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	<title>AllThingsD &#187; Electronics Arts</title>
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		  <title>All Things Digital</title>
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		<title>EA CEO: Fastest Growing Game Platform Didn't Exist 18 Months Ago</title>
		<link>http://allthingsd.com/20110728/ea-ceo-fastest-growing-game-platform-didnt-exist-18-months-ago/</link>
		<comments>http://allthingsd.com/20110728/ea-ceo-fastest-growing-game-platform-didnt-exist-18-months-ago/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 19:51:10 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronics Arts]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[John Riccitiello]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[tablets]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=103902</guid>
		<description><![CDATA[The small-screen game war has grown into an industrywide battle, one in which Apple is doing quite well.]]></description>
			<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2011/07/Infinity_Blade_18-525x349-380x252.png" alt="" title="Infinity_Blade_18-525x349" width="380" height="252" class="alignright size-medium wp-image-103903" />The small-screen game war has grown into an industrywide battle, one in which Apple is doing quite well, according to EA CEO John Riccitiello, who says that smartphones and tablets have &#8220;radically changed&#8221; the gaming space. </p>
<p>&#8220;We have a new hardware platform and we&#8217;re putting out software every 90 days,&#8221; <a href="http://www.industrygamers.com/news/ea-ceo-consoles-now-only-40-of-games-industry/">Riccitiello told IndustryGamers</a>. &#8220;Our fastest growing platform is the iPad right now and that didn&#8217;t exist 18 months ago. &#8230; Consoles used to be 80 percent of the industry as recently as 2000. Consoles today are 40 percent of the game industry.&#8221;</p>
<p>An interesting observation coming from the CEO of one of the biggest games publishers in the world. It seems that iOS and the devices that run it have indeed created pricing and customer migration pressure for the traditional gaming platforms <a href="http://allthingsd.com/20090305/yeah-and-ipod-wasnt-a-threat-to-the-walkman-either/">whose proprietors initially dismissed them</a>. </p>
<p>As <a href="http://staticorigin.seekingalpha.com/article/282052-electronic-arts-ceo-discusses-q1-2012-results-earnings-call-transcript">Riccitiello observed</a> during EA&#8217;s Wednesday earnings call: &#8220;Gone forever is the 4- to 5-year console cadence that gave developers ample time to invest and retool for the next big wave. Consider that just 18 months ago, there was no iPad, Google was just experimenting with Android and most big games were limited to a single revenue opportunity at launch. Consider that each of the major consoles now has a controller that encourages users to get off the couch and get into the action. On smartphones and tablets like the iPhone and iPad, the top paid apps are all games.&#8221;</p>
<p>Which is true, I suppose. That said, smartphones and tablets do seem to cater more to casual gamers than hardcore ones these days. But continuing enhancements in processing power and graphics and further hardware improvements should make them more appealing to the latter crowd in the future.</p>
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		<title>Videogame Industry in Massively Multiplayer Sales Decline</title>
		<link>http://allthingsd.com/20090911/videogame-industry-in-massively-multiplayer-sales-decline/</link>
		<comments>http://allthingsd.com/20090911/videogame-industry-in-massively-multiplayer-sales-decline/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 12:05:55 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[year over year]]></category>

		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=24552</guid>
		<description><![CDATA[The videogame industry may be recession-resistant, but it is clearly not recession-proof, as some once claimed.

If it was, surely we wouldn’t be seeing the sixth consecutive month of declining sales reported by NPD. According to the market research firm, overall sales in the United States in August of hardware, software and game accessories were $909 million--a 16 percent drop from the same period a year ago.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2009/09/gameover.jpg" alt="gameover" title="gameover" width="150" height="150" class="alignright size-full wp-image-24551" />The videogame industry may be recession-resistant, but it is clearly not recession-proof, as some once claimed.</p>
<p>If it was, surely we wouldn’t be seeing the sixth consecutive month of declining sales reported by NPD. According to the market research firm, overall sales in the United States in August of hardware, software and game accessories were $909 million&#8211;<a href="http://www.reuters.com/article/internetNews/idUSTRE58A09X20090911">a 16 percent drop from the same period a year ago.</a></p>
<p>Hardware sales were down 25 percent for the month and 17 percent for the year. Software fared little better. It was down 15 percent for the month and 14 percent for the year.</p>
<p>Six straight months of falling sales. Overall, the industry is down 14 percent for the year, earning nearly $9.1 billion so far in 2009, according to NPD. Is this a trend that can be dismissed with <a href="http://www.bloomberg.com/apps/news?pid=20601087&amp;sid=aptOxeZjA738&amp;refer=home">the standard &#8220;well, software drives console sales&#8221; explanation</a>? I’m not so sure. It’s not like Mario Kart and Madden NFL 10 have disappeared from the shelves. Indeed, they’re still  top-selling titles. They’re still driving sales. They’re just driving a hell of a lot fewer of them.</p>
<p>Indeed, Electronic Arts (ERTS) CEO John Riccitiello bemoaned this very fact in an email to employees, released yesterday. &#8220;It is discouraging that one of our highest-rated and best-marketed ‘Madden’ titles in years is facing strong headwinds,&#8221; he said, adding industry trends &#8220;present a challenge.&#8221;</p>
<p>Perhaps that’s because we’re in the middle of the worst American recession in 50 years and $40 for a videogame is still $40. I&#8217;ll bet $5 and my old Intellivision that the videogame industry will post its first year-over-year loss since 2004 this year.</p>
<blockquote class="memo"><p><strong>Hardware Sales:</strong></p>
<ol>
<li>Nintendo DS     552.9K</li>
<li>Wii     277.4K</li>
<li>Xbox 360     215.4K</li>
<li>PlayStation 3     210.0K</li>
<li>PSP     140.3K</li>
<li>PlayStation 2      105.9K</li>
</ol>
<p><strong>Top 10 Software Sales:</strong></p>
<ol>
<li><em>Madden NFL 10</em> (Xbox 360, Electronic Arts): 928,000</li>
<li><em>Wii Sports Resort</em> (Wii, Nintendo): 754,000</li>
<li><em>Madden NFL 10</em> (PS3, EA): 665,000</li>
<li><em>Batman: Arkham Asylum</em> (360, Square Enix): 303,000</li>
<li><em>Batman: Arkham Asylum</em> (PS3, Square Enix): 290,000</li>
<li><em>Madden NFL 10</em> (PS2, EA): 160,000</li>
<li><em>Dissidia Final Fantasy</em> (PSP, Square Enix): 130,000</li>
<li><em>Wii Fit</em> (Wii, Nintendo): 128,000</li>
<li><em>Mario Kart Wii</em> (Wii, Nintendo): 120,000</li>
<li><em>Fossil Fighters</em> (DS, Nintendo): 92,000</li>
</ol>
</blockquote>
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		<title>EA Announces &quot;The Sims: Will Wright&quot; Expansion Pack</title>
		<link>http://allthingsd.com/20090408/ea-announces-the-sims-will-wright-expansion-pack/</link>
		<comments>http://allthingsd.com/20090408/ea-announces-the-sims-will-wright-expansion-pack/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 20:24:42 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronics Arts]]></category>
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		<category><![CDATA[game designer]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[John Paczkowski]]></category>
		<category><![CDATA[Need for Speed]]></category>
		<category><![CDATA[NFL]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[Sim City]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[think tank]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[Will Wright]]></category>
		<category><![CDATA[Wired]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=16292</guid>
		<description><![CDATA[Celebrated game designer Will Wright has a new job: doing whatever he damn well pleases. He’s leaving Electronic Arts, the game publisher for which he developed Spore and the wildly successful Sim City and The Sims franchises, to run Stupid Fun Club, an entertainment think tank developing ideas for everything from toys to TV.]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;The human imagination is an amazing thing. As children, we spend much of our time in imaginary worlds, substituting toys and make-believe for the real surroundings that we are just beginning to explore and understand. As we play, we learn. And as we grow, our play gets more complicated. We add rules and goals. The result is something we call games.&#8221;</p>
<p>&#8211; <a href="http://www.wired.com/wired/archive/14.04/wright.html">Will Wright, Wired, April 2006</a></p></blockquote>
<p><img src="http://digitaldaily.allthingsd.com/files/2009/04/willwright-250x210.jpg" alt="willwright" title="willwright" width="250" height="210" class="alignright size-medium wp-image-16293" />Celebrated game designer Will Wright has a new job: doing whatever he damn well pleases. He&#8217;s leaving Electronic Arts (ERTS), the game publisher for which he developed Spore and the wildly successful Sim City and The Sims franchises, to run Stupid Fun Club, an entertainment think tank developing ideas for everything from toys to TV. “The entertainment industry is moving rapidly into an era of revolutionary change,” <a href="http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&amp;ndmConfigId=1012492&amp;newsId=20090408005834&amp;newsLang=en">Wright said in a statement</a>. “Stupid Fun Club will explore new possibilities that are emerging from this sublime chaos and create new forms of entertainment on a variety of platforms.&#8221;</p>
<p>Wright and EA each own equal percentages of Stupid Fun Club, and the company has first right of refusal for game concepts that arise from the venture, so this isn&#8217;t quite the blow to EA it might at first seem. In fact, it may turn out to be a boon. With the novelty of EA franchises like Madden NFL, Need for Speed and the Sims fading and sales declining, the company desperately needs some big, new, innovative ideas. And who better than Wright to fish them out? Certainly, there must be far better games than Need for Speed XXX waiting to be developed in that &#8220;sublime chaos&#8221; Wright hopes to explore.</p>
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		<title>EA Announces "The Sims: Will Wright" Expansion Pack</title>
		<link>http://allthingsd.com/20090408/ea-announces-the-sims-will-wright-expansion-pack-2/</link>
		<comments>http://allthingsd.com/20090408/ea-announces-the-sims-will-wright-expansion-pack-2/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 20:24:42 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Media]]></category>
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		<category><![CDATA[EA]]></category>
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		<category><![CDATA[games]]></category>
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		<category><![CDATA[Need for Speed]]></category>
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		<category><![CDATA[sales]]></category>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=16292</guid>
		<description><![CDATA[Celebrated game designer Will Wright has a new job: doing whatever he damn well pleases. He’s leaving Electronic Arts, the game publisher for which he developed Spore and the wildly successful Sim City and The Sims franchises, to run Stupid Fun Club, an entertainment think tank developing ideas for everything from toys to TV.]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;The human imagination is an amazing thing. As children, we spend much of our time in imaginary worlds, substituting toys and make-believe for the real surroundings that we are just beginning to explore and understand. As we play, we learn. And as we grow, our play gets more complicated. We add rules and goals. The result is something we call games.&#8221;</p>
<p>&#8211; <a href="http://www.wired.com/wired/archive/14.04/wright.html">Will Wright, Wired, April 2006</a></p></blockquote>
<p><img src="http://digitaldaily.allthingsd.com/files/2009/04/willwright-250x210.jpg" alt="willwright" title="willwright" width="250" height="210" class="alignright size-medium wp-image-16293" />Celebrated game designer Will Wright has a new job: doing whatever he damn well pleases. He&#8217;s leaving Electronic Arts (ERTS), the game publisher for which he developed Spore and the wildly successful Sim City and The Sims franchises, to run Stupid Fun Club, an entertainment think tank developing ideas for everything from toys to TV. “The entertainment industry is moving rapidly into an era of revolutionary change,” <a href="http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&amp;ndmConfigId=1012492&amp;newsId=20090408005834&amp;newsLang=en">Wright said in a statement</a>. “Stupid Fun Club will explore new possibilities that are emerging from this sublime chaos and create new forms of entertainment on a variety of platforms.&#8221;</p>
<p>Wright and EA each own equal percentages of Stupid Fun Club, and the company has first right of refusal for game concepts that arise from the venture, so this isn&#8217;t quite the blow to EA it might at first seem. In fact, it may turn out to be a boon. With the novelty of EA franchises like Madden NFL, Need for Speed and the Sims fading and sales declining, the company desperately needs some big, new, innovative ideas. And who better than Wright to fish them out? Certainly, there must be far better games than Need for Speed XXX waiting to be developed in that &#8220;sublime chaos&#8221; Wright hopes to explore.</p>
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		<title>The Entire D6 Interview With Activision&#039;s Bobby Kotick (2 of 3)</title>
		<link>http://allthingsd.com/20080916/the-entire-d6-interview-with-activisions-bobby-kotick-2-of-3/</link>
		<comments>http://allthingsd.com/20080916/the-entire-d6-interview-with-activisions-bobby-kotick-2-of-3/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 07:01:52 +0000</pubDate>
		<dc:creator>Kara Swisher</dc:creator>
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		<category><![CDATA[D: All Things Digital]]></category>
		<category><![CDATA[digital]]></category>
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		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
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		<category><![CDATA[violence]]></category>
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		<guid isPermaLink="false">http://kara.allthingsd.com/?p=3848</guid>
		<description><![CDATA[We're posting all the interviews from the sixth D: All Things Digital conference that took place in late May.

Here's an interview I did with Activision Chairman and CEO Bobby Kotick about the state of the gaming business.

It's a good week to focus on the gaming industry since Electronic Arts abandoned its hostile acquisition bid for Take-Two Interactive over the weekend.

The move was--in part--in answer to Activision's recent merger with Vivendi Games, which includes Blizzard Entertainment's World of Warcraft, one the most popular multi-player games. This has made Activision one of the gaming industry's largest companies, due to some of its well-known franchises, especially its hugely popular Guitar Hero, which debuted version IV at D6.]]></description>
			<content:encoded><![CDATA[<p><em>We&#8217;re posting all the interviews from the sixth <a href="http://d6.allthingsd.com"><strong>D: All Things Digital</strong></a> conference that took place in late May.</p>
<p>Unfortunately, due to issues too complicated to go into, we have to post all the <strong>D6</strong> interviews in several 15-minute parts (I know, I know).</p>
<p>But&#8211;as many readers have requested&#8211;they will all be available in their entirety in this column.</em></p>
<p><a href="http://kara.allthingsd.com/files/2008/09/303035993_cypm2-s-0.jpg"><img src="http://kara.allthingsd.com/files/2008/09/303035993_cypm2-s-0-300x199.jpg" alt="" title="303035993_cypm2-s-0" width="250" height="150" class="alignright size-medium wp-image-3850" /></a></p>
<p>Here&#8217;s an interview I did with <a href="http://d6.allthingsd.com/20080528/kotick/">Activision Chairman and CEO Bobby Kotick</a> about the state of the gaming business.</p>
<p>The video of the interview is in three parts.</p>
<p>It&#8217;s a good week to focus on the gaming industry since Electronic Arts (ERTS) abandoned its hostile acquisition bid for Take-Two Interactive (TTWO) over the weekend.</p>
<p>EA&#8217;s effort was motivated, in part, by Activision&#8217;s recent merger with Vivendi Games, which includes Blizzard Entertainment&#8217;s &#8220;World of Warcraft,&#8221; one the most popular multi-player games.</p>
<p>The merger has made Activision (AVTI), with its own well-known franchises&#8211;especially the hugely popular &#8220;Guitar Hero,&#8221; which debuted version IV at <strong>D6</strong>&#8211;one of the gaming industry&#8217;s largest companies.</p>
<p>In this second video, Kotick talks about virtual goods and in-game advertising, the international market, set-top boxes, violence and &#8220;Grand Theft Auto,&#8221; the competitiveness of the gaming business, the situation at Yahoo (he was, until recently, a board member), and takes a question from the audience about social gaming.</p>
<p><div class="video-wsj"><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={1790966988}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="320" height="240" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></p>
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