RIM Shows PlayBook’s Gaming Abilities, But Stays Mum on Android Support

Research In Motion is using this week’s Game Developers Conference to offer a glimpse of the programming tools that will enable game authors to write applications specifically targeted at the PlayBook tablet. However, RIM isn’t commenting on reports the tablet will also be able to run applications written for the rival Android operating system.

Fed Up With Facebook? Hi5 Tells Social Game Developers There's an Alternative.

The spotlight at the 2011 Game Developers Conference this week in San Francisco will be social networking, as Facebook has become an undeniable powerhouse in the industry–and a considerable force to reckon with. In advance, we caught up with Alex St. John of Hi5, who has come up with an alternative he calls the “anti-social networking platform.”

Perlman's Cloud-Based OnLive Gaming Service Goes Live, but Not Until June

Longtime Silicon Valley entrepreneur Steve Perlman has been ferreting away on a new cloud gaming service called OnLive for a while now. Finally, it’s got a due date to go live–June 17 at the E3 conference in Los Angeles. As in OnLive will be live, but it’s not live yet. Get it?

Palm’s PDK to Allow Easy Porting of iPhone Apps

Palm’s single biggest asset is webOS. Sadly, the company’s single biggest deficit–aside from the public’s apparent lack of interest in its smartphones–is the webOS application ecosystem. But that’s changing. At the Game Developers Conference in San Francisco next week, Palm plans to release its webOS Plug-in Development Kit, a set of tools to help developers create graphics-intensive games.

Apple to Sony, Nintendo: Game Over, Man

“It’s clear that the quality of iPhone games is eclipsing its console counterparts, and that’s even more acute when you compare it against the prior generation.” That’s what ngmoco co-founder and Electronic Arts alum Neil Young said of Apple’s iconic handset at the Game Developers Conference in San Francisco earlier this year, and it’s worth reflecting on a bit in light of a new report from Bernstein Research analyst Toni Sacconaghi that claims the iPhone OS will soon create pricing and customer migration pressure for traditional gaming platforms.
gameoverman

At Gaming Conference, Talk of Growth

While much of the tech sector has fallen on hard times during the recession, the videogame industry has thrived, as penny-pinching consumers look for lower-cost entertainment. Why go out when a family of four can buy a videogame and get 50 hours of entertainment out of it?

PS3, Xbox, Wii and…iPhone?

“Our love affair with the iPhone began by simply touching it. This was rapidly becoming the most important device I had ever owned, it was an all-encompassing, complete device. And I knew that that device was going to enable incredible things for gaming.” That breathless and swooning introduction aside, ngmoco co-founder Neil Young’s keynote address at the Game Developers Conference today was a noteworthy one in that it really heralds the arrival of the iPhone as a gaming platform.