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	<title>AllThingsD &#187; Farmville</title>
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		<title>Facebook Touts Gaming Numbers at GDC, Lays Out New Plans</title>
		<link>http://allthingsd.com/20130326/facebook-touts-gaming-numbers-at-gdc-lays-out-new-plans/</link>
		<comments>http://allthingsd.com/20130326/facebook-touts-gaming-numbers-at-gdc-lays-out-new-plans/#comments</comments>
		<pubDate>Tue, 26 Mar 2013 18:44:12 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Fb]]></category>
		<category><![CDATA[Game Developers Conference]]></category>
		<category><![CDATA[Gareth Morris]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[George Lee]]></category>
		<category><![CDATA[Mark Zuckerberg]]></category>
		<category><![CDATA[Peter Chang]]></category>
		<category><![CDATA[Sean Ryan]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=306777</guid>
		<description><![CDATA[Facebook's focus on its gamers in 2012 appears to have paid off.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/03/fb-gdc.jpg" alt="fb gdc" width="379" height="285" class="alignright size-full wp-image-306788" />After a &#8220;dark time&#8221; of balancing unhappy users and unhappy developers, Facebook turned around its gaming unit in 2012, the company said today at the Game Developers Conference in San Francisco.</p>
<p>Games will still not be a &#8220;primary pillar&#8221; of Facebook, product manager George Lee said (that privilege is reserved for the Timeline, News Feed and Graph Search). But they will be increasingly woven into the &#8220;whole experience,&#8221; starting with games-focused sections of the new News Feeds and Timelines that the company has started rolling out to some users.</p>
<p>Lee said games were the &#8220;dominant use case&#8221; for Facebook by 2010. However, as both Lee and platform gaming head Sean Ryan noted, users were unhappy with notification spam &#8212; particularly from what Ryan would only call a &#8220;farming simulator game.&#8221;</p>
<p>At the end of 2011, the company huddled on how to make both users and developers happy. &#8220;We think we&#8217;ve reached a balance right now,&#8221; Ryan said.</p>
<p>A few quick-hit numbers from Facebook&#8217;s presentation: 250 million monthly active users play games, amounting to one-fifth of all the people who visit Facebook each day; compared to March 2012, game installs are up 75 percent; and monetization has also increased, with Facebook paying out more than $2 billion to developers last year.</p>
<p>Ryan also laid out the company&#8217;s goals for 2013, which include desktop (&#8220;We care about desktop because it&#8217;s big, and it&#8217;s growing, and we can make it grow faster&#8221;), more cross-platform games that players can enjoy equally well on both desktop and mobile, and broadening the types of games available on Facebook&#8217;s sites and apps.</p>
<p>More than half of the Top 400 iOS games are integrated with Facebook, a spokesperson noted via email.</p>
<p>The company also plans to roll out the ability for developers to charge players&#8217; in-game purchases <a href="https://developers.facebook.com/blog/post/2013/03/25/local-currency-payments-preview-for-game-developers/">using their local currencies</a> (instead of the now-defunct Facebook Credits) &#8220;in a few weeks.&#8221;</p>
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		<title>Q&amp;A: Atari Founder Nolan Bushnell on Innovation, the "Next Steve Jobs" and Why Mobile Games Are "Over"</title>
		<link>http://allthingsd.com/20130326/qa-atari-founder-nolan-bushnell-on-innovation-the-next-steve-jobs-and-why-mobile-games-are-over/</link>
		<comments>http://allthingsd.com/20130326/qa-atari-founder-nolan-bushnell-on-innovation-the-next-steve-jobs-and-why-mobile-games-are-over/#comments</comments>
		<pubDate>Tue, 26 Mar 2013 13:00:43 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Alissa Bushnell]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Breakout]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Discoverability]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Glass]]></category>
		<category><![CDATA[Hewlett-Packard]]></category>
		<category><![CDATA[HP]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[Net Minds]]></category>
		<category><![CDATA[Nolan Bushnell]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[skunkworks]]></category>
		<category><![CDATA[Steve Jobs]]></category>
		<category><![CDATA[Steve Wozniak]]></category>
		<category><![CDATA[Tim Sanders]]></category>
		<category><![CDATA[wearable computing]]></category>
		<category><![CDATA[Yahoo]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=306640</guid>
		<description><![CDATA[Also, why Google Glass is the next big thing in gaming.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/03/FTNSJ_Cover_v31_1301330ED1-300x480.jpg" alt="FTNSJ_Cover_v31_130#1330ED1" width="300" height="480" class="alignright size-large wp-image-306644" />If you live in Silicon Valley or any other tech-savvy area, there is one question you may have heard a lot in the past year and a half: Who is the &#8220;next Steve Jobs?&#8221;</p>
<p>Atari co-founder Nolan Bushnell, who once employed Jobs shortly before he and Steve Wozniak started Apple, doesn&#8217;t have any specific names to answer that question. But what he does have is a new book, out today, to aid in the search: &#8220;<a href="http://netminds.com/books/finding-the-next-steve-jobs/">Finding the Next Steve Jobs &#8212; How to Find, Hire, Keep and Nurture Creative Talent</a>.&#8221;</p>
<p>And Bushnell should know about the importance of recognizing that talent &#8212; during Atari&#8217;s heyday, he turned down the opportunity to own one-third of Jobs&#8217;s and Wozniak&#8217;s nascent company. By 1980, he writes in the book, &#8220;I was beginning to think it might turn out to be a mistake.&#8221;</p>
<p>&#8220;Finding the Next Steve Jobs&#8221; is being released by <a href="http://netminds.com/">Net Minds</a>, a print/e-book hybrid publishing startup led by former Yahoo exec Tim Sanders. Bushnell said it uses Jobs as a metaphor for the creative iconoclasts who clash with corporate culture and can&#8217;t get hired. He sat down with <strong>AllThingsD</strong> to explain further.</p>
<p><strong>AllThingsD: Just how close were you to Steve after his brief involvement with Atari?</strong></p>
<p><strong>Nolan Bushnell:</strong> We&#8217;d talk on the phone infrequently, but he&#8217;d come up to [my house in] Woodside about once a month, usually on a Saturday or Sunday morning, and we&#8217;d go up on the hill and talk. Occasionally, I&#8217;d go down to his place, but a lot of the time it was him coming up to my place.</p>
<p><strong>Why are we even looking for the &#8220;next Steve Jobs?&#8221;</strong></p>
<p>Steve took a failing computer company &#8212; and they probably would have never brought him back if they weren&#8217;t at the end of their rope &#8212; and turned it into the highest-market-cap company in the world. People were always aware that innovative solutions are good for your company. I think this just underscored it in a really powerful way. It wasn&#8217;t just through cutting costs or innovative marketing. Though Steve was a pretty good marketer.</p>
<p><strong>But that was when he returned to Apple in 1997. Most of the time when people talk about the &#8220;next Steve Jobs,&#8221; they&#8217;re using that phrase to refer to entrepreneurs who are still early on in their careers. So, are those people really that hard up for work?</strong></p>
<p>I believe there are Steve Jobses all around us. Really, what is happening is that they&#8217;re being edited out of importance. Right now, Google is doing some great things, but Hewlett-Packard is trying to commit suicide. Every company needs to have a <a href="http://en.wikipedia.org/wiki/Skunkworks_project">skunkworks</a>, to try things that have a high probability of failing. You try to minimize failure, but at the same time, if you&#8217;re not willing to try things that are inherently risky, you&#8217;re not going to make progress.</p>
<p><img src="http://allthingsd.com/files/2013/03/Nolan-JPG-1-High-Res-189x285.jpg" alt="Nolan JPG 1 High Res" width="189" height="285" class="alignleft size-medium wp-image-306645" /><strong>Speaking of progress, what&#8217;s the most exciting thing for you in videogames?</strong></p>
<p>I think the next big game opportunity is Google Glasses [sic]. If I told you all my ideas for it, I&#8217;d have to kill you. And the <a href="http://allthingsd.com/20130212/oculus-rift-shakes-up-gaming-with-virtual-reality-headset/">Oculus Rift</a>. The game business reinvents itself every five years. The last five years have been the days of mobile gaming and shortform gaming, exemplified by Rovio with Angry Birds and Zynga with FarmVille. And that is over.</p>
<p>(Nolan&#8217;s daughter and PR agent, Alissa Bushnell, quickly jumped in at this point, asking him to clarify what he meant by &#8220;over.&#8221;)</p>
<p>Most games, by their nature, have a half-life of two years or less. It&#8217;s the outlier that has a half-life that&#8217;s longer than that. But that doesn&#8217;t mean that the marketplace is synchronized. So you have the early adopters coming into something, and they soon encourage the more timid to come in. It broadens the group. But players&#8217; engagement is not lengthened. </p>
<p><strong>But smartphones and tablets continue to be hugely popular, so how are their games &#8220;over&#8221;?</strong></p>
<p>All the money&#8217;s out. Do I really want to do a mobile game that&#8217;s one of 300,000, where discoverability is everything? You really have to have a little more sizzle on the steak. I would rather be one of 100 apps for Google Glass than one of 300,000 for iOS and Android.</p>
<p><strong>Does the potential for a new, game-changing entrepreneur exist independently of how these different companies or industries are changing?</strong></p>
<p>I really believe that the future is happening whether we want it or not. The companies that force the future to happen faster will succeed in the next 20 years, and the ones that are stuck in today will lose market share. People say, &#8220;I want to be around in 20 years.&#8221; I say, &#8220;I have no idea. But if you&#8217;re not doing 10 different things, if you don&#8217;t have four skunkworks, then you&#8217;re not going to find the next thing.&#8221;</p>
<p>(Clarification: an earlier version of this story said Bushnell employed both Jobs and Wozniak. Although Wozniak was involved with and paid for his work on Atari&#8217;s game &#8220;Breakout,&#8221; he was paid by Jobs rather than Bushnell&#8217;s company).</p>
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		<title>Mobile Gaming Startup Red Hot Labs Raises $1.5 Million</title>
		<link>http://allthingsd.com/20130228/mobile-gaming-startup-red-hot-labs-raises-1-5-million/</link>
		<comments>http://allthingsd.com/20130228/mobile-gaming-startup-red-hot-labs-raises-1-5-million/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 23:41:08 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Andreessen Horowitz]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[General Catalyst Partners]]></category>
		<category><![CDATA[Greylock Partners]]></category>
		<category><![CDATA[IT-Farm]]></category>
		<category><![CDATA[Red Hot Labs]]></category>
		<category><![CDATA[SV Angel]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=299588</guid>
		<description><![CDATA[Red Hot Labs, the gaming development startup founded by two ex-Zynga engineers who helped create FarmVille, announced Thursday it raised $1.5 million in seed funding. Investors include Andreessen Horowitz, Greylock Partners, SV Angel, General Catalyst Partners, Japan’s IT-Farm and others. The six-person outfit is currently working on a number of games under the Red Hot Labs banner.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.redhotlabs.com/">Red Hot Labs</a>, the gaming development startup founded by two ex-Zynga engineers who helped create FarmVille, announced Thursday it raised $1.5 million in seed funding. Investors include Andreessen Horowitz, Greylock Partners, SV Angel, General Catalyst Partners, Japan’s IT-Farm and others. The six-person outfit is currently working on a number of games under the Red Hot Labs banner. </p>
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		<title>Cut the Rope Creator ZeptoLab Plans Four New Games in 2013, TV Show in 2014</title>
		<link>http://allthingsd.com/20130221/cut-the-rope-creator-zeptolab-plans-four-new-games-in-2013-tv-show-in-2014/</link>
		<comments>http://allthingsd.com/20130221/cut-the-rope-creator-zeptolab-plans-four-new-games-in-2013-tv-show-in-2014/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 19:51:03 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Cut the Rope]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[merchandising]]></category>
		<category><![CDATA[Misha Lyalin]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Ouya]]></category>
		<category><![CDATA[Pudding Monsters]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Pictures Television]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[ZeptoLab]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=296749</guid>
		<description><![CDATA["Merchandising, merchandising! Where the real money from the [hit mobile game] is made."]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/02/cuttherope-feature.jpeg" alt="cuttherope-feature" width="380" height="285" class="alignright size-full wp-image-297072" /><a href="http://www.zeptolab.com/">ZeptoLab</a> CEO Misha Lyalin doesn&#8217;t play cards, except for bridge. His Moscow-based games company, though, is playing a more random card game.</p>
<p>&#8220;We&#8217;re fortunate enough that we got dealt an amazing card, and it&#8217;s called <a href="http://www.cuttherope.ie/">Cut the Rope</a>,&#8221; Lyalin said of ZeptoLab&#8217;s hit series. &#8220;But we still have to build up everything else. With one card, you go into the game, and everybody has a hand, and you have nothing.&#8221;</p>
<p>That &#8220;everything else&#8221; includes two other games, Parachute Ninja and Pudding Monsters, which combined with Cut the Rope&#8217;s three titles have generated more than 300 million downloads across all platforms since 2010. The company also licenses enough merchandise to choke even Cut the Rope&#8217;s voracious star, Om Nom: Toys, apparel, food, board games, a digital comic book and an ongoing <a href="http://www.youtube.com/playlist?list=PLVxGcyI6KPth2dKNkp-0dH2VYCJCppzDE">animated Web series</a>. </p>
<p>And that list is growing. In an interview with <strong>AllThingsD</strong>, Lyalin said ZeptoLab is planning four new games for this year: Two new Cut the Rope games and two completely original titles. The company is also working with Sony Pictures Television to develop a TV show, to start airing in 2014.</p>
<p>(Also coming soon to a TV near you: A half-hour <a href="http://blogs.wsj.com/speakeasy/2013/02/07/brett-ratner-brings-farmville-game-to-television/">animated TV series</a> based on Zynga&#8217;s social game FarmVille, not to mention Rovio&#8217;s Angry Birds TV shorts, a few of which have already aired on Nickelodeon. Whether the new generation of videogame-related shows can live up to the artistic excellence of the <a href="http://www.youtube.com/watch?v=BkWYP95WbbY">&#8220;Super Mario Bros. Super Show&#8221;</a> remains to be seen.) </p>
<p>The CEO declined to go into detail about the TV show, other than to say that it would be Cut the Rope-themed.</p>
<p>Lyalin said these sorts of licensed products are now a part of the expected path for game companies that have a hit on their hands. </p>
<p><img src="http://allthingsd.com/files/2013/02/cuttherope-app.png" alt="cuttherope-app" width="200" height="200" class="alignleft size-full wp-image-297073" />And that&#8217;s telling. Once, the iconic games that were able to command extensive lines of merchandise were only available on a few devices approved by their publishers (think Mario on Nintendo&#8217;s consoles or Sonic on Sega&#8217;s). Now, stuffed Om Noms are both an extra revenue stream <em>and</em> a form of advertising for the Cut the Rope brand, which freely follows users across different devices and different operating systems.</p>
<p>However, Lyalin stressed the need to keep releasing new games above all else.</p>
<p>&#8220;We&#8217;re a gaming company, first and foremost,&#8221; he said. &#8220;That is where our strength is from.&#8221;</p>
<p>So, where are those games headed? With its fans primarily on mobile devices, ZeptoLab hasn&#8217;t yet tried to break into the troubled home-console market, but Lyalin said he hasn&#8217;t ruled it out. In particular, he said, Android-based game consoles (such as the forthcoming <a href="http://www.ouya.tv/">Ouya</a>) are &#8220;a given,&#8221; since the company&#8217;s games are already on the Android OS.</p>
<p>His bigger philosophy, though, is refreshingly frank, if not terribly complex: A lot of platforms where ZeptoLab might go won&#8217;t survive. But, Lyalin said, if they can attract an audience in the short term and potentially expand Om Nom&#8217;s reach, then that&#8217;s enough.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/videoseries?list=SPVxGcyI6KPth2dKNkp-0dH2VYCJCppzDE&#038;index=3" frameborder="0" allowfullscreen></iframe></p>
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		<title>Are Gamers Waiting for the New Consoles, or Have They Moved On?</title>
		<link>http://allthingsd.com/20130217/are-gamers-waiting-for-the-new-consoles-or-have-they-moved-on/</link>
		<comments>http://allthingsd.com/20130217/are-gamers-waiting-for-the-new-consoles-or-have-they-moved-on/#comments</comments>
		<pubDate>Mon, 18 Feb 2013 01:40:41 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Anil Dharni]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[Crime City]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[gree]]></category>
		<category><![CDATA[Jerry Holkins]]></category>
		<category><![CDATA[John Riccitiello]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[NPD Group]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Sony PlayStation 3]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=295860</guid>
		<description><![CDATA[Will it ever again be the right time to launch a videogame console?]]></description>
				<content:encoded><![CDATA[<p>Sony will unveil <a href="http://allthingsd.com/20130201/sony-to-unveil-ps3-successor/">its newest PlayStation on Wednesday</a>, six years after the last wave of consoles hit the market.</p>
<p><img class="alignright size-medium wp-image-151016" alt="funny-pictures-cat-waits-outside-of-mousehole" src="http://allthingsd.com/files/2011/12/funny-pictures-cat-waits-outside-of-mousehole-373x285.png" width="373" height="285" /></p>
<p>In recent years, game sales have declined dramatically, with software and hardware making up only half of industry spending, according to NPD Group. The other half now goes toward downloadable content and microtransactions &#8212; in other words, digital content for consoles, smartphones and Facebook.</p>
<p>Because of this seismic shift in gamer behavior, many industry veterans are banking on the release of the new PlayStation, and a new Xbox coming later this year from Microsoft, to provide a jolt in traditional game sales.</p>
<p>On Wednesday, Sony is hosting an event in New York, where it is expected to unveil the PlayStation 4, as it has been nicknamed. Sony&#8217;s machine is expected to come in time for the holidays, along with the Xbox, although <a href="http://allthingsd.com/20130211/microsoft-talks-up-xbox-360-while-staying-mum-on-its-successor/">Microsoft declines to comment on its plans</a>.</p>
<p>The good news is, that in the past, new hardware has always led to more software sales; as consumers bought one, they bought more of the other. But after a lackluster launch of the Wii U by Nintendo this holiday season, some wonder if a living-room-driven gaming experience has as much firepower as it once did.</p>
<p>&#8220;I feel like consumers are happy, and I&#8217;m not sure if there will ever be the right time to release a console again,&#8221; said Jerry Holkins, co-founder of <a href="http://allthingsd.com/20130217/the-penny-arcade-guys-film-a-reality-tv-show-called-strip-search/">Penny Arcade</a>, a company that produces provides commentary on the industry through Web comics. &#8220;I think the spend is elsewhere. I don&#8217;t think they are waiting for the next generation; they are happy with where they are playing today.&#8221;</p>
<p><img class="alignleft size-medium wp-image-83973" alt="The Wii U's touchscreen also has high-definition graphics." src="http://allthingsd.com/files/2011/06/E3_Nintendo_WiiU_HD-view-380x213.jpg" width="380" height="213" />Electronic Arts&#8217; John Riccitiello is more optimistic about the prospects of the next-generation devices. But then, as one of the industry&#8217;s biggest publishers, he has to be. During the company&#8217;s last conference call, he said that the December quarter was disappointing, but &#8220;that often happens when the consumer carries the expectation of a console transition.&#8221;</p>
<p>In January, Nintendo slashed its sales outlook after holiday sales of the Wii U failed to hit expectations. The poor turnout does not provide a lot of support for the theory that consumers were just holding back spending for the release of the new hardware.</p>
<p>The Japanese game company was hoping to rekindle consumer excitement by launching the Wii U with a controller that had a six-inch touchscreen display and acted much like Apple&#8217;s iPad. It also enabled consumers to interact with their TVs, by allowing owners to comment on programming within a closed social network. But the console was mostly trying to extend the life of the traditional videogame business, which relies on selling packaged software at $60 apiece.</p>
<p>Again, Riccitiello is hopeful that Nintendo&#8217;s performance is not an indication of the other two launches.</p>
<p>&#8220;I wouldn&#8217;t say that we see much correlation between the results that Nintendo has shown with their console debut of the Wii U, and what we see coming,&#8221; he said. &#8220;We see a pretty sharp distinction and, unfortunately, I am unable to go any further than that.&#8221;</p>
<p>But there&#8217;s no way to discount what has happened in the games industry since the last generation of devices launched. Social and mobile platforms have led to the rise of the 99-cent game and the free-to-play business model. Gamers have grown to enjoy playing a game without having to pay a dime. Then, if they want to, they can invest as much as they want.</p>
<p>If Sony or Microsoft are to be successful, adopting new business models may be the key.</p>
<p>There are already some signs of Sony&#8217;s willingness to change. <a href="http://online.wsj.com/article/SB10001424127887323478004578306663577439962.html?mod=WSJ_Tech_LEADTop">According to The Wall Street Journal</a>, Sony will provide a new streaming game service that will allow users to play games delivered over the Internet. The service is designed to use current PlayStation 3 titles on the new console. While cloud gaming hasn&#8217;t really taken off on other platforms, the technology does enable other pricing models, like subscriptions.</p>
<p><img class="alignright size-full wp-image-182038" alt="angry_birds_store" src="http://allthingsd.com/files/2012/03/angry_birds_store.png" width="380" height="285" />Another development since the last generation of consoles hit store shelves is how much the definition of a gamer has changed. With the massive popularity of Rovio&#8217;s Angry Birds and Zynga&#8217;s FarmVille, gamers aren&#8217;t just &#8220;hard-core&#8221; players but also housewives and touchscreen-savvy children.</p>
<p>To be sure, Microsoft has been aggressive in reaching out to a broader audience. Last week, <a href="http://allthingsd.com/20130211/xbox-by-the-numbers-76m-devices-and-theyre-not-all-used-by-dudes/">it said</a> that 38 percent of Xbox users are women, and more than 51 percent of owners are people who have kids. Overall, it said non-gaming usage has soared by 57 percent year over year.</p>
<p>Despite interest in other platforms, many also believe that there&#8217;s still a time and a place for the highest-fidelity experience possible. The console, with its high computing power, is often the perfect delivery mechanism for a gunshot to the face, or a perfectly depicted battle scenes &#8212; a fact that Activision proves year after year with its title Call of Duty, which defies industry trends. This year, for instance, the title under the name of Black Ops 2 <a href="http://allthingsd.com/20121205/activisions-call-of-duty-hits-1-billion-in-sales-in-15-days/">crossed $1 billion in sales in just 15 days</a>.</p>
<p>Anil Dharni, an SVP of Gree, has focused on publishing hard-core titles like Crime City for tablets, but still believes that consoles &#8220;serve an audience, who wants a high-fidelity experience that mobile devices can&#8217;t deliver today.&#8221; He thinks the traditional gaming market will decline, &#8220;but it&#8217;s not going anywhere anytime soon.&#8221;</p>
<p>Penny Arcade&#8217;s Holkins says he will continue buying consoles even if that makes him look old. &#8220;I liked having a console,&#8221; he said. &#8220;I enjoyed that, and I&#8217;ll still do that.&#8221;</p>
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		<title>Brett Ratner to Bring Farmville Game to Television</title>
		<link>http://allthingsd.com/20130207/brett-ratner-to-bring-farmville-game-to-television/</link>
		<comments>http://allthingsd.com/20130207/brett-ratner-to-bring-farmville-game-to-television/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 23:26:20 +0000</pubDate>
		<dc:creator>Barbara Chai</dc:creator>
				<category><![CDATA[Media]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=292813</guid>
		<description><![CDATA[Director Brett Ratner will produce a half-hour animated television series based on Zynga’s hugely popular social media game, Farmville.]]></description>
				<content:encoded><![CDATA[<p>Director Brett Ratner will produce a half-hour animated television series based on Zynga’s hugely popular social media game, Farmville.</p>
<p>Working with Canadian television production company Six Eleven Media, Ratner will serve as executive producer, along with Kirk Schenck, Charles Bishop and Nina Gelb.</p>
<p><a href="http://blogs.wsj.com/speakeasy/2013/02/07/brett-ratner-brings-farmville-game-to-television/">Read the rest of this post on the original site »</a></p>
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		<title>ATD Q&amp;A: Zynga's President of Games Steve Chiang</title>
		<link>http://allthingsd.com/20130204/atd-qa-zyngas-president-of-games-steve-chiang/</link>
		<comments>http://allthingsd.com/20130204/atd-qa-zyngas-president-of-games-steve-chiang/#comments</comments>
		<pubDate>Mon, 04 Feb 2013 18:00:00 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=287203</guid>
		<description><![CDATA[Here are some highlights from a recent interview with Steve Chiang, Zynga's new president of games.]]></description>
				<content:encoded><![CDATA[<p>One of the keys to Zynga&#8217;s turnaround will be producing games that people want to play.</p>
<p>As most know, the San Francisco gaming company has struggled to find the right balance as consumer behavior has shifted from playing social games on Facebook to playing games on their phones.</p>
<p><img class="alignright size-medium wp-image-283244" alt="Chiang headshot" src="http://allthingsd.com/files/2013/01/Chiang-headshot-190x285.jpg" width="190" height="285" /></p>
<p>In the third quarter, 60 million people played Zynga&#8217;s games on a daily basis, up 11 percent from the year-ago period. But those gains were only possible due to mobile offsetting declines on Facebook. The worry of Wall Street investors over the situation is apparent in the price of its stock, now at $2.66, which remains 72 percent below its initial public offering price at the end of 2011.</p>
<p>But Zynga management believes it knows how to turn things around, including expanding beyond its classic Ville-style titles, like FarmVille, to more genres that appeal to a wider audience, including casino and more hardcore titles.</p>
<p>In a story earlier today, <a href="http://allthingsd.com/20130204/getting-back-into-the-game-can-this-trio-chiang-ko-and-cottle-revive-zynga/">I wrote about the three executives</a> that CEO Mark Pincus has appointed to help turn things around. One of them is Steve Chiang, the company&#8217;s new president of games.</p>
<p>Here are some highlights from an interview I recently did with Chiang:</p>
<p><strong>Tell me a little bit about your background.</strong></p>
<p><strong>Chiang:</strong> I got into computers early, when I was six or seven, and I was really into videogames and playing games on my computer. And then I got into programming. First, I got into the industry when I graduated from school as a programmer, by creating games for Super Nintendo. That&#8217;s when making a game included one programmer and two artists, or two programmers and five artists, so they were really small teams, so you really had to know all aspects of game development.</p>
<p>And then, in 1994, myself and some guys I went to high school with, and John Schappert, started Tiburon. We started making Super Nintendo games, and then we started working on Madden when the contract came up after the other company didn&#8217;t ship the game on time. It was the best-selling game on PlayStation that year, which led to the acquisition by [Electronic Arts].</p>
<p>I stopped programming in 1998 or 1999. When I left EA, I was overseeing all sports development for Peter Moore, who was heading up the sports label, and I headed up development across Vancouver and Orlando.</p>
<p><strong>What was the attraction to Zynga?</strong></p>
<p><strong>Chiang:</strong> In 2009, when I was thinking of joining Zynga, we had FIFA Ultimate Team, which was a card-based microtransaction mode. It was a $10 mode you paid for, and then you had $1.50 card packs. We quickly saw the microtransaction part of it surpass the $10 for the mode. So you reduce the $10 to free to reduce the friction.</p>
<p>Microtransactions and free-to-play seemed like the future, for sure. The second aspect was time. Having an hour to sit down and play a game is not easy to come by when you have a family, so, as a person who loves games, the idea of playing games for five to 10 minutes with friends was really appealing. I saw myself reconnecting with people from high school, and I saw my parents playing with my kids. The only game my ex-wife will play is Words With Friends, except for SingStar, a karaoke game on PlayStation.</p>
<p>When you are creating a place where women, children and older parents are all playing, it&#8217;s an incredible feeling and experience. It&#8217;s like the first time I saw &#8220;Star Wars&#8221; in the movie theatre &#8212; that&#8217;s what we are creating for people. That&#8217;s what we are trying to create on a day-in and day-out basis.</p>
<p><strong>I&#8217;ve spoken to people before about the initial draw of Zynga being that so many people end up playing your game, unlike a console title that has a limited audience. </strong></p>
<p><strong>Chiang:</strong> Absolutely, in entertainment, you want to make hits. When you are working on sports games year after year, it&#8217;s not super appealing. But the idea you get to work on a game played by millions of people? That&#8217;s great.</p>
<p>I mean, I always tell people, you spend the same amount of time on a game that gets canceled as one that is seen by millions of people.</p>
<p><strong>Do you believe the definition of a social game is changing? </strong></p>
<p>I do. It&#8217;s a moniker, like casual gaming. We label stuff, but essentially the business model is free-to-play, and gaming has always been social. I look at us as doing free-to-play games on multiplatform.</p>
<p><strong>For a while, social equaled Facebook.</strong></p>
<p>Yeah, that&#8217;s how I interpreted it, as well. But when you look at Words With Friends, that&#8217;s what a social game looks like, where you are interacting with a friend on a daily basis.</p>
<p><strong>Zynga and Facebook just changed their contract language, which is less restrictive and will free you up to do more things, right?</strong></p>
<p><strong>Chiang:</strong> I think Facebook is a really valuable partner. We struck a new agreement, which enhances our partnership in some ways, and allows you to invest more in our platform and mobile.</p>
<p><strong>Everyone talks about gaming as a hits-driven business. Is it possible to sustain that over the long term?</strong></p>
<p><strong>Chiang:</strong> I think we&#8217;ve seen companies like EA and Activision be able to sustain [that]. There&#8217;s aways peaks and valleys.</p>
<p>With social, it&#8217;s more about gaming as a service &#8212; it&#8217;s a TV model, if you will. We continue to put out new content every week, and on Facebook every single day. That keeps our players engaged. There&#8217;s games like Poker that have been around forever. There are certainly franchises. It&#8217;s not that different from a Call of Duty or a Madden Football, which has been going on for 15 years now. We have some of the same characteristics in Poker and Words With Friends.</p>
<p><strong>Tell me about the story arc for Zynga&#8217;s Villes. How come some are not as successful as the ones in the past?</strong></p>
<p>What we&#8217;ve seen is a few different things. We are seeing consumer tastes changing, and there&#8217;s a player movement toward mobile gaming. If you look at just a single platform, you&#8217;ll see a peak or a leveling-off of gaming on Facebook. But we are seeing growth on mobile. As we go multiplatform, we may have peaks and valleys on a single platform, but we&#8217;ll see overall growth.</p>
<p><strong>That seems to be a platform issue, but is there something about Villes in particular that is no longer popular?</strong></p>
<p><strong>Chiang:</strong> When I look at FarmVille 2, it&#8217;s reengaging a lot of players, and is off to a great start. There&#8217;s an aspect of something new, and so players are saying, &#8220;Let&#8217;s try that.&#8221;</p>
<p>A game like Pokemon peaked at a $1 billion business, but over time, it&#8217;s still a big business and it has sustained. Traditionally, you&#8217;ll see a massive pop and then it will sustain. It&#8217;s a great business, and when we put out great content like FarmVille 2, our players respond and they engage.</p>
<p><strong>Let&#8217;s go back to the cross-platform approach. Zynga is going after both Facebook and mobile, and has restructured its leadership team around that. How has your job changed?</strong></p>
<p><strong>Chiang:</strong> I took over all of the games business, so I have every game on mobile and Web, and just recently I reorganized around our players and genres.</p>
<p>We have some great leaders, and some of the most experienced in social gaming in the western world. We are going to run our &#8220;Invest and Express,&#8221; which are our Ville games. We have a new group in PVP (player versus player), which is focused on men 18 to 34.</p>
<p>Then we have our casino group, which is poker and male-skewing, and we have slots and bingo, which is focused on women. And then we have our mobile casual group, which is focused around some of our big franchises, like Draw Something and Words With Friends.</p>
<p><strong>Some critics say that Zynga&#8217;s games are not fun. What do you say to that?</strong></p>
<p><strong>Chiang:</strong> I think when you look at a game like FarmVille 2 or Elite Slots, we are driving new innovation, and we are continuing to push innovation. At the same time, if we change too much, players complain. We saw it in sports games, and you see it in social gaming, you want a consistent feel and familiarity. You don&#8217;t want to redo everything.</p>
<p><strong>Zynga is such a data-driven company, I&#8217;m curious what metrics do you look at every day, and which ones are most important?</strong></p>
<p><strong>Chiang:</strong> We look at the net promoter score, where we ask players to rate the game from one to 10. A nine to 10 is a promoter, and below a six is a detractor. We certainly look at overall how many people are playing and what our retention is, especially after launch, to check out retention after seven days to see which way it&#8217;s headed.</p>
<p><strong>Why didn&#8217;t The Ville do well? Zynga announced it was cutting back on it as soon as it went live.</strong></p>
<p><strong>Chiang:</strong> I think with The Ville, the team made a great effort. But we did not deliver.</p>
<p>Our players didn&#8217;t respond to it as we would have expected. We hit a high DAU (daily active user), but they did not retain as well as some of our other games. We looked at all of that, and applied that to our future games. When you are going for hits, we&#8217;ll also have some failures.</p>
<p><strong>Do you have a mantra, or a way to rally the troops right now that makes everyone believe you can create another hit? Something to inspire them? How do you manage the turnaround process?</strong></p>
<p>For us, it&#8217;s about focus and getting back to basics. Our team across the board has delivered hits. We&#8217;ve had a number of great game makers who have been tied up with games, and now they are focused on new projects. We are reducing the number of games we are making, and focusing on a fewer with the highest potential in Invest and Express, player versus player and casino.</p>
<p><strong>With many departures over the past few months, does Zynga still have the talent to make good games?</strong></p>
<p><strong>Chiang:</strong> Absolutely. We had a lot of people joining before the IPO, and some of those folks have opted out, but the bench is still really deep. We are also still attracting a lot of folks. Social is not for everyone, so some people came here to try something, but the future is really bright. We have a strong network of players on Facebook and mobile, and a number of great games in the pipeline that should be &#8212; and we&#8217;ll see how they do &#8212; but are going to be really fun and social.</p>
<p><strong>Is there a message that you&#8217;d like to get out to people on Zynga&#8217;s game creation? Do you think there is an impression people have that you&#8217;d like to correct?</strong></p>
<p><strong>Chiang:</strong> I never thought about that. I firmly believe that we have a huge bright future and have the best position for talent, and in terms of our network and in terms of mobile and Facebook players to drive the biggest and best entertainment in the world. We are well-positioned that way, and hopefully you&#8217;ll see things in the future that will surprise and delight a lot of people.</p>
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		<title>Zynga's Patent Portfolio Swells as It Doubles Down on Casino Gaming</title>
		<link>http://allthingsd.com/20130110/zyngas-patent-portfolio-swells-as-it-doubles-down-on-casino-gaming/</link>
		<comments>http://allthingsd.com/20130110/zyngas-patent-portfolio-swells-as-it-doubles-down-on-casino-gaming/#comments</comments>
		<pubDate>Thu, 10 Jan 2013 21:53:32 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=284361</guid>
		<description><![CDATA[Among the acquisitions this year, 33 patents from Walker Digital related to real-money gaming and gambling technologies.]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-134156" alt="casino_freerishad" src="http://allthingsd.com/files/2011/10/casino_freerishad-380x253.png" width="380" height="253" />Over the past year, Zynga has aggressively acquired dozens of game patents with an emphasis on gambling.</p>
<p>According to <a href="http://envisionip.com/blog/2013/01/08/504-zynga-online-gambling-patents/">a report by Envision IP</a>, an intellectual property research firm, Zynga has grown its holdings from a single patent and nine pending a year ago to roughly 89 U.S. patents and 36 pending today.</p>
<p>A Zynga representative declined to comment.</p>
<p><a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=0&amp;f=S&amp;l=50&amp;TERM1=Zynga&amp;FIELD1=&amp;co1=AND&amp;TERM2=&amp;FIELD2=&amp;d=PTXT">A quick search on the U.S. patent site</a> reveals that Zynga owns at least 50 patents for everything from &#8220;finding friends for multi-user online games&#8221; to &#8220;changing virtual items based on location-based actions&#8221; and &#8220;harvest mechanics for interactive social games.&#8221;</p>
<p>Envision Managing Director Maulin Shah explains that another 38 or so patents have been reassigned to Zynga by a company named <a href="http://www.walkerdigital.com/index.html">Walker Digital</a>. Of those, he said, 33 patents relate to casino gaming and gambling technologies.</p>
<p>The patents reassigned to Zynga range from technology that allows users to place wagers, to team play within a casino slot club, to making payouts based on predefined rules. Another five had to do with audio streaming.</p>
<p>Shah said a significant ramp-up in patent holdings can be normal, especially if a company is trying to expand into a new business line. &#8220;They probably found it prudent to get some patents before they entered the online gambling space,&#8221; he said.</p>
<p>To be sure, Zynga is serious about moving into real-money gaming from its core business of selling virtual goods on Facebook.</p>
<p>Last month, <a href="http://allthingsd.com/20121221/the-first-signs-of-zyngas-online-gambling-efforts-go-live-in-the-u-k/">it launched two landing pages in the U.K.</a> that will eventually become the home to 180 casino games, including slots, roulette and blackjack. Additionally, Zynga’s FarmVille brand is expected to be used for one of the slot games. It also <a href="http://allthingsd.com/20121205/zynga-begins-the-licensing-process-for-real-money-gaming-in-the-u-s/">began the arduous process</a> of seeking a license in Nevada to conduct real-money gaming online. The process could take close to two years &#8212; in just one state.</p>
<p>The acquisition of licenses from Walker Digital is the most interesting part of this story.</p>
<p>In August, <a href="http://online.wsj.com/article/SB10001424053111904070604576516211224146034.html#ixzz1ViAtO61z">The Wall Street Journal reported</a> that Walker Digital had filed about 30 lawsuits targeting hundreds of companies, including Amazon.com, Google and Zynga. Walker Digital, which is owned by Jay Walker, the founder of Priceline.com, is known for enforcing patents opportunistically (a.k.a. patent trolling).</p>
<p>Shah said on March 26 that the case was dismissed, just four days after Walker Digital reassigned the 33 patents to Zynga. However, the patent at issue in the lawsuit was not one of the ones reassigned.</p>
<p>It is completely unclear if those events are connected, or how much Zynga paid for the patents (if anything). But Zynga&#8217;s not talking. We also sent an email to Walker Digital, but did not hear back immediately. If we do, we&#8217;ll be sure to provide an update.</p>
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		<title>Zynga Signs Deal to Bring FarmVille Cash to Your TV and Internet Bundle</title>
		<link>http://allthingsd.com/20121204/zynga-signs-deal-to-bring-farmville-cash-to-your-tv-and-internet-bundle/</link>
		<comments>http://allthingsd.com/20121204/zynga-signs-deal-to-bring-farmville-cash-to-your-tv-and-internet-bundle/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 08:00:50 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=274687</guid>
		<description><![CDATA[You may be seeing this offer from a cable provider near you: TV + telephone + Internet + FarmVille Cash.]]></description>
				<content:encoded><![CDATA[<p>Looking beyond Facebook as a place for people to discover its games, Zynga has signed a deal with Synacor that may gain it access to millions of cable and telecom subscribers.</p>
<p><img class="alignright size-medium wp-image-247471" title="FV2_Farm Horizon" src="http://allthingsd.com/files/2012/09/FV2_Farm-Horizon-380x237.png" alt="" width="380" height="237" />Synacor is a behind-the-scenes technology company that provides authentication services, Web-based TV solutions &#8212; and now Zynga games &#8212;  to 45 cable, satellite and telecom companies.</p>
<p>Starting next year, Synacor&#8217;s customers will be able to offer their subscribers access to games from their homepages. Additionally, those providers will be able to include Zynga&#8217;s in-game currency as part of their subscription offerings. In other words, they can now bundle together TV + telephone + Internet + FarmVille Cash.</p>
<p>Synacor&#8217;s customers include a variety of providers, such as Verizon, CenturyLink, Broadstripe, Charter and US Cable, and claims to reach 24 million households in the U.S.</p>
<p>Zynga has inked other distribution deals in the past, <a href="http://allthingsd.com/20120522/amex-to-offer-a-prepaid-debit-card-that-rewards-users-in-farmville-cash/">such as a rewards program with American Express</a> that enables people to earn virtual currency when they spend money in the real world. This is the first TV-and-games mash-up for the social game company. It may take awhile before it becomes a meaningful business, if it ever does become meaningful, but at least it shows the company&#8217;s dedication to finding new subscribers, wherever they might be.</p>
<p>A lot of the details are still being hammered out, like how customers will navigate from an operator&#8217;s homescreen to a game. Customers may be redirected to Facebook, Zynga.com or another network, like Google+. Clearly, if the customers are already existing players, they will likely want to play on the platform of their choice. Customers will receive a discount code in order to redeem the currency inside the game.</p>
<p>It&#8217;s still not clear how much in-game currency customers will be offered, and, in theory, it could fluctuate based on the subscription package. A Zynga spokesperson declined to disclose terms of the deal.</p>
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		<title>Zynga Appoints Tim LeTourneau as Chief Creative Officer</title>
		<link>http://allthingsd.com/20121120/zynga-appoints-tim-letourneau-as-chief-creative-officer/</link>
		<comments>http://allthingsd.com/20121120/zynga-appoints-tim-letourneau-as-chief-creative-officer/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 20:35:28 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<category><![CDATA[Tim LeTourneau]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=271354</guid>
		<description><![CDATA[The role came open after Mike Verdu left Zynga in August to start his own game company.]]></description>
				<content:encoded><![CDATA[<p>As fast as Zynga has lost high-level employees, the FarmVille maker has been busy cultivating new ones to fill in the gaps.</p>
<p><img class="alignright size-medium wp-image-271375" title="Tim LeTourneau_Headshot" src="http://allthingsd.com/files/2012/11/Tim-LeTourneau_Headshot1-189x285.jpg" alt="" width="189" height="285" /></p>
<p>Today, <strong>AllThingsD</strong> has learned of another appointment: Zynga has promoted Tim LeTourneau to the position of Chief Creative Officer, replacing Mike Verdu, <a href="http://allthingsd.com/20120828/exclusive-zyngas-chief-creative-officer-mike-verdu-exits-to-start-a-new-company/">who left the company in August to start his own game company</a>.</p>
<p>Previously, LeTourneau was Zynga&#8217;s VP of games in charge of FarmVille 2, the company&#8217;s most successful game launch over the past few months. As part of his new role, he&#8217;ll be stepping away from the day-to-day job operations of FarmVille 2 to spend more time on game design across the board. LeTourneau will report to Steve Chiang, president of games, and Maureen Fan will become FarmVille 2&rsquo;s new general manager.</p>
<p>Zynga confirmed the two appointments took place earlier this month at a quarterly all-hands meeting.</p>
<p>The company is essentially playing a game of musical chairs, plugging each hole with talent from another part of the company. At the same all-hands meeting, for instance, 680 people were recognized for taking on bigger roles within the roughly 3,000-employee organization. Additionally, David Ko and Barry Cottle <a href="http://allthingsd.com/20121113/in-a-high-level-restructuring-zynga-promotes-david-ko-and-cfo-exits-for-facebook/">were recently promoted</a> to chief operations officer and chief revenue officer, respectively. They are filling vacancies created when other managers stepped down over the summer, including John Schappert and Jeff Karp.</p>
<p>LeTourneau joined Zynga almost two years ago after working at Electronic Arts since 1990. During his two decades at EA, he spent most of his time working on the longstanding and popular Sims franchise.</p>
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		<title>Zynga's Next Gamble: An Ad Platform</title>
		<link>http://allthingsd.com/20121023/zyngas-next-gamble-an-ad-platform/</link>
		<comments>http://allthingsd.com/20121023/zyngas-next-gamble-an-ad-platform/#comments</comments>
		<pubDate>Tue, 23 Oct 2012 12:00:59 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=260709</guid>
		<description><![CDATA[What could a Zynga-built advertising platform look like?]]></description>
				<content:encoded><![CDATA[<p>Zynga is building its own advertising platform that it plans to make available to third-party developers that work with the gaming company.</p>
<p><img class="alignright size-full wp-image-120729" title="chips1" src="http://allthingsd.com/files/2011/09/chips1.png" alt="" width="319" height="240" />For Zynga, which has struggled to develop a new hit game recently, the strategy has two aims. Obviously, it wants to generate more ad revenue. But, just as important, it wants to give game developers a reason to work with its CEO and founder, Mark Pincus.</p>
<p>Multiple sources familiar with the company&#8217;s plans say the platform is still under development, but some of the components could launch by the end of the year. It may not be available to third-party developers immediately. A Zynga spokesman declined to comment.</p>
<p>Up until now, the social game maker has been slow to adopt advertising, opting instead to rely on the sale of virtual goods for the bulk of its revenue.</p>
<p>The advertising efforts will be a part of its push into third-party publishing and will be used as another way to attract developers looking for a complete package when it comes to bringing games to market. Sources said the initiative is being headed up by the company&#8217;s long-time CTO, Cadir Lee, who has also been in charge of other major platform projects, including the build-out of its own cloud network.</p>
<p>Over the past year, Zynga has been slowly ramping up its advertising efforts. Recently, it announced a deal where Words With Friends players were rewarded for using Honda-related words on their game board. Another example: A virtual State Farm blimp that players used in FarmVille to revive crops.</p>
<p>Last quarter, ads generated $41 million for Zynga. That&#8217;s up 170 percent year over year, and represents 12 percent of the company&#8217;s overall revenue.</p>
<p>The spike in advertising over the past year likely has a lot to do with the acquisition of OMGPOP, which was generating massive amounts of ad inventory <a href="http://allthingsd.com/20120405/zyngas-draw-something-slingshots-past-angry-birds-in-app-store/">at the peak of its hit game Draw Something</a>.</p>
<p>But it&#8217;s not enough. Earlier this month, <a href="http://allthingsd.com/20121004/zynga-lowering-full-year-results-again-recording-huge-hit-for-omgpop/">Zynga updated its full-year guidance</a>, saying that revenue will fall below previous expectations for the second time this year. Zynga will report final results for the third quarter on Wednesday.</p>
<p>So, what could a Zynga-built advertising platform look like?</p>
<p>The platform could enable the company to expand beyond brand integrations and sponsorships into more lightweight experiences, including banner ads, interstitials, video pre-rolls and incentivized downloads. While it will span both Facebook and mobile, it will likely focus more on mobile games, since Zynga has repeated over and over again that they don&#8217;t bring in as much revenue as its social games.</p>
<p>To bolster its efforts in the space, back in April Zynga hired Julie Shumaker (formerly of RockYou and Electronic Arts) to be the VP of global ad sales. Since then, sources say, Zynga has hired a few more direct ad sales employees, and lists several more job openings on its Web site, including roles for sales managers and directors.</p>
<p>It is not entirely clear why Zynga is choosing to compete with so many ad platforms that already exist today, but according to sources, there are a few benefits that may outweigh the costs.</p>
<p>For starters, it will keep more of the revenue that way, without having to work with a middleman &#8212; important for a company that has been forced to give 30 percent of its virtual-goods revenue to Facebook.</p>
<p>Another theory is that Zynga wants to ensure that it owns all of its own data. Zynga has an incredibly large audience &#8212; roughly 300 million monthly active users &#8212; and a lot of rich information about them in terms of their behaviors and their social graph.</p>
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		<title>Facebook Fatigue? Kleiner's Gordon Sees Console-Like Cycles in Social Gaming. (Video)</title>
		<link>http://allthingsd.com/20120926/facebook-fatigue-kleiners-gordon-sees-console-like-cycles-in-social-gaming/</link>
		<comments>http://allthingsd.com/20120926/facebook-fatigue-kleiners-gordon-sees-console-like-cycles-in-social-gaming/#comments</comments>
		<pubDate>Wed, 26 Sep 2012 18:02:24 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=254271</guid>
		<description><![CDATA[As an investor and board member of Zynga, Bing Gordon says Facebook feels a lot like a hardware game platform, but without the hardware advances to renew interest.]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-254506" title="bing gordon" src="http://allthingsd.com/files/2012/09/bing-gordon-380x285.jpeg" alt="" width="380" height="285" />As social gaming on Facebook <a href="http://allthingsd.com/20120725/stock-tanks-as-zynga-misses-already-low-expectations/">struggles to retain its luster</a>, experts are searching for an explanation.</p>
<p>Long-time gaming executive Bing Gordon offers one plausible reason: Facebook is suffering from a cyclical process currently found in the games industry, with peaks and valleys driven by new hardware releases.</p>
<p>&#8220;The Facebook platform right now feels like it has a life cycle,&#8221; Gordon said. &#8220;Right now, it feels like PlayStation.&#8221;</p>
<p>About every six years, a new Xbox, PlayStation or Nintendo comes out, driving new sales for the entire industry. At first, he says, there&#8217;s a feeding frenzy, but as the systems age, the frenzy slows down. Near the end, prices drop to keep the platform going.</p>
<p>While Facebook can&#8217;t relate to the hardware comparison, it still finds itself at a similar point, where its novelty factor is fading and the number of people playing games on its network is leveling off. The first to really notice this trend was Zynga, the largest game maker on the platform, <a href="http://allthingsd.com/20120725/stock-tanks-as-zynga-misses-already-low-expectations/">which missed second-quarter expectations by a long shot</a>. &#8220;Right now, it&#8217;s kind of flat, and whether it takes another jump up or goes down remains to be seen,&#8221; Gordon said. &#8220;Is there something else to be done? Sure, maybe it&#8217;s mobile.&#8221;</p>
<p>As an investment partner at Kleiner Perkins Caulfield &amp; Byers, Gordon is focused on consumer and gaming technologies; he has a good vantage point of the market from sitting on the boards of both Amazon and Zynga. Before joining Kleiner, he was a longtime executive at Electronic Arts. And since he&#8217;s dabbled in theater, including a stint on Broadway, he eagerly agreed to appear in a video (posted below).</p>
<p>Despite what some may consider a dire situation &#8212; Zynga and Facebook trading so far below their IPO prices &#8212; Gordon takes a longer view of the market. He remembers working at EA when its stock fell more than 70 percent in one week, and points to the way Amazon has recovered after once trading at $2 a share.</p>
<p>Gordon wouldn&#8217;t go into specifics on either company&#8217;s strategy, but before the camera started rolling, he chatted about Facebook&#8217;s ability to maintain its growth as a social games platform &#8212; and how it closely affects Zynga, the creator of some of the biggest social games, like FarmVille, CityVille and, more recently, ChefVille.</p>
<p>Gordon said that, thanks to Facebook, gaming is more social today than it has ever been, and he expects that trend to continue. But he does question whether the dominant access point will always be Facebook &#8212; or if it will eventually shift to mobile.</p>
<p>If that&#8217;s the case, can Zynga succeed somewhere other than Facebook?</p>
<p>&#8220;I think so, but it&#8217;s not provable,&#8221; he said. &#8220;Zynga has more talent than any company I&#8217;ve ever seen &#8212; way more talent than EA had at its peak.&#8221; But that, too, is changing. Over the past few months, <a href="http://allthingsd.com/20120828/exclusive-zyngas-chief-creative-officer-mike-verdu-exits-to-start-a-new-company/">Zynga has seen a half-dozen high-level departures</a>. So, can that still be true? Gordon confidently and simply responded: &#8220;Oh, yeah.&#8221;</p>
<p>More from Gordon in the video:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=C2ABC87A-C4C2-4235-B580-8CE73581D74C&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={C2ABC87A-C4C2-4235-B580-8CE73581D74C}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Betting the Farm: Zynga Gives Its Top Facebook Game a Major Facelift</title>
		<link>http://allthingsd.com/20120905/farmville-sequel-gets-a-facelift-with-3-d-graphics-and-all-new-game-play/</link>
		<comments>http://allthingsd.com/20120905/farmville-sequel-gets-a-facelift-with-3-d-graphics-and-all-new-game-play/#comments</comments>
		<pubDate>Wed, 05 Sep 2012 19:00:36 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=247467</guid>
		<description><![CDATA[FarmVille 2 offers much better graphics and game play than the original, but will it be a hit?]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s time for FarmVille to get a makeover.</p>
<p><img class="alignright size-medium wp-image-247469" title="FarmVille2_Art2" src="http://allthingsd.com/files/2012/09/FarmVille2_Art2-380x275.png" alt="" width="380" height="275" />FarmVille deserves recognition for its role in social gaming history. The three-year-old game, which has been played by 100 million people, was one of the first social games on Facebook to capture a mass audience.</p>
<p>Amazingly, after all this time, FarmVille continues to attract more than 18 million players a month, making it Zynga&#8217;s sixth-most-popular game. It also brings in more revenue than any other Zynga title, accounting for 29 percent of the company&#8217;s revenue in the second quarter.</p>
<p>As such an important brand to the company, it makes sense to experiment with creating sequels &#8212; which have become the lifeblood of the traditional videogame market. But for the same reasons stated above, it will also be a delicate balancing act. One false move may irritate a legion of players, who have invested thousands of hours and significant amounts of money in the original game.</p>
<p>What&#8217;s more, Zynga desperately needs to prove right now that it can turn its past successes into franchises that will continue attracting players for many years to come.</p>
<p>Based on what I&#8217;ve seen in a brief online demo provided to me by the creative director and Zynga&#8217;s VP of games, the new game has a shot.</p>
<p>FarmVille 2 looks and behaves differently from the original.</p>
<p>In the first iteration, users were motivated to return to harvest crops before they wither. Zynga&#8217;s CEO Mark Pincus has famously talked about how its players were so passionate they&#8217;d set their alarm clocks to wake up in the middle of the night in order to plow their fields. But in the sequel, withering will not be a central theme.</p>
<p>In the sequel, there are much more realistic scenarios, including classic resource-management challenges. Players must make sure to have enough water to keep their crops alive, and must get fertilizer from the cows to make crops grow. To get eggs, you must feed your chickens; and to get milk, you must care for the cows.</p>
<p>The resources, including the eggs, milk, wheat and fruit from the trees, are then used in your farmhouse kitchen to make scones and other tasty treats that can be sold at your own roadside stand.</p>
<p>Instead of acting out some of these scenarios in solitude as in the original game, in FarmVille 2, the relationships on the farm are symbiotic &#8212; without one, the other is not possible.</p>
<p>&#8220;We wanted this very tactile and touchable experience,&#8221; said Tim LeTourneau, Zynga&#8217;s VP of Games. &#8220;We are embracing the technical advancements to make the screen come to life. The animals are fully animated and respond to your touch. You have a world that comes to life at your finger.&#8221;</p>
<p><img class="alignright size-medium wp-image-247470" title="FV2_Animals" src="http://allthingsd.com/files/2012/09/FV2_Animals-380x237.png" alt="" width="380" height="237" />In other words, coins don&#8217;t just fall out of the sky, LeTourneau said; you have to sell things in the market in order to earn them.</p>
<p>The game is also Zynga&#8217;s first developed entirely in 3-D, thanks to Adobe Flash 11.</p>
<p>For instance, shirts and pants are pinned to a clothesline, where they sway in the wind; a rocking chair actually rocks; a campfire crackles and wind chimes jingle in the breeze. Navigation is also vastly improved, making the game far less tedious to play. Instead of having to click on each individual parcel of land to plant new seeds or water, users can click and drag the mouse around on the screen. The movement, which Zynga calls &#8220;painting,&#8221; looks like a motion borrowed from a touchscreen, not a PC game. Additionally, to move different elements around on the board, far fewer actions are required. Now players must only right-click and drag.</p>
<p>The combination of better graphics and navigation results in much more active and fun game play. When relocating a cow from one side of the farm to another, the beast&#8217;s eyes bulge in surprise while the animal is suspended in the air, like a several-ton animal undoubtedly would.</p>
<p>&#8220;They don&#8217;t hate it, but they don&#8217;t love it either,&#8221; said Mike McCarthy, FarmVille 2&rsquo;s creative director.</p>
<p><img class="alignright size-medium wp-image-247474" title="FV2_Social_Farm Helpers" src="http://allthingsd.com/files/2012/09/FV2_Social_Farm-Helpers-380x237.png" alt="" width="380" height="237" /></p>
<p>But the game is not mind-blowingly different &#8212; it&#8217;s still a game about a farm, as it should be.</p>
<p>Many of the tasks are the same in the two games, and even some of the colors and textures will be familiar. Still, the updates represent many positive changes that should attract some of the 100 million original FarmVille players &#8212; who have since retired their work gloves &#8212; back to the game.</p>
<p>Zynga is also sensitive to its original players, who are still playing the first FarmVille.</p>
<p>A year ago, <a href="http://allthingsd.com/20110920/zynga-continues-string-of-new-games-with-mafia-wars-sequel/">it rolled out Mafia Wars 2</a>, which pretty much put an end to the once very popular franchise. Original players of the game felt snubbed when the new version came out and it didn&#8217;t live up to expectations. All the time they&#8217;d spent on the previous version ended up being a total waste.</p>
<p>LeTourneau, who joined Zynga from Electronic Arts where he worked on the long-standing Sims franchise, said they took that experience into account when developing FarmVille 2. &#8221;Although it&#8217;s a sequel, it&#8217;s not intended to replace FarmVille,&#8221; he said. &#8220;It&#8217;s not a continuation; it&#8217;s a reimagining of FarmVille. We are taking advantage of all the things we&#8217;ve learned about social games, and using the technology that&#8217;s available to create a new and different farming experience.&#8221;</p>
<p>For original FarmVille fans, there will be no way to transfer your accomplishments from one game into the next. Instead, Zynga will keep that version alive by continuing to create content updates for the players who still like it.</p>
<p>One very noticeable difference between the two games is that while the original was about creating a sprawling farm, this one is about the attention to detail. In other words, bigger is not necessarily better. Instead of creating vast spaces to mass-produce more crops, this one is about nurturing each and every tomato and pumpkin. Mini-competitions within the game challenge players to see who can grow the largest crops, like the exhibits you see at county fairs. In this game, strawberries can hit 12 pounds, so imagine how big pumpkins can get.</p>
<p>But just when you may find that too tedious or claustrophobic, players can zoom out and see the countryside. There&#8217;s a village off in the distance that&#8217;s not available today, but promises additional subplots where you can meet friends, trade goods and visit carnivals and county fairs.</p>
<p>Lastly, this is still a social game, so if you are looking for something different in that regard, you won&#8217;t find it here. There are still plenty of ties to your friends on Facebook. You can visit other friends&#8217; farms, where you can potentially find a final ingredient you may need to complete a recipe. Friends are also allowed to visit your farm, where they can be &#8220;Farm Helpers.&#8221; Each action performed by a farm helper accelerates progress on the farm, including harvesting crops and feeding animals.</p>
<p>But most fun of all, it seems Zynga has learned a mechanic or two from more traditional videogames. At the end of each level, all of the players&#8217; crops grow instantly &#8212; with a big &#8220;pop,&#8221; everything blooms. Not only is it a visually stimulating moment, it&#8217;s one that players can strategize around to make sure everything is watered and planted to get the biggest bang possible.</p>
<p>&#8220;All of these games are about progression, and feeling the reward and success of that progress,&#8221; LeTourneau said. &#8220;We want the level-up moment in the game to feel exciting.&#8221;</p>
<p><a href="https://apps.facebook.com/FarmVille2">FarmVille 2</a> is live today on both Facebook and Zynga.com, and will be available in 16 languages, unlike the original, which only launched in English. There are no immediate plans for a mobile version, but with painting motions included in the game play, it only seems like a matter of time before it rolls out on phones and tablets.</p>
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		<title>DowninthedumpsVille: Morale Sinking at Zynga Along With Stock Drop</title>
		<link>http://allthingsd.com/20120810/downinthedumpsville-morale-sinking-at-zynga-along-with-stock-drop/</link>
		<comments>http://allthingsd.com/20120810/downinthedumpsville-morale-sinking-at-zynga-along-with-stock-drop/#comments</comments>
		<pubDate>Fri, 10 Aug 2012 14:15:59 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Cadir Lee]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[employees]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Industry Moves]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[John Schappert]]></category>
		<category><![CDATA[lawsuits]]></category>
		<category><![CDATA[Mark Pincus]]></category>
		<category><![CDATA[morale]]></category>
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		<category><![CDATA[social gaming]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=239936</guid>
		<description><![CDATA[When it rains, it pours. Also, you get all wet.]]></description>
				<content:encoded><![CDATA[<p>Will more Zynga employees be on their way out the door, as the company continues to struggle after going public only eight months ago?</p>
<p><img class="alignright size-medium wp-image-239953" title="IMG_7075" src="http://allthingsd.com/files/2012/08/IMG_7075-380x253.jpg" alt="" width="380" height="253" /></p>
<p>Yes, indeed, if morale at the San Francisco-based social games company continues to sink as quickly as its stock has been dropping.</p>
<p>It&#8217;s the unfortunate flip side of a company that has stressed that its employees should be their own CEO and &#8220;move at Zynga speed.&#8221; It&#8217;s a culture driven by analytics, where every move is recorded, measured and evaluated.</p>
<p>Now it appears that the long hours and taxing work environment are causing the inevitable &#8212; some are deciding to leave, especially as shares trade 70 percent lower than the company&#8217;s public offering.</p>
<p>Several sources at other companies say they&#8217;ve started seeing a &#8220;flood of resumes&#8221; in recent weeks from Zynga developers looking for jobs or trying to raise capital.</p>
<p>On the inside, employees, who spoke on the condition of anonymity, described morale as &#8220;grim,&#8221; while another characterized the feeling as &#8220;anxious.&#8221;</p>
<p>To be sure, at times, it can also be business as usual. During the company&#8217;s 16th all-hands quarterly meeting today, CEO Mark Pincus reportedly talked about the company&#8217;s future, and fielded tough questions from the crowd as he usually does, according to a Zynga spokesperson, who declined to elaborate on the state of morale.</p>
<p>But if an employee hasn&#8217;t bought into the company&#8217;s mission by now, the past three weeks haven&#8217;t helped.</p>
<p>On Wednesday, Zynga&#8217;s <a href="http://allthingsd.com/20120808/zyngas-coo-john-schappert-steps-down-effective-immediately/">COO John Schappert resigned</a>, after only 15 months on the job.</p>
<p>And two weeks ago, Zynga <a href="http://allthingsd.com/20120725/stock-tanks-as-zynga-misses-already-low-expectations/">reported a second-quarter earnings flop</a> that led to its stock sliding by 40 percent. It has remained relatively stable at these depressed levels ever since, and closed today at $3.01 a share.</p>
<p>In addition, the company has also been hounded by at least two lawsuits &#8212; one targeting its management team, and the other, its games.</p>
<p><div id="attachment_239954" class="wp-caption alignleft" style="width: 200px"><img class="alignleft size-medium wp-image-239954" title="Employees at Zynga's headquarters gather around the atrium at its 2012 Unleashed event. " src="http://allthingsd.com/files/2012/08/IMG_6873-e1344577147520-190x285.jpg" alt="" width="190" height="285" /><p class="wp-caption-text">Employees at Zynga&#8217;s headquarters gather around the atrium at its 2012 Unleashed event.</p></div></p>
<p>The first suit is alleging that executives made false and misleading statements in order to liquidate their personal holdings at elevated prices four months after the IPO. In the suit, filed Tuesday in the U.S. District Court of Northern California, it named Zynga and a dozen of its executives and board members as defendants. In the company&#8217;s secondary offering, Pincus sold about $200 million in shares; Schappert sold $3.9 million; and CTO Cadir Lee sold $13.6 million.</p>
<p>But low-level employees were prohibited from participating in the sale, which also isn&#8217;t helping with morale, according to numerous staffers.</p>
<p>The second legal blow <a href="http://allthingsd.com/20120803/electronic-arts-sues-zynga-for-copyright-infringement-over-the-ville/">was a copyright-infringement lawsuit filed by Electronic Arts</a>, which alleges that Zynga is making an &#8220;unmistakable copy&#8221; of its game, The Sims Social.</p>
<p>In some respects, Zynga has made it fairly far without a talent drain. In comparison, it took only three months for there to be <a href="http://allthingsd.com/20120801/facebook-platform-exec-ethan-beard-departs/">at least three notable departures</a> from Facebook, the social network that it works with very closely, and which is also suffering from post-IPO stock woes.</p>
<p>Another point that employees can celebrate is that most have been awarded stock grants, and not options. The benefit of grants is they can&#8217;t ever be underwater.</p>
<p>That said, for employees who are heavily compensated by stock, it may not mean much, as they&#8217;ve watched their net worth on paper drop by 70 percent over the past few months. At those rates, it&#8217;s the difference between being able to afford a nice house and buying a nice car.</p>
<p>For a majority of the 3,000-plus employees, many are also short-timers, which creates another issue.</p>
<p>Without a long history at the company, it may be hard for some to feel nostalgic about staying during difficult times. According to a document filed with the Securities and Exchange Commission, Zynga said 80 percent of the staff has been there less than two years. In fact, many employees have joined the company through a dozen or more acquisitions. This short tenure could potentially represent an ongoing challenge for Zynga to manage, as it tries to figure out how to create a sense of dedication among its employees.</p>
<p>Otherwise, Zynga can be like many other Silicon Valley companies offering free lunch and other perks. But now, some employees think it might be the time to pull out the checkbook and spend some of the $1 billion it raised in its IPO on retention bonuses.</p>
<p>In a statement, Pincus said that Schappert&#8217;s departure was amicable and had nothing to do with the company&#8217;s operations &#8212; in other words, it was Schappert&#8217;s decision to resign.</p>
<p>But if Zynga doesn&#8217;t find a catalyst to get its stock moving in the right direction, it&#8217;s not a risky bet that investors could see other such &#8220;voluntary&#8221; departures in the near future.</p>
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		<title>What Game Slowdown on Facebook? King.com Shooting for IPO Sometime Next Year.</title>
		<link>http://allthingsd.com/20120730/what-game-slowdown-on-facebook-king-com-shooting-for-ipo-sometime-next-year/</link>
		<comments>http://allthingsd.com/20120730/what-game-slowdown-on-facebook-king-com-shooting-for-ipo-sometime-next-year/#comments</comments>
		<pubDate>Mon, 30 Jul 2012 17:50:57 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Bubble Witch Saga]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[Casual Connect]]></category>
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		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[King.com]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Riccardo Zacconi]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=235433</guid>
		<description><![CDATA[Despite concerns about Facebook's growth, the social games leader wants to wear the crown of a public company.]]></description>
				<content:encoded><![CDATA[<p>Depending on the day, King.com is the second-largest social games company on Facebook, roughly the same size as Electronic Arts and a quarter of the size of Zynga.</p>
<p><img class="alignright size-medium wp-image-209662" title="bk_crowncardTheKing_en_01" src="http://allthingsd.com/files/2012/05/bk_crowncardTheKing_en_01-315x285.png" alt="" width="315" height="285" /></p>
<p>At that scale, CEO Riccardo Zacconi believes the London-based company is fit to wear the crown of a public company.</p>
<p>Never mind <a href="http://allthingsd.com/20120726/that-facebook-falloff-that-hit-zynga-other-social-game-leaders-never-saw-it/">concerns about Facebook as a game platform</a>, or that <a href="http://allthingsd.com/20120727/zyngas-john-schappert-talks-up-opportunities-after-a-shocking-quarter/">Zynga&#8217;s stock has fallen 70 percent</a> since its public offering eight months ago.</p>
<p>During an interview at Casual Connect last week in Seattle, Zacconi confirmed that King.com is planning to go public next year on the Nasdaq stock exchange.</p>
<p>&#8220;We have not kickstarted the IPO yet,&#8221; he said, but &#8220;we are thinking about it. We first have to execute and then the rest is easy.</p>
<p>&#8220;This year is focused entirely on execution. From the management perspective, we have to think long-term, and if we do our job properly, and we put a couple of ticks in a couple of boxes, such as social and mobile, then we have the option next year if we decide to go for an IPO.&#8221;</p>
<p>Just last year, King.com started making it first games for Facebook after spending the eight previous years building its own game portal at King.com. The company&#8217;s games fall into the bubble-shooter category, including Bubble Witch Saga, and, more recently, Candy Crush Saga. When they first hit Facebook, they were nearly overnight hits, and still attract tens of millions of players every month.</p>
<p>During the past year, Zacconi said traffic has grown from 300 million game plays a month to three billion.</p>
<p><img class="alignright size-medium wp-image-235436" title="king_BWS_mobile_iphone_ipad" src="http://allthingsd.com/files/2012/07/king_BWS_mobile_iphone_ipad-358x285.jpg" alt="" width="358" height="285" />The company last raised capital in September 2005, securing $50 million in cash, but he said King has not spent a dime, having achieved profitability at around the same time. Today, it has 230 employees, and has plans to hire another 100 by the end of the year.</p>
<p>Zacconi would not discuss the company&#8217;s financials or how they compare to Zynga, but by the company&#8217;s headcount alone, King.com sounds much smaller than Zynga.</p>
<p>At the end of the second quarter, Zynga had a force of more than 3,200 coders and other people to make it the industry leader.</p>
<p>&#8220;The biggest hindrance for growing faster is people,&#8221; Zacconi admits, but he says he doesn&#8217;t require thousands of employees in order to be successful. He said today King has about eight people working on each game, despite at least two games being bigger than Zynga&#8217;s FarmVille. Keeping headcount low is a lesson Zacconi learned from running the company&#8217;s game portal.</p>
<p>&#8220;If you spend so much money on a game, and spend two years to develop it, then you can&#8217;t experiment. It is pretty bad news if it doesn&#8217;t go well. If you develop a game with three people in three months, and it doesn&#8217;t go well, that&#8217;s fine,&#8221; he said.</p>
<p>For the company&#8217;s next stage of growth, it is focused on bringing all six of its Facebook games to mobile.</p>
<p>Last Thursday, it launched Bubble Witch Saga, it&#8217;s first on iPhone and iPad. The game, which draws more than four million daily active users on Facebook, will fully sync across mobile and social, allowing players to save their scores, progress and virtual goods on one platform, and pick up exactly where they left off on the another device. Such synchronicity is still rare across mobile and social.</p>
<p>By 10 am on Day One, the game was ranked 28th in the U.S. and in the top five in Italy, the U.K. and France. It has a 4.5 star average rating with more than 1,000 ratings.</p>
<p>While Zacconi is excited about the company&#8217;s prospects on mobile, he admits it is difficult to get discovered on the iOS platform. To help with that he plans to rely heavily on Facebook for distribution. Facebook users will be able to discover the game through the iPhone or iPad Facebook application. If they play it online, it will appear in the app&#8217;s left-hand navigation, or through notifications. If a user clicks on the game inside of the Facebook app or on a notification, they will be sent to the iOS App Store, where they can download the native version of the game &#8212; if they haven&#8217;t already.</p>
<p>He said customers are saying they also want to play their games on mobile. &#8220;Strategically, it&#8217;s important to have a strong position on canvas in order to have a strong position on mobile,&#8221; he said.</p>
<p>It&#8217;s a strategy that Zynga is also taking, and if King can figure it out first, then perhaps the public markets will see value there, too.</p>
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		<title>Zynga's Stock Pops Based on a High Chance of Meeting Low Expectations</title>
		<link>http://allthingsd.com/20120724/zyngas-stock-pops-based-on-a-high-chance-of-it-meeting-low-expectations/</link>
		<comments>http://allthingsd.com/20120724/zyngas-stock-pops-based-on-a-high-chance-of-it-meeting-low-expectations/#comments</comments>
		<pubDate>Tue, 24 Jul 2012 12:45:48 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[Mark Pincus]]></category>
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		<category><![CDATA[unleashed]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=232994</guid>
		<description><![CDATA[Companies normally get a lift when they exceed estimates, but in this case, investor confidence has been so low that some think just meeting expectations will be enough for Zynga.]]></description>
				<content:encoded><![CDATA[<p>Ahead of Zynga&#8217;s second-quarter earnings report on Wednesday, the company&#8217;s stock gained 6 percent on the strong likelihood that it will meet &#8212; but not beat &#8212; analyst expectations.</p>
<p><img class="alignright size-medium wp-image-229755" title="zynga_HQ_retro seats" src="http://allthingsd.com/files/2012/07/zynga_HQ_retro-seats-380x253.jpg" alt="" width="380" height="253" />Companies normally get a lift when they exceed estimates, but in this case, investor confidence has been so low that some think a meet will be enough to change the tide.</p>
<p>&#8220;We expect Zynga to deliver in-line 2Q bookings, which we think is enough to move the stock higher given sentiment in the name remains weak,&#8221; according to a note sent on Monday by J.P. Morgan analysts.</p>
<p>Yesterday, Zynga&#8217;s stock closed at $5.09 a share, up 6 percent for the day, but down 63 percent over the past four months.</p>
<p>For the second quarter, analysts are estimating bookings of $345 million and non-GAAP earnings per share of six cents a share, representing little to no growth over the previous quarter, when it reported a profit of six cents a share, excluding some items, on bookings of $329 million.</p>
<p>Bookings are what Zynga actually sells in the quarter versus revenue, which is amortized over multiple quarters. It reports these two figures because virtual goods are perceived as having a long shelf life. Bookings are often considered a better measure for how the company did during the immediate period.</p>
<p>Over the past five years, the company has become the largest game maker on Facebook, attracting 292 million users in 175 countries, based on producing hit games such as FarmVille, CityVille and Words With Friends. But as Facebook&#8217;s growth has plateaued (which has also been <a href="http://allthingsd.com/20120717/facebook-shares-drop-as-user-growth-reportedly-wanes/">a problem for its own stock</a>), investors have become concerned that Zynga won&#8217;t be able to keep accelerating as fast as it once did.</p>
<p>Last month, the company revealed <a href="http://allthingsd.com/20120626/zyngas-unleashed-live-at-the-dog-house/">its upcoming plans at Unleashed</a>, which included the announcement of new games such as The Ville and FarmVille 2, a sequel to one of its most popular games. It also talked about its strategy for becoming a publisher of third-party game titles across both Facebook and mobile, but generally, it wasn&#8217;t enough to get investors excited enough to buy.</p>
<p>Since then, the company&#8217;s CEO Mark Pincus has been eager to talk about <a href="http://allthingsd.com/20120713/mark-pincus-on-zyngas-strategy-open-platform-collect-non-gamers-score-one-billion-players/">the company&#8217;s goal of achieving</a> one billion people playing its games.</p>
<p>Last quarter, <a href="http://allthingsd.com/20120426/zynga-reports-higher-revenues-loss-in-first-quarter/">Zynga warned</a> that it expects slower sequential growth in the first half of the year, with most of its growth weighted toward the second half.  For the full year, Zynga is projecting non-GAAP earnings of 23 cents to 29 cents a share on bookings in the range of $1.4 billion to $1.5 billion. Tomorrow, analysts will be looking closely to see if those projections have changed.</p>
<p>J.P. Morgan suggested that concerns over the company&#8217;s growth rates are overblown, and is slightly more bullish than the consensus. Based on information from AppData, which tracks the popularity of apps on Facebook, J.P. Morgan says that the number of people playing Zynga&#8217;s games on a daily basis has increased 2 percent quarter over quarter. Additionally, it noted that data only paints one piece of the picture, because AppData doesn&#8217;t take into account how many users come from mobile, and that mobile accounted for one-third of Zynga&#8217;s total daily users last quarter.</p>
<p>One concern that multiple analysts mentioned was Zynga&#8217;s staggered lock-up expirations. Since going public, the number of shares available to trade has increased to 600 million from 100 million, and by mid-August, the so-called float should jump to around 800 million shares. More shares will mean having to please even more investors.</p>
<p><a href="http://ycharts.com/companies/ZNGA/price#series=calc:price,type:company,id:ZNGA&amp;maxPoints=640&amp;zoom=5&amp;format=real"><img src="http://media.ycharts.com/charts/beb1a06e2aa9c411120188d6b298189c.png" alt="ZNGA Chart" /></a></p>
<p style="font-size: 10px;"><a href="http://ycharts.com/companies/ZNGA">ZNGA</a> data by <a href="http://ycharts.com">YCharts</a></p>
]]></content:encoded>
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		<title>And Facebook Was a Bar</title>
		<link>http://allthingsd.com/20120702/and-facebook-was-a-bar/</link>
		<comments>http://allthingsd.com/20120702/and-facebook-was-a-bar/#comments</comments>
		<pubDate>Tue, 03 Jul 2012 06:59:29 +0000</pubDate>
		<dc:creator>Voices</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Aaron Levie]]></category>
		<category><![CDATA[box]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
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		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=227103</guid>
		<description><![CDATA[236 years ago, Twitter was a dude yelling in a town square, Linkedin was just your last name, and you played FarmVille to survive. &#8211; Aaron Levie, via Twitter]]></description>
				<content:encoded><![CDATA[<blockquote><p>236 years ago, Twitter was a dude yelling in a town square, Linkedin was just your last name, and you played FarmVille to survive.</p></blockquote>
<p class="attribution">&#8211; <a href="status/219851442280869888">Aaron Levie</a>, via Twitter</p>
]]></content:encoded>
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		<title>Zynga Taking On EA's Sims Social With Its Next Game, The Ville</title>
		<link>http://allthingsd.com/20120626/zynga-taking-on-eas-sims-social-with-its-next-game-called-the-ville/</link>
		<comments>http://allthingsd.com/20120626/zynga-taking-on-eas-sims-social-with-its-next-game-called-the-ville/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 18:54:32 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Mark Skaggs]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[The Sims Social]]></category>
		<category><![CDATA[The Ville]]></category>
		<category><![CDATA[unleashed]]></category>
		<category><![CDATA[YoVille]]></category>
		<category><![CDATA[ZTalk]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=224285</guid>
		<description><![CDATA[The game is the fifth edition in its most popular franchise, and it looks a lot like EA's Sims Social.]]></description>
				<content:encoded><![CDATA[<p>Zynga is unveiling the fifth title in its popular &rsquo;Ville game franchise &#8212; this time, it&#8217;s simply calling it &#8220;The Ville.&#8221;</p>
<p><img class="alignright size-medium wp-image-224288" title="WelcomeToTheVille" src="http://allthingsd.com/files/2012/06/WelcomeToTheVille-380x274.png" alt="" width="380" height="274" />The announcement was made onstage today at the company&#8217;s Unleashed event at its San Francisco headquarters by Mark Skaggs, Zynga&#8217;s SVP of product development.</p>
<p>The game launches tomorrow on Facebook for free, and will be monetized through virtual goods for sale.</p>
<p>Much like other &rsquo;Ville games, which challenged users to build a farm, a city, or an imaginary fantasy land, the point of The Ville is to create a character and build a home, complete with swimming pools, workout rooms and state-of-the-art kitchen appliances.</p>
<p>After getting a good glance at the game during an embargoed briefing with Skaggs, it looks shockingly similar to Electronic Arts&#8217; The Sims Social, and frankly, at times, it is hard to tell the two apart. </p>
<p><div id="attachment_224286" class="wp-caption alignright" style="width: 390px"><a href="http://allthingsd.com/files/2012/06/TheVille_Dream-Home_Caseys.jpg"><img src="http://allthingsd.com/files/2012/06/TheVille_Dream-Home_Caseys-380x285.jpg" alt="" title="TheVille_Dream Home_Caseys" width="380" height="285" class="size-Featured wp-image-224286" /></a><p class="wp-caption-text">The Ville Dream Home</p></div>When asked about the resemblance between the two games, Skaggs compared it to the company&#8217;s first &rsquo;Ville game launched four years ago called YoVille.</p>
<p>&#8220;We call it the house and people genre,&#8221; he said. &#8220;We wanted to take the fun we saw in YoVille and pull it forward and update it and create a new game in the genre.&#8221;</p>
<p>When pressed further about the similarities between it and The Sims Social, he said, &#8220;I&#8217;m not an expert on that game, but what I tried to do here is to create fun things to do with your friends.&#8221;</p>
<p><div id="attachment_111642" class="wp-caption alignright" style="width: 390px"><a href="http://allthingsd.com/files/2011/08/Sims-slap.png"><img src="http://allthingsd.com/files/2011/08/Sims-slap-380x285.png" alt="" title="Sims-slap" width="380" height="285" class="size-Featured wp-image-111642" /></a><p class="wp-caption-text">The Sims Social</p></div>To jog everyone&#8217;s memory, after <a href="http://allthingsd.com/20110818/eas-the-sims-social-comes-to-life-on-facebook/">Electronic Arts launched The Sims Social in August</a>, it immediately <a href="http://allthingsd.com/20110907/electronic-arts-becomes-second-largest-social-games-company-after-zynga/">threatened to overtake</a> some of Zynga&#8217;s most popular games, including FarmVille and CityVille. But shortly after, as EA will admit, the game dropped in the rankings.</p>
<p>Today, it no longer ranks in the top 25, and EA has turned its attention to a city-building game based on SimCity, which recently launched in beta.</p>
<p>Both The Ville and Sims Social are considered simulation games, meaning that players mimic real life by building homes, dressing up avatars and conducting everyday experiences, like cooking, eating, dancing and sleeping. Both games have wacky life-like elements that could wreak havoc on real-life relationships.</p>
<p>For instance, EA&#8217;s Sims Social lets players <a href="http://allthingsd.com/20110606/who-needs-war-sparks-will-fly-in-eas-new-sims-game-for-facebook/">have pillow fights and take showers with crushes</a>. Likewise, Zynga&#8217;s The Ville allows players to make &#8220;whoopie&#8221; by lying down in a bed together &#8212; or baking and sharing a pie.</p>
<p>The real innovation in The Ville appears to be the way players can communicate with one another. Here are three ways:</p>
<ul>
<li>Through a new messaging system called &#8220;ZTalk,&#8221; players will be able to leave comments on a friend’s game board. The technology could be brought to other games in the future.</li>
<li>Zynga will allow you to check status updates for your friends inside of the game. Therefore, if you see your friend is having a bad day, you can bake her a cake, or try to cheer him up in the virtual world.</li>
<li>Players will be able to take photos of their game boards and post them to their Facebook timeline to share them with friends.</li>
</ul>
<div>Here&#8217;s a preview of the game:</div>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/cXX6XvGBj4w" frameborder="0" allowfullscreen></iframe></p>
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		<title>Zynga to Launch Cross-Platform Gaming Network, "Zynga With Friends"</title>
		<link>http://allthingsd.com/20120626/zynga-to-launch-cross-platform-gaming-network-zynga-with-friends/</link>
		<comments>http://allthingsd.com/20120626/zynga-to-launch-cross-platform-gaming-network-zynga-with-friends/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 18:22:19 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[The Ville]]></category>
		<category><![CDATA[Zynga Unleashed]]></category>
		<category><![CDATA[Zynga.com]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=224535</guid>
		<description><![CDATA[A new connective tissue for gaming across the Web and mobile.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120626/zynga-to-launch-cross-platform-gaming-network-zynga-with-friends/i-kjzcgft-m/" rel="attachment wp-att-224577"><img src="http://allthingsd.com/files/2012/06/i-kjzcgFT-M-380x285.jpg" alt="" title="i-kjzcgFT-M" width="380" height="285" class="alignright size-Featured wp-image-224577" /></a>Zynga&#8217;s game playing network is massive &#8212; more than 290 million people play the company&#8217;s games each month. The problem is, Zynga says, those players are scattered across multiple devices and platforms and can&#8217;t always sync up to play the same games.</p>
<p>Zynga aims to change this. At the company&#8217;s second annual Zynga Unleashed event in San Francisco on Tuesday, Zynga unveiled a unified platform to bring players together across portals such as the Web, Android and iOS, Facebook and Google+.</p>
<p>&#8220;The social engagement across our network is industry leading, but it’s also fragmented,&#8221; said Manuel Bronstein, Zynga general manager. </p>
<p>The idea is centered around the Zynga message center &#8212; the hub found on Facebook and Zynga.com that contains a player&#8217;s friends list, an activity feed of friends&#8217; gaming statuses and a list of gaming suggestions based on what games you and your friends are already playing. </p>
<p>Also, with the newly launched Zynga API, third-party developers can beef up their games with widgets previously available only on Zynga.com, like group chat, a live social activity stream, and a zFriends list. More social, the philosophy goes, means increased engagement &#8212; exactly what Zynga and partner developers want. </p>
<p>Players can also connect using the newly launched real-time multiplayer feature which, just like it sounds, allows multiple players across separate devices to play with &#8212; or against &#8212; one another simultaneously. That&#8217;s a far cry from the typical turn-based gaming that Zynga offers, like those games in the &#8220;With Friends&#8221; franchise. </p>
<p>What&#8217;s unclear at this point, however, is how the new network will affect Zynga&#8217;s relationship with Facebook. If multiple players aren&#8217;t forced to play the same games through the same platform, that means players have the option to disperse across multiple mediums &#8212; mobile devices, Facebook and Zynga.com. And that <em>also</em> means revenues could potentially be more evenly distributed.</p>
<p>Of course, a bolstered internal social platform still has the capacity to increase engagement inside existing Facebook-hosted Zynga games, so it&#8217;s not necessarily an entirely bad thing for Facebook. It&#8217;ll be interesting to see how players end up using the platform as the new initiative launches.</p>
<p>The platform will roll out sometime in the near future (TBA), on Zynga.com, Facebook and mobile devices. </p>
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		<title>Zynga Unleashing Several New Games and an Update for Its Playground</title>
		<link>http://allthingsd.com/20120625/zynga-unleashing-several-new-games-and-an-update-for-its-playground/</link>
		<comments>http://allthingsd.com/20120625/zynga-unleashing-several-new-games-and-an-update-for-its-playground/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 03:44:31 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[casino]]></category>
		<category><![CDATA[CityVille]]></category>
		<category><![CDATA[developers]]></category>
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		<category><![CDATA[IPO]]></category>
		<category><![CDATA[Mark Pincus]]></category>
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		<category><![CDATA[Project Z]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=224181</guid>
		<description><![CDATA[Zynga's press event, dubbed "Unleashed," kicks off Tuesday morning at its swanky San Francisco headquarters. Here are some things to expect.]]></description>
				<content:encoded><![CDATA[<p>Zynga is expected to unveil its playbook at its second &#8220;Unleashed&#8221; event tomorrow, including a lineup of games that will be released over the next several months.</p>
<p><img class="alignright size-medium wp-image-224188" title="zynga_unleashed" src="http://allthingsd.com/files/2012/06/zynga_unleashed-380x285.jpg" alt="" width="380" height="285" />The event, starting at 10:30 am PT, will be hosted by the company&#8217;s CEO Mark Pincus at its swanky San Francisco headquarters. As usual, the canine-friendly company has invited both the press and their furry friends to attend.</p>
<p>But the social game maker has been fairly tight-lipped about what it will be announcing. Last week, it sent reporters red boxes, consisting of only an invitation folded into the shape of a paper airplane. The message was cryptic, but I&#8217;m taking it to mean that the company is hoping for its next set of products to really take off.</p>
<p>Indeed, Zynga &#8212; which is known for social game hits on Facebook like FarmVille, CityVille and Words With Friends &#8212; is probably looking for a catalyst. The company&#8217;s stock traded higher today based on buzz ahead of tomorrow&#8217;s event, but it is still down 40 percent since its IPO in December.</p>
<p>It is certain that Pincus and other executives will introduce a number of new mobile and social games onstage tomorrow. Included in that, we will likely see a game or two from its supremely popular &rsquo;Ville franchise, as well as games from the company&#8217;s two major genres, including casino and arcade. Any mobile announcements will be particularly important as smartphones become a significant driver of growth going forward.</p>
<p><img class="alignright size-medium wp-image-219619" title="EQ7G4847-M" src="http://allthingsd.com/files/2012/06/EQ7G4847-M-380x253.jpg" alt="" width="380" height="253" />I will also be keeping a lookout for an update on its Zynga.com platform, which was announced eight months ago as part of the company&#8217;s first &#8220;Unleashed&#8221; event. Zynga.com is a place other than Facebook for users to play games.</p>
<p><a href="http://allthingsd.com/20120301/zyngas-project-z-revealed-social-games-on-its-own-web-site-through-facebook-of-course/">Since it launched in March</a>, the platform has added seven games for users to play. Tomorrow, I&#8217;d expect Zynga to announce its own next wave of titles, as well as titles from third-party developers.</p>
<p>As the company adds games, it will be relevant to track the number of users attracted to the platform. While likely not a huge number yet, especially compared to its more than 50 million daily players on Facebook, it may be large enough to start attracting advertisers. Just last week, <a href="http://allthingsd.com/20120622/hints-of-an-ad-network-but-no-ad-network-first-facebook-ads-appear-on-zynga-com/">the first Facebook ads started appearing on Zynga&#8217;s network</a>, hinting that it could soon be significant. (One ad I saw today was for doggyloot, a daily deals site offering 70 percent off toys and treats for dog owners. How appropriate!)</p>
<p>Whatever the company announces, however, I expect tomorrow&#8217;s event to be similar to <a href="http://allthingsd.com/20111011/live-at-zyngas-unleashed-event/">Zynga&#8217;s first Unleashed event eight months ago</a>, where it announced 10 new products, including a slate of new mobile games, a new &rsquo;Ville title and Zynga.com, which at the time it was calling Project Z. After the announcements, the company allowed press to get some hands-on time with some of the games.</p>
<p>The one big difference last time was that the company was getting ready for its IPO, and therefore, it was officially in a quiet period. This year, I expect Pincus to have a bigger presence since the gag has been lifted.</p>
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		<title>Hints of an Ad Network, but No Ad Network: First Facebook Ads Appear on Zynga.com</title>
		<link>http://allthingsd.com/20120622/hints-of-an-ad-network-but-no-ad-network-first-facebook-ads-appear-on-zynga-com/</link>
		<comments>http://allthingsd.com/20120622/hints-of-an-ad-network-but-no-ad-network-first-facebook-ads-appear-on-zynga-com/#comments</comments>
		<pubDate>Fri, 22 Jun 2012 19:59:03 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[ad network]]></category>
		<category><![CDATA[credits]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=223367</guid>
		<description><![CDATA[Think of it as a billboard on the highway next to your FarmVille crops.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120622/hints-of-an-ad-network-but-no-ad-network-first-facebook-ads-appear-on-zynga-com/fbadszynga/" rel="attachment wp-att-223426"><img src="http://allthingsd.com/files/2012/06/fbadszynga-640x322.png" alt="" title="fbadszynga" width="640" height="322" class="alignright size-large wp-image-223426" /></a></p>
<p>You may notice something different while goofing off at work playing FarmVille this morning: The first Facebook ads are appearing on Zynga.com&#8217;s in-game pages, marking the first time ever that the social giant&#8217;s ads have shown up on a Web site outside of its own. </p>
<p>But more significantly, it&#8217;s also the first sign of a Facebook advertising network, one that extends beyond Facebook&#8217;s own site and across the Internet at large. It&#8217;s the same thing Google has done for years, and a long-expected next step for Facebook in its longer-term advertising strategy &#8212; one that has <a href="http://arstechnica.com/business/2012/05/general-motors-pulls-annual-10-million-worth-of-ads-from-facebook/">come under fire lately</a> for being <a href="http://www.guardian.co.uk/media/2012/jun/21/martin-sorrell-unconvinced-facebook-advertising">ineffective and lacking relevance</a>. </p>
<p>As for the new ads, which were first noticed by <a href="http://www.insidefacebook.com/2012/06/22/first-hints-of-a-facebook-ad-network-sponsored-stories-appear-on-zynga-com/">Inside Facebook</a>, Facebook confirmed their existence, though it&#8217;s not clear whether or not the ads are appearing across all of Zynga&#8217;s games. And Facebook was quick to reassert its stance on privacy: &#8220;We don&#8217;t share any information about people or advertisers with Zynga and advertisers do not have any new targeting criteria,&#8221; a Facebook spokeswoman told me in an emailed statement. </p>
<p>It&#8217;s not wholly unexpected. In <a href="http://allthingsd.com/20110718/zynga-and-facebook-exclusivity-goes-far-beyond-credits/">Zynga&#8217;s S-1 filing last July</a>, the company noted the possibility of a revenue sharing agreement where Facebook&#8217;s ads appear on Zynga properties. The new ads will indeed <a href="http://allthingsd.com/20110719/facebook-isnt-sharing-ad-revenue-with-zynga-but-could-in-the-future/">include a rev share</a>, though we don&#8217;t know the exact amount (that part was redacted from Zynga&#8217;s S-1, unfortunately). </p>
<p>The timing is peculiar. Earlier this week, <a href="http://allthingsd.com/20120619/giving-credit-where-due-facebook-to-scale-back-payments-system/">Facebook killed Credits</a>, the company&#8217;s proprietary virtual currency of the past year and a half. The extra layer of Credits meant extra friction for users, which often results in decreased spending. And that&#8217;s obviously bad for companies like Zynga. </p>
<p>So it&#8217;s possible that in the constant push and pull between Facebook and game makers, Facebook made the Credits concession while Zynga swung open the door to Facebook running ads on Zynga.com.</p>
<p>For what it&#8217;s worth, Facebook flatly denies my theory: &#8220;The timing of this announcement is unrelated to our news about Credits earlier this week,&#8221; a company spokeswoman told me. Zynga didn&#8217;t return my phone call.</p>
<p>Whatever the case, it&#8217;s another step toward what many assume will come from Facebook one day. In the meantime, I&#8217;ll keep my eyes peeled for Facebook ads on other sites.</p>
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		<title>No Turnips Involved</title>
		<link>http://allthingsd.com/20120608/no-turnips-involved/</link>
		<comments>http://allthingsd.com/20120608/no-turnips-involved/#comments</comments>
		<pubDate>Fri, 08 Jun 2012 07:37:04 +0000</pubDate>
		<dc:creator>Voices</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=218152</guid>
		<description><![CDATA[Surely, I thought, there must be something one could do on social media that would be more fun than growing turnips and feeding chickens. Like, say, scheming and plotting, murders and marriages, contesting for power. &#8211; George R.R. Martin, on Game of Thrones: Ascent, a social game for Facebook licensed by HBO and based on [...]]]></description>
				<content:encoded><![CDATA[<blockquote><p>Surely, I thought, there must be something one could do on social media that would be more fun than growing turnips and feeding chickens. Like, say, scheming and plotting, murders and marriages, contesting for power.</p></blockquote>
<p class="attribution">&#8211; George R.R. Martin, on Game of Thrones: Ascent, a social game for Facebook licensed by HBO and based on his novels</p>
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		<title>AmEx to Offer a Prepaid Debit Card That Rewards Users in FarmVille Cash</title>
		<link>http://allthingsd.com/20120522/amex-to-offer-a-prepaid-debit-card-that-rewards-users-in-farmville-cash/</link>
		<comments>http://allthingsd.com/20120522/amex-to-offer-a-prepaid-debit-card-that-rewards-users-in-farmville-cash/#comments</comments>
		<pubDate>Tue, 22 May 2012 12:00:01 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[American Express]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=210872</guid>
		<description><![CDATA[American Express and Zynga are rolling out a rewards program today that will allow players to earn virtual currency when they spend money in the real world.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-210874" title="zynga_serve_ccs_May2012-moneytree" src="http://allthingsd.com/files/2012/05/zynga_serve_ccs_May2012-moneytree-380x246.jpg" alt="" width="380" height="246" /></p>
<p>American Express and Zynga are rolling out a rewards program today that will allow players to earn virtual currency when they spend money in the real world.</p>
<p>FarmVille fans willing to jump through a number of hoops, including signing up for a Zynga-branded prepaid card from American Express, will earn in-game currency, similarly to how consumers earn free airline miles for every dollar spent on an airline-issued credit card.</p>
<p>The rewards program will first roll out in Zynga&#8217;s FarmVille game and then will expand to CityVille, CastleVille and other titles over time.</p>
<p><img class="aligncenter size-medium wp-image-210873" title="Zynga's integration of Serve into FarmVille" src="http://allthingsd.com/files/2012/05/farmville_serve-380x235.png" alt="" width="380" height="235" /></p>
<p>The partnership is smart for American Express since it is working hard to promote Serve, its alternative payment service that is targeting a wider demographic that goes beyond its core business user.</p>
<p>&#8220;It opens up tremendous opportunities to address segments of the market that we weren&#8217;t able to address with traditional credit or charge products, including the youth or underserved markets,&#8221; said Dan Schulman, American Express&#8217;s President of Enterprise Growth.</p>
<p>By partnering with Zynga, American Express will be able to pitch the card to a lot of new users.</p>
<p>The two companies started implementing the program five days ago, by offering FarmVille players the chance to visit a Serve-branded farm, where they can earn a virtual tiger. In less than a week, Schulman reports that already 500,000 people have &#8220;liked&#8221; Serve and have received the tiger.</p>
<p>While FarmVille is one of Zynga&#8217;s older properties, it is still one of its most popular, attracting 4.5 million unique users a day.</p>
<p>As I said earlier, it takes a number of steps to sign up.</p>
<p>First, FarmVille fans who visit the Serve farm will be prompted to plant a virtual Serve Money Tree on their farm. Then, they can register to receive a Zynga Serve co-branded prepaid card in the mail. Next, they&#8217;ll have to link the card to a bank account, debit card, credit card or cash using a GreenDot MoneyPak.</p>
<p>Only when all the steps are completed will they then be able to use the Serve card anywhere American Express is accepted.</p>
<p>Initially, American Express will reward a consumer&#8217;s first five purchases of $25 or more, but over time it expects to expand the program.</p>
<p>Starting later this year, Schulman said the Zynga Serve Rewards program will be able to link to deals inside of the game that can be redeemed in person. For instance, Starbucks could award consumers who have planted coffee crops a chance to redeem a coupon inside the store. Because the offer is linked to the Serve card, the discount will be redeemed automatically and consumers won&#8217;t have to remember to print out the coupon.</p>
<p>&#8220;It&#8217;s a closed loop for Zynga players,&#8221; Schulman said. &#8220;It&#8217;s so very different than what anyone else has done.&#8221;</p>
<p>Zynga&#8217;s CMO Jeff Karp said the program is not replacing the company&#8217;s current rewards program, but rather represents an extension of it. &#8220;Our goal is to build and scale the blurring of the lines between the virtual world and the physical world,&#8221; he said.</p>
<p>He compared it to other promotions that Zynga has done where it worked with brands, such as 7-11 and Frito Lay.</p>
<p>He said during those promotions, consumers were able to purchase bags of chips or other items, which had codes that could be redeemed inside FarmVille or other games. In those deals, consumers were obviously able to make the mental leap from buying something in the physical world to redeeming credits in the virtual world. Karp said the promotions experienced a redemption rate that was five to 10 times industry averages.</p>
<p>&#8220;What&#8217;s appealing to these brands is our 292 million monthly uniques, which is providing them with the reach of TV with the effectiveness of online and gaming,&#8221; he said.</p>
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		<title>Zynga's Top-Performing Game? Yep, Still FarmVille.</title>
		<link>http://allthingsd.com/20120509/zyngas-top-performing-game-yep-still-farmville/</link>
		<comments>http://allthingsd.com/20120509/zyngas-top-performing-game-yep-still-farmville/#comments</comments>
		<pubDate>Wed, 09 May 2012 19:07:36 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=206031</guid>
		<description><![CDATA[FarmVille continues to be the company's breadwinner, but other franchises, like Mafia Wars, have fallen off the charts.]]></description>
				<content:encoded><![CDATA[<p>Despite launching three long years ago, the Facebook game FarmVille continues to be Zynga&#8217;s runaway hit.</p>
<p><img class="alignright size-full wp-image-93461" title="zynga_farmville_money" src="http://allthingsd.com/files/2011/06/zynga_farmville_money.jpg" alt="" width="380" height="285" />In the company&#8217;s first-quarter report, filed with the Securities and Exchange Commission yesterday, it disclosed that players who dig planting and harvesting crops accounted for 29 percent of the company&#8217;s revenue during the period.</p>
<p>One frequently asked question is whether social games will be played over the long term, or if companies like Zynga will have to continue creating hits to stay afloat.</p>
<p>Since the company went public last year, it has been claiming that the former is true &#8212; the older the title, the more revenue it generates. In theory, that&#8217;s because long-term players are more committed, and therefore spend more.</p>
<p>Based on the numbers disclosed yesterday, that continues to be the case. In fact, all four of the company&#8217;s top titles are at least a year-and-a-half old, and FarmVille continues on the upswing. A year ago, it was contributing 27 percent of the company&#8217;s revenue; now it&#8217;s contributing 29 percent.</p>
<p>CityVille, which launched in December 2010, accounts for 17 percent of the company&#8217;s revenue; Zynga Poker, which is five years old, accounts for 16 percent of revenue; and two-year-old FrontierVille accounts for 10 percent.</p>
<p><img class="alignleft size-medium wp-image-122445" title="mafiawars_rich woman" src="http://allthingsd.com/files/2011/09/mafiawars_rich-woman-380x213.png" alt="" width="380" height="213" />Zynga said the primary reason that FarmVille&#8217;s bookings increased during the quarter was the release of new content in the game.</p>
<p>However, older titles don&#8217;t always perform better.</p>
<p>Mafia Wars is a case in point. Last year, the game was Zynga&#8217;s third-best-performing title, and accounted for 18 percent of the company&#8217;s revenues. But after the company launched the sequel, Mafia Wars 2, the game suffered, as longtime Mafia Wars players failed to make the transition to the new version.</p>
<p>Now the game makes up less than 10 percent of the company&#8217;s revenue, which means Zynga is not required to break out its individual performance. It did note, however, that the quarter&#8217;s online game revenue was offset by a decrease of $26.5 million in revenue from Mafia Wars, compared to the first quarter of 2011.</p>
<p>Ouch. That&#8217;s a lot less ammunition.</p>
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		<title>As Nintendo Fades, Zynga Continues to Grow</title>
		<link>http://allthingsd.com/20120427/as-nintendo-fades-zynga-continues-to-grow/</link>
		<comments>http://allthingsd.com/20120427/as-nintendo-fades-zynga-continues-to-grow/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 16:48:12 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=200553</guid>
		<description><![CDATA[For years, the game industry has worried about the shift toward social and mobile from more traditional platforms. But now there's more than anecdotal evidence to cause concern.]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s a battle between Mario and the farm, and the farm seems to be winning.</p>
<p><img class="alignright size-medium wp-image-200741" title="nintendofamily" src="http://allthingsd.com/files/2012/04/nintendofamily-380x255.jpg" alt="" width="380" height="255" />Yesterday, Nintendo reported an annual loss &#8212; its first in more than three decades &#8212; after revenues fell 36 percent. Hours later, five-year-old upstart Zynga <a href="http://allthingsd.com/20120426/zynga-reports-higher-revenues-loss-in-first-quarter/">reported nearly the opposite results</a>, saying that first-quarter revenues jumped 32 percent year over year.</p>
<p>&#8220;Social, accessible and free are changing things,&#8221; said Zynga&#8217;s COO John Schappert in an interview. &#8220;We were built for this market; we live on free and in-app purchases. We never grew up on $60 games and consoles. It&#8217;s a different world, and it&#8217;s hard for some companies as they make the transition.&#8221;</p>
<p>For more than a year, the game industry has worried about the shift toward social and mobile from more traditional platforms like the home console. And now, after yesterday&#8217;s two drastically different financial reports, there is more than anecdotal evidence for concern.</p>
<p>Zynga continues to gain momentum and attract larger audiences with titles like FarmVille and CastleVille on Facebook and Words With Friends on mobile. On the flipside, Nintendo is facing yet another hardware cycle, with consumers waiting for its newest console, the Wii U, coming later this year.</p>
<p>Generally, experts believe that social and mobile games are expanding the overall games market. But yesterday it was hard not to see Nintendo&#8217;s first loss in three decades &#8212; totaling $531.1 million &#8212; as a hint of where things are headed.</p>
<p>Michael Pachter, an analyst with Wedbush Securities, is bullish on Zynga&#8217;s prospects but is not optimistic about the future of console games.</p>
<p>&#8220;Nintendo is living in the past, repeating what got them to where they are, and hoping that the recent downturn is a fad,&#8221; he said. &#8220;They aren’t adapting to the times, and it’s hurting them.&#8221;</p>
<p>To be fair, the companies approach the market completely differently, so it&#8217;s hard to compare the two.</p>
<p>Nintendo sells proprietary portable and home gaming units as well as the games that work on top of them. Meanwhile, Zynga gives away its games for free and lets them work across most computers and mobile phones. It makes money on advertising and microtransactions.</p>
<p>The two approaches lead to drastically different audience sizes.</p>
<p>Zynga said the number of monthly active users playing its games increased to 292 million in the first quarter, up 24 percent. The game company, which got its start on Facebook, is also expanding rapidly to mobile, reporting that it had 22 million monthly users on mobile, up from only 12 million one quarter ago.</p>
<p>Nintendo does not break out quarterly figures, but the number of new customers it reached during its fiscal year pales in comparison. Over the past year, it sold 13.53 million 3DS units, and expects to sell 18.5 million this year. Nintendo sold 9.84 million Wiis over the past year, down 35 percent.</p>
<p>This year, Nintendo is banking on the Wii U to revive the company and to better position itself against mobile devices like the iPad. The new console will come with a 6.2-inch touchscreen that will allow users to interact in a new way with games on TV screens. It plans to sell 10.5 million Wii units this year, including the Wii U.</p>
<p>Last year, Nintendo Global President Satoru Iwata <a href="http://allthingsd.com/20110615/nintendos-iwata-asks-can-free-games-be-sustained-over-the-long-term/">told <strong>AllThingsD</strong> in an interview</a> that he is not willing to gamble on free-to-play games, because consumers are willing to pay for Nintendo&#8217;s superior experiences and brands.</p>
<p>&#8220;If we were simply going to say okay, the only the way we could sell more products is by decreasing the price, then there wouldn’t be a bright future, and the entire industry will fold,&#8221; he said.</p>
<p>His point is not entirely lost.</p>
<p>Zynga makes far less money per user than Nintendo. In fact, the gap between them is enormous.</p>
<p>Each console or portable game unit Nintendo sells has the opportunity to generate hundreds of dollars in income, since console games cost $60 and portable games cost around $40 (not to mention the initial cost of the hardware).</p>
<p>Meanwhile, Zynga makes very little on each player. It reports a metric called average daily bookings per average daily active users (ABPU). Yesterday, Zynga said ABPU increased to $0.055 in the first quarter from $0.051 in the same period a year earlier.</p>
<p>For Nintendo to switch from one model to the other would be like giving up the farm.</p>
<p>And to be entirely fair, Zynga wasn&#8217;t profitable, either. In the first quarter it lost $85 million, primarily due to stock-based compensation.</p>
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