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	<title>AllThingsD &#187; Kotaku</title>
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		<title>Gawker Gets Into the TV Business -- The Japanese Cult Hit Game Show TV Business</title>
		<link>http://allthingsd.com/20110615/gawker-gets-into-the-tv-business-the-japanese-cult-hit-game-show-tv-business/</link>
		<comments>http://allthingsd.com/20110615/gawker-gets-into-the-tv-business-the-japanese-cult-hit-game-show-tv-business/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 21:16:02 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Media]]></category>
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		<category><![CDATA[Eric Spiegelman]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=87153</guid>
		<description><![CDATA[Nick Denton says he wants his blog empire to be more than a blog empire -- he wants it to be like TV. So here's the next logical step: He's going to start running a TV show on one of his blogs.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-87191" title="retro game master" src="http://allthingsd.com/files/2011/06/retro-game-master-380x285.jpg" alt="" width="380" height="285" />Gawker Media boss Nick Denton <a href="http://allthingsd.com/20110210/gawkers-nick-denton-see-you-ingrates-this-is-what-were-trying-to-do-video/">says he wants his blog empire to be more than a blog empire</a> &#8211; <a href="http://allthingsd.com/20100816/gawkers-next-redesign-thinks-big/">he wants it to be like TV</a>. So here&#8217;s the next logical step: He&#8217;s going to start running a TV show on one of his blogs.</p>
<p>Next week Denton&#8217;s <a href="http://kotaku.com/">Kotaku</a> gaming site will start showing complete episodes of &#8220;<a href="http://en.wikipedia.org/wiki/Retro_Game_Master">Retro Game Master</a>,&#8221; a long-running Japanese reality/comedy show.</p>
<p>I&#8217;m a little fuzzy on what the show actually entails, but as far as I can tell it involves a dude trying to master ancient, NES-era games, and it&#8217;s apparently a big hit in Japan and a <a href="http://www.wired.com/gamelife/2008/06/japans-cult-hit/">cult favorite on the Internet</a>.</p>
<p>Gawker Media has bought the rights to the first 12 episodes of the show, which have been dubbed in English, and has the ability to show more if it goes well, says Kotaku editor <a href="http://kotaku.com/people/joeljohnson/">Joel Johnson</a>. The idea is to treat the show both as &#8220;live&#8221; TV &#8212; a new episode will be made available each Thursday, at 8 pm ET &#8212; and as traditional Web video &#8212; Kotaku readers can watch the show on demand whenever they like.</p>
<p>Gawker has already made a significant commitment to video, via its Gawker.TV site. But that site is pretty much dedicated to <a href="http://vimeo.com/19536258">other people&#8217;s viral videos</a> and <a href="http://tv.gawker.com/5812023/jon-stewart-mocks-cnn-for-its-gop-debate-theatrics">TV clip</a> compilations that Gawker&#8217;s staff assembles. Here the company has gone ahead and purchased the rights to videos it will have exclusively in the U.S. (Eric Spiegelman, <a href="http://allthingsd.com/20090917/how-to-make-money-with-web-video-books-and-dvds/">last seen on this site</a> working on his &#8220;<a href="http://oldjewstellingjokes.com/">Old Jews Telling Jokes</a>&#8221; series, put the deal together for Gawker Media).</p>
<p>This is an experiment for Gawker Media, and the publisher hasn&#8217;t sold advertising against the show yet because it doesn&#8217;t know how it&#8217;s going to perform. But if it does work, you should expect to see more full-length shows on different Gawker Media sites says COO Gaby Darbyshire.</p>
<p>So how much does it cost to purchase the U.S. Web video rights to a hit Japanese TV show, anyway? &#8220;Not very much money,&#8221; says Darbyshire. &#8220;Put it this way &#8212; it was not an extravagant experiment to make. Surprisingly small.&#8221;</p>
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		<title>Almost Famous: Keith Lee of Booyah Games</title>
		<link>http://allthingsd.com/20100208/almost-famous-keith-lee-of-booyah-games/</link>
		<comments>http://allthingsd.com/20100208/almost-famous-keith-lee-of-booyah-games/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 09:07:30 +0000</pubDate>
		<dc:creator>Drake Martinet</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=20927</guid>
		<description><![CDATA[This week, we took a short walk down University Avenue in Silicon Valley with Keith Lee, co-founder and CEO of Booyah Games. We talked about his time as lead developer for Blizzard, his total lack of common sense, and how he's trying to make the whole social game world "level up."

Don't worry--we made him translate most of the gamer lingo.]]></description>
			<content:encoded><![CDATA[<p>A feature wherein <strong>All Things Digital</strong> looks at up-and-coming and innovative start-ups you should know about.</p>
<p>This week: We walked down University Avenue to the Silicon Valley headquarters of <a href="http://www.booyah.com"><strong>Booyah Games</strong></a> to talk with co-founder and CEO Keith Lee. Booyah is the maker of MyTown, an Apple (AAPL) iPhone app that combines Foursquare and Monopoly into a novel kind of augmented-reality game. The start-up has added about 100,000 news users a week over the last two months.</p>
<p><img src="http://voices.allthingsd.com/files/2010/02/tri-pic-Lee.jpg" alt="" title="tri-pic-Lee" width="382" height="101" class="photo aligncenter size-full wp-image-20928" /></a></p>
<p><strong>Who</strong>: Keith Lee</p>
<p><strong>What</strong>: CEO and co-founder</p>
<p><strong>Why</strong>: Keith was a lead producer on Diablo III at Activision Blizzard (ATVI), but left with some colleagues to start Booyah and dip his feet into the social-gaming space. He wanted to explore ways to connect the real world to the game world. After some trial and error, he decided to build an experience around the iPhone GPS platform.</p>
<p><strong>Where</strong>: <a href="http://www.booyah.com ">Booyah.com</a> (Web site); Search &#8220;MyTown&#8221; (iTunes); Palo Alto, Calif. (analog place)</p>
<p><strong>Who else</strong>: Booyah&#8217;s MyTown competes directly with Foursquare and Gowalla as a location-based game for the iPhone.</p>
<hr />
<h4 class="subhed">Five Stats You Won&#8217;t Find in His Facebook Profile</h4>
<p><strong>Game of the Moment</strong>: I&#8217;ve just started playing Demon Soul, and it&#8217;s probably the hardest game I&#8217;ve played in the last five years. It&#8217;s very stats-based, so stuff like the weight of your sword or knowing how a halberd (a type of battle ax) works matters. It&#8217;s full of some real innovations for player interactions as well.</p>
<p><strong>Has a Geek Crush On</strong>: Rob Pardo. He&#8217;s the creator of Starcraft, Warcraft and World of Warcraft. His philosophies have really influenced how I build games.</p>
<p><strong>Gadget of the Moment</strong>: I was really disappointed in the Kindle. I got one for Christmas. I had to subscribe and pay to read TechCrunch or Kotaku. It didn&#8217;t make sense.</p>
<p><strong>Best Gamer High</strong>: It is about doing the hardest thing in the game, reaching the extra goals and doing it faster than everyone. So, when people are talking about that goal or feature I can be like, &#8220;Yeah, I already got that.&#8221; I played Mass Effect twice, just to get the highest score in our group. It&#8217;s all about the bragging rights.</p>
<p><strong>Fails At</strong>: I&#8217;m a total fail at a lot of things&#8211;basically everything that involves real life. I have, like, zero common sense. A perfect example is this one time I was supposed to take care of my girlfriend&#8217;s little dog. Without thinking, I set the dog down on the top of this high speaker, and I went off to do something else. Well, the dog decided to jump down and she broke her leg. When I called my girlfriend, she knew what I&#8217;d done. She just picked up the phone and said, &#8220;What did you do to the dog?&#8221; It&#8217;s all the normal-living stuff I can&#8217;t do.</p>
<hr />
<h4 class="subhed">Bio in 140 Characters</h4>
<p>Globetrotted growing up. Educated at Exeter and Stanford. He went into finance at parent&#8217;s request, but his internal gamer won out.</p>
<hr />
<h4 class="subhed">The Five Questions</h4>
<p class="question"><em>You seem like a pretty hardcore gamer. Where does that come from?</em></p>
<p><a href="http://voices.allthingsd.com/files/2010/02/PropertyScreen.png"><img src="http://voices.allthingsd.com/files/2010/02/PropertyScreen-146x300.png" alt="" title="PropertyScreen" width="146" height="300" class="alignright size-medium wp-image-20962" /></a></p>
<p>We moved around a lot when I was growing up. I was born in Hong Kong, then we moved to the Netherlands, lots of other places. My parents were very strict. I was forced to play piano and violin two hours a day. We never had any videogames; I could only play them over at friend&#8217;s houses. I wasn&#8217;t allowed to read sci-fi or fantasy books either. I was only allowed to read biographies and classics&#8230;.I think because I was never allowed to read that stuff, that&#8217;s all I ended up reading when I went to Exeter and college, and why I needed to be a part of making games.</p>
<p class="question"><em>So, what makes MyTown worth playing? </em></p>
<p>From the very beginning, we wanted to get into this to forge a new category of social games. We don&#8217;t really see ourselves as being in competition with Farmville or any of the others because the games are so different, but maybe just in terms of mindshare. We want to be the leader in location-based gaming, or real-world gaming. With MyTown, we&#8217;ve created a way, by partnering with Citysearch, to let people have virtual ownership of real places. Our strategy moving forward is about widening the gap between us and our competitors in certain metrics and trying to be very agile. It&#8217;s sort of like in World of Warcraft. You can work methodically on something until someone comes and scouts you and sees what you are doing. Then, you have to build like mad so you can rush them.</p>
<p class="question"><em>What are you making that hasn&#8217;t been scouted yet?</em></p>
<p>As for future stuff, I&#8217;m pretty sure we&#8217;re going to be doing something music-related. We have a few products that are already in the works for Facebook that are a totally new type of social game. They have real-world tie-ins like MyTown. We could leverage GPS from a smartphone, but also focus on tie-ins with music, celebrities and businesses.</p>
<p>We&#8217;re actually 70 percent done with that, and we are pretty close to announcing. Probably early Q2. I really feel like [in this arena] there are a lot of Atari-style games, in that everyone is just cloning each other. I think we have the opportunity to be a Nintendo and bring that killer Super Mario Brothers game that changes everything.</p>
<p class="question"><em>How heavily are the personalities of the developers here affecting the products?</em></p>
<p>Yeah, I mentioned the music thing before. I don&#8217;t know it you saw when you came in, but that was my DJ equipment in the corner. I&#8217;m really into the house and electronic music scene&#8211;I fly down to Los Angeles to DJ pretty frequently. That&#8217;s a pretty direct link.</p>
<p>There are a lot of interesting people here. We have a developer who used to be a Buddhist monk and then became a sort of Indiana Jones figure. He has this amazing skill to think not just deeply but laterally and connect things in games that wouldn&#8217;t normally be thought of as associated with each other. That alternative way of thinking lends itself to our strength.</p>
<p class="question"><em>What was your &#8220;Living in the Future&#8221; moment in gaming, when you knew the arena had come of age?</em></p>
<p>Its hard to say. I think it was probably the first time I played an MMO [massive multiplayer online] game. It wasn&#8217;t anything like crazy &#8220;Minority Report&#8221; technology stuff. It was when I played Dark Age of Camelot and everything afterward. I actually felt like I was completely in the a community environment, like a virtual world. Before, when I went in and came back out of the game, it went with me. But now, even if I&#8217;m not there, it keeps moving. Like it was something that would evolve without me. I felt like I had to get back in there, because I wouldn&#8217;t even know what it would be like 20 days later.</p>
<hr />
<h4 class="subhed">The In Living Color Interview</h4>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=44C10432-CDA9-450A-9255-78210C3ABD99&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={44C10432-CDA9-450A-9255-78210C3ABD99}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>GameStop: Lending Games to Staff, Selling Them as New</title>
		<link>http://allthingsd.com/20090413/gamestop-lending-games-to-staff-selling-them-as-new/</link>
		<comments>http://allthingsd.com/20090413/gamestop-lending-games-to-staff-selling-them-as-new/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 17:48:22 +0000</pubDate>
		<dc:creator>Eric Savitz</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=10668</guid>
		<description><![CDATA[GameStop is lending new copies of videogames to their retail store employees and later selling them as new, unused copies, the gamer blog Kotaku asserts. The post contends the practice may be a violation of federal trade laws.]]></description>
			<content:encoded><![CDATA[<p>GameStop (GME) is lending new copies of videogames to their retail store employees and later selling them as new, unused copies, <a href="http://kotaku.com/5205385/gamestop-sells-played-games-as-new-sources-say-practice-could-be-illegal">the gamer blog Kotaku asserts</a>. The post contends the practice may be a violation of federal trade laws. Kotaku said the company declined to comment on the practice.</p>
<p>The blog post notes that the videogame retailer’s policy, verified by a number of employees, is that sales associates can check out one item of store merchandise for personal use for up to four days.</p>
<p><a href="http://blogs.barrons.com/techtraderdaily/2009/04/13/gamestop-lending-games-to-staff-selling-them-as-new/">Read the rest of this post</a></p>
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		<title>Gawker Media's Nick Denton: Anyone Want to Buy a Blog?</title>
		<link>http://allthingsd.com/20081112/gawker-medias-nick-denton-anyone-want-to-buy-a-blog/</link>
		<comments>http://allthingsd.com/20081112/gawker-medias-nick-denton-anyone-want-to-buy-a-blog/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 23:49:44 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
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		<guid isPermaLink="false">http://mediamemo.allthingsd.com/?p=1014</guid>
		<description><![CDATA[The Gawker Media boss puts his Consumerist site up for sale and folds his Valleywag tech gossip site into his flagship Gawker gossip site. More moves to come. In fact, it wouldn't be Denton if there were not more moves to come.]]></description>
			<content:encoded><![CDATA[<p><a href="http://mediamemo.allthingsd.com/files/2008/11/nick-denton.jpg"><img class="alignright size-full wp-image-1015" title="nick-denton" src="http://mediamemo.allthingsd.com/files/2008/11/nick-denton.jpg" alt="" width="150" height="200" /></a></p>
<p>Yes, this is the <a href="http://mediamemo.allthingsd.com/20081112/nick-dentons-payroll-shrinks-by-one-right-hand-man-noah-robischon-to-fast-company/">third</a> <a href="http://mediamemo.allthingsd.com/20081112/the-online-ad-slowdown-by-the-numbers/">post</a> I&#8217;ve written today about Gawker Media&#8217;s Nick Denton, who seems to prefer to get all of his news out at the same time.</p>
<p>But briefly:</p>
<ul>
<li>Denton has put Consumerist, his, um, pro-consumer site, <a href="http://consumerist.com/5084569/consumerist-is-for-sale">up for sale</a>.</li>
<li>Denton is folding Valleywag, his Gawker-for-techies site, into&#8230;Gawker. Editor <a href="http://valleywag.com/5084842/extremely-literal-boss-demotes-editor-to-columnist">Owen Thomas will keep his job</a>, and essentially become Gawker&#8217;s man in Silicon Valley. Writer Paul Boutin will contribute some stories, but likely fewer.</li>
<li>Denton has more moves to come. Conveniently, he has provided a playbook for them via his post this morning, in which he spells out what <a href="http://nickdenton.org/5083616/a-2009-internet-media-plan">Internet publishers should do in the face of a cratering ad market</a>. Educated guess: If you sell ads for Denton, or work for one of his most successful titles (Gawker, gadget site Gizmodo, videogame site Kotaku), there are decent odds you will get to continue doing so in the future. Everybody else, all bets are off. Then again, that&#8217;s the same position that all those with a job in media finds themselves in these days. Cheers!</li>
</ul>
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