AllThingsD » guitar http://allthingsd.com Sun, 27 May 2012 01:00:14 +0000 en hourly 1 http://wordpress.org/?v=3.3.2 http://allthingsd.com/theme/images/logo-rss.jpg All Things Digital http://allthingsd.com/ 144 22 Guitar Teaching App Instinct Rocks Your Browser (Video) http://allthingsd.com/20111014/guitar-teaching-app-instinct-rocks-your-browser-video/ http://allthingsd.com/20111014/guitar-teaching-app-instinct-rocks-your-browser-video/#comments Fri, 14 Oct 2011 21:15:39 +0000 Drake Martinet http://allthingsd.com/?p=132390

The road to rock stardom used to begin with a pawn shop window, a beat-up six string, and mom’s garage — or at least that’s how the song goes.

But Instinct, a stealthy start-up based in New York, is hoping to add “Web browser” to the list of future-rockstar prerequisites.

That’s because the company is building a full-fledged instrument training tool that runs entirely in a browser window.

The company’s first Web app, Instinct for guitar, has been designed to be very simple, at least for the budding musician.

Users log in, pull out their own guitar and play along with the digital lessons presented on screen.

The whole thing is very visual, with deftly simple animations of fingers, strings and fretboard, all designed to take a potential player through the motions of learning a new riff.

The kicker is that Instinct is one of very few teaching tools that can also listen to what’s being played and provide live feedback.

Founders Blake Jenelle and Brian Stoner started building the project about six months ago, hoping for a tool that was not complex. “Anyone could open up and shortly be playing guitar,” Jenelle said.

Today, Instinct is far enough along to be raising a seed round of capital and counts Gabriel Weinberg, founder of DuckDuckGo, among its early investors.

If the concept behind Instinct’s app sounds vaguely familiar, it may be because of an Apple iOS app AllThingsD covered called Rock Prodigy, that used a sort of Guitar Hero-like interface for teaching similar skills.

Instinct is similar in that its developers have also solved the pitch detection problem, Jenelle said.

Pitch detection is what makes these teaching tools smart, and lets them listen to and differentiate among the various notes a guitar can play.

But just as Instinct’s similarities to Rock Prodigy may make it a viable competitor, there is a key difference.

“We’re looking to tackle the problem of listening to [a user] play, and creating a lesson from that,” said Jenelle. “That way users will be able to take any audio and have Instinct create a lesson for them.”

This is a difficult problem in computing.

And one of the major barriers to scaling apps like Rock Prodigy and games such as Rock Band lies in the difficulty of licensing content and converting it for use in the app or game.

And while other apps rely on expensive licenses and employing specialized labor to churn out lessons, Jenelle and Stoner are attempting to build Instinct to accumulate that precious content more quickly and, theoretically, more cheaply.

If it works, it will be a compelling argument for developing more broadly useable Web apps, rather than native apps, when crowd-sourcing content is part of the growth strategy.

The underlying need for content not withstanding, Jenelle thinks that good technology is just the barrier to entry in the market.

Ultimately, he said: “This is all about usability. The market leader will be the product that is most usable.”

Instinct has no firm plans on when the app will launch out of closed beta.

Whether or not Instinct gets it right, I’d be willing to bet that the millennial generation’s Slash will hone his or her skills by the light of a laptop.


[ See post to watch video ]

]]> http://allthingsd.com/20111014/guitar-teaching-app-instinct-rocks-your-browser-video/feed/ 1 Early Adopter: Rock Prodigy Wants You to Be a Real-Life Guitar Hero http://allthingsd.com/20110415/early-adopter-rock-prodigy-wants-you-to-be-a-real-life-guitar-hero/ http://allthingsd.com/20110415/early-adopter-rock-prodigy-wants-you-to-be-a-real-life-guitar-hero/#comments Fri, 15 Apr 2011 17:10:08 +0000 Drake Martinet http://voices.allthingsd.com/?p=38950

Nothing makes you feel like a rock-and-roll god more than shredding on Activision’s Guitar Hero or Electronic Arts’ Rock Band–except, of course, for actually becoming one.

Rock Prodigy, from the angel-funded and cumbersomely named The Way of H, is an app for Apple’s iOS that replaces plastic videogame guitars with the real thing and helps players earn skill and musicianship, rather than just points.

Co-founders Tyson Butler and Harold Lee designed the game/teaching tool to mimic the interface of a Guitar Hero style game, with scrolling notes atop a digital fretboard.

Instead of tapping buttons and strumming a plastic flipper, Rock Prodigy lets you sit in front of your iPhone or iPad and play real notes on your own six-string. The notes are then detected by the iPad or iPhone. When you hit the right note, you earn points and the song goes on.

“We want to provide people an easier and more rewarding way to get into music and advance more quickly. We want to put positive, rewarding, game-like elements on top of real music education,” Lee said.

Ease of music education seems pretty close to Lee’s heart. He dropped out of two different music schools before finishing a musicology degree.

If you’ve spent any time with Rock Band, Rock Prodigy’s business model will also seem familiar.

The app is free, but songs cost $1.99 each. For twice the going rate on iTunes, users hear the master recordings of popular songs–the start-up licensed the masters, so they can separate the recorded tracks and silence the guitar part when notes are missed–and get the flowing sheet music composed for each song at four difficulty levels.

“At the beginner level, you are only playing one out of every twenty or thirty notes,” Lee explained. “We have music majors who are essentially writing simple guitar arrangements for each of these songs, at the different levels.”

Butler, who plays the part of CFO to Lee’s CEO, explained that the biggest issue for them initially was licensing the music.

“We had really ambitious goals early on, but there was a long time when we had only successfully licensed one song.” he said.

Users would have probably gotten pretty tired of playing nothing but Boston’s “More Than a Feeling,” over and over.

Their catalog is a little more fleshed out these days, which Butler partially attributes to guidance from two of their angel investors–Rob Cavallo, chairman of Warner Bros. Records, and prominent entertainment lawyer Charles Ortner.

Rock Prodigy’s second act will be to expand the app’s offerings to serve other instruments, but Lee really summed up the grand mission well.

“We feel this has the potential to be the new sheet music,” he said. “That’s what we really believe.”

If you believe in miracles, watch me fail at playing Boston’s “More Than a Feeling,” in fact, at the end of the video interview and jam session with Lee:


[ See post to watch video ]

]]> http://allthingsd.com/20110415/early-adopter-rock-prodigy-wants-you-to-be-a-real-life-guitar-hero/feed/ 1 A CES Long Shot: Meet the Beamz, Guitar Hero's Odd Cousin http://allthingsd.com/20110107/a-ces-long-shot-meet-the-beamz-guitar-heros-odd-cousin/ http://allthingsd.com/20110107/a-ces-long-shot-meet-the-beamz-guitar-heros-odd-cousin/#comments Fri, 07 Jan 2011 12:00:52 +0000 Peter Kafka http://mediamemo.allthingsd.com/?p=27721 Las Vegas is full of vaporware this week. Also, some mainstream gadgetry that’s almost certain to end up in real peoples’ hands.

But one of the little pleasures of the Consumer Electronics Show is checking out the quirky, weird stuff produced by small-time companies working off of a gut feeling. It’s possible that one of them might break through, but the odds are against them. Which makes you want to root for them that much more.

See, for instance, the Beamz: It’s a $199.95 cross between Guitar Hero and the theremin, the weird electronic instrument you play by waving your hands in the air. (It’s the thing that makes the “woo-ee-oo-woo-oo” sound in the Beach Boys’ “Good Vibrations.”)

The gadget/game is produced by Beamz Interactive, a Scottsdale, Ariz., company that’s been at this for a couple of years and a couple of iterations. The first one sold a few thousand copies, but product management VP Al Ingallinera thinks the company has figured it out with this version, which it’s selling online via Amazon and in retail stores like Brookstone.

I’m not sure. But I did like monkeying about with the thing, and Ingallinera was kind enough to demo it for me while I shot some shakeycam footage.


[ See post to watch video ]

Meanwhile, if you’re at all interested in learning more about the theremin, you’re in luck. There’s a great 1994 documentary about the instrument. And YouTube is full of eccentric theremin clips. Like this one:

And this one, too!

]]> http://allthingsd.com/20110107/a-ces-long-shot-meet-the-beamz-guitar-heros-odd-cousin/feed/ 0 YouTube's Year in Video, Viral Hit by Viral Hit http://allthingsd.com/20091202/youtubes-year-in-video-viral-hit-by-viral-hit/ http://allthingsd.com/20091202/youtubes-year-in-video-viral-hit-by-viral-hit/#comments Wed, 02 Dec 2009 12:34:48 +0000 Peter Kafka http://mediamemo.allthingsd.com/?p=13423 youtube guitarYes, you can learn a lot about the Internet, and our culture in general, by checking out the annual lists of top search terms. But I like this year-end list better: YouTube’s “most memorable” videos of 2009, which it is unveiling Advent-style throughout the month.

Unlike other Web lists, Google’s (GOOG) video site makes no bones about the fact that this one is curated rather than purely data-driven. So we’ll obviously be seeing the likes of “United Breaks Guitars” and “JK Wedding Dance,” but the list is bound to have some stuff you haven’t seen before.

For instance, both of the clips YouTube has highlighted so far are new to me. The guitar one I get–YouTubers love guitar videos. I’m not sure, though, how the sleeping/spasming dog caught the fancy of video watchers, but I guess it takes all kinds. In any case, enjoy:

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Viral Video: How Much Do I Love Taylor Swift? (Take That, Kanye!) http://allthingsd.com/20091112/viral-video-how-much-do-i-love-taylor-swift-take-that-kanye/ http://allthingsd.com/20091112/viral-video-how-much-do-i-love-taylor-swift-take-that-kanye/#comments Thu, 12 Nov 2009 14:30:23 +0000 Kara Swisher http://kara.allthingsd.com/?p=20571 kanyeswift

In this ruthlessly funny video–especially for such a sweet-looking young lady–singer Taylor Swift manages to ice pretty much everyone who ever dissed her.

And Kanye West’s attention-grabbing antics at the MTV Video Music Awards in September are not the only ones getting a musical smackdown from the 19-year-old, who won the Country Music Association’s entertainer of the year award last night.

In her opening on a recent “Saturday Night Live,” the NBC television comedy show, which she hosted, Swift strummed a guitar and sang “Monologue Song (La La La).”

My favorite line, which I was completely not expecting: “I like writing songs about douche bags who cheat on me.”

Sing it, sister.

Here’s the video:

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iLife Gets Better; Just Don't Ask It to Find a Face http://allthingsd.com/20090128/ilife-gets-better-just-dont-ask-it-to-find-a-face/ http://allthingsd.com/20090128/ilife-gets-better-just-dont-ask-it-to-find-a-face/#comments Thu, 29 Jan 2009 02:08:03 +0000 Walter S. Mossberg http://ptech.allthingsd.com/20090128/ilife-gets-better-just-dont-ask-it-to-find-a-face/ While Apple‘s Macintosh computers are known for handsome hardware design, what really makes the Mac distinctive is its built-in software. That software includes a suite of multimedia programs, called iLife, which is preinstalled, free, on every new Mac.

The iLife software has integrated photo, video, music and Web-design applications meant for average, nontechnical consumers. It is better, in my view, than any comparable offering on the Windows platform, even those that cost extra.

This week, Apple (AAPL) released the latest version of the suite, called iLife ’09, and I have been testing it for a while. It includes five programs: iPhoto, iMovie, GarageBand, iWeb and iDVD. The new version will be bundled on new Macs, and current Mac owners can upgrade to it for $79.


[ See post to watch video ]

This latest iteration isn’t a radical revision of iLife, and I wouldn’t say that it’s a must-have upgrade for current Mac owners. But three of the programs — iPhoto, iMovie and GarageBand — have significant new features that make them more appealing and useful.

In particular, iPhoto now has the ability to detect and identify faces in your photos; to identify and map the location where they were shot; and to directly post sets of photos to, and synchronize them with, the popular online services Facebook and Flickr.

I focused my tests on iPhoto’s sexiest new feature — face recognition. It worked OK, but it wasn’t as good as I had expected from software made by Apple.

GarageBand, a powerful but easy tool allowing nonprofessionals to mix and produce music, now offers beautifully produced video lessons in how to play the two most popular instruments: guitar and piano. There are some free lessons built in, but you can also buy, for $5 each, lessons from famous artists such as Sting and Norah Jones.

In iMovie, you can now do precision editing of clips. You also can insert one clip in the middle of another by simply dragging and dropping; insert animated maps into travel movies; and apply handsome themes that can make a home movie look like, say, a scrapbook. There’s also a new tool that stabilizes jerky footage, like video shot from a moving car, although Apple warns that this process can take hours.

For me, however, the most important improvements in iLife ’09 are in iPhoto, Apple’s program for organizing, editing and sharing digital pictures. The top two are face recognition and geo-tagging, the ability to tag a photo with its location. Neither of these features is unique to iPhoto. For instance, the Web-based version of Google’s (GOOG) Picasa photo software has face recognition, and Flickr, a Yahoo (YHOO) online service, has location tagging. But Apple has enabled them in iPhoto in its typical handsome, easy manner.

There are two new views of your photos in iPhoto ’09. One, called Faces, organizes all the photos in which faces have been identified. You click on a thumbnail bearing a person’s face and get an expanded display showing all of the photos identified as including that person.

The second, called Places, shows a Google map with pins in the places where the locations of your photos have been identified. Click on a pin, and see a display of all the photos shot at that location.

Face recognition takes several steps. First, iPhoto analyzes your photos to pick out the faces, which are then shown enclosed in a rectangle when you click the new “name” button. You then are prompted to type in a name under the rectangle identifying each face. Once you’ve identified the same person in multiple photos, iPhoto begins to identify that face in any additional photos. If you bring up a picture of a person you’ve identified, and click “confirm name,” iPhoto will show you other pictures it thinks include the same person, and ask that you confirm its suggestions.

In my tests, on two different Macs with thousands of photos, face recognition worked most of the time. But I was too often disappointed. In a surprisingly large minority of cases, iPhoto failed to detect the presence of a face, even when it was large and clear, or to correctly identify faces it did detect, even after I had named or confirmed the same face in dozens or scores of other pictures.

The program sometimes confused men and women, and in a few cases even claimed animals or inanimate objects were people. It rarely detected faces shot from the side, even if they were sharp and obvious. The program also was slow to analyze newly imported photos, or to synchronize name tags already entered on Facebook, a feature Apple touts.

The Places feature worked much better, automatically recognizing the location of pictures taken from devices with built-in GPS tagging, like Apple’s own iPhone, and optionally showing a map when you click on a photo. It was also easy to manually enter a location for an entire “event,” or group, of photos taken at one time.

I still like and recommend iPhoto and iLife. But, in my opinion, the new face-recognition system isn’t up to Apple’s self-proclaimed high standards, and isn’t reliable enough to justify an upgrade all by itself.

]]> http://allthingsd.com/20090128/ilife-gets-better-just-dont-ask-it-to-find-a-face/feed/ 0 Macworld '09: Garageband "Learn to Play," "Artist Lessons" http://allthingsd.com/20090106/macworld-09-garageband-learn-to-play/ http://allthingsd.com/20090106/macworld-09-garageband-learn-to-play/#comments Tue, 06 Jan 2009 17:43:31 +0000 John Paczkowski http://digitaldaily.allthingsd.com/?p=10679 Sting in GarageBand 09

Macworld keynoter and Apple SVP Phil Schiller returns to the stage to explain Apple’s (AAPL) Garageband ’09. Our team was challenged to help people learn to play a musical instrument and they came through, says Schiller. Garageband now offers a feature called “Learn to Play” which offers not just nine basic lessons for guitar and piano, but “Artist Lessons” from the likes of John Fogerty, Norah Jones and Sting. Basic lessons, the first nine anyway, are free. Artist lessons are $4.99.

Schiller moves on quickly, adding that iLife ’09 will also feature updates to iWeb. It will ship at the end of this month for $79. Free with the purchase of a new Mac.

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Macworld '09: Garageband "Learn to Play," "Artist Lessons" http://allthingsd.com/20090106/macworld-09-garageband-learn-to-play-2/ http://allthingsd.com/20090106/macworld-09-garageband-learn-to-play-2/#comments Tue, 06 Jan 2009 17:43:31 +0000 John Paczkowski http://digitaldaily.allthingsd.com/?p=10679 Sting in GarageBand 09

Macworld keynoter and Apple SVP Phil Schiller returns to the stage to explain Apple’s (AAPL) Garageband ’09. Our team was challenged to help people learn to play a musical instrument and they came through, says Schiller. Garageband now offers a feature called “Learn to Play” which offers not just nine basic lessons for guitar and piano, but “Artist Lessons” from the likes of John Fogerty, Norah Jones and Sting. Basic lessons, the first nine anyway, are free. Artist lessons are $4.99.

Schiller moves on quickly, adding that iLife ’09 will also feature updates to iWeb. It will ship at the end of this month for $79. Free with the purchase of a new Mac.

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Playing Do, Re, Mi With Wii http://allthingsd.com/20081223/playing-do-re-mi-with-wii/ http://allthingsd.com/20081223/playing-do-re-mi-with-wii/#comments Wed, 24 Dec 2008 01:30:02 +0000 Katherine Boehret http://solution.allthingsd.com/20081223/playing-do-re-mi-with-wii/ This holiday season, instead of gathering around the piano for traditional sing-alongs, some families will gather around their television sets and game consoles to make music — by playing games like Guitar Hero and Rock Band.

Now, there’s a new option for these digital performers: Wii Music from Nintendo. This $50 game was designed for Nintendo’s hugely popular $250 Wii gaming system, of which there were more than two million sold in November alone, according to the company.

Wii uses motion-sensitive controllers to move characters in games. A game of tennis in Wii Sports, for example, works when you swing the Wii remote like you would a tennis racket. The Wii’s simple graphics and adorable Miis (on-screen cartoons designed to look like you) appeal to the non-gaming set, inciting parents to challenge their kids to games of Wii Golf and spurring senior centers to start Wii Bowling leagues.

Wii Music
People playing Wii Music use the remote as a musical instrument.

Nintendo carries this cutesy, user-friendly style of video gaming over to Wii Music, where the remote works as a musical instrument, cheerful songs abound and a white-wigged character named Sebastian Tute gives instructions. Along with Sebastian, the Tutes — a musically gifted group of Miis that would give the Von Trapps a run for their money — appear and demonstrate how to play various types of music and instruments.

Though it’s comparably priced, Wii Music differs from games like Guitar Hero and Rock Band in many ways, and there are understandable reasons why a frequent user of those games would shun Sebastian and the Tutes. For starters, teenage fans of Guitar Hero and Rock Band who like the games’ variety of popular songs may gripe about Wii Music’s selection, which includes the likes of “My Grandfather’s Clock” and Beethoven’s “Ode to Joy”; none of Wii Music’s songs are more recent than the late 1980s.

Perhaps the biggest difference is that, in Wii Music, you aren’t using a few fake instruments like a guitar or drum set. You are instead manipulating the Wii controller to simulate one of many instruments depicted on screen. There’s even one “instrument” called Dog Suit — a dog suit that, when worn by a Mii, uses canine barks in place of notes. Another key difference is that, aside from one game, Wii never penalizes you for playing an incorrect note in a song, because you can’t play a bad note — every press of an imaginary key or strum of an invisible string plays the correct note.

Wii Music
A musically gifted group of Miis — on-screen personas representing players — demonstrate how to play various types of music and instruments.

This “no mistakes” environment is a little bit like a sports league in which every kid gets a trophy. Wii Music got a bit too saccharine at times, like when I scored a lousy 43 out of 100 points in a game and Sebastian Tute assured me that points didn’t much matter so long as I played the way I wanted to play. But for people who are learning about music and don’t want to worry so much about playing the right note, OK: Wii Music fosters a freedom to experiment with style by allowing users to improvise and explore variations of songs.

Outside of the Games section, you are the judge of your own performance, rating it however you see fit, or not at all. Wii Music is divided into Jam, Lessons, Videos and Games. My favorite section was Games, which included conducting a song in Mii Maestro, hitting the right note at just the right moment in Handbell Harmony and arranging Miis from lowest to highest note in Pitch Perfect.

The more activities I completed, the more instruments and songs were unlocked and available for me to use; off the shelf, each copy of Wii Music starts out with 27 instruments, but over 60 can be unlocked in the game. In Lessons, Sebastian Tute explained the importance of each instrument in a song and the role that it played. Before I played drums in a reggae song, he explained that reggae drums lay down an eight-beat rhythm. In the Japanese style of music, I learned how to play and recorded myself playing all four parts of a song: taiko drum, bells, shamisen, a three-string guitar-like instrument that puts bass in the song, and flute.

If you’d like, you can opt to save your performances as music videos when you’re finished. These include your mistakes — err, improvisations — and some other funny effects like views of the audience members as they bob their heads listening to you play “Twinkle, Twinkle, Little Star.” Album covers can be made for these videos, and the finished product can be sent to other friends’ Wiis if they also have Wii Music. Those friends can play over parts of your song and send the revised video back to you. While you’re playing songs, small black notes with faces on them called Be-Bops appear in the bottom right of the screen and work as a metronome would, steadily keeping the beat.

But cool accessories like guitars and microphones that are used to play music with other games aren’t available for Wii Music; instead, you must use your trusty Wii remote and Nunchuk to make one of four motions: piano-type, guitar-type, trumpet-type or violin-type. These four motions work to play a variety of instruments in different music styles, but some are easier to pretend to use than others.

While playing the imaginary trumpet I held the remote like one, pressing its 1 and 2 buttons like trumpet keys. But playing the piano uses the same motion as that which is used for playing drums — a downward hitting motion with the remote and Nunchuk — and this felt more like using a hammer than playing a piano. If you own a $90 Wii Balance Board, you can use it in drum mode in addition to the remote and Nunchuk. I tried this briefly, and it was fun to use the balance board in place of drum pedals.

Wii Music isn’t meant to replace a music lesson, but it’s intended to get people thinking about music and their own music style, without fear of making mistakes. It’s fun, unintimidating and will even teach you a thing or two. Just steer clear of the Dog Suit, if you can help it.

Edited by Walter S. Mossberg

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Some Tasty Videos From WSJ Online: Video Gaming, Geek Guitar Battle and More Dumb Widgets for Facebook! http://allthingsd.com/20071102/some-tasty-videos-from-wsj-online-video-gaming-geek-guitar-battle-and-more-dumb-widgets-for-facebook/ http://allthingsd.com/20071102/some-tasty-videos-from-wsj-online-video-gaming-geek-guitar-battle-and-more-dumb-widgets-for-facebook/#comments Fri, 02 Nov 2007 21:56:18 +0000 Kara Swisher http://kara.allthingsd.com/20071102/some-tasty-videos-from-wsj-online-video-gaming-geek-guitar-battle-and-more-dumb-widgets-for-facebook/ For your weekend viewing pleasure, here are some videos to enjoy from WSJ Online:

ANALYZING THE VIDEO GAMING COMPANIES!

DIGITAL GUITAR SHOWDOWN!

AND, AS USUAL, MORE GOOFY WIDGETS FOR FACEBOOK! (And you know what we think of them!)

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