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	<title>AllThingsD &#187; iOS</title>
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		<title>Co-Founder Yat Siu on Animoca's Big Menu of "Fast Food" Mobile Games</title>
		<link>http://allthingsd.com/20130517/ten-questions-for-yat-siu-co-founder-of-fast-food-style-game-studio-animoca/</link>
		<comments>http://allthingsd.com/20130517/ten-questions-for-yat-siu-co-founder-of-fast-food-style-game-studio-animoca/#comments</comments>
		<pubDate>Fri, 17 May 2013 17:19:20 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Animoca]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Asia]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Fast Food Apps]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Hong Kong]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Outblaze Ventures]]></category>
		<category><![CDATA[Pretty Pet Salon]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Silicon Valley]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=322797</guid>
		<description><![CDATA[With more than 350 games, Animoca is all about quantity, and its co-founder says being based away from Silicon Valley helps.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/Animoca_Large_White-380x103.png" alt="Animoca_Large_White" width="380" height="103" class="alignright size-medium wp-image-322800" />If you&#8217;ve never heard of <a href="http://www.animoca.com/en/">Animoca</a>, it&#8217;s probably because &#8212; like nearly every company in the mobile games industry &#8212; the Hong Kong-based studio has never had a huge hit on the scale of Temple Run or Candy Crush Saga.</p>
<p>And Animoca couldn&#8217;t be happier about that.</p>
<p>Co-founder Yat Siu calls them &#8220;fast food apps.&#8221; His 150-person company, a conglomerate of 12 smaller studios, has developed and published more than 350 apps, he said, currently at the rate of about four every week. Its goal is to one day crank out a new app every day as it expands its reach further into Asia and beyond.</p>
<p>Siu, who is also the CEO of Animoca&#8217;s parent company, Outblaze Ventures, said as much in a recent interview with <strong>AllThingsD</strong>. But he also had a lot more to say about the advantages of working outside of Silicon Valley, the maturation of Google&#8217;s Android ecosystem and why quantity is sometimes better than quality.</p>
<p><img src="http://allthingsd.com/files/2013/05/Yat-Siu-Headshot.jpg" alt="Yat Siu Headshot" width="120" height="120" class="alignleft size-full wp-image-322803" /><strong>AllThingsD: What&#8217;s the difference between being based in Hong Kong and being based in Silicon Valley?</strong></p>
<p><strong>Yat Siu</strong>: In terms of our [Android] ecosystem, it is the dominant marketplace, whereas in the Valley, there&#8217;s a lot of focus on Apple. We don&#8217;t have that much venture capital available to us, so we have to focus on profitability and the bottom line very, very quickly. Our games aren&#8217;t all profitable, but our business is. And we&#8217;re just a small island city, so we do not have a domestic market. It&#8217;s go global or die.</p>
<p><strong>How do your games fare in different regions?</strong></p>
<p>When we first started [in 2011], the U.S. was our biggest market, but just because it had a larger ecosystem. That&#8217;s changing today. North America as a continent is now in second place to Asia because Japan and Korea are driving a lot of the revenues. &#8230; The people who are buying iPhones or Android phones in the U.S. today are not the first movers, whereas in Asia, a lot of the marketplace still has way under 50 percent smartphone penetration rates. In Japan, at the start of this year, it was under 30 percent.</p>
<p><strong>Is Android fragmentation a problem for you? Putting most of your eggs in that basket means you&#8217;re dealing with phones that range from the very low end to the very high end, right?</strong></p>
<p>Two years ago, we had a testing rack of 600 devices. Now, Samsung is outselling basically everyone else, except in China and Japan. The second thing that&#8217;s different now is that &#8220;low end&#8221; is no longer really &#8220;low end.&#8221; You used to have really poor devices with poor resolution and processing power. Even the so-called &#8220;cheap&#8221; devices that are sold in China today are quad-core or dual-core devices; they just cost $100, is all. And they&#8217;re all standardizing around Jelly Bean (the most recent version of the Android OS). The whole Android philosophy was, &#8220;Here, take the operating system. Do what you want. Good luck!&#8221; We had weird memory issues because people would be coding stuff on top. Now, with Jelly Bean, most of the stuff that&#8217;s going on in the operating system is going on in the application side.</p>
<p><div id="attachment_322806" class="wp-caption alignright" style="width: 390px"><img src="http://allthingsd.com/files/2013/05/Pretty-Pet-Salon-Screenshot-380x285.jpg" alt="Pretty Pet Salon is one of the more popular games Animoca has published, and started a &quot;Pretty Pet&quot; franchise." width="380" height="285" class="size-medium wp-image-322806" /><p class="wp-caption-text">Pretty Pet Salon is one of the more popular games Animoca has published, and started a &#8220;Pretty Pet&#8221; franchise.</p></div></p>
<p><strong>Tell me about your games and how they perform. How do you evaluate success?</strong></p>
<p>We look at every product as a gateway to another product. The key driver is popularity. Monetization will come, we think, once people are in there, but the ability to cross-promote to other games becomes important. We want to make sure that the user always has at least a few of our games to play, because we don&#8217;t believe that there is such a thing as a person who can play a game for years and years and years. It&#8217;s &#8220;fast-food apps.&#8221; People just want to consume quickly, move quickly and go on to the next thing. It doesn&#8217;t mean that they won&#8217;t come back to it, but they&#8217;re not prepared to invest console-style, sitting down and playing for four hours.</p>
<p><strong>And if you spent $60 on a game, you&#8217;re probably going to invest a lot more time than if you spent nothing or spent 99 cents.</strong></p>
<p>That&#8217;s true, too, definitely. But also, with mobile, whether it&#8217;s in trains or one-handed game time, sometimes it&#8217;s just when you&#8217;re lying in bed, the behavior that we&#8217;re seeing now is that a person is playing a game, and then after five minutes, he wants to move on to another game. He&#8217;s not necessarily playing the same game for an hour. He&#8217;s like, &#8220;I feel like something else.&#8221; It&#8217;s no different than people switching TV channels every once in a while, except they&#8217;re switching games.</p>
<p><strong>So it&#8217;s not as much of a &#8220;hits-driven&#8221; business for you as it might be for others?</strong></p>
<p>It&#8217;s all relative. What is a hit? Because it&#8217;s a global audience, a niche segment is pretty large. And yet, if you have a five-million-user niche, is that a hit? It&#8217;s probably a hit for an indie studio, but it&#8217;s not a hit for us because of the scale we operate in. Typically, we call anything a hit if it has over 15 million downloads, but as a franchise, as a series. We might have one app, and then if it does well and has a few million downloads and reasonable revenues, then we put sequels and additions on top of it. Out of the series, we may wind up having something like 20 or 25 apps.</p>
<p><img src="http://allthingsd.com/files/2013/05/Thor-Screenshot_1-380x213.png" alt="Thor Screenshot_1" width="380" height="213" class="alignleft size-medium wp-image-322807" /><strong>For those games that aren&#8217;t sequels to existing games, how do your studios come up with new things to publish?</strong></p>
<p>We have studios that are as small as six people. The producer is empowered to have his own budget and his own creative vision. There&#8217;s a weekly meeting where all the producers come together and talk about what they&#8217;re doing, and then go off and do their own thing. The advantage for the business is, if you start off with a studio of six people and it bombs, who cares? It&#8217;s not great for them, but the business can afford to do it. If they do well, they have a platform.</p>
<p>The independence of our studio is also attractive to our staff. They have the chance to be a startup without the startup risk. They don&#8217;t have to worry about payroll or finance, they can focus on the product and build their own team. The additional unintended advantage is that, in Hong Kong, we&#8217;re unique. So, if you want to do games and you want to publish your games, then, frankly, there&#8217;s nowhere else to go. People come to us because the other option is banking or finance &#8212; which is a good career, just not if you don&#8217;t like it. If we were in the Valley, we might end up getting slaughtered by the amount of recruitment and loss of staff. Who knows?</p>
<p><strong>But it&#8217;s worth noting that you do also maintain an office here in San Francisco for non-game development roles like partnerships and PR.</strong></p>
<p>In the past, the meccas of the global gaming space used to be different. They used to be Sony, Nintendo and, at one point, Sega. But it was never centered around Silicon Valley. That changed with the smartphone. Now the new mecca is the Bay Area, because Google Play is here and Apple is here. We have an office here because we have to pay homage to the new temples. Even though we&#8217;re not <em>in</em> the Valley, it&#8217;s absolutely required for us to go in. Every other app company that&#8217;s international that wants to succeed must do the same.</p>
<p><img src="http://allthingsd.com/files/2013/05/Star-Girl-Screenshot-380x237.jpg" alt="Star Girl Screenshot" width="380" height="237" class="alignright size-medium wp-image-322808" /><strong>Almost all of your revenue, about 95 percent, comes from in-app purchases. Are you looking at other business models?</strong></p>
<p>Advertising will come, but it is not dominant yet. Primarily, the buyers for that now are other app companies, and we&#8217;ve got our own network. If we focus more on our cross-promotion, we get more out of that than necessarily opening up inventory to everyone else. Right now, ads are generally low-quality, and they&#8217;re also spammy, so it&#8217;s a bad user experience. But that will change. The experience is there already &#8212; think about how much time you&#8217;re spending on mobile versus PC &#8212; but [ads] have to deliver value to the user. Facebook has the right idea. People who like casual games, you should really only show them other casual games. Today, the targeting doesn&#8217;t exist.</p>
<p><strong>What does your conversion rate of non-paying to paying players look like? The typical curve has a lot of people at the bottom paying nothing or almost nothing, then a long tail with a bump at the end, composed of a small number of players who pay a lot.</strong></p>
<p>That is the hardcore type of model, where basically you have a very low conversion rate, something like 2 percent, and a very high consumable model where people <em>can</em> spend thousands of dollars. That&#8217;s not our model. If you look at games like Pretty Pet Salon, you&#8217;d be hard pressed to spend more than 20 bucks, just because of the game play. We are expecting to have more volume of titles with a larger frequency of players coming in from outside. So, for instance, Pretty Pet Salon has an 8 percent conversion rate. Now, when we start working with Forgame (Animoca <a href="http://www.animoca.com/en/2013/05/forgame-announces-a-strategic-investment-in-animocatm-a-global-mobile-cross-platform-app-developer-and-publisher/">recently accepted</a> a &#8220;strategic minority investment&#8221; from the Chinese hard-core game maker), that is different. We will listen to their suggestions, and it does appear that that will be the strategy, because people are prepared to spend that kind of money. It&#8217;ll be a learning experience for us.</p>
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		<title>Pentagon Clears iPhone and iPad for Use on Secure Networks</title>
		<link>http://allthingsd.com/20130517/pentagon-clears-iphone-and-ipad-for-use-on-secure-networks/</link>
		<comments>http://allthingsd.com/20130517/pentagon-clears-iphone-and-ipad-for-use-on-secure-networks/#comments</comments>
		<pubDate>Fri, 17 May 2013 15:08:01 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Defense Department]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iOS6]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Pentagon]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[security]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322915</guid>
		<description><![CDATA[The DOD grants Apple the same mobile device security clearances it gave to BlackBerry and Samsung last week.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/Thatsthefactjack.jpg"><img src="http://allthingsd.com/files/2013/05/Thatsthefactjack-380x248.jpg" alt="Thatsthefactjack" width="380" height="248" class="alignright size-medium wp-image-320524" /></a>The U.S. Department of Defense has officially approved Apple&#8217;s iPhones and iPads for use on its networks,<a href="http://allthingsd.com/20130511/pentagon-will-clear-iphone-and-ipad-next-week/"> as expected</a>. </p>
<p>In announcement issued Friday morning, the agency said it has granted iOS devices running iOS 6  FIPS 140-2 certification and STIG approval, granting them <a href="http://allthingsd.com/20130503/samsung-and-blackberry-cleared-for-pentagon-work/">the same security clearances</a> it issued to BlackBerry and Samsung last week. A crucial  endorsement, and one that should open the door to lucrative contracts from customers in highly regulated industries like healthcare and finance. </p>
<p> Certainly, Apple views it that way and used DOD&#8217;s announcement to plug the inroads its iOS devices have been making in enterprise lately.</p>
<p>&#8220;With iPhone and iPad being tested or deployed in almost every Fortune 500 company, Apple continues to scale across enterprise with nearly 30,000 companies globally developing and distributing iOS apps for corporate use by their employees,&#8221; Apple spokeswoman Trudy Muller told AllThingsD. &#8220;The FIPS 140-2 certification and STIG approval demonstrate our ongoing commitment to deliver a secure platform to our enterprise and government customers around the world who deploy iOS devices on their networks.&#8221;</p>
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		<title>Meet the Dudes Behind Dots, the iPhone Game of the Moment</title>
		<link>http://allthingsd.com/20130516/creators-of-the-addictive-mobile-app-dots-on-game-tips-making-money-and-dot-moms/</link>
		<comments>http://allthingsd.com/20130516/creators-of-the-addictive-mobile-app-dots-on-game-tips-making-money-and-dot-moms/#comments</comments>
		<pubDate>Thu, 16 May 2013 15:16:48 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[BetaWorks]]></category>
		<category><![CDATA[connecting]]></category>
		<category><![CDATA[Dots]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Patrick Moberg]]></category>
		<category><![CDATA[Paul Murphy]]></category>
		<category><![CDATA[scores]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322316</guid>
		<description><![CDATA[You might be surprised by their Dots scores.]]></description>
				<content:encoded><![CDATA[<p>By now you may have heard about <a href="https://itunes.apple.com/us/app/dots-a-game-about-connecting/id632285588?mt=8">Dots</a>, the free mobile game that is singlehandedly responsible for at least a 27 percent decline in U.S. workplace productivity over the past two weeks, based on my very unscientific research.</p>
<p>If you haven&#8217;t heard of it, here&#8217;s the gist: You connect and swipe away rows of matching-colored dots to earn as many points as you can in 60 seconds. If you&#8217;re able to draw a square of dots of the same color, it&#8217;s like getting a raise on your birthday. You share high scores with friends &#8212; and by friends, I mean the Internet. And then you do it all over again. Immediately.</p>
<p><a href="http://allthingsd.com/files/2013/05/Dots1.jpg"><img class="alignright size-medium wp-image-322460" alt="Dots1" src="http://allthingsd.com/files/2013/05/Dots1-380x253.jpg" width="380" height="253" /></a></p>
<p>The iOS-only app, which was created by New York City-based Betaworks, has been downloaded more than two million times since it hit the App Store on May 1. Yesterday, I had the chance to catch up with the game&#8217;s creators, Patrick Moberg and Paul Murphy, to ask them about the inspiration behind Dots, who is playing the game &#8212; including a legion of &#8220;Dot-moms&#8221; &#8212; and what tips they can offer. Below are excerpts from our conversation:</p>
<p><strong>Where did the idea for Dots come from?</strong></p>
<p><strong>Moberg</strong>: A lot of the early thinking was just looking at what was already out there, what was highly illustrated or cartoonish, and deciding we wanted to do something new, something that wasn&#8217;t out there.</p>
<p><strong>But why dots? Why not coins, or squares, or birds flying through the air?</strong></p>
<p><strong>Moberg</strong>: Well, some of my inspiration for the design of the game actually came from the fine art world. I copied and pasted a bunch of fine art images from Google into my design documents and thought, if an app could be like fine art, maybe this would be it. But Dots was also inspired by board games. Old-school board games are fun and playful but have such &#8212; I guess the word would be neutral &#8212; such neutral personalities that anyone can approach them and play them.</p>
<p><strong>You just crossed two million downloads on Tuesday. What are your engagement numbers like?</strong></p>
<p><strong>Murphy</strong>: It’s growing pretty well on its own, with very little marketing on our side. We&#8217;ve tracked that 100 million games have been played, so that means 100 million minutes, which is a lot of time. It probably doesn&#8217;t help the world with productivity. Every time somebody opens the app, they spend almost five minutes in there, and then tend to come back day after day.</p>
<p><strong>At AllThingsD, some of us have this theory that Dots is a &#8220;mom&#8221; game. On Mother&#8217;s Day, I showed the game to my mom, who isn&#8217;t really into new tech or mobile games, and she couldn&#8217;t stop playing it. So I guess the question is, what does your audience look like so far?</strong></p>
<p><strong>Moberg</strong>: Yeah, my mom went to her Pilates class and said her friends kept telling her how addictive the game was. But she doesn&#8217;t have an iPhone. So now she&#8217;s thinking of buying an iPhone, so she can play Dots.</p>
<p><strong>Murphy</strong>: But it&#8217;s not just moms. We started doing research on social networks and Instagram, and it seems a lot of young people are playing it, too. And we don&#8217;t have hard data, but we get a little bit of insight through the people that connect through Facebook. We know that it resonates heavily with women, but there are also a lot of men playing, too. So it&#8217;s really pretty broad right now.</p>
<p><strong>What’s coming first, iPad optimization or Android?</strong></p>
<p><strong>Murphy</strong>: iPad. It&#8217;s not that we don&#8217;t love Android, but we got a lot of feedback right away from people that want iPad, and our instinct is to listen to the users. On Android it’s a little bit trickier because of the different strategies. One is, just make your app for Android, and the other is, build from the ground up, take advantage of all the features of Android, and we want to do the latter.</p>
<p><strong>When will we see the iPad app? </strong></p>
<p><strong>Murphy</strong>: We’re aiming to do something by the end of the month.</p>
<p><strong>You&#8217;ve also said that you want to make the app color-blind-friendly. What does that involve?</strong></p>
<p><strong>Moberg</strong>: Yeah, that’s something that will be in the next version, but we want to get it right. We want to make it so users can enable a color-blind mode within the existing app. It involves modifying the hue saturation, which is something we&#8217;re going to have to test with a lot of people first. It&#8217;s a fine line between useable and beautiful.</p>
<p><a href="http://allthingsd.com/files/2013/05/photo-28.png"><img class="alignleft size-medium wp-image-322463" alt="Dots scores" src="http://allthingsd.com/files/2013/05/photo-28-160x285.png" width="160" height="285" /></a></p>
<p><strong>What are your highest Dots scores?</strong></p>
<p><strong>Murphy</strong>: I&#8217;m at 380, which is sort of lame. Patrick is &#8212; hold on, let me check &#8212; 472. He’s done a bit better, but he has access to the leaderboard, so maybe he’s made tweaks to his score.</p>
<p><strong>Moberg</strong>: I feel like I&#8217;m not that successful at it. I have friends who score much better than I have. It’s a tricky thing. One of my friends compared it to spotting a pitch in baseball. When you see the initial board, you can see whether it’s going to be flush with squares, or even one step away from the initial square. Some people are just good at that.</p>
<p><strong>What is the best tip you can give Dots players?</strong> (Readers: Also see this <a href="http://qz.com/82987/the-ultimate-dots-strategy-guide/">helpful guidebook</a>, courtesy of Quartz.)</p>
<p><strong>Moberg</strong>: Other than squares? Finding environments that you’re most comfortable playing in. I find that if I play on the subway when I&#8217;m trying to de-stress, it&#8217;s not the best. I&#8217;m just sort of playing to pass time. I play my best games when I&#8217;m home playing Dots with my girlfriend.</p>
<p><strong>Murphy</strong>: I’m a big fan of the expanders, so whenever I accrue a lot of points I usually use them to buy a pack of expanders. If you use these at the right time, you can get more squares. The best time is usually at the start of the game.</p>
<p><strong>Are Dots players actually making in-app purchases?</strong></p>
<p><strong>Murphy</strong>: People are buying dots, kind of to our surprise. We did want to make the game so people didn&#8217;t ever have to spend money and could earn dots just by playing, but also so you can spend a little bit of money and get those features right away.</p>
<p><strong>How much money have you made through the app so far?</strong></p>
<p><strong>Murphy</strong>: We don&#8217;t really want to share that. But we are making money, so that’s positive.</p>
<p><strong>Can we expect to see any ads popping up in Dots?</strong></p>
<p><strong>Murphy</strong>: It’s not in our road map. The game feels different from other games, and I think we’re going to try to preserve that. So we don&#8217;t have any ads immediately planned.</p>
<p><strong>When you look at other mobile games that quickly became popular and then sort of fell off &#8212; Draw Something comes to mind &#8212; what do you think you can learn from that?</strong></p>
<p><strong>Moberg</strong>: Well, not to sound silly about it, but we’re testing some of the assumptions around how you’re supposed to do this for mobile games. That might mean the falloff still exists, or maybe this game won&#8217;t have that falloff. I don&#8217;t know. I think the key is optimizing for longevity instead of optimizing for mobile. When you look at old board games, there were no in-app purchases, right? And yet we&#8217;ve been coming back to them for years.</p>
<p><strong>Murphy</strong>: The rule book would say, throw a bunch of ads at people’s faces right now! Jack up the prices in the game! And we don&#8217;t want to do that. We’re just sort of focused on the game experience.</p>
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		<title>Windows Phone Overtakes BlackBerry in Smartphone Shipments, Not That It Matters</title>
		<link>http://allthingsd.com/20130516/windows-phone-overtakes-blackberry-in-smartphone-shipments-not-that-it-matters/</link>
		<comments>http://allthingsd.com/20130516/windows-phone-overtakes-blackberry-in-smartphone-shipments-not-that-it-matters/#comments</comments>
		<pubDate>Thu, 16 May 2013 15:05:43 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[BlackBerry 10]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[IDC]]></category>
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		<category><![CDATA[Kevin Restivo]]></category>
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		<category><![CDATA[smartphones]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322496</guid>
		<description><![CDATA[Fighting over table scraps.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/seagulls_fighting_over_fries.jpg"><img src="http://allthingsd.com/files/2013/05/seagulls_fighting_over_fries.jpg" alt="seagulls_fighting_over_fries" width="380" height="293" class="alignright size-full wp-image-322504" /></a> In the race for third mobile platform, there&#8217;s a new favorite: Windows Phone.</p>
<p> According to new research from IDC, Microsoft&#8217;s mobile operating system accounted for 3.2 percent of global smartphone shipments in the first quarter. That&#8217;s a significant gain from the OS&#8217;s performance in the first quarter of 2012, which saw it capture a market share of 2 percent. And it was enough for Windows Phone to unseat BlackBerry from its third-place spot and claim the rank for its own.</p>
<p>Admittedly, ousting BlackBerry wasn&#8217;t exactly a difficult task. In the first quarter, the struggling handset maker saw its share of global smartphone shipments halved year over year. In Q1 of 2012, it claimed a 6.4 percent share. This year, BlackBerry managed to snag only 2.9 percent.</p>
<p>An unfortunate loss of momentum for BlackBerry, though one that&#8217;s not entirely attributable to the ascension of other platforms and a lack of interest in its own. BlackBerry is in the midst of a transition to an entirely new OS, BlackBerry 10. Right now, the company has just two smartphones that use it. The bulk of its handset portfolio continues to run on its older OS. And according to IDC analyst Kevin Restivo, that&#8217;s almost certainly having an effect on sales.</p>
<p>&#8220;Windows Phone is clearly gaining momentum,&#8221; Restivo told <strong>AllThingsD</strong>. &#8220;But BlackBerry&#8217;s decline this quarter really has more to do with the lag between sales of its old handsets and its new ones than anything else. Sure, Windows Phone is ahead now, but there&#8217;s no guarantee that it will maintain its third-place ranking in upcoming quarters.&#8221;</p>
<p>And, as I&#8217;ve noted before, third place in the current smartphone OS rankings doesn&#8217;t mean much. According to IDC, Google and Apple captured 92.3 percent of all smartphone shipments with their Android/iOS duopoly (Android: 59.1 percent; iOS: 23 percent). In other words, Windows Phone and BlackBerry are so far behind the two leading mobile platforms that their ranking is really just a moot point, anyway.</p>
<p><a href="http://allthingsd.com/files/2013/05/IDC_1Q2013_smartphones.png"><img src="http://allthingsd.com/files/2013/05/IDC_1Q2013_smartphones.png" alt="IDC_1Q2013_smartphones" width="615" height="266" class="aligncenter size-full wp-image-322506" /></a></p>
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		<title>Mobile Game Biz to Nintendo and Sony: Seasons? What Are Those?</title>
		<link>http://allthingsd.com/20130516/mobile-game-biz-to-nintendo-and-sony-seasons-what-are-those/</link>
		<comments>http://allthingsd.com/20130516/mobile-game-biz-to-nintendo-and-sony-seasons-what-are-those/#comments</comments>
		<pubDate>Thu, 16 May 2013 12:00:36 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[App Annie]]></category>
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		<category><![CDATA[Gartner]]></category>
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		<category><![CDATA[phone]]></category>
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		<category><![CDATA[Sony]]></category>
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		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322102</guid>
		<description><![CDATA[A double whammy for the devices that used to define "mobile gaming."]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/frankie_valli_f-288x285.jpg" alt="frankie_valli_f" width="288" height="285" class="alignright size-medium wp-image-322214" />As if you needed any further reminding that phone and tablet games are where it&#8217;s at, take a look at the new <a href="http://blog.appannie.com/app-annie-idc-portable-gaming-report-2013-Q1/">portable gaming report</a> that IDC and App Annie are releasing today.</p>
<p>The report, obtained in advance by <strong>AllThingsD</strong>, shows just how different the new generation of mobile games is from the gaming-only devices that previously reigned supreme. For context, back in Q4 2012, total consumer spending on games for iOS and Android devices surpassed spending on &#8220;gaming-optimized handhelds&#8221; (that is, Sony&#8217;s PSP and Vita, and Nintendo&#8217;s DS, DSi and 3DS). </p>
<p>But the real bombshell is in the new report, which covers Q1 2013: In that quarter, consumer spending on Sony&#8217;s and Nintendo&#8217;s handhelds declined significantly, while iOS and Google Play spending both <em>increased</em>, also significantly. Combined, the phone and tablet crowd spent nearly three times as much on games as handheld device owners.</p>
<p><img src="http://allthingsd.com/files/2013/05/Screen-shot-2013-05-15-at-2.08.27-PM-640x243.png" alt="app annie mobile game numbers Q1 2013" width="640" height="243" class="aligncenter size-Hero wp-image-322186" /></p>
<p>(And bear in mind, of course, that a new 3DS or PS Vita game costs about $40, while even brand-new mobile games are typically free or 99 cents to download, with many offering optional in-game purchases.)</p>
<p>But wait, you say. This is the first quarter of the year, being compared to the lucrative holiday-driven fourth quarter. How is that fair to Sony and Nintendo?</p>
<p>Exactly. It&#8217;s not. With slower game production schedules and much lower device turnover, the holiday quarter matters a great deal to Nintendo and Sony. But for consumers with a steady stream of new games and newer, better devices on which to play those games, seasonality is mostly irrelevant.</p>
<p>IDC and App Annie&#8217;s numbers, then, amount to a double whammy: At both the best of times and the worst of times, new-school mobile games beat out their older counterparts.</p>
<p>A few other points of interest from the new report:</p>
<ul>
<li>The global install base for those &#8220;gaming-optimized handhelds&#8221; was about 200 million in Q1 2013. To put that in perspective, <a href="http://allthingsd.com/20130404/pc-sales-shrink-tablets-and-phones-dominate-in-four-year-tech-forecast/">Gartner estimates</a> that more than 2 billion phones and tablets are being/will be shipped this year alone. In other words, it&#8217;s through volume that mobile devices have closed and blown past the revenue-per-user gap.</li>
<li>Although the total amount consumers spent on mobile games was far greater on iOS than on Android, gaming amounted to about 80 percent of all consumer spending on Android, vs. about 70 percent on iOS.</li>
<li>The report splits consumers into four geographic zones: North America, Western Europe, Asia-Pacific and the rest of the world. For both Android and gaming-optimized handhelds, the Asia-Pacific share of total spending increased by more than 10 points (see the chart embedded below).</li>
</ul>
<p><img src="http://allthingsd.com/files/2013/05/Screen-shot-2013-05-15-at-2.53.30-PM-640x379.png" alt="Screen shot 2013-05-15 at 2.53.30 PM" width="640" height="379" class="aligncenter size-Hero wp-image-322210" /></p>
<p>This report is the second such collaboration between IDC, which tracks videogame and entertainment hardware, and App Annie, which tracks mobile software and in-app revenue.</p>
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		<title>Talking Mobile With Two of Facebook's Key Chat Heads (Full Dive Video)</title>
		<link>http://allthingsd.com/20130515/talking-mobile-with-two-of-facebooks-key-chat-heads-full-dive-video/</link>
		<comments>http://allthingsd.com/20130515/talking-mobile-with-two-of-facebooks-key-chat-heads-full-dive-video/#comments</comments>
		<pubDate>Wed, 15 May 2013 14:00:27 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Dive Into Mobile]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Chat Heads]]></category>
		<category><![CDATA[Cory Ondreijka]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Facebook Home]]></category>
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		<category><![CDATA[Mark Zuckerberg]]></category>
		<category><![CDATA[Mike Schroepfer]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=320675</guid>
		<description><![CDATA[At D: Dive Into Mobile, CTO Mike Schroepfer and Facebook Home creator Cory Ondrejka talked about what it took to build Facebook Home and where the social network plans to go from here.]]></description>
				<content:encoded><![CDATA[<p>Facebook Home has come under attack both for not doing enough and for taking over too much of an Android phone.</p>
<p><a href="http://allthingsd.com/files/2013/04/Facebook-Dive-Media-Mike-Schroepfer-Cory-Ondrejka-.jpg"><img src="http://allthingsd.com/files/2013/04/Facebook-Dive-Media-Mike-Schroepfer-Cory-Ondrejka--380x253.jpg" alt="Facebook Dive Media Mike Schroepfer Cory Ondrejka" width="380" height="253" class="alignright size-medium wp-image-312657" /></a></p>
<p>But the folks behind Facebook&#8217;s mobile project say that, like many engineering efforts at the company, the goal was to get out a product that did a set of features, and then tweak things from there.</p>
<p>Speaking at the recent <strong><a href="http://allthingsd.com/category/dive-into-mobile/">D: Dive Into Mobile</a></strong> conference, Facebook&#8217;s Mike Schroepfer and Cory Ondrejka talked about how Home came to be, and also hinted that the software could soon span areas beyond the home screen and messaging, with photos and dialing among the areas of interest.</p>
<p>Facebook also used the appearance to <a href="http://allthingsd.com/20130416/facebooks-chat-heads-come-to-iphones-ipad-with-app-update/">announce the arrival of the Chat Heads feature for the iPhone</a>.</p>
<p>In the wake of the <a href="http://allthingsd.com/20130510/wait-a-minute-how-is-facebook-home-really-doing/">challenges that Facebook Home has faced</a>, it&#8217;s worth taking another look at where Facebook&#8217;s top executives say they plan to take the product from here.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=C10C90F4-D50F-4AEE-B086-017ED223A087&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={C10C90F4-D50F-4AEE-B086-017ED223A087}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Google Doubles Down on Music Subscriptions, Which Means Google Isn't Serious About Music Subscriptions</title>
		<link>http://allthingsd.com/20130514/google-doubles-down-on-music-subscriptions-which-means-google-isnt-serious-about-music-subscriptions/</link>
		<comments>http://allthingsd.com/20130514/google-doubles-down-on-music-subscriptions-which-means-google-isnt-serious-about-music-subscriptions/#comments</comments>
		<pubDate>Wed, 15 May 2013 03:55:20 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[featured post]]></category>
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		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=321670</guid>
		<description><![CDATA[Less would be more.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/two-muppets.png"><img class="alignright size-medium wp-image-321698" alt="two muppets" src="http://allthingsd.com/files/2013/05/two-muppets-380x259.png" width="380" height="259" /></a>Yes, <a href="http://www.theverge.com/2013/5/14/4331110/google-lands-universal-music-sony-for-spotify-competitor">Google plans to launch</a> a <a href="http://online.wsj.com/article/SB10001424127887324715704578483542256150334.html">subscription music service</a> <a href="http://www.nytimes.com/2013/05/15/business/media/google-set-to-introduce-music-service-to-compete-with-spotify.html?pagewanted=all">this week</a>, via its Google Play store.</p>
<p>And, yes, Google still plans to launch a separate subscription music service later this year, via its YouTube site.</p>
<p>Make sense? Of course not.</p>
<p>It makes lots of sense for <em>both</em> YouTube and Play, which was built for Google&#8217;s Android devices, to sell music subscriptions.</p>
<p>YouTube is the world&#8217;s biggest free music service, which could make it a fantastic funnel for a Spotify-like paid offering, <a href="http://allthingsd.com/20130305/why-google-thinks-two-music-subscription-services-are-better-than-none/">which can also help solve some problems with the music labels</a>.</p>
<p>And if you&#8217;re going to have the world&#8217;s dominant mobile platform, then you ought to be the one selling music subscriptions that work on it, because that could help your customers stick to that platform. No sense in handing that feature over to Spotify, which works fine on iPhones and Kindles, too.</p>
<p>And something that knitted Android and YouTube together &#8212; combining a mix of free, paid, mobile, audio and video &#8212; could be great.</p>
<p>But that&#8217;s not what we&#8217;re going to see this week.</p>
<p>Music folks I talked to today expect the Google Play version to be paid-only &#8212; no free teaser tier, like Spotify has &#8212; and without any features that will set it apart from rivals.</p>
<p>And when YouTube launches its service &#8212; as best as I can tell, talks with the Big Three labels are all but completed &#8212; that service will likely run parallel to, but not connected with, the Play version. Which means none of the free music that people can get on YouTube will help sell Play subscriptions.</p>
<p>This set-up supposedly stems from former Android boss Andy Rubin&#8217;s insistence on controlling his own fiefdom (&#8220;Andy and [YouTube head] Salar Kamangar couldn&#8217;t be in the same room together,&#8221; said a music executive who has worked with both of them). But now <a href="http://allthingsd.com/20130313/andy-rubin-stepping-down-as-android-head-was-sudden-but-inevitable/">we&#8217;re in the Sundar Pichai era</a>, and <a href="http://www.wired.com/business/2013/05/exclusive-sundar-pichai-reveals-his-plans-for-android/">he said he&#8217;s all about peace and love</a>.</p>
<p>I&#8217;ve heard people in and outside of Google suggest that at some point down the line the two services could be knitted together. After all, <a href="http://allthingsd.com/20130514/where-are-they-now-google-io-2012-edition/">just because something gets announced at Google I/O doesn&#8217;t mean it will show up</a>. And getting something out there before it&#8217;s fully baked is standard operating procedure for Google.</p>
<p>But music subscriptions are an old idea that still really haven&#8217;t caught on in a big way. Spotify has six million paying customers worldwide, but its backers concede that it&#8217;s still a long way from mainstream. And none of its competitors are even close to those numbers.</p>
<p>If Google really wanted to make subscriptions work, instead of simply offering them as a feature most people won&#8217;t use &#8212; <a href="http://allthingsd.com/20111116/google-music-isnt-an-itunes-killer-and-its-not-supposed-to-be/">like the music store it opened up in 2011</a> &#8212; it ought to take the time to get this one right the first time.</p>
<p><blockquote class="memo" style="background:#faf5e5;font-style:normal;">
<h4 class="subhed">RELATED POSTS:</h4>
<ul>
<li><a href="http://allthingsd.com/20130516/shoot-the-moon-how-google-turned-a-hodgepodge-of-upgrades-into-a-show-of-strength/">Shoot the Moon: How Google Turned a Hodgepodge of Upgrades Into a Show of Strength</a></li>
<li><a href="http://allthingsd.com/20130515/live-at-google-io/">Google I/O: Music, Maps, Messaging and More</a></li>
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<li><a href="http://allthingsd.com/20130515/with-sights-set-on-spotify-google-launches-a-music-subscription-service/">With Sights Set on Spotify (And Pandora), Google Launches a Music Subscription Service</a></li>
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<li><a href="http://allthingsd.com/20130514/where-are-they-now-google-io-2012-edition/?mod=atd_homepage_carousel">Where Are They Now? Google I/O 2012 Edition.</a></li>
<li><a href="http://allthingsd.com/20130513/at-io-google-tilts-toward-android-services-over-android-os/">At I/O, Google Tilts Toward Android Services Over Android OS</a></li>
<li><a href="http://allthingsd.com/20130513/google-downplays-expectations-ahead-of-io-developer-conference/">Google Downplays Expectations Ahead of I/O Developer Conference</a></li>
<li><a href="http://allthingsd.com/20130513/will-google-deliver-on-its-nexus-q-promise-not-at-this-years-io/">Will Google Deliver on Its Nexus Q Promise? Not at This Year’s I/O.</a></li>
<li><a href="http://allthingsd.com/20130510/googles-wallet-plans-for-io-cloud-expansion-on-but-longtime-physical-card-plan-scuttled/">Ahead of I/O, Google Wallet Drops Plans to Introduce a Physical Card</a></li>
<li><a href="http://allthingsd.com/20130430/google-goes-with-unified-io-keynote-but-will-it-unify-its-products/">Google Goes With Unified I/O Keynote (But Will It Unify Its Products?)</a></li>
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</blockquote>
</p>
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		<title>Ben Lerer's JackThreads Starts Selling Duds to Dudes Overseas, on Their Phones -- And They're Buying</title>
		<link>http://allthingsd.com/20130513/ben-lerers-jackthreads-starts-selling-duds-to-dudes-overseas-on-their-phones-and-theyre-buying/</link>
		<comments>http://allthingsd.com/20130513/ben-lerers-jackthreads-starts-selling-duds-to-dudes-overseas-on-their-phones-and-theyre-buying/#comments</comments>
		<pubDate>Mon, 13 May 2013 11:00:05 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
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		<category><![CDATA[Ben Lerer]]></category>
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		<category><![CDATA[funding]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Jackthreads]]></category>
		<category><![CDATA[Lerer Ventures]]></category>
		<category><![CDATA[Thrillist]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=320740</guid>
		<description><![CDATA[iOS apps help a lot, said the Thrillist Media Group founder. So do Facebook app ads.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/jackthreads-iOS-app.png"><img class="alignright size-medium wp-image-320741" alt="jackthreads iOS app" src="http://allthingsd.com/files/2013/05/jackthreads-iOS-app-336x285.png" width="336" height="285" /></a>Ben Lerer used to make money by telling dudes where to spend their money, via his <a href="http://www.thrillist.com/">Thrillist</a> email startup. He still does that, but now he also gets dudes to spend money via his <a href="https://www.jackthreads.com/">JackThreads</a> e-commerce site.</p>
<p>Now Lerer has figured out a new line extension: Selling stuff to dudes overseas, via their phones.</p>
<p>In the last few weeks, New York-based JackThreads has pushed into Australia, the U.K. and Canada. It turns out there were a lot of youngish, affluentish guys out there waiting to give him money: Lerer said international sales went from essentially zero at the beginning of the year to 7 percent in April. In May, it is on track to do 10 percent, he said.</p>
<p>&#8220;International has already made an actual substantive change in our business overnight,&#8221; Lerer said.</p>
<p>And he said that international customers &#8212; who tend to buy more per order than their U.S. counterparts &#8212; should help Thrillist Media Group do at least $75 million in sales this year, and perhaps as much as $100 million. The majority of that money will come from JackThreads, which he bought in 2010. But Lerer said that, unlike other e-commerce startups, his operation is &#8220;significantly profitable.&#8221;</p>
<p>It&#8217;s worth noting that Lerer attributes much of his JackThreads success to mobile apps the company has launched &#8212; especially its <a href="https://itunes.apple.com/us/app/jackthreads/id472078451?mt=8">iOS app</a>, which is currently ranked eighth in the &#8220;lifestyle&#8221; section of Apple&#8217;s App Store. More than half his international sales, he said, come via mobile.</p>
<p>And he attributes much of <em>that</em> success to work he has been doing via Facebook&#8217;s newish app-advertising program. Facebook, which is pushing the notion that app ads will be a big new revenue stream for the company, is a big Lerer fan, too. Facebook officials highlighted his company as a success story during their <a href="http://seekingalpha.com/article/1145381-facebook-s-ceo-discusses-q4-2012-results-earnings-call-transcript">January earnings call</a>.</p>
<p>Last year, <a href="http://allthingsd.com/20120816/dude-heres-your-series-a-ben-lerers-thrillist-raises-13-million/">Lerer raised $13 million in a round led by Oak Investment Partners</a> &#8212; just the second round Lerer has raised since he started his company in 2005.</p>
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		<title>Four Reasons Why Apple Might Not Be Interested in Waze</title>
		<link>http://allthingsd.com/20130510/four-reasons-why-apple-might-not-be-interested-in-waze/</link>
		<comments>http://allthingsd.com/20130510/four-reasons-why-apple-might-not-be-interested-in-waze/#comments</comments>
		<pubDate>Fri, 10 May 2013 13:43:46 +0000</pubDate>
		<dc:creator>Mike Isaac and John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[maps]]></category>
		<category><![CDATA[Noam Bardin]]></category>
		<category><![CDATA[Waze]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=320159</guid>
		<description><![CDATA[Could Apple swoop in to top Facebook's bid for Waze? It's certainly possible. But is it likely?]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/Apple_waze1.jpg"><img src="http://allthingsd.com/files/2013/05/Apple_waze1.jpg" alt="Apple_waze" width="380" height="258" class="alignright size-full wp-image-320176" /></a></p>
<p>When rumors circulated earlier this year that Apple was <a href="http://techcrunch.com/2013/01/02/is-apple-plotting-a-route-to-a-waze-acquisition-rumours-on-the-road-point-to-yes/">mulling a bid to acquire social navigation app outfit Waze</a>, the company quickly and aggressively quashed them. Within 24 hours of the rumors hitting the news cycle, a handful of &#8220;sources close to the situation&#8221; stories popped up debunking them &#8212; including <a href="http://techcrunch.com/2013/01/03/apple-not-buying-waze/">one</a> from the outlet that published the original report.</p>
<p>Now with <a href="http://allthingsd.com/20130509/is-facebook-attempting-another-instragram-in-its-acquisition-effort-of-traffic-app-waze/?mod=atd_homepage_carousel">Facebook in advanced discussions to buy Waze for a reportedly heady price tag</a>, Apple&#8217;s rumored interest in the company is <a href="http://www.forbes.com/sites/petercohan/2013/05/09/will-apple-top-facebooks-1-billion-bid-for-waze/">once again the subject of discussion</a>. While January reports of an actual on-the-table deal may well have been &#8220;<a href="http://news.cnet.com/8301-13579_3-57561865-37/apple-and-waze-not-happening-after-all/">fabricated</a>,&#8221; sources tell <strong>AllThingsD</strong> that the two companies have held talks in the past.</p>
<p>But sources in both the Apple and Waze camps seem to have very different perspectives about the tone and content of those talks, and just how serious they may or may not have been.</p>
<p>Now, as Facebook steps up its courtship dance to the billion-dollar level, could Apple step in and play the spoiler?</p>
<p>It&#8217;s certainly possible. <a href="http://allthingsd.com/20120920/apple-maps-app-takes-reality-distortion-to-a-whole-new-level/">Apple&#8217;s iOS Maps fiasco</a> last year gave the company a very good reason to seek out deals for alternative sources of mapping data.</p>
<p>But here&#8217;s the question: If Apple &#8212; with its unmatched war chest and Maps PR nightmare to go through &#8212; was seriously interested in acquiring Waze, why didn&#8217;t it do so then, when it was very much on the spot to improve its map client?</p>
<p>A few reasons:</p>
<p>First and perhaps foremost, a significant portion of Waze&#8217;s data set is collected through the company&#8217;s Google Android client. If Apple were to acquire Waze, it would need an elegant answer to the Android question. And right now there isn&#8217;t one. Kill the Android client, lose a lot of data and user goodwill. Maintain the Android client, support an app for your chief rival in the mobile space.</p>
<p>Second, even if Apple did buy Waze outright, the integration challenges are daunting. Apple is already sucking a lot of mapping data into its Maps back end. At the time it launched, iOS Maps was using data from more than two dozen sources. Adding yet another &#8212; particularly a crowdsourced one like Waze &#8212; would require some serious engineering work, and perhaps some vetting of Waze data for accuracy and completeness.</p>
<p>Third, an acquisition of Waze would require a rethinking and likely overhaul of Apple&#8217;s current maps strategy, and the licensing deals on which it has been built.</p>
<p>Finally, Waze&#8217;s asking price is very high. Sources familiar with the matter said that Waze CEO Noam Bardin has had no problem walking away from offers he&#8217;s considered &#8220;lowball&#8221; in the past. But now that Facebook has shown willingness to shell out something in the range of $1 billion, the money is serious enough for Bardin. While Apple doesn&#8217;t have a history of overpaying, Facebook &#8212; with its mobile and local ambitions &#8212; may be willing to go over the top. </p>
<p>In other words, anything&#8217;s possible. But in this case, it&#8217;s not entirely logical.</p>
<p>Apple declined comment on its relationship with Waze and any talks the two companies may have had. Waze declined comment, as well.</p>
<p>Here is a video of Bardin talking about Waze at our <strong>D: Dive Into Mobile</strong> conference in April:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=B9982CAA-8E46-4585-9168-77ED59CC0601&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={B9982CAA-8E46-4585-9168-77ED59CC0601}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Verizon Chief: Mobile Industry Needs a Healthy BlackBerry</title>
		<link>http://allthingsd.com/20130509/verizon-chief-mobile-industry-needs-a-healthy-blackberry/</link>
		<comments>http://allthingsd.com/20130509/verizon-chief-mobile-industry-needs-a-healthy-blackberry/#comments</comments>
		<pubDate>Thu, 09 May 2013 20:42:24 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Dan Mead]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=320070</guid>
		<description><![CDATA["We think that there is an important place for BlackBerry."]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2012/12/RIM_I_Want_To_Believe.png"><img src="http://allthingsd.com/files/2012/12/RIM_I_Want_To_Believe-380x285.png" alt="RIM_I_Want_To_Believe" width="380" height="285" class="alignright size-medium wp-image-278978" /></a>Verizon Wireless CEO Dan Mead is rooting for a BlackBerry comeback. In his view, the Android-iOS duopoly that Google and Apple have established is begging for disruption, and BlackBerry is potentially one company to provide it.</p>
<p>&#8220;We think that there is an important place for BlackBerry,&#8221; <a href="http://news.cnet.com/8301-1035_3-57583422-94/verizon-wireless-ceo-gives-props-to-blackberry-windows-phone/">Mead told attendees of the Jefferies 2013 Global Technology, Media and Telecom Conference this week</a>. &#8220;Three to four operating systems is good for the industry and good for us,&#8221; he concluded, noting that Microsoft&#8217;s Windows Phone OS is another good candidate.</p>
<p>No disputing that; more diversity in the smartphone market would also benefit consumers. Trouble is, consumers seem pretty happy with the current duopoly. According to recent research from Canaccord Genuity, Apple and Android juggernaut Samsung <a href="http://allthingsd.com/20130507/apple-samsung-share-of-smartphone-industry-profits-declines-to-100-percent/">captured about 100 percent</a> of global smartphone industry profits in the March quarter. </p>
<p>Not that those companies&#8217; domination of the market is unassailable. Mead said Verizon is seeing decent customer interest in BlackBerry&#8217;s new handsets and thinks it will only improve with the launch of the QWERTY-keyboarded BlackBerry Q10. &#8220;We have a lot of BlackBerry customers on our network,&#8221; he said. &#8220;There seems to be a hunger for the QWERTY keyboard.&#8221;</p>
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		<title>Running With Friends Adds a Dash of Diversity to Zynga's Mobile Games Catalog</title>
		<link>http://allthingsd.com/20130508/zyngas-with-friends-franchise-just-got-runnier/</link>
		<comments>http://allthingsd.com/20130508/zyngas-with-friends-franchise-just-got-runnier/#comments</comments>
		<pubDate>Thu, 09 May 2013 05:00:51 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
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		<category><![CDATA[Mario Kart]]></category>
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		<category><![CDATA[Subway Surfers]]></category>
		<category><![CDATA[Temple Run]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=319749</guid>
		<description><![CDATA[An important first step for the company toward better multiplayer gaming on mobile devices.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/RWF-Friends-265x480.png" alt="RWF Friends" width="265" height="480" class="alignright size-large wp-image-319751" />To date, all of Zynga&#8217;s &#8220;With Friends&#8221; mobile games have been social twists on word and puzzle classics like Scrabble and Hangman.</p>
<p>But on the heels of runaway hits like Temple Run 2 and Subway Surfers, the company is off to the races, hoping to give those single-player phenomena a multiplayer-focused <em>run for their money</em>.</p>
<p>(Pardon the barrage of running puns.)</p>
<p>The company&#8217;s latest game is Running With Friends, a smart twist on the popular endless-runner genre. As with other games, you swipe on the touchscreen to avoid obstacles, collect powerups and move your character around the screen: Left and right to change into one of three &#8220;lanes,&#8221; up to jump and down to slide.</p>
<p>The twist comes in the form of some familiar multiplayer features that Zynga has built around this tried-and-true formula. This is asynchronous multiplayer, meaning you can challenge someone to a race without needing to play at the same time as your opponent to compete (as is the case in other &#8220;With Friends&#8221; titles).</p>
<p>Developed in partnership with Twisted Metal and God of War creators Eat Sleep Play, the game just looks good &#8212; the bright Subway Surfers-esque 3-D graphics are streets ahead of the other titles in Zynga&#8217;s existing lineup.</p>
<p>Factoring in a bit of luck from a pregame slot-machine spin, Running With Friends awards points to players based on how far they can run and how many bonus items they pick up along the way. And if one of your opponents has run the same obstacles as you already, the game remembers how they moved, sort of like the &#8220;ghost&#8221; mode in Mario Kart.</p>
<p>That means you might see your friends on the track and can shove them out of the way with a swipe &#8212; which, let&#8217;s be honest, is pretty fun.</p>
<p>The game is iOS-only to start (so, available on iPhone, iPad and iPod touch), but Zynga&#8217;s mobile SVP Travis Boatman told <strong>AllThingsD</strong> that the company will likely do what it has done with previous games like Zynga Poker and Words With Friends: See how the game does, improve it and then roll it out to other platforms, one at a time.</p>
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		<title>Samsung Galaxy S4 Costs $237 to Build, Teardown Analysis Shows</title>
		<link>http://allthingsd.com/20130508/samsung-galaxy-s4-costs-237-to-build-teardown-analysis-shows/</link>
		<comments>http://allthingsd.com/20130508/samsung-galaxy-s4-costs-237-to-build-teardown-analysis-shows/#comments</comments>
		<pubDate>Wed, 08 May 2013 21:28:12 +0000</pubDate>
		<dc:creator>Arik Hesseldahl</dc:creator>
				<category><![CDATA[Enterprise]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=319583</guid>
		<description><![CDATA[Samsung buys a lot of components from itself.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130508/samsung-galaxy-s4-costs-237-to-build-teardown-analysis-shows/samsungs4_exploded-feature/" rel="attachment wp-att-319626"><img src="http://allthingsd.com/files/2013/05/samsungs4_exploded-feature-640x480.jpg" alt="samsungs4_exploded-feature" width="640" height="480" class="alignright size-large wp-image-319626" /></a>A look inside Samung&#8217;s new <a href="http://allthingsd.com/20130423/galaxy-s-4-is-a-good-but-not-a-great-step-up/">high-profile smartphone, the Galaxy S4</a>, shows that the South Korean electronics giant is using numerous components produced by its various internally owned subsidiaries.</p>
<p>A teardown analysis conducted by the market research firm IHS, due to be released tomorrow, has pegged Samsung&#8217;s cost of materials and manufacturing to produce the U.S. version of the 32 gigabyte model of the S4 at slightly above $237 per unit. Without a contract subsidy, the entry-level 16GB version of the phone costs $639 when sold by AT&#038;T Wireless.</p>
<p>The cost is somewhat higher than that of Apple&#8217;s iPhone 5, the base model of which costs $205 to build for a 16GB version, according to an <a href="http://allthingsd.com/20120921/apples-iphone-5-is-pried-open-its-profitable-secrets-start-bursting-out/">IHS analysis conducted last fall</a>. It&#8217;s also well above the cost of Nokia&#8217;s Lumia 900, which <a href="http://allthingsd.com/20120411/teardown-shows-nokias-lumia-900-costs-209-to-build/">costs $209 to build</a>, IHS found at the time.</p>
<p>The S4 cost is not far below the cost of Samsung&#8217;s larger Galaxy Note tablet, the cost of which IHS <a href="http://allthingsd.com/20120824/a-peek-at-the-parts-and-profits-inside-samsungs-galaxy-note-tablet/">estimated last year to be $270</a>. </p>
<p>Most phone manufacturers source their components from many different suppliers. But Samsung, a large, diversified manufacturer of many different kinds of electronic components, has used its significant capabilities to supply itself with many of the key parts inside most versions of the S4 phone sold around the world.</p>
<p>&#8220;Samsung&#8217;s strength is this ability to in-source to itself,&#8221; IHS analyst Vincent Leung said in an interview. &#8220;They just keep adding to the list of components that they can supply to themselves.&#8221;</p>
<p>One key component that Samsung did not supply to itself for versions of the phone being sold in the U.S. was the main applications processor. U.S. versions of the phone contain a <a href="http://allthingsd.com/20130220/qualcomms-new-snapdragon-processor-packs-two-more-surprises/">Snapdragon processor from Qualcomm</a>, which contributes $20 to the overall cost.</p>
<p>Versions of the phone sold in Korea and other markets around the world contain a Samsung-made chip called the <a href="http://allthingsd.com/20130427/two-views-from-samsung-about-its-octa-chip/">Exynos 5 Octa</a> that costs $28. Samsung is known to be manufacturing at least four variations of the phone for different market geographies around the world, including at least <a href="http://allthingsd.com/20130417/t-mobile-sprint-dish-details-on-samsung-galaxy-s4-launch/">two being sold in the U.S.,</a> one going to AT&#038;T and T-Mobile, and another going to Verizon Wireless and Sprint, said Andrew Rassweiler, another IHS analyst.</p>
<p>&#8220;Samsung is demonstrating its ability to suit the tastes of carriers in different regions of the world,&#8221; Rassweiler said. &#8220;It comes down to what the market is willing to spend on the features offered.&#8221;</p>
<p>The fact that Samsung used the Qualcomm-made chip is a testament to the <a href="http://allthingsd.com/20130220/qualcomms-new-snapdragon-processor-packs-two-more-surprises/">U.S. chipmaker&#8217;s prowess</a>. &#8220;Even with all the vertical integration it&#8217;s doing, it&#8217;s not like Samsung has given up on Qualcomm,&#8221; Rassweiler said.</p>
<p>One interesting difference between the U.S. and Korean versions resulted from the difference in the choice of processor. U.S. versions of the phone contain an image-processing chip made by Japan&#8217;s Fujitsu that added $1.50 to the total cost. Leung says that in the Korean versions, some of the image processing is handed off to Samsung&#8217;s Exynos chip.</p>
<p>Samsung also supplied the flash memory used to store data on the device. IHS estimates that 16GB of memory added $28 to the cost of the device.</p>
<p>The Korean giant also supplied itself with a display and touchscreen parts, which added $75 to the cost of components. The combined display package also <a href="http://allthingsd.com/20121024/corning-not-monkeying-around-as-gorilla-glass-now-on-one-billion-devices/">includes Gorilla Glass</a>, a strong glass material made by U.S.-based Corning.</p>
<p>Samsung is also thought to have supplied itself with several unlabeled components, including the camera module and some wireless baseband chips. </p>
<p>A few non-Samsung suppliers include Broadcom, which provided Bluetooth and Wi-Fi chips; Maxim, which provided a power-management chip; and Triquint Semiconductor, which provided some wireless chips.</p>
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		<title>To Avoid a Revamp Backlash, Hipstamatic Clones Itself Into an Entirely New App, Oggl</title>
		<link>http://allthingsd.com/20130508/to-avoid-a-revamp-backlash-hipstamatic-clones-itself-into-an-entirely-new-app-oggl/</link>
		<comments>http://allthingsd.com/20130508/to-avoid-a-revamp-backlash-hipstamatic-clones-itself-into-an-entirely-new-app-oggl/#comments</comments>
		<pubDate>Wed, 08 May 2013 13:00:40 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Hipstamatic]]></category>
		<category><![CDATA[Instagram]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Lucas Buick]]></category>
		<category><![CDATA[Oggl]]></category>
		<category><![CDATA[photos]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=319319</guid>
		<description><![CDATA[Creating an entirely new app for a Hipstamatic community is kind of a drastic move, and one that reflects the ongoing trade-off between change and users' resistance to change.]]></description>
				<content:encoded><![CDATA[<p>Photography app Hipstamatic pioneered the square-shaped-and-evocatively-filtered mobile photo craze three years ago. And though Instagram&#8217;s free and social approach to the same form has been massively successful, Hipstamatic still has four million monthly active users who take 60 million photos per month, plus other projects like the iOS art magazine &#8220;Snap&#8221; and photostrip app IncrediBooth.</p>
<p><div id="attachment_319334" class="wp-caption alignright" style="width: 280px"><a href="http://allthingsd.com/files/2013/05/OgglHipstamaticLucas.png"><img class="size-large wp-image-319334" alt="Scenes from my not-very-artistic Oggl feed: Hipstamatic CEO Lucas Buick and animal heads on display at the office" src="http://allthingsd.com/files/2013/05/OgglHipstamaticLucas-270x480.png" width="270" height="480" /></a><p class="wp-caption-text">Scenes from my not-very-artistic Oggl feed: Hipstamatic CEO Lucas Buick on the office roofdeck and animal heads on display</p></div></p>
<p>So, what next? Rather than evolve the core Hipstamatic experience &#8212; you know, one of those overhauls that results in pissed-off users who liked your old product just fine, so please change it back &#8212; Hipstamatic is launching an entirely new app called <a href="http://oggl.com/">Oggl</a>. And, surprisingly, it has all the same functionality as regular Hipstamatic, but with a new interface and business model.</p>
<p>Most importantly, Oggl is also meant to be more of an artistic community than a photo-editing tool.</p>
<p>&#8220;We&#8217;ve never really cared where you post your photos,&#8221; said Hipstamatic CEO Lucas Buick on Tuesday at Hipstamatic&#8217;s fancy-dancy San Francisco office. He noted that splintered communities of people who use Hipstamatic to take pictures have naturally emerged on services like Flickr.</p>
<p>But creating an entirely new app for a Hipstamatic community is kind of a drastic move &#8212; and one that reflects the ongoing trade-off between change and users&#8217; resistance to change.</p>
<p>Spurned after so many &#8220;pivots&#8221; by app makers that get rid of their favorite functionality in favor of spammy new features, we users now wield our #fail hashtags readily.</p>
<p>Companies &#8212; which need to evolve and change, even if they are succeeding, and especially when they are not &#8212; are trying to figure out how to deal. So Hipstamatic&#8217;s approach with Oggl is to relinquish its core brand and audience, built with years of work, in order to reshape what it already built into something new.</p>
<p>Buick noted that the changing lineup will give stability to existing users. &#8220;Hipstamatic Classic is still awesome,&#8221; he said.</p>
<p>(Still, the fresh paint and the swank office don&#8217;t erase earlier Hipstamatic hiccups, like <a href="http://www.inc.com/abigail-tracy/hipstamatic-we-lost-our-focus.html">staff layoffs made last year in an attempt to regain focus</a>.)</p>
<p><a href="http://allthingsd.com/files/2013/05/01_oggl_capture.png"><img class="alignleft size-medium wp-image-319333" alt="01_oggl_capture" src="http://allthingsd.com/files/2013/05/01_oggl_capture-135x285.png" width="135" height="285" /></a>Launching for iPhone later this week, Oggl is a free invitation-only app that will cost 99 cents per month or $9.99 per year to access the full library of Hipstamatic lenses and films. Oggl will feature a curated selection of photos, and users will be encouraged to share only their best work.</p>
<p>People who have been frustrated with Hipstamatic&#8217;s inflexible editing may be pleased to learn that Oggl allows users to capture first and edit later. Oggl also has a sparse navigation around various icons that looks neat but seems like it might take a while to learn.</p>
<p>Buick described mobile photography as a balance between making art and capturing life. So Oggl is perhaps not the place to post your daily breakfast, but if you happen to eat at one of the world&#8217;s great restaurants, go right ahead and make a pretty photo.</p>
<p>&#8220;This isn&#8217;t a place for duck lips, it&#8217;s not a place for your cereal. But we do want your French Laundry shots,&#8221; Buick said.</p>
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		<title>Time for Nokia to Switch to Android? CEO Stephen Elop Says It’s Windows Phone or Bust.</title>
		<link>http://allthingsd.com/20130508/time-for-nokia-to-switch-to-android/</link>
		<comments>http://allthingsd.com/20130508/time-for-nokia-to-switch-to-android/#comments</comments>
		<pubDate>Wed, 08 May 2013 12:00:39 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Stephen Elop]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=319320</guid>
		<description><![CDATA[Plan B? What Plan B?]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2011/05/burningplatform.jpg"><img src="http://allthingsd.com/files/2011/05/burningplatform-380x285.jpg" alt="burningplatform" width="380" height="285" class="alignright size-medium wp-image-80028" /></a>It has been well over two years since <a href="http://allthingsd.com/20110209/nokias-stephen-elop-didnt-start-the-fire-but-his-burning-platform-certainly-lights-one/">Nokia leapt from its burning platform</a> into a Microsoft-designed lifeboat that CEO Stephen Elop said would carry it to shore. Yet today the company remains adrift with no sign of landfall in sight. And shareholder patience with its progress is wearing thin.</p>
<p>To wit, the fractious general meeting Nokia held Tuesday, which was reportedly peppered with calls for the company to reconsider its bet on Microsoft&#8217;s Windows Phone operating system. Why, when Samsung has had such success with Google&#8217;s Android OS, does Nokia insist on sticking with Windows?</p>
<p>With Android, <a href="http://allthingsd.com/20130507/apple-samsung-share-of-smartphone-industry-profits-declines-to-100-percent/">Samsung is capturing 43 percent of the handset industry&#8217;s profits</a> &#8212; the other 57 percent going to Apple. Meanwhile, with Windows Phone, Nokia is capturing nothing. Given that vast disparity in performance, isn&#8217;t it about time Nokia and its leadership reassess the company&#8217;s commitment to Windows Phone and take a good hard look at Android?</p>
<p><a href="http://www.reuters.com/article/2013/05/07/us-nokia-agm-idUSBRE9460LV20130507">As one shareholder bluntly put it</a>, &#8220;The executive team is doing its best. But it&#8217;s not enough. Are you aware that results are what matter? The road to hell is paved with good intentions. Please switch to another road.&#8221;</p>
<p>Not an entirely unreasonable suggestion, considering Nokia&#8217;s downward trajectory the past few years. But evidently it&#8217;s not one CEO Stephen Elop is willing to entertain right now &#8212; even after a 60 percent decline in the company&#8217;s share price. Really, there&#8217;s no easy answer here: Windows Phone might be slow to ramp, but there&#8217;s no guarantee that Nokia would do any better with Android, a platform that Samsung has so thoroughly dominated.</p>
<p>&#8220;We&#8217;ve made a clear decision to focus on Windows Phone with our Lumia product line,&#8221; Elop said. &#8220;And it is with that that we will compete with competitors like Samsung and Android.&#8221;</p>
<p>In other words, for Nokia, Windows Phone is Plan A &#8212; and Plan B is that Plan A must succeed.</p>
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		<title>Six Questions for Sid Meier, Creator of Civilization Franchise and Mobile-First Ace Patrol</title>
		<link>http://allthingsd.com/20130506/six-questions-for-sid-meier-creator-of-civilization-franchise-and-mobile-first-ace-patrol/</link>
		<comments>http://allthingsd.com/20130506/six-questions-for-sid-meier-creator-of-civilization-franchise-and-mobile-first-ace-patrol/#comments</comments>
		<pubDate>Mon, 06 May 2013 17:45:45 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Ace Patrol]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Dogfighting]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Haunted Hollow]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[planes]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Sid Meier]]></category>
		<category><![CDATA[Strategy games]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[World War II]]></category>
		<category><![CDATA[WWII]]></category>
		<category><![CDATA[XCOM Enemy Unknown]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=318497</guid>
		<description><![CDATA[The strategy game titan talks simple versus complex games on mobile, the future of multiplayer, leading a small team and how his "bread and butter" -- PCs -- fit into the equation.]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_318503" class="wp-caption aligncenter" style="width: 650px"><img src="http://allthingsd.com/files/2013/05/IMG_0165-640x480.jpg" alt="ace patrol" width="640" height="480" class="size-Hero wp-image-318503" /><p class="wp-caption-text"><span class="media-attribution">Courtesy 2K Games</span></p></div></p>
<p>When you think of mobile games, you probably think of titles like Angry Birds, Temple Run or Fruit Ninja &#8212; not the sort of micromanaging strategy games for which Sid Meier is best known.</p>
<p>And yet the creator of the hit <a href="http://www.civilization.com/">Civilization</a> franchise and his company, Firaxis Games (owned by Take-Two Interactive), are moving more troops into mobile after testing the waters with ported games like Pirates! and Civilization Revolution. Rather than just producing, Meier himself was one of three programmers on a new mobile-first Firaxis game, Ace Patrol.</p>
<p>Although the WWI dogfighting game &#8212; scheduled to launch on May 9 &#8212; will be iOS-only, Meier acknowledged that &#8220;there&#8217;s certainly a logic into looking into other platforms and seeing what the possibilities are.&#8221; He caught up with <strong>AllThingsD</strong> on the phone recently to talk about how he sees the changing landscape of games.</p>
<p><div id="attachment_318502" class="wp-caption alignright" style="width: 274px"><img src="http://allthingsd.com/files/2013/05/Sid_Meier_cropped.jpg" alt="Sid_Meier_cropped" width="264" height="352" class="size-full wp-image-318502" /><p class="wp-caption-text"><span class="media-attribution">CC BY-SA 2.0 Antonio Fucito</span></p></div><strong>AllThingsD: Your name is in many ways synonymous with a breed of strategy games, mainly on the PC, that demand an investment of time and concentration. How do you look at mobile games, which today are often short and relatively simple?</strong></p>
<p><strong>Sid Meier</strong>: The very early console games were very simple, twitchy hand-eye coordination games. And then, over time, strategy became okay to do on console. I think we&#8217;re going to go through a similar evolution with mobile, where initially the games are pretty casual and simple, but that&#8217;s not because of any restrictions in the platform or anything, it&#8217;s just that the market is gonna evolve and the audience is gonna evolve. There&#8217;s definitely a role for more strategy-oriented games on mobile.</p>
<p><strong>And do you think that&#8217;ll go mainstream, or will that be a niche audience?</strong></p>
<p>I think [strategy] is probably not going to be the predominant genre on mobile, but it will grow in the same way it has grown in the PC market and the console market. In a lot of ways, it&#8217;s more suitable to mobile than console because, on mobile, you could potentially be distracted, so you want a game that&#8217;s played at the player&#8217;s pace, and not at a pace that&#8217;s driven by the game itself &#8212; something you can start and stop, and put away for a while.</p>
<p><strong>What about multiplayer? Depending on whom you ask, the future of multiplayer games could be asynchronous and turn-based, or all about playing live, either in the same room or on different devices anywhere in the world. Do you have a dog in the fight?</strong></p>
<p>Since our game is turn-based, we chose to support two of those modes. One is the asynchronous mode, where you can have 10 games going on at the same time with 10 different people. The other mode, which we&#8217;re calling &#8220;hot-pad&#8221; mode, is where you&#8217;re playing on the same machine with the same player. Real-time multiplayer is suited to another type of game. I&#8217;m playing a lot of <a href="http://worldoftanks.com/">World of Tanks</a> right now, and that works really well as a real-time multiplayer game. It might not work so well on mobile, where you might get a phone call, or maybe you&#8217;re traveling and you can&#8217;t guarantee that you&#8217;re going to be able to hang around until the end of the game.</p>
<p><strong>What did you learn from the experience of heading up such a small team on Ace Patrol? Do you think you will do the same thing in mobile again?</strong></p>
<p>I&#8217;ve enjoyed the small-team aspect &#8212; fewer meetings, and more time to actually work on the game. And I&#8217;ve learned really to kind of appreciate some of the unique features of the mobile platform: The touchscreen, the gestures, the swiping, the pinching. That tactile interaction between the player and the game really connects you more closely with what&#8217;s happening on the screen. We&#8217;re very impressed with just the raw horsepower of the platform. For a flight game, it&#8217;s fun to have a 3-D world to fly through &#8230; we actually weren&#8217;t sure whether we could do that when we started. Also, [we've learned] how many of our core strategy game elements that we&#8217;ve used on other platforms seem to work fairly well on iOS.</p>
<p><strong>And that&#8217;s interesting because not all games are as mobile-friendly as others. Will Firaxis be doing more with turn-based games on mobile?</strong></p>
<p>I think it works very well, yes. There are certainly some real-time games that work just fine. But the turn-based games that we&#8217;ve done, whether it&#8217;s Haunted Hollow or Ace Patrol or <a href="http://www.xcom.com/enemyunknown/entry">XCOM</a>, later this summer, just all seem to be a natural fit for the mobile platforms. Is it part of our future? I think the answer is pretty assuredly yes. But we&#8217;re not giving up on PCs. They&#8217;re our bread and butter, and the new consoles are very interesting, but we definitely see mobile as a significant part of our future going forward.</p>
<p><strong>What do you think about what Microsoft is doing with Windows? Obviously, they have the legacy title for being the home of PC gaming, and yet, in some ways, they&#8217;re making their main OS a lot more like a mobile operating system.</strong></p>
<p>That&#8217;s a very interesting development. The PC market is splitting into tablet PCs and the traditional desktop PCs. These games that we&#8217;re doing cross over really nicely into tablet PCs or any kind of mobile format. That&#8217;s another reason why we&#8217;re looking really seriously at this market. I&#8217;m not sure what&#8217;s happening in the PC market, whether it&#8217;s going to go toward tablet or continue to be really strong in desktop. It&#8217;ll be interesting to see how it plays out.</p>
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		<title>"Bring Your Own Device" Evolving From Trend to Requirement</title>
		<link>http://allthingsd.com/20130501/bring-your-own-device-evolving-from-trend-to-requirement/</link>
		<comments>http://allthingsd.com/20130501/bring-your-own-device-evolving-from-trend-to-requirement/#comments</comments>
		<pubDate>Wed, 01 May 2013 21:30:27 +0000</pubDate>
		<dc:creator>Arik Hesseldahl</dc:creator>
				<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Bring Your Own Device]]></category>
		<category><![CDATA[Bring Your Own Laptop]]></category>
		<category><![CDATA[BYOD]]></category>
		<category><![CDATA[Gartner]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[personal computer]]></category>
		<category><![CDATA[smart phones]]></category>
		<category><![CDATA[tablet]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=317421</guid>
		<description><![CDATA[What was once an oddity will soon be the way IT gets done everywhere.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120517/a-look-at-android-fragmentation-the-good-the-bad-and-the-pretty-charts/fragmentation_devices/" rel="attachment wp-att-209281"><img src="http://allthingsd.com/files/2012/05/fragmentation_devices-380x253.jpg" alt="fragmentation_devices" width="380" height="253" class="alignright size-medium wp-image-209281" /></a>Here&#8217;s an unexpected twist in the growing trend at companies that support employees who bring their own devices to the office: By 2017, more than half of companies will <em>require their employees</em> to supply their own devices on the job.</p>
<p>The finding comes in a new <a href="http://www.gartner.com/newsroom/id/2466615">report from Gartner</a> containing the results of a survey of CIOs around the world. So it&#8217;s not for nothing that Gartner calls these BYOD strategies &#8220;the most radical change to the economics and culture of client computing&#8221; in a decade.</p>
<p>When you think about it, BYOD amounts to a pretty fundamental shift in the way companies handle the knotty questions around supplying employees the tools they need to get the job done. For years, standard operating procedure at pretty much every company was to give a computer and maybe a phone or BlackBerry to every employee who needed them, and for the company to bear the cost. (Gartner, incidentally, includes PCs in its BYOD definition.)</p>
<p>What started with an occasional request for the IT department to support smartphones and tablets with access to work email has blown up into a huge shift in the way that corporate IT services are supplied to employees. </p>
<p>Right now, Gartner said, mid-sized companies of $500 million to $5 billion in sales and 2,500 to 5,000 employees are most likely to be using a BYOD approach. BYOD-friendly companies are twice as common in the U.S. as in Europe, but employees in India, China and Brazil are most likely to be using a personal device on the job. </p>
<p>And if you&#8217;re looking for some figures to drive the point home, here&#8217;s one: 38 percent of companies expect to stop supplying employees with their devices entirely by 2016. But executives aren&#8217;t yet completely sold on the idea: Only 22 percent say they&#8217;ve made a good business case for adopting a BYOD move. There are, Gartner said, many benefits, not the least of which are lower costs and a happier work force. </p>
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		<title>Apple's iOS 7 Team in Deadline Crunch Mode, Adding Engineers</title>
		<link>http://allthingsd.com/20130501/apples-ios-7-team-in-deadline-crunch-mode-adding-engineers/</link>
		<comments>http://allthingsd.com/20130501/apples-ios-7-team-in-deadline-crunch-mode-adding-engineers/#comments</comments>
		<pubDate>Wed, 01 May 2013 17:30:44 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[Charles Golvin]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[Forrester Research]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iOS 7]]></category>
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		<category><![CDATA[Jony Ive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[OS X]]></category>
		<category><![CDATA[Scott Forstall]]></category>
		<category><![CDATA[skeumorphic design]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=317347</guid>
		<description><![CDATA[But sources say it will ship on time.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/iOS-7.png"><img src="http://allthingsd.com/files/2013/05/iOS-7-380x285.png" alt="iOS-7" width="380" height="285" class="alignright size-medium wp-image-317361" /></a>Apple&#8217;s iOS 7 is so significant a reimagining of the mobile operating system that the company is mustering additional engineering resources to get it out the door in time for a preview at its annual Worldwide Developers Conference, which is June 10-14 in San Francisco.</p>
<p>Sources who declined to be named because they are forbidden to talk publicly about Apple&#8217;s plans tell <strong>AllThingsD</strong> that the company has been &#8220;borrowing&#8221; engineers from the OS X 10.9 team as part of an effort to double down on iOS 7. &#8220;Yes, yes &#8212; it&#8217;s essentially a repeat of the iPhone/Leopard scenario,&#8221; one source said, referring to <a href="http://appleinsider.com/articles/07/04/12/apple_delays_leopard_release_until_october">Apple&#8217;s 2007 decision to pull engineers from OS X 10.5 to work on iPhone</a>. &#8220;Not as much of a fire drill, though. It will ship on time.&#8221;</p>
<p>News of Apple&#8217;s iOS 7 scramble was <a href="http://daringfireball.net/linked/2013/04/02/apple-scuttlebutt">first reported by Daring Fireball</a> last month, and <a href="http://www.bloomberg.com/news/2013-05-01/apple-s-ive-seen-risking-ios-7-delay-on-software-overhaul-tech.html">reiterated today by Bloomberg</a>.</p>
<p>So what is it about iOS 7 that has caused Apple to rally additional engineering resources? It&#8217;s a pretty big update. With SVP of Industrial Design Jony Ive now oveerseeing interface design, sources say Apple has adopted a unified approach to software and hardware design. And evidently the spartan, elegant aesthetic that Ive has developed around Apple&#8217;s hardware is now being brought to bear on its software, as well. Last week, <a href="http://9to5mac.com/2013/04/29/jony-ive-paints-a-fresh-yet-familiar-look-for-ios-7/#more-269940">9to5Mac&#8217;s Mark Gurman reported</a> that iOS 7 would feature a &#8220;flat&#8221; design that favors simplicity over flash. I&#8217;ve heard similar descriptions from sources who say iOS 7 is iOS &#8220;de-glitzed.&#8221;</p>
<p>&#8220;Put it this way,&#8221; said one source who has been briefed on iOS. &#8220;You know Game Center&#8217;s green felt craps table? Well, goodbye, Circus Circus.&#8221;</p>
<p>Not a surprise, really. With Scott Forstall &#8212; an advocate for <a href="http://www.fastcodesign.com/1670760/will-apples-tacky-software-design-philosophy-cause-a-revolt">flashy, skeuomorphic design</a> and its stitched-leather and faux-wood-grain flourishes &#8212; <a href="http://allthingsd.com/20121029/breaking-scott-forstall-out-at-apple-along-with-retail-head/">now gone from Apple</a>, and Ive in an expanded role, the current and former Apple employees I&#8217;ve spoken to say iOS 7 was destined for a new coat of paint. As one said, &#8220;Sounds like a much-needed &#8216;de-Forstallization.&#8217;&#8221;</p>
<p>Which is not to say that the design of iOS 7 is entirely about removing skeuomorphic gloss. Fact is, Apple hasn&#8217;t much changed the operating system&#8217;s look since the iPhone was introduced in 2007. If the company has good ideas for design tweaks, it&#8217;s about time it implemented them. With new mobile operating systems like BlackBerry 10 and Windows Phone proving that there&#8217;s plenty of room left for innovation in the market, Apple can ill afford even the risk of the perception that iOS might be getting dusty.</p>
<p>Apple&#8217;s challenge, then, is to overhaul the look and feel of the OS while retaining the intuitiveness that has made it so popular. &#8220;The key question here is whether those changes deliver on the core Apple promise of improving customers&#8217; ability to make productive use of the device and deliver a clearly superior experience,&#8221; Forrester analyst Charles Golvin told <strong>AllThingsD</strong>. &#8220;Presumably they don&#8217;t need the flashy stuff to realize that vision.&#8221;</p>
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		<title>Facebook Timeline Makes Its Way to Windows Phone, at Least in Beta</title>
		<link>http://allthingsd.com/20130430/facebook-timeline-makes-its-way-to-windows-phone-at-least-in-beta/</link>
		<comments>http://allthingsd.com/20130430/facebook-timeline-makes-its-way-to-windows-phone-at-least-in-beta/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 17:27:14 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=316864</guid>
		<description><![CDATA[The Windows Phone 8 app is still in beta, but adds some long-requested features, including support for high-resolution photos.]]></description>
				<content:encoded><![CDATA[<p>Although its iOS and Android apps have been getting most of the attention, Facebook is apparently still friends with Windows Phone.</p>
<p><a href="http://allthingsd.com/files/2013/04/Screen-Shot-2013-04-30-at-10.08.52-AM.png"><img src="http://allthingsd.com/files/2013/04/Screen-Shot-2013-04-30-at-10.08.52-AM-339x285.png" alt="Screen Shot 2013-04-30 at 10.08.52 AM" width="339" height="285" class="alignright size-medium wp-image-316869" /></a></p>
<p>Microsoft said on Tuesday that there is a test version of updated Facebook software for Windows Phone 8. The beta software adds support for high-res photos, post sharing and the Facebook Timeline.</p>
<p>However, the companies apparently mean it when they say beta.</p>
<p>&#8220;Don’t like it when apps crash?&#8221; Microsoft <a href="http://blogs.windows.com/windows_phone/b/windowsphone/archive/2013/04/30/join-the-facebook-for-windows-phone-beta-app-program.aspx">said in a blog post</a>. &#8220;This probably isn’t the program for you.&#8221;</p>
<p>The app isn&#8217;t available in the Windows Phone marketplace, but is available via this <a href="http://www.windowsphone.com/en-us/store/app/facebook-beta/93da5d29-daf0-4783-9ed5-a87b33247ec6?appid=93da5d29-daf0-4783-9ed5-a87b33247ec6">direct link</a>.</p>
<p>Separately, an app geared toward to making it easier for folks to switch from Android to a Windows Phone has made its way onto the Google Play and Windows Phone stores. Developed by Quixey, <a href="https://play.google.com/store/apps/details?id=com.microsoft.switchtowp8">Switch to Windows Phone</a> helps ease the move and allows one to see which of their apps are available for Microsoft&#8217;s operating system.</p>
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		<title>Where's Amazon Going With Music, Movies and TV Shows? Ask Media Boss Bill Carr.</title>
		<link>http://allthingsd.com/20130429/wheres-amazon-going-with-music-movies-and-tv-shows-ask-media-boss-bill-carr/</link>
		<comments>http://allthingsd.com/20130429/wheres-amazon-going-with-music-movies-and-tv-shows-ask-media-boss-bill-carr/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 16:40:47 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Media]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=316402</guid>
		<description><![CDATA["We're committed to the idea of reinvention." A rare Q&#038;A with one of most important guys in the media business.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/04/bill-carr-amazon.jpg"><img class="alignright size-large wp-image-316407" alt="bill carr amazon" src="http://allthingsd.com/files/2013/04/bill-carr-amazon-294x480.jpg" width="294" height="480" /></a><br />
It&#8217;s no secret that Amazon has very big ambitions when it comes to digital media. But the company doesn&#8217;t ever say much about them, save for the occasional Jeff Bezos product rollout.</p>
<p>But here&#8217;s the guy to ask: Bill Carr, who heads up Amazon&#8217;s digital music and digital video groups, which now include Amazon Studios, the unit that is going to make original movies and TV shows for the e-commerce giant.</p>
<p>Carr doesn&#8217;t talk much, but last week I got the chance to sit down with him at Amazon&#8217;s Seattle headquarters. Amazon is as tight-lipped as Apple when it comes to new product discussions &#8212; or lots of other stuff you and I would like hear about &#8212; so I didn&#8217;t even bother asking him about <a href="http://www.businessweek.com/articles/2013-04-24/here-comes-amazons-kindle-tv-set-top-box">Amazon&#8217;s new TV box</a>. (Still: <a href="https://twitter.com/pkafka/status/327162446773092356">Count on it</a>.)</p>
<p>But if you read between the lines, you should at least be able to get a sense of what Amazon is thinking as it contemplates beefing up its music offerings, and as it goes head to head with Netflix (and everyone else) in digital video. Here&#8217;s an edited version of our chat:</p>
<p><strong>Peter Kafka: A couple years ago, Amazon and Google and Apple were all racing to develop music-locker services. But we don&#8217;t hear much about them anymore. How is Amazon&#8217;s locker working?</strong></p>
<p>Bill Carr: The fundamental things about cloud music storage that works for all consumers is that it backs up everything, it&#8217;s in a safe place. I can access it from all of my devices, it&#8217;s simple. I don&#8217;t have to think about it. People don&#8217;t want to manage their music, they want to enjoy their music. Every consumer likes that.</p>
<p>What may have more limited appeal is how many consumers want to pay $25 a year to do that for all of their music.</p>
<p><strong>Are you surprised about the take-up rates for the $25 a year option?</strong></p>
<p>No. I don&#8217;t find that surprising.</p>
<p><a href="http://allthingsd.com/files/2011/11/cloud-music.png"><img src="http://allthingsd.com/files/2011/11/cloud-music-380x285.png" alt="cloud music" width="380" height="285" class="alignleft size-medium wp-image-144148" /></a><strong>The locker services seem like part of a larger trend where big platform companies like you, Apple, Google, are trying to get people to move their media into your own clouds, and end up committing to one ecosystem or another.</strong></p>
<p>It may be that other companies think about it that way, because their goal is that you only use their devices. But that&#8217;s not our goal. Our goal is to free you up to use whatever device you want. Which is why we support any kind of PC, any kind of Mac, iOS devices, Android.</p>
<p>Our goal is to be ubiquitous on any device people might want to use. It&#8217;s a big investment for us to make all those apps avilable. But our goal is not to lock you into any one ecosystem.</p>
<p><strong>Do you think you can keep doing that? It seems like we&#8217;re moving back toward a walled-garden world.</strong></p>
<p>I can&#8217;t speak to other people, and what decisions they may make that may prohibit us from enabling our app. But we&#8217;ll work very hard on behalf of our customers to make sure our app is available on the devices they use.</p>
<p><strong>You first started selling MP3s in 2007, and <a href="http://allthingsd.com/20081215/amazons-mp3-store-one-year-in-no-itunes-killer-probably-wont-be/">for a while it seemed like you weren&#8217;t making any headway against iTunes</a>, which dominates the business. But now, at least <a href="http://www.reuters.com/article/2013/04/16/amazon-music-idUSL2N0D317220130416">according to NPD, you have 22 percent of the download market</a>. What changed?</strong></p>
<p>We don&#8217;t release any details about where we stand. But what I can say is that we have seen customer growth in our service every year. We have year-over-year growth in sales and in customers. And the way we&#8217;ve accomplished that is by building more solutions for customers.</p>
<p><strong>Is your locker service helping sell more music? Are Kindle Fires helping you sell more music?</strong></p>
<p>There&#8217;s no doubt that with the trend toward connected devices, mobile devices, our customers are realizing that it is super convenient to buy once and play it anywhere, and make it available on any of their devices. That&#8217;s working, and driving more sales.</p>
<p><strong>Now it seems like there&#8217;s a move away from music sales and toward access &#8212; either from subscription services like Spotify, or free Internet radio like Pandora. You guys don&#8217;t offer anything like either one of those, but there are reports you are considering them. Should we expect an Amazon version?</strong></p>
<p>We don&#8217;t speculate on what we might do in the future. But we&#8217;re also listening to our customers about other ways they&#8217;d like to enjoy their music. We&#8217;ll always look for the next innovation.</p>
<p><strong>But you&#8217;re not philosophically opposed to subscription or ad-supported music?</strong></p>
<p>Not at all. As a company, if we constrained ourselves to certain definitions, then we wouldn&#8217;t have gone nearly as far for our customers.</p>
<p><strong>What about the idea of bundling music into Amazon Prime, like you do with video? Right now, there&#8217;s no connection between Amazon Prime and music.</strong></p>
<p>We&#8217;re always thinking about distinctive experiences &#8212; how can we provide something for our customers that&#8217;s going to solve important problems for them? We&#8217;re always thinking about those things.</p>
<p><a href="http://allthingsd.com/files/2012/08/amazon-video.jpeg"><img src="http://allthingsd.com/files/2012/08/amazon-video-380x285.jpeg" alt="amazon video" width="380" height="285" class="alignright size-medium wp-image-236536" /></a><strong>When it comes to video and Prime, it seems like your approach to your subscription service has changed. From the outside, it looked like, initially, you simply wanted to build up a catalog, and you weren&#8217;t very picky. More recently, it looks like you&#8217;re focusing on specific titles and catalogs.</strong></p>
<p>The part I would disagree with is that we&#8217;ve never been thoughtful, or cared about the content. We have reams of data, based on years of being in both the transaction video business and the DVD/Blu-ray business, to know what our customers want to watch. And we&#8217;ve used that information to help bring them the right videos.</p>
<p>I think what has changed is &#8212; yeah, obviously, we have been increasing our investment over the last two years that we&#8217;ve been in this business. And I think it&#8217;s fair to say that increasingly you&#8217;ll see more and more content on Amazon that&#8217;s exclusive.</p>
<p><strong>Why does exclusivity matter?</strong></p>
<p>I think it&#8217;s very important for our customers. In some cases, it&#8217;s the only way to get some of the best shows. If we want those shows, in many cases the way that business shakes out is you can either have it exclusively, or not have it. More importantly, we are looking at what our customers like, and we want to have a set of movies and TV shows that are only on Amazon.</p>
<p><strong>Why does that matter?</strong></p>
<p>For the same reason that you can only see &#8220;30 Rock&#8221; on NBC, or &#8220;House of Cards&#8221; on Netflix, or &#8220;Girls&#8221; on HBO. It gives users a reason to tune in and try our service.</p>
<p><strong>Are people watching many videos via Prime? Again, from the outside, it seems like there&#8217;s not a lot of use. There was a <a href="http://allthingsd.com/20121107/netflix-has-plenty-of-competitors-and-none-of-them-are-close/">Sandvine study that showed Amazon very far behind Netflix last fall</a>, and people I talk to who sell you programming don&#8217;t think you have a a lot of viewers.</strong></p>
<p>We don&#8217;t disclose the details. But I would say we&#8217;ve seen strong triple-digit growth in terms of rate of use. We&#8217;re very pleased.</p>
<p><strong>In the investor letter he published last week, <a href="http://allthingsd.com/20130424/how-netflix-ceo-reed-hastings-sees-the-future-netflix-wins-apps-win-and-so-do-hbo-espn-and-the-cable-guys/comment-page-1/">Reed Hastings set up Netflix as a direct competitor with HBO</a>. Do you also think Amazon is competing with them?</strong></p>
<p>HBO&#8217;s a wonderful company, and has been a great partner to us. Our customers love HBO programming. I can&#8217;t speak to Reed&#8217;s strategy. But we&#8217;re building &#8230; I don&#8217;t think there is a another service like ours. It&#8217;s not like HBO. There&#8217;s at least three, four different ways to get movies and TV shows that you want on Amazon.</p>
<p><strong>Hastings said he&#8217;s competing with HBO for customers&#8217; time and money, but also now for content. Are you seeing that conflict coming with Amazon?</strong></p>
<p>My ambition is to make sure that we create something that is its own service, that is not like HBO, Netflix or any other service, with its own unique value proposition. A lot of companies have a competitor focus. We have a customer focus.</p>
<p><a href="http://allthingsd.com/files/2013/04/Alpha-House_Amazon-Studios.jpg"><img src="http://allthingsd.com/files/2013/04/Alpha-House_Amazon-Studios-380x253.jpg" alt="Alpha House_Amazon Studios" width="380" height="253" class="alignleft size-medium wp-image-313855" /></a><strong></strong><strong>Like Netflix, you are producing your own original programming. Earlier this month, <a href="http://allthingsd.com/20130419/amazon-shows-off-its-first-tv-shows-and-wants-you-to-know-what-you-think/">you put up 14 TV pilots and asked people to vote on them</a>. Why are you getting into originals, and why are you doing it that way?</strong></p>
<p>The primary reason is because we&#8217;re committed to the idea of reinvention, and that we think that there&#8217;s great value for our customers if we get this right. And the reinvention is, &#8220;How do we get a lot more feedback from our customers early in the process? How do we remove gatekeepers from the process, so that great ideas can come from anywhere in the world, and get made into movies and TV shows? And how do we create a collaborative environment, where different creators can work in an open environment, to produce more exciting ideas and exciting stories that customers want to hear?&#8221;</p>
<p><strong>So you think there&#8217;s video out there that could be made, and should be made, but isn&#8217;t, because of the way the existing production process works?</strong></p>
<p>A simple example of that is what we&#8217;ve done in books, where we&#8217;ve created an open platform for any author to submit their books, through Kindle Direct Publishing. That removes gatekeepers from the process, and opens up all kinds of possibilities for people to become authors. So, why can&#8217;t there be great possibilities for people who have great stories to tell, whether it&#8217;s a script or screenplay?</p>
<p>It&#8217;s a journey for us. We&#8217;re flexible on the tactics of how we get there, but firm on the strategy.</p>
<p><strong>If you look at the pilots you put out this month, it seems you&#8217;ve used a fairly traditional approach, and are working with lots of established talent. Only one of the 14 pilots &#8212; &#8220;<a href="http://www.amazon.com/Pilot-HD/dp/B00CBNPCZ2">Those Who Can&#8217;t</a>&#8221; &#8212; came in over the transom. And even in that case, those guys were fairly established. Will that change?</strong></p>
<p>Just the fact that that show came in from an online submission &#8212; I would consider that to be remarkable. That possiblity doesn&#8217;t exist in the traditional system today. And the idea that we&#8217;ve put all 14 pilots out for free, for anyone to watch, with the explicit ask for customers to give us feedback &#8212; I think both of those things are remarkable.</p>
<p><strong>Are you surprised by any of the feedback you&#8217;re getting on the shows so far?</strong></p>
<p>The point isn&#8217;t what I think about it. I didn&#8217;t spend a lot of time forming my opinions about it. I have shows that I prefer, but my views don&#8217;t represent the views of all of my customers. It really isn&#8217;t what I think about the shows, it&#8217;s what my customers think.</p>
<p><strong>Do you think the comments you&#8217;re getting on the shows will be useful?</strong></p>
<p>I think we&#8217;re getting really insightful information on all of the shows. How accurate it is is something we&#8217;ll discover over time. Because there has to be a feedback loop, and you have to see what happens in the real world.</p>
<p>This is a multiyear process. If you&#8217;re focused on reinvention, it requires you to experiment and collect data. And then try new experiments.</p>
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		<title>Google Now Arrives on iPhone and iPad, in Mostly Complete Form</title>
		<link>http://allthingsd.com/20130429/google-now-arrives-on-iphone-and-ipad-in-mostly-complete-form/</link>
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		<pubDate>Mon, 29 Apr 2013 14:30:56 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=316241</guid>
		<description><![CDATA[A loud-and-clear demonstration of Google's and Apple's differing mobile strategies.]]></description>
				<content:encoded><![CDATA[<p>Google is bringing its most interesting mobile application to its biggest competitor&#8217;s phones. Starting today, the Google Now personal assistant application will be added to the <a href="https://itunes.apple.com/us/app/google-search/id284815942?mt=8">Google Search app for iPhone and iPad</a>.</p>
<p><a href="http://allthingsd.com/files/2013/04/iPad-and-iPhone.png"><img class="alignright size-medium wp-image-316250" alt="GoogleNowiOS" src="http://allthingsd.com/files/2013/04/iPad-and-iPhone-380x257.png" width="380" height="257" /></a>This <a href="http://allthingsd.com/20130321/apple-cant-approve-google-now-app-until-its-actually-submitted/">move was expected</a>, but it is a loud-and-clear demonstration of Google&#8217;s and Apple&#8217;s differing mobile strategies. Where <a href="http://allthingsd.com/20130312/how-apple-gets-all-the-good-apps/">Apple would never-ever-no-way bring Siri or its other signature apps to Android</a>, Google wants to get people using its services from wherever they are.</p>
<p>Of course, Google Now will still be a better experience on Android, where it is built into the latest operating system and is accessed via an upswipe motion, along with live-updating home and lockscreen widgets. Not gonna happen on an iPhone.</p>
<p>But iOS users will be able to use 22 of the 29 currently available Google Now &#8220;Cards&#8221; at launch. That includes proactive personalized alerts about upcoming appointments and traffic, sports scores and news alerts, and information about nearby attractions and places where people often take photos.</p>
<p>Nine-month-old Google Now is really only useful if you actively use the Google suite of services &#8212; Gmail, Google Calendar and especially Google Search.</p>
<p>It is one of the best examples of <a href="http://allthingsd.com/20130110/maybe-being-the-product-isnt-so-bad-why-data-harvesting-doesnt-have-to-be-a-nightmare/">an app where people don&#8217;t just get tracked and give up personal data for no reason</a> &#8212; they do it in order to get the benefit of a service that understands their personal context. And along with voice search, it&#8217;s an example of <a href="http://allthingsd.com/20130314/how-search-is-evolving-finally-beyond-caveman-queries/">Google&#8217;s increasing focus on &#8220;conversational search,&#8221;</a> where machines start acting more natural.</p>
<p>But Google Now is still an early product, and one that&#8217;s explicitly designed to <a href="http://allthingsd.com/20130213/movie-tickets-real-estate-and-a-new-widget-for-google-now/">anticipate users&#8217; needs rather than allow them to request and configure their settings</a>. Sometimes its suggestions are irrelevant, and sometimes it doesn&#8217;t work that well.</p>
<p>(If you want a non-Google product that does some of the same things, other options include <a href="http://allthingsd.com/20130325/a-smarter-calendar-for-iphone/">Tempo</a>, <a href="http://allthingsd.com/20130219/easilydo-smart-assistant-app-opens-up-platform/">EasilyDo</a> and <a href="http://allthingsd.com/20130325/sherpa-a-new-predictive-personal-assistant-app-is-one-step-ahead-of-you/">Sherpa</a>.)</p>
<p>And, again, some of Google Now&#8217;s most advanced new features &#8212; like one that integrates searching for a movie to watch at the theater, buying a ticket on Fandango and then scanning a location-aware mobile ticket that automatically appears in the vicinity of the theater &#8212; are still only for Android. We&#8217;re told to expect upcoming new Google Now &#8220;Cards&#8221; on Android first, and then see them added to iOS later.</p>
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		<title>Look Ma! Still No App! Seven Months After Launch, Quartz Says Its Web-Only Business Site Is Thriving.</title>
		<link>http://allthingsd.com/20130429/look-ma-still-no-app-seven-months-after-launch-quartz-says-its-web-only-business-site-is-thriving/</link>
		<comments>http://allthingsd.com/20130429/look-ma-still-no-app-seven-months-after-launch-quartz-says-its-web-only-business-site-is-thriving/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 12:00:11 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Atlantic Media]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Kevin Delaney]]></category>
		<category><![CDATA[Quartz]]></category>
		<category><![CDATA[responsive design]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=316231</guid>
		<description><![CDATA[Two million visitors a month sounds pretty good.]]></description>
				<content:encoded><![CDATA[<p>If you are a loyal <a href="http://qz.com/">Quartz</a> reader and you visited the business news site on your PC or tablet last night, there&#8217;s a chance you might have noticed something different: A design tweak that made Quartz&#8217;s no-frills look even sparser.</p>
<p>Or maybe you didn&#8217;t notice it. The Quartz team told me about the change in advance, and even I have a hard time seeing much difference. The biggest change is that a black bar that used to run across the top of the site and then shrink down as you scrolled down is now just preshrunk.</p>
<p>You can see, sort of, by comparing some &#8220;before&#8221; shots (clicking the images should enlarge them):</p>
<p><a href="http://allthingsd.com/files/2013/04/quartz-before.jpg"><img class="alignnone size-full wp-image-316245" alt="quartz before" src="http://allthingsd.com/files/2013/04/quartz-before.jpg" width="640" height="243" /></a></p>
<p>And an after:</p>
<p><a href="http://allthingsd.com/files/2013/04/quartz-after.jpg"><img class="alignnone size-full wp-image-316246" alt="quartz after" src="http://allthingsd.com/files/2013/04/quartz-after.jpg" width="595" height="480" /></a></p>
<p>The more interesting thing to note about Quartz&#8217;s overhaul is that it is one of dozens of changes Atlantic Media&#8217;s newest property has made since it launched seven months ago. Quartz editor Kevin Delaney says the site has pushed 73 code chages since <a href="http://allthingsd.com/20120924/quartz-shoots-for-tablet-and-mobile-readers-but-doesnt-arm-itself-with-an-app/">Quartz first debuted</a>, most of which have to do with the way the site&#8217;s guts function.</p>
<p>The reason Quartz can do that, Delaney argues, is because of its decision to rely on an HTML5 design that essentially serves up the same page to every reader, no matter what device they&#8217;re using to access the site. If you want to change the way an HTML5 site looks or behaves, you can simply change it &#8212; no need to monkey with an app that&#8217;s already downloaded to someone&#8217;s iPhone or Android.</p>
<p>That runs counter to a lot of current digital distribution thinking, which holds that every Web distributor &#8212; from newspapers to <a href="http://allthingsd.com/20130416/facebooks-chat-heads-come-to-iphones-ipad-with-app-update/">Facebook</a> to <a href="http://allthingsd.com/20130424/how-netflix-ceo-reed-hastings-sees-the-future-netflix-wins-apps-win-and-so-do-hbo-espn-and-the-cable-guys/">Netflix</a> &#8212; needs to be thinking app-first.</p>
<p>No need to beat the debate into the ground &#8212; it&#8217;s really only relevant to a few thousand people, and it can take on a <a href="https://twitter.com/jason_pontin/status/324468440440127488">religious overtone</a> &#8212; but it is worth noting that it seems to be working for Quartz. Delaney said his site is now attracting two million users a month.</p>
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		<title>LivingSocial, Netflix and the Galaxy S 4 Reviewed -- 10 Things You Need to See on AllThingsD This Week</title>
		<link>http://allthingsd.com/20130427/livingsocial-netflix-and-the-galaxy-s-4-reviewed-10-things-you-need-to-see-on-allthingsd-this-week/</link>
		<comments>http://allthingsd.com/20130427/livingsocial-netflix-and-the-galaxy-s-4-reviewed-10-things-you-need-to-see-on-allthingsd-this-week/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 17:38:28 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Applied Semantics]]></category>
		<category><![CDATA[Discovery]]></category>
		<category><![CDATA[ESPN]]></category>
		<category><![CDATA[Eytan Elbaz]]></category>
		<category><![CDATA[fiber]]></category>
		<category><![CDATA[Galaxy S 4]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[hacked]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[HBO]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Jawbone]]></category>
		<category><![CDATA[Larry Page]]></category>
		<category><![CDATA[LivingSocial]]></category>
		<category><![CDATA[local]]></category>
		<category><![CDATA[Marissa Mayer]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[Reed Hastings]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[start-ups]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[Tim Cook]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[work from home]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=316154</guid>
		<description><![CDATA[A convenient roundup of the Top 10 stories that powered AllThingsD.com this week.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/03/Samsung-Galaxy-S-4-640x492.jpg" alt="Samsung Galaxy S 4" width="640" height="492" class="aligncenter size-Hero wp-image-303728" /></p>
<p>In case you missed anything, here&#8217;s a quick weekend roundup of the news that powered <strong>AllThingsD.com</strong> this week:</p>
<ol>
<li>Daily-deals site <a href="http://allthingsd.com/20130426/livingsocial-hacked-more-than-50-million-customer-names-emails-birthdates-and-encrypted-passwords-accessed/">LivingSocial was hacked</a>, compromising the names, emails, birthdates and encrypted passwords of 50 million users.</li>
<li>In an essay, Reed Hastings laid out his predictions for the <a href="http://allthingsd.com/20130424/how-netflix-ceo-reed-hastings-sees-the-future-netflix-wins-apps-win-and-so-do-hbo-espn-and-the-cable-guys/">future of streaming video</a>, which includes not just his company, Netflix, but also HBO, ESPN and anyone else transitioning from a channel to an app.</li>
<li>Walt Mossberg <a href="http://allthingsd.com/20130423/galaxy-s-4-is-a-good-but-not-a-great-step-up/">reviewed the Galaxy S 4</a>, Samsung&#8217;s new flagship smartphone, and concluded that &#8220;while I admire some of its features, overall, it isn&#8217;t a game-changer.&#8221;</li>
<li>What are Google&#8217;s plans for its <a href="http://allthingsd.com/20130419/google-fiber-is-world-changing-or-maybe-not-or-both/">high-speed Internet project, Google Fiber</a>? Theories abound, but good luck divining an answer from CEO Larry Page&#8217;s words.</li>
<li>According to multiple sources, Twitter is <a href="http://allthingsd.com/20130425/twitter-testing-new-local-discovery-features-and-its-about-time/">testing local discovery features</a> that will help you better understand what&#8217;s happening not just around the world, but also down the block.</li>
<li>Android&#8217;s seemingly inexorable ascension over the iPhone may not be inexorable, after all. A new report says customer loyalty will let Apple overtake Google in smartphone market share <a href="http://allthingsd.com/20130426/androids-leaky-bucket-loyalty-gives-apple-the-edge-over-time/">by 2015</a>.</li>
<li>On the 10-year anniversary of its sale to Google, Applied Semantics co-founder Eytan Elbaz explained what he and his partners learned from <a href="http://allthingsd.com/20130422/ten-years-later-lessons-from-the-applied-semantics-google-acquisition/">starting up and getting acquired</a>.</li>
<li>For the first time, Yahoo CEO <a href="http://allthingsd.com/20130419/better-late-than-never-yahoos-mayer-finally-talks-about-telecommuting-kerfuffle/">Marissa Mayer publicly commented</a> on the controversy created after Yahoo banned its employees from working from home.</li>
<li>Speaking of Mayer, she&#8217;s officially joined the board of <a href="http://allthingsd.com/20130425/exclusive-yahoos-marissa-mayer-officially-joins-jawbone-board/">wireless gadget maker Jawbone</a>, and it&#8217;s likely to be a good fit.</li>
<li>Apple needs some new hit products to drive growth, and CEO Tim Cook says they&#8217;re on the way&#8230; just <a href="http://allthingsd.com/20130424/apple-has-amazing-stuff-coming-says-cook-but-not-until-fall/">not until this fall</a>.</li>
</ol>
<p>To stay on top of the latest, follow <strong>AllThingsD.com</strong> on <a href="http://allthingsd.com/follow-us/#twitter">Twitter</a> and <a href="http://allthingsd.com/follow-us/#facebook">Facebook</a>, and subscribe to our <a href="http://allthingsd.com/follow-us/#email">daily email newsletter</a>.</p>
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		<title>Maps Are for Mobile What Search Is for the Web, Says Waze CEO Noam Bardin (Video)</title>
		<link>http://allthingsd.com/20130426/maps-are-for-mobile-what-search-is-for-the-web-says-waze-ceo-noam-bardin/</link>
		<comments>http://allthingsd.com/20130426/maps-are-for-mobile-what-search-is-for-the-web-says-waze-ceo-noam-bardin/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 14:00:36 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[Dive Into Mobile]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[Noam Bardin]]></category>
		<category><![CDATA[Waze]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=315880</guid>
		<description><![CDATA[Of course the CEO of a mobile mapping company is going to say maps are super important. But Waze CEO Noam Bardin has an interesting way of putting it.]]></description>
				<content:encoded><![CDATA[<p>Of course the CEO of a mobile mapping company is going to say maps are super important. But <a href="http://www.waze.com/">Waze</a> CEO Noam Bardin has an interesting way of putting it.</p>
<p><a href="http://allthingsd.com/files/2013/04/noam_bardin_summary.jpg"><img src="http://allthingsd.com/files/2013/04/noam_bardin_summary-380x253.jpg" alt="noam_bardin_summary" width="380" height="253" class="alignright size-medium wp-image-312102" /></a>&#8220;What search is for the Web, maps are for mobile,&#8221; Bardin said at our <strong>D: Dive Into Mobile</strong> conference last week.</p>
<p>The latitude and longitude of a location, he argued, are the equivalent of the URL for a Web page.</p>
<p>Doing maps well is quite hard, as demonstrated by Apple&#8217;s troubled iOS mapping app launch last year. People really, really don&#8217;t like it when their maps are wrong &#8212; and rightly so.</p>
<p>Bardin argued that <a href="http://allthingsd.com/20130415/as-mapping-costs-rise-wazes-volunteer-army-will-give-it-an-edge/">crowdsourcing is the cheapest and most effective way to keep maps up to date</a>, as well as provide real-time navigation. Waze&#8217;s 44 million users, who both actively and passively contribute to its maps, are its biggest weapon versus market leader Google and its infinite wallet.</p>
<p>Bardin also mapped out an interesting theory of &#8220;meta operating systems&#8221; for mobile phones. Where Apple and Samsung want to build fully integrated platforms, other players like Google, Facebook and Waze are building apps that reach across all sorts of different phones.</p>
<p>But then, where Google is building nearly every sort of app, and Facebook is increasingly extending its tentacles with Facebook Home, Waze is still just a mapping app.</p>
<p>So, what about those acquisition rumors? Is Waze preparing itself to be a strategic asset of some larger company? You&#8217;ll want to watch the video to see Bardin&#8217;s answer, where he&#8217;s unusually willing to not rule out a sale.</p>
<p>Also in the interview, Bardin discussed advertising on Waze, relations with Google and Apple, and recent legal threats to using phones in cars:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=B9982CAA-8E46-4585-9168-77ED59CC0601&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={B9982CAA-8E46-4585-9168-77ED59CC0601}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Android's Leaky Bucket: Loyalty Gives Apple the Edge Over Time</title>
		<link>http://allthingsd.com/20130426/androids-leaky-bucket-loyalty-gives-apple-the-edge-over-time/</link>
		<comments>http://allthingsd.com/20130426/androids-leaky-bucket-loyalty-gives-apple-the-edge-over-time/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 12:01:57 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Carl Howe]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[platform loyalty]]></category>
		<category><![CDATA[Yankee Group]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=315864</guid>
		<description><![CDATA[Brand loyalty will carry iPhone past Android in the U.S. in a matter of years.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/04/android_leaky_bucket.png" alt="android_leaky_bucket" width="380" height="286" class="alignright size-full wp-image-315933" />So, Android&#8217;s seemingly inexorable ascension over the iPhone? Not quite so inexorable anymore. Apple&#8217;s smartphone continues to gain share over devices running Google&#8217;s mobile OS in the U.S.; so much so that, according to the Yankee Group, iPhone ownership in the U.S. will exceed Android ownership by 2015. The reason: Platform loyalty.</p>
<p><a href="http://www.yankeegroup.com/ResearchDocument.do?id=60321">Yankee Group surveyed 16,000 consumers over the past 12 months</a> regarding which smartphones they own and which they intend to buy within the next six months. And, broadly, it found what you&#8217;d expect. About half of smartphone owners use an Android handset, while 30 percent use an iPhone. Of respondents who intend to buy a new smartphone within the next six months, 42 percent said they plan to buy an Android phone. Another 42 percent plan to purchase an iPhone. Again, about what you&#8217;d expect from the Google-Apple smartphone duopoly, with one exception: Buying intention versus ownership is higher for iPhone than Android.</p>
<p>Now, here&#8217;s another. </p>
<p>Of those surveyed, 91 percent of iPhone owners intend to buy another iPhone, while 6 percent plan to switch to an Android device with their next purchase. In other words, more than nine out of 10 iPhone owners are loyal to the platform. Once you buy an iPhone, chances are high you&#8217;re going to buy another.</p>
<p><a href="http://allthingsd.com/files/2013/04/Yankee_report.jpg"><img src="http://allthingsd.com/files/2013/04/Yankee_report-380x262.jpg" alt="Yankee_report" width="380" height="262" class="alignright size-medium wp-image-315865" /></a>That&#8217;s not quite as true for Android. Yankee found that 76 percent of Android owners intend to buy another Android phone. A big number, sure. But it means that 24 percent of Android phone users plan to switch to another platform. Guess where the majority of those professed switchers are going &#8212; 18 percent to iPhones.</p>
<p>Flip side: Just 6 percent of iPhone owners said they plan to switch to Android.</p>
<p>That&#8217;s a pretty significant asymmetry. And when you apply it to first-time smartphone buyers, two-thirds of whom plan to buy either an iPhone or an Android phone, it&#8217;s not hard to see iPhone ownership surpassing Android ownership in the U.S. in the next few years &#8212; by 2015. Yankee Group VP Carl Howe, who figures that Android has already peaked, has a great analogy for how this trend will play out:</p>
<blockquote class="small"><p>
&#8220;Think of the Apple and Android ecosystems as two buckets of water. New smartphone buyers &#8212; mostly upgrading feature phone owners &#8212; fall like rain into the two big buckets about equally, with a smaller number falling into Windows Phone and BlackBerry buckets. However, the Android bucket leaks badly, losing about one in five of all the owners put into it. The Apple bucket leaks only about 7 percent of its contents, so it retains more of the customers that fall into it. The Apple bucket will fill up faster and higher than the Android one, regardless of the fact that the Apple bucket may have had fewer owners in it to begin with.&#8221;</p></blockquote>
<p>Lesson: Massive market share surges are great, but platform loyalty is powerful, powerful magic.</p>
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		<title>LinkedIn Launches Contacts Product for iOS and the Web</title>
		<link>http://allthingsd.com/20130425/linkedin-launches-contacts-product-for-ios-and-the-web/</link>
		<comments>http://allthingsd.com/20130425/linkedin-launches-contacts-product-for-ios-and-the-web/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 13:00:03 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[connected]]></category>
		<category><![CDATA[contacts]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=315212</guid>
		<description><![CDATA[LinkedIn on Thursday launched a new Contacts feature for its website along with a standalone mobile iOS application, a product stemming from the October 2011 acquisition of startup Connected. Contacts pulls together a LinkedIn user's network of, well, contacts, across multiple accounts, including their personal LinkedIn network, Gmail and exchange networks (though not their Facebook and Twitter accounts). As with a calendar app, users can also set reminders and take notes on specific people inside the Contacts product.]]></description>
				<content:encoded><![CDATA[<p>LinkedIn on Thursday launched a new Contacts feature for its website along with a standalone mobile iOS application, a product stemming from the October 2011 acquisition of startup Connected. Contacts pulls together a LinkedIn user&#8217;s network of, well, contacts, across multiple accounts, including their personal LinkedIn network, Gmail and exchange networks (though not their Facebook and Twitter accounts). As with a calendar app, users can also set reminders and take notes on specific people inside the Contacts product.</p>
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