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	<title>AllThingsD &#187; Hasbro</title>
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		  <title>All Things Digital</title>
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		<title>Zynga Inks Deal With Hasbro to Bring FarmVille Into the Real World</title>
		<link>http://allthingsd.com/20120209/zynga-inks-deal-with-hasbro-to-bring-farmville-into-the-real-world/</link>
		<comments>http://allthingsd.com/20120209/zynga-inks-deal-with-hasbro-to-bring-farmville-into-the-real-world/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 20:40:27 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[licensing]]></category>
		<category><![CDATA[Scrabble]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Words With Friends]]></category>
		<category><![CDATA[ZeptoLab]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=173277</guid>
		<description><![CDATA[Zynga has partnered with Hasbro to develop a wide range of toy and gaming experiences based on Zynga's most popular Facebook games and characters.]]></description>
			<content:encoded><![CDATA[<p>Zynga has partnered with Hasbro to develop a wide range of toy and gaming experiences based on Zynga&#8217;s most popular Facebook games and characters.</p>
<p><img class="alignright size-medium wp-image-87675" title="Zynga's FarmVille with crops whithering." src="http://allthingsd.com/files/2011/06/ATDFarmville_Cropswither-380x258.jpg" alt="" width="380" height="258" />In other words, we could see a board game of FarmVille, Words With Friends or CityVille in the not too distant future. In addition, we could potentially see action figures based on some of its game characters.</p>
<p>Merchandising around videogames is not new, and has recently spread like wildfire to mobile and social gaming with rising stars like Rovio&#8217;s Angry Birds or ZeptoLab&#8217;s Cut the Rope.</p>
<p>In a press release, Zynga says Hasbro has obtained the license to develop and distribute a wide range of product lines based on Zynga’s game brands, but does not get into too many details.</p>
<p>It also says the deal covers opportunities for co-branded merchandise featuring a combination of both Hasbro and Zynga brands, it said. Could we see a co-branded Words With Friends Scrabble game?</p>
<p>Hasbro already has a long-standing relationship with Electronic Arts, which publishes such titles as Scrabble and Monopoly across many platforms.</p>
<p>In a statement, Zynga&#8217;s CEO and founder Mark Pincus said, &#8220;This partnership is so special because it represents an exciting leap forward in enabling people to connect their virtual and real worlds. Hasbro has inspired play through their famous toys, games and action figures and we look forward to working with a company that continually creates meaningful and fun brands.”</p>
<p>The two companies said the first products will hit shelves in the Fall.</p>
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		<title>Zynga Hires Top Digital Executive Away From Electronic Arts</title>
		<link>http://allthingsd.com/20120112/zynga-hires-top-digital-executive-away-from-electronic-arts/</link>
		<comments>http://allthingsd.com/20120112/zynga-hires-top-digital-executive-away-from-electronic-arts/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 22:47:42 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Barry Cottle]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[EA Interactive]]></category>
		<category><![CDATA[EA Mobile]]></category>
		<category><![CDATA[EA Play]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Frank Gibeau]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Industry Moves]]></category>
		<category><![CDATA[Jeff Karp]]></category>
		<category><![CDATA[John Riccitello]]></category>
		<category><![CDATA[John Schappert]]></category>
		<category><![CDATA[Kristian Segerstrale]]></category>
		<category><![CDATA[mark Pincus]]></category>
		<category><![CDATA[Palm]]></category>
		<category><![CDATA[Peter Moore]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[Pogo]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[Rajat Taneja]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=163402</guid>
		<description><![CDATA[Zynga has hired away Barry Cottle, the EVP of Electronic Arts' interactive division, marking the third high-profile steal it has made from the rival videogame maker over the past year.]]></description>
			<content:encoded><![CDATA[<p>Zynga has hired away Barry Cottle, the EVP of Electronic Arts&#8217; interactive division, marking the third such high-profile steal it&#8217;s made from the rival videogame maker over the past year.</p>
<p><img class="alignright size-medium wp-image-163407" title="Barry Cottle" src="http://allthingsd.com/files/2012/01/Barry-Cottle-189x285.png" alt="" width="189" height="285" />Last year, Zynga hired Electronic Arts&#8217; COO John Schappert, who now holds the same title at the social games company. It also picked up EA Play&#8217;s EVP Jeff Karp, who is now Chief Marketing and Revenue Officer.</p>
<p>Most recently, Cottle was overseeing EA Mobile, Playfish, Pogo, Hasbro and PopCap, and had been one of the key driving forces behind transforming the company from primarily a packaged goods company to a digital company.</p>
<p>At Zynga, Cottle will serve as EVP of business and corporate development in charge of new global partnerships, acquisitions and other development roles.</p>
<p>In a letter sent to employees today, Electronic Arts CEO John Riccitiello downplayed the departure of Cottle, and said it was going to fold EA Interactive into the entire organization now that &#8220;everyone and everything is digital.&#8221;</p>
<p>Four years ago, when it originally set up EA Interactive, it was to oversee mobile, social and Pogo, he explained. But today, those initiatives are part of every group within the company.</p>
<p>&#8220;It’s abundantly clear that the digital transformation is not confined to one group,&#8221; he wrote. &#8220;Therefore, we have decided to begin 2012 by folding EAi into the organizations noted below. This reflects our new reality: everyone and everything is digital.&#8221;</p>
<p>Executives now leading the charge include EA Labels President Frank Gibeau, COO Peter Moore, CTO Rajat Taneja and EVP of digital Kristian Segerstrale.</p>
<p>Riccitiello provided further evidence of EA&#8217;s digital transformation by announcing that the company had achieved more than $1 billion in digital revenues in 2011.</p>
<p>The loss of another high-profile executive to Zynga represents a signficant blow to the company, which has been clear about its attempt to challenge Zynga&#8217;s dominance in social gaming. Last year, it paid $750 million to acquire PopCap to become the second-largest social game maker on Facebook.</p>
<p>Cottle, who was at EA for the past five years, previously worked at Palm, where he held the position of COO, and at the Walt Disney Company, where he was he was an SVP and chief marketing officer.</p>
<p>&#8220;It’s rare that you find someone who possesses a deep operational background and also has the vision to see where your business and your industry are headed,&#8221; said Zynga&#8217;s CEO Mark Pincus in a release. &#8220;His skill set, combined with his deep understanding of the games, technology and entertainment spaces will help us accelerate our mission of connecting the world through games.&#8221;</p>
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		<title>LivingSocial and Groupon Launch Deals for Nonprofits</title>
		<link>http://allthingsd.com/20111118/livingsocial-and-groupon-launch-deals-for-non-profits/</link>
		<comments>http://allthingsd.com/20111118/livingsocial-and-groupon-launch-deals-for-non-profits/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 17:18:45 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[donations]]></category>
		<category><![CDATA[Feeding America]]></category>
		<category><![CDATA[Groupon]]></category>
		<category><![CDATA[Groupon Now]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[LivingSocial]]></category>
		<category><![CDATA[Marine Toys for Tots]]></category>
		<category><![CDATA[Toys R Us]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=145731</guid>
		<description><![CDATA[Groupon has partnered with Feeding America today to promote its Groupon Now service, which offers deals that can be redeemed immediately. Today, lunches at all restaurants participating in Groupon Now will be $1, with a portion of the proceeds going to providing free meals to those in need. Separately, LivingSocial is raising $2 million in toys for the Marine Toys for Tots Foundation. For every $5 donation, Toys "R" Us, Hasbro and other partners will match the gift.]]></description>
			<content:encoded><![CDATA[<p>Groupon <a href="http://www.groupon.com/blog/cities/lunch-for-1/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+grouponblog+%28Groupon+Blog+-+All+Cities%29">has partnered with Feeding America</a> today to promote its Groupon Now service, which offers deals that can be redeemed immediately. Today, lunches at all restaurants participating in Groupon Now will be $1, with a portion of the proceeds going to providing free meals to those in need. Separately, LivingSocial is raising $2 million in toys for the Marine Toys for Tots Foundation. <a href="http://www.livingsocial.com/deals/175477-5-for-10-donation-of-toys-for-children">For every $5 donation</a>, Toys &#8220;R&#8221; Us, Hasbro and other partners will match the gift.</p>
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		<title>EA Shuffles Upper Deck With Three Promotions</title>
		<link>http://allthingsd.com/20110805/ea-shuffles-upper-deck-with-three-promotions/</link>
		<comments>http://allthingsd.com/20110805/ea-shuffles-upper-deck-with-three-promotions/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 15:49:22 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Barry Cottle]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[EA Interactive]]></category>
		<category><![CDATA[EA Labels]]></category>
		<category><![CDATA[EA Mobile]]></category>
		<category><![CDATA[EA Play]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Elevation Partners]]></category>
		<category><![CDATA[Frank Gibeau]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Industry Moves]]></category>
		<category><![CDATA[John Riccitiello]]></category>
		<category><![CDATA[John Shappert]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[Peter Moore]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[Pogo]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[reorganization]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=106665</guid>
		<description><![CDATA[Electronic Arts has reorganized its management team to take into account its acquisition of PopCap, once it's complete, and the departure of COO John Schappert, who left in April to fill the same role at Zynga.]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2011/08/EA_E3-Booth.png"><img class="alignright size-medium wp-image-106676" title="EA_E3 Booth" src="http://allthingsd.com/files/2011/08/EA_E3-Booth-331x285.png" alt="" width="331" height="285" /></a>Electronic Arts has reorganized its management team to take into account its acquisition of PopCap, once it&#8217;s complete, and the departure of COO John Schappert, <a href="http://allthingsd.com/20110426/eas-coo-john-shappert-leaves-to-join-zynga/">who left in April to fill the same role at Zynga</a>.</p>
<p>There are three major appointments: <strong>Frank Gibeau</strong>, currently president of EA Games, will become president of the EA Labels; <strong>Peter Moore</strong>, currently president of EA Sports, will become COO, overseeing EA’s global publishing organization and online initiatives, including the Origin digital platform; and <strong>Barry Cottle</strong>, EVP of EA Interactive, will now oversee EA Mobile, Playfish, Pogo, Hasbro and PopCap.</p>
<p><a href="http://allthingsd.com/files/2011/08/EA_Frank_Gibeau_2011.png"><img class="alignleft size-medium wp-image-106671" title="EA_Frank_Gibeau_2011" src="http://allthingsd.com/files/2011/08/EA_Frank_Gibeau_2011-189x285.png" alt="" width="189" height="285" /></a></p>
<p><a href="http://allthingsd.com/files/2011/08/EA_peter_moore.png"><img class="alignleft size-medium wp-image-106672" title="EA_peter_moore" src="http://allthingsd.com/files/2011/08/EA_peter_moore-185x285.png" alt="" width="185" height="285" /></a></p>
<p>The management changes will be effective Monday.</p>
<p>Along with the promotions, there will be one structural change to the business. EA is expanding from three to four labels &#8212; EA Games, EA Sports, EA Play and BioWare &#8212; with Gibeau in charge of all of them.</p>
<p>Each label is focused on key game franchises and each is responsible for launching at least one game annually while also creating content for all platforms, including console, PC, mobile and social.</p>
<p>This is the first reorganization since EA CEO John Riccitiello established EA’s label structure when he rejoined the company in 2007; he left in 2004 to be a founding partner and managing director of Elevation Partners, a private equity firm.</p>
<p><a href="http://www.ea.com/news/riccitiello-changing-and-growing">In a letter to employees</a>, Riccitiello said that EA has shifted to creating fewer, bigger and better titles with better cost management, while also expanding its digital businesses.</p>
<p>&#8220;Our quality has risen dramatically. We’ve built an $800m+ digital business while pushing down operating costs,&#8221; he said. &#8220;Not all of it was easy but looking back, it was exactly the right structure and priorities for the challenges we faced.&#8221;</p>
<p>Gibeau has worked at EA his entire career, joining straight out of college in 1991. Moore was appointed president of EA Sports in 2007, having joined from Microsoft, where he was responsible for leading its Xbox and Games for Windows businesses. Cottle joined EA in 2007 from Palm, where he was COO in charge of overseeing its wireless and Internet division.</p>
<p><em>Photos: EA&#8217;s booth at E3, top right; Gibeau pictured left; Moore pictured right.</em></p>
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		<title>Viral Video: Aliens Sunk My "Battleship"</title>
		<link>http://allthingsd.com/20110728/viral-video-aliens-sunk-my-battleship/</link>
		<comments>http://allthingsd.com/20110728/viral-video-aliens-sunk-my-battleship/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 07:37:07 +0000</pubDate>
		<dc:creator>Kara Swisher</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Battleship]]></category>
		<category><![CDATA[board]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[viral video]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=103476</guid>
		<description><![CDATA[Okay, Hollywood has apparently made a movie from the classic Hasbro game "Battleship."

But instead of plastic pegs in a board, it's chock full of special effects, aliens and a lot of explosions.]]></description>
			<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20110728/viral-video-aliens-sunk-my-battleship/imgres-2-7/" rel="attachment wp-att-103609"><img src="http://allthingsd.com/files/2011/07/imgres-21.png" alt="" title="imgres-2" width="259" height="194" class="alignright size-full wp-image-103609" /></a></p>
<p>Okay, Hollywood has apparently made a movie from the classic Hasbro game &#8220;Battleship.&#8221;</p>
<p>But instead of plastic pegs in a board, it&#8217;s chock full of special effects, aliens and a lot of explosions. </p>
<p>Yes, aliens. It&#8217;s a long way from B1.</p>
<p>Here&#8217;s the teaser trailer:</p>
<div><iframe frameborder="0" width="576" height="324" src="http://d.yimg.com/nl/movies/site/player.html#vid=26061671&#038;shareUrl=http%3A%2F%2Fmovies.yahoo.com%2Ffeature%2Fbattleship.html"></iframe></div>
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		<title>Reporter's Notebook: It's Robots Galore at Google I/O</title>
		<link>http://allthingsd.com/20110511/reporters-notebook-its-robots-galore-at-google-io/</link>
		<comments>http://allthingsd.com/20110511/reporters-notebook-its-robots-galore-at-google-io/#comments</comments>
		<pubDate>Wed, 11 May 2011 21:38:11 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google I/O]]></category>
		<category><![CDATA[Google I/O 2011]]></category>
		<category><![CDATA[googleio2011]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[iRobot]]></category>
		<category><![CDATA[Orbotix]]></category>
		<category><![CDATA[Phonedox]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[Roomba]]></category>
		<category><![CDATA[Sphero]]></category>

		<guid isPermaLink="false">http://mobilized.allthingsd.com/?p=7559</guid>
		<description><![CDATA[Although Google's business is making software and online services, one could hardly tell that from the halls of its Google I/O conference this week, which was overrun with robots of all shapes and sizes.]]></description>
			<content:encoded><![CDATA[<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=5F90E24D-CEAF-4207-B136-CE4E88C92467&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={5F90E24D-CEAF-4207-B136-CE4E88C92467}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>I thought <a href="http://news.cnet.com/8301-13860_3-20005765-56.html">Maker Faire</a> wasn&#8217;t for a couple weeks yet, but the show floor at Google I/O did a pretty good impression of that hobbyist tech show.</p>
<p>There were robots, robots and more robots. There were little toy robots built around Android phones and really big ones with tablets for heads. There were robots that used an Android phone as a remote control and there was a giant labyrinth that was itself a robot controlled by an Android tablet. </p>
<p><img src="http://mobilized.allthingsd.com/files/2011/05/Screen-shot-2011-05-11-at-1.19.36-PM.png" alt="" title="Screen shot 2011-05-11 at 1.19.36 PM" width="200" height="221" class="alignright size-full wp-image-7637" /></p>
<p>Even a &#8220;fireside chat&#8221; on Tuesday with Android&#8217;s key developers was shortened by 10 minutes to make way for a demo from iRobot.</p>
<p>Among the robots on display were prototypes from Hasbro of a robot called the Phonedox that turned an Android phone into a walking, smiling picture-taking robot.</p>
<p>&#8220;They ding, they dance, they kind of walk around,&#8221; said Michael Knight, who consulted with Hasbro on the project. Picking up the robot lets users interact directly by touching the robot face that adorns the phone&#8217;s screen. (They don&#8217;t like to be turned upside down, but do like being petted, I learned.)</p>
<p>At one point one of the Phonedox robots fell down, apparently low on battery. &#8220;It&#8217;s still cute when they fall, as long as it&#8217;s not your phone,&#8221; Knight said. Ah well. </p>
<p>The Phonedox is just a concept, Knight said, of the kind of toy that Hasbro might want to build some day.</p>
<p>Also in San Francisco for I/O was Orbotix, a company whose <a href="http://mobilized.allthingsd.com/20110103/phone-controlled-robot-ball-set-to-roll-around-ces/">Sphero product</a> is a robotic ball that can be controlled via an iPhone or Android device. </p>
<p>The company is aiming to ship at least a certain amount of devices this holiday season for around $130, slightly higher than the company&#8217;s original goal. The question, says CEO Paul Berberian, is just how many devices will get made this year.</p>
<p>&#8220;Do we make a thousand or do we make a million?&#8221; Berberian said. &#8220;We won&#8217;t make a million.&#8221;</p>
<p>The answer, he said, will depend on how well the manufacturing process goes and on feedback from early user testing that is set to begin around September.</p>
<p>In addition to the Phonedox and the Sphero, there were assorted other robots rolling around Google&#8217;s developer Sandbox, including a robotic version of the Android mascot.</p>
<p>But there was actually one person who didn&#8217;t think there were <em>enough</em> robots on display. Of course, that was iRobot CEO Colin Angle, whose whole business is making and selling robots ranging from the Roomba to military-grade devices.</p>
<p>&#8220;When I was growing up I always assumed there would be more robots than exist today,&#8221; Angle told the crowd of developers. The problem, he said, is that most robots don&#8217;t deliver as much value as they cost to produce, making them either a novelty or useful only for tasks that can&#8217;t safely be performed by humans, such as defusing bombs or examining nuclear contamination.</p>
<p>However, he said, the economics of the mobile industry could pave the way for robots that are more cost effective.</p>
<p>&#8220;I am here to make an appeal to you to help solve the challenge of lack of robots in the world,&#8221; he said.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=53CE3D92-C06F-4C31-ABD6-1A5217D3E17D&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={53CE3D92-C06F-4C31-ABD6-1A5217D3E17D}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object> </p>
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		<title>Can Electronic Arts Really Become A Digital Gaming Powerhouse?</title>
		<link>http://allthingsd.com/20110506/can-electronic-arts-really-become-a-digital-gaming-powerhouse/</link>
		<comments>http://allthingsd.com/20110506/can-electronic-arts-really-become-a-digital-gaming-powerhouse/#comments</comments>
		<pubDate>Fri, 06 May 2011 12:00:48 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://emoney.allthingsd.com/?p=5190</guid>
		<description><![CDATA[Electronic Arts CEO John Riccitiello talked a big game Wednesday, telling analysts on its year-end conference call that the 29-year-old company is well on its way to a major transformation. But the big question is whether EA can turn the ship around when there are 8,000 employees on it who are used to doing business the old way.]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts CEO John Riccitiello talked a big game Wednesday, telling analysts on its year-end conference call that the 29-year-old company is well on its way to a major transformation.</p>
<p><img class="alignright size-medium wp-image-5194" title="john_riccitiello" src="http://emoney.allthingsd.com/files/2011/05/john_riccitiello-195x300.jpg" alt="" width="195" height="300" />It argued that instead of creating hits that are sold on store shelves for videogame consoles, the Redwood City, Calif.-based company wants to take popular franchises, like Madden or Need for Speed, and digitally distribute them across a number of platforms, such as mobile, social and PC, to create recurring revenue streams.</p>
<p>Riccitiello was unwavering in his commitment:</p>
<p>&#8220;The consumer has changed. 200 million console players have become 1.5 billion consumers gaming on multiple devices,&#8221; he said. &#8220;Today, we are a very different company&#8230;.From here, it is about building a better, more predictable, and more profitable business, a business that is less dependent on individual hits and more deeply anchored in the ongoing monetization of game franchises.&#8221;</p>
<p>But the big question is whether EA can turn the ship when there are 8,000 employees on it who are used to doing business the old way.</p>
<p>Habits are hard to break, especially when it requires replacing a controller with a mouse or a touchscreen. In the meantime, some of its more nimble competitors are getting most of the credit as the industry shifts to digital.</p>
<p>For example, earlier this year, we watched as the private market valuation of Zynga&#8211;EA&#8217;s much smaller and younger competitor&#8211;exceeded EA&#8217;s public market valuation. Zynga was reportedly worth between $7 and $9 billion, while EA was valued at roughly $6 billion.</p>
<p><img class="alignleft size-medium wp-image-5193" title="nintendo-controller" src="http://emoney.allthingsd.com/files/2011/05/nintendo-controller-275x206.jpg" alt="" width="275" height="206" />Today, EA&#8217;s market cap stands at about $7.25 billion.</p>
<p>Zynga, which makes such Facebook games as FarmVille and CityVille and has dabbled in mobile games, <a href="http://emoney.allthingsd.com/20110214/zynga-revenues-soar-to-850-million-in-2010/?mod=ATD_rss">reportedly had revenues of $850 million in 2010</a>. In comparison, <a href="http://emoney.allthingsd.com/20110504/electronic-arts-digital-revenues-hit-833-million-for-full-year-to-exceed-forecast/">EA&#8217;s digital revenues totaled $833 million for its fiscal year 2011</a>. (Meanwhile, its overall revenues totaled much more, or $3.6 billion.)</p>
<p>Still, smaller competitors, such as Zynga, which strictly make money from digital revenues, are viewed as not having a lot of baggage and can go hard after something new without sacrificing the old.</p>
<p>Just last week, there was a sign that EA wasn&#8217;t winning that battle&#8211;even internally.</p>
<p><img class="alignright size-medium wp-image-5195" title="ATDFarmville_Cropswither" src="http://emoney.allthingsd.com/files/2011/05/ATDFarmville_Cropswither-275x187.jpg" alt="" width="275" height="187" />Electronic Arts disclosed that <a href="http://emoney.allthingsd.com/20110426/eas-coo-john-shappert-leaves-to-join-zynga/?mod=ATD_search">its COO John Schappert resigned</a>. Rumors indicated that he was joining Zynga, although Zynga has not confirmed the appointment.</p>
<p>Despite that potential set-back, and EA&#8217;s public perception, it has been trying.</p>
<p>It has been on an acquisition spree for the past couple of years, picking up everything from Playfish, a social-games developer, to Chillingo, a mobile-games publisher. Earlier this week, it bought a small mobile-games studio <a href="http://emoney.allthingsd.com/20110503/ea-lands-firemint-acquisition-to-bulk-up-mobile-gaming-talent/?mod=ATD_search">called Firemint</a>. (Of course, those investments also become a curse because they have to start paying off.)</p>
<p>Beyond acquisitions, it has also re-prioritized the work it was doing.</p>
<p>On the call, Riccitiello said that involved paring back the number of titles it was making from roughly 70 to around 20. While that was something of a defensive move, he said they are now shifting to offense, by picking the game franchises they do decide to build and porting them across several platforms to increase their profitability. &#8220;Over the coming years, we will transform EA from a packaged goods company to a fully integrated digital entertainment company.&#8221;</p>
<p>He calls it the &#8220;games-as-a-service&#8221; model, which is comparable to the software industry switching from a licensed packaged goods model to SAAS, or software as a service, several years ago.</p>
<p>Under this philosophy, he said, they will rely on intellectual property and strong brands, such as EA sports and Hasbro, and build out a platform of registered users that can be marketed to (in Q4, it had 112 million users, roughly twice as many from a year ago). It&#8217;s also making managers experts across mobile, social and console, rather than making silos for each category.</p>
<p>&#8220;It’s a big change,&#8221; Riccitiello said. &#8220;As an investor, you can see this as a way to better manage our IP, and drive up the ARPU for our core properties.&#8221;</p>
<p>At least one analyst was reluctant to believe the transformation could take place. How does Riccitiello plan to get everyone on board?</p>
<p>&#8220;If only you could spend a couple of weeks with us,&#8221; Riccitiello joked.</p>
<p>His more serious answer was that they&#8217;ve spent the past three years conducting a managerial change: &#8220;We&#8217;ve identified intellectual property owners inside of our company, and we&#8217;re sort of organizing around that.&#8221; Those individuals are charged with plans that involve console, PC, mobile, social and a variety of business models, including microtransactions and subscriptions.</p>
<p>The change will be relatively slow. This year the company is projecting digital revenues to total $1 billion, increasing roughly 20 percent over 2011.</p>
<p>And despite all of its efforts, the company will face other challenges, including some that are out of its control. For instance, the company&#8217;s EA Sports business is facing two potential league lockouts and this year there won&#8217;t be a FIFA World Cup title. Those three things represent roughly a $250 million revenue gap.</p>
<p>It&#8217;s also launching its biggest launch campaign for a game in EA’s history for Battlefield 3, and it&#8217;s unclear when the highly anticipated launch of Star Wars, an online multi-player game, will occur. Depending on when it is ready, EA&#8217;s earnings per share could fluctuate by 15 cents.</p>
<p>Overall, at least some people were sold on the picture Riccitiello painted.</p>
<p>The company&#8217;s stock increased a modest $1.76 a share yesterday, or roughly 8.8 percent, to close at $21.68. And Piper Jaffray analysts raised their price target on EA&#8217;s shares from $19.50 to $25.00.</p>
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		<title>Wordscraper Leaves Hasbro at a Loss for Words</title>
		<link>http://allthingsd.com/20080731/wordscraper/</link>
		<comments>http://allthingsd.com/20080731/wordscraper/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 12:00:46 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=2923</guid>
		<description><![CDATA[Well, this certainly wasn’t what Hasbro had in mind when it sued Scrabulous for copyright infringement. No, I’d guess boycotts, malicious attacks on the official online version of Scrabble, and the rebirth of the knockoff of the classic board game under a new name were about the last things on its mind.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2008/07/wordscraper.jpg" alt="" title="wordscraper" width="200" height="154" class="alignright size-full wp-image-2924" />Well, this certainly wasn&#8217;t what Hasbro had in mind when it sued Scrabulous for copyright infringement. No, I&#8217;d guess <a href="http://www.nytimes.com/2008/07/30/technology/30scrabble.html">boycotts</a>, <a href="http://news.cnet.com/8301-13577_3-10002363-36.html">malicious attacks on the official online version of Scrabble</a>, and the rebirth of the knockoff of the classic board game under a new name were about the last things on Hasbro&#8217;s mind. <a href="http://digitaldaily.allthingsd.com/20080729/scrabulous/">Yanked from Facebook</a> earlier this week in response to a legal request from Hasbro, <a href="http://mashable.com/2008/07/30/scrabulous-returns-as-wordscraper/">Scrabulous has returned to the social network with a new name and a new look.</a> Rebranded as Wordscraper, Scrabulous still recalls Scrabble, but with its new design and rules it may now be different enough from the board game to deflect Hasbro&#8217;s lawsuit.</p>
<p>&#8220;Copyrights are not supposed to protect board games,&#8221;<a href="http://news.cnet.com/8301-13577_3-10003366-36.html?part=rss&amp;subj=news&amp;tag=2547-1_3-0-20"> intellectual property attorney Pete Kinsella told CNet News.com</a>. &#8220;What copyrights protect is the expression of an idea rather than the idea itself. The law allows people to design around things, and particularly when there isn&#8217;t patent protection, the law has great incentive to design around things by making things somewhat different.&#8221;</p>
<p>Which is an unfortunate state of affairs for Hasbro (HAS): The newly launched Wordscraper has, in a very short time, already signed up 3,569 users. And it will surely gather more as word of its debut spreads. What will the game company do now? What will it do if Wordscraper&#8217;s creators release it as a true board game?</p>
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		<title>Scrabulous No Longer a Stratego Risk to Hasbro Monopoly</title>
		<link>http://allthingsd.com/20080729/scrabulous/</link>
		<comments>http://allthingsd.com/20080729/scrabulous/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 15:26:09 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=2873</guid>
		<description><![CDATA[“Scrabble: Every Word’s a WINNER!”

Except for Scrabulous, apparently. The online knockoff of Hasbro’s 75-year-old word game has been removed from Facebook at the game-maker’s request.]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2008/07/scrabulous_bollocks.jpg" alt="" title="scrabulous_bollocks" width="300" height="165" class="aligncenter size-full wp-image-2902" /></p>
<p><strong>&#8220;<a href="http://www.hasbro.com/games/adult-games/scrabble/home.cfm?page=home">Scrabble: Every Word&#8217;s a WINNER!</a>&#8221; </strong></p>
<p>Except for Scrabulous, apparently. The online knockoff of Hasbro&#8217;s 75-year-old word game has been <a href="http://bits.blogs.nytimes.com/2008/07/29/facebook-shuts-down-scrabulous/"> removed from Facebook</a> at the game-maker&#8217;s request. “In response to a legal request from Hasbro, the copyright and trademark holder for Scrabble in the U.S. &#038; Canada, the developers of Scrabulous have suspended their application in the U.S. and Canada until further notice,&#8221; Facebook explained in a statement.</p>
<p>Not exactly a surprise, given recent events. Last week, <a href="http://biz.yahoo.com/bw/080724/20080724005915.html?.v=1">Hasbro filed suit</a> against Scrabulous creators Jayant and Rajat Agarwalla, claiming trademark and copyright infringement. &#8220;Hasbro has an obligation to act appropriately against infringement of our intellectual properties,&#8221; said Barry Nagler, Hasbro&#8217;s general counsel, at the time. &#8220;We view the Scrabulous application as clear and blatant infringement of our Scrabble intellectual property, and we are pursuing this legal action in accordance with the interests of our shareholders, and the integrity of the Scrabble brand.&#8221;</p>
<p>An understandable view. Scrabulous is, let&#8217;s face it, trading on Scrabble&#8217;s name and conceit. And, until it was pulled, it had over two million users and was <a href="http://techland.blogs.fortune.cnn.com/2008/01/11/will-someone-please-start-a-facebook-group-to-save-scrabulous/">generating over $25,000 per month in revenue</a>&#8211;for someone other than Hasbro. That said,  when was the last time you played Scrabble offline?</p>
<p>If you answered, &#8220;I can&#8217;t recall,&#8221; or &#8220;at Aunt Marge&#8217;s house when I was eleven,&#8221; you&#8217;re probably like a lot of other folks out there who only rediscovered the game because of Scrabulous. And when you think about it that way, Scrabulous could have been the perfect licensing opportunity for Hasbro (HAS), had the company decided to view it as that, instead of an affront to its intellectual property. Two-million- users-and-growing is a hell of a lot better than the 8,900 users the official Scrabble Facebook app has garnered since its launch earlier this month.</p>
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		<title>Microsoft So Totally Over Yahoo</title>
		<link>http://allthingsd.com/20080725/microsoft-so-totally-over-yahoo/</link>
		<comments>http://allthingsd.com/20080725/microsoft-so-totally-over-yahoo/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 18:00:41 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=2884</guid>
		<description><![CDATA[[ See post to watch video ]]]></description>
			<content:encoded><![CDATA[<p><div class="video-wsj"><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={1691067700}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="320" height="240" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></p>
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		<title>Scrabulous Hangs On for Now (But It Should Be Hung Out to Dry by Facebook)</title>
		<link>http://allthingsd.com/20080125/scrabulous-hangs-on-for-now-but-it-should-be-hung-out-to-dry-by-facebook/</link>
		<comments>http://allthingsd.com/20080125/scrabulous-hangs-on-for-now-but-it-should-be-hung-out-to-dry-by-facebook/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 09:01:37 +0000</pubDate>
		<dc:creator>Kara Swisher</dc:creator>
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		<guid isPermaLink="false">http://kara.allthingsd.com/20080125/scrabulous-hangs-on-for-now-but-it-should-be-hung-out-to-dry-by-facebook/</guid>
		<description><![CDATA[Apparently, rumors of Scrabulous&#8216;s demise have been greatly exaggerated. So far. Although the popular Facebook widget was supposed to be taken down two weeks ago and then last week&#8211;pretty much because it obviously infringed on the rights of the owners of the popular word game Scrabble&#8211;it is still up and working on the service and [...]]]></description>
			<content:encoded><![CDATA[<p>Apparently, rumors of <a href="http://www.scrabulous.com">Scrabulous</a>&#8216;s demise have been greatly exaggerated.</p>
<p><img src='http://kara.allthingsd.com/files/2008/01/scrabulous.png' alt='scrabulous1' /></p>
<p>So far.</p>
<p>Although the popular Facebook widget was supposed to be taken down two weeks ago and then last week&#8211;pretty much because it obviously infringed on the rights of the owners of the popular word game Scrabble&#8211;it is still up and working on the service and allowing new downloads (I did it last night, for example).</p>
<p>And sources with knowledge of the situation say that it is not likely to go&#8211;for now at least&#8211;as the parties involved attempt to come to some sort of agreement about its ownership and future. In fact, those sources expect a settlement soon between the many sides involved.</p>
<p><img src='http://kara.allthingsd.com/files/2008/01/_44155507_rajatjayant203.jpg' alt='scrabulous3' class='alignleft'/></p>
<p>There are many sides, including its developers, Rajat and Jayant Agarwalla (pictured here) of Calcutta, India; Hasbro and Mattel, the toy and game giants who co-own the rights to Scrabble; and even Electronic Arts, which has the online rights to Scrabble.</p>
<p>Oh, yes, and Facebook, which hosts the offending application, and which has been curiously silent despite its important role here.</p>
<p>Hasbro and Mattel had asked the hot social-networking site to pull it, and had also sent a cease-and-desist order to the Scrabulous creators.</p>
<p>Cue the quiet, behind-the-scenes negotiating.</p>
<p>Of course, there has been a lot of noisier wrangling with &#8220;Save Scrabulous&#8221; groups going up on Facebook created by its loyal users&#8211;there are more than 600,000 active daily ones on Facebook.</p>
<p><img src='http://kara.allthingsd.com/files/2008/01/16.jpg' alt='scrabulous3' class='alignleft'/></p>
<p>And, of course, they love Scrabulous (a game is pictured above). Why not? It&#8217;s fun, interactive and there is a real community that has been formed around it that is passionate.</p>
<p>That&#8217;s exactly what social networking should be about.</p>
<p>But, while I might sound like a skunk at a garden party, it&#8217;s also pretty amazing that Scrabulous&#8217;s creators had the audacity to just steal the famous concept and trademark and run with it. Worse still, its proponents think that&#8217;s just great.</p>
<p>It&#8217;s not, because it is out-and-out stealing of a well-known brand and that shoplifting should not be the way businesses are formed in the Web 2.0 economy.</p>
<p>Moreover, Facebook should be among the first to crack down on this kind of juvenile behavior (curiously, Scrabulous is an actually useful app, unlike others <a href="http://kara.allthingsd.com/20071009/the-childrens-hour-facebook-apps-are-for-toddlers-there-we-said-it/">I have derided on Facebook as more suited for toddlers</a>) all over the service, whether it relates to music, videos or anything else its third-party developers take without asking.</p>
<p>Can you imagine the hue and cry if The Wall Street Journal suddenly debuted a widget called &#8220;Monopolicious!&#8221;&#8211;a rip-off of Monopoly, complete with Park Place&#8211;on Facebook?</p>
<p>We&#8217;ll see if Facebook will truly do the kind of house-cleaning it needs. I hope so, because it would show a real step in the growth of its corporate culture and would go a long way in creating the kind of mature platform it has the potential to be.</p>
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