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	<title>AllThingsD &#187; gamers</title>
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		<title>Videogames Using the Power of Fans to Get a Kick Start</title>
		<link>http://allthingsd.com/20120521/videogames-using-the-power-of-its-fans-to-get-a-kick-start/</link>
		<comments>http://allthingsd.com/20120521/videogames-using-the-power-of-its-fans-to-get-a-kick-start/#comments</comments>
		<pubDate>Mon, 21 May 2012 14:00:23 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[David DeMartini]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=210273</guid>
		<description><![CDATA[Videogames are fast becoming one of the most popular categories that are able to attract start-up capital from everyday people.]]></description>
			<content:encoded><![CDATA[<p>Videogames are fast becoming one of the most popular categories that are able to attract start-up capital from everyday people.</p>
<div class="mceTemp">
<dl id="attachment_164318" class="wp-caption alignright" style="width: 390px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-164318" title="crowd" src="http://allthingsd.com/files/2012/01/crowd.png" alt="" width="380" height="284" /><span class="media-attribution">SFC / Shutterstock</span></dt>
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<p>With the rise of so-called &#8220;crowdfunding,&#8221; game makers are finding fans online who are willing to pledge a few bucks toward a game they&#8217;d like to see produced.</p>
<p>The primary site where these connections are being made is <a href="http://www.kickstarter.com">Kickstarter</a>, a three-year old company. Since Kickstarter got off the ground, the games category has garnered $29 million in pledges, <a href="http://www.nytimes.com/interactive/2012/04/30/technology/three-years-of-kickstarter-projects.html?ref=technology">according to the New York Times</a>. Other popular categories include film/video, music and design.</p>
<p>Further, it was reported that 854 game developers successfully reached their fundraising goals, raising an average of $29,409 apiece.</p>
<p>Most impressively, three game companies have raised more than $1.5 million each since the beginning of this year: Double Fine raised $3.3 million from 87,000 backers; Wasteland 2 raised $2.9 million; and Shadowrun Returns secured $1.8 million.</p>
<p>Another site, <a href="http://gambitious.com/">Gambitious</a>, which will be exclusively dedicated to helping game companies raise money, is preparing to launch on June 5 in Los Angeles as part of E3, the industry&#8217;s big annual conference.</p>
<p>The shift to nontraditional fundraising is now even catching the eye of megapublishers like Electronic Arts. Last week, EA said developers who crowdsourced funding will be able to sell their games on Origin at no cost for three months.</p>
<p>Origin is the company&#8217;s online game store, which allows users to download PC games electronically and counts up to 12 million users worldwide.</p>
<p>“The public support for crowdfunding creative game ideas coming from small developers today is nothing short of phenomenal,” said David DeMartini, EA&#8217;s SVP of Origin, in a release. “It’s also incredibly healthy for the gaming industry. Gamers around the world deserve a chance to play every great new game.”</p>
<p>EA doesn&#8217;t disclose how much it charges because it says fees can vary, but through this program, developers will now receive 100 percent of sales during the 90-day window plus any pre-sales that are generated before the title officially launches, a spokesman confirmed.</p>
<p>It&#8217;s unclear whether crowdfunding is a fad and consumers will tire of it quickly, and to be clear, <a href="http://www.edge-online.com/features/ten-kickstarter-projects-didnt-make-it">not every company that requests money is able to get it</a>.</p>
<p>But it pairs nicely with a broader trend in the industry that <strong>AllThingsD</strong>&rsquo;s <a href="http://allthingsd.com/20120517/maybe-you-should-start-paying-attention-to-indie-games-developers/">Eric Johnson wrote about last week</a>. He explained that game developers are increasingly finding it advantageous to stay small, rejecting the notion that productions need big budgets in order to create blockbusters.</p>
<p>The evolution has been aided by the rise of three new distribution platforms, Apple&#8217;s App Store, Facebook and Valve&#8217;s Steam Store (and to a lesser extent, EA&#8217;s Origin, which is catching up). With these digital platforms, developers can reach customers without having to package up their software and sell it at retail, saving thousands of dollars.</p>
<p>With the crowdfunding phenomenon completely under way, Videogame Analyst and Consultant Scott Steinberg saw the opportunity to write an e-book on the subject called <a href="http://www.crowdfundingguides.com/#steinberg">&#8220;Crowdfunding Your Business: A How-To Guide.&#8221;</a> In the recently released book, he argues that crowdfunding helps developers identify projects that consumers are willing to pay for, before they&#8217;ve wasted the money and time on developing them.</p>
<p>He writes that by &#8220;requesting feedback or recruiting help from public donors via open calls for assistance &#8212; you can gauge demand for and create bankable products from day one.&#8221;</p>
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		</item>
		<item>
		<title>Take-Two Swings to Loss</title>
		<link>http://allthingsd.com/20110808/take-two-swings-to-loss/</link>
		<comments>http://allthingsd.com/20110808/take-two-swings-to-loss/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 00:05:43 +0000</pubDate>
		<dc:creator>Ian Sherr</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Facebook]]></category>
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		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=107337</guid>
		<description><![CDATA[Take-Two Interactive Software Inc. posted first-quarter results at the low end of its guidance in the latest indication that the videogame industry continues to struggle to connect with consumers in a sputtering economy.]]></description>
			<content:encoded><![CDATA[<p>Take-Two Interactive Software Inc. posted first-quarter results at the low end of its guidance in the latest indication that the videogame industry continues to struggle to connect with consumers in a sputtering economy.</p>
<p>Monthly game sales at brick-and-mortar retail shops have suffered as gamers flocked to both online marketplaces and cheaper games on Web sites such as Facebook and smartphones such as Apple Inc.&#8217;s iPhone.</p>
<p><a href="http://online.wsj.com/article/SB10001424053111904140604576496621573072368.html">Read the rest of this post on the original site »</a></p>
]]></content:encoded>
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		<title>Game Changer? Sony Uncrates Next Generation Portable</title>
		<link>http://allthingsd.com/20110127/game-changer-sony-uncrates-next-generation-portable/</link>
		<comments>http://allthingsd.com/20110127/game-changer-sony-uncrates-next-generation-portable/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 15:03:32 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=56541</guid>
		<description><![CDATA[Sony stepped up its game in the mobile gaming market this morning by uncrating the Next Generation Portable, the successor to the dusty PlayStation Portable. A radical redesign of the PSP, the device promises a PlayStation 3-level gaming experience in a handheld form factor.]]></description>
			<content:encoded><![CDATA[<p><a href="http://digitaldaily.allthingsd.com/files/2011/01/ngp-2.jpg"><img src="http://digitaldaily.allthingsd.com/files/2011/01/ngp-2-380x235.jpg" alt="" title="ngp-2" width="380" height="235" class="aligncenter size-Medium380 wp-image-56544" /></a>Sony stepped up its game in the mobile gaming market this morning by uncrating <a href="http://blog.us.playstation.com/2011/01/27/next-generation-portable-ngp-all-the-early-details/?utm_source=twitter&amp;utm_medium=social&amp;utm_campaign=NGPTech_12711">the Next Generation Portable</a>, the successor to the dusty PSP. With a quad-core ARM Cortex-A9 processor and a multi-core PowerVR SGX543MP4 graphics chip, the device promises a PlayStation 3-level gaming experience further enhanced with front- and rear-facing cameras, a gyroscope, accelerometer, Wi-Fi and 3G support, and built-in GPS. It also boasts a five-inch, 960&#215;544 OLED  touchscreen and a corresponding touch panel on the rear of the unit.</p>
<p>It&#8217;s a radical redesign of the PlayStation Portable and an important one, as it must compete for gamers’ attention not just with Nintendo&#8217;s forthcoming 3DS but with gaming-capable smartphones like the iPhone.</p>
<p>&#8220;<a href="http://www.nytimes.com/2011/01/28/technology/personaltech/28sony.html">Times have changed</a>, from an era where you had to carry around a dedicated gaming device like the PlayStation Portable to play games on-the-go,” Kaz Hirai, head of Sony’s gaming division said at <a href="http://blogs.wsj.com/japanrealtime/2011/01/27/live-blogging-sonys-playstation-event/">a launch event</a> today. “Now you can enjoy casual games on cellphones, smartphones, tablet PCs and many other multifunctional portable devices, and these casual gamers are growing rapidly in number&#8230;.We can’t ignore this market.&#8221;</p>
<p>With that in mind, Sony is for the first time ever making PlayStation software titles playable on non-Sony devices. The first step toward that goal is <a href="http://kotaku.com/5744509/playstation-games-coming-to-android-phones">PlayStation Suite</a>, a new cross-platform software framework that will bring Sony titles to Android tablets and smartphones. &#8220;Easy-to-play games are becoming big business and this is recognition of that change in the market,&#8221;  Hirai said. &#8220;Our mission is to make PlayStation quality games available on non-PSP devices.”</p>
<p>The NGP is expected at market before the end of the year. No word yet on price. Below, the NGP&#8217;s specs in full, as well as its first trailer.<br />
<a href="http://digitaldaily.allthingsd.com/files/2011/01/specs.jpg"><img src="http://digitaldaily.allthingsd.com/files/2011/01/specs-380x313.jpg" alt="" title="specs" width="380" height="313" class="aligncenter size-Medium380 wp-image-56552" /></a></p>
<p><object width="380" height="390"><param name="movie" value="http://www.youtube.com/v/uR1WZ_zaTgY&#038;hl=en_US&#038;feature=player_embedded&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/uR1WZ_zaTgY&#038;hl=en_US&#038;feature=player_embedded&#038;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="380" height="390"></embed></object></p>
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		<title>A Fall Guide: How to Pick Your Next Computer</title>
		<link>http://allthingsd.com/20101103/a-fall-guide-how-to-pick-your-next-computer/</link>
		<comments>http://allthingsd.com/20101103/a-fall-guide-how-to-pick-your-next-computer/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 02:05:08 +0000</pubDate>
		<dc:creator>Walter S. Mossberg</dc:creator>
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		<guid isPermaLink="false">http://ptech.allthingsd.com/?p=1603</guid>
		<description><![CDATA[The biggest question for some buyers this fall will be whether to get a tablet or a laptop, now that Apple's iPad is a proven hit and a flood of competitors is on the way.]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re shopping for a new computer this fall, you won&#8217;t find big surprises. But you&#8217;ll still have to juggle a lot of technobabble terminology and watch your budget. Perhaps the biggest question for some buyers will be whether to get a tablet or a laptop, now that Apple&#8217;s iPad is a proven hit and a flood of competitors is on the way.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=A6C41863-BD3F-4505-8301-6DE83FEA139C&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={A6C41863-BD3F-4505-8301-6DE83FEA139C}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>So, here is my annual fall computer buyers&#8217; guide, a simplified road map to the key decisions shoppers must make. I&#8217;ve focused on laptops—the most common purchase—but much of this advice also applies to desktops. As always, these tips are for average users doing the most common tasks. This advice doesn&#8217;t apply to businesses, to hard-core gamers, or to serious media producers.</p>
<p><strong>Tablets vs. Laptops</strong>: If you&#8217;re looking for a light-duty, highly portable computer, it&#8217;s worth considering the iPad, which starts at $499, instead of a small laptop. This is especially true if you&#8217;re in the market for a secondary computer, or one mainly for use on the go. Many owners of iPads, including me, are finding it handily replaces a laptop for numerous tasks, such as Web browsing, email, social-networking, photos, video and music. It has superior battery life, lighter weight, and it starts instantly. I don&#8217;t recommend it for people who are creating long documents, especially spreadsheets and presentations, even though it is capable of those tasks. And I don&#8217;t recommend it for users who require, or prefer, a physical keyboard.</p>
<p>If you don&#8217;t like the iPad, there will soon be alternatives. For instance, Samsung&#8217;s Galaxy Tab, which has a 7-inch screen versus the iPad&#8217;s 10-inch display, and runs Google&#8217;s Android operating system, will be available this month from major wireless carriers. Sprint, for example, will offer it at $400 with a two-year contract. But some tablet buyers may want to wait till the first half of next year, when many more models will be available, and Apple will likely roll out the second-generation iPad.</p>
<p><strong>Netbooks</strong>: These low-cost, low-powered little Windows computers are losing popularity, but are still available, typically for about $350 to $500. They are being hurt by the rise of tablets and by light but larger laptops. Some buyers also find the screens and keyboards are too cramped. But these are evolving. Some now have bigger screens and roomier keyboards. And Dell will soon introduce a sort of hybrid netbook-tablet. Called the Inspiron Duo, this model, starting at $499, has both a regular keyboard and a touch screen that flips around when the lid is closed to act like a tablet.</p>
<p><strong>Windows vs. Mac</strong>: Windows laptops can be much less costly—and come in many more styles and varieties—than Mac laptops. The Macs start at $999, versus as little as $500 for a decently equipped Windows portable. Windows laptops are still dominant. But Apple laptops are stylish and reliable, and usually boot much faster than Windows machines, in my tests. Also, Apple scores high on surveys of customer support. Its latest models, like the new, light MacBook Airs, have extraordinarily good battery life. Macs also aren&#8217;t affected by the vast majority of malicious software, have much better built-in multimedia software and, at extra cost, can run Windows programs in cases where Mac equivalents aren&#8217;t available.</p>
<div class="media-CENTER" style="width:360px;"><a href="http://online.wsj.com/public/resources/images/PJ-AX814_PTECHj_G_20101103173308.jpg" rel="lightbox" title="PTECHjp"><img src="http://online.wsj.com/public/resources/images/PJ-AX814_PTECHj_G_20101103173308.jpg" width="360" height="240" style="float: none;" alt="PTECHjp" /></a><br />
<br />
The light but speedy 13-inch Toshiba R705 offers good battery life.</div>
<p><strong>Cost</strong>: Most of the popular consumer Windows laptops cost $500 to $800. You can get full-size laptops for as little as $280, but their processors and graphics are weak and some lack webcams. If you can afford it, a light but speedy 13-inch machine like the Toshiba R705 offers very good battery life for just under $800. All-in-one desktops typically cost around $1,000 and some, like the HP TouchSmart, offer touch screens with special touch software. Apple&#8217;s popular all-in-one iMac starts at $1,199. </p>
<p><strong>Processors</strong>: The most promoted chips are Intel&#8217;s i3, i5, and i7 Core models, the latter two of which can turn on and off some of their functions to boost power or save energy. But there is nothing wrong with buying a PC that uses chips from rival AMD, which usually cost less. For average users, Intel&#8217;s older Core 2 Duo still works just fine, even with the latest software. Intel&#8217;s weaker Atom processor line powers most netbooks.</p>
<p><strong>Graphics</strong>: Integrated graphics, which share the computer&#8217;s main memory, are fine for most common tasks, but costlier discrete graphics, which have dedicated memory, can speed things up by taking some of the load off the main processor. They also are better for games. Some computers have both and can switch among them.</p>
<p><strong>Wireless</strong>: More and more laptops are coming with optional cellular modem chips in addition to Wi-Fi. These can be handy while traveling, but be warned that they require a cellular data contract, which can be costly.</p>
<p><strong>Connections</strong>: If you plan to connect your laptop to a TV, look for a connector called an HDMI port, which is used on most high-definition TVs. Some laptops also come with a feature called Wireless Display, or Wi-Di, which, with an extra-cost adapter, can beam your laptop screen to a TV without a cable. There is a new, much faster USB port, called USB 3.0, but, so far, it&#8217;s on very few machines.</p>
<p><strong>Memory</strong>: Aim for 4 gigabytes of memory, or RAM, on a new computer, and never settle for less than 2 gigabytes.</p>
<p><strong>Hard disks</strong>: A 320 gigabyte hard disk should be the minimum on most PCs, though 250 gigabytes is OK if price is key, or if it&#8217;s your secondary machine. Solid-state disks, which lack moving parts and use flash memory like smartphones do, are faster and use less battery power. They cost much more, but are coming down in price fast. However, they typically offer much less capacity.</p>
<p><strong>64-bit</strong>: Many models now use a 64-bit architecture, which allows properly written software to use more memory and run faster. If possible, buy 64-bit, which will become more and more important.</p>
<p><strong>Touch</strong>: Some Windows 7 computers have touch capability built into the screen, though Windows wasn&#8217;t designed with touch as a core element and the combination isn&#8217;t ideal. Computer makers try to resolve this with special touch software, which you should try in a store. Apple laptops use huge touch pads as the multitouch surface, instead of the screen. </p>
<p>As always, don&#8217;t buy more machine than you need.</p>
<p>Find Walt Mossberg&#8217;s columns and videos online at the All Things Digital website, <a href="http://walt.allthingsd.com/">walt.allthingsd.com</a>. Email him at <a href="mailto:mossberg@wsj.com">mossberg@wsj.com</a>.</p>
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		<title>Nintendo Bets Big on Social DS System</title>
		<link>http://allthingsd.com/20101028/nintendo-bets-big-on-social-ds-system/</link>
		<comments>http://allthingsd.com/20101028/nintendo-bets-big-on-social-ds-system/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 22:47:44 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=31738</guid>
		<description><![CDATA[The headline feature of Nintendo Co.'s forthcoming 3DS portable videogame system is the ability to play 3-D games without the need for eyewear, but it is the device's ability to locate other players that may prove critical to its success.]]></description>
			<content:encoded><![CDATA[<p>The headline feature of Nintendo Co.&#8217;s forthcoming 3DS portable videogame system is the ability to play 3-D games without the need for eyewear, but it is the device&#8217;s ability to locate other players that may prove critical to its success.</p>
<p>The 3DS is the first major overhaul of Nintendo&#8217;s hand-held game system since it launched the popular Nintendo DS in 2004. With the 3DS Nintendo will upgrade how gamers can share information and play wirelessly with friends online.</p>
<p>Consumers are growing tired of the current DS hand-held. On Thursday, Nintendo said sales of DS machines fell 43 percent to 6.7 million units in the April-September period from a year earlier. Sales of DS software titles dropped 23 percent.</p>
<p>The Japanese company also reported its first interim net loss in seven years, hurt by weakening overseas sales and the strength of the yen. First-half revenue fell 34 percent to 363.16 billion yen ($4.44 billion) from a year ago.</p>
<p><a href="http://online.wsj.com/article/SB10001424052748704361504575552052178193756.html?mod=WSJ_Tech_LEFTTopNews">Read the rest of this post on the original site</a></p>
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		<title>Two Little Laptops With a Lot to Offer Their Core Users</title>
		<link>http://allthingsd.com/20100203/two-little-laptops-with-a-lot-to-offer-their-core-users/</link>
		<comments>http://allthingsd.com/20100203/two-little-laptops-with-a-lot-to-offer-their-core-users/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 02:04:09 +0000</pubDate>
		<dc:creator>Walter S. Mossberg</dc:creator>
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		<guid isPermaLink="false">http://ptech.allthingsd.com/?p=1168</guid>
		<description><![CDATA[Walt Mossberg reviews Dell's M11x and Sony's Vaio X, two diminutive laptops aimed at radically different customers.]]></description>
			<content:encoded><![CDATA[<p>For all the talk about new tablet computers like Apple&#8217;s iPad, laptops remain the computer industry&#8217;s bread and butter, and smaller laptops are especially popular with consumers.</p>
<p>So, I&#8217;ve been testing two diminutive laptops, both with 11-inch screens, that show how clever engineering can take a familiar device and customize it for particular audiences. These two machines couldn&#8217;t be more different, and they are aimed at radically different customers. Neither is a bargain-priced netbook, but both were designed with compactness in mind.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=51337D2E-39D1-4DCA-A34A-F00CC38BBE4B&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={51337D2E-39D1-4DCA-A34A-F00CC38BBE4B}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>One of these products is from Dell&#8217;s Alienware group, which specializes in potent computers for hard-core gamers. The device is called the M11x, and it came out this week at a base price of $799. It&#8217;s an attempt to pack much of the power gamers typically tote around inside thicker, heavier laptops into a much more portable chassis. The M11x weighs about 4.4 pounds, which in the gaming world is svelte, and is about 1.3 inches thick.</p>
<p>The other machine I&#8217;ve been testing was released by Sony over the holiday shopping season with relatively little mass-market fanfare. It&#8217;s called the Vaio X, starts at $1,299 and is easily the lightest laptop I&#8217;ve ever reviewed. </p>
<p>In fact, it&#8217;s so light, at just 1.6 pounds, that at first I thought it must be a mock-up made of cardboard. The Vaio X is also just a tad over a half an inch thick. Its processor and graphics system are like a netbook&#8217;s, so it can&#8217;t come close to matching the Dell (DELL) in performance. But it isn&#8217;t meant for the performance market. It&#8217;s meant for highly mobile users who do typical computing, want to show off something sleek and can tolerate a high price and weak battery life in the standard configuration.</p>
<p>The M11x is a chunky box that, despite its size, is immediately recognizable as an Alienware product. The power button looks like a space alien&#8217;s face, and, along with the keyboard and some other features on the front edge, it can be made to light up and pulse in a variety of bright colors.</p>
<p>Inside, it sports dual graphics systems—one powerful discrete graphics card for heavy-duty gaming, and one lesser integrated card for other tasks or when you want to save battery life. You can switch between them quickly, without rebooting.</p>
<p>I am not a serious gamer, but I briefly tested the M11x on some included 3D games, and they ran smoothly and well. The machine also did great on high-definition video and on common tasks like Web browsing, email and word processing. It&#8217;s also packed with ports, including an HDMI connector, the new standard for easy hookup to a TV.</p>
<p>On my tough battery test, the Alienware did pretty well, clocking in at just under four hours with the more potent graphics in use, and just under five hours with the lesser graphics turned on. In normal usage patterns, you could stretch these figures.</p>
<p>The downsides to this machine are that the keyboard is cramped, and the specs on the $799 base model might not satisfy a serious gamer or video creator. It has a relatively small 160-gigabyte hard disk and a low-end Pentium processor. The model I tested, with a 500-gigabyte hard disk, a Core 2 Duo processor and twice the base 2 gigabytes of memory, costs $1,099.</p>
<p>The Sony Vaio X is a world apart, a reminder that the company, which years ago pioneered small, thin, costly laptops, can keep doing so. This little computer can get lost in your briefcase.</p>
<p>The Vaio X comes in several colors, but has modest specs for the price. It uses the Intel Atom processor, common in netbooks, and integrated graphics. It only comes with 2 gigabytes of memory, and the base $1,299 model has a very small 64-gigabyte solid-state drive for storage. You can double the storage on the $1,499 model I tested.</p>
<p>The Sony (SNE) is gorgeous, and its lightness amazed everyone to whom I showed it. It handled all the common tasks I threw at it, including some HD video from YouTube, which played fine. But it also has a cramped keyboard, plus a tiny touch pad.</p>
<p>In addition to Wi-Fi, the Sony also includes a 3G cellular modem from Verizon, which I tested and which worked well. If you opt to use it, you have to pay Verizon, with monthly contracts starting at $40 and no-contract usage at $15 a day or $30 a week. All these plans have usage caps.</p>
<p>The Achilles&#8217; heel of the Sony is battery life. Its petite built-in battery got a miserable one hour and 48 minutes in my test, which might mean 2.5 hours in normal use. Sony does include an expanded battery with the unit, which got an impressive eight hours and 11 minutes in my test, or perhaps as much as 10 in typical use. But this battery is huge. It covers the entire bottom of the machine and must be affixed with screws. The battery roughly triples the computer&#8217;s thickness and brings its weight to nearly three pounds.</p>
<p>These two creative designs show that, despite the coming wave of tablets, the laptop is still a platform for innovation.</p>
<p class="tagline">Find all of Walt Mossberg&#8217;s columns and videos online, free of charge, at the All Things Digital Web site, <a href="http://walt.allthingsd.com/">walt.allthingsd.com</a>. Email him at <a href="mailto:mossberg@wsj.com">mossberg@wsj.com</a>.</p>
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		<title>Apple to Sony, Nintendo: Game Over, Man</title>
		<link>http://allthingsd.com/20090929/iphoneos-gaming-platform/</link>
		<comments>http://allthingsd.com/20090929/iphoneos-gaming-platform/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 17:47:56 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=25598</guid>
		<description><![CDATA["It's clear that the quality of iPhone games is eclipsing its console counterparts, and that’s even more acute when you compare it against the prior generation." That’s what ngmoco co-founder and Electronic Arts alum Neil Young said of Apple's iconic handset at the Game Developers Conference in San Francisco earlier this year, and it’s worth reflecting on a bit in light of a new report from Bernstein Research analyst Toni Sacconaghi that claims the iPhone OS will soon create pricing and customer migration pressure for traditional gaming platforms.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2009/09/gameoverman.jpg" alt="gameoverman" title="gameoverman" width="350" height="261" class="aligncenter size-full wp-image-25600" />&#8220;Don’t let the haters tell you [the iPhone] sucks compared to the [Nintendo] DS or the [Sony] PSP. It doesn’t. It’s good. It’s clear that the quality of iPhone games is eclipsing its console counterparts, and that’s even more acute when you compare it against the prior generation.&#8221;</p>
<p>That’s what <a href="http://digitaldaily.allthingsd.com/20090324/ps3-xbox-wii-and-iphone/">ngmoco co-founder and Electronic Arts (ERTS) alum Neil Young said of Apple’s iconic handset</a> at the Game Developers Conference in San Francisco earlier this year, and it’s worth reflecting on a bit in light of a new report from Bernstein Research analyst Toni Sacconaghi that claims the iPhone OS will soon create pricing and customer migration pressure for traditional gaming platforms.</p>
<p>Noting that some 665-760 million games may have been downloaded from the Apple (AAPL) App Store during the last 12 months, Sacconaghi estimates that the  installed base for the iPhone and iPod touch platform could amount to about one third of the total handheld gaming installed base by 2012.</p>
<p>&#8220;We believe that gaming embodies the power of Apple&#8217;s App store: it has dramatically lowered the entry barriers for both developers and gamers alike, resulting in an unparalleled number of available games at affordable prices, which is creating lock-in and enhanced interest in Apple&#8217;s high-margin iPhone (and iPod Touch) platforms,&#8221; Sacconaghi writes.</p>
<p>Continuing, the analyst adds: &#8220;By most measures, gaming has been the killer App Store category, accounting for an estimated 40% of all downloads. Most importantly, we believe that gaming is providing yet another incremental, differentiated reason for consumers to purchase iPhones and iPod Touches, and creates powerful lock-in to the App Store platform and Apple products on a go forward basis.&#8221;</p>
<p>The upshot of all this is bad news for traditional gaming console developers&#8211;particularly those who have dismissed it as a novelty. &#8220;Most gaming developers today view the iPhone and other smart phones as an incremental opportunity, which targets the casual gamer but not the dedicating gaming enthusiast,&#8221; Sacconaghi explains. &#8220;Over time, however, we believe that the combination of evolutionary improvements in iPhone/iPod gaming functionality, the convenience of the App Store download model, the App&#8217;s Store leading title selection and lower price points could cause some migration among gaming enthusiasts to the Apple platform and/or pressure traditional gaming incumbents&#8217; hardware and software pricing.&#8221;</p>
<p>And this is clearly what Apple (AAPL) is aiming for. Consider these recent remarks from Phil Schiller, the company’s senior vice president of worldwide product marketing: &#8220;People are starting to see what a great gaming device this is. When you think about the companies that came before us&#8230;when you played those other systems, they seemed so cool, but now when you look at them, they don&#8217;t stack up against the iPod touch&#8230;.No Multi-Touch user experience, Games are expensive, No App Store, No iPod, Expensive Games ($25-$40) and uncomfortable retail buying experience. [There are] 607 games for PSP and 3,680 games for Nintendo DS. [But there are ] 21,178 Game and Entertainment Titles at App Store.&#8221;</p>
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		<title>&quot;Don&#039;t Copy That Floppy&quot; Dusts Itself Off for the &#039;00s</title>
		<link>http://allthingsd.com/20090908/dont-copy-that-floppy-dusts-itself-off-for-the-00s/</link>
		<comments>http://allthingsd.com/20090908/dont-copy-that-floppy-dusts-itself-off-for-the-00s/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 16:49:18 +0000</pubDate>
		<dc:creator>Andrew LaVallee</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=15111</guid>
		<description><![CDATA[Remember "Don’t Copy That Floppy," the anti-software-piracy video that warned '90s-era kids away from copyright infringement?
The nearly 10-minute clip features two classroom gamers who flirt with making a duplicate disk so they can continue playing after school. A rapper appears onscreen and tells them the error of their ways.]]></description>
			<content:encoded><![CDATA[<p>Remember &#8220;Don’t Copy That Floppy,&#8221; the anti-software-piracy video that warned &#8217;90s-era kids away from copyright infringement?</p>
<p>The nearly 10-minute clip features two classroom gamers who flirt with making a duplicate disk so they can continue playing after school. A rapper appears onscreen and tells them the error of their ways.</p>
<p>&#8220;Don’t Copy That Floppy’s&#8221; aesthetic&#8211;think &#8220;Saved By the Bell&#8221; &#8211;and bubblegum hip-hop track ensured that it would be on YouTube when such a thing came into existence more than a decade later. The official original video has gotten more than 50,000 hits, and it’s spawned a remix and spoofs such as &#8220;Don’t Copy That Spaghetti&#8221; and &#8220;Don’t Copy That Dinner.&#8221;</p>
<p>Now its creator, the Software &#038; Information Industry Association, is reviving the campaign for the Internet era, and plans to launch &#8220;Don’t Copy That 2&#8243; on Wednesday.</p>
<p><a href="http://blogs.wsj.com/digits/2009/09/08/dont-copy-that-floppy-dusts-itself-off-for-the-00s/">Read the rest of this post on the original site</a></p>
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		<title>Cell Phone Gaming on the Rise</title>
		<link>http://allthingsd.com/20090505/cell-phone-gaming-on-the-rise/</link>
		<comments>http://allthingsd.com/20090505/cell-phone-gaming-on-the-rise/#comments</comments>
		<pubDate>Tue, 05 May 2009 12:45:09 +0000</pubDate>
		<dc:creator>Marisa Taylor</dc:creator>
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		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://voices.allthingsd.com/?p=11441</guid>
		<description><![CDATA[Mobile gamers, the jig is up–-now we know what you were really up to during that conference call.

In a survey of 1,100 AT&#38;T wireless customers, 57 percent said that they play games on their mobile devices, and half those gamers admitted to playing during work hours.]]></description>
			<content:encoded><![CDATA[<p>Mobile gamers, the jig is up–-now we know what you were really up to during that conference call.</p>
<p>In a survey of 1,100 AT&#038;T (T) wireless customers, 57 percent said that they play games on their mobile devices, and half those gamers admitted to playing during work hours. The reason? More than 50 percent of people who said they were games reported that they did it as “a distraction from life issues,” while 40 percent chalked it up to “relaxation and stress relief.”</p>
<p><a href="http://blogs.wsj.com/digits/2009/05/05/cell-phone-gaming-on-the-rise/">Read the rest of this post on the original site</a></p>
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		<title>When You Want Your Own Virtual Trainer</title>
		<link>http://allthingsd.com/20080514/when-you-want-your-own-virtual-trainer/</link>
		<comments>http://allthingsd.com/20080514/when-you-want-your-own-virtual-trainer/#comments</comments>
		<pubDate>Wed, 14 May 2008 00:01:00 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
				<category><![CDATA[Katherine Boehret]]></category>
		<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[The Digital Solution]]></category>
		<category><![CDATA[The Mossberg Solution]]></category>
		<category><![CDATA[accuracy]]></category>
		<category><![CDATA[aerobics]]></category>
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		<category><![CDATA[disc]]></category>
		<category><![CDATA[exercise]]></category>
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		<category><![CDATA[weight]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Balance Board]]></category>
		<category><![CDATA[Wii Fit]]></category>
		<category><![CDATA[workout]]></category>
		<category><![CDATA[yoga]]></category>

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		<description><![CDATA[If you're looking for a fun way to get in shape, the Balance Board will do the trick. Like the Wii, its activities encourage all sorts of people to use it, marking yet another smart move from Nintendo.]]></description>
			<content:encoded><![CDATA[<p>Nintendo&#8217;s Wii made its mark as the fun system that got gamers and non-gamers alike off their couches to play tennis and golf with motion-sensing controllers. On Monday, the company will introduce an accessory that encourages users to take exercising with the Wii even more seriously: Wii Fit and the Wii Balance Board.</p>
<div class="media-LEFT" style="width: 250px;"><img src="http://online.wsj.com/public/resources/images/PJ-AM368_pjMOSS_20080513181211.jpg" alt="photo" height="593" width="250" /><br />The Wii Balance Board measures shifting weight.</div>
<p>For the past eight days, I&#8217;ve been stretching, crunching, yoga-posing and even running using this $90 package from Nintendo (NTDOY.PK). Wii Fit is the title of the disc that comes with the Wii Balance Board, a sturdy platform on which you perform your routines. The two are used together for various types of yoga, strength training, aerobics and balance games, which involve the Wii game system&#8217;s &#8220;Miis&#8221; &#8212; on-screen representations of yourself &#8212; that interact with trainers and other virtual characters. Sensors in the Balance Board detect a user&#8217;s weight, body mass index, balancing skills and positioning during activities, and the Wii Fit program keeps track of this information, providing tips on technique or weight loss. Wii Fit and the Balance Board must be used with the original Wii system, which costs $250.</p>
<p>I&#8217;ve grown fond of using Wii Fit and the Balance Board because it holds me accountable for my weight and balance skills. I learned fitness and health tips from a small, animated image of the Balance Board that jumped around on-screen &#8212; such as the fact that people who cross their legs while sitting are more likely to have back problems. And after a few days of using the system, I could feel a difference in my muscles.</p>
<p>For those used to 30-to-40-minute workout sessions, the Wii Fit programs may seem lightweight, since activities last for only about three to five minutes each. To unlock longer activities or additional strength-training repetitions, you must first do them a handful of times in their short versions, which can be frustrating. Nintendo says this is designed so that average users don&#8217;t feel intimidated, but I felt like some of the activities ended just as I was getting into them. Almost all activities involve actually standing on or touching the board.</p>
<p>Motivation is a key element in the Wii Fit programs. An on-screen graph tracked my progress, and I &#8220;stamped&#8221; each calendar day to show that I had exercised. Each minute of activity added a point to my Fit Bank, and enough points unlocked new activities; Wii Fit includes over 40 altogether. On-screen instructors demonstrated and joined me during yoga and strength-training exercises, congratulating me when I held my balance or noting that I stopped mid-exercise.</p>
<p>A daily body test measured my weight and body mass index against those from previous days and challenged me to two short balance tests, which changed daily. After, I was told my Wii Fit Age, a number reached using my actual age, BMI and performance on the balance tests. On good days this number was a couple of years below my real age, but it drifted upward when I was given harder tests, sometimes reaching 13 years older than my actual age.</p>
<div class="media-CENTER" style="width: 300px;"><img src="http://online.wsj.com/public/resources/images/PJ-AM366_pjMOSS_20080513211133.jpg" alt="photo" height="359" width="300" /><br />Top: Wii Fit charts fitness progress over time, including body mass index and weight. Yoga (middle) and balance games like Ski Slalom (bottom) mirror board movements.</div>
<p>More than one person can use the system and profiles can be password protected. Friends can use the Balance Board under someone else&#8217;s profile; the system notices weight changes and confirms that it&#8217;s alright to continue.</p>
<p>The Balance Board measures roughly the size of a step used in step aerobics classes, and uses the same technology that gauges the weight of airplanes. These sensors expand and contract when someone stands on the board, measuring weight, and where and how that weight is shifting on the board. This works out of the box with four included AA batteries. Its power button can be nudged on with a foot, turning off automatically after five minutes of non-use.</p>
<p>I started with basic yoga, attempting the half-moon pose. I opted for a male instructor who told me that this position helped improve posture and digestion. He briefly demonstrated the position, and we got started on the actual session, which lasted two minutes. A large, on-screen circle that expanded and contracted illustrated when I should inhale and exhale as I held positions. I tried the Warrior, Tree and Sun Salutation positions throughout the week.</p>
<p>In the strength-training section of the program, I liked the Single-Leg Stretch exercise, which involved standing on the Balance Board on one leg and holding the other leg off the ground, bent up toward my chest. I slowly extended this bent leg out and in, while moving my arms and trying to maintain my center of balance. This exercise started at six repetitions, but increased to 10 reps as I improved; 20 reps are the maximum.</p>
<p>I tried the Torso Twists and Rowing Squats, but had a lot of trouble with Push Ups and Side Planks (modified push-ups), because I&#8217;m not good at push-ups. To my surprise, my trainer didn&#8217;t notice when I couldn&#8217;t finish the session. I got my best score on that exercise, clearly a flaw in the system.</p>
<p>During yoga and strength-training exercises, an on-screen red dot marked where my center of balance was detected, and I was encouraged to try to keep that dot within a highlighted area. After the exercise, a diagram showed where my weight had shifted, and I earned better rankings when I distributed weight evenly.</p>
<p>Aerobics were more fun, including hula hooping. I rotated my hips and I leaned forward so that my on-screen cartoon self could catch hoops thrown over my head by other characters. The Balance Board tracked the number of times I rotated my waist around in a circle. One aerobics activity that didn&#8217;t use the board was Basic Run, which requires users to put the Wii remote in a pocket or hold it while running in place for time intervals measuring three, five or 10 minutes depending on the pace. This mode is designed so users can either watch other runners on-screen or tune into television while running as Wii Fit tracks your progress. An aerobics activity called Basic Step was like Dance Dance Revolution: on-screen footprints showed where and how to step next &#8212; on and off the board.</p>
<p>Balance Games were fun &#8212; but hard. I tried a bunch, including Soccer Heading (where you pretend you&#8217;re the goalie), Ski Slalom and Tightrope Walk, and was surprised by the sensitivity of the Balance Board. But the more I played, the better I became at controlling my balance.</p>
<p>I brought the Wii and Balance Board with me to my parents&#8217; house last weekend, but most people will do best to keep this board in one place since it weighs 10 pounds.</p>
<p>When I stepped onto the Balance Board at my parents&#8217; house in a room with wall-to-wall carpeting, the system thought I had lost 13.4 pounds since the day before. I stepped off and tried this measurement again a few minutes later, but was told I lost another 4.6 pounds. However, when I returned to my own home with the board on an area rug on hardwood flooring, the system showed I &#8220;gained&#8221; 16.1 pounds. My weight at my own house was on the mark.</p>
<p>Some of my relatives jokingly saw this instant weight loss as a reason to buy a Balance Board, but this made me question the system&#8217;s accuracy.</p>
<p>Nintendo solved the mystery: The carpeting in my parents&#8217; house, which I mistakenly thought was similar to the area rug in my house, must have been touching the bottom of the board, therefore transferring my weight onto the carpet and away from the board. Four circular &#8220;feet&#8221; come with the Balance Board to elevate it, solving the problem.</p>
<p>When the Wii Fit system thought I lost or gained a lot of weight in one day, it was concerned and offered tips for healthier fitness. In the case of the supposed weight gain, I was asked to think about why I might have gained weight, then had to select an answer from a list of reasons why, including Late Dinners, Night Snacking and Not Exercising. The system gave health tips related to the reasons.</p>
<p>Users&#8217; outside exercise can be accounted for in the system. I added the time I spend playing tennis each week and this information plugged into a graph to illustrate fitness activity over time.</p>
<p>The idea of having a virtual trainer and a way to set weight-loss goals while tracking progress could be truly valuable for people in need of motivation without the expense and/or hassle of going to a gym. If you&#8217;re looking for a fun way to get in shape, the Balance Board will do the trick. Like the Wii, its activities encourage all sorts of people to use it, marking yet another smart move from Nintendo.</p>
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<li>Email <a href="mailto:mossbergsolution@wsj.com" rel="external">mossbergsolution@wsj.com</a></li>
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