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	<title>AllThingsD &#187; games</title>
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		  <title>All Things Digital</title>
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		<title>Online Commerce Trend: More Spending, Smaller Purchases</title>
		<link>http://allthingsd.com/20120120/online-commerce-trend-more-spending-smaller-purchases/</link>
		<comments>http://allthingsd.com/20120120/online-commerce-trend-more-spending-smaller-purchases/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 20:22:03 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Chase Paymentech]]></category>
		<category><![CDATA[Checkout]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[digital content]]></category>
		<category><![CDATA[digital goods]]></category>
		<category><![CDATA[e-books]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[holiday spending]]></category>
		<category><![CDATA[John Donahoe]]></category>
		<category><![CDATA[Kindle]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[merchants]]></category>
		<category><![CDATA[mobile payments]]></category>
		<category><![CDATA[mp3s]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[PayPal]]></category>
		<category><![CDATA[retailers]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[transactions]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=165905</guid>
		<description><![CDATA[The average checkout size is shrinking, even though more people spent more money online. Why? Here are three reasons.]]></description>
			<content:encoded><![CDATA[<p>The average checkout size is shrinking, even though more people spent more money online this holiday season.</p>
<p><img class="alignright size-medium wp-image-150281" title="amazonboxes_thisisbossi" src="http://allthingsd.com/files/2011/12/amazonboxes_thisisbossi-380x285.png" alt="" width="380" height="285" />In November and December, the number of online transactions increased by 37 percent, and overall sales jumped by 25 percent. But the average ticket size declined by 9 percent, according to Chase Paymentech, which analyzes information across the top 50 e-commerce retailers.</p>
<p>As it turns out, more consumers are turning to e-commerce for more of their everyday spending, rather than reserving online purchases for big-ticket items.</p>
<p>Here are Chase&#8217;s three reasons for the decline:</p>
<ul>
<li>More consumers are purchasing digital media, which has a lower price point than most physical goods &#8212; MP3s cost less than CDs, e-books cost less than paperbacks, and apps cost less than game cartridges.</li>
<li>Prices for popular electronics, such as tablets, e-readers and TVs, are falling.</li>
<li>More retailers are offering free shipping, which eliminates the incentive to fill carts to reach a free-shipping threshold.</li>
</ul>
<p><img class="aligncenter size-full wp-image-165906" title="chasepaymentech_average ticket" src="http://allthingsd.com/files/2012/01/chasepaymentech_average-ticket.png" alt="" width="553" height="268" /></p>
<p>EBay, which is the first major e-commerce provider to report Q4 results, confirmed it was also seeing the trend. The company&#8217;s payments division, PayPal, reported smaller transactions during the fourth quarter across the merchants it serves.</p>
<p>John Donahoe, eBay&#8217;s CEO, explained in an interview that the biggest driver of that trend was eBay&#8217;s acquisition of Zong, a mobile payments provider that powers the sale of digital goods. In addition, Donahoe said retailers, including eBay, heavily discounted products in order to drive more purchases this holiday.</p>
<p>Amazon, which is the leading e-commerce provider, also said that it is selling a lot of low-priced digital goods, ranging from e-books to MP3s.</p>
<p>Historically, the company has said that Christmas is the largest day of digital sales on Amazon.com, followed by Dec. 26. In 2010, from Christmas Eve through Dec. 30, Amazon customers purchased three times more digital content &#8212; including Kindle books, magazines, movies, TV shows, music and digital games &#8212; compared to the weekly average for the year.</p>
<p>Despite transactions declining overall, Chase identified two exceptions: Apparel and footwear rose 6 percent; toys rose 10 percent year over year.</p>
<p>(Amazon photo courtesy of <a href="http://www.flickr.com/photos/thisisbossi/">thisisbossi</a>)</p>
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		<title>Take-Two Expects Full-Year Loss on Max Payne 3 Delay</title>
		<link>http://allthingsd.com/20120117/take-two-expects-full-year-loss-on-max-payne-3-delay/</link>
		<comments>http://allthingsd.com/20120117/take-two-expects-full-year-loss-on-max-payne-3-delay/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 16:30:43 +0000</pubDate>
		<dc:creator>Ben Fox Rubin</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Strauss Zelnick]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=164324</guid>
		<description><![CDATA[Take-Two Interactive Software Inc. warned it expects a loss for fiscal 2012 as it has to delay the launch of its "Max Payne 3" videogame to May from March.]]></description>
			<content:encoded><![CDATA[<p>Take-Two Interactive Software Inc. warned it expects a loss for fiscal 2012 as it has to delay the launch of its Max Payne 3 videogame to May from March.</p>
<p>&#8220;We do not take changes to our release schedule lightly, and this short delay will ensure that Max Payne 3 delivers the highest quality, groundbreaking entertainment experience that is expected from our company,&#8221; said Chief Executive Strauss Zelnick.</p>
<p><a href="http://online.wsj.com/article/SB10001424052970204555904577166572928338322.html">Read the rest of this post on the original site »</a></p>
]]></content:encoded>
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		<title>Boss Talk: Zynga Chief Talks IPO, Lessons Learned</title>
		<link>http://allthingsd.com/20120116/boss-talk-zynga-chief-talks-ipo-lessons-learned/</link>
		<comments>http://allthingsd.com/20120116/boss-talk-zynga-chief-talks-ipo-lessons-learned/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 21:02:00 +0000</pubDate>
		<dc:creator>Shayndi Raice</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[initial public offering]]></category>
		<category><![CDATA[IPO]]></category>
		<category><![CDATA[mark Pincus]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Shayndi Raice]]></category>
		<category><![CDATA[stock]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=164042</guid>
		<description><![CDATA[Zynga Inc. Chief Executive Mark Pincus ended 2011 as the face of an overhyped Web initial public offering. Now he wants to show the hype was justified.]]></description>
			<content:encoded><![CDATA[<p>Zynga Inc. Chief Executive Mark Pincus ended 2011 as the face of an overhyped Web initial public offering. Now he wants to show the hype was justified.</p>
<p>Early last year, his San Francisco company, which makes social games such as &#8220;FarmVille&#8221; that are played on Facebook, was on track for one of the hottest initial public offerings of 2011. But when Zynga finally went public last month, its stock price dropped 5% on the first day of trading and has since consistently traded below its $10 offering price.</p>
<p><a href="http://online.wsj.com/article/SB10001424052970204409004577158744071030040.html">Read the rest of this post on the original site &#187;</a></p>
]]></content:encoded>
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		<title>Treehouse Turns Learning to Build a Web Site Into a Game With Code Racer</title>
		<link>http://allthingsd.com/20120112/treehouse-turns-learning-to-build-a-web-site-into-a-game-with-code-racer/</link>
		<comments>http://allthingsd.com/20120112/treehouse-turns-learning-to-build-a-web-site-into-a-game-with-code-racer/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 22:39:06 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Code Racer]]></category>
		<category><![CDATA[Codecademy]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Ryan Carson]]></category>
		<category><![CDATA[Stanford]]></category>
		<category><![CDATA[start-ups]]></category>
		<category><![CDATA[Treehouse]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=163388</guid>
		<description><![CDATA[Code Racer is an online game that pits newbie coders and designers against each other to demonstrate their basic skills -- as fast as they can.]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2012/01/CodeRacer.png"><img class="aligncenter size-Hero wp-image-163392" title="CodeRacer" src="http://allthingsd.com/files/2012/01/CodeRacer-640x318.png" alt="" width="640" height="318" /></a></p>
<p>Learning to code could be this year&#8217;s hot new pastime. Codecademy signed up 320,000 people for its 2012 &#8220;<a href="http://codeyear.com/">Code Year</a>&#8221; New Year&#8217;s resolution. Stanford signed up 50,000 students for a free <a href="http://www.cs101-class.org/">online CS101 class</a> starting next month.</p>
<p>Now, <a href="http://teamtreehouse.com/">Treehouse</a> is looking to help people learn the very practical skill of building a Web site. <a href="http://coderace.me/">Code Racer</a>, which launched today, is an online game that pits newbie coders and designers against each other to demonstrate their basic skills &#8212; as fast as they can.</p>
<p>Users log in via their Facebook credentials and are paired with other competitors. The music starts, the pulse rises and the race is on.</p>
<p>&#8220;You&#8217;re going to learn HTML by the sheer force of typing it over and over,&#8221; said Treehouse CEO Ryan Carson.</p>
<p>Code Racer is a promotion for Treehouse&#8217;s premium products, which consist of exercises and short videos taught by instructors. Facebook, Living Social and Automattic have said they&#8217;ll recruit interns based on Treehouse achievement badges.</p>
<p>Lessons <a href="https://teamtreehouse.com/subscribe/plans">cost</a> $25 per month, or $49 per month with additional video resources.</p>
<p>Carson said that Treehouse, which only launched in November, is on track to make $2 million this year and growing quickly.</p>
<p>Treehouse is backed by investors including the Greylock Partners Discovery Fund and The Social+Capital Partnership.</p>
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		<title>Infinity Blade Generating Epic Revenue for Epic Games</title>
		<link>http://allthingsd.com/20120106/infinity-blade-generating-epic-revenue-for-epic-games/</link>
		<comments>http://allthingsd.com/20120106/infinity-blade-generating-epic-revenue-for-epic-games/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 23:22:49 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Infinity Blade]]></category>
		<category><![CDATA[Infinity Blade II]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=161189</guid>
		<description><![CDATA[Epic's popular Infinity Blade franchise continues to rake in those App Store revenues. Launched last month, Infinity Blade II has so far generated net earnings of $5 million, bringing grand total revenues for the franchise to $30 million. A staggering sum considering Infinity Blade I first hit the market a little over a year ago and the RPG sword-fighting game is available on Apple's iOS platform alone.]]></description>
			<content:encoded><![CDATA[<p>Epic&#8217;s popular <a href="http://allthingsd.com/20101209/infinity-blade-brings-stunning-swipe-and-slash-combat-to-ios/">Infinity Blade franchise</a> continues to rake in those App Store revenues. Launched last month, Infinity Blade II has so far generated net earnings of $5 million, bringing <a href="http://epicgames.com/news/epic-games-and-chair-entertainment-announce-earnings-from-infinity-blade-fr/">grand total revenues for the franchise to $30 million</a>. A staggering sum considering Infinity Blade first hit the market a little over a year ago and the RPG sword-fighting game is available on Apple&#8217;s iOS platform alone.</p>
]]></content:encoded>
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		<title>Chomp: With App Searches, It's All "Free" and "Games"</title>
		<link>http://allthingsd.com/20120104/chomp-with-app-searches-its-all-free-and-games/</link>
		<comments>http://allthingsd.com/20120104/chomp-with-app-searches-its-all-free-and-games/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 20:36:01 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[app search]]></category>
		<category><![CDATA[Chomp]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[WhatsApp]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=159841</guid>
		<description><![CDATA[When it came to app searches in December, most people didn't go looking for specific titles; it was all "free" and "games" -- and "Christmas" -- according to app-specific search engine Chomp.]]></description>
			<content:encoded><![CDATA[<p>You know what’s cool? A <a href="http://allthingsd.com/20120102/appy-holidays-the-first-billion-download-week/"><em>billion</em> apps</a> downloaded in a single week.</p>
<p>That milestone was reached in the last week of 2011. And what’s really interesting is how people are finding their apps. According to new monthly data from <a href="www.chomp.com">Chomp</a>, a search engine for mobile apps, most users aren’t looking for specific app titles, but rather features and functions &#8212; and the top feature is &#8220;free.&#8221; <img src="http://allthingsd.com/files/2012/01/SmartphoneApps1-380x251.png" alt="" title="SmartphoneApps" width="380" height="251" class="alignright size-medium wp-image-159872" /></p>
<p>In December, 82 percent of iOS users, and 86 percent of Android users, looked for apps using such common search terms as “free,” “games,” &#8220;free games,” “fun games,” “ringtones” and “shopping,” rather than searching by name.</p>
<p>The word “Christmas” appeared on Chomp’s list of top search terms for December, across multiple countries. The company says query volume for the word, already elevated that month, spiked an additional 300 percent immediately before the holiday, then decreased again on Dec. 25. 	 	 	 		</p>
<p>Chomp’s data was culled from a sample of one million search queries, across mobile platforms iOS 4.0 and higher, and Android 2.1 and higher. Chomp, which powers app searches on Verizon Android phones, just started measuring tablet-app downloads, so those apps currently account for a very small percentage of its data.</p>
<p>What is somewhat surprising about this report is that other data, put out last year by Latitude and MTV Networks, shows that personal recommendation is one of the biggest driving factors when it comes to app downloads, with an estimated 53 percent of mobile app users saying their friends’ suggestions are most important when it comes to finding and trying apps. If that’s the case &#8212; say, if someone asks, “What’s that iPhone app that makes photos look old and cool?” (as I was recently asked) &#8212; users wouldn’t necessarily tell their friends to search for “free photo app” but rather, look up “Instagram.”</p>
<p>Chomp’s technology, however, is meant to enable app search based on functionality; it also factors user recommendations and social recommendations into its algorithm. Ben Keighran, the company&#8217;s founder and CEO, says he believes Chomp’s app-recommendation engine offers more to users than just lists of top-selling apps. (For app creators, though, nabbing a top-ranking spot in app stores has been shown to boost downloads significantly, as evidenced by <a href="http://blog.runkeeper.com/mobile-app/android-market">RunKeeper’s 637 percent increase in average daily downloads </a>after it became a featured app in the Android store.)</p>
<p>Chomp’s own list of top apps for iOS devices in December included WhatsApp Messenger, JunoWallet GiftCards, Pandora, and Adobe Photoshop Express; the top Android downloads for December were Angry Birds Rio, eBay, Google+ and Google Sky Map. GT Racing: Motor Academy Free+ was at the top of Chomp&#8217;s international download charts.</p>
<p>Another interesting nugget from the monthly report: While paid-app downloads on Android showed no change, paid-app downloads for iOS jumped to 30 percent of all app downloads, for the first time ever. The jump was concentrated at the 99-cent price point, which increased from 15.9 percent to 17.8 percent of all apps.</p>
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		<title>PlayStation Vita Sales Tank in Second Week</title>
		<link>http://allthingsd.com/20111229/playstation-vita-sales-tank-in-second-week/</link>
		<comments>http://allthingsd.com/20111229/playstation-vita-sales-tank-in-second-week/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 11:45:55 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Media Create]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=157871</guid>
		<description><![CDATA[Youch. Down more than 75 percent from launch week.]]></description>
			<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2011/12/sink_hole-380x253.png" alt="" title="sink_hole-380x253" width="380" height="253" class="alignright size-full wp-image-158010" />Sony&#8217;s new PlayStation Vita isn&#8217;t selling quite as well as it did when it first launched. Though the company <a href="http://www.reuters.com/article/2011/12/20/us-sony-vita-idUSTRE7BJ0FM20111220">reportedly sold 321,400 Vitas in the game console&#8217;s first two days of availability in Japan</a>, <a href="http://www.gamasutra.com/view/news/39353/PS_Vita_Sales_Nosedive_As_3DS_Sees_Record_Week.php">demand appears to have tapered off drastically</a> in its second week at market.</p>
<p>According to research outfit Media Create, which closely tracks the Japanese console gaming industry, <a href="http://www.neogaf.com/forum/showthread.php?t=457007">Sony sold just 72,479 Vitas during the crucial shopping week before Christmas</a>. That&#8217;s a massive decline in sales following the device&#8217;s debut &#8212; well over 75 percent.</p>
<p>In fact, at 72,479, the Vita actually sold fewer units that its predecessor, the PS3.</p>
<p><img src="http://allthingsd.com/files/2011/12/Media_create_dec19-25-2011.png" alt="" title="Media_create_dec19-25-2011" width="407" height="254" class="aligncenter size-full wp-image-157879" /></p>
<p>So what happened?</p>
<p>That&#8217;s not at all clear. Certainly, inventory issues could be to blame. The decline could also have something to do with early reports of problems with the device. While Sony was <a href="http://www.guardian.co.uk/technology/gamesblog/2011/dec/21/sony-ps-vita-glitch-reports">quick to refute such allegations</a> &#8212; which ranged from <a href="http://www.engadget.com/2011/12/19/sony-issues-appology-and-software-update-for-first-batch-of-vita/">laggy gameplay to freezes and crashes</a>, it wasn&#8217;t able to stamp them out before <a href="http://www.pcworld.com/article/246738/sony_playstation_vita_launches_with_technical_problems.html">reports echoing them appeared in the broader tech media</a>.</p>
<p>Could such negative chatter have put this big a damper on holiday sales? Maybe. A more likely explanation, though, is the Vita&#8217;s high price, its underwhelming lineup of games at launch, and Nintendo’s decision to debut its wildly popular Monster Hunter game at the same time. Knit those three things together with reports of software glitches and you&#8217;ve got a pretty big wet blanket.</p>
<p>Either way, those hiccups will be well behind Sony when the <a href="http://www.prnewswire.com/news-releases/playstation-vita-to-launch-with-biggest-and-best-software-lineup-in-sony-computer-entertainment-history-136089658.html">PS Vita hits the U.S. and Canada on Feb. 22</a>, with a pretty impressive lineup of launch titles.</p>
<p>(Media Create chart courtesy of <a href="http://www.neogaf.com/forum/showthread.php?t=457007">Neograf</a>)</p>
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		<title>Zynga Plants Platform Seed for Facebook</title>
		<link>http://allthingsd.com/20111219/zynga-plants-platform-seed-for-facebook/</link>
		<comments>http://allthingsd.com/20111219/zynga-plants-platform-seed-for-facebook/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 15:04:03 +0000</pubDate>
		<dc:creator>Rolfe Winkler</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
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		<category><![CDATA[Facebook]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=155046</guid>
		<description><![CDATA[Facebook needs more Zyngas.]]></description>
			<content:encoded><![CDATA[<p>Facebook needs more Zyngas.</p>
<p>The gaming company&#8217;s initial public offering, which valued the firm at $8.9 billion, is the best evidence yet of the power of Facebook&#8217;s platform. To justify Facebook&#8217;s own valuation target of more than $100 billion, it will help if the social network can demonstrate that its platform can drive huge growth for other categories besides games.</p>
<p><a href="http://online.wsj.com/article/SB10001424052970203733304577102741472213560.html">Read the rest of this post on the original site »</a></p>
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		<title>Get Yer Free Nintendo 3DS Downloads Here</title>
		<link>http://allthingsd.com/20111216/get-yer-free-nintendo-3ds-downloads-here/</link>
		<comments>http://allthingsd.com/20111216/get-yer-free-nintendo-3ds-downloads-here/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 19:38:23 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[Nintendo]]></category>
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		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=154321</guid>
		<description><![CDATA[Happy early holidays, gamers: Nintendo, in an attempt to drive sales of its 3-D gaming handheld device, is throwing free throwback games at early buyers of the 3DS.]]></description>
			<content:encoded><![CDATA[<p>For consumers who were early purchasers of Nintendo 3DS, the gaming company’s 3-D handheld device, Christmas came early this year.</p>
<p>When Nintendo first announced a <a href="http://online.wsj.com/article/SB10001424053111904823804576501984253248152.html">big 3DS price drop</a> this past summer due to sluggish sales, it <a href="http://www.nintendo.com/whatsnew/detail/fttgI7OsQIB1tZqRMa5CtT45KLrmNkAY">promised</a> early buyers of the device &#8212; Nintendo 3DS “Ambassadors” &#8212; that they would be able to download new NES Virtual Console games at no charge before the games became available in the Nintendo eShop to the general public. <img src="http://allthingsd.com/files/2011/12/Nintendo3DS-380x250.png" alt="" title="Nintendo3DS" width="380" height="250" class="alignright size-medium wp-image-154337" /></p>
<p>Starting today, even more free games are available to 3DS buyers. This time, they’re Game Boy Advance titles &#8212; remember Game Boy? &#8212; including The Legend of Zelda: The Minish Cap, Wario Land 4, Mario vs. Donkey Kong, Mario Kart: Super Circuit and a handful of others, numbering 10 in total.</p>
<p>The games are available to customers in the U.S., Europe and Japan a day ahead of the highly anticipated <a href="http://online.wsj.com/article/SB10001424053111903927204576570133159923122.html">Sony Vita handheld launch</a> in Japan.</p>
<p>The Game Boy Advance is a handheld gaming console introduced by Nintendo in 2001, more than a decade after the original Game Boy was launched and a few years ahead of the popular Nintendo DS&#8217;s debut. The device had a 32-bit processor and was described at the time as Nintendo’s fastest-selling game system ever. The last new title for the Game Boy Advance was brought to market in 2008.</p>
<p>For the 3DS, Nintendo can’t give away games fast enough. The freebie games are part of an overall push to sell more of the handheld unit, which had struggled to gain traction since its launch in March of this year. Nintendo said the 3DS <a href=" http://allthingsd.com/20111201/will-new-games-and-pink-hues-give-nintendo-3ds-a-needed-boost/">got a much-needed boost</a>, driving hardware sales up 49 percent, when Nintendo’s Super Mario 3D Land game hit the market in late November as part of a bundle.</p>
<p>Also, to give credit where it’s due, 3DS is kind of a big deal in Australia, according to the <a href="http://www.smh.com.au/digital-life/games/blogs/screenplay/3ds-sets-sales-record-as-games-finally-arrive-20111215-1owos.html">Sydney Morning Herald</a>!</p>
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		<title>Gaming's New Frontier After Zynga</title>
		<link>http://allthingsd.com/20111214/gamings-new-frontier-after-zynga/</link>
		<comments>http://allthingsd.com/20111214/gamings-new-frontier-after-zynga/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 22:35:14 +0000</pubDate>
		<dc:creator>Joseph Walker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[David Reid]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[FINS]]></category>
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		<category><![CDATA[Joseph Walker]]></category>
		<category><![CDATA[Lars Buttler]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[Trion Worlds]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=153879</guid>
		<description><![CDATA[While the pending IPO of Zynga has the tech world buzzing about casual games on Facebook and the iPhone, the world of high-end gaming is also on fire.]]></description>
			<content:encoded><![CDATA[<p>In July of 2009, David Reid got a call from a recruiter who wanted to gauge his interest in joining a little-known start-up called Trion Worlds Inc. A gaming company founded a couple of years earlier by Lars Buttler, a former Electronic Arts executive, Trion had yet to release a product.</p>
<p>Trion, however, was said to be doing something big in the realm of massively multiplayer online games, or MMO, where players connected by the Internet do battle in fantastical virtual universes. Reid, a gregarious man whose short hair is the only indication of his past life as a U.S. Army lieutenant, had seen how social networks and smartphones were revolutionizing gaming, and he was interested in trying something new. But unlike some of his peers, Reid, 42, didn&#8217;t want to make these so-called casual games that were so often used to kill time while waiting on line at the grocery store.</p>
<p><a href="http://it-jobs.fins.com/Articles/SBB0001424052970204443404577051992472392070/Gaming-s-New-Frontier-After-Zynga">Read the rest of this post on the original site »</a></p>
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		<title>Microsoft Sprints Ahead in the Race for the Living Room</title>
		<link>http://allthingsd.com/20111212/microsoft-sprints-ahead-in-the-race-for-the-living-room/</link>
		<comments>http://allthingsd.com/20111212/microsoft-sprints-ahead-in-the-race-for-the-living-room/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 15:18:31 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Media]]></category>
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		<category><![CDATA[Apple]]></category>
		<category><![CDATA[cable]]></category>
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		<category><![CDATA[cord cutting]]></category>
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		<category><![CDATA[living room]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Xbox 360]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=152847</guid>
		<description><![CDATA[Google TV is still trying to find its footing. And Apple's TV is still theoretical. Meanwhile, Redmond sold 1.7 million set-top boxes last month.]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2011/12/microsoft-xbox-forza.png"><img class="alignright size-medium wp-image-152856" title="microsoft xbox forza" src="http://allthingsd.com/files/2011/12/microsoft-xbox-forza-380x213.png" alt="" width="380" height="213" /></a>If you&#8217;re placing bets on the &#8220;race to control the living room of the future,&#8221; it might make sense to wager on someone who&#8217;s already there. And who is solidifying that position every day: Six years after it introduced the Xbox 360, Microsoft is still moving a ton of the game units each month.</p>
<p>Specifically, it sold a record 1.7 million units in November, more than two times the competition from Nintendo and Sony. And while most of the people who are buying Xbox 360 game machines are using them to play games, Microsoft is being increasingly clear about its broader ambitions for the gadgets: As <a href="https://twitter.com/#!/davemorgannyc/status/145905558845796354">Simulmedia&#8217;s Dave Morgan puts it</a>, these things are becoming cable set-top boxes.</p>
<p>That&#8217;s the upshot of the recent overhauls, <a href="http://allthingsd.com/20111204/heres-how-microsoft-is-adding-voice-control-and-gestures-to-the-xbox-video/">which make it possible to control live and on-demand TV and Web video via its box</a>. Which is exactly what Google has tried to do, with little success, and what everyone assumes Apple is going to try very soon.</p>
<p>It&#8217;s important to note, again, that Microsoft isn&#8217;t trying to work around the existing cable infrastructure &#8212; <a href="http://allthingsd.com/20111004/microsoft-puts-more-tv-in-your-xbox-as-long-as-you-keep-paying-for-cable/">if you&#8217;re looking to cut your cord, the Xbox 360 won&#8217;t help you there</a>. But if the game unit&#8217;s really big installed base &#8212; still growing! &#8212; does start using it as a video platform, then in short order Microsoft is going to have a whole lot of eyeball muscles to flex, if I can mix my metaphors. And then things could get very interesting.</p>
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		<title>Do You Really Want a 3-D Laptop? HP Hopes So.</title>
		<link>http://allthingsd.com/20111206/do-you-really-want-a-3-d-laptop-hp-hopes-so/</link>
		<comments>http://allthingsd.com/20111206/do-you-really-want-a-3-d-laptop-hp-hopes-so/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 00:01:50 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=150914</guid>
		<description><![CDATA[Do 3-D laptops appeal to anyone other than hardcore gamers? HP hopes its new version of the Envy 17 3D notebook will.]]></description>
			<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2011/12/3D-380x285.png" alt="" title="3D" width="380" height="285" class="alignright size-medium wp-image-151068" />Over the past couple of years, 3-D has been making its way onto PCs faster than consumers can say, “Wouldn’t it be great to watch a two-hour movie on my laptop while wearing battery-operated glasses?” </p>
<p>Tomorrow, Hewlett-Packard is launching the newest version of its HP Envy 17 with 3-D capabilities, alongside the new HP Envy 15 and Envy 17 notebook PCs, available through HP Direct. </p>
<p>For gamers, a 3-D PC offers different kinds of gaming options, and on a larger screen than a handheld device has. But do consumers &#8212; hardcore gamers aside &#8212; really want a 3-D PC? Let’s take a look at some of the technical specifics and other factors to consider when it comes to computers with 3-D options: </p>
<p><img src="http://allthingsd.com/files/2011/12/HP-ENVY-17-and-ENVY-17-3D_FrontLeft_Open-380x285.png" alt="" title="HP Envy 17 3D" width="380" height="285" class="alignleft size-medium wp-image-150967" /><strong>Hardware and glasses:</strong><br />
As the technology gets more advanced, more 3-D laptops are expected to come to market with autostereoscopic (glasses-free) screens. Toshiba, for example, recently introduced the Qosmio F750 (in Europe) and Qosmio F755 (North America); both laptops run Windows 7 and feature a 15.6-inch Toshiba TruBrite 1080p autostereoscopic 3-D display.  </p>
<p>But most 3-D laptops &#8212; such as the Sony VAIO F 3D, the Origin EON15 3D, the Dell Alienware M17x R3 and the Dell XPS 17 with optional 3-D screen &#8212; currently have stereoscopic screens, which means users have to wear glasses to experience the 3-D effect. </p>
<p>Nvidia’s 3D Vision kit is commonly bundled with these laptops and includes a pair of the necessary glasses, as well as a 3-D vision USB controller/emitter.</p>
<p>The kinds of glasses consumers are supposed to wear vary, as well: There’s the “active” kind versus the “passive” kind. Nvidia’s 3-D glasses, for example, are active-shutter lenses (read: battery-operated) that create the 3-D image by rapidly shuttering the left eye and then the right eye. Passive &#8212; a.k.a. polarized &#8212; 3-D glasses are cheaper, look a lot like sunglasses, and work by allowing different levels of light into each eye. Note that these are different from the anaglyph cardboard glasses you might have worn at the movies as a kid.</p>
<p>So, if the 3-D viewing doesn&#8217;t give you a headache, the lack of standardization in this industry just might.</p>
<p><strong>Content:</strong> It&#8217;s the chicken-or-the-egg problem: Hardware makers can’t sell 3-D products well without enough 3-D content for people to watch and play; content creators are hesitant to invest in making 3-D material when the format hasn’t yet been adopted on a mass scale.</p>
<p>But games may indeed be the shining star when it comes to 3-D on PCs. Game developers have been creating games with inherent 3-D capabilities for many years now; consumers just didn&#8217;t have the display options they now have to view the games. And 3-D PCs often include super-fast graphics cards that are optimal for game viewing.</p>
<p>In terms of content volume, Nvidia says its 3D Vision Kit includes software that converts &#8220;hundreds&#8221; of standard 2-D games to 3-D, including popular titles like Call of Duty: Black Ops, Batman: Arkham Asylum and Battlefield 3.</p>
<p><strong>Price points:</strong> Despite the fact that slowing demand for PCs has been pushing netbook and notebook prices down for consumers, 3-D laptop pricing still ranges on the high side. Dell&#8217;s Alienware M17x R3 and XPS 17 (with 3-D screen), Toshiba&#8217;s Qosmio F755 and the Sony VAIO F 3D all currently retail for around $1,500.</p>
<p>The bottom line: laptops with 3-D capabilities tend to be more expensive at a base price. Add in the cost of active-shutter glasses when they’re not bundled in &#8212; anywhere from $40 to $150 &#8212; and consumers are paying even more.</p>
<p><strong>Where does the new HP Envy 17 3D fit in?</strong>: The new HP Envy 17 3D does have some nice features, such as a 17.3-inch 3-D, LED Radiance display with full 1080p HD viewing, backlit keys, an upgraded touchpad and a Blu-ray and 12.7mm DVD-RW slot. It runs Windows 7, has an Intel Core i5-2340M processor, and its list price is $1,599.99, which includes one pair of 3-D glasses (it does not work with the Nvidia 3D Vision kit). Hopefully, battery life will show improvement from the last Envy 17 3D, which some reviewers complained was short-lived.</p>
<p>Readers, what do you think: Would you buy a 3-D laptop?</p>
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		<title>Here's How Microsoft Is Adding Voice Control and Gestures to the Xbox (Video)</title>
		<link>http://allthingsd.com/20111204/heres-how-microsoft-is-adding-voice-control-and-gestures-to-the-xbox-video/</link>
		<comments>http://allthingsd.com/20111204/heres-how-microsoft-is-adding-voice-control-and-gestures-to-the-xbox-video/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 05:00:29 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<category><![CDATA[Michael Suraci]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=150015</guid>
		<description><![CDATA[Michael Suraci, Xbox's director of marketing, demonstrates the new features, which will roll out in a massive free software update, available Tuesday.]]></description>
			<content:encoded><![CDATA[<p>Microsoft is planning a massive software update on Tuesday for the Xbox, beginning the game console&#8217;s transformation into an entertainment hub for the whole family.</p>
<p><img class="alignright size-medium wp-image-72452" title="XBox Box" src="http://allthingsd.com/files/2011/05/xbox-box-275x206.jpg" alt="" width="275" height="206" /></p>
<p>The free update will allow users to control the console using their voice and gestures, or even their Windows Phone (if they have one).</p>
<p>In addition, Microsoft will begin to add more than 40 content providers to the console to increase the catalog of live and streamed TV, movies and music.</p>
<p>Microsoft has announced nearly all of these details previously, including some of its content partners, so today&#8217;s announcement serves as a reminder now that the final product is ready to go.</p>
<p>Last week, I met up with Michael Suraci, Xbox&#8217;s director of marketing, to get a preview of the updates.</p>
<p>According to Suraci, Kinect, the motion sensor that launched last year, is a central part of the update. When it was introduced, it seemed that all it was good for was dance games, but clearly Microsoft had much bigger plans for the camera and the microphone.</p>
<p>Now users can speak naturally to the Xbox, which tears down a number of barriers to family members in the household that weren&#8217;t comfortable with the clunky controller. If Microsoft pulls it off, it could teach people that televisions are meant to be talked to, just as Apple has taught people that screens are meant to be touched.</p>
<p>An unknown subset of the nearly 60 million Xbox owners worldwide that have purchased Kinect will be able to use all the new features in the update.</p>
<p>But everyone will have access to many of the updates.</p>
<p>One major improvement is in navigation. For example, the old interface required the user to decide which category they wanted to go into. For example, games, video or music. Then, they had to choose the application, like Netflix, ESPN or Zune.</p>
<p><img class="aligncenter size-medium wp-image-150018" title="xbox_pre-update_video marketplace" src="http://allthingsd.com/files/2011/12/xbox_pre-update_video-marketplace-380x214.png" alt="" width="380" height="214" /></p>
<p>In the new user interface, the person can search across all of the categories and apps.</p>
<p><img class="aligncenter size-medium wp-image-150017" title="xbox_update_Screenshot Bing Search 2" src="http://allthingsd.com/files/2011/12/xbox_update_Screenshot-Bing-Search-2-380x213.png" alt="" width="380" height="213" /></p>
<p>As Suraci demonstrates in the video, a user can say: &#8220;Xbox: Bing, &#8216;Fast and the Furious.&#8217;&#8221;</p>
<p>The results show all of the content that matches that criteria across games, music, video and other categories. The style of the user interface will be recognizable to anyone using a Windows Phone. The format will also be carried over to the upcoming Windows 8 update.</p>
<p>During Suraci&#8217;s demonstration, the software got confused a couple of times, but still, searching by voice will be much faster than typing in a string of words, letter-by-letter, using the controller to scroll through the alphabet.</p>
<p>Going forward, the Xbox could replace the need for a second set-top box in the household, but as Peter Kafka has mentioned before, <a href="http://allthingsd.com/20111004/microsoft-puts-more-tv-in-your-xbox-as-long-as-you-keep-paying-for-cable/">it&#8217;s not a service for customers looking to cut the cord</a>. In order to stream live TV, or watch movies, you&#8217;ll either have to pay for a subscription &#8212; like Verizon FiOS or Comcast&#8217;s Xfinity &#8212; or pay a la carte.</p>
<p>On Tuesday&#8217;s launch, the amount of content that will be available in the U.S. will be somewhat disappointing. But later in December and in early 2012, you will start to see integrations with Verizon FiOS, YouTube, HBO GO and Xfinity On Demand, TMZ, UFC, Wal-Mart&#8217;s Vudu service and others.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=F7A84E50-FB5F-4D3A-A9A0-EB1D8AA3D4BD&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={F7A84E50-FB5F-4D3A-A9A0-EB1D8AA3D4BD}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Can Microsoft's Xbox Have Another Kinect Christmas, or Will It Be Coal All Around?</title>
		<link>http://allthingsd.com/20111114/xbox-hoping-for-another-kinect-christmas-with-75-games-in-holiday-line-up/</link>
		<comments>http://allthingsd.com/20111114/xbox-hoping-for-another-kinect-christmas-with-75-games-in-holiday-line-up/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 15:00:56 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[David Dennis]]></category>
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		<category><![CDATA[games]]></category>
		<category><![CDATA[Guinness World Record]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=143562</guid>
		<description><![CDATA[Microsoft's hands-free motion controller made a big splash last holiday season, but can it move past the obvious dance and sports genres?]]></description>
			<content:encoded><![CDATA[<p>Microsoft&#8217;s hands-free gaming controller for the Xbox set a Guinness world record when it sold 10 million units during the 2010 holiday season.</p>
<p><img class="alignright size-medium wp-image-143409" title="Dance Central on Xbox" src="http://allthingsd.com/files/2011/11/IMG_4153-380x285.jpg" alt="" width="380" height="285" />A year later, Microsoft is hoping a large lineup of games &#8212; 75 in all &#8211; will fuel a repeat performance.</p>
<p>And, if more sports and dance games won&#8217;t work, then it&#8217;s also integrating the speech- and motion-controlled Kinect capabilities into all aspects of the Xbox to seal the deal.</p>
<p>&#8220;It&#8217;s not just something for videogames. It&#8217;s something that will have a fundamental change in how people interact with technology,&#8221; said David Dennis, group product manager of Microsoft’s Interactive Entertainment Business.</p>
<p>Dennis declined to provide an update on how many Kinect sensors the company has sold since last season. To be sure, it has a long way to go to a majority of owners having it.</p>
<p>More than 55 million of the latest Xboxes have been sold to date, compared to the 10 million sensors sold, based on last year&#8217;s sales figures.</p>
<p>But he said the 75 new Kinect games available for the Xbox coming out this holiday are four times the number of games that came out for the launch last year.</p>
<p>Sony&#8217;s PlayStation Move, <a href="http://allthingsd.com/20110415/sony-moves-eight-million-motion-controllers-to-challenge-xboxs-kinect/">which it says has sold eight million devices</a>, expects to launch a third of the titles, or 26, between September and December this year.</p>
<p>Tony Key, SVP of Sales &amp; Marketing at Ubisoft, says its company has a dozen games, especially made for the Kinect, coming out this holiday.</p>
<p>&#8220;We are big believers and we&#8217;ve had a lot of success on it. We are going to continue to invest in the space, and it&#8217;s a great way to broaden the market,&#8221; he said. &#8220;Motion-controlled this year will sell more than last year. Kinect has a bright future. We have more Kinect games and a higher forecast on Kinect games.&#8221;</p>
<p>The range of games has expanded vastly beyond the dance, fitness and sports genres that launched last year. However, in general, the games still tend to still be more family-friendly and casual and aren&#8217;t meant for the hardcore demographic.</p>
<p>&#8220;It was about breaking down the barriers and making it easier to play. The games we launched with fundamentally and absolutely exploited the magic of Kinect,&#8221; Dennis said.</p>
<p><img class="alignleft size-medium wp-image-143603" title="Kinect_ghostrecon" src="http://allthingsd.com/files/2011/11/Kinect_ghostrecon-380x234.png" alt="" width="380" height="234" />But that&#8217;s slowly changing. For example, some of Ubisoft&#8217;s titles &#8212; such as Just Dance 3, Just Dance Kids 2 and Your Shape Fitness Evolved &#8212; follow the status quo, but the publisher is bringing Kinect aspects to all future Tom Clancy games, including Ghost Recon Future Soldier, which comes out early next year.</p>
<p>In the game, players use hand gestures to customize weapons and voice controls to choose different attachments.</p>
<p>Dennis said there are many more examples of games that have Kinect features that aren&#8217;t necessarily Kinect-only games.</p>
<p>For instance, in Forza Motorsport 4, a racing game, players can look to their left to see a competitor&#8217;s car out the driver&#8217;s side window. Electronic Art&#8217;s Mass Effect 3, coming out next year, will allow players during battle to use voice controls to talk to their squad mates, including something like, &#8220;take cover on the left!&#8221;</p>
<p>More broadly, Kinect is also being integrated into all aspects of entertainment on the Xbox, including the ability to use Bing to search the music, games and video catalog on Xbox Live, or control Netflix.</p>
<p>In Xbox&#8217;s latest Kinect commercial it illustrates how Kinect has everything to do with it being a replacement for a remote control, and never even shows anyone playing a game.</p>
<p>Here&#8217;s a video showing off Ubisoft&#8217;s Tom Clancy&#8217;s Ghost Recon&#8217;s GunSmith feature:</p>
<p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NC6to0ADjeo?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/NC6to0ADjeo?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>"Unleashed": Zynga Unveils 10 New Products, Including Project Z Platform</title>
		<link>http://allthingsd.com/20111011/live-at-zyngas-unleashed-event/</link>
		<comments>http://allthingsd.com/20111011/live-at-zyngas-unleashed-event/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 16:57:00 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[hidden objects]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[mark Pincus]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[product launch]]></category>
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		<category><![CDATA[unleashed]]></category>
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		<category><![CDATA[Zinga]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=131088</guid>
		<description><![CDATA[Zynga is introducing a raft of new products and games today, with an emphasis on expanding its platform and winning new users.]]></description>
			<content:encoded><![CDATA[<p>Zynga is unveiling “brand-spankin’ new play” at a press event today at its brand new headquarters in San Francisco.</p>
<p><img class="alignright size-medium wp-image-77689" title="020_zynga" src="http://allthingsd.com/files/2011/05/020_zynga-380x221.jpg" alt="" width="380" height="221" />Yesterday, it hinted that it will share its plans for leveraging Facebook’s new HTML5 mobile platform, but that there are other surprises to come. The event is titled &#8220;Unleashed,&#8221; so expect a lot of talk about where the company is headed with mobile in general.</p>
<p>Stay tuned at 10 am PT to hear the latest from the mega-successful social games company, which is currently seeking to raise $1 billion in an initial public offering.</p>
<p><strong>9:57 am</strong>: Just showed up, expect the show to kick off any minute.</p>
<p><img src="http://photos.allthingsd.com/Events/Zynga-unleashed/i-T6bjTzV/0/M/1318351912427-M.jpg" class="aligncenter" alt="" /></p>
<p>The press conference is taking place in Zynga&#8217;s new headquarters. In the atrium, there&#8217;s a big stage set up, and the press gallery is sitting in a bunch of retro chairs. Feels a little bit like an MTV talk show.</p>
<p>Zynga invited my dog, Fletch, to come play at the event, but he doesn&#8217;t have a travel budget, so he had to stay home in Seattle.</p>
<p><img src="http://photos.allthingsd.com/Events/Zynga-unleashed/i-5WgDgNF/0/M/1318351871045-M.jpg" class="aligncenter" alt="" /></p>
<p>Pretty fitting that Zynga&#8217;s office, a.k.a. &#8220;the dog house,&#8221; has a hot dog stand. As you may know, the company was named after the dog, Zinga, owned by founder Mark Pincus.</p>
<p><strong>10:10 am</strong>: The event may be starting. We are watching an infomercial on how Zynga was able to contribute to Haiti relief after the earthquake.</p>
<p><strong>10:25 am</strong>: Ok, while we waited to get things started I was able to go get a Blue Bottle cup of coffee that takes five minutes to drip into the cup. What a perk!</p>
<p>Someone is getting excited. Just heard my first barking dog.</p>
<p><strong>10:35 am</strong>: Here we go. There&#8217;s a montage of games from Poker to CityVille and Adventure World, Words With Friends and FarmVille. You&#8217;ve probably played one of them.</p>
<p><strong>10:37 am</strong>: Founder and CEO Mark Pincus has taken the stage. </p>
<p>This is the first media event of any kind we have done in our new building, he says.</p>
<p>He jokes that they are about games, and we should feel comfortable being loud today.</p>
<p>He said they are launching 10 new products today, all of which have been in development for a year. Today we will meet the people and faces behind the innovation.</p>
<p>Pincus: There are 1,700 Zynga employees in this building alone, and at some point they will come out and say hi to us.</p>
<p>Pincus: He wants to know how he can get &#8220;you guys&#8221; to play games. We are all busy, and how can he get us all to play. </p>
<p>For us, it&#8217;s a platform. We aren&#8217;t the company that will make the next hit game, we are trying to do something broader than that. We want this experience to make up a platform for play.</p>
<p><strong>10:44 am</strong>: Pincus says they spend a lot of time on the &#8220;FTUE,&#8221; or the &#8220;first time user experience.&#8221;</p>
<p>We want to give you a five to 15 minute experience that feels like a meal, we don&#8217;t try to ask you to change your day. Just like a good show, and I&#8217;ve been addicted to &#8220;Breaking Bad,&#8221; if you do like our games, we hope to give you enough depth for you to invest three, six months or a year.</p>
<p>We are going to show off Zynga Direct, whether on the Web or mobile, we are going to build a whole sandbox around the games and not just in the games. Facebook is here today and we are excited to be their launch partner for their platform announced yesterday. We&#8217;ll be showing off three HTML5 games that will be part of that. </p>
<p>When we unveil the pieces of Zynga Direct, we hope that you see that it is the deepest Facebook Connect experience on the Web today.</p>
<p><strong>10:48 am</strong>: We are showing you CastleVille today, which is the next Ville game in our franchise. That game has been in development for more than a year, and it has beautiful art. It has new ways to collaborate and get ahead by partnering with other players in the game. </p>
<p>We are going to show you a new casual games category today in the hidden objects genre. </p>
<p>David Ko, Zynga&#8217;s chief mobile officer, will be showing a number of mobile titles launching in the next few weeks.</p>
<p><img src="http://photos.allthingsd.com/Events/Zynga-unleashed/i-6tPz6rx/0/M/1318354669615-M.jpg" class="aligncenter" alt="" /></p>
<p><strong>10:51 am</strong>: Pincus is now handing over the stage to Cadir Lee, CTO, who is in charge of building out so much of the technology in the back-end.</p>
<p><strong>10:52 am</strong>: Lee: The first thing I want to talk about is our gaming engine, which has been built from scratch on Adobe&#8217;s Flash 11. </p>
<p>We have our own private cloud called &#8220;Z Cloud,&#8221; which is focused on being able to play our games all of the time no matter if it&#8217;s Christmas Eve. We&#8217;ve been known to deploy a 1,000 servers in one week in order to support a new game.</p>
<p>This isn&#8217;t the sexy stuff, but Zynga&#8217;s cloud and gaming engine technology is key. Often, the company is considered an analytics-driven company, rather than a gaming company. Lee is touching on some of this now.</p>
<p>Lee: We&#8217;ve long been known as an analytics company, which shows how our players engage. How do we match people up, so that you can have a social experience with a person across the street or around the world. How do we connect you with the right person at the right time.</p>
<p>Roy Sehgal, VP and GM, is now on stage to unveil a new genre, called &#8220;hidden objects.&#8221; It&#8217;s one that Disney&#8217;s Playdom has developed through a game called Gardens of Time.</p>
<p>Zynga says its first game is called Hidden Chronicles.</p>
<p>The concept behind hidden objects is finding clues hidden in a room, sort of like looking for Waldo. They are right in front of you, but difficult to find. </p>
<p>Up until Playdom&#8217;s release, critics didn&#8217;t believe that the popular PC download category could be made into a social game.</p>
<p>Sehgal: It&#8217;s going to be social. It&#8217;s going to be extremely easy to learn, but hard to master.</p>
<p><strong>10:58 am</strong>: You can play with your friends to see who can find the most hidden objects, or provide hints to your friends. </p>
<p>This game is extremely interactive. No matter how many times you play an individual scene, it will be fresh. I believe it will be one of the most beautiful games you will play. </p>
<p>On the screen, Sehgal is showing various scenes that take place on a train, underwater or in the outdoors. The art is rich and historic-looking.</p>
<p><strong>11:00 am</strong>: Now there&#8217;s a demo of the new Mafia Wars 2, which just launched yesterday, and is promising to be a much richer experience than the original version that came out three-plus years ago. </p>
<p>Since it&#8217;s already out, feel free to check it out on Facebook. No need to read a description here.</p>
<p><img src="http://photos.allthingsd.com/Events/Zynga-unleashed/i-VrB8wfk/0/M/1318356030823-M.jpg" class="aligncenter" alt="" /></p>
<p><strong>11:06 am</strong>: Mafia Wars 2 is also now live on Google+, which is the company&#8217;s second game on the platform after Poker. Remember, Google has a substantial stake in Zynga.</p>
<p><strong>11:07 am</strong>: There&#8217;s an update to Zynga&#8217;s Poker game next. It was launched in July 2007, and after four years, we are still the largest and most social Poker game.</p>
<p>Zynga is unveiling Zynga Casino, including Zynga Bingo.</p>
<p>Casino games has been identified as one of the leading categories on Facebook with others experiencing lots of success, including DoubleDown Casino. </p>
<p>Zynga Bingo will be launching soon.</p>
<p><strong>11:10 am</strong>: Bill Jackson, Creative Director, is now on stage. He&#8217;s from the company&#8217;s Dallas studios, and he says they developed the latest in the Ville franchise, called CastleVille.</p>
<p>The other Villes in the franchise are FarmVille, FrontierVille, CityVille and now CastleVille. </p>
<p>Jackson: It&#8217;s a new level of social, and offers the best of all the Ville games have to offer. </p>
<p>The game has a whole new cast of characters, who look like they are from Shrek, complete with rugged heros and refined ladies who fall in love.</p>
<p>Jackson: CastleVille takes storytelling to a whole new level, and in a personal way. Your journey through the game is different based on who you are.</p>
<p>Zynga is bringing massively mutliplayer role-playing games to the mass market.</p>
<p><img src="http://photos.allthingsd.com/Events/Zynga-unleashed/i-f8cJq72/0/M/1318356679827-M.jpg" class="aligncenter" alt="" /></p>
<p>CastleVille will have music from an entire orchestra that was recorded in Seattle. Jackson says this is the first time this has been done in a social game, although it is common in console games.</p>
<p><strong>11:18 am</strong>: The peanut gallery has been asked to turn around to see all of the Zynga employees &#8212; or at least half of them &#8212; that have gathered around the balconies of the atrium.</p>
<p>Pincus: We just wanted you to see a few more faces.</p>
<p>Pincus is now introducing John Schappert, who recently joined Zynga as COO from Electronic Arts. He has taken over running all of our games, leaving Pincus to be more entrepreneurial.</p>
<p><strong>11:22 am</strong>: Schappert: We are building every kind of play for everyone, everywhere. </p>
<p>We are building on iOS, Facebook, Android, Google+ and Tencent in China. </p>
<p>Helping us deliver on play anytime, anywhere, is David Ko, chief mobile officer.</p>
<p><img src="http://photos.allthingsd.com/Events/Zynga-unleashed/i-67JLH3G/0/M/1318357106437-M.jpg" class="aligncenter" alt="" /></p>
<p>Ko has an update on Zynga&#8217;s mobile plans, which have not been as aggressive as others have been in the space so far. </p>
<p>Ko: We&#8217;ve always felt that we need to be the best content creators out there, regardless of what platform.</p>
<p>It&#8217;s my pleasure to not talk to you about one or two new games, but five new games launching shortly. It is around Facebook&#8217;s HTML5 platform announced yesterday. </p>
<p>The first two are Words With Friends and Poker, and the third is FarmVille. All three games will be available tomorrow.</p>
<p>Another new game is Mafia ShakeDown. You&#8217;ll be able to request missions and have the opportunity to be the next &#8220;Don.&#8221; This game will be coming soon, so stay tuned. </p>
<p>The last game is called DreamZoo, which is Zynga&#8217;s first game in the zoo genre.</p>
<p>In a short video, Zynga shows off DreamZoo. You can collect animal varieties and feed and clean your animals.</p>
<p><img src="http://photos.allthingsd.com/Events/Zynga-unleashed/i-psvQ5mG/0/M/1318357266776-M.jpg" class="aligncenter" alt="" /></p>
<p><strong>11:29 am</strong>: Schappert is back on stage. He says they have over 60 million daily active users, and they play games over two million minutes everyday. </p>
<p>He is unveiling something called Project Z, which is a Facebook Connect enabled platform. It allows you to play in an environment that&#8217;s tailored just for games. </p>
<p>In a sneak peak, a video says players are able to chat, share and form instant communities worldwide. </p>
<p>Schappert: It&#8217;s a social gaming playground. You can start a game on Project Z and then continue on Facebook and vice versa. It&#8217;s not launching today, but people can start creating a gamer tag starting worldwide today.</p>
<p><img src="http://photos.allthingsd.com/Events/Zynga-unleashed/i-bjbQVqp/0/M/1318357194574-M.jpg" class="aligncenter" alt="" /></p>
<p><strong>11:32 am</strong>: Pincus is back on stage to wrap up the presentation:</p>
<p>We really want to build a platform for play. We haven&#8217;t changed our vision since starting. We want to be the biggest macro bet on social gaming. We believe in social gaming. We believe that everyone around the world will embrace play, so everything we are doing is an attempt to bring that to life. </p>
<p>We know it&#8217;s early and it&#8217;s primitive, we know so much of game play and social-ness is early, and over the next few years it&#8217;s going to be so much more. It&#8217;s going to be mobile. There&#8217;s going to be a World of Warcraft feeling, but something you can understand in five minutes.</p>
<p><strong>11:35 am</strong>: OK, that&#8217;s it folks. Formal presentation is over. </p>
<p>In summary, before today, there were a few niches that Zynga had not yet entered. That left opportunities for competitors to do well on Facebook. With Zynga&#8217;s 10 announcements today, including a number of new mobile and social games, the gaps have narrowed significantly. </p>
<p>Zynga has expanded into new genres, like hidden objects and more broadly into casino, and has five new games on mobile. It is also launching its all-new standalone online game network separate from Facebook that goes direct to consumers. </p>
<p>If Zynga was looking for a big bang before its IPO, this might have been it. </p>
<p>Thanks for reading &#8212; more coverage and analysis coming shortly.</p>
]]></content:encoded>
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		<title>After a Too-Long Wait, Playdom Readies a Dozen Games a Year After Disney Acquisition</title>
		<link>http://allthingsd.com/20111010/playdom-readies-a-dozen-games-a-year-after-disney-acquisition/</link>
		<comments>http://allthingsd.com/20111010/playdom-readies-a-dozen-games-a-year-after-disney-acquisition/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 13:00:49 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Media]]></category>
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		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Gardens of Time]]></category>
		<category><![CDATA[GnomeTown]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[M&A]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[original content]]></category>
		<category><![CDATA[Playdom]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=127869</guid>
		<description><![CDATA[After taking five months off from releasing any games, Playdom has a dozen new releases in the pipeline, some of which will finally leverage Disney's big brand names.]]></description>
			<content:encoded><![CDATA[<p>After taking five months off from launching new games, Playdom has a dozen releases planned for the upcoming fiscal year, several of which will finally leverage Disney&#8217;s big brand names.</p>
<p><img class="alignright size-full wp-image-127934" title="playdom_logo" src="http://allthingsd.com/files/2011/10/playdom_logo.png" alt="" width="200" height="203" /></p>
<p>In an interview in Silicon Valley, Brad Serwin, the COO of Playdom&#8217;s social games unit, said the company has finally started to come out of hiding after being <a href="http://allthingsd.com/20100727/disney-purchases-playdom/">acquired for $563.2 million,</a> plus a $200 million earn-out, more than a year ago.</p>
<p>One reason it took so long, according to Serwin: The general pains of integrating a small company into a larger organization.</p>
<p>Since the acquisition, Playdom has moved to new offices in Palo Alto, Calif., which it shares with Disney Mobile (which was formed through the acquisition of another Silicon Valley start-up, Tapulous).</p>
<p>Both have been learning to work with a parent company that is headquartered 350 miles away.</p>
<p>&#8220;A year after the acquisition, we are successfully transitioning into an operating division within Disney,&#8221; Serwin said. &#8220;We are 100 percent back to work.&#8221;</p>
<p>It took long enough, especially given the radical change the industry has undergone since Facebook launched its third-party application platform in May 2007. [More on how the industry has changed  <a href="http://allthingsd.com/20111010/ex-playdom-exec-rick-thompson-calls-for-higher-quality-social-games/">in an interview</a> today with Rick Thompson, a founder of Playdom.]</p>
<p>Since then, games have become the most popular applications on the platform, and have evolved from simple and inexpensive time killers to graphically rich applications.</p>
<p>Facebook has changed the rules, too.</p>
<p>This has impacted everyone in the space, not just three-year-old Playdom. Two of the biggest challenges emerged when the social network shut down its viral channels: When it became difficult to acquire new users by posting messages on users&#8217; pages, and when Facebook implemented Credits, a virtual currency that requires developers to cut Facebook 30 percent of all revenues.</p>
<p>Playdom execs believe the company has finally reorganized, and are planning on making a big splash in what many worried was a dead pool.</p>
<p>Of the dozen titles slated for the next year, two games will come as soon as this month, and up to three games &#8212; coming in January, March and August &#8212; will leverage Disney brands.</p>
<p><img class="alignleft size-medium wp-image-130449" title="playdom_SAX_title_image" src="http://allthingsd.com/files/2011/10/playdom_SAX_title_image-285x285.png" alt="" width="285" height="285" /></p>
<p>Playdom&#8217;s next game is called Secret Agent X. For now, it is only available in beta in some international markets, but it is coming to the U.S. in the fall. In the game, a player leads a dual life as an average citizen who at night becomes a secret agent, exploring new locations and completing missions with the help of high-tech gadgets.</p>
<p>In the trailer for the game, seen below, a suburban housewife manages to save the world, all the while keeping her cover by making sure dinner is on the table on time.</p>
<p>As the seventh-largest app maker, <a href="http://www.appdata.com/apps/facebook/175251882520655-gardens-of-time">according to AppData</a>, Playdom falls below Zynga, Electronic Arts and even such new entrants as Germany&#8217;s Wooga.</p>
<p>That said, Playdom&#8217;s recent launch of Gardens of Time was considered a breakthrough hit that used game mechanics rarely seen on Facebook. The social game falls into the category of &#8220;hidden objects,&#8221; where players try to find a list of items in a room, similar to &#8220;Where&#8217;s Waldo?&#8221;</p>
<p><img class="aligncenter size-Medium380 wp-image-127911" title="disney_gardens of time" src="http://allthingsd.com/files/2011/10/disney_gardens-of-time-380x309.png" alt="" width="380" height="309" /></p>
<p>The concept behind hidden objects is not new to gaming, but it is new to Facebook, and was recently identified <a href="http://allthingsd.com/20110720/is-it-too-late-to-make-a-social-gaming-hit/">as a niche worth pursuing</a>. Today, Playdom&#8217;s game is garnering nearly three million daily active users, which registers slightly below Zynga&#8217;s new Adventure World.</p>
<p>Playdom hopes it will prosper by bringing new concepts to social gaming and also by leveraging Disney&#8217;s big brands to catch players&#8217; attention.</p>
<p>As a recent test, Playdom renamed its game GnomeTown as Disney&#8217;s GnomeTown. Serwin said the game performed much better with the new name.</p>
<p>Playdom&#8217;s close competitor Playfish is also relying on the intellectual property of its parent company, Electronic Arts. It has seen its Sims Social title climb the charts to become the second-most-popular game.</p>
<p>On the other hand, Zynga, which is the largest social games maker, has made up all of its own properties, ranging from FarmVille to its newest property, Adventure World. More recently, it has used name-brand promotions within its games to garner attention, such as Lady Gaga in FarmVille, and more recently, Enrique Iglesias in CityVille.</p>
<p>&#8220;Competitors have chunks of IP, but we have a lot to choose from,&#8221; said Serwin, adding that it&#8217;s not as if Playdom alone needs intellectual property: &#8220;Everyone needs IP.&#8221;</p>
<p>Serwin said the Playdom division&#8217;s plan is to work closely with Disney; it has hired a liaison who works in Burbank every day to make sure Playdom&#8217;s plans are on course with what Disney has in mind.</p>
<p>Still, Serwin can&#8217;t deny that the lull in game making has dragged down the results of Disney&#8217;s Interactive Group. Disney <a href="http://a.dolimg.com/investorrelations/webcasts/Q3_FY11_Earnings_Transcript.pdf">reported</a> $21 million in accounting adjustment in the third quarter and $34 million in the second quarter tied to Playdom alone, and the losses are expected to continue.</p>
<p><a href="http://dolimg.com/investorrelations/webcasts/Q2_FY11_Earnings_Transcript.pdf">In the second-quarter earnings call</a>, President and CEO Bob Iger tried to explain its multimillion dollar charges to analysts:</p>
<p>&#8220;We thought it would be wise to improve the quality of the games that we&#8217;re going to release. So, we took a five-month hiatus, which had not been planned, from releasing games, to build a higher-quality game, and then also to re-stack our technical capabilities to deal with volume or to deal with scale, which we are hoping to achieve.&#8221;</p>
<p>Iger declined to say when the group would hit break-even, but that it was expected to get into the black by 2013.</p>
<p>Iger gave Gardens of Time as an example of a game that is monetizing well. “We feel good about the direction of Playdom, particularly with this new hit game in the marketplace,&#8221; he said, adding that new games in the pipeline will be based on Disney, ESPN and Marvel brands.</p>
<p>It has taken more than a year, but Serwin believes Playdom is ready.</p>
<p>&#8220;We&#8217;ve made a connection with people at Disney to get it done,&#8221; he said. &#8220;Whether it should have happened faster or slower, I don&#8217;t know, but it&#8217;s happening and it&#8217;s great.&#8221;</p>
<p><object width="640" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="https://www.youtube.com/v/nv8NXKZnxMk&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed width="640" height="360" type="application/x-shockwave-flash" src="https://www.youtube.com/v/nv8NXKZnxMk&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></p>
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		<title>MocoSpace Expands Mobile Social Network With Games Acquisition</title>
		<link>http://allthingsd.com/20111003/mocospace-expands-mobile-social-network-with-games-acquisition/</link>
		<comments>http://allthingsd.com/20111003/mocospace-expands-mobile-social-network-with-games-acquisition/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 14:30:36 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Geocade]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Jim Caralis]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[mobile social network]]></category>
		<category><![CDATA[MocoSpace]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=127479</guid>
		<description><![CDATA[Boston-based MocoSpace, a mobile social network, has acquired Geocade, a location-based social games platform. The two companies' platforms will merge to offer third-party developers more features. Geocade founder and CEO Jim Caralis will become VP of MocoSpace’s HTML5 game platform, which now includes 20 games. No terms were disclosed.]]></description>
			<content:encoded><![CDATA[<p>Boston-based <a href="http://www.jnjmobile.com/">MocoSpace</a>, a mobile social network, has acquired Geocade, a location-based social games platform. The two companies&#8217; platforms will merge to offer third-party developers more features. Geocade founder and CEO Jim Caralis will become VP of MocoSpace’s HTML5 game platform, which now includes 20 games. No terms were disclosed.</p>
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		<title>Here Comes a Bunch of Plush Toys for Other Mobile Games (Thanks, Rovio!)</title>
		<link>http://allthingsd.com/20110926/here-comes-a-bunch-of-plush-toys-for-other-mobile-games-thanks-rovio/</link>
		<comments>http://allthingsd.com/20110926/here-comes-a-bunch-of-plush-toys-for-other-mobile-games-thanks-rovio/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 13:00:07 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bart Decrem]]></category>
		<category><![CDATA[Cut the Rope]]></category>
		<category><![CDATA[Disney Mobile]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[Om Nom]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[Swampy]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[Where's My Water?]]></category>
		<category><![CDATA[ZeptoLab]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=124562</guid>
		<description><![CDATA[Rovio's Angry Birds expanded from mobile games to selling a stuffed toy collection and even into movies. Now, other mobile games are trying to replicate its money-making branding model.]]></description>
			<content:encoded><![CDATA[<p>Rovio&#8217;s Angry Birds has become so ingrained into pop culture that it has expanded from mobile games to selling a stuffed toy collection &#8212; and even into movies, with the help of Hollywood.</p>
<p>Now other mobile games are trying to replicate the moneymaking branding model.</p>
<p><img class="alignright size-medium wp-image-124563" title="cut the rope_plush toys" src="http://allthingsd.com/files/2011/09/cut-the-rope_plush-toys-343x285.png" alt="" width="343" height="285" /></p>
<p>ZeptoLab&#8217;s Cut the Rope will soon start selling plush toys based on its main character, Om Nom, a lovable critter that likes to eat candy; Disney is also getting into the merchandising game, debuting its first original mobile game character, with hopes that it will become a pop culture phenomena like Mickey Mouse or Donald Duck.</p>
<p>The Cut the Rope toys, which aren&#8217;t yet available, are initially being used to promote <a href="https://www.facebook.com/cuttherope.">the company&#8217;s Facebook page</a>, by giving away toys to increase the number of &#8220;likes.&#8221;</p>
<p>Last week, Disney released the mobile game Where&#8217;s My Water?, which introduces the alligator character Swampy.</p>
<p>Similar to Cut the Rope, the game challenges users to guide water to Swampy&#8217;s bathtub by tunneling passageways through the dirt (in Cut the Rope, players snip pieces of rope to guide candy into Om Nom&#8217;s mouth). The character has a lot of personality: Tickle him once and he smiles; tickle him one too many times, and he growls.</p>
<p><img class="alignleft size-medium wp-image-124571" title="swampy_wheresmywater" src="http://allthingsd.com/files/2011/09/swampy_wheresmywater-224x285.png" alt="" width="224" height="285" />Where&#8217;s My Water? is designed to appeal to consumers of all ages, unlike many of the entertainment company&#8217;s other brands, which are primarily kid-focused.</p>
<p>Disney Mobile&#8217;s General Manager Bart Decrem &#8212; who joined the game studio through the acquisition of his start-up, Tapulous &#8212; said, &#8220;I want to build a character and send it into pop culture.&#8221;</p>
<p>If Swampy does well &#8212; and so far, Where&#8217;s My Water? has done exceedingly well, unseating Rovio&#8217;s Angry Birds as the No. 1 paid app on iTunes on Friday &#8212; we could see Swampy in three-dimensional plush form, or on the big screen.</p>
<p>&#8220;He has to prove himself, and if people want to know more, then we&#8217;ll do YouTube movie originals,&#8221; Decrem said. &#8220;Our goal is to build great characters and great games.&#8221;</p>
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		<title>Nintendo 3DS Sales Pick Up Steam After Price Cut</title>
		<link>http://allthingsd.com/20110908/nintendo-3ds-sales-pick-up-steam-after-price-cut/</link>
		<comments>http://allthingsd.com/20110908/nintendo-3ds-sales-pick-up-steam-after-price-cut/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 23:26:43 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Anita Fraz]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[NPD Group]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[price cuts]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=118898</guid>
		<description><![CDATA[You know times are tough when the bright spots for the videogame industry in August include price cuts from both Nintendo and Sony, which both drove a spike in sales.]]></description>
			<content:encoded><![CDATA[<p>You know times are tough when the bright spot for the videogame industry in August was that price cuts drove increased sales of both Nintendo&#8217;s 3DS and Sony&#8217;s PlayStation 3.</p>
<p>But never fear, better times await. The next four months will generate more than half of the industry&#8217;s sales that are made at retail, which could be more than enough to bring things back in line with last year&#8217;s performance.</p>
<p><img class="alignright size-medium wp-image-72429" title="Nintendo 3DS" src="http://allthingsd.com/files/2011/03/PJ-AZ898_dsolJ1_G_20110315195941-275x183.jpg" alt="" width="275" height="183" />The NPD Group today released its assessment of retail sales in August, which does not take into consideration electronic or other digital channels where games are sold.</p>
<p>NPD analyst Anita Frazier said almost everything related to games &#8212; software, hardware and accessories &#8212; declined in August, compared to the same month a year earlier. The one exception was portable game sales, which were driven by sales of Nintendo DS and 3DS software.</p>
<p>Price cuts benefited both Nintendo and Sony.</p>
<p>Sony trimmed <a href="http://allthingsd.com/20110816/sony-trims-50-off-the-five-year-old-playstation-3/">the price</a> of the five-year-old PlayStation 3 to $250 from a previously recommended price of $300, while Nintendo <a href="http://allthingsd.com/20110728/early-price-cut-comes-for-nintendos-new-3ds/">slashed the price</a> of the struggling 3DS by $80, after the glasses-free 3-D handheld device had been on sale for only four months.</p>
<p>Nintendo said about 185,000 units were sold after the price reduction on Aug. 12, an increase of more than 260 percent during the comparable 19-day time period in July. During the entire month, the company sold 235,000 3DS game devices to outsell the original Nintendo DS, which still managed to sell 165,000 in August.</p>
<p>The PS3 price cut also allowed it to drive a notable uptick in sales year over year.</p>
<p>Xbox continues to maintain its lead over other consoles in the market, selling 308,000 units in August, which means it has outsold any other console maker for 14 of the past 15 months in the U.S.</p>
<p>In August, total U.S. game sales from retail, including all hardware and software, was $669.9 million, falling 23 percent from $873.8 million a year ago. Software sales in the period were hit the hardest, recording a 34 percent drop to $264.8 million from $403.5 million a year earlier.</p>
<p>Frazier attributed the bulk of the decline to Electronic Arts shifting the release of its latest Madden football title from August to September. The game launched on Aug. 30, which falls within NPD&#8217;s September 2011 reporting period.</p>
<p>Otherwise, the best-selling game in August was Square Enix&#8217;s Deus Ex, followed by EA&#8217;s NCAA Football 12 and Activision&#8217;s Call of Duty: Black Ops.</p>
<p>Frazier added that the rest of the year could more than make up for the softness seen in 2011.</p>
<p>&#8220;Even though year-to-date performance of the new physical portion of the industry is down 5 percent, more than half of industry sales in this channel are still to be realized in the back four months of the year,&#8221; she wrote. &#8220;Given the strong release schedule in the coming months, new physical retail sales could still be flat to slightly up once full-year sales are tallied.&#8221;</p>
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		<title>More Funding for Crowdfunding: IndieGoGo Raises $1.5 Million</title>
		<link>http://allthingsd.com/20110907/more-funding-for-crowdfunding-indiegogo-raises-1-5-million/</link>
		<comments>http://allthingsd.com/20110907/more-funding-for-crowdfunding-indiegogo-raises-1-5-million/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 13:04:59 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Metamorphic Ventures]]></category>
		<category><![CDATA[Steve Schoettler]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=117921</guid>
		<description><![CDATA[Metamorphic Ventures leads the round, joined by Zynga's Steve Schoettler.]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2011/09/Indie-GoGo.png"><img class="alignright size-full wp-image-117931" title="Indie-GoGo" src="http://allthingsd.com/files/2011/09/Indie-GoGo.png" alt="" width="300" height="150" /></a>Another vote of confidence for start-ups that depend on crowdsourcing: <a href="http://www.indiegogo.com/">IndieGoGo</a>, which helps artists, entrepreneurs and others raise money for their projects via its online platform, has raised $1.5 million.</p>
<p>Metamorphic Ventures led the round, joined by Steve Schoettler, a Zynga vice president who was one of the gaming company&#8217;s founding members.</p>
<p>IndieGoGo&#8217;s model seems to be directly parallel to the one championed by <a href="http://www.kickstarter.com/">Kickstarter</a>, the <a href="http://allthingsd.com/20110805/qotd-likes-are-great-money-is-better-why-kickstarter-works/">very buzzy</a> crowdfunding site <a href="http://allthingsd.com/20110317/kickstarter-fesses-up-the-crowd-sourced-funding-startup-has-funding-too/">that has raised about $10 million itself</a>. But presumably there&#8217;s room for more than one of these funding sites &#8212; the Web is a very big place.</p>
<p>If you do want to compare and contrast: IndieGoGo, founded in 2008, says its users have &#8220;raised millions of dollars&#8221; for 40,000 campaigns. Earlier this summer, <a href="http://www.kickstarter.com/blog/10000-successful-projects">Kickstarter</a> said its users had contributed $60 million to 10,000 successful projects over its three-year life.</p>
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		<title>The "Portal" Movie Is Great, and You Can See It for Free</title>
		<link>http://allthingsd.com/20110824/the-portal-movie-is-great-and-you-can-see-it-for-free/</link>
		<comments>http://allthingsd.com/20110824/the-portal-movie-is-great-and-you-can-see-it-for-free/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 17:42:53 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Dan Trachtenberg]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=113457</guid>
		<description><![CDATA[The best video game-based movie you'll see this summer is (barely) seven minutes long and on YouTube now.]]></description>
			<content:encoded><![CDATA[<p>There are lots of movies based on cartoon characters and/or video games, and the majority of them stink.</p>
<p>This one, based on the crazily addictive and popular <a href="http://www.thinkwithportals.com/">Portal</a> games, is great. It&#8217;s also free, and short &#8212; a mere seven minutes long. And really, the last 90 seconds are credits, so you can knock this out very quickly.</p>
<p><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/4drucg1A6Xk?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4drucg1A6Xk?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>&#8220;Portal: No Escape&#8221; comes to us via director <a href="http://dantrachtenberg.com/">Dan Trachtenberg</a>, whose resume to date seems to consist primarily of commercials and some hosting work at Revision3 video podcasts; note that Diggnation co-host Alex Albrecht is billed as one of the guards.</p>
<p>This looks like it went up on YouTube just a day ago, and it&#8217;s getting very popular, very quickly.</p>
<p>Love to know the backstory on this one &#8212; it&#8217;s clearly not something Trachtenberg put together on a whim, but there&#8217;s no indication that there&#8217;s a formal tie-in with Valve here. </p>
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		<title>Three Reasons Why GameStop's Sucky Second Quarter Doesn't Matter</title>
		<link>http://allthingsd.com/20110818/three-reasons-why-gamestops-sucky-second-quarter-doesnt-matter/</link>
		<comments>http://allthingsd.com/20110818/three-reasons-why-gamestops-sucky-second-quarter-doesnt-matter/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 01:00:33 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Batman Arkham City]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[digital content]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[Elder Scrolls]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GameStop]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Tony Bartel]]></category>
		<category><![CDATA[Uncharted 3]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=111908</guid>
		<description><![CDATA[Net income fell 23 percent in the second quarter; revenue from stores open for at least a year tumbled nine percent. But the game retailer still has reasons to be optimistic about the rest of the year.]]></description>
			<content:encoded><![CDATA[<p>GameStop reported today that its net income fell 23 percent in the second quarter and that revenue from stores that have been open for at least a year tumbled nine percent.</p>
<p><img class="alignright size-medium wp-image-111947" title="GameStop" src="http://allthingsd.com/files/2011/08/gs-pano-1-380x214.png" alt="" width="380" height="214" />The shaky results led the retailer&#8217;s shares to drop nearly seven percent in morning trading, but by the end of the day the stock had completely recovered, closing at $21.43, up 97 cents a share.</p>
<p>Why?</p>
<p>GameStop president Tony Bartel said the quarter was expected to be weak, due to poor hardware sales and a lack of major game releases. But he noted that there are several reasons to be excited about the second half of the year.</p>
<p>&#8220;As anticipated and forecasted, we knew the market was going to be softer than most anticipated, and sales were going to be down,&#8221; he said. &#8220;And at the same time, we are investing four cents of every quarter for strategic initiatives.&#8221;</p>
<p>Still, the company hit its guidance and exceeded most analysts&#8217; expectations by earning $30.9 million, or 22 cents a share, on revenue of $1.74 billion. On average, analysts were estimating earnings of 21 cents a share on revenue of $1.81 billion, according to FactSet.</p>
<p><strong>Here are three reasons for Bartel&#8217;s optimism: </strong></p>
<p><strong>Price drops: </strong>Game hardware fell 16 percent in the second quarter, according to NPD Group, led by weak sales of Nintendo&#8217;s struggling 3DS and Sony&#8217;s PlayStation 3. Since then, both Sony and Nintendo have cut the price of those devices, which has already helped accelerate sales.</p>
<p><strong>Presales: </strong>Bartel said there was a 30 percent reduction in titles being released in the second quarter compared to last year, but the pipeline of titles is very strong for the rest of the year. So far, GameStop has, over the next two quarters, more titles with a million-plus reservations than it has ever had. No word on which titles those are, but Bartel was willing to list some of the games he is &#8220;excited&#8221; about: Gears of War 3, Battlefield 3, Uncharted 3, Batman: Arkham City, Elder Scrolls and Assassin&#8217;s Creed, among others.</p>
<p><strong>Digital revenues: </strong>GameStop is still on track to hit $450 million in digital revenues this year, which represents a 50 percent bump over 2010. In the second quarter it reported digital sales growth of 69 percent, and some of its latest digital initiatives haven&#8217;t even launched yet. Bartel said a survey found that 50 percent of customers who bought downloadable content at a GameStop store were buying it for the first time, and that they often paid in cash or with gift cards.</p>
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		<title>Sony Trims $50 Off the Five-Year-Old PlayStation 3</title>
		<link>http://allthingsd.com/20110816/sony-trims-50-off-the-five-year-old-playstation-3/</link>
		<comments>http://allthingsd.com/20110816/sony-trims-50-off-the-five-year-old-playstation-3/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 19:30:46 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=110726</guid>
		<description><![CDATA[Sony is cutting the price of the five-year-old PlayStation 3 to $250 from a previously recommended price of $300, the company said today. The version with twice the amount of storage, or 320 gigabytes, will cost $300, down from $350. The new pricing goes into effect Thursday.]]></description>
			<content:encoded><![CDATA[<p>Sony is cutting the price of the five-year-old PlayStation 3 to $250 from a previously recommended price of $300, <a href="http://www.marketwatch.com/story/sony-computer-entertainment-sets-new-price-for-playstation3-2011-08-16?siteid=nbsh">the company said today</a>. The version with twice the amount of storage, or 320 gigabytes, will cost $300, down from $350. The new pricing goes into effect Thursday.  </p>
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		<title>Did Facebook's Redesign Just Bring Back Viral Spam?</title>
		<link>http://allthingsd.com/20110811/did-facebooks-redesign-just-bring-back-viral-spam/</link>
		<comments>http://allthingsd.com/20110811/did-facebooks-redesign-just-bring-back-viral-spam/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 02:29:26 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Alerts]]></category>
		<category><![CDATA[bookmark]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[news feed]]></category>
		<category><![CDATA[relevancy]]></category>
		<category><![CDATA[relevant]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[spam]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=109143</guid>
		<description><![CDATA[Facebook has launched a major redesign for games, bringing back some viral components that were turned off after users complained that random alerts were cluttering their news feeds.]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2011/08/LOLapps_Ravenwood_Fair_Facebook_redesign.png"><img class="aligncenter size-large wp-image-109144" title="LOLapps_Ravenwood_Fair_Facebook_redesign" src="http://allthingsd.com/files/2011/08/LOLapps_Ravenwood_Fair_Facebook_redesign-579x480.png" alt="" width="579" height="480" /></a></p>
<p>Facebook has <a href="http://developers.facebook.com/blog/post/538/">launched a major redesign for games</a>, bringing back some viral components that were turned off after users complained about random alerts cluttering their news feeds.</p>
<p>The updates were announced Thursday evening, just hours after <a href="http://allthingsd.com/20110811/like-it-or-not-google-has-added-games-to-google/">Google unveiled its games network</a> that offers game makers <a href="http://allthingsd.com/20110811/how-google-games-undercuts-both-facebook-and-apple/">a larger cut of the revenues than Facebook does</a>.</p>
<p>Facebook&#8217;s new features will likely be favorable to developers, who are constantly looking for new ways to get players to discover their games, but it&#8217;s questionable how the social network&#8217;s audience will react.</p>
<p>It&#8217;s been more than a year since Facebook shut off developers&#8217; ability to post messages to people&#8217;s walls &#8212; messages that asked friends to help look for their lost cow or plow their crops. When users complained, Facebook cracked down significantly, which made it much more difficult for developers to find new players for their games.</p>
<p>Meanwhile, Google announced today that it is trying hard to contain all game activities to a particular tab under a user&#8217;s profile to steer clear of ever being accused of spamming a person&#8217;s communication flow.</p>
<p>Bradley Horowitz, VP of Product for Google+, told me that there&#8217;s a name for unwanted solicitations: Spam.</p>
<p>&#8220;We do not want to inundate you with things that are not relevant,&#8221; he added.</p>
<p>It seems that Facebook is now looking for some middle ground to give developers another way to find new consumers.</p>
<p><a href="http://developers.facebook.com/blog/post/538/">In a blog post</a>, Facebook said its began rolling out a new ranking system with the goal of only surfacing relevant items to friends, including &#8220;high quality content from apps.&#8221;</p>
<p>Messages will even appear in the feed of a person who doesn&#8217;t already use the app.</p>
<p>Apparently some of the responsibility will fall on the users to determine what they end up seeing. For instance, apps that post content which results in high usage will be posted more often; conversely, apps that have content &#8220;that is frequently hidden or marked as spam&#8221; will be posted less often.</p>
<p>Given that users will have to manually participate in marking alerts, it&#8217;s hard to understand how this does not represent a reinstatement of the social network&#8217;s old viral channels that people loved to loathe.</p>
<p>Beyond reinstating some viral components, Facebook users will also notice other obvious changes, like a live ticker of real-time game-related updates; bookmarks, where users can select their favorite apps; and leaderboard-type features, where users can post achievements and scores to make game play more competitive.</p>
<p>Another major update will give developers the ability to expand the size of their games so people can expand the game to the full screen of their browser.</p>
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		<title>How Google+ Games Undercuts Both Facebook and Apple</title>
		<link>http://allthingsd.com/20110811/how-google-games-undercuts-both-facebook-and-apple/</link>
		<comments>http://allthingsd.com/20110811/how-google-games-undercuts-both-facebook-and-apple/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 00:23:45 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bradley Horowitz]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google+ Games]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[micropayments]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Punit Soni]]></category>
		<category><![CDATA[revenue cut]]></category>
		<category><![CDATA[revenue share]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=109101</guid>
		<description><![CDATA[Google's move into videogames today should scare both Facebook and Apple, the two leading next-generation game platforms.]]></description>
			<content:encoded><![CDATA[<p>Google&#8217;s<a href="http://allthingsd.com/20110811/like-it-or-not-google-has-added-games-to-google/"> move into videogames today</a> should scare both Facebook and Apple, the two leading next-generation game platforms.</p>
<p>In particular, what should be frightening is that Google is attempting to break today&#8217;s 30 percent cut that has become standard across both Facebook and Apple.</p>
<p><a href="http://allthingsd.com/files/2012/08/Googleplus_zynga-poker.png"><img class="alignright size-medium wp-image-109134" title="Googleplus_zynga poker" src="http://allthingsd.com/files/2012/08/Googleplus_zynga-poker-345x285.png" alt="" width="345" height="285" /></a>In a video interview with reporters, Google+ Games Product Manager Punit Soni explained that initially Google will share 95 percent of the revenue from virtual goods sold with the developers and keep only five percent for itself.</p>
<p>That confirms <a href="http://allthingsd.com/20110721/soon-to-debut-google-games-will-hit-facebook-where-it-hurts-the-pocketbook/">what I originally reported hearing from sources</a> last month.</p>
<p>Soni said it could change in the future, but pricing today will be based on the company&#8217;s new in-app payments platform, which charges five percent for microtransactions on the Web (unlike the 30 percent Google charges on Android).</p>
<p>While it&#8217;s obvious how this might make Facebook uncomfortable, it should also worry Apple, if there&#8217;s enough pressure from developers to shift the standard to something less rich.</p>
<p>Soni also said today that Google is interested in allowing games to be played cross-platform, meaning a person could pause their game on the Web and then pick back up in the same place on their phone.</p>
<p>&#8220;There&#8217;s nothing to announce today, but it&#8217;s something we are looking at,&#8221; he added.</p>
<p>Of the 16 games that were released by 10 developers today, one of them was developed in HTML5. The rest were built in Flash. The industry has high hopes for HTML5 unifying both the Web and mobile, by making it possible for software to be written once and run across multiple devices.</p>
<p>If Google+ games could run through the browser on the iPhone or iPad, it could undercut Apple on its own device.</p>
<p>In that scenario, of course, consumers would have to find a compelling reason to switch from playing games that are downloaded through the App Store to playing games through a Google+ experience. Regardless, it should be comforting to developers who are uneasy with the control that either Apple or Facebook has from time to time.</p>
<p>Bradley Horowitz, VP of Product for Google+, also dropped in to the &#8220;hangout&#8221; session with reporters to give his thoughts on expanding into games.</p>
<p>&#8220;We don’t consider ourselves experts at making compelling games, but we can bring a lot to the party,&#8221; he said. &#8220;There were some internal debates about whether Google was well-suited to have games in our repertoire and what is the value of games to the users. There’s tremendous value for users. They provide a way for people to connect, discover and interact with each other &#8230; We don’t see games contrary to our mission, or a diversion. We see them as being core.&#8221;</p>
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