Supreme Court Axes Videogame Ban, but the Game Isn’t Over Yet

Videogame publishers celebrated the Supreme Court decision today that ruled that a California law banning the sale of violent videogames to minors is unconstitutional, but the issue may be far from dead.
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Take-Two Preps Social Game as Digital Drives More Money in Q4

Take-Two Interactive, the videogame maker known for big budget titles like Grand Theft Auto, said it has started experimenting with new digital channels and is gearing up to launch a game on Facebook this summer as digital channels become responsible for delivering 15 percent of revenues.
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Strong Holiday Sales Boost Take-Two Interactive's Q3 Earnings

Strong holiday sales enabled Take-Two Interactive to deliver better-than-expected revenues in the third quarter and turn a profit for the nine-month period after reporting losses a year earlier.

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Controversial, Long-Awaited Duke Nukem Forever Will Finally Be Released

After a decade in development, Duke Nukem Forever, a video game synonymous with never being released, is finally being released. The game is being finished by Gearbox Software and will be published by Take-Two Interactive, maker of the Grand Theft Auto series.

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Supreme Court to Hear Videogames Case

The U.S. Supreme Court on Monday agreed to decide the constitutionality of a California law that seeks to ban the sale of violent videogames to minors. Two lower courts struck down the law as an unconstitutional restriction on freedom of speech.

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Take-Two Takes Off; Icahn, New Games, No Layoffs

So, let’s sort out some of what’s driving up shares of Take-Two Interactive, the video game company best known for its Grand Theft Auto franchise.

The Mystery of the Vanishing Videogame Boom Solved: Gamers Reduce, Reuse, Recycle

Videogame players are spending more time playing videogames than ever. But that won’t do the videogame business much good unless those players actually start buying new games again.
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Take-Two: The Stock Is Way Too Cheap, Wedbush Says

Take-Two Interactive shares came roaring out of the box this morning, after Wedbush Morgan analyst Michael Pachter upped his rating on the videogame publisher to Buy from Hold, while maintaining his $10 price target.

Real-Life “Grand Theft”: Inside Traders Made $250,000 Off of Electronic Arts’ Take-Two Bid

Here’s yet another twist to the long, sad saga of Electronic Arts’ failed bid for Take-Two Interactive: The SEC says day traders who were tipped off about EA’s interest in the videogame company ended up making $250,000 on the deal. Long-term shareholders in Take-Two, meanwhile, have gotten creamed.

Grand Theft Auto Maker Take-Two Blows Earnings, Keeps Game Gurus

Turns out videogames aren’t immune to the miserable economy, after all. But Take-Two Interactive does have some good news: It has signed the team behind its ultraviolent, ultrasuccessful Grand Theft Auto franchise to a new contract.

EA's Take-Two Two-Step

EA’s Take-Two Two-Step

Grand Theft Auto: Rave Review City