Despite Free-to-Play Explosion, Apple Puts Spotlight on Paid Games

Candy Crush can fend for itself.
Apple's iPad game of the year, Badland.

2013 Was a Huge Year for Android Gaming

And paid apps on both Android and iOS are falling deeper into obscurity.
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Disney Brings Full Club Penguin Game to iPad, With Apple’s Blessing for Subscription Model

“It’s not a game. It’s a kids’ social network in the guise of a game.”
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News Byte

Fitness-Gaming Device Goji Play Officially Goes on Sale

Goji Play, the mobile-gaming-meets-cardio-fitness device first announced in July, officially goes on sale today. The product underwent a soft launch in October, by way of a partnership with MyFitnessPal. A Goji Play kit costs $100, includes an activity tracker and Bluetooth-connected game controllers designed for exercise machines, and supports 12 iOS games at launch, with more games and Android support planned for next year.

News Byte

Japan Overtakes U.S. in Apple/Google App Store Revenue

Japan is now the top country worldwide in revenue from Apple’s App Store and Google Play, according to a new report from App Annie. The app analytics company attributed the surprising shift to rapid smartphone adoption over the past year in Japan — where feature phones have held on for longer — and explosive growth in Google Play spending, outpacing global trends due to the availability of carrier billing as an alternative to credit cards.

News Byte

With Interest From Asia, Mid-Core Game Developer nWay Raises $5 Million Series A

NWay, the two-year-old gaming startup behind the Facebook game Chrono Blade, has raised a $5 million Series A round. Co-founder and CEO Taehoon Kim said TransLink Capital, which led the round, is well connected in Asia and that the action RPG has generated interest from Asian publishers. The company plans to launch new online multiplayer features this week, and will carry those real-time MMO features over to iOS, Android and Ouya ports of Chrono Blade next year — something nWay says is a technological feat for mobile.

Toca Boca CEO Bjorn Jeffery: Adults Don’t Understand How Kids Play

Well, most of them, anyway.
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Survey Says Mobile Gamers Prefer Kindle Fire Over Tablets With Google Play

But Android phones are still huge, and, thanks to the iPod touch, Apple is on top, overall.
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One Year In, Spaceteam’s Solo Developer Hopes Fans Will Fund Him Directly

The developer of a successful game that made no money plots his next course.
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One of the Year’s Most Addictive Mobile Games Doesn’t Seem Like a Game at All

And it’s making money faster than you can say “ninja.”
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Indie Platformer Badland Finally Comes to Android, but With a New Business Model

Logitech’s iPhone Gamepad Case Goes on Sale Next Month, Costs $100

If Wearables Are Going to Grow Up, Games Might Point the Way

Google Is Working on Ingress for iOS, but It Won’t Be Ready Until 2014

Blue Goji Teams Up With MyFitnessPal to Get Cardio-Gaming Devices in Shape

Circa Launches on Android, Adds Breaking-News Alerts to Notifications

Chair Entertainment Founder: “I Cannot Wait” for Physical Controllers for iPhones

Apple’s iPhone 5s/5c Event, in Pictures