts, but Electronic Arts is slowly creeping up behind the highflier with a combination of acquisitions and launching games based on well-known brands.]]></description>
			<content:encoded><![CDATA[<p>Zynga easily tops the social games charts, but Electronic Arts is slowly creeping up behind the highflier, through a combination of acquisitions and launching games based on well-known brands.</p>
<p><img class="alignright size-medium wp-image-117764" title="EA_simssocial" src="http://allthingsd.com/files/2011/09/EA_simssocial-380x253.png" alt="" width="380" height="253" />As of yesterday, EA became the second-largest social games company on Facebook, trailing behind Zynga, which is seeking <a href="http://allthingsd.com/20110701/zynga-finally-files-for-ipo-to-raise-1-billion/">$1 billion in an IPO</a>.</p>
<p>EA&#8217;s rankings have been propped up by the recent launch of the Sims Social, which over the past week became the fastest-growing game on Facebook, <a href="http://allthingsd.com/20110712/ea-buys-popcap-for-750-million-in-cash-and-stock/">and by its roughly billion-dollar acquisition of PopCap</a>, which has Facebook titles such as Bejeweled Blitz and Zuma Blitz.</p>
<p>Electronic Arts jumped in the rankings yesterday after <a href="http://www.appdata.com/">AppData</a>, which tracks the performance of games on Facebook, started counting the performance of EA and PopCap together.</p>
<p>The company&#8217;s acquisition of PopCap <a href="http://allthingsd.com/20110812/electronic-arts-closes-750-million-acquisition-of-popcap/">closed last month</a>.</p>
<p>Zynga&#8217;s lack of brand names might ultimately hurt the company in the long term, but so far it has been able to make its own hit titles, such as FarmVille, CityVille, Mafia Wars and Empires &amp; Allies.</p>
<p>Its IPO appears to be on track, unlike another Wall Street darling, Groupon, which faces increasing scrutiny and potential delays. But ultimately, investors may want to know how the San Francisco company plans to respond to increasing competition from companies with access to big brand names.</p>
<p>Other brand names that have gained recent traction include the Smurfs &amp; Co, which is the second-fastest growing Facebook game after the Sims; and Kabam, <a href="http://allthingsd.com/20110825/kabam-planning-a-major-social-game-release-based-on-the-godfather/">which is planning an upcoming</a> game based on &#8220;The Godfather.&#8221;</p>
<p>EA initially got its footing in social through the purchase of Playfish, and over the past year it has used those resources to focus more on titles, such as the Sims and other recognizable names, like Monopoly, FIFA and Madden NFL.</p>
<p>As of yesterday, EA had 71.5 million monthly active users, a distinct second to Zynga, which has 275.5 million monthly active users, <a href="http://www.appdata.com/">according to AppData</a>. The next-largest social games company is Germany&#8217;s Wooga, which has 38.5 million monthly active users.</p>
<p>EA&#8217;s biggest title on Facebook is the Sims Social, which has almost 30 million monthly active users, or about 7.8 million players who return daily. At that size, the game compares to Zynga&#8217;s fourth-largest title, FarmVille, which has 35 million monthly users and eight million daily users. EA&#8217;s second-largest title is Bejeweled, a PopCap game, which gets nearly 10 million monthly users.</p>
<p>Of course, both companies are expecting social games to become a significant business down the road.</p>
<p>SuperData, a New York-based market intelligence firm, <a href="http://www.superdataresearch.com/north-american-social-game-market-2011">estimated in a report released last week</a> that the North American social games market will grow 35 percent this year to reach $1.4 billion.</p>
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		<title>EA's Sims Social Comes to Life on Facebook</title>
		<link>http://allthingsd.com/20110818/eas-the-sims-social-comes-to-life-on-facebook/</link>
		<comments>http://allthingsd.com/20110818/eas-the-sims-social-comes-to-life-on-facebook/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 16:05:25 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=111615</guid>
		<description><![CDATA[The game, which launches today, promises to change your social life forever, but it's also hoping to wreak havoc on Zynga's dominance in the space.]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts is committed to driving a large percentage of its revenues from digital platforms over the next year.</p>
<p><img class="alignright size-medium wp-image-111643" title="Playing in Bath together" src="http://allthingsd.com/files/2011/08/Playing-in-Bath-together-378x285.png" alt="" width="378" height="285" />Facebook is a big part of that, but as the seventh largest developer on the platform, and with only 12 percent as many active monthly users as Zynga, it has a long way to go.</p>
<p>It believes the solution is leaning on its deep catalog of brands &#8212; something Zynga and many others can&#8217;t compete with. So far, it&#8217;s launched Monopoly Millionaires, FIFA Superstars and Scrabble.</p>
<p>The next one, officially launching today, is The Sims Social.</p>
<p>Sims Social is a brand with a lot of history. It&#8217;s been played by 140 million fans in 22 languages in 60 countries around the world. To date, it has been available on the PC, PlayStation, Xbox, Wii and mobile.</p>
<p>Electronic Arts <a href="http://allthingsd.com/20110606/who-needs-war-sparks-will-fly-in-eas-new-sims-game-for-facebook/">originally unveiled the game at E3 in June</a>. To put the social game in context, I wrote at the time:</p>
<blockquote class="memo"><p>One of the most anticipated launches of the year is EA’s Battlefield 3, which is expected to go head to head with the seemingly unstoppable Call of Duty franchise. But at the company’s eardrum-splitting press conference in downtown Los Angeles, it also showed off The Sims, which is reflective of a wider trend in the industry to embrace other platforms.</p></blockquote>
<p>With the launch of Sims on Facebook, EA is promising that your social life will never be the same. Given the game has the potential to create some very awkward moments with your friends and partners, that&#8217;s hardly an overstatement.</p>
<p>Players will be presented with challenges, such as forming romantic relationships, flirting, joking and getting married. They can build dream homes, take showers together, or play pranks or achieve goals, such as having 10 girls in the hot tub at the same time.</p>
<p>At E3, I wrote: &#8220;Who needs Battlefield 3 when you can begin World War 3 among your friends?&#8221;</p>
<p>There&#8217;s no requirement to &#8220;marry&#8221; your real-life wife or husband, or boyfriend or girlfriend, which could cause all sorts of real-life sparks to fly. If you can imagine slapping your husband (or the other woman) after reading about his latest accomplishments in his news feed, don&#8217;t worry, you can do that in the game, too.</p>
<p><img class="alignleft size-medium wp-image-111642" title="Sims-slap" src="http://allthingsd.com/files/2011/08/Sims-slap-348x285.png" alt="" width="348" height="285" />EA is hoping the high intensity situations will lead to explosive growth.</p>
<p>The game, which is available in five languages, was technically launched today, but has been around in beta for awhile. It won the 2011 Best Browser Game Award at Gamescom in Germany this week, and it topped this week’s list of fastest-growing games by daily active users, <a href="http://www.insidesocialgames.com/2011/08/17/the-sims-social-top-this-weeks-list-of-fastest-growing-facebook-games-by-dau/">according to InsideSocialGames.com</a>. It has roughly 1.45 million daily active users on Facebook, gaining 2,287 percent compared to last week.</p>
<p>Sims Social will be free to play and will monetize both through virtual goods and in-game advertising, such as items from Dr Pepper, Dunkin’ Donuts and Toyota that can provide extra boosts and benefits when players need them.</p>
<p>This is not the first time the company has brought the PC game and console title to the Internet, but last time it failed.</p>
<p>John Buchanan, VP of Marketing at EA Play, said it&#8217;s been more than five years since that experiment and that this time they put in the time and energy to build something that both Sims fans and newcomers can enjoy.</p>
<p>&#8220;It is an incredibly exciting time for us. You have the No. 1 PC franchise and the No. 1 social network. It&#8217;s really exciting. It&#8217;s a game that is going to revolutionize social gaming and the Sims,&#8221; he said.</p>
<p>To build this game, EA&#8217;s Play Label teamed up with Playfish, its social games division. This marks the first time for a massive collaboration between the two groups, said CJ Prober, VP of publishing at Playfish.</p>
<p>&#8220;We used everything that the Sims team knows about the game for the past 10 years, and what works and what the fans love, and Playfish brought everything it knows about social gaming. It was a truly collaborative effort.&#8221;</p>
<p>Prober said development doesn&#8217;t stop today. Up next will be a mobile component that will allow users to stay in touch with their Facebook experiences while on the go.</p>
<p>That&#8217;s a good idea. That way, you can get out of the hot tub quickly before you get into real hot water.</p>
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		<title>Digital Chocolate Continues Games Consolidation With Acquisition of Sandlot</title>
		<link>http://allthingsd.com/20110815/digital-chocolate-continues-games-consolidation-with-acquisition-of-sandlot/</link>
		<comments>http://allthingsd.com/20110815/digital-chocolate-continues-games-consolidation-with-acquisition-of-sandlot/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 23:37:47 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=110319</guid>
		<description><![CDATA[San Mateo, Calif.-based Digital Chocolate has agreed to acquire Sandlot Games, known for developing titles such as Cake Mania, Super Granny, Tradewinds and Westward, across online, PC, mobile phones and consoles. Sandlot Games, which is based in Bothell, Wash., outside of Seattle, is the fourth recent acquisition in the area, following PopCap by EA, Sucker Punch by Sony's PlayStation and Griptonite Games by Glu Mobile. Sandlot's Founder and CEO Dan Bernstein will become VP of Digital Chocolate and manage its studios in and manage its studios in St. Petersburg, Russia, and in Bothell. Terms were not disclosed.]]></description>
			<content:encoded><![CDATA[<p>San Mateo, Calif.-based Digital Chocolate <a href="http://www.businesswire.com/news/home/20110815006676/en/Digital-Chocolate-Acquires-Highly-Respected-Sandlot-Games">has agreed to acquire</a> Sandlot Games, known for developing titles such as Cake Mania, Super Granny, Tradewinds and Westward, across online, PC, mobile phones and consoles. Sandlot Games, which is based in Bothell, Wash., outside of Seattle, is the fourth recent acquisition in the area, following PopCap by EA, Sucker Punch by Sony&#8217;s PlayStation and Griptonite Games by Glu Mobile. Sandlot&#8217;s founder and CEO Dan Bernstein will become VP of Digital Chocolate and manage its studios in St. Petersburg, Russia, and in Bothell. Terms were not disclosed.</p>
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		<title>Electronic Arts Closes $750 Million Acquisition of PopCap</title>
		<link>http://allthingsd.com/20110812/electronic-arts-closes-750-million-acquisition-of-popcap/</link>
		<comments>http://allthingsd.com/20110812/electronic-arts-closes-750-million-acquisition-of-popcap/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 21:32:17 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=109475</guid>
		<description><![CDATA[Electronic Arts has officially closed the acquisition of Seattle's PopCap Games, which it agreed to buy for $750 million in cash and stock. Counting additional payments down the road, the deal could soar to as much as $1.3 billion. Now EA can claim ownership of such casual hit titles as Plants vs. Zombies, Bejeweled and Zuma.]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts has officially closed the acquisition of Seattle&#8217;s PopCap Games, which it agreed to buy for $750 million in cash and stock. Counting additional payments down the road, the deal could soar to <a href="http://allthingsd.com/20110712/popcap-picked-ea-as-its-new-zomboss-after-intense-bidding-war/">as much as $1.3 billion</a>. Now EA can claim ownership of such casual hit titles as Plants vs. Zombies, Bejeweled and Zuma.</p>
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		<title>Should Zynga Be on the Hunt for Some Angry Birds?</title>
		<link>http://allthingsd.com/20110810/should-zynga-be-on-the-hunt-for-some-angry-birds/</link>
		<comments>http://allthingsd.com/20110810/should-zynga-be-on-the-hunt-for-some-angry-birds/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 01:36:29 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=108314</guid>
		<description><![CDATA[Zynga walked away empty-handed last month after bidding unsuccessfully for PopCap. Could the online games kingpin now have its sights set on another target?]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20110810/should-zynga-be-on-the-hunt-for-some-angry-birds/rovio/" rel="attachment wp-att-108416"><img class="alignright size-medium wp-image-108416" title="rovio" src="http://allthingsd.com/files/2012/08/rovio-380x253.png" alt="" width="380" height="253" /></a></p>
<p>Zynga walked away empty-handed last month after bidding unsuccessfully for PopCap, which went to Electronic Arts.</p>
<p>So what&#8217;s next for the acquisition-hungry company?</p>
<p>What about an even tastier target: Rovio, the Finnish developer of the popular Angry Birds franchise.</p>
<p>It&#8217;s not just a fantasy game. Rumors have been circulating in the gaming world that the two companies have already engaged in talks. Zynga, as it always does, declined to comment about that speculation.</p>
<p>But, if you think about it, an acquisition or partnership makes an awful lot of sense.</p>
<p>Most importantly, the pair would form a global powerhouse that would have a huge and active audience of players on both mobile and social platforms. Zynga has roughly 148 million unique visitors on Facebook every month.</p>
<p>And Rovio&#8217;s Angry Birds has passed more than 250 million downloads in a completely mobile market with one single and very addictive game involving pissed-off birds attacking egg-greedy pigs.</p>
<p>As a recent piece on Rovio in <a href="http://online.wsj.com/article/SB10001424053111904480904576498460747826834.html">The Wall Street Journal</a> noted:</p>
<p>&#8220;There are now 120 million active monthly &#8216;Angry Birds&#8217; game players, the company says. To compare this to another media property, there have been more than 25 million copies sold of the best-selling console game of the past year, &#8216;Call of Duty: Black Ops.&#8217;&#8221;</p>
<p>Rovio certainly wants more and has been <a href="http://allthingsd.com/20110712/angry-birds-aims-to-hit-1-billion-downloads-perhaps-grab-even-more-venture-money/">extraordinarily vocal</a> about its intentions of raising more money, and its goal of achieving one billion downloads.</p>
<p>While that potentially offers one billion reasons alone that Zynga should be interested, here&#8217;s five more on why such marriage might be a good match:</p>
<ol>
<li><strong>Adorable stuffed animals: </strong>Rovio has done a much better job <a href="http://allthingsd.com/20110810/angry-birds-spreads-wings/">at building a brand and entertainment franchise</a> than Zynga. And it has spread its wings way beyond games and into other categories such as movies, books and toys.</li>
<li><strong>Plenty of cash:</strong> Zynga has a lot of cash on its balance sheet and is getting closer to raising $1 billion more in an IPO. And it has the appetite for big buys, offering <a href="http://allthingsd.com/20110714/why-didnt-zyngas-billion-dollar-offer-for-popcap-win/">to buy PopCap for $1 billion in a failed bid</a>.</li>
<li><strong>Free-to-play: </strong>Both companies have embraced the &#8220;free-to-play&#8221; business model, where games are given away and then monetized by selling virtual goods or additional content to players.</li>
<li><strong>Zynga&#8217;s risk factors:</strong> One of the San Francisco company&#8217;s known risk factors <a href="http://allthingsd.com/20110718/zynga-and-facebooks-relationship-disclosed-its-complicated/">is its dependency on Facebook</a>. Mobile would offer some diversity. Since its track record so far on phones and tablets has been questionable, Rovio would cover them on that front easily and give them much needed talent in the arena.</li>
<li><strong>One-hit wonder: </strong>Rovio developed a long list of mediocre games before it came up with Angry Birds. It&#8217;s obviously a major hit, but does Rovio have what it takes to be an independent company, or does pairing up with another organization give it some wiggle room to continue experimenting?</li>
</ol>
<p>And, to be fair, here&#8217;s one reason why such a pairing might never happen: Both Rovio&#8217;s and Zynga&#8217;s top management are well known for their stubborn and definitive personalities and, more to the point, not playing well with others.</p>
<p>Ironic, but &#8212; if you want to use an Angry Birds metaphor &#8212; it would not be easy to join two companies who both want all of the eggs for themselves.</p>
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		<title>EA Kicking Off New In-Game Advertising Efforts With Madden Sweepstakes</title>
		<link>http://allthingsd.com/20110809/ea-kicking-off-new-in-game-advertising-efforts-with-madden-sweepstakes/</link>
		<comments>http://allthingsd.com/20110809/ea-kicking-off-new-in-game-advertising-efforts-with-madden-sweepstakes/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 16:00:53 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=107577</guid>
		<description><![CDATA[Electronic Arts will give a new Chevy Cruze to the lucky player who masters the free version of Madden NFL 12 that became available for download this morning on Xbox and PlayStation.]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts will give a new Chevy Cruze to the lucky player who masters the free version of Madden NFL 12 that became available for download this morning on Xbox and PlayStation.</p>
<p><a href="http://allthingsd.com/20110809/ea-kicking-off-new-in-game-advertising-efforts-with-madden-sweepstakes/ea_prodigyandreggiebush/" rel="attachment wp-att-107599"><img class="alignright size-medium wp-image-107599" title="Prodigy and Reggie Bush play Madden 12" src="http://allthingsd.com/files/2011/08/EA_prodigyandreggiebush-380x215.png" alt="" width="380" height="215" /></a>The sponsorship is the first example of how EA expects to monetize demos of games going forward. The technology it built to do so is called EA Signal, which allows for advertising in demos, including the ability to insert videos of celebrity appearances and developer interviews or other tutorials into the game.</p>
<p>Brands and marketers can also conduct contests and sweepstakes inside games.</p>
<p>In the case of Madden NFL 12, EA is trying a little bit of everything the first time around. Along with the chance to win a car, the demo lets players watch videos and learn new elements of the game.</p>
<p>The videos feature Van Bernardino, who goes by the name &#8220;Prodigy&#8221; and is known in gaming circles for being a champion Madden NFL videogame player. In the video, he drives a Chevy Cruze down California’s coast to meet up with former New Orleans Saints halfback and Super Bowl champion Reggie Bush.</p>
<p><a href="http://allthingsd.com/20110809/ea-kicking-off-new-in-game-advertising-efforts-with-madden-sweepstakes/ea_audible/" rel="attachment wp-att-107598"><img class="alignleft size-medium wp-image-107598" title="EA_audible" src="http://allthingsd.com/files/2011/08/EA_audible-380x250.png" alt="" width="380" height="250" /></a>Together, Prodigy and Bush demonstrate how to play the game, and give specific instructions on how to run an “audible.” That&#8217;s when the quarterback decides to run a different play at the last minute and calls it out to his players.</p>
<p>If a player uses an audible to score a touchdown, he or she will receive a special code. The code must be entered on the Madden NFL 12 Facebook fan page for a chance to win a 2011 Chevy Cruze.</p>
<p>Most of EA&#8217;s big console releases have a demo, so this will only be the first of many brand partnerships.</p>
<p>Last year the Madden demo was played by more than two million gamers. Overall, EA says it reaches about 70 million users on both Xbox and PlayStation through its demos. That&#8217;s a sizeable audience.</p>
<p>&#8220;In the console environment, one of the great places to identify value is in the demo,&#8221; EA&#8217;s SVP Dave Madden said. &#8220;They are in a buying mode. It’s the right mind-set.&#8221;</p>
<p>The full version of Madden comes on Aug. 30, and the contest ends Sept. 30.</p>
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		<title>Your Next Game Console Could Be &#8230; the iPhone 8?</title>
		<link>http://allthingsd.com/20110805/your-next-game-console-could-be-the-iphone-8/</link>
		<comments>http://allthingsd.com/20110805/your-next-game-console-could-be-the-iphone-8/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 22:30:20 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone 8]]></category>
		<category><![CDATA[Mike Capps]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=106837</guid>
		<description><![CDATA[If the iPhone 4 dramatically improved the small-screen gaming experience, imagine what the iPhone 8 will do. That's what Epic Games President Mike Capps is doing these days.]]></description>
			<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2011/08/infinityblade-640x376.png" alt="" title="infinityblade" width="640" height="376" class="aligncenter size-large wp-image-106838" />If you think the iPhone has radically changed the gaming space now, just you wait. If the iPhone 4 dramatically improved the small-screen gaming experience, imagine what the iPhone 8 will do to it. That&#8217;s what Epic Games President Mike Capps is doing these days.</p>
<p>&#8220;If you look at the ridiculous acceleration of iPhone hardware and technology, trying to find a sweet spot for tech to make your mobile game,&#8221; <a href="http://www.industrygamers.com/news/epic-president-whats-the-point-of-next-gen-consoles/">Capps told IndustryGamers</a>, &#8220;I mean, what would your mobile game look like in 2015? Who knows how fast that&#8217;s going to operate, but you can bet it&#8217;s going to be faster than an Xbox 360. I think that’s the real challenge for us now, rather than worrying about the difference between a couple consoles and some order of magnitude, whether 3X or 4X. It’s about how do we deal with iPhone 8. &#8230; If you watch where the gamers are going, that’s where they are. Your iPhone 8 will probably plug into your TV, or better yet, wirelessly connect to your television set to give you that big screen gaming experience with good sound. So really, what’s the point of those next-gen consoles? It’s a very interesting situation to be looking at. That’s what we’re starting to think about more … not how do we scale from some Nintendo platform to some other future console.&#8221;</p>
<p>An interesting observation, coming as it does on the heels of <a href="http://allthingsd.com/20110728/ea-ceo-fastest-growing-game-platform-didnt-exist-18-months-ago/">similar remarks from EA CEO John Riccitiello</a>, who last week described the iPad as the company&#8217;s fastest growing platform.</p>
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		<title>New EA Sports Subscription Service Lets You Play Before You Pay</title>
		<link>http://allthingsd.com/20110802/ea-sports-new-subscription-service-lets-you-try-before-you-buy/</link>
		<comments>http://allthingsd.com/20110802/ea-sports-new-subscription-service-lets-you-try-before-you-buy/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 12:00:29 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports Season Ticket]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[FIFA Soccer]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[hockey]]></category>
		<category><![CDATA[Madden NFL]]></category>
		<category><![CDATA[members]]></category>
		<category><![CDATA[NCAA Football]]></category>
		<category><![CDATA[NHL]]></category>
		<category><![CDATA[Peter Moore]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[Tiger Woods PGA Tour]]></category>
		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=105155</guid>
		<description><![CDATA[Electronic Arts is trying out a new subscription service that will, for a small annual fee, give members early access to the company's major sports releases before they hit store shelves.]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts is trying out a new subscription service that will, for a small annual fee, give members early access to the company&#8217;s major sports releases before they hit store shelves.</p>
<p>The program, <a href="http://www.easports.com/seasonticket">called EA Sports Season Ticket</a>, had been expected for some time, but the company is officially announcing the details today.</p>
<p><a href="http://allthingsd.com/files/2011/08/EA_SeasonTicket.png"><img class="alignright size-medium wp-image-105174" title="EA_SeasonTicket" src="http://allthingsd.com/files/2011/08/EA_SeasonTicket-199x285.png" alt="" width="199" height="285" /></a>For $25 a year, sports fans will be able to download complete versions of Madden NFL Football, NHL Hockey, FIFA Soccer, Tiger Woods PGA Tour and NCAA Football to their consoles and play them for three days until the game is on sale.</p>
<p>At that point, the users will have to pay full retail to continue playing the games, but will be able to continue their achievements in the game.</p>
<p>Other perks will include 20 percent discounts on downloadable extras, including accelerator packs and gear upgrades; free online content, such as the ability to create special teams for FIFA Soccer 12 (normally about $5); and membership recognition through recognition badges.</p>
<p>The subscription service, the first of its kind for Electronic Arts, will result in savings for hardcore players, but at the end of the day it is about giving players early access to the games.</p>
<p>&#8220;This is pretty groundbreaking,&#8221; said Peter Moore, the president of EA Sports. &#8220;We’ve been working on it for over a year now and we are finally ready.&#8221;</p>
<p>Market research revealed that far and away the thing people wanted most was early access and to &#8220;look at the game prior to the general population, and start getting the controls down,&#8221; Moore said. &#8220;It&#8217;s like they get to training camp three days early.&#8221;</p>
<p>EA Sports Season Ticket, which will be available on Microsoft&#8217;s Xbox and Sony&#8217;s PlayStation, will kick off on Aug. 30 with the release of Madden.</p>
<p>The one hitch about this program is that EA will have to ensure that the three days of free access will talk the players into buying the game &#8212; not out of it.</p>
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		<title>EA CEO: Fastest Growing Game Platform Didn't Exist 18 Months Ago</title>
		<link>http://allthingsd.com/20110728/ea-ceo-fastest-growing-game-platform-didnt-exist-18-months-ago/</link>
		<comments>http://allthingsd.com/20110728/ea-ceo-fastest-growing-game-platform-didnt-exist-18-months-ago/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 19:51:10 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronics Arts]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[John Riccitiello]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[tablets]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=103902</guid>
		<description><![CDATA[The small-screen game war has grown into an industrywide battle, one in which Apple is doing quite well.]]></description>
			<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2011/07/Infinity_Blade_18-525x349-380x252.png" alt="" title="Infinity_Blade_18-525x349" width="380" height="252" class="alignright size-medium wp-image-103903" />The small-screen game war has grown into an industrywide battle, one in which Apple is doing quite well, according to EA CEO John Riccitiello, who says that smartphones and tablets have &#8220;radically changed&#8221; the gaming space. </p>
<p>&#8220;We have a new hardware platform and we&#8217;re putting out software every 90 days,&#8221; <a href="http://www.industrygamers.com/news/ea-ceo-consoles-now-only-40-of-games-industry/">Riccitiello told IndustryGamers</a>. &#8220;Our fastest growing platform is the iPad right now and that didn&#8217;t exist 18 months ago. &#8230; Consoles used to be 80 percent of the industry as recently as 2000. Consoles today are 40 percent of the game industry.&#8221;</p>
<p>An interesting observation coming from the CEO of one of the biggest games publishers in the world. It seems that iOS and the devices that run it have indeed created pricing and customer migration pressure for the traditional gaming platforms <a href="http://allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/">whose proprietors initially dismissed them</a>. </p>
<p>As <a href="http://staticorigin.seekingalpha.com/article/282052-electronic-arts-ceo-discusses-q1-2012-results-earnings-call-transcript">Riccitiello observed</a> during EA&#8217;s Wednesday earnings call: &#8220;Gone forever is the 4- to 5-year console cadence that gave developers ample time to invest and retool for the next big wave. Consider that just 18 months ago, there was no iPad, Google was just experimenting with Android and most big games were limited to a single revenue opportunity at launch. Consider that each of the major consoles now has a controller that encourages users to get off the couch and get into the action. On smartphones and tablets like the iPhone and iPad, the top paid apps are all games.&#8221;</p>
<p>Which is true, I suppose. That said, smartphones and tablets do seem to cater more to casual gamers than hardcore ones these days. But continuing enhancements in processing power and graphics and further hardware improvements should make them more appealing to the latter crowd in the future.</p>
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		<title>An Inside Look at EA's Social Games Business as Zynga's IPO Awaits</title>
		<link>http://allthingsd.com/20110726/a-inside-look-at-eas-social-games-business-as-zyngas-ipo-awaits/</link>
		<comments>http://allthingsd.com/20110726/a-inside-look-at-eas-social-games-business-as-zyngas-ipo-awaits/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 00:05:53 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[FIFA]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[John Riccitiello]]></category>
		<category><![CDATA[Madden]]></category>
		<category><![CDATA[MLB]]></category>
		<category><![CDATA[monopoly]]></category>
		<category><![CDATA[Peter Moore]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[Superstars]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=102908</guid>
		<description><![CDATA[As part of Electronic Arts' first-quarter earnings report today, it shed some light on the company's social games business, which is both up and down at the same time.]]></description>
			<content:encoded><![CDATA[<p>As part of Electronic Arts&#8217; <a href="http://allthingsd.com/20110726/electronic-arts-revenues-and-profits-up-in-q1/">first-quarter earnings report today</a>, it shed some light on the company&#8217;s social games business on Facebook, which is both up and down at the same time.</p>
<p><a href="http://allthingsd.com/files/2011/07/eamonopoly.png"><img class="alignright size-medium wp-image-102935" title="eamonopoly" src="http://allthingsd.com/files/2011/07/eamonopoly-380x250.png" alt="" width="380" height="250" /></a>The videogame maker, which does not break out revenues for Playfish, the social games division it acquired two years ago, said revenues are starting to ramp, but that the number of users playing its games are flat or down.</p>
<p>In a response to a question about Playfish revenue, EA&#8217;s CEO John Ricitiello said during the company&#8217;s conference call today, &#8220;I would say it&#8217;s a one-win and one-loss situation, which we are trying to turn into a two-win category in the next six months. We have not seen the growth in DAUs (daily active users) that we would have liked to see with the last couple releases.&#8221;</p>
<p>The company said monthly active users from its social games totaled 32 million, which is far lower than the 52 million it registered in the year-ago period.</p>
<p>Some of that churn has to do with a change in Facebook&#8217;s policies that turned off the ability to market games to user&#8217;s friends, but even still, EA has been aggressive at rolling out new games, leveraging some of its core intellectual property, such as Monopoly and MLB Superstars.</p>
<p>&#8220;DAUs are flat,&#8221; Ricitiello said. &#8220;But we roughly doubled our revenues. We are moving revenue up sharply. That&#8217;s a good thing. &#8230; We’ve learned the right lessons around monetization.&#8221;</p>
<p>EA Sports President Peter Moore also joined the call today to talk about its three sports titles on Facebook, consisting of Madden, FIFA and World Series Superstars games. He said the average revenue among paying users for those titles has hit $56 in accumulated spending, which is higher than revenue the company receives from players on consoles.</p>
<p>However, Moore acknowledged that the percentage of paying users is in the low single digits.</p>
<p>While this information is not exactly earth-shattering, it provides a small look into the company&#8217;s business as it tries to evolve from shipping games in cellophane to pushing out titles to multiple digital platforms, spanning PC, social and mobile.</p>
<p>Plus, the company&#8217;s investments in social will grow as it integrates the acquisition of PopCap games into its business. Ricitiello said he sees complementary aspects of the two company&#8217;s businesses. While PopCap games has been better at gaining users on Facebook, EA has been better at monetizing them.</p>
<p>&#8220;We think there will be strong synergies with their IP,&#8221; he said.</p>
<p>Going forward, it will also be important to compare EA&#8217;s performance to Zynga, which has registered for an initial public offering.</p>
<p>But there&#8217;s not a lot of overlap in the way the two are reporting results. While Zynga discloses its revenues, it does not report how individual titles are performing or the average revenue per paying user. It also admits that a very small percentage of its users pay for items inside its games, but doesn&#8217;t provide an exact figure.</p>
<p>Here are two slides from EA&#8217;s financial presentation today that break down its digital revenue by platform and by type.</p>
<p>On the first slide, social games revenues are part of PC revenues (in red), which shows it was the fastest-growing segment during the first quarter compared to the same period a year earlier.</p>
<p>On the second slide, social revenues are part of the Free-to-Play category (in purple), which shows that it was also the fastest growing segment in the first quarter, jumping 32 percent over the same period a year earlier.</p>
<p><a href="http://allthingsd.com/files/2011/07/EAearnings_slide12.png"><img class="aligncenter size-medium wp-image-102912" title="EAearnings_slide12" src="http://allthingsd.com/files/2011/07/EAearnings_slide12-380x258.png" alt="" width="380" height="258" /></a></p>
<p><a href="http://allthingsd.com/files/2011/07/EAearnings_slide13.png"><img class="aligncenter size-medium wp-image-102913" title="EAearnings_slide13" src="http://allthingsd.com/files/2011/07/EAearnings_slide13-380x255.png" alt="" width="380" height="255" /></a></p>
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