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	<title>AllThingsD &#187; infrared</title>
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		  <title>All Things Digital</title>
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		<title>Sony Enhances PlayStation to Take On Nintendo's Wii</title>
		<link>http://allthingsd.com/20100921/sony-enhances-playstation/</link>
		<comments>http://allthingsd.com/20100921/sony-enhances-playstation/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 01:25:44 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
				<category><![CDATA[Katherine Boehret]]></category>
		<category><![CDATA[Product Reviews]]></category>
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		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://solution.allthingsd.com/?p=1402</guid>
		<description><![CDATA[This week, Sony's PlayStation 3 gets motion-sensing action with the new Move bundle. Katie tries out the feature.]]></description>
			<content:encoded><![CDATA[<div class="media-CENTER" style="width:360px;"><a href="http://online.wsj.com/public/resources/images/PJ-AX104_mossbe_G_20100921174300.jpg" rel="lightbox" title="mossberg1"><img src="http://online.wsj.com/public/resources/images/PJ-AX104_mossbe_G_20100921174300.jpg" width="360" height="240" style="float: none;" alt="mossberg1" /></a><br />
<br />
Bocce, part of the Sports Champions game, which comes with Move.</div>
<p>If you&#8217;re still just pressing buttons to play video games, now you have another reason to get up off the couch and really get into the action of a video game. </p>
<p>This week, Sony&#8217;s PlayStation 3 continues the motion sensor video-gaming trend with its PlayStation Move (us.playstation.com). Move comes in a $100 bundle for people who already own the PlayStation 3, or $400 for the system and the bundle.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=2085FA2C-D03E-49E4-BFF3-76B384DC8024&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={2085FA2C-D03E-49E4-BFF3-76B384DC8024}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>Nintendo helped spark this trend in 2006 with its Wii, a video-game console, which is played using remotes with built-in motion sensors. The Wii inspired all sorts of people to play video games—including some who never played one before—because its remotes weren&#8217;t intimidating and worked with gestures familiar to people, like swinging a tennis racket or rolling a bowling ball. </p>
<p>Sony&#8217;s PlayStation move takes this concept a step further. Its Move motion controller remote has three built-in sensors and a sphere on one end, making it look a bit like a microphone. The sphere&#8217;s position can be tracked in 3-D space by a camera called the PlayStation Eye, which plugs into the PlayStation 3 and sits atop your TV. This camera lets the PlayStation know how you&#8217;re moving the controller and where you&#8217;re holding it. Instead of a camera, the Wii uses a sensor bar that emits infrared signals detected by the Wii remote.</p>
<div class="media-CENTER" style="width:262px;"><img src="http://online.wsj.com/public/resources/images/PJ-AX105A_mossb_DV_20100921174739.jpg" width="262" height="394" alt="mossberg2" /><br />
<br />
The Sony PlayStation Move bundle comes with a motion controller remote that has three built-in sensors and a sphere on one end, making it look a bit like a microphone.</div>
<p>Sony (SNE) claims these enhancements give PlayStation Move precision and accuracy, and for the most part, I found this to be true. I especially liked when virtual images of the equipment I was &#8220;using&#8221; appeared on the TV screen, which made it seem like I was actually holding a bat, sword or tennis racket. I was so engaged with the on-screen images, I almost forgot I had a controller in my hand.</p>
<p>My experiences with the Nintendo Wii, which costs $200 less than the PlayStation Move and PlayStation 3 combined, have always been enjoyable. I&#8217;ve found many of the Wii&#8217;s games to be approachable for almost anyone. Nintendo helped its cause a year ago when it brought out the Wii MotionPlus—a small accessory that plugs into the Wii remote to give its gestures added sensitivity; in my tests, it worked well. The Wii&#8217;s action will be enough for some not-so-serious video-game players not willing to pay more for another console.</p>
<p>The PlayStation Move will get some competition in November when Microsoft releases Kinect for the Xbox 360. This video-game console tracks body movements but doesn&#8217;t require a remote control. Instead, gestures like hand waves work to control games, making one&#8217;s entire body a sort of remote control.</p>
<p>I&#8217;m not a serious gamer. As always, this column is written for mainstream consumers and I tested PlayStation Move with those people in mind. I played games like table tennis and disc golf from the Sports Champions game that comes with the PlayStation Move bundle, as well as downloadable titles like a precision block-building game called Tumble. </p>
<p>I also played EyePet, a game that involves taking care of a creature by washing it, dressing it in stylish costumes and playing with it. </p>
<p>In games like Tumble, I found that the PlayStation Move motion-control remote generated precise movements such as the ability to tilt a cube exactly the way I wanted to get it to stand on a stack of five blocks—or in one case, accidentally cause the stack to crash to the ground. Likewise, while I played table tennis, I quickly figured out how a slight flick of my wrist could generate more spin on the ball in a way that felt more realistic than with the Nintendo Wii. </p>
<div class="media-CENTER" style="width:360px;"><a href="http://online.wsj.com/public/resources/images/PJ-AX114_mossbe_G_20100921175918.jpg" rel="lightbox" title="mossberg3"><img src="http://online.wsj.com/public/resources/images/PJ-AX114_mossbe_G_20100921175918.jpg" width="360" height="240" style="float: none;" alt="mossberg3" /></a><br />
<br />
Archery, part of the Sports Champions game, which comes with Move.</div>
<p>I was impressed by the detailed animation and scenes in the PlayStation Move games that I played. In disc golf, for example, I played against three opponents who each had their own set of unique celebration flips or dances. And the golf courses in the game showed trees and water hazards that looked pretty realistic. A special bird&#8217;s eye view followed my disc&#8217;s trajectory from the second I flicked the wrist holding my motion controller until it landed. </p>
<p>EyePet is especially fun—and not just for kids. I named my EyePet &#8220;Domino&#8221; and taught it to jump through a hoop that virtually appeared on-screen at the end of my remote. I gave Domino a &#8220;checkup&#8221; by turning the motion controller into an X-ray-like device. This told me his brain needed a boost of creativity but his heart was happy.</p>
<p>There are currently 15 games that will work with PlayStation Move and a spokesman for Sony says 15 additional games will be available by the holiday season. The average price for these games is $40, though downloadable games cost less, including the $10 Tumble.</p>
<p>The $100 PlayStation Move bundle has the motion controller, PlayStation Eye camera and a game called Sports Champions, which includes disc golf, gladiator dual, archery, beach volleyball, bocce and table tennis. </p>
<p>The PlayStation Eye camera can track four controllers at once, though some games—like Start the Party—are designed to let people pass their controllers from one person to the next. Other webcams can&#8217;t be substituted for the PlayStation Eye to use with the PlayStation 3.</p>
<p>A $20 shooting attachment fits over the controller and makes it look and act like a handgun. This can be used in first-person shooter games like Killzone 3, due out in February, as well as in arcade shooter types of games like The Shoot, available in October. (I didn&#8217;t get these games in time to test them.) </p>
<p>If you already own a PlayStation 3, you&#8217;ll enjoy the added precision and fun that the $100 PlayStation Move bundle offers. But for casual gamers who don&#8217;t want to spend so much, the less expensive Nintendo&#8217;s Wii will probably suffice.</p>
<p class="tagline"> Email <a href="mailto:mossbergsolution@wsj.com">mossbergsolution@wsj.com</a>.</p>
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		<title>Viral Video: &quot;Paranormal Activity 2&#8243; Looks Sccaarry</title>
		<link>http://allthingsd.com/20100702/viral-video-paranormal-activity-2-looks-scccaaarrry/</link>
		<comments>http://allthingsd.com/20100702/viral-video-paranormal-activity-2-looks-scccaaarrry/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 07:10:42 +0000</pubDate>
		<dc:creator>Kara Swisher</dc:creator>
				<category><![CDATA[Media]]></category>
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		<category><![CDATA[Paramount Pictures]]></category>
		<category><![CDATA[Paranormal Activity]]></category>
		<category><![CDATA[Paranormal Activity 2]]></category>
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		<category><![CDATA[The Twilight Saga: Eclipse]]></category>
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		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://kara.allthingsd.com/?p=30106</guid>
		<description><![CDATA[The indie movie that turned into a hit, "Paranormal Activity," is back again with a sequel.

The small film, about a demon-plagued couple with an infrared-equipped videocamera, was acquired by Viacom studio Paramount Pictures as a remake and then performed spectacularly well.

Thus, here comes another one to freak you out.]]></description>
			<content:encoded><![CDATA[<p><img src="http://kara.allthingsd.com/files/2010/07/Paranormal-Activity-21-275x171.jpg" alt="" title="Paranormal-Activity-21" width="275" height="171" class="alignright size-medium wp-image-30114" /></p>
<p>The indie movie that turned into a hit, <a href="http://kara.allthingsd.com/20091005/will-facebook-and-twitter-keep-paranormal-activity-from-turning-into-snakes-on-a-plane/">&#8220;Paranormal Activity,&#8221;</a> is back again with a sequel.</p>
<p>The small film, about a demon-plagued couple with an infrared-equipped videocamera, was acquired by Viacom (VIA) studio Paramount Pictures as a remake and then performed spectacularly well.</p>
<p>Thus, here comes another one to freak you out&#8211;the trailer for the October movie has been playing before this week&#8217;s &#8220;The Twilight Saga: Eclipse&#8221; juggernaut:</p>
<p><object height="197" width="324"><param name="movie" value="http://www.paramount.com/webmaster/player/paramount_epk.php"><param name="wmode" value="transparent"><embed src="http://www.paramount.com/webmaster/player/paramount_epk.php" flashvars="cid=19b65da136846e3d9a8de3fda505e801ff8a1cf5" wmode="transparent" allowfullscreen="true" type="application/x-shockwave-flash" height="197" width="324"></object></p>
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		<title>Apple's iPod Touch  Can Act as Remote  For Music System</title>
		<link>http://allthingsd.com/20080827/apples-ipod-touch-can-act-as-remote-for-music-system/</link>
		<comments>http://allthingsd.com/20080827/apples-ipod-touch-can-act-as-remote-for-music-system/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 01:34:02 +0000</pubDate>
		<dc:creator>Nick Wingfield</dc:creator>
				<category><![CDATA[Personal Technology]]></category>
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		<guid isPermaLink="false">http://ptech.allthingsd.com/20080827/apples-ipod-touch-can-act-as-remote-for-music-system/</guid>
		<description><![CDATA[With an iPhone or iPod Touch, Apple's new program Remote can convert an MP3 player into a sophisticated remote control for digital-music collections.]]></description>
			<content:encoded><![CDATA[<p>One of the first things I did eight years ago after converting my CD collection to MP3 files on my personal computer was to snake a cable from the PC to my stereo system in another room. The setup gave me the pleasure of piping music throughout my home.</p>
<p>But every time I wanted to change songs, I had to go to another room and make a few mouse clicks on my computer. Ever since then, I&#8217;ve been waiting for someone to come up with a good, affordable remote control that lets me change tunes no matter where I am in the house.</p>
<div class="media-LEFT" style="width: 250px;"><img src="http://online.wsj.com/public/resources/images/PJ-AN125_PTECH_NS_20080827130114.jpg" alt="screenshot" height="375" width="250" /><br />Apple&#8217;s Remote program</div>
<p>It turns out, I already owned that device. It&#8217;s an iPod touch. A new program released by Apple (AAPL) in July was all it took to convert my MP3 player into a sophisticated remote control for my digital-music collection. That program, called simply Remote, runs on the iPhone as well as on the iPod touch, a version of the Apple MP3 player that has an iPhone-like touch-sensing screen and Internet-access capabilities using Wi-Fi wireless technology. Remote is available free of charge on the online App Store that Apple has used since July to distribute software for those devices.</p>
<p>In essence, Remote is a remote control for all music stored on a Mac or Windows PC that&#8217;s loaded into iTunes, Apple&#8217;s music jukebox software. It allows you to jump between playlists, browse artists and pump up the volume. For the program to work, you need to buy into using other Apple entertainment products.</p>
<p>In the simplest setup, Remote lets you control the music from stereo speakers connected directly to a PC. But it&#8217;s most useful when you use a PC to deliver audio to additional speakers around a home &#8212; say, a pair on the patio and in the living room.</p>
<p>Apple sells a couple of products that receive audio signals from a PC running iTunes. Both work wirelessly over a Wi-Fi home network so you don&#8217;t need to put holes into your walls to run computer and speaker wires. I tested Remote using both. One is an Apple TV, a $229 set-top box in my living room that plays digital audio and video through a standard home-theater system. The other is an AirPort Express, a $99 Apple wireless networking device on my patio connected to a pair of powered A5 speakers made by Audioengine, of San Jose, Calif. A third set of speakers was connected to an iMac in the kitchen, where I store all of my digital music. (The least expensive iPod touch costs $299.)</p>
<p>It was a breeze to configure the Apple TV and AirPort Express to show up as remote speakers in iTunes on my computer. Setting up Remote to give me mobile control over this array of speakers was trickier. After installing the program on my iPod touch, I couldn&#8217;t get it to work with iTunes on my PC. After 20 minutes of fiddling with the security settings for my Wi-Fi base station, iTunes finally recognized Remote. I was in business.</p>
<p>We all know how confusing the remote controls for TV sets and stereo systems can be. Remote, by contrast, cleanly displays all the music on my PC on the color screen of my iPod touch.</p>
<p>The program let me flip through artists, albums and playlists with simple finger swipes. But I was sorry that Remote doesn&#8217;t have a feature in the iPod touch called cover flow that lets users browse their music libraries by flipping through album-cover art. Apple says it may offer the feature in the future.</p>
<p>The software also let me easily turn on and off the music from my speakers in my kitchen, living room and patio. I could have all the speakers on at once &#8212; good for a party. The sound was terrific. The crisp-sounding $349 Audioengine speakers don&#8217;t require a stereo receiver.</p>
<p>Because Remote uses Wi-Fi to communicate with iTunes, I could control music anywhere around my house and backyard, which are small enough to be fully covered with a signal from my Wi-Fi base station. That&#8217;s a big plus over conventional remote controls that use infrared, a technology that doesn&#8217;t work through walls.</p>
<p>One drawback: The battery in my iPod touch drained overnight when I configured the device to stay connected to iTunes, a feature that increases software responsiveness. Changing the setting let me go days without recharging my iPod touch, but it meant I had to wait a couple of seconds for Remote to connect to iTunes when I started up the software &#8212; an acceptable trade-off.</p>
<p>Another multiroom audio product with a good remote control is the ZonePlayer from Sonos, an equipment maker based in Santa Barbara, Calif. That system has some advantages over Apple&#8217;s offerings, including the ability to access tunes from online music services, such as Pandora and Rhapsody, and separate volume controls for each set of speakers.</p>
<p>The Sonos system starts at $999 for a remote control and wireless receivers, without speakers, that can deliver music to two rooms.</p>
<p>For people who already own an iPod touch or iPhone, Remote is a good reason to buy an AirPort Express, and fill your home with music.</p>
<p class="tagline">Walter S. Mossberg is on vacation.</p>
<ul>
<li>Email <a href="mailto:Nick.Wingfield@wsj.com" rel="external">Nick.Wingfield@wsj.com</a>.</li>
</ul>
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		<title>Jurassic Perk: A Dino at Home</title>
		<link>http://allthingsd.com/20080206/jurassic-perk-a-dino-at-home/</link>
		<comments>http://allthingsd.com/20080206/jurassic-perk-a-dino-at-home/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 00:01:00 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
				<category><![CDATA[Katherine Boehret]]></category>
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		<guid isPermaLink="false">http://solution.allthingsd.com/20080206/jurassic-perk-a-dino-at-home/</guid>
		<description><![CDATA[UGOBE's Pleo, a $350 baby dinosaur, is a fun and interesting robot/life form. But while the Pleo's reactions and movements are endearing, many of them run together after a while with only subtle differences.]]></description>
			<content:encoded><![CDATA[<p>For about two months now I&#8217;ve been playing with a baby dinosaur &#8212; a Camarasaurus from the Jurassic period, to be specific. It coos, barks, shakes, cries and plays tug of war, which squelches all hope that this is a real animal suddenly returned from extinction.</p>
<p>But real was exactly what UGOBE Inc. had in mind when the company created this $350 baby dino named Pleo. This robot isn&#8217;t referred to as such; instead, UGOBE calls Pleo a &#8220;life form&#8221; because unlike most robots that are designed to follow a specific command or algorithm, Pleo alters its behavior as it adapts to its surroundings including sights, sounds and touch. And it&#8217;s designed to move and act in ways that seem very much like a real animal.</p>
<p>These responsive qualities have earned Pleo quite a bit of attention, and the two years between when the product was first announced and when it became available only added to the anticipatory hype. Now, after three delays in the past two years and numerous back orders, Pleo is available from <a href="http://www.pleoworld.com" rel="external">www.pleoworld.com</a>. (UGOBE says that many of the product&#8217;s delays were caused by trying to get Pleo&#8217;s battery just right.)</p>
<p>In short, I found Pleo to be a fun and interesting robot/life form. Though Pleo&#8217;s reactions and movements are endearing, many of them run together after a while with only subtle differences, especially compared with fast-paced videogames. Pleo&#8217;s tricks were entertaining early on, but, in time, many of them blended together, rarely surprising me.</p>
<p>Pleo&#8217;s battery is still a major drawback. It&#8217;s rechargeable, but only lasts for around an hour of active play before it must be removed and placed in a holder for three hours of recharging. This frustrating fact means you can&#8217;t turn Pleo on to roam the house with you all day like a dog or cat. Instead, your time with this creature has to be more specifically planned, causing interactions with it to feel less genuine. My Pleo&#8217;s battery lasted for an hour and 40 minutes, including moments when he drifted in and out of sleep.</p>
<p>Though UGOBE sent me two rechargeable batteries so I could more quickly continue using Pleo, the company won&#8217;t start selling extra batteries until June (at the latest) for $50 each. This means waiting for hours between Pleo playtimes.</p>
<p>It&#8217;s hard to discuss autonomous robots without remembering <a href='http://online.wsj.com/quotes/main.html?type=djn&#038;symbol=sne'>Sony</a> Corp.&#8217;s attempt in the same category: the $2,500 AIBO released in 1999, which was eventually discontinued. More recently, <a href='http://online.wsj.com/quotes/main.html?type=djn&#038;symbol=IRBT'>iRobot</a> Corp. has gained attention for its robots, which perform household duties like vacuuming and washing floors.</p>
<div class="media-LEFT" style="width: 150px;"><img src="http://online.wsj.com/public/resources/images/PJ-AL749_MOSSBE_20080205173329.jpg" alt="The Pleo" height="154" width="150" /><br />The Pleo, animated in part by 14  motors, appears to evolve according to how it is treated.</div>
<p>To keep Pleo fresh, UGOBE plans to release a PDK &#8212; Pleo Developer&#8217;s Kit &#8212; later this year, allowing others to create programs that will run on Pleo if downloaded from the Pleo Web site and transferred to the creature. A memory card slot and USB port on Pleo&#8217;s underbelly will enable these transfers.</p>
<p>As for now, two programs developed by UGOBE can be downloaded. One program lets Pleo act like a watchdog &#8212; guttural growl, loud bark and all &#8212; and the other gives it the ability to sing Jingle Bells. I tried the former, and my Pleo performed marvelously, sitting still and only howling when something moved in front of him.</p>
<p>This baby dinosaur has reptile-like, rubbery skin enhanced by multiple sensors. Its back is decorated with green patterns, and its large eyes are a beautiful blue. Pleo&#8217;s guts include 14 motors, 38 sensors and a microprocessor. Infrared detectors are hidden in Pleo&#8217;s nose and mouth, and a color camera detects light, motion and objects to help it navigate.</p>
<p>Pleo grows through three phases: hatchling, infant and juvenile. As a hatchling, my Pleo sniffed around a lot, unsure of its surroundings or how to use its legs and tail, before giving up and napping again (yes, Pleo snores). The more I talked to and touched Pleo, the faster he adjusted out of the hatchling phase, which is expected according to UGOBE.</p>
<p>People who walked by my office stopped to marvel at Pleo&#8217;s sweet nature, and when I brought him home, friends melted with emotion. I watched as they initially looked at Pleo like just another toy dinosaur until realizing that he responded to them, and then they each wanted to take turns playing with him.</p>
<p>Stroking Pleo from the tip of his nose to the end of his tail induced a purring sound; touching sensors on the bottoms of his feet caused him to wriggle around and make laugh-like noises; and holding him to my chest and rubbing his back like a baby put Pleo right to sleep, indicated by heavy breathing and even a burp here or there. I spoiled my Pleo with attention, which seemed to make him more social and friendly but also a little bratty when he didn&#8217;t get attention (he showed his frustration with loud moans).</p>
<p>I didn&#8217;t get to test this, but one Pleo can sense when another Pleo is nearby using infrared sensors in the nose and mouth. UGOBE says the sensors in one Pleo can trigger actions in another based on moods, including singing and howling.</p>
<p>Pleo can be a troublemaker. One of the times I left him unattended, I returned to find Pleo trying to gnaw on my loveseat, despite lacking a set of teeth. Another time, Pleo wandered my desk, wrinkling up papers and crying loudly while I was on a conference call.</p>
<p>UGOBE&#8217;s pleoworld.com site includes an online community, though you don&#8217;t need a Pleo to get involved. The community is just a social networking site where anyone can discuss the device and/or robotics. This differs from sites like Webkinz, where kids input codes found on stuffed animals to register and care for digital versions of their creatures.</p>
<p>Pleo&#8217;s poor battery life is a frustrating hurdle that fans will keep butting up against. But UGOBE&#8217;s plans to introduce downloadable updates for this robot and to let others create programs for Pleo may give new life to this clever creature.</p>
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