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	<title>AllThingsD &#187; metaverse</title>
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		<title>MSFT-YHOO-Facebook in Bizarre Love Triangle?</title>
		<link>http://allthingsd.com/20080519/ddv20080519/</link>
		<comments>http://allthingsd.com/20080519/ddv20080519/#comments</comments>
		<pubDate>Mon, 19 May 2008 18:00:49 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<title>Second 'Verse, Same as the First</title>
		<link>http://allthingsd.com/20080519/second-verse-same-as-the-first/</link>
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		<pubDate>Mon, 19 May 2008 12:01:43 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<description><![CDATA[Turns out that building a business in Second Life is a lot like building one in the first--at least when it comes to failure rate. According to new research from Gartner, nine out of 10 businesses launched in the so-called metaverse fail within 18 months or less.]]></description>
			<content:encoded><![CDATA[<p><img src='http://digitaldaily.allthingsd.com/files/2008/05/ibm_furry_meeting.jpg' class='centered' style="border: 1px solid #000;" alt='ibm_furry_meeting.jpg' />Turns out that building a business in Second Life is a lot like building one in the first&#8211;at least when it comes to failure rate. According to new research from Gartner (IT), nine out of 10 businesses launched in the so-called metaverse <a href="http://www.pcworld.com/businesscenter/article/146032/most_virtual_storefronts_fail.html">fail within 18 months or less</a>.</p>
<p>&#8220;Businesses have learned some hard lessons,&#8221; <a href="http://www.gartner.com/it/page.jsp?id=670507">said Gartner analyst Steve Prentice</a>. &#8220;They need to realize that virtual worlds mark the transition from Web pages to Web places and a successful virtual presence starts with people, not physics. Realistic graphics and physical behavior count for little unless the presence is valued by and engaging to a large audience.&#8221;</p>
<p>A bit of a truism, that. A collaborative virtual world isn&#8217;t much of a world at all without, you know, <em>collaborators</em>. That said,  Gartner is quite bullish on the potential of virtual worlds in the years ahead. By 2012, it estimates that 70% of organizations will have established their own private virtual worlds.  &#8220;Companies need to start thinking what their virtual-world strategy is, incorporate it into their Internet strategy, and merge their two-dimensional Web pages to support a 3-D Web place,&#8221; Prentice said. &#8220;Virtual world presence is not to replace the 2-D world but to supplement it.&#8221;</p>
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		<title>MySpace: The Musical</title>
		<link>http://allthingsd.com/20080403/ddv20080403/</link>
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		<pubDate>Thu, 03 Apr 2008 18:00:48 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<title>In the Event of an Animated Phalli Attack Proceed to the Nearest IBM Virtual World Exit</title>
		<link>http://allthingsd.com/20080403/ibm-linden/</link>
		<comments>http://allthingsd.com/20080403/ibm-linden/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 07:50:33 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[IBM]]></category>
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		<category><![CDATA[Linden Labs]]></category>
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		<description><![CDATA[Make the right impression. Your avatar’s appearance should be reasonable and fitting for the activities in which you engage (especially if conducting IBM business). If you are engaged in a virtual world primarily for IBM business purposes, we strongly encourage you to identify your avatar as affiliated with IBM. If you are engaged primarily for [...]]]></description>
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<blockquote><p>
<b>Make the right impression.</b> Your avatar’s appearance should be reasonable and fitting for the activities in which you engage (especially if conducting IBM business). If you are engaged in a virtual world primarily for IBM business purposes, we strongly encourage you to identify your avatar as affiliated with IBM. If you are engaged primarily for personal uses, consider using a different avatar.</p>
<p>- <a href="http://domino.research.ibm.com/comm/research_projects.nsf/pages/virtualworlds.IBMVirtualWorldGuidelines.html">IBM Virtual World Guidelines</a>
</p></blockquote>
<p>A pioneer, that IBM (IBM). A trend-setter. It was the first company to publish <a href="http://domino.research.ibm.com/comm/research_projects.nsf/pages/virtualworlds.IBMVirtualWorldGuidelines.html">a code of conduct</a> for <a href="http://digitaldaily.allthingsd.com/20070730/ibm-virtual-world-guidlines/">workers enamoured of virtual environments.</a> And soon<a href="http://blogs.zdnet.com/Greenfield/?p=213"> it will be the first to create a virtual world of its own in Second Life</a>. This morning, Big Blue announced a partnership with Second Life producer Linden Lab to create a secure, enterprise-class version of the popular Internet-based virtual world.  By running a Second Life installation on servers inside IBM&#8217;s firewall, the two will homestead a sort of corporate gated community for security-conscious companies&#8211;one in which companies can conduct business <a href="http://www.news.com/Virtual-land-magnate-shares-secrets-of-her-success/2008-1043_3-6144967.html">without being set upon</a> by <a href="http://www.wired.com/techbiz/media/magazine/15-08/ff_sheep?currentPage=all">a horde of animated flying phalli</a>.  A savvy way to drive adoption of virtual worlds in enterprise. And if all goes as planned, a host of other companies will be running Second Life inside their own firewalls by year&#8217;s end. &#8220;There has been so much hype and puffery around virtual worlds,&#8221;  <a href="http://online.wsj.com/public/article/SB120719726445485981-xd2vfr52WoJQWPksvnHkq8hze_Y_20080503.html">Ginsu Yoon, Linden&#8217;s vice president of business affairs told The Wall Street Journal</a>. &#8220;It&#8217;s really important to Linden Lab to be able to demonstrate that it is able and willing to meet the requirements of companies like IBM.&#8221;</p>
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