Tricia Duryee in Commerce on June 27, 2011 at 4:41 pm PT
Videogame publishers celebrated the Supreme Court decision today that ruled that a California law banning the sale of violent videogames to minors is unconstitutional, but the issue may be far from dead.
Tricia Duryee in Commerce on May 24, 2011 at 2:07 pm PT
Take-Two Interactive, the videogame maker known for big budget titles like Grand Theft Auto, said it has started experimenting with new digital channels and is gearing up to launch a game on Facebook this summer as digital channels become responsible for delivering 15 percent of revenues.
Tricia Duryee in Commerce on February 8, 2011 at 1:32 pm PT
Strong holiday sales enabled Take-Two Interactive to deliver better-than-expected revenues in the third quarter and turn a profit for the nine-month period after reporting losses a year earlier.
Kamau High, Speakeasy, The Wall Street Journal in News on September 3, 2010 at 11:28 am PT
After a decade in development, Duke Nukem Forever, a video game synonymous with never being released, is finally being released. The game is being finished by Gearbox Software and will be published by Take-Two Interactive, maker of the Grand Theft Auto series.
Brent Kendall, Reporter, The Wall Street Journal in News on April 27, 2010 at 5:00 am PT
The U.S. Supreme Court on Monday agreed to decide the constitutionality of a California law that seeks to ban the sale of violent videogames to minors.
Two lower courts struck down the law as an unconstitutional restriction on freedom of speech.
Peter Kafka in Media on July 6, 2009 at 9:47 am PT
Videogame players are spending more time playing videogames than ever. But that won’t do the videogame business much good unless those players actually start buying new games again.
Peter Kafka in Media on December 18, 2008 at 3:43 pm PT
Here’s yet another twist to the long, sad saga of Electronic Arts’ failed bid for Take-Two Interactive: The SEC says day traders who were tipped off about EA’s interest in the videogame company ended up making $250,000 on the deal. Long-term shareholders in Take-Two, meanwhile, have gotten creamed.
Peter Kafka in Media on December 17, 2008 at 2:47 pm PT
Turns out videogames aren’t immune to the miserable economy, after all. But Take-Two Interactive does have some good news: It has signed the team behind its ultraviolent, ultrasuccessful Grand Theft Auto franchise to a new contract.