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	<title>AllThingsD &#187; Google Play</title>
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		<title>Co-Founder Yat Siu on Animoca's Big Menu of "Fast Food" Mobile Games</title>
		<link>http://allthingsd.com/20130517/ten-questions-for-yat-siu-co-founder-of-fast-food-style-game-studio-animoca/</link>
		<comments>http://allthingsd.com/20130517/ten-questions-for-yat-siu-co-founder-of-fast-food-style-game-studio-animoca/#comments</comments>
		<pubDate>Fri, 17 May 2013 17:19:20 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
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		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Animoca]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=322797</guid>
		<description><![CDATA[With more than 350 games, Animoca is all about quantity, and its co-founder says being based away from Silicon Valley helps.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/Animoca_Large_White-380x103.png" alt="Animoca_Large_White" width="380" height="103" class="alignright size-medium wp-image-322800" />If you&#8217;ve never heard of <a href="http://www.animoca.com/en/">Animoca</a>, it&#8217;s probably because &#8212; like nearly every company in the mobile games industry &#8212; the Hong Kong-based studio has never had a huge hit on the scale of Temple Run or Candy Crush Saga.</p>
<p>And Animoca couldn&#8217;t be happier about that.</p>
<p>Co-founder Yat Siu calls them &#8220;fast food apps.&#8221; His 150-person company, a conglomerate of 12 smaller studios, has developed and published more than 350 apps, he said, currently at the rate of about four every week. Its goal is to one day crank out a new app every day as it expands its reach further into Asia and beyond.</p>
<p>Siu, who is also the CEO of Animoca&#8217;s parent company, Outblaze Ventures, said as much in a recent interview with <strong>AllThingsD</strong>. But he also had a lot more to say about the advantages of working outside of Silicon Valley, the maturation of Google&#8217;s Android ecosystem and why quantity is sometimes better than quality.</p>
<p><img src="http://allthingsd.com/files/2013/05/Yat-Siu-Headshot.jpg" alt="Yat Siu Headshot" width="120" height="120" class="alignleft size-full wp-image-322803" /><strong>AllThingsD: What&#8217;s the difference between being based in Hong Kong and being based in Silicon Valley?</strong></p>
<p><strong>Yat Siu</strong>: In terms of our [Android] ecosystem, it is the dominant marketplace, whereas in the Valley, there&#8217;s a lot of focus on Apple. We don&#8217;t have that much venture capital available to us, so we have to focus on profitability and the bottom line very, very quickly. Our games aren&#8217;t all profitable, but our business is. And we&#8217;re just a small island city, so we do not have a domestic market. It&#8217;s go global or die.</p>
<p><strong>How do your games fare in different regions?</strong></p>
<p>When we first started [in 2011], the U.S. was our biggest market, but just because it had a larger ecosystem. That&#8217;s changing today. North America as a continent is now in second place to Asia because Japan and Korea are driving a lot of the revenues. &#8230; The people who are buying iPhones or Android phones in the U.S. today are not the first movers, whereas in Asia, a lot of the marketplace still has way under 50 percent smartphone penetration rates. In Japan, at the start of this year, it was under 30 percent.</p>
<p><strong>Is Android fragmentation a problem for you? Putting most of your eggs in that basket means you&#8217;re dealing with phones that range from the very low end to the very high end, right?</strong></p>
<p>Two years ago, we had a testing rack of 600 devices. Now, Samsung is outselling basically everyone else, except in China and Japan. The second thing that&#8217;s different now is that &#8220;low end&#8221; is no longer really &#8220;low end.&#8221; You used to have really poor devices with poor resolution and processing power. Even the so-called &#8220;cheap&#8221; devices that are sold in China today are quad-core or dual-core devices; they just cost $100, is all. And they&#8217;re all standardizing around Jelly Bean (the most recent version of the Android OS). The whole Android philosophy was, &#8220;Here, take the operating system. Do what you want. Good luck!&#8221; We had weird memory issues because people would be coding stuff on top. Now, with Jelly Bean, most of the stuff that&#8217;s going on in the operating system is going on in the application side.</p>
<p><div id="attachment_322806" class="wp-caption alignright" style="width: 390px"><img src="http://allthingsd.com/files/2013/05/Pretty-Pet-Salon-Screenshot-380x285.jpg" alt="Pretty Pet Salon is one of the more popular games Animoca has published, and started a &quot;Pretty Pet&quot; franchise." width="380" height="285" class="size-medium wp-image-322806" /><p class="wp-caption-text">Pretty Pet Salon is one of the more popular games Animoca has published, and started a &#8220;Pretty Pet&#8221; franchise.</p></div></p>
<p><strong>Tell me about your games and how they perform. How do you evaluate success?</strong></p>
<p>We look at every product as a gateway to another product. The key driver is popularity. Monetization will come, we think, once people are in there, but the ability to cross-promote to other games becomes important. We want to make sure that the user always has at least a few of our games to play, because we don&#8217;t believe that there is such a thing as a person who can play a game for years and years and years. It&#8217;s &#8220;fast-food apps.&#8221; People just want to consume quickly, move quickly and go on to the next thing. It doesn&#8217;t mean that they won&#8217;t come back to it, but they&#8217;re not prepared to invest console-style, sitting down and playing for four hours.</p>
<p><strong>And if you spent $60 on a game, you&#8217;re probably going to invest a lot more time than if you spent nothing or spent 99 cents.</strong></p>
<p>That&#8217;s true, too, definitely. But also, with mobile, whether it&#8217;s in trains or one-handed game time, sometimes it&#8217;s just when you&#8217;re lying in bed, the behavior that we&#8217;re seeing now is that a person is playing a game, and then after five minutes, he wants to move on to another game. He&#8217;s not necessarily playing the same game for an hour. He&#8217;s like, &#8220;I feel like something else.&#8221; It&#8217;s no different than people switching TV channels every once in a while, except they&#8217;re switching games.</p>
<p><strong>So it&#8217;s not as much of a &#8220;hits-driven&#8221; business for you as it might be for others?</strong></p>
<p>It&#8217;s all relative. What is a hit? Because it&#8217;s a global audience, a niche segment is pretty large. And yet, if you have a five-million-user niche, is that a hit? It&#8217;s probably a hit for an indie studio, but it&#8217;s not a hit for us because of the scale we operate in. Typically, we call anything a hit if it has over 15 million downloads, but as a franchise, as a series. We might have one app, and then if it does well and has a few million downloads and reasonable revenues, then we put sequels and additions on top of it. Out of the series, we may wind up having something like 20 or 25 apps.</p>
<p><img src="http://allthingsd.com/files/2013/05/Thor-Screenshot_1-380x213.png" alt="Thor Screenshot_1" width="380" height="213" class="alignleft size-medium wp-image-322807" /><strong>For those games that aren&#8217;t sequels to existing games, how do your studios come up with new things to publish?</strong></p>
<p>We have studios that are as small as six people. The producer is empowered to have his own budget and his own creative vision. There&#8217;s a weekly meeting where all the producers come together and talk about what they&#8217;re doing, and then go off and do their own thing. The advantage for the business is, if you start off with a studio of six people and it bombs, who cares? It&#8217;s not great for them, but the business can afford to do it. If they do well, they have a platform.</p>
<p>The independence of our studio is also attractive to our staff. They have the chance to be a startup without the startup risk. They don&#8217;t have to worry about payroll or finance, they can focus on the product and build their own team. The additional unintended advantage is that, in Hong Kong, we&#8217;re unique. So, if you want to do games and you want to publish your games, then, frankly, there&#8217;s nowhere else to go. People come to us because the other option is banking or finance &#8212; which is a good career, just not if you don&#8217;t like it. If we were in the Valley, we might end up getting slaughtered by the amount of recruitment and loss of staff. Who knows?</p>
<p><strong>But it&#8217;s worth noting that you do also maintain an office here in San Francisco for non-game development roles like partnerships and PR.</strong></p>
<p>In the past, the meccas of the global gaming space used to be different. They used to be Sony, Nintendo and, at one point, Sega. But it was never centered around Silicon Valley. That changed with the smartphone. Now the new mecca is the Bay Area, because Google Play is here and Apple is here. We have an office here because we have to pay homage to the new temples. Even though we&#8217;re not <em>in</em> the Valley, it&#8217;s absolutely required for us to go in. Every other app company that&#8217;s international that wants to succeed must do the same.</p>
<p><img src="http://allthingsd.com/files/2013/05/Star-Girl-Screenshot-380x237.jpg" alt="Star Girl Screenshot" width="380" height="237" class="alignright size-medium wp-image-322808" /><strong>Almost all of your revenue, about 95 percent, comes from in-app purchases. Are you looking at other business models?</strong></p>
<p>Advertising will come, but it is not dominant yet. Primarily, the buyers for that now are other app companies, and we&#8217;ve got our own network. If we focus more on our cross-promotion, we get more out of that than necessarily opening up inventory to everyone else. Right now, ads are generally low-quality, and they&#8217;re also spammy, so it&#8217;s a bad user experience. But that will change. The experience is there already &#8212; think about how much time you&#8217;re spending on mobile versus PC &#8212; but [ads] have to deliver value to the user. Facebook has the right idea. People who like casual games, you should really only show them other casual games. Today, the targeting doesn&#8217;t exist.</p>
<p><strong>What does your conversion rate of non-paying to paying players look like? The typical curve has a lot of people at the bottom paying nothing or almost nothing, then a long tail with a bump at the end, composed of a small number of players who pay a lot.</strong></p>
<p>That is the hardcore type of model, where basically you have a very low conversion rate, something like 2 percent, and a very high consumable model where people <em>can</em> spend thousands of dollars. That&#8217;s not our model. If you look at games like Pretty Pet Salon, you&#8217;d be hard pressed to spend more than 20 bucks, just because of the game play. We are expecting to have more volume of titles with a larger frequency of players coming in from outside. So, for instance, Pretty Pet Salon has an 8 percent conversion rate. Now, when we start working with Forgame (Animoca <a href="http://www.animoca.com/en/2013/05/forgame-announces-a-strategic-investment-in-animocatm-a-global-mobile-cross-platform-app-developer-and-publisher/">recently accepted</a> a &#8220;strategic minority investment&#8221; from the Chinese hard-core game maker), that is different. We will listen to their suggestions, and it does appear that that will be the strategy, because people are prepared to spend that kind of money. It&#8217;ll be a learning experience for us.</p>
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		<title>Apple's iTunes App Store Passes 50 Billion Downloads</title>
		<link>http://allthingsd.com/20130516/apples-itunes-app-store-passes-50-billion-downloads/</link>
		<comments>http://allthingsd.com/20130516/apples-itunes-app-store-passes-50-billion-downloads/#comments</comments>
		<pubDate>Thu, 16 May 2013 07:01:10 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[48 billion]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=322348</guid>
		<description><![CDATA[Apple couldn't have timed its countdown to 50 billion app downloads more perfectly. Just hours after Google revealed during its I/O conference keynote that app installs from its Google Play store had hit 48 billion, the iTunes App Store countdown clock rolled over to 50 billion, passing another major milestone and surpassing the achievement its rival had announced earlier in the day. The  50-billionth app? Say the Same Thing. Brandon Ashmore from Mentor, Ohio, will receive a $10,000 App Store gift card for downloading it.]]></description>
				<content:encoded><![CDATA[<p>Apple couldn&#8217;t have timed its countdown to 50 billion app downloads more perfectly. Just hours after Google revealed during its <a href="http://allthingsd.com/20130515/live-at-google-io/">I/O conference keynote</a> that app installs from its Google Play store had <a href="http://officialandroid.blogspot.com/2013/05/androidio-just-press-play.html">hit 48 billion</a>, the iTunes App Store countdown clock <a href="https://twitter.com/AppStore/statuses/334774225594363904">rolled over</a> to <a href="http://www.apple.com/itunes/50-billion-app-countdown/">50 billion</a>, passing another major milestone and surpassing the achievement its rival had announced earlier in the day. The  50-billionth app? Say the Same Thing. Brandon Ashmore from Mentor, Ohio, will receive a $10,000 App Store gift card for downloading it.</p>
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		<title>Coming Soon From Google: A $649 Samsung Galaxy S4 Running Stock Android</title>
		<link>http://allthingsd.com/20130515/coming-soon-from-google-a-649-samsung-galaxy-s4-running-stock-android/</link>
		<comments>http://allthingsd.com/20130515/coming-soon-from-google-a-649-samsung-galaxy-s4-running-stock-android/#comments</comments>
		<pubDate>Wed, 15 May 2013 16:58:57 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=321932</guid>
		<description><![CDATA[The unlocked phone will cost $649, and will go on sale June 26.]]></description>
				<content:encoded><![CDATA[<p>While not a new Nexus phone, Google said on Wednesday that it plans to start selling an unlocked version of Samsung&#8217;s Galaxy S4 through its Google Play store.</p>
<p><a href="http://allthingsd.com/files/2013/04/samsung_galaxy_s4.png"><img src="http://allthingsd.com/files/2013/04/samsung_galaxy_s4.png" alt="samsung_galaxy_s4" width="380" height="285" class="alignright size-full wp-image-316475" /></a></p>
<p>Like Nexus devices, the unlocked Galaxy S4 will be able to get Android updates as they are released, rather than having to wait for the carrier and device maker to customize and approve the new software.</p>
<p>Google&#8217;s Hugo Barra made the announcement at Google&#8217;s I/O conference, generating lots of &#8220;oohs&#8221; and &#8220;aahs&#8221; for the features &#8212; right up until he mentioned the price.</p>
<p>It will cost a hefty $649 when it goes on sale June 26. (The price drew outright boos at the Google I/O viewing party in Chicago, I&#8217;m told.)</p>
<p>The phone will support LTE networks from both AT&#038;T and T-Mobile USA.</p>
<p><blockquote class="memo" style="background:#faf5e5;font-style:normal;">
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		<title>With Sights Set on Spotify (And Pandora), Google Launches a Music Subscription Service</title>
		<link>http://allthingsd.com/20130515/with-sights-set-on-spotify-google-launches-a-music-subscription-service/</link>
		<comments>http://allthingsd.com/20130515/with-sights-set-on-spotify-google-launches-a-music-subscription-service/#comments</comments>
		<pubDate>Wed, 15 May 2013 16:56:55 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
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		<category><![CDATA[Chris Yerga]]></category>
		<category><![CDATA[Google I/O]]></category>
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		<category><![CDATA[Google Play Music All Acess]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=321871</guid>
		<description><![CDATA[It's here. Will you use it?]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130515/google-chrome-750-million-active-users-synchronized-web-and-mobile-browsing/googlemusicjpg1/" rel="attachment wp-att-321931"><img src="http://allthingsd.com/files/2013/05/GoogleMusicJPG1-380x211.jpg" alt="GoogleMusicJPG1" width="380" height="211" class="alignright size-medium wp-image-321931" /></a>Yep, Google&#8217;s Spotify competitor is here.</p>
<p>Google unveiled <a href="http://allthingsd.com/20130514/google-doubles-down-on-music-subscriptions-which-means-google-isnt-serious-about-music-subscriptions/">its long-rumored music subscription service</a> at its I/O developer conference on Wednesday, aiming to take on Spotify, the one dominant player in the category.</p>
<p>It&#8217;s called Google Play Music All Access, and it has pretty much everything Spotify does. Explore different categories of music, flip through featured content from Google&#8217;s editors, browse some of the top albums and songs, and create playlists inside the app. It&#8217;s available across the Web &#8212; which is nicer than Spotify&#8217;s desktop client &#8212; as well as on Android phones and tablets.</p>
<p>The biggest likely draw is the radio station option. Listen to one track, and turn it into a radio station that is tailored to your listening habits. If you don&#8217;t like what&#8217;s in the queue that Google has given you, you can swipe away the music you don&#8217;t like. Better radio, as Google positions it.</p>
<p>How interesting! Especially considering that Apple is working on an online music radio competitor with extended features, and Pandora, of course, is going to have to fight on all sides to keep its business strong.</p>
<p>Here&#8217;s the biggest drawback: Unlike Spotify, All Access comes with only one pricing plan &#8212; $10 monthly. (It&#8217;s free for the next 30 days, and you can get it for $8 if you sign up before July).</p>
<p>That means no ad-supported free version, which arguably has been the reason why Spotify has gained more than six million paid subscribers globally to date, and more than 20 million active users of the service overall.</p>
<p>I&#8217;m curious to see the level of traction All Access gets compared to Spotify, mostly because Spotify has another key advantage: Facebook. The social giant is a nice boost of traffic for Spotify, surfacing users&#8217; listening activity to the billion-plus users on the social network. Google&#8217;s All Access, on the other hand, has Google+. That hardly stacks up to Facebook&#8217;s reach.</p>
<p>Time to watch, wait, and see if Googlers are willing to pony up the dough. </p>
<p><blockquote class="memo" style="background:#faf5e5;font-style:normal;">
<h4 class="subhed">RELATED POSTS:</h4>
<ul>
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</blockquote>
</p>
]]></content:encoded>
			<wfw:commentRss>http://allthingsd.com/20130515/with-sights-set-on-spotify-google-launches-a-music-subscription-service/feed/</wfw:commentRss>
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		<item>
		<title>Google I/O: Music, Maps, Messaging and More</title>
		<link>http://allthingsd.com/20130515/live-at-google-io/</link>
		<comments>http://allthingsd.com/20130515/live-at-google-io/#comments</comments>
		<pubDate>Wed, 15 May 2013 15:57:00 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[activations]]></category>
		<category><![CDATA[Amit Singhal]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Studio]]></category>
		<category><![CDATA[Brian McClendon]]></category>
		<category><![CDATA[Chris Yerga]]></category>
		<category><![CDATA[Chrome]]></category>
		<category><![CDATA[Chromebook]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Glass]]></category>
		<category><![CDATA[Google I/O]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Hugo Barra]]></category>
		<category><![CDATA[Larry Page]]></category>
		<category><![CDATA[Nexus]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[Samsung S4]]></category>
		<category><![CDATA[Sundar Pichai]]></category>
		<category><![CDATA[The Internship]]></category>
		<category><![CDATA[transit]]></category>
		<category><![CDATA[Vic Gundotra]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=321856</guid>
		<description><![CDATA[All the news, as it happened.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/google-io-scenesetter.jpg"><img class="alignright size-medium wp-image-321861" alt="google io scenesetter" src="http://allthingsd.com/files/2013/05/google-io-scenesetter-380x285.jpg" width="380" height="285" /></a>Here at the densest concentration of Google Glass devices since the factory floor, team <strong>AllThingsD</strong> is covering the news out of Google&#8217;s I/O developer conference this morning.</p>
<p>The maker of Android and Chrome is just about to kick off a three-hour keynote, and if you want to see it for yourself, you can: Here&#8217;s the <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=XclVwJP5GdM">livestream</a>. Meanwhile, we&#8217;ll be doing live coverage, but it&#8217;ll be quick blurbs and takeaways rather than transcribing every last Googley word.</p>
<p>Anticipation is high; Google shares just <a href="http://blogs.wsj.com/moneybeat/2013/05/15/google-tops-900-for-first-time-ever/?KEYWORDS=apple">topped $900</a> for the first time ever.</p>
<p>&#8220;We are very fortunate to have two platforms,&#8221; says Sundar Pichai, who is now in charge of both Chrome and Android and also Google Apps. He&#8217;s addressing an I/O audience of 6,000 in-person attendees and some 1 million via livestream. He notes the advent of smartphones and connected devices has been a massive, rapid and global change over just the past six to seven years.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-jR9RNRx/0/M/i-jR9RNRx-M.jpg" /><br />
There have been 900 million Android activations to date, announces Pichai. <a href="http://allthingsd.com/20130515/google-900-million-android-activations-so-far/">Here&#8217;s some more context on those numbers</a>, via Ina Fried.</p>
<p>As an update to Google Play services, Android product leader Hugo Barra announces three new location tools for developers that will reduce battery drain and add awareness of users&#8217; location and activities for the purposes of geofencing and activity tracking (the latter thing is just like the Moves app for iOS, which understands the difference between walking, running and biking motions as you&#8217;re carrying a phone).</p>
<p>A few more of Barra&#8217;s Google Play updates that get cheers from developers will help sync accounts and notifications across multiple devices. Plus, new game developer tools on Android, iOS and web will show personalized leaderboards, help players challenge each other and save games.</p>
<p>Google introduces a brand-new development environment, Android Studio, for building applications. It helps rapidly visualize layouts across different devices, languages. This goes over extremely well with the developer audience.</p>
<p>And here&#8217;s some more stuff that developers care a lot about, and other platforms like Apple&#8217;s iOS don&#8217;t do a great job of. Later this summer, Google will add new Android analytics tools to help developers do things like track conversions from their app advertising and visualize revenue over time and geography. Plus, a biggie for people making new apps: Beta testing and staged rollouts with private feedback.</p>
<p>&#8220;I don&#8217;t know about you, but I&#8217;m feeling pretty APIed out,&#8221; says Barra. Yes indeed!</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-dBQ94GC/0/M/i-dBQ94GC-M.jpg" /></p>
<p>On to content and entertainment: Personalized recommendations for content in Google Play are rolling out &#8220;over the coming weeks,&#8221; and navigation is improved. This gets the mildest round of applause so far.</p>
<p>But here&#8217;s the real news: Google Play Music All Access, which comes with &#8220;a uniquely Google approach,&#8221; says Google content guy Chris Yerga. For some savvy handicapping, <a href="http://allthingsd.com/20130514/google-doubles-down-on-music-subscriptions-which-means-google-isnt-serious-about-music-subscriptions/">here&#8217;s Peter Kafka&#8217;s advance take</a>.</p>
<p>What is interesting about it? The radio service is interactive (you can mess with what&#8217;s coming next), it has personalized recommendations and it includes Google&#8217;s collection blended with your personal library. It&#8217;ll cost $9.99 per month but there are some promo and trial options. Here&#8217;s a <a href="http://allthingsd.com/20130515/with-sights-set-on-spotify-google-launches-a-music-subscription-service/">fuller summary from Mike Isaac</a>.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-RGhggqZ/0/M/i-RGhggqZ-M.jpg" /></p>
<p>Barra shows off a Galaxy S4 running Google&#8217;s Nexus version of Android rather than jammed with Samsung stuff. Not cheap, though. It&#8217;ll be sold for $649 on Google Play on June 26. Ina Fried has more <a href="http://allthingsd.com/20130515/coming-soon-from-google-a-649-samsung-galaxy-s4-running-stock-android/">here</a>.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-NtKmPg8/0/M/i-NtKmPg8-M.jpg" /></p>
<p>Back to Chrome and Chrome OS. The browser now has 750 million monthly active users, up from 450 million last year. As for Chromebooks, Sundar Pichai offers no actual numbers, but says they&#8217;ve been the No. 1 seller on Amazon for a while. (C&#8217;mon, where are the numbers?)</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-TN3Rp9D/0/M/i-TN3Rp9D-M.jpg" /></p>
<p>Next, an update on some of the underlying Web formats, tools and components that Google contributes to. This now includes a data compression proxy for Chrome for Mobile that sounds like like Opera and Onavo. Plus, some demos of what&#8217;s in the pipeline, including a nifty race car game played on a track made of five devices laying next to each other that keeps in sync using Web sockets. Lauren Goode has more on all the Chrome news <a href="http://allthingsd.com/20130515/google-chrome-750-million-active-users-synchronized-web-and-mobile-browsing/">here</a>.</p>
<p>Sundar Pichai is giving out Chromebook Pixels to everyone at I/O, which they are rather stoked about.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-6Bzq4rk/0/M/i-6Bzq4rk-M.png" /></p>
<p>How about them Google Apps? Lots of people use them &#8212; 74 of the top 100 U.S. universities. That was an extremely short segment.</p>
<p>And another little launch coming this fall: Google Play for Education. Google wants to help schools manage Android tablets, offering a library of apps recommended by teachers, and mechanisms to push apps directly to groups of student devices.</p>
<p>Plus, cute kids around the world use Chromebooks, as displayed in like the 30th feel-good product movie of this keynote.</p>
<p>Vic Gundotra says he&#8217;s here to introduce 41 new features for Google+, which I hope he is not going to go through one by one.</p>
<p>The G+ feed is now three columns, with posts tiled like Pinterest.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-b3sXBJV/0/M/i-b3sXBJV-M.jpg" /></p>
<p>Google is also going to automatically tag posts with hashtags so people can find related content. These are extracted with image recognition and text analysis.</p>
<p>Also, Gundotra says as part of Google&#8217;s efforts to help computers get out of people&#8217;s ways, it will better support multiplatform conversations. That means: group messaging, persistent conversations between groups (a la GroupMe a few years ago), albums of shared images, synced notifications, free group video and support for Web, Android and iOS as of today.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-ChwVKBb/0/M/i-ChwVKBb-M.jpg" /></p>
<p>On to photos: Google wants its data centers to be your darkroom, says Gundotra, who seems to only speak in slogans. G+ saves &#8220;all the pixels, because some memories are not meant to be downsized,&#8221; says Gundotra, with a nice visualization that shows how much larger G+ photos are than Instagram, Twitter or Facebook. Also, new tools will help users find their best photos and edit them, especially faces. Vanity, eat your heart out.</p>
<p>For further reading, Mike Isaac has detailed pullouts on the <a href="http://allthingsd.com/20130515/google-plus-gets-a-bit-more-pinteresting/">new G+ stream design</a> and <a href="http://allthingsd.com/20130515/with-revamped-hangouts-google-aims-to-unify-messaging/">Hangouts</a>.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-DxLBM8D/0/M/i-DxLBM8D-M.jpg" /></p>
<p>&#8220;Auto awesome&#8221; features like collage generation, smile detection, making a series into a GIF and stitching panoramics are now generated automatically. And these features have been in &#8220;dark launch&#8221; so Google is already ready to spring them live on every photo you&#8217;ve ever uploaded.</p>
<p>Next up: Amit Singhal wants to talk about &#8220;the end of search &#8230; as we know it.&#8221; He&#8217;s the smiley guy who always talks about the Star Trek computer. Yup, there we go: He dreamed as a child of building the Star Trek computer for the world.</p>
<p>Google&#8217;s Knowledge Graph is today coming to Polish, Turkish and Simplified Chinese and Traditional Chinese, adding to nine existing languages.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-2tVXd3X/0/M/i-2tVXd3X-M.jpg" /></p>
<p>Singhal announces conversational search for the desktop and laptop. Users can launch voice queries by saying, &#8220;Okay, Google.&#8221;</p>
<p>Plus, Google Now, the smart personal assistant app, is adding reminders, public transit and TV shows.</p>
<p>Johanna Wright demos a voice search using the new tools for Chrome and Chrome OS with the premise of planning a trip to Santa Cruz. Her computer listens to a set of queries including &#8220;How far is it from here&#8221; that returns directions with current traffic.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-sVDGJNb/0/M/i-sVDGJNb-M.jpg" /></p>
<p>More snazzy voice demos: Saying &#8220;when does my flight leave&#8221; returns a personalized result based on email archives, &#8220;show me my pictures from New York last year&#8221; brings up photos with those characteristics, and giving commands sends emails and sets reminders. Basically it&#8217;s like Siri, but it seems to actually work.</p>
<p>Ina Fried has more on this voice search section <a href="http://allthingsd.com/20130515/google-promises-the-end-of-search-as-we-know-it/">here</a>.</p>
<p>Maps head Brian McClendon comes next. Google has a long history of building and growing its map quality &#8212; subtext: Unlike some other noobs in the industry &#8212; and McClendon recaps the history of Google&#8217;s mapping layers: local data, imagery, street view (including underwater view) and base maps. Over 1 million websites are using Google maps today, he says.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-sg52N4F/0/M/i-sg52N4F-M.jpg" /></p>
<p>Google Maps for iPhone is &#8220;sleek, simple, and let&#8217;s not forget, accurate,&#8221; says Daniel Graf. So what&#8217;s next for mobile maps?</p>
<p>Google is launching a unified five-point rating scale for local results, says Graf, which doesn&#8217;t really seem like an innovation to brag about. There&#8217;s also a nice new swipeable interface for browsing venues, plus discount offers appearing within listings (from Starbucks at first, with more to come). Also, some Waze-like features: accident reports and live rerouting. And, a tablet version for both iOS and Android. But none of it is ready yet. Will be out this summer.</p>
<p>An interface preview of the new desktop Google Maps UI shows that they&#8217;ve gotten rid of the uninformative map pins in favor of labels shown directly on each place. The big idea: &#8220;The map is the user interface.&#8221; Maps are personalized based on users&#8217; history (like Google Now), so they can each navigate via their own landmarks and find related places and nearby streets each time they click.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-5JX8Sqj/0/M/i-5JX8Sqj-M.jpg" /></p>
<p>A new transit schedule viewer looks a lot like Hipmunk. Users can also submit &#8220;photo spheres&#8221; from their phones by capturing a big multidimensional photo all around them. Also, here&#8217;s a mindblower: When you zoom out, the view of the Earth shows clouds in real time. And you can zoom all the way out to the Milky Way.</p>
<p>This isn&#8217;t released to the public yet, but you can sign up to check it out at <a href="http://maps.google.com/preview">maps.google.com/preview</a>.</p>
<p>Larry Page appears onstage, a surprise given he just explained his vocal cord paralysis condition publicly yesterday. He has a message for developers: Technology is amazing.</p>
<p>Page is having a bit of a Bono moment. He explains the arc of Google&#8217;s vision: Technology should do the hard work, so people can live their lives. &#8220;I think we&#8217;re all here because we share a deep sense of optimism about the potential of technology to change people&#8217;s lives and help the world.&#8221;</p>
<p>Page says he wants to build great things that don&#8217;t exist, so press comparisons to competitors are overdone. &#8220;Being negative is not how we make progress. The most important things are not zero-sum.&#8221;</p>
<p>Progress displaces the past, Page notes. &#8220;I&#8217;m sure people in the future will think we&#8217;re just as crazy as we think people in the past were, having to do hunting or farming all the time.&#8221;</p>
<p>And to that end, recruiting young people to care about science is important. Page explains that Google participated in the upcoming movie &#8220;The Internship&#8221; as a way to market computer science.</p>
<p>And now something even less expected: Page takes audience questions. First up, predictably, is Robert Scoble. Page notes that he didn&#8217;t need to see Scoble&#8217;s picture of himself in the shower wearing his Google Glass. Point for Larry.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-DPs74qn/0/M/i-DPs74qn-M.jpg" /></p>
<p>Page answers a question about the potential of a Web-based operating system for mobile; he&#8217;s disappointed about the industry state of warring platforms, saying, &#8220;The software you write should run everywhere easily.&#8221;</p>
<p>How does Google protect freedom, asks a woman from Colombia. It&#8217;s difficult and important, says Page, but transparency is key.</p>
<p>About fiber, Page says increasing capacity increases the potential for doing interesting things. Beyond gigabits, the next step is low-latency connections.</p>
<p>Meanwhile, Google stock is trading above $906, with the company&#8217;s market cap passing $300 billion.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-9g5Xf4K/0/M/i-9g5Xf4K-M.jpg" /></p>
<p>On Glass production, Page isn&#8217;t willing to say much of anything specific. He says it&#8217;s about making users happy. He loves using it with his young kids.</p>
<p>Page&#8217;s advice for a kid: Try to cut deep to the real issues. The power grid and manufacturing, not incremental stuff. Asking how far are you off the raw materials cost helps you think about the longer view.</p>
<p>Here&#8217;s <a href="http://allthingsd.com/20130515/larry-page-makes-surprise-google-io-appearance/">Mike Isaac&#8217;s story on Page&#8217;s appearance</a>.</p>
<p><strong>12:19 pm</strong>: Just going to add in a timestamp here to note this has been ridiculously long.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-BxBp3bz/0/M/i-BxBp3bz-M.jpg" /></p>
<p>Page extends his positivity riff into limitations. He says he doesn&#8217;t just want to inspire computer scientists, he also wants lawmakers who understand technology. There should be something in the world like Burning Man, Page says, where technologists can have safe places to experiment on the effects of what they build without deploying them into the normal world.</p>
<p>On healthcare, Page says the main problem is regulatory issues around keeping medical information private. He says he got tons of emails after writing about his vocal cord condition yesterday. &#8220;After disclosing, I feel I should have done it sooner. Why are people so focused on keeping medical history private? The answer is insurance companies. That makes no sense. We should change the rules around insurance so they have to insure people.&#8221;</p>
<p>Page endorses a question about getting more women into tech, and he says that cheap smartphones are key to global social development.</p>
<p>Page goes offstage as it&#8217;s announced that Billy Idol is the evening I/O performer. Meanwhile, nobody has the strength to stand given they haven&#8217;t had nutrition or water since dawn. What I mean to say is, it&#8217;s finally over.</p>
<p><img class="aligncenter" alt="" src="http://photos.allthingsd.com/photos/i-fc5XKWB/0/M/i-fc5XKWB-M.jpg" /></p>
<p><blockquote class="memo" style="background:#faf5e5;font-style:normal;">
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<li><a href="http://allthingsd.com/20130515/with-sights-set-on-spotify-google-launches-a-music-subscription-service/">With Sights Set on Spotify (And Pandora), Google Launches a Music Subscription Service</a></li>
<li><a href="http://allthingsd.com/20130515/google-900-million-android-activations-so-far/">Google on Android: 900 Million Activations, New Tools for Developers Coming</a></li>
<li><a href="http://allthingsd.com/20130514/google-doubles-down-on-music-subscriptions-which-means-google-isnt-serious-about-music-subscriptions/">Google Doubles Down on Music Subscriptions, Which Means Google Isn’t Serious About Music Subscriptions</a></li>
<li><a href="http://allthingsd.com/20130514/where-are-they-now-google-io-2012-edition/?mod=atd_homepage_carousel">Where Are They Now? Google I/O 2012 Edition.</a></li>
<li><a href="http://allthingsd.com/20130513/at-io-google-tilts-toward-android-services-over-android-os/">At I/O, Google Tilts Toward Android Services Over Android OS</a></li>
<li><a href="http://allthingsd.com/20130513/google-downplays-expectations-ahead-of-io-developer-conference/">Google Downplays Expectations Ahead of I/O Developer Conference</a></li>
<li><a href="http://allthingsd.com/20130513/will-google-deliver-on-its-nexus-q-promise-not-at-this-years-io/">Will Google Deliver on Its Nexus Q Promise? Not at This Year’s I/O.</a></li>
<li><a href="http://allthingsd.com/20130510/googles-wallet-plans-for-io-cloud-expansion-on-but-longtime-physical-card-plan-scuttled/">Ahead of I/O, Google Wallet Drops Plans to Introduce a Physical Card</a></li>
<li><a href="http://allthingsd.com/20130430/google-goes-with-unified-io-keynote-but-will-it-unify-its-products/">Google Goes With Unified I/O Keynote (But Will It Unify Its Products?)</a></li>
</ul>
</blockquote>
</p>
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		<title>Google Doubles Down on Music Subscriptions, Which Means Google Isn't Serious About Music Subscriptions</title>
		<link>http://allthingsd.com/20130514/google-doubles-down-on-music-subscriptions-which-means-google-isnt-serious-about-music-subscriptions/</link>
		<comments>http://allthingsd.com/20130514/google-doubles-down-on-music-subscriptions-which-means-google-isnt-serious-about-music-subscriptions/#comments</comments>
		<pubDate>Wed, 15 May 2013 03:55:20 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[Sundar Pichai]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=321670</guid>
		<description><![CDATA[Less would be more.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/two-muppets.png"><img class="alignright size-medium wp-image-321698" alt="two muppets" src="http://allthingsd.com/files/2013/05/two-muppets-380x259.png" width="380" height="259" /></a>Yes, <a href="http://www.theverge.com/2013/5/14/4331110/google-lands-universal-music-sony-for-spotify-competitor">Google plans to launch</a> a <a href="http://online.wsj.com/article/SB10001424127887324715704578483542256150334.html">subscription music service</a> <a href="http://www.nytimes.com/2013/05/15/business/media/google-set-to-introduce-music-service-to-compete-with-spotify.html?pagewanted=all">this week</a>, via its Google Play store.</p>
<p>And, yes, Google still plans to launch a separate subscription music service later this year, via its YouTube site.</p>
<p>Make sense? Of course not.</p>
<p>It makes lots of sense for <em>both</em> YouTube and Play, which was built for Google&#8217;s Android devices, to sell music subscriptions.</p>
<p>YouTube is the world&#8217;s biggest free music service, which could make it a fantastic funnel for a Spotify-like paid offering, <a href="http://allthingsd.com/20130305/why-google-thinks-two-music-subscription-services-are-better-than-none/">which can also help solve some problems with the music labels</a>.</p>
<p>And if you&#8217;re going to have the world&#8217;s dominant mobile platform, then you ought to be the one selling music subscriptions that work on it, because that could help your customers stick to that platform. No sense in handing that feature over to Spotify, which works fine on iPhones and Kindles, too.</p>
<p>And something that knitted Android and YouTube together &#8212; combining a mix of free, paid, mobile, audio and video &#8212; could be great.</p>
<p>But that&#8217;s not what we&#8217;re going to see this week.</p>
<p>Music folks I talked to today expect the Google Play version to be paid-only &#8212; no free teaser tier, like Spotify has &#8212; and without any features that will set it apart from rivals.</p>
<p>And when YouTube launches its service &#8212; as best as I can tell, talks with the Big Three labels are all but completed &#8212; that service will likely run parallel to, but not connected with, the Play version. Which means none of the free music that people can get on YouTube will help sell Play subscriptions.</p>
<p>This set-up supposedly stems from former Android boss Andy Rubin&#8217;s insistence on controlling his own fiefdom (&#8220;Andy and [YouTube head] Salar Kamangar couldn&#8217;t be in the same room together,&#8221; said a music executive who has worked with both of them). But now <a href="http://allthingsd.com/20130313/andy-rubin-stepping-down-as-android-head-was-sudden-but-inevitable/">we&#8217;re in the Sundar Pichai era</a>, and <a href="http://www.wired.com/business/2013/05/exclusive-sundar-pichai-reveals-his-plans-for-android/">he said he&#8217;s all about peace and love</a>.</p>
<p>I&#8217;ve heard people in and outside of Google suggest that at some point down the line the two services could be knitted together. After all, <a href="http://allthingsd.com/20130514/where-are-they-now-google-io-2012-edition/">just because something gets announced at Google I/O doesn&#8217;t mean it will show up</a>. And getting something out there before it&#8217;s fully baked is standard operating procedure for Google.</p>
<p>But music subscriptions are an old idea that still really haven&#8217;t caught on in a big way. Spotify has six million paying customers worldwide, but its backers concede that it&#8217;s still a long way from mainstream. And none of its competitors are even close to those numbers.</p>
<p>If Google really wanted to make subscriptions work, instead of simply offering them as a feature most people won&#8217;t use &#8212; <a href="http://allthingsd.com/20111116/google-music-isnt-an-itunes-killer-and-its-not-supposed-to-be/">like the music store it opened up in 2011</a> &#8212; it ought to take the time to get this one right the first time.</p>
<p><blockquote class="memo" style="background:#faf5e5;font-style:normal;">
<h4 class="subhed">RELATED POSTS:</h4>
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<li><a href="http://allthingsd.com/20130515/live-at-google-io/">Google I/O: Music, Maps, Messaging and More</a></li>
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<li><a href="http://allthingsd.com/20130514/where-are-they-now-google-io-2012-edition/?mod=atd_homepage_carousel">Where Are They Now? Google I/O 2012 Edition.</a></li>
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<li><a href="http://allthingsd.com/20130513/google-downplays-expectations-ahead-of-io-developer-conference/">Google Downplays Expectations Ahead of I/O Developer Conference</a></li>
<li><a href="http://allthingsd.com/20130513/will-google-deliver-on-its-nexus-q-promise-not-at-this-years-io/">Will Google Deliver on Its Nexus Q Promise? Not at This Year’s I/O.</a></li>
<li><a href="http://allthingsd.com/20130510/googles-wallet-plans-for-io-cloud-expansion-on-but-longtime-physical-card-plan-scuttled/">Ahead of I/O, Google Wallet Drops Plans to Introduce a Physical Card</a></li>
<li><a href="http://allthingsd.com/20130430/google-goes-with-unified-io-keynote-but-will-it-unify-its-products/">Google Goes With Unified I/O Keynote (But Will It Unify Its Products?)</a></li>
</ul>
</blockquote>
</p>
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		<title>Apple Nears 50 Billion App Store Downloads, Plans Giveaway</title>
		<link>http://allthingsd.com/20130502/apple-nears-50-billion-app-store-downloads-plans-giveaway/</link>
		<comments>http://allthingsd.com/20130502/apple-nears-50-billion-app-store-downloads-plans-giveaway/#comments</comments>
		<pubDate>Fri, 03 May 2013 03:27:04 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
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		<category><![CDATA[mobile apps]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=318050</guid>
		<description><![CDATA[Cupertino will give $10,000 in apps to whoever downloads the milestone app, with 50 runners-up getting $500.]]></description>
				<content:encoded><![CDATA[<p>Apple said on Thursday that it is approaching 50 billion downloads from its App Store.</p>
<p><a href="http://allthingsd.com/files/2013/05/Apple-App-Store-Nears-50-billion-downloads-feature.png"><img src="http://allthingsd.com/files/2013/05/Apple-App-Store-Nears-50-billion-downloads-feature-380x285.png" alt="Apple App Store Nears 50 billion downloads-feature" width="380" height="285" class="alignright size-medium wp-image-318053" /></a></p>
<p>As has become customary for such events, Apple is prepping a giveaway for whoever downloads the milestone app &#8212; in this case, a $10,000 gift card to the App Store. The next 50 customers will get a $500 App Store gift card.</p>
<p>Cheapskates (and Android users) can even enter without downloading an app by going <a href="http://www.apple.com/itunes/50-billion-app-countdown/entry-form/">here</a>.</p>
<p>Apps, meanwhile, have <a href="http://allthingsd.com/20130304/apps-rocket-toward-25-billion-in-sales/">become big business for Apple and Google</a>, generating billions in revenue. Software sales, meanwhile, have helped transform iTunes from a near-break-even business to a <a href="http://allthingsd.com/20130325/itunes-not-exactly-break-even-anymore/">significant profit generator</a>.</p>
<p>Apple has also paid out more than $9 billion to app developers, <a href="http://allthingsd.com/20130107/apple-has-paid-out-more-than-7-billion-to-developers">up from more than $7 billion as of January</a>.</p>
<p>And app downloads continue at a torrid pace, with Apple having <a href="http://allthingsd.com/20121023/100-million-ipads-35-billion-apps-apples-big-number-bullet-list/">reported in October 2012 that it had just crossed 35 billion downloads</a>.</p>
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		<title>Nuance's Swype Android Keyboard Finally Hits Google Play</title>
		<link>http://allthingsd.com/20130423/nuances-swype-android-keyboard-finally-hits-google-play/</link>
		<comments>http://allthingsd.com/20130423/nuances-swype-android-keyboard-finally-hits-google-play/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 04:05:05 +0000</pubDate>
		<dc:creator>Bonnie Cha</dc:creator>
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		<category><![CDATA[virtual keyboards]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=314899</guid>
		<description><![CDATA[The battle of the virtual Android keyboards just got a little more interesting with the release of Swype on Google Play.]]></description>
				<content:encoded><![CDATA[<p>Looking to getting its product into the hands of more people, Nuance Communications announced today that its <a href="http://www.swype.com/">Swype </a>virtual keyboard for Android will be available from the Google Play store starting Wednesday. The introductory price is 99 cents, and there&#8217;s also a free 30-day trial version.</p>
<p><a href="http://allthingsd.com/files/2013/04/swpe_tablet_1.png"><img src="http://allthingsd.com/files/2013/04/swpe_tablet_1-195x285.png" alt="swpe_tablet_1" width="195" height="285" class="alignleft size-medium wp-image-314901" /></a></p>
<p>Swype, which first debuted on the Windows Mobile-based Samsung Omnia II back in 2009, allows users to type words by dragging their finger from letter to letter in one continuous motion. </p>
<p>Till now, Swype was only available preinstalled on select smartphones, or to users who signed up to be part of the beta program. </p>
<p>Now, any Android smartphone or tablet owner can get it, and the latest version of Swype accommodates all types of users, from swipers to traditional typists and even those who want to dictate text. </p>
<p>Swype already offered next-word prediction based on context, but now it includes new features to make the keyboard smarter and more accurate. A Smart Editor function suggests edits based on the entire sentence. </p>
<p>There&#8217;s also an <a href="http://allthingsd.com/20121017/latest-swype-update-adds-in-gangnam-style-cloud-sync/">opt-in Living Language cloud service</a>, which Nuance has been testing since October, that automatically updates the keyboard&#8217;s dictionary on a daily basis with trending words and phrases. It even supports more than 20 dialects. </p>
<p>During a preview meeting with <strong>AllThingsD</strong> this week, Aaron Sheedy, vice president of mobile product at Nuance, gave the example of adding &#8220;Tsarnaev&#8221; to the dictionary after last week&#8217;s tragic Boston Marathon bombings. Sheedy said these &#8220;hot words&#8221; are determined by crawling websites and looking at terms being used by its Living Language subscribers. </p>
<p>The service also backs up and syncs your personal dictionary, so it doesn&#8217;t have to relearn words and phrases even if you switch devices.</p>
<p>For users who prefer to peck at the keys, a function called Smart Touch studies how one&#8217;s fingers are interacting with the screen to learn his or her typing habits. If it sees that someone is tapping between the A and S keys and usually wants S, Swype will automatically adapt so that S is selected each time (when it makes sense). </p>
<p>Swype also offers a dedicated Dragon dictation button for those times when it&#8217;s more convenient to dictate a message. In order to use this, however, you need to have Nuance&#8217;s Dragon Mobile Assistant app.</p>
<p><a href="http://allthingsd.com/files/2013/04/swype_livinglanguage_overview.png"><img src="http://allthingsd.com/files/2013/04/swype_livinglanguage_overview-380x157.png" alt="swype_livinglanguage_overview" width="380" height="157" class="alignright size-medium wp-image-314942" /></a></p>
<p>Nuance, which is known for its Dragon NaturallySpeaking speech recognition software, <a href="http://allthingsd.com/20111006/nuance-to-buy-swype-virtual-keyboard-maker-for-100-million/">acquired Swype</a> in October 2011 for $102.5 million, and has been <a href="http://allthingsd.com/20120620/swype-gets-first-update-since-selling-to-nuance/">making updates</a> to the keyboard app throughout. The company said that it finally decided to release Swype on Google Play after &#8220;incredible consumer demand&#8221; from the users of its beta program. </p>
<p>But of course, getting Swype in front of more people will also help it take on its main competitor, SwiftKey, which currently sits atop the paid apps list on Google Play. </p>
<p>In February, <a href="http://allthingsd.com/20130220/swiftkey-4-launches-in-google-play-store/">SwiftKey released</a> a version of its keyboard that incorporated <a href="http://allthingsd.com/20121025/swiftkey-flow-takes-swipe-at-competition-adds-continuous-input/">swipe gesture support</a> similar to Swype&#8217;s. But Sheedy believes Swype&#8217;s multi-modality, accuracy and support for more languages will help set it apart from the competition.</p>
<p>It will be interesting to see where the two keyboards are at when Nuance CEO Paul Ricci hits the stage at the 11th <strong>D: All Things Digital </strong>conference in late May.</p>
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		<title>Cheap Mobile Games? Bah! Meet zSpace's $4,000 3-D Monitor.</title>
		<link>http://allthingsd.com/20130423/cheap-mobile-games-bah-meet-zspaces-4000-3-d-monitor/</link>
		<comments>http://allthingsd.com/20130423/cheap-mobile-games-bah-meet-zspaces-4000-3-d-monitor/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 22:14:22 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Enterprise]]></category>
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		<category><![CDATA[Charles Huang]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=314662</guid>
		<description><![CDATA[Cool technology, but the future of video games? Even zSpace says it's focusing on other stuff first.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/04/photo-10-380x285.jpg" alt="zSpace 3D monitor heart" width="380" height="285" class="alignright size-medium wp-image-314762" />When done well, video games have the power to take players out of their own physical world and make them believe they&#8217;re somewhere else. The business of consumer gaming, though, has shifted away from pricey and immersive consoles in recent years, toward cheap and casual mobile and social platforms.</p>
<p>So, it&#8217;s at once refreshing and puzzling to see something so trend-buckingly different as the zSpace, a 3-D monitor developed by a &#8220;virtual-holographic computing&#8221; <a href="http://zspace.com/">company of the same name</a> in Sunnyvale, Calif. </p>
<p>ZSpace execs said the monitor is mainly intended for non-gaming uses, but at both the Game Developers Conference in San Francisco last month and at <a href="http://zspace.com/zcon/">zCon</a> &#8212; a company-run conference in Mountain View, Calif., this week &#8212; the <em>potential</em> for games was on prominent display. The problem is that this (admittedly cool) new hardware is very, very expensive right now: You can pick up a monitor, stylus controller and 3-D glasses <a href="http://zspace.com/product/zspace-virtual-holographic-system/">for a cool $3,995</a> online.</p>
<p>Here&#8217;s how it works: Those 3-D glasses have five passive markers that signal four cameras in the 24-inch LCD monitor. By moving one&#8217;s head in any direction, the picture on the screen adjusts, as if the objects displayed within it occupied real, three-dimensional space.</p>
<p>Then, using a wired stylus with three physical buttons, users see a straight (virtual) line connecting the object in their hand to a mouse-like dot onscreen. To use a simple example, a cube on the screen can be looked at from multiple angles using just the glasses, then picked up, brought closer or moved farther away, rotated or moved somewhere else using the stylus.</p>
<p>The <a href="http://www.youtube.com/watch?v=lzwcfghwLWk">video</a> below shows the first part of that equation, as I pushed my phone camera up against the glasses lens and then moved the glasses back and forth in front of the monitor, traveling around a 3-D diagram of a heart.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/lzwcfghwLWk?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>At its high price point, the zSpace is currently best suited for enterprise and educational customers seeking to, for instance, visualize data in three dimensions or (as in the video above) virtually study the structure of real-world objects. </p>
<p>However, the company pointedly brought in a handful of video game professionals for its conference to get developers thinking about games on the monitor. Indeed, the most impressive demo on display at zCon &#8212; also found at GDC &#8212; was of the game engine <a href="http://unity3d.com">Unity</a> running its demo game <a href="http://unity3d.com/gallery/demos/live-demos#angrybots">AngryBots</a> in 3-D. Using the stylus to move a soldier and shoot from a top-down view, players could physically duck down to help their soldier &#8220;see&#8221; through a window.</p>
<p><img src="http://allthingsd.com/files/2013/04/photo-11-380x285.jpg" alt="photo (11)" width="380" height="285" class="alignleft size-medium wp-image-314771" />At its conference, zSpace seemed confident enough in its future that it didn&#8217;t require its speakers to be cheerleaders for the technology. On Monday, virtual reality expert David Nahon of Dassault Systems pointed out that plenty of others&#8217; stabs at VR in the past have failed despite cool hardware.</p>
<p>&#8220;If you don&#8217;t have content, you can have the best container, and it&#8217;s going to fail,&#8221; Nahon said, adding that zSpace currently lacks a &#8220;killer purpose&#8221; like Wacom&#8217;s <a href="http://www.wacom.com/en/creative/products/pen-displays/cintiq">Cintiq drawing tablets</a>, which are aimed at professional artists and can cost between $999 and $3,699.</p>
<p>The following morning&#8217;s keynote address, by Guitar Hero co-creator Charles Huang, barely mentioned the zSpace at all, shoehorning the device into a single slide at the end of the presentation. Instead, Huang spent most of his time talking about Guitar Hero, a prominent example of a great game that led consumers to buy new hardware &#8212; those plastic guitars.</p>
<p>During a Q&#038;A following the presentation, Huang speculated that shooter and battle games played by hardcore gamers will drive adoption of the zSpace. That niche, he said, has proven willing to drop thousands of dollars on top-of-the-line gaming PC hardware from companies like Nvidia.</p>
<p>Huang also humorously noted that games have supplanted pornography as the standard-bearer for what new technologies consumers are willing to adopt, since they created the strongest revenue stream on Facebook, Apple&#8217;s App Store and Google Play.</p>
<p>Both zSpace CTO David Chavez and CEO Paul Kellenberger said independently that consumer games are not a top priority for the company right now. Kellenberger said educational games may be a proving ground, though, since colleges and universities are among their current target audiences.</p>
<p>Kellenberger said he expects the price of the zSpace to fall below $1000 within 18 to 24 months, and that when that happens, it&#8217;s only a matter of time until consumer games resembling the Unity AngryBots demo become a serious use case. Whether developers will agree with that assessment remains to be seen.</p>
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		<title>BadNews Shows a New Direction for Mobile Malware</title>
		<link>http://allthingsd.com/20130420/badnews-shows-a-new-direction-for-mobile-malware/</link>
		<comments>http://allthingsd.com/20130420/badnews-shows-a-new-direction-for-mobile-malware/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 23:00:33 +0000</pubDate>
		<dc:creator>Arik Hesseldahl</dc:creator>
				<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[AlphaSNS]]></category>
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		<category><![CDATA[BadNews]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[hackers]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[John Hering]]></category>
		<category><![CDATA[Lookout]]></category>
		<category><![CDATA[malware]]></category>
		<category><![CDATA[Russia]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[smartphones]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=314110</guid>
		<description><![CDATA[Thirty-two apps are found to behave at first, until they turn bad.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20121226/medical-data-is-the-next-target-for-hackers-in-2013/hackers_380/" rel="attachment wp-att-280696"><img src="http://allthingsd.com/files/2012/12/hackers_380.png" alt="hackers_380" width="380" height="285" class="alignright size-full wp-image-280696" /></a>And while we&#8217;re on the subject of <a href="http://allthingsd.com/20130420/several-cbs-news-twitter-accounts-hacked/">hacking and malware</a>, if you&#8217;re the user of Android phone &#8212; and if you happen to speak or send messages in Russian &#8212; you might want to have a closer look at some of the applications you&#8217;ve been running.</p>
<p>Lookout Mobile Security said yesterday that it has <a href="https://blog.lookout.com/blog/2013/04/19/the-bearer-of-badnews-malware-google-play/">detected a significant outbreak</a> of malware lurking inside 32 different apps that it says have been downloaded a combined two million to nine million times. (It&#8217;s unclear why that range is so large.)</p>
<p>Google was notified and the company removed the affected apps and killed the developer accounts associated with them. And Lookout&#8217;s product, the company says, gives its customers protection against it.</p>
<p>It&#8217;s called BadNews, and Lookout says it masquerades as &#8220;an innocent, if somewhat aggressive advertising network.&#8221; The network would initially serve up only ads, but later on, after having passed security scrutiny, it would start pushing malware to affected devices. Among other things, the servers controlling the apps were caught pushing AlphaSMS, a well-known app that creates fraudulent text messages.</p>
<p>One key takeaway is that apps need to be vetted and re-vetted more than once. &#8220;Enterprise security managers must assume that even very well-designed app-vetting processes will not be able to detect malicious behavior that hasn’t happened yet,&#8221; Lookout says. The delay in the bad behavior allowed it to be distributed pretty widely before the problems were detected.</p>
<p>About half of the naughty apps are in Russian, and AlphaSMS is intended to commit SMS fraud in Russia and neighboring countries, including Ukraine, Belarus, Armenia and Kazakhstan, Lookout says.</p>
<p>The folks at Lookout do happen to know a thing or two about hacking phones. In fact, its CEO, John Hering, appeared onstage at <strong>D: Dive Into Mobile</strong> earlier this week to show <strong>AllThingsD</strong>&rsquo;s Liz Gannes just how <a href="http://allthingsd.com/20130416/lookout-shows-just-how-easy-it-is-to-hack-a-phone-and-how-you-can-prevent-it/">easy it can be to hack a phone</a>. It certainly doesn&#8217;t seem to be getting any harder.</p>
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		<title>You Don't Need Facebook Home to Get Your Chat Heads On</title>
		<link>http://allthingsd.com/20130412/you-dont-need-facebook-home-to-get-your-chat-heads-on/</link>
		<comments>http://allthingsd.com/20130412/you-dont-need-facebook-home-to-get-your-chat-heads-on/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 18:36:12 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Chat Heads]]></category>
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		<category><![CDATA[Facebook Home]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=311523</guid>
		<description><![CDATA[An update to the Facebook Messenger for Android app adds the feature, which is a key component of the Home software unveiled last week.]]></description>
				<content:encoded><![CDATA[<p>The new <a href="http://allthingsd.com/20130409/facebook-gets-a-hold-on-phones/">Facebook Home software</a> is <a href="https://play.google.com/store">available in the Google Play store</a>, at least for those in the U.S. and with certain supported Android phones.</p>
<p><a href="http://allthingsd.com/files/2013/04/facebook-phone-allthingsd-0126-X2.jpg"><img src="http://allthingsd.com/files/2013/04/facebook-phone-allthingsd-0126-X2-380x253.jpg" alt="Facebook Home Event in Menlo Park, CA, on April 4, 2013." width="380" height="253" class="alignright size-medium wp-image-309541" /></a></p>
<p>But even those who don&#8217;t get Facebook Home can use one of its key features &#8212; Chat Heads.</p>
<p>Facebook is making Chat Heads available as part of an update to its Messenger app for Android &#8212; something it hadn&#8217;t touted <a href="http://allthingsd.com/20130404/buffy-has-landed-facebook-launches-its-android-phone-project/">when it announced Home last week</a>.</p>
<p>The Chat Heads feature creates a persistent messaging experience that allows chatting with friends from within any other application. It is one of the main features of Facebook Home, which also offers a &#8220;Cover Feed&#8221; that replaces the home screen and lock screen of an Android phone with a scrolling array of pictures and status updates.</p>
<p>Facebook Home can be downloaded for a handful of phones including the Galaxy S III, HTC One, HTC One X and HTC One X+ and is available on a new mid-range phone from AT&#038;T &#8212; the HTC First.</p>
<p>The Messenger app update is available to a broader range of Android users, appearing to require only that phones be running version 2.2 of the operating system or later.</p>
<p><strong>Update:</strong> Facebook says the new Messenger app requires Android 2.2 (Froyo) but that the Chat Heads feature needs at least Android 2.3 (Gingerbread) along with &#8220;a sufficiently large screen.&#8221;</p>
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		<title>Online Entertainment That's for the Taking</title>
		<link>http://allthingsd.com/20130312/online-entertainment-thats-for-the-taking/</link>
		<comments>http://allthingsd.com/20130312/online-entertainment-thats-for-the-taking/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 22:38:18 +0000</pubDate>
		<dc:creator>Katherine Boehret </dc:creator>
				<category><![CDATA[Katherine Boehret]]></category>
		<category><![CDATA[Media]]></category>
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		<category><![CDATA[The Digital Solution]]></category>
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		<category><![CDATA[Amazon]]></category>
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		<category><![CDATA[free]]></category>
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		<category><![CDATA[iTunes]]></category>
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		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=302945</guid>
		<description><![CDATA[Deals on books, movies, music and more are available on most days, you just need to know where to look.]]></description>
				<content:encoded><![CDATA[<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=7CD5981C-CF7C-433E-A66F-79AA1657FD01&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={7CD5981C-CF7C-433E-A66F-79AA1657FD01}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>For all the money people spend on technology gadgets, it&#8217;s about time they got something without spending a cent. In this week&#8217;s column, I&#8217;ve compiled a cheat sheet to some of the most popular free digital content that isn&#8217;t always easy to find. This includes books, music, movies, TV shows, catalogs, magazines and apps, available on mobile devices as well as computer desktops. </p>
<p>This guide is divided into the four major content companies you&#8217;re likely to buy from: Apple, Amazon, Google and Barnes &#038; Noble. The free offerings include content people will actually want to download, such as songs from new and established music artists and hit TV shows. I also included some broader-based websites that aim to help people sort through vast collections of free content. </p>
<h5 class="subhed">Apple</h5>
<p>Apple&#8217;s iTunes Store has been a hit from the start, simplifying the process of buying music with a click of the mouse and saved credit-card information. But these clicks can add up quickly if you aren&#8217;t careful.</p>
<p>Every Tuesday, starting around 12 a.m. Eastern Time, Apple offers a free Single of the Week on its iTunes store. This week it&#8217;s &#8220;Déjà Vu&#8221; by Coco Jones. In addition, Free Songs are offered every so often on a case-by-case basis, like on Feb. 19 when &#8220;The Clock&#8221; by the View was offered. Once in a while, albums are available to stream for free about a week before they&#8217;re available for purchase in the iTunes Store. This week, I listened free of charge to Justin Timberlake&#8217;s entire new album, &#8220;The 20/20 Experience,&#8221; which can be preordered now for $10.99. (The free listening offer ends March 19.) </p>
<p>One spot on the <a href="http://tinyurl.com/boxckdn">iTunes Store</a> houses all free content in one place, including music, movie featurettes (short clips of films or Q&#038;As with a cast), featured TV shows, apps, books and podcasts. You can find the Free on iTunes page at <a href="http://tinyurl.com/boxckdn">http://tinyurl.com/boxckdn</a>. </p>
<h5 class="subhed">Amazon</h5>
<p>Owners of Amazon&#8217;s Kindle e-reader are constantly on the lookout for new reading material, especially if it&#8217;s free. A helpful summary page that lists all of Amazon&#8217;s free book options can be found at <a href="http://tinyurl.com/aaq5yd6">http://tinyurl.com/aaq5yd6</a>. People who pay $79 a year for Amazon Prime membership and who own Kindles can borrow books from the <a href="http://tinyurl.com/3lafwb3">Kindle Owners&#8217; Lending Library</a>. This library represents just 300,000 books of Amazon&#8217;s 1.8 million total, but it&#8217;s a plus that these books are borrowed for free without due dates. </p>
<p>Amazon&#8217;s MP3 Store offers a free music playlist for the month. An <a href="http://tinyurl.com/afhq4zd">Artists on the Rise</a> page highlights and allows free downloads of songs by these new artists. The list of March songs includes 12 tracks; all can be previewed or downloaded for free.</p>
<p>Prime Instant Video, Amazon&#8217;s video-subscription model that comes with the $79 annual Prime fee, lets people stream over 38,000 movies and TV episodes.</p>
<p>Amazon tries to promote a different paid app for free each day. These daily deals can be accessed via the <a href="http://tinyurl.com/aycnaa5">Amazon Appstore</a> for Android on the Kindle Fire, mobile devices, Android tablets or PCs. Past examples include Quickoffice Pro, SwiftKey X and Angry Birds Rio.</p>
<h5 class="subhed">Google</h5>
<p>Google&#8217;s Play Store is big on free stuff. Each day, a Free Song of the Day is given away and this can be found on the store&#8217;s Music home page about halfway down, or at <a href="http://tinyurl.com/cqdhj9a">http://tinyurl.com/cqdhj9a</a>. Like Amazon, Google promotes a playlist of free music each month, called <a href="http://tinyurl.com/beleqop">&#8220;Antenna.&#8221;</a> Random sales appear in the Play Store every so often, like a global-dance-tracks sale that is going on right now, including <a href="http://tinyurl.com/bbzecgl">12 free songs</a>. </p>
<p>Free episodes of TV shows can be downloaded from the <a href="http://tinyurl.com/d7wkxay">Play Store</a>. Current shows include &#8220;Revenge,&#8221; &#8220;Once Upon A Time&#8221; and &#8220;Red Widow.&#8221; The Play Store often has sales on collections of shows. For the past week it offered 85 free TV show pilots. </p>
<p>The Play Store carries free public-domain books and ranks the Top Free books in a list, including &#8220;The Time Machine&#8221; by H.G. Wells. These are found on the store&#8217;s <a href="http://tinyurl.com/7xmjyan">Books home page</a>. Digital versions of over 115 magazine titles can be tried free for 14 or 30 days at a <a href="http://tinyurl.com/b8u9mad">Free Trials page</a>.</p>
<h5 class="subhed">Barnes &#038; Noble</h5>
<p>Barnes &#038; Noble&#8217;s Free Fridays program offers its Nook users a different paid book and app for free every Friday. (Last Friday, the free app was OfficeSuite Professional 7, which costs $14.99.) Users can download these free books and apps via the store at Nook.com. There are also thousands of free books and apps available at the Nook store when customers type &#8220;free books&#8221; into the search bar. </p>
<p>Free 14-day trials for over 700 magazine titles are available for Nooks as well is access to 60 <a href="http://tinyurl.com/bxxow9r">free catalogs</a>.</p>
<h5 class="subhed">Work-For-You Websites</h5>
<p>If you&#8217;re an Amazon customer and don&#8217;t want to bother hunting through Amazon&#8217;s website for free content, numerous websites compile lists of free books for users. <a href="http://FreeBookSifter.com">FreeBookSifter.com</a> is bare-bones, but has 26 categories on the left side, including its useful top category, Added Today.</p>
<p><a href="http://OneHundredBooks.com">OneHundredFreeBooks.com</a> is a visually pleasing site that includes categories like handpicked and newest. It even lets you sign up via email to receive free book suggestions in your inbox. </p>
<p><a href="http://ManyBooks.net">ManyBooks.net</a> sorts books by new titles, popular and recommended; it also includes a search box at the top.</p>
<p>If you&#8217;re tired of seeing a chunk of your credit-card bill go toward digital content each month, take advantage of these free digital options. </p>
<p class="tagline">Write to Katherine Boehret at <a href="mailto:katie.boehret@wsj.com">katie.boehret@wsj.com</a>.</p>
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		<title>Google's Rubin: No Need for Retail Stores</title>
		<link>http://allthingsd.com/20130226/googles-rubin-no-need-for-retail-stores-to-sell-android-devices/</link>
		<comments>http://allthingsd.com/20130226/googles-rubin-no-need-for-retail-stores-to-sell-android-devices/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 16:48:26 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=298480</guid>
		<description><![CDATA[The head of Android says that Google doesn't need its own retail stores to sell its Nexus devices.]]></description>
				<content:encoded><![CDATA[<p>Despite reports that Google has been eyeing real estate for physical stores, Android chief Andy Rubin says the company really doesn&#8217;t need its own retail effort.<br />
<a href="http://allthingsd.com/files/2011/10/Andy_rubin_asiaD_hand.png"><img src="http://allthingsd.com/files/2011/10/Andy_rubin_asiaD_hand-380x253.png" alt="Andy_rubin_asiaD_hand" width="380" height="253" class="alignright size-medium wp-image-134036" /></a><br />
A few years ago, consumers needed to touch and feel devices, but these days they can often get the information they need to make a purchase decision by talking to friends and reading reviews.</p>
<p>&#8220;They don’t have to go in the store and feel it anymore,&#8221; Rubin said, during a <a href="http://allthingsd.com/20130226/googles-andy-rubin-on-firefox-os-in-general-i-feel-friendly/">roundtable with reporters at Mobile World Congress on Tuesday</a>.</p>
<p>Plus, he said, the Google hardware effort is still in its infancy. &#8220;For Nexus, I don’t think the program is far enough along to think about the necessity of having these things in a retail store,&#8221; he said.</p>
<p>As for whether Google as a whole might nonetheless be considering retail stores, &#8220;Google has no plans and we have nothing to announce,&#8221; he said. </p>
<p>During the hourlong roundtable, Rubin also addressed other hot topics, <a href="http://allthingsd.com/20130226/andy-rubin-samsungs-android-success-mostly-about-just-executing-well/">including Samsung&#8217;s dominance in the Android market</a>. </p>
<p>He and colleagues were coy on the company&#8217;s effort to move into subscription music, noting only that the Google Play marketplace is still in its early days.</p>
<p>&#8220;I’ve seen the same rumors you have,&#8221; said Google Play head Jamie Rosenberg. &#8220;I’m not going to comment.&#8221;</p>
<p><blockquote class="memo" style="background:#faf5e5;font-style:normal;">
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<li><a href="http://allthingsd.com/20130224/nokia-adds-to-the-windows-phone-family-with-lumia-720-520/">Nokia Adds to the Windows Phone Family With Lumia 720, 520</a></li>
<li><a href="http://allthingsd.com/20130224/with-new-windows-phone-models-nokia-aims-to-better-compete-on-price/">With New Windows Phone Models, Nokia Aims to Better Compete on Price</a></li>
<li><a href="http://allthingsd.com/20130224/gm-says-atts-4g-lte-will-replace-verizon-service-at-heart-of-onstar/">GM Says AT&#038;T’s 4G LTE Will Replace Verizon Service at Heart of OnStar</a></li>
<li><a href="http://allthingsd.com/20130224/intel-still-nibbling-around-the-edges-in-mobile/">Intel Still Nibbling Around the Edges in Mobile</a></li>
<li><a href="http://allthingsd.com/20130224/yep-samsungs-galaxy-s-iv-to-launch-at-march-14-event-in-new-york/">Yep, Samsung’s Galaxy S IV to Launch at March 14 Event in New York</a></li>
<li><a href="http://allthingsd.com/20130224/surprise-hps-new-slate-7-tablet-runs-on-android/">Surprise! HP’s New Slate 7 Tablet Runs on Android.</a></li>
<li><a href="http://allthingsd.com/20130224/live-mozilla-shows-off-its-firefox-os-work-in-barcelona/">Meet Mozilla’s Host of New Mobile Partners</a></li>
<li><a href="http://allthingsd.com/20130223/samsung-takes-on-ipad-mini-with-galaxy-note-8-0/">Samsung Takes Aim at iPad Mini With Galaxy Note 8.0</a></li>
<li><a href="http://allthingsd.com/20130222/what-to-expect-when-you-are-expecting-a-lot-of-news-out-of-barcelona/">What to Expect When You Are Expecting a Lot of News Out of Barcelona</a></li>
<li><a href="http://allthingsd.com/20130221/mobile-world-congress-the-event-you-dont-want-to-miss-or-launch-a-product-at/">Mobile World Congress: The Event You Don’t Want to Miss — Or Launch a Product At</a></li>
<li><a href="http://allthingsd.com/20130220/qualcomms-new-snapdragon-processor-packs-two-more-surprises/">Qualcomm’s New Snapdragon Processor Packs Two More Surprises</a></li>
</ul>
</blockquote>
</p>
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		<title>Nexus 4 Back in Stock at Google Play</title>
		<link>http://allthingsd.com/20130129/nexus-4-back-in-stock-at-google-play/</link>
		<comments>http://allthingsd.com/20130129/nexus-4-back-in-stock-at-google-play/#comments</comments>
		<pubDate>Tue, 29 Jan 2013 19:15:56 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Nexus 4]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=289765</guid>
		<description><![CDATA[Looks like the weeks-long Nexus 4 drought is finally over. Google's marquee Android handset returned to the company's Google Play store Tuesday morning. The LG-made device, which has been tough to come by since it first debuted, is now available for purchase in 8 gigabyte and 16GB configurations, with a shipping time of one to two weeks.]]></description>
				<content:encoded><![CDATA[<p>Looks like the weeks-long Nexus 4 drought is finally over. Google&#8217;s marquee Android handset <a href="https://play.google.com/store/devices/details?id=nexus_4_16gb">returned to the company&#8217;s Google Play store Tuesday morning</a>. The LG-made device, which has been tough to come by since it first debuted, is now available for purchase in 8 gigabyte and 16GB configurations, with a shipping time of one to two weeks.</p>
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		<title>Behind the Scenes at Apple's Top App: Q&amp;A With Temple Run 2&#8242;s Keith Shepherd</title>
		<link>http://allthingsd.com/20130117/interview-temple-runs-keith-shepherd-on-freemium-staying-small-and-new-games/</link>
		<comments>http://allthingsd.com/20130117/interview-temple-runs-keith-shepherd-on-freemium-staying-small-and-new-games/#comments</comments>
		<pubDate>Fri, 18 Jan 2013 00:21:03 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Doodle Jump]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[Fuzzy Cube Software]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Guy Dangerous]]></category>
		<category><![CDATA[Imangi Studios]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Lima Sky]]></category>
		<category><![CDATA[Natalia Luckyanova]]></category>
		<category><![CDATA[sequels]]></category>
		<category><![CDATA[Temple Run]]></category>
		<category><![CDATA[Temple Run 2]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=286698</guid>
		<description><![CDATA[Guy Dangerous is back, and amazingly still not out of breath.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/01/tr2_1536x2048_c.png"><img src="http://allthingsd.com/files/2013/01/tr2_1536x2048_c-360x480.png" alt="tr2_1536x2048_c" width="360" height="480" class="alignright size-large wp-image-286721" /></a>Surely, there must be people out there who <em>haven&#8217;t</em> heard of Temple Run, but good luck finding them. </p>
<p>The addictive action game, a viral hit on iOS and Android, has such a fervent built-in audience that a sequel, <a href="https://itunes.apple.com/us/app/temple-run-2/id572395608?mt=8">Temple Run 2</a>, hit No. 1 on Apple&#8217;s App Store charts within hours of its launch earlier today. </p>
<p>While the original game has players running through an infinite series of flat corridors, booby traps and pits, the new one adds hills, curves, ziplines, mine carts and more. Like its predecessor, though, TR2 is free and supported through in-app purchases. </p>
<p><strong>AllThingsD</strong> caught up with co-creator Keith Shepherd, who heads up the indie game shop <a href="http://www.imangistudios.com/">Imangi Studios</a> with his partner and wife, Natalia Luckyanova.</p>
<p><strong>AllThingsD: What was the thinking behind a sequel? Why do one?</strong></p>
<p><strong>Keith Shepherd: </strong>We wound up with all this stuff we wanted to do in Temple Run that we couldn&#8217;t physically do as an update to the original. It was just a really small team of us that built the first one (Shepherd, Luckyanova, and artist Kiril Tchangov), and we had no idea that it was going to go on to become this worldwide phenomenon. It wasn&#8217;t designed to be ported to other platforms or to be continually added to over the next couple of years. We wanted a fresh start.</p>
<p><strong>Since you rebuilt everything from scratch for Temple Run 2, are there mistakes you made with the first game that you had a chance to correct?</strong></p>
<p>The first game, we built on our own with our own engine in-house. But we wanted to have a more vibrant, rich environment with curves and hills and better graphics, so we rewrote the game in <a href="http://www.unity3d.com/">Unity</a>. Mobile hardware is changing so fast and getting so much more capable that it&#8217;s really hard to stay on top of your own engine technology. They&#8217;ve got a huge team of people focusing on that.</p>
<p><strong>What do you think of the freemium model? If you had known back in 2011 that this would be such a phenomenon, wouldn&#8217;t you have wanted to charge 99 cents for it?</strong></p>
<p>When we launched it, it started at 99 cents. It didn&#8217;t catch on at 99 cents, but it was the same game.</p>
<p><strong>I had thought it was always free &#8212; my mistake.</strong></p>
<p>Most people don&#8217;t know that. They think of it as a free game, but that&#8217;s how we launched it, because we had never done freemium before. If you&#8217;ve spent five months of your life working on something, it&#8217;s kind of a scary proposition to put it out there for free. [After we made it free], it snowballed into this viral hit and the in-app purchases way exceeded what we would have made from the paid game.</p>
<p><strong>Last year, AllThingsD&#8217;s Peter Kafka <a href="http://allthingsd.com/20120823/how-to-become-an-app-store-millionaire-make-a-hit-app-and-dont-make-anything-else/">talked to Igor Pusenjak</a>, the co-creator of Doodle Jump, and he said they&#8217;re not working on any other games &#8212; just Doodle Jump, because it has performed so well. Are you planning to spend more time on the Temple Run franchise, or is this it for now?</strong></p>
<p>You find with success that there&#8217;s so much more that fans want from a game. We&#8217;re still small, but small means that we can&#8217;t run a lot of things in parallel. At some point, we would like to make new games, but right now it&#8217;s all just focused on Temple Run.</p>
<p><strong>Are you planning to keep Imangi Studios small?</strong></p>
<p>The core team for Temple Run 2 was five people (for the new game, Imangi added programmer Jeff Ruediger and artist Pete Parisi from <a href="http://www.fuzzycubesoftware.com/">Fuzzy Cube Software</a>). We do want to stay small. Natalia and I made a conscious choice: This is a lifestyle. We really love actually making the games and developing the games, and we feel that if we grew the team a lot and tried to grow the company, we&#8217;d wind up doing more things that we&#8217;re not as excited about, managing teams and being less involved. </p>
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		<title>App Discovery Startup AppGratis Nabs $13.5 Million</title>
		<link>http://allthingsd.com/20130117/app-discovery-startup-appgratis-nabs-13-5-million/</link>
		<comments>http://allthingsd.com/20130117/app-discovery-startup-appgratis-nabs-13-5-million/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 17:00:52 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[app discovery]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[AppGratis]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Iris Capital]]></category>
		<category><![CDATA[Orange Publicis Fund]]></category>
		<category><![CDATA[Series A]]></category>
		<category><![CDATA[venture capital]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=286375</guid>
		<description><![CDATA[AppGratis, a discovery platform to help users find mobile apps more easily amid a crowded app marketplace, announced on Thursday the closing of its $13.5 million series A round of financing. Iris Capital led the round, with participation from the Orange Publicis Fund. AppGratis claims a strong footing in the space, with more than seven million users globally, and upward of $1 million in monthly revenue.]]></description>
				<content:encoded><![CDATA[<p>AppGratis, a discovery platform to help users find mobile apps more easily amid a crowded app marketplace, announced on Thursday the closing of its $13.5 million series A round of financing. Iris Capital led the round, with participation from the Orange Publicis Fund. AppGratis claims a strong footing in the space, with more than seven million users globally, and upward of $1 million in monthly revenue.</p>
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		<title>From QWERTY to Quirky: New Ways to Type</title>
		<link>http://allthingsd.com/20130115/from-qwerty-to-quirky-new-ways-to-type/</link>
		<comments>http://allthingsd.com/20130115/from-qwerty-to-quirky-new-ways-to-type/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 23:08:50 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
				<category><![CDATA[Katherine Boehret]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[The Digital Solution]]></category>
		<category><![CDATA[The Mossberg Solution]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[BlackBerry 10]]></category>
		<category><![CDATA[glass keyboard]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[languages]]></category>
		<category><![CDATA[mobile app]]></category>
		<category><![CDATA[QWERTY]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[SnapKeys]]></category>
		<category><![CDATA[Snapkeys Si]]></category>
		<category><![CDATA[SwiftKey]]></category>
		<category><![CDATA[SwiftKey 3]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=285826</guid>
		<description><![CDATA[Typing on glass keyboards -- like those found on iPhones, Android phones and Windows Phones -- should be much easier by now. Some new technologies are aimed at solving the problem.]]></description>
				<content:encoded><![CDATA[<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=8B99F9A0-484F-4B84-AF43-B190DF0C5FC5&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={8B99F9A0-484F-4B84-AF43-B190DF0C5FC5}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>I&#8217;ll admit it: I still use a BlackBerry. I also use an iPhone and an Android phone, but I don&#8217;t mind being teased by friends when I need to crank out a long email in seconds, because the BlackBerry keyboard is still the best. My thumbs can speed along on its tactile keys without forcing me to look down as I walk, and it never makes an embarrassing word change using autocorrect. </p>
<p>But really, typing on glass keyboards &#8212; like those found on iPhones, Android phones and Windows Phones &#8212; should be much easier by now. This week I took a look at a few technologies that gave me hope.</p>
<div class="media-LEFT" style="width:262px;"><img src="http://s.wsj.net/public/resources/images/PJ-BM005_DSOLUT_DV_20130115190613.jpg" width="262" height="394" alt="image" /><br />
<br />
BlackBerry 10 | The keyboard on RIM&#8217;s newest smartphone will suggest words right on the keyboard; swipe up on a word to add it to a sentence.</div>
<p>I tested two apps for Android phones that use very different approaches: the $3.99 SwiftKey 3 by TouchType Ltd., which is available now, and Snapkeys Si by Snapkeys Ltd., which will be available free in the Google Play Store Jan. 16. (Apple doesn&#8217;t allow third-party companies to take over core features, like the keyboard, on devices running its iOS mobile operating system.) I also got to briefly try out the smart predictive keyboard technology on Research In Motion&#8217;s upcoming BlackBerry 10.</p>
<p>Of the two new apps, I had an easier time adjusting to SwiftKey 3, which uses a traditional on-screen keyboard and guesses what you&#8217;ll type next by using a predictive language algorithm. It also incorporates touch gestures, like a right-to-left swipe across the keyboard to delete the last word and left-to-right swipe from the period button to insert a question mark. </p>
<p>Snapkeys Si was a tougher adjustment: It abandons the traditional keyboard altogether, forcing users to type on just four squares that hold 12 letters; all other letters are produced by tapping in the blank space between these four squares. Like SwiftKey 3, it uses some swipe gestures, like a right-side diagonal swipe down to create a period. Snapkeys Si aims to solve fat-finger syndrome, giving people&#8217;s fingers bigger targets and guessing the words they mean to type. </p>
<p>The BlackBerry 10 is scheduled to be launched on Jan. 30. I got some hands-on time with its on-screen keyboard, and was impressed by its suggested words, which users can swipe up to throw into sentences. This is designed to make the device easy to use with one hand. The BlackBerry 10 keyboard also reads and learns exactly where a user taps each key to better predict which letter to type, so clumsy fingers make fewer mistakes.</p>
<div class="media-LEFT" style="width:262px;"><img src="http://s.wsj.net/public/resources/images/PJ-BM006_DSOLUT_DV_20130115190731.jpg" width="262" height="394" alt="image" /><br />
<br />
Snapkeys Si | The traditional QWERTY keyboard layout is abandoned in this app, replaced by just 12 letters displayed in four squares.</div>
<p>SwiftKey 3 for Android is an app that has a healthy understanding of how language is used in everyday conversation, and supports 54 languages, including variations like American, British and Australian English. Creator TouchType scraped Internet language data from around the world to understand how people speak in real-life situations &#8212; not by studying a dictionary. It then used this knowledge to create a predictive algorithm that guesses what you&#8217;re likely to type next, suggesting three options above the keyboard as you go.</p>
<p>This app can also detect where you meant to add a space, automatically adding it in for you. I found this feature to be a handy time saver as I typed since I could just keep going rather than stopping to tap the space key after each word. </p>
<p>During setup, SwiftKey 3 users can opt to give the app access to their Gmail, Facebook, Twitter and SMS interactions so that it can study a user&#8217;s language to further understand how the person talks. For example, if someone always preferred to spell &#8220;thanks&#8221; as &#8220;thx,&#8221; SwiftKey 3 would learn this behavior and add &#8220;thx&#8221; in as a word rather than continuously trying to correct it. A TouchType spokesman says later this year the company may add a feature allowing users to customize the app to write out complete words when they type abbreviations, like typing &#8220;abt&#8221; to get &#8220;about.&#8221;</p>
<p>For privacy purposes, the app only stores this data locally on your phone rather than sending it back to the company for making improvements. And you can erase the app&#8217;s personalized data at any time in Settings, Personalization, Clear Language Data.</p>
<div class="media-LEFT" style="width:262px;"><img src="http://s.wsj.net/public/resources/images/PJ-BM007B_DSOLU_DV_20130115190824.jpg" width="262" height="394" alt="image" /><br />
<br />
SwiftKey 3 | This app supports more than 50 languages, and remembers how you use words, like knowing to type &#8216;MacLaren&#8217;s&#8217; above.</div>
<p>SwiftKey 3 is free for the first month, and then costs $3.99 to continue using it. The app will remember all of your custom language settings when you upgrade, so you don&#8217;t have to reteach it.</p>
<p>Snapkeys Si, made by Israeli startup Snapkeys, lets you see more of your smartphone screen while you&#8217;re typing by using just four squares containing 12 letters instead of the traditional keyboard. Although these bigger finger targets made it so I never accidentally typed the wrong square, it took me a while to get used to knowing where each letter was and which letters weren&#8217;t in squares at all.</p>
<p>Typing words with letters that aren&#8217;t in squares requires using the blank space in the middle of these squares. So to type the word &#8220;wish,&#8221; I&#8217;d find the first three letters in squares, selecting each of them. But the &#8220;h&#8221; isn&#8217;t in a square, so I&#8217;d tap the blank space between these squares. In the case of &#8220;wish,&#8221; Snapkeys Si got it right, but other words were more challenging to type, which frustrated me. Suggested words appear on the right side of the four squares, and tapping one of them adds it to a sentence. Once a new word is added to Snapkeys Si dictionary, it will be suggested from then on. </p>
<p>Like SwiftKey 3, Snapkeys Si only saves your personalized language settings on the phone. </p>
<p>The space key is to the right side of these four squares, and the backspace key is to the left. I added periods to the end of sentences by swiping diagonally down from right to left, and added commas by swiping diagonally down left to right. </p>
<p>Snapkeys Si is worth a try if you&#8217;re looking for a fresh alternative to traditional keyboards. But I found that it was a lot of work to learn after years of using the traditional QWERTY keyboard layout. The app is still in its beta, or first version, and the company says it will continue to improve.</p>
<p>Smart keyboard apps like SwiftKey 3, Snapkeys Si and others make typing on glass less painful and more intuitive. Just beware of the steep learning curve you may have to climb to start using them.</p>
<p><strong>Write to Katie at <a href="mailto:katie.boehret@wsj.com">katie.boehret@wsj.com</a>.</strong></p>
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		<title>Google's Music Locker Now Works Like Apple's and Amazon's. Except It's Free.</title>
		<link>http://allthingsd.com/20121218/googles-music-locker-now-works-like-apples-and-amazons-except-its-free/</link>
		<comments>http://allthingsd.com/20121218/googles-music-locker-now-works-like-apples-and-amazons-except-its-free/#comments</comments>
		<pubDate>Tue, 18 Dec 2012 18:00:23 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[iTunes Match]]></category>
		<category><![CDATA[locker]]></category>
		<category><![CDATA[scan and match]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=278930</guid>
		<description><![CDATA[Apple and Amazon charge $25 a year. But now you can move your music to Google's cloud -- using "scan and match" technology -- without paying a penny.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2011/11/cloud-music.png"><img class="alignright size-medium wp-image-144148" alt="cloud music" src="http://allthingsd.com/files/2011/11/cloud-music-380x285.png" width="380" height="285" /></a>Remember back in 2011, when <a href="http://allthingsd.com/20110520/apples-cloud-music-hangup/">all the big tech companies were working hard to create music &#8220;locker&#8221; services</a> that allowed you to store your music in the cloud so you could listen to it whenever you wanted?</p>
<p>Well, all of the big players &#8212; Apple, Amazon and Google &#8212; have them now. But it&#8217;s hard to tell if all the effort was worthwhile.</p>
<p>Perhaps we all use them, and they&#8217;re so commonplace that no one thinks to mention it anymore. But my hunch is that they haven&#8217;t gotten much uptake from mainstream users. It may be telling, for instance, that none of the three competitors do much boasting about usage. Because all of them like to produce big numbers when they can.</p>
<p>It&#8217;s possible, but not likely, that today&#8217;s news will change that: <a href="https://plus.google.com/106886664866983861036/posts/VZhB6EpsWKx">Google is rolling out a &#8220;scan and match&#8221; feature for its locker service</a>,* which means it should be much, much faster to move songs from your computer to their servers &#8212; just like Apple and Amazon already offer.</p>
<p>The twist is that Apple and Amazon charge users $25 a year for their service, and Google&#8217;s will remain free.</p>
<p>Free to users, that is. Amazon and Apple give most of their subscriber fees to the big music labels and publishers, as a sort of piracy fee &#8212; since the tech companies don&#8217;t try to verify that you&#8217;ve legally acquired the music you&#8217;re moving to the cloud, the assumption is that many of the tracks they&#8217;re uploading are technically illegal. The payout is effectively a sin tax.</p>
<p>But since Google isn&#8217;t collecting any money from users, it will just pay the labels directly. Google won&#8217;t comment on its deal, but music sources tell me that instead of paying a fee for each user, Google is writing the labels big up-front checks.</p>
<p>The other tweak with Google&#8217;s service is a technical one: While Apple and Amazon will essentially replace sub-par digital tracks with higher-fidelity files that you can download back onto your machines, Google won&#8217;t swap out your old files with better-sounding ones for download. But it will let you <em>stream</em> those songs in a high-bitrate format of 320 kbps. (Apple and Amazon offer 256 kbps downloads, if you&#8217;re still keeping score).</p>
<p>Will any of that matter? Probably not: It&#8217;s possible that someone who has invested time and money moving their songs into Amazon&#8217;s or Apple&#8217;s cloud will swap platforms for $25 a year. But that seems like a pretty narrow group of people.</p>
<p>More likely is that it makes it more appealing for a new Android user, who hasn&#8217;t thought about any of this stuff before, to move their stuff to Google&#8217;s cloud. And Google is convinced that when that happens, they&#8217;ll be more likely to buy music (and other stuff) from Google&#8217;s store, and that will help keep them locked in to Android.</p>
<p>And Google figures that&#8217;s worth paying for.</p>
<p>*Google&#8217;s free scan and match service already existed in Europe; today marks its U.S. debut.</p>
<p>&nbsp;</p>
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		<title>Eric Schmidt and Stephen Colbert on Everything From Politics to Google Play (Video)</title>
		<link>http://allthingsd.com/20121216/eric-schmidt-and-stephen-colbert-cover-everything-from-politics-to-google-play-video/</link>
		<comments>http://allthingsd.com/20121216/eric-schmidt-and-stephen-colbert-cover-everything-from-politics-to-google-play-video/#comments</comments>
		<pubDate>Sun, 16 Dec 2012 19:15:23 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[book tour]]></category>
		<category><![CDATA[e-book]]></category>
		<category><![CDATA[Eric Schmidt]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[rainforest]]></category>
		<category><![CDATA[Stephen Colbert]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=278242</guid>
		<description><![CDATA[What is Google Play? Schmidt tells Colbert: "It's the competitor to the rain forest."]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-278243" alt="Screen Shot 2012-12-16 at 10.03.33 AM" src="http://allthingsd.com/files/2012/12/Screen-Shot-2012-12-16-at-10.03.33-AM-640x396.png" width="640" height="396" /></p>
<p>Stephen Colbert stopped off at Google&#8217;s New York office recently to chat with Executive Chairman Eric Schmidt, and to promote his new book &#8220;America Again: Re-becoming the Greatness We Never Weren&#8217;t.&#8221;</p>
<p>The interview took place a while back, apparently, but the uncut version was just posted <a href="http://www.youtube.com/watch?v=-HpBHWUPa8Q&amp;feature=youtu.be">to YouTube on Friday</a>. Schmidt, who was dressed in a shimmery baby-blue tie and gray suit jacket, lobbed some pretty easy ones at the fleece-wearing Colbert.</p>
<p>One highlight of the hour-long video came eight minutes in, when Schmidt told Colbert that his book was available on Google Play. &#8220;What does that mean?&#8221; Colbert asked. &#8220;It&#8217;s like the one [online store] that&#8217;s named after a rain forest?&#8221;</p>
<p>In reply, Schmidt said, &#8220;Yes, it&#8217;s the competitor to the rain forest,&#8221; adding that it&#8217;s where people will pay you lots of money for your book. In response, Colbert quipped: &#8220;Well, then it&#8217;s a wonderful service.&#8221;</p>
<p>During the Q&amp;A, Schmidt seriously asked Colbert: &#8220;How do you think Google can become the greatness that we never weren&#8217;t?&#8221;</p>
<p>Colbert clearly likes Google, because he quoted Bruce Lee, from &#8220;Enter the Dragon,&#8221; in his answer: &#8221;It kind of already is &#8212; I&#8217;m not trying to blow second-hand smoke up your butt. Google can be anything you want it to be, because it&#8217;s a reflection of your own desire. It&#8217;s a portal to want you want it to be. Unless you are putting restrictions on the information I think I&#8217;m getting, then it&#8217;s anything I want it to be. It&#8217;s an actuator or pathway to what we want. It&#8217;s the finger that allows us to look at the moon.&#8221;</p>
<p>Nice answer, Colbert. I&#8217;m sure Schmidt was hoping that the FTC was listening in on that one.</p>
<p><object width="640" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-HpBHWUPa8Q?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="640" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/-HpBHWUPa8Q?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>On the Facebook Menu at Zuckerberg's Recent Dinner With Game Developers: Sushi and a Sliding Pay Scale</title>
		<link>http://allthingsd.com/20121203/on-the-facebook-menu-at-zuckerbergs-recent-dinner-with-game-developers-sushi-and-a-sliding-pay-scale/</link>
		<comments>http://allthingsd.com/20121203/on-the-facebook-menu-at-zuckerbergs-recent-dinner-with-game-developers-sushi-and-a-sliding-pay-scale/#comments</comments>
		<pubDate>Mon, 03 Dec 2012 15:00:29 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[contract]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Fuki Sushi]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Kabam]]></category>
		<category><![CDATA[King.com]]></category>
		<category><![CDATA[Kixeye]]></category>
		<category><![CDATA[Mark Zuckerberg]]></category>
		<category><![CDATA[payments]]></category>
		<category><![CDATA[Playdom]]></category>
		<category><![CDATA[revenue shares]]></category>
		<category><![CDATA[Sean Ryan]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[Wooga]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=274199</guid>
		<description><![CDATA[At a recent dinner, Facebook's Mark Zuckerberg brought together all the top bosses in social gaming to talk shop.]]></description>
				<content:encoded><![CDATA[<p>As mobile gaming gets hotter, Facebook is trying hard to keep more game developers, beyond Zynga, interested in its platform.</p>
<p><img class="alignright size-medium wp-image-274232" title="mob meeting" src="http://allthingsd.com/files/2012/11/mob-meeting-380x280.jpg" alt="" width="380" height="280" /></p>
<p>Last week, <a href="http://allthingsd.com/20121129/facebooks-new-terms-treat-zynga-like-most-other-game-developers/">Facebook let its longtime dominant gaming partner Zynga out of a long-term contract</a> that will allow the game developer more freedom to create games for other platforms. In turn, it levels the playing field for other developers, and should go a long way toward eliminating the fears of anyone on the platform getting special treatment.</p>
<p>That wooing has apparently included a dinner that Mark Zuckerberg recently hosted for the top brass in social gaming. Also present was Facebook games boss Sean Ryan.</p>
<p>The gathering included some of the top five to 10 social game companies on the platform, such as King.com, Kixeye, Disney&#8217;s Playdom, Electronic Arts and Kabam, and was held at the Fuki Sushi restaurant at Facebook&#8217;s new Silicon Valley headquarters. Facebook&#8217;s largest partner, Zynga, was not present, which is not particularly surprising for a partner it meets with essentially every week. <a href="http://www.businessweek.com/news/2012-11-30/facebook-changing-zynga-terms-stokes-competition-in-social-games">Bloomberg also reported</a> some details about the dinner last week.</p>
<p>A wide range of subjects was on the menu, sources said, with a lot of proposals and ideas floated. Developers did much of the talking, attendees said, with Zuckerberg and Ryan listening but making no promises.</p>
<p>One of the highlights was a discussion about new ways of monetizing games, including different revenue shares. Currently, Facebook charges 30 percent for virtual goods sold inside of games, just like Apple and Google. One idea was to have a sliding scale, so that developers just getting started on the platform would pay a lower rate, while the Zyngas of the world would continue to pay full price.</p>
<p>In other words, game developers would be taxed based on volume versus a flat fee, no matter how popular the game was. Likewise, the game execs argued that the rate structure would provide additional incentive to Facebook to market up-and-coming games.</p>
<p>A Facebook spokesperson was not immediately available for comment, but sources close to the company said that Facebook has no immediate plans to change the revenue share agreement for payments.</p>
<p>But the idea is not so far-fetched, given that most of Facebook&#8217;s payment revenue today is coming from a small percentage of large players. Specifically, Zynga contributed seven percent of the company&#8217;s Q3 payments revenue, down from 10 percent in Q2. Following that earnings report, <a href="http://allthingsd.com/20121023/feeling-zyngas-pain-facebooks-payments-biz-takes-a-dive/">Zuckerberg acknowledged</a>: &#8220;Gaming on Facebook isn&#8217;t doing as well as I&#8217;d like.&#8221;</p>
<p>One thing Facebook could potentially do is build its own social games, <a href="http://allthingsd.com/20121129/after-deal-changes-with-zynga-facebook-could-now-make-its-own-games/">which is now allowed, according to the contract it just signed with Zynga</a>.</p>
<p>However, that idea was immediately shot down by a Facebook spokesperson: &#8220;We&#8217;re not in the business of building games, and we have no plans to do so. We&#8217;re focused on being the platform where games and apps are built.&#8221;</p>
<p>If Facebook is truly worried that a lot of its developers are ditching the social network for greener fields on Apple&#8217;s iOS or Google Play &#8212; and a lot of them are &#8212; then the dinner meeting was likely just the beginning.</p>
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		<title>Goodbye, Trolls? Google Brings Social Identity to "Play" Web Store.</title>
		<link>http://allthingsd.com/20121127/goodbye-trolls-google-brings-social-identity-to-play-web-store/</link>
		<comments>http://allthingsd.com/20121127/goodbye-trolls-google-brings-social-identity-to-play-web-store/#comments</comments>
		<pubDate>Tue, 27 Nov 2012 14:00:35 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA["trolls"]]></category>
		<category><![CDATA[branch]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[Disqus]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[Web Store]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=272869</guid>
		<description><![CDATA[Civility now! (We hope.)]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120110/googles-plans-to-promote-google-in-search-get-a-poor-reception/google_plus_one/" rel="attachment wp-att-162473"><img src="http://allthingsd.com/files/2012/01/google_plus_one.png" alt="" title="google_plus_one" width="380" height="285" class="alignright size-full wp-image-162473" /></a>Web trolls are the absolute worst. And no one knows this more than a company like Google, whose &#8220;Play&#8221; Web store is populated with nasty user reviews of Android applications.</p>
<p>Seeking to resolve that pesky problem, Google is integrating its Google+ social platform to the Play store, now requiring users to log in to a Google+ account in order to leave feedback on Android apps.</p>
<p>It solves Google&#8217;s identity problem, much like how Facebook made its <a href="https://developers.facebook.com/docs/reference/plugins/comments/">&#8220;Comments&#8221; plugin</a> available to outside Web sites that were tired of seeing their comments sections polluted with vitriolic posts. The thesis: Internet trolls flourish behind pseudonyms and anonymity, slinging mud and off-topic content from a place of impunity. Connect a form of social ID verification to these accounts and, ideally, the comment areas in question will improve.</p>
<p>Along with your name, your Google+ profile picture will be stuck next to every review word you&#8217;ve typed on Play. It&#8217;s Social Contract Theory in action, and it has seemed to stymie trollish actions when enacted &#8212; or for Facebook, at least.</p>
<p>Moreover, it&#8217;s yet another small step by Google to connect its disparate sites via one single thread. Or a &#8220;social spine,&#8221; as CEO <a href="http://allthingsd.com/20120723/can-google-make-a-case-for-hangouts/">Larry Page described Google+</a> on a conference call earlier this year. Other steps in that vein include the slow spreading of <a href="http://allthingsd.com/20120723/can-google-make-a-case-for-hangouts/">&#8220;Hangouts&#8221; over to Gmail</a>, as well as the social bar flanking the top of the screen on all of Google&#8217;s Web properties.</p>
<p>The big question: Will Google eventually mandate that YouTube commenters &#8212; arguably one of the most troll-ridden corners of the Internet, outside of <a href="http://en.wikipedia.org/wiki/4chan">4chan</a> &#8212; use their Google+ profiles on the video site? Currently, users have the <a href="http://techcrunch.com/2012/06/29/youtube-and-google-grow-closer-all-users-can-now-switch-their-usernames-to-their-google-profiles/"><em>option</em></a> to do so, but it&#8217;s not a necessity. It could clean up the wasteland that is YouTube&#8217;s comment section &#8212; and lord knows, YouTube needs it (though I&#8217;ll admit some of those comments make for unintentional hilarity).</p>
<p>As far as solving the troll problem goes, I doubt we&#8217;ll see a complete and utter end to it with the new Google+ system. Apple and Android enthusiasts are some of the most vehemently opinionated (and oft rather unpleasant) commenters on the Web, polarized like modern branches of the Democratic and Republican parties. While the identity layer may take out some of the bite on Play comments, I&#8217;d still expect some level of incivility.</p>
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		<title>Hooked Personalizes App Recommendations Based on Usage</title>
		<link>http://allthingsd.com/20121112/hooked-personalizes-app-recommendations-based-on-usage/</link>
		<comments>http://allthingsd.com/20121112/hooked-personalizes-app-recommendations-based-on-usage/#comments</comments>
		<pubDate>Mon, 12 Nov 2012 15:49:08 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app discovery]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Chomp]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Hooked]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[start-ups]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=268512</guid>
		<description><![CDATA[It's an app to help find apps by monitoring how much we use other apps.]]></description>
				<content:encoded><![CDATA[<p>Every smartphone user constantly spews a fountain of data &#8212; our locations, our Internet activity and our artsy photos. The big question now is: Whom do we trust to responsibly use all that data to create better, more personalized experiences for us?</p>
<p><a href="http://allthingsd.com/files/2012/11/HookedGooglePlay.png"><img class="alignright size-full wp-image-268524" title="HookedGooglePlay" src="http://allthingsd.com/files/2012/11/HookedGooglePlay.png" alt="" width="370" height="289" /></a><a href="https://play.google.com/store/apps/details?id=gamook.apps.toro&amp;hl=en">Hooked</a>, an Android game-discovery app, wants to be one of those trusted services. <a href="http://www.hookedmediagroup.com/">The company</a> analyzes user behavior patterns to figure out which games users actually like. Other app-discovery services, like Chomp (<a href="http://allthingsd.com/20120223/apple-acquires-app-search-engine-chomp/">now owned by Apple</a>), tend to make recommendations based on more basic data, like starred reviews, and whether a user has ever downloaded an app.</p>
<p>Hooked is hawking the idea that actual usage is a better indicator of whether an app is worth recommending.</p>
<p>Hooked, which launched in January, now includes personalized ratings about which apps it predicts a given user will like based on this activity monitoring.</p>
<p>The app for apps has itself been downloaded three million times.</p>
<p>Hooked is only available for Google Play, and requires user permission to track location, read personal log data and prevent the Android phone or tablet from going to sleep. Techniques like these wouldn&#8217;t work on iOS, because Apple does not give third-party developers access to this kind of highly personal tracking.</p>
<p>San Francisco-based Hooked has raised $4.5 million from US Venture Partners and Altos Ventures.</p>
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		<title>Verizon to Shutter Its App Store in January</title>
		<link>http://allthingsd.com/20121105/verizon-to-shutter-its-app-store-in-january/</link>
		<comments>http://allthingsd.com/20121105/verizon-to-shutter-its-app-store-in-january/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 18:44:53 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[app marketplaces]]></category>
		<category><![CDATA[app stores]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Verizon]]></category>
		<category><![CDATA[Verizon Apps]]></category>
		<category><![CDATA[Verizon Wireless]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=266732</guid>
		<description><![CDATA[The company is closing the Verizon Apps store, which allowed its customers an alternate means to get Android and BlackBerry apps.]]></description>
				<content:encoded><![CDATA[<p>Verizon Wireless said on Monday that it plans to shut down its own branded app store as of January.</p>
<p><a href="http://allthingsd.com/files/2012/11/verizon-apps.jpeg"><img src="http://allthingsd.com/files/2012/11/verizon-apps-171x285.jpeg" alt="" title="verizon apps" width="171" height="285" class="alignright size-medium wp-image-266738" /></a></p>
<p>Verizon set up the marketplace as Vcast Apps in March 2010, aiming to serve as an alternative spot for customers to get BlackBerry and Android apps.</p>
<p>However, the times, they are a-changin&#8217;, Verizon acknowledged. In January, the company will begin the process of removing its store, now known as Verizon Apps, from customer devices.</p>
<p>&#8220;We anticipate completing this process by March 27, 2013,&#8221; Verizon <a href="http://developer.verizon.com/content/vdc/en/verizon-app-market/verizon-market-va-anouncment.html">said in a blog post</a>.</p>
<p>With the world shifting toward smartphones, and with each operating system having its own marketplace, the move isn&#8217;t exactly a shocker. Indeed, Verizon says nearly all the apps in its store are available from other marketplaces.</p>
<p>However, the major carriers have also been trying to get developers to do work tailored to their own networks.</p>
<p>Verizon has &#8220;innovation centers&#8221; in Massachusetts and San Francisco, while AT&#038;T has various &#8220;foundries&#8221; that focus on this; several international carriers have also set up shop in the Bay Area in an effort to compete for developer attention.</p>
<p>Increasingly, this work centers on various programming interfaces or &#8220;hooks&#8221; into the network to take advantage of things such as location services, billing or other network-specific features.</p>
<p>Verizon had <a href="http://allthingsd.com/20110913/verizon-hopes-customers-will-chomp-down-more-apps-with-revamped-app-store/">tried a revamp of its store last year</a>, partnering with Chomp, though that company was <a href="http://allthingsd.com/20120223/apple-acquires-app-search-engine-chomp/">later acquired by Apple</a>.</p>
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		<title>Amazon's First Mobile Game Also Lands in Rival Stores</title>
		<link>http://allthingsd.com/20121101/amazons-first-mobile-game-also-lands-in-rival-stores/</link>
		<comments>http://allthingsd.com/20121101/amazons-first-mobile-game-also-lands-in-rival-stores/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 17:42:23 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Air Patriots]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Amazon Appstore]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[GameCircle]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Kindle]]></category>
		<category><![CDATA[Kindle Fire HD]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Whispersync for Games]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=265964</guid>
		<description><![CDATA[Amazon isn't being exclusive with Air Patriots, a tower-defense game with planes.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120807/amazons-new-game-studio-targets-facebook-first-but-mobile-is-next/">After launching its first social game this August</a>, Amazon has taken the next step with the launch of Air Patriots, its first game for mobile devices, including its own Kindle.</p>
<p><img class="alignright size-medium wp-image-265976" title="Screen Shot 2012-11-01 at 9.35.34 AM" src="http://allthingsd.com/files/2012/11/Screen-Shot-2012-11-01-at-9.35.34-AM-380x285.png" alt="" width="380" height="285" />Air Patriots is a so-called tower-defense game that requires players to position their planes strategically to ward off an enemy tank invasion. The game is free, and Amazon isn&#8217;t playing favorites: In addition to being distributed on Amazon&#8217;s own Appstore, it&#8217;s also available for download from Google Play and Apple&#8217;s App Store.</p>
<p>The widespread availability of the game provides some hints as to the strategy behind Amazon&#8217;s Game Studios, which has employees in Seattle and San Francisco. By launching its own games, Amazon gets firsthand knowledge on the challenges developers face in building for the various platforms. Amazon can then take those lessons to make its own platform better. It doesn&#8217;t seem interested in building exclusive content for its own store, which is typically why other platform players &#8212; like Xbox or PlayStation &#8212; publish their own titles.</p>
<p>Gaming is the No. 1 category on phones, tablets and Facebook, making it vital for Amazon to get it right if it is interested in wooing developers to its own devices and services. On the Kindle, Air Patriots leverages Amazon&#8217;s most recent features, including GameCircle, which allows players to track achievements and high scores, and Whispersync, which allows players to save their progress to the cloud so that they can switch between multiple Kindle devices and pick up in the game where they left off.</p>
<p>Amazon may still have a thing or two to learn, however. Its first social game, Living Classics on Facebook, has not been a runaway success. The game is attracting 10,000 daily active users, compared to games like Zynga&#8217;s FarmVille 2, which attracts 8.7 million players every day.</p>
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		<title>Google Matches Apple With 700,000 Mobile Apps</title>
		<link>http://allthingsd.com/20121030/google-matches-apple-with-700000-mobile-apps/</link>
		<comments>http://allthingsd.com/20121030/google-matches-apple-with-700000-mobile-apps/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 14:45:31 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[700000]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iTunes App Store]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=264980</guid>
		<description><![CDATA[Another point of differentiation gone between the two fiercest competitors in the mobile space.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2012/10/hulk_andre_android_ios.jpg"><img src="http://allthingsd.com/files/2012/10/hulk_andre_android_ios.jpg" alt="" title="hulk_andre_android_ios" width="380" height="285" class="alignright size-full wp-image-264990" /></a>On Sept. 12, during its iPhone 5 event in San Francisco, Apple announced one of those big, round numbers it&#8217;s so fond of trotting out during new product showcases: <a href="http://allthingsd.com/20120912/84-million-ipads-400-million-ios-devices-and-more-big-numbers-from-apple/">700,000 apps</a> available for download on the iTunes App Store. </p>
<p>That&#8217;s an impressive number, and one <a href="http://allthingsd.com/20121023/100-million-ipads-35-billion-apps-apples-big-number-bullet-list/">Apple stressed again at its iPad mini event last week</a>, pointing out the strengths of its mobile device ecosystem over others. But that metric is a bit less potent today, now that it has been matched by Apple&#8217;s archrival in the mobile OS space.</p>
<p>There are now <a href="http://www.businessweek.com/news/2012-10-29/google-says-700-000-applications-available-for-android-devices">700,000 apps</a> available for download on Google&#8217;s Android operating system, a company spokesperson confirmed to <strong>AllThingsD</strong>. That&#8217;s 25,000 more than it offered just a month ago, and enough to tie Apple for bragging rights on &#8220;world&#8217;s biggest app ecosystem.&#8221; So, one more point of differentiation gone between the two fiercest competitors in the mobile device space, and an ever-widening crevasse separating them from stragglers like Research In Motion, Microsoft and Nokia.</p>
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