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	<title>AllThingsD &#187; Mobile</title>
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		<title>Kiloo Touts 175 Million Downloads for Subway Surfers</title>
		<link>http://allthingsd.com/20130523/kiloo-touts-175-million-downloads-for-subway-surfers/</link>
		<comments>http://allthingsd.com/20130523/kiloo-touts-175-million-downloads-for-subway-surfers/#comments</comments>
		<pubDate>Thu, 23 May 2013 19:58:38 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[in-app purchases]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Kiloo]]></category>
		<category><![CDATA[Subway Surfers]]></category>
		<category><![CDATA[Top Grossing]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=324890</guid>
		<description><![CDATA[Danish mobile games company Kiloo's most popular app, the runner game Subway Surfers, has racked up 175 million downloads since it launched one year ago. In that time, the game has been played 5.5 billion times, the company said in a press release today. Subway Surfers is often used as a reference point among free-to-play game developers seeking to monetize their games with in-app purchases. Kiloo's IAP store has kept the game in the top 50 of Apple's "top grossing" charts for the past nine months.]]></description>
				<content:encoded><![CDATA[<p>Danish mobile games company Kiloo&#8217;s most popular app, the runner game Subway Surfers, has racked up 175 million downloads since it launched one year ago. In that time, the game has been played 5.5 billion times, the company said in a press release today. <a href="http://kiloo.com/games/subway-surfers">Subway Surfers</a> is often used as a reference point among free-to-play game developers seeking to monetize their games with in-app purchases. Kiloo&#8217;s IAP store has kept the game in the top 50 of Apple&#8217;s &#8220;top grossing&#8221; charts for the past nine months.</p>
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		<title>With New Mobile App, Nextdoor Unveils Its Take on the Neighborhood Watch</title>
		<link>http://allthingsd.com/20130523/with-new-mobile-app-nextdoor-unveils-its-take-on-the-neighborhood-watch/</link>
		<comments>http://allthingsd.com/20130523/with-new-mobile-app-nextdoor-unveils-its-take-on-the-neighborhood-watch/#comments</comments>
		<pubDate>Thu, 23 May 2013 13:00:50 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Benchmark Capital]]></category>
		<category><![CDATA[Bill Gurley]]></category>
		<category><![CDATA[David Sze]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[growth]]></category>
		<category><![CDATA[local]]></category>
		<category><![CDATA[neighborhood watch]]></category>
		<category><![CDATA[Nextdoor]]></category>
		<category><![CDATA[Path]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[private]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=324608</guid>
		<description><![CDATA[Radios and neighborhood patrols are so last year.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130523/with-new-mobile-app-nextdoor-unveils-its-take-on-the-neighborhood-watch/nextdoor_hand_newsfeed_tall/" rel="attachment wp-att-324612"><img src="http://allthingsd.com/files/2013/05/nextdoor_hand_newsfeed_tall-362x480.png" alt="nextdoor_hand_newsfeed_tall" width="362" height="480" class="alignright size-large wp-image-324612" /></a>Think of what you&#8217;re used to in a local neighborhood-watch group: Signs posted around a community with contact information, perhaps monthly meetings to discuss safety issues and concerns. Until now, it has been mostly low-tech stuff; something like &#8220;potlucks organized in church basements,&#8221; or maybe private Yahoo bulletin board groups. </p>
<p>Nextdoor, the private social network aimed at connecting people in neighborhoods, has a different take. The company unveiled its first mobile app on Thursday, essentially a way for residents of communities to stay in close, constant communication on issues specific to their homes, directly from their smartphones.</p>
<p>If you haven&#8217;t heard of it, yes, it&#8217;s another social network. And yes, it&#8217;s about strengthening ties to those you consider close, something like the original vision of the social app Path.</p>
<p>Unlike existing networks, however, Nextdoor isn&#8217;t about sharing things like what new band you listened to, or what type of omelet you had for breakfast. It prioritizes utility over recreation. So, in a typical Nextdoor stream, you&#8217;ll likely see posts about local garage sales, want ads for babysitters or rooms for rent. And each node of shared information is relegated strictly to the confines of your specifically drawn neighborhood or surrounding neighborhoods, so, in theory, you&#8217;re only in contact with people that would actually find this information useful. (Read Katie Boehret&#8217;s recent review of Nextdoor <a href="http://allthingsd.com/20130430/wont-you-be-in-my-nextdoor-network/?refcat=reviews">here</a>.)</p>
<p>The new app is largely a port of all the website&#8217;s features over to a plain, unobtrusive mobile interface (every mobile social stream looks the same these days). You can post updates, welcome new neighbors and the like.</p>
<p>The biggest pitch, which accounts for roughly one-fifth of the user activity on Nextdoor&#8217;s network, is for local safety. Users have convened on Nextdoor to report local burglaries, muggings or suspicious activity in their area. Until now, users could only access the site via desktop or the mobile Web. But with the new app, Nextdoor&#8217;s pitch is that it will be far easier to keep tabs on your local goings-on, especially in terms of safety issues. </p>
<p><a href="http://allthingsd.com/20130523/with-new-mobile-app-nextdoor-unveils-its-take-on-the-neighborhood-watch/nextdoor_iphone_3up/" rel="attachment wp-att-324625"><img src="http://allthingsd.com/files/2013/05/nextdoor_iphone_3up-380x253.png" alt="nextdoor_iphone_3up" width="380" height="253" class="alignleft size-medium wp-image-324625" /></a>Especially compelling: You&#8217;re able to send and receive urgent alerts to your phone. So, if something bad is going down in your neighborhood, a Nextdoor user can send out an alarm that pings everyone in their district, whether they&#8217;re at home or not.</p>
<p>And, perhaps most importantly, you&#8217;re able to use the app to post photos on the fly.</p>
<p>By now, we&#8217;re well aware that photos do quite well when circulating through social networks &#8212; see Instagram, Twitter&#8217;s filters, Pinterest, et al. Nextdoor&#8217;s appeal here, though, again trumps utility over recreation. Snap a camera-phone shot of a stray cat who may belong to someone, a set of keys lost on the ground or a shady-looking dude peering in someone&#8217;s window, and your network of neighbors will be able to see it quickly.</p>
<p>&#8220;Think about having hundreds of cameras available at any given moment,&#8221; Nextdoor CEO Nirav Tolia told <strong>AllThingsD</strong>. &#8220;Everyone has a smartphone.&#8221;</p>
<p>That&#8217;s a cool enough thought for any local safety enthusiast &#8212; if not a little &#8220;Big Brother&#8221;-ish &#8212; and seems much more feasible than relying on patrols or radios. I wondered, though, if something like Nextdoor&#8217;s service would encourage locals to pull a Charles Bronson vigilante move on troublemakers, eschewing calling in the actual police.</p>
<p>Anything is possible. But Tolia said Nextdoor members weren&#8217;t doing that sort of thing thus far.</p>
<p>Ideally for the company, the app becomes something more than just another icon in your mobile tray &#8212; less an app than a tool, and a connection to what&#8217;s happening back at your home when you&#8217;re out in the world.</p>
<p>Of course, the perennial question remains: Can a smart take on an age-old social function convince people to sign up for yet another social network?</p>
<p>The app is in Apple&#8217;s App Store now. I guess we&#8217;ll soon find out.</p>
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		<title>OtterBox Chomps Up Rival Mobile Casemakers LifeProof</title>
		<link>http://allthingsd.com/20130523/otterbox-chomps-up-rival-mobile-casemakers-lifeproof/</link>
		<comments>http://allthingsd.com/20130523/otterbox-chomps-up-rival-mobile-casemakers-lifeproof/#comments</comments>
		<pubDate>Thu, 23 May 2013 07:01:43 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[LifeProof]]></category>
		<category><![CDATA[Otterbox]]></category>
		<category><![CDATA[smartphones]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=324601</guid>
		<description><![CDATA[OtterBox, one of biggest names in protective products and cases for mobile devices, announced on Wednesday that it acquired LifeProof, a rival growing company with a "comprehensive product offering" and "impressive intellectual property," OtterBox said in a release. LifeProof's 250 employees will remain in San Diego, where the company is currently headquartered. Financial terms of the acquisition were not disclosed.]]></description>
				<content:encoded><![CDATA[<p>OtterBox, one of biggest names in protective products and cases for mobile devices, announced on Wednesday that it acquired LifeProof, a rival growing company with a &#8220;comprehensive product offering&#8221; and &#8220;impressive intellectual property,&#8221; OtterBox <a href="http://media.otterbox.com/press-release/company/otterbox-acquires-lifeproof">said in a release</a>. LifeProof&#8217;s 250 employees will remain in San Diego, where the company is currently headquartered. Financial terms of the acquisition were not disclosed.</p>
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		<title>Former Apple, Palm Executive Mike Bell to Head Intel's New Devices Unit</title>
		<link>http://allthingsd.com/20130521/former-apple-palm-executive-mike-bell-to-head-intels-new-smart-devices-unit/</link>
		<comments>http://allthingsd.com/20130521/former-apple-palm-executive-mike-bell-to-head-intels-new-smart-devices-unit/#comments</comments>
		<pubDate>Tue, 21 May 2013 18:05:04 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[Hermann Eul]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Mike Bell]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[processors]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[ultramobile]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=323973</guid>
		<description><![CDATA[Intel isn't saying that it will build its own devices, but in Bell it has someone with experience in that.]]></description>
				<content:encoded><![CDATA[<p>While it isn&#8217;t going into detail about its plans for a new devices unit, Intel has tapped a leader whose expertise goes well beyond chips.</p>
<p><a href="http://allthingsd.com/files/2013/04/mike-bell-intel.jpg"><img src="http://allthingsd.com/files/2013/04/mike-bell-intel-380x253.jpg" alt="mike bell intel" width="380" height="253" class="alignright size-medium wp-image-312844" /></a></p>
<p>Mike Bell, who has been co-leading Intel&#8217;s mobile chip business, has experience building mobile devices and platforms from his days at Palm and, before that, Apple. (Bell was a speaker at our recent <strong>D: Dive Into Mobile</strong> conference.)</p>
<p>The new group will look at emerging technologies and product trends, including ultra-mobile products, Intel said. The move is part of a broader series of organizational changes being made by the company&#8217;s new CEO, Brian Krzanich.</p>
<p>&#8220;The group will be tasked with turning cool technology and business model innovations into products that shape and lead markets,&#8221; the chipmaker said in a statement to <strong>AllThingsD</strong>.</p>
<p>Word of the unit&#8217;s creation was reported earlier Tuesday by Reuters.</p>
<p>As for the mobile chip unit, it will be run by Hermann Eul, who had been co-leading it with Bell. Eul joined Intel as part of the chipmaker&#8217;s Infineon acquisition.</p>
<p>Intel has struggled to crack the market for the main processor inside modern smartphones, with Qualcomm, Nvidia, MediaTek, Broadcom and other ARM-based processors dominating.</p>
<p>While Intel has focused much of its efforts so far around Android, it has also been a big backer of several mobile Linux projects over the years.</p>
<p>Here&#8217;s the video of Bell&#8217;s interview at <strong>D: Dive Into Mobile</strong>:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=05D3DFD3-7920-487C-82C6-1AAF7A11695B&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={05D3DFD3-7920-487C-82C6-1AAF7A11695B}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Meet the Dudes Behind Dots, the iPhone Game of the Moment</title>
		<link>http://allthingsd.com/20130516/creators-of-the-addictive-mobile-app-dots-on-game-tips-making-money-and-dot-moms/</link>
		<comments>http://allthingsd.com/20130516/creators-of-the-addictive-mobile-app-dots-on-game-tips-making-money-and-dot-moms/#comments</comments>
		<pubDate>Thu, 16 May 2013 15:16:48 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[BetaWorks]]></category>
		<category><![CDATA[connecting]]></category>
		<category><![CDATA[Dots]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Patrick Moberg]]></category>
		<category><![CDATA[Paul Murphy]]></category>
		<category><![CDATA[scores]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322316</guid>
		<description><![CDATA[You might be surprised by their Dots scores.]]></description>
				<content:encoded><![CDATA[<p>By now you may have heard about <a href="https://itunes.apple.com/us/app/dots-a-game-about-connecting/id632285588?mt=8">Dots</a>, the free mobile game that is singlehandedly responsible for at least a 27 percent decline in U.S. workplace productivity over the past two weeks, based on my very unscientific research.</p>
<p>If you haven&#8217;t heard of it, here&#8217;s the gist: You connect and swipe away rows of matching-colored dots to earn as many points as you can in 60 seconds. If you&#8217;re able to draw a square of dots of the same color, it&#8217;s like getting a raise on your birthday. You share high scores with friends &#8212; and by friends, I mean the Internet. And then you do it all over again. Immediately.</p>
<p><a href="http://allthingsd.com/files/2013/05/Dots1.jpg"><img class="alignright size-medium wp-image-322460" alt="Dots1" src="http://allthingsd.com/files/2013/05/Dots1-380x253.jpg" width="380" height="253" /></a></p>
<p>The iOS-only app, which was created by New York City-based Betaworks, has been downloaded more than two million times since it hit the App Store on May 1. Yesterday, I had the chance to catch up with the game&#8217;s creators, Patrick Moberg and Paul Murphy, to ask them about the inspiration behind Dots, who is playing the game &#8212; including a legion of &#8220;Dot-moms&#8221; &#8212; and what tips they can offer. Below are excerpts from our conversation:</p>
<p><strong>Where did the idea for Dots come from?</strong></p>
<p><strong>Moberg</strong>: A lot of the early thinking was just looking at what was already out there, what was highly illustrated or cartoonish, and deciding we wanted to do something new, something that wasn&#8217;t out there.</p>
<p><strong>But why dots? Why not coins, or squares, or birds flying through the air?</strong></p>
<p><strong>Moberg</strong>: Well, some of my inspiration for the design of the game actually came from the fine art world. I copied and pasted a bunch of fine art images from Google into my design documents and thought, if an app could be like fine art, maybe this would be it. But Dots was also inspired by board games. Old-school board games are fun and playful but have such &#8212; I guess the word would be neutral &#8212; such neutral personalities that anyone can approach them and play them.</p>
<p><strong>You just crossed two million downloads on Tuesday. What are your engagement numbers like?</strong></p>
<p><strong>Murphy</strong>: It’s growing pretty well on its own, with very little marketing on our side. We&#8217;ve tracked that 100 million games have been played, so that means 100 million minutes, which is a lot of time. It probably doesn&#8217;t help the world with productivity. Every time somebody opens the app, they spend almost five minutes in there, and then tend to come back day after day.</p>
<p><strong>At AllThingsD, some of us have this theory that Dots is a &#8220;mom&#8221; game. On Mother&#8217;s Day, I showed the game to my mom, who isn&#8217;t really into new tech or mobile games, and she couldn&#8217;t stop playing it. So I guess the question is, what does your audience look like so far?</strong></p>
<p><strong>Moberg</strong>: Yeah, my mom went to her Pilates class and said her friends kept telling her how addictive the game was. But she doesn&#8217;t have an iPhone. So now she&#8217;s thinking of buying an iPhone, so she can play Dots.</p>
<p><strong>Murphy</strong>: But it&#8217;s not just moms. We started doing research on social networks and Instagram, and it seems a lot of young people are playing it, too. And we don&#8217;t have hard data, but we get a little bit of insight through the people that connect through Facebook. We know that it resonates heavily with women, but there are also a lot of men playing, too. So it&#8217;s really pretty broad right now.</p>
<p><strong>What’s coming first, iPad optimization or Android?</strong></p>
<p><strong>Murphy</strong>: iPad. It&#8217;s not that we don&#8217;t love Android, but we got a lot of feedback right away from people that want iPad, and our instinct is to listen to the users. On Android it’s a little bit trickier because of the different strategies. One is, just make your app for Android, and the other is, build from the ground up, take advantage of all the features of Android, and we want to do the latter.</p>
<p><strong>When will we see the iPad app? </strong></p>
<p><strong>Murphy</strong>: We’re aiming to do something by the end of the month.</p>
<p><strong>You&#8217;ve also said that you want to make the app color-blind-friendly. What does that involve?</strong></p>
<p><strong>Moberg</strong>: Yeah, that’s something that will be in the next version, but we want to get it right. We want to make it so users can enable a color-blind mode within the existing app. It involves modifying the hue saturation, which is something we&#8217;re going to have to test with a lot of people first. It&#8217;s a fine line between useable and beautiful.</p>
<p><a href="http://allthingsd.com/files/2013/05/photo-28.png"><img class="alignleft size-medium wp-image-322463" alt="Dots scores" src="http://allthingsd.com/files/2013/05/photo-28-160x285.png" width="160" height="285" /></a></p>
<p><strong>What are your highest Dots scores?</strong></p>
<p><strong>Murphy</strong>: I&#8217;m at 380, which is sort of lame. Patrick is &#8212; hold on, let me check &#8212; 472. He’s done a bit better, but he has access to the leaderboard, so maybe he’s made tweaks to his score.</p>
<p><strong>Moberg</strong>: I feel like I&#8217;m not that successful at it. I have friends who score much better than I have. It’s a tricky thing. One of my friends compared it to spotting a pitch in baseball. When you see the initial board, you can see whether it’s going to be flush with squares, or even one step away from the initial square. Some people are just good at that.</p>
<p><strong>What is the best tip you can give Dots players?</strong> (Readers: Also see this <a href="http://qz.com/82987/the-ultimate-dots-strategy-guide/">helpful guidebook</a>, courtesy of Quartz.)</p>
<p><strong>Moberg</strong>: Other than squares? Finding environments that you’re most comfortable playing in. I find that if I play on the subway when I&#8217;m trying to de-stress, it&#8217;s not the best. I&#8217;m just sort of playing to pass time. I play my best games when I&#8217;m home playing Dots with my girlfriend.</p>
<p><strong>Murphy</strong>: I’m a big fan of the expanders, so whenever I accrue a lot of points I usually use them to buy a pack of expanders. If you use these at the right time, you can get more squares. The best time is usually at the start of the game.</p>
<p><strong>Are Dots players actually making in-app purchases?</strong></p>
<p><strong>Murphy</strong>: People are buying dots, kind of to our surprise. We did want to make the game so people didn&#8217;t ever have to spend money and could earn dots just by playing, but also so you can spend a little bit of money and get those features right away.</p>
<p><strong>How much money have you made through the app so far?</strong></p>
<p><strong>Murphy</strong>: We don&#8217;t really want to share that. But we are making money, so that’s positive.</p>
<p><strong>Can we expect to see any ads popping up in Dots?</strong></p>
<p><strong>Murphy</strong>: It’s not in our road map. The game feels different from other games, and I think we’re going to try to preserve that. So we don&#8217;t have any ads immediately planned.</p>
<p><strong>When you look at other mobile games that quickly became popular and then sort of fell off &#8212; Draw Something comes to mind &#8212; what do you think you can learn from that?</strong></p>
<p><strong>Moberg</strong>: Well, not to sound silly about it, but we’re testing some of the assumptions around how you’re supposed to do this for mobile games. That might mean the falloff still exists, or maybe this game won&#8217;t have that falloff. I don&#8217;t know. I think the key is optimizing for longevity instead of optimizing for mobile. When you look at old board games, there were no in-app purchases, right? And yet we&#8217;ve been coming back to them for years.</p>
<p><strong>Murphy</strong>: The rule book would say, throw a bunch of ads at people’s faces right now! Jack up the prices in the game! And we don&#8217;t want to do that. We’re just sort of focused on the game experience.</p>
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		<title>King Touts Latest Gaming Numbers: 70 Million Daily Players, 21 Billion Games Played Per Month</title>
		<link>http://allthingsd.com/20130516/king-touts-latest-gaming-numbers-70-million-daily-players-21-billion-games-played-per-month/</link>
		<comments>http://allthingsd.com/20130516/king-touts-latest-gaming-numbers-70-million-daily-players-21-billion-games-played-per-month/#comments</comments>
		<pubDate>Thu, 16 May 2013 13:30:18 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[King.com]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322243</guid>
		<description><![CDATA[On the back of its hit Facebook/mobile game Candy Crush Saga, casual game studio King said in a press release that it has crossed the 70 million mark in daily active players across all platforms. That puts it within striking distance of Zynga's all-time quarterly peak of 72 million daily active users (achieved in Q2 2012), and well beyond that competitor's latest quarterly total of 52 million DAU, as reported last month. The company also said that its cross-platform games are now being played more than 21 billion times per month.]]></description>
				<content:encoded><![CDATA[<p>On the back of its hit Facebook/mobile game Candy Crush Saga, casual game studio <a href="http://king.com">King</a> said in a press release that it has crossed the 70 million mark in daily active players across all platforms. That puts it within striking distance of Zynga&#8217;s all-time quarterly peak of 72 million daily active users (achieved in Q2 2012), and well beyond that competitor&#8217;s latest quarterly total of 52 million DAU, <a href="http://allthingsd.com/20130424/zynga-beats-by-a-nickle/">as reported last month</a>. The company also said that its cross-platform games are now being played more than 21 billion times per month.</p>
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		<title>Mobile Game Biz to Nintendo and Sony: Seasons? What Are Those?</title>
		<link>http://allthingsd.com/20130516/mobile-game-biz-to-nintendo-and-sony-seasons-what-are-those/</link>
		<comments>http://allthingsd.com/20130516/mobile-game-biz-to-nintendo-and-sony-seasons-what-are-those/#comments</comments>
		<pubDate>Thu, 16 May 2013 12:00:36 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App Annie]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Gartner]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[IDC]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Numbers]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[seasonality]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322102</guid>
		<description><![CDATA[A double whammy for the devices that used to define "mobile gaming."]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/frankie_valli_f-288x285.jpg" alt="frankie_valli_f" width="288" height="285" class="alignright size-medium wp-image-322214" />As if you needed any further reminding that phone and tablet games are where it&#8217;s at, take a look at the new <a href="http://blog.appannie.com/app-annie-idc-portable-gaming-report-2013-Q1/">portable gaming report</a> that IDC and App Annie are releasing today.</p>
<p>The report, obtained in advance by <strong>AllThingsD</strong>, shows just how different the new generation of mobile games is from the gaming-only devices that previously reigned supreme. For context, back in Q4 2012, total consumer spending on games for iOS and Android devices surpassed spending on &#8220;gaming-optimized handhelds&#8221; (that is, Sony&#8217;s PSP and Vita, and Nintendo&#8217;s DS, DSi and 3DS). </p>
<p>But the real bombshell is in the new report, which covers Q1 2013: In that quarter, consumer spending on Sony&#8217;s and Nintendo&#8217;s handhelds declined significantly, while iOS and Google Play spending both <em>increased</em>, also significantly. Combined, the phone and tablet crowd spent nearly three times as much on games as handheld device owners.</p>
<p><img src="http://allthingsd.com/files/2013/05/Screen-shot-2013-05-15-at-2.08.27-PM-640x243.png" alt="app annie mobile game numbers Q1 2013" width="640" height="243" class="aligncenter size-Hero wp-image-322186" /></p>
<p>(And bear in mind, of course, that a new 3DS or PS Vita game costs about $40, while even brand-new mobile games are typically free or 99 cents to download, with many offering optional in-game purchases.)</p>
<p>But wait, you say. This is the first quarter of the year, being compared to the lucrative holiday-driven fourth quarter. How is that fair to Sony and Nintendo?</p>
<p>Exactly. It&#8217;s not. With slower game production schedules and much lower device turnover, the holiday quarter matters a great deal to Nintendo and Sony. But for consumers with a steady stream of new games and newer, better devices on which to play those games, seasonality is mostly irrelevant.</p>
<p>IDC and App Annie&#8217;s numbers, then, amount to a double whammy: At both the best of times and the worst of times, new-school mobile games beat out their older counterparts.</p>
<p>A few other points of interest from the new report:</p>
<ul>
<li>The global install base for those &#8220;gaming-optimized handhelds&#8221; was about 200 million in Q1 2013. To put that in perspective, <a href="http://allthingsd.com/20130404/pc-sales-shrink-tablets-and-phones-dominate-in-four-year-tech-forecast/">Gartner estimates</a> that more than 2 billion phones and tablets are being/will be shipped this year alone. In other words, it&#8217;s through volume that mobile devices have closed and blown past the revenue-per-user gap.</li>
<li>Although the total amount consumers spent on mobile games was far greater on iOS than on Android, gaming amounted to about 80 percent of all consumer spending on Android, vs. about 70 percent on iOS.</li>
<li>The report splits consumers into four geographic zones: North America, Western Europe, Asia-Pacific and the rest of the world. For both Android and gaming-optimized handhelds, the Asia-Pacific share of total spending increased by more than 10 points (see the chart embedded below).</li>
</ul>
<p><img src="http://allthingsd.com/files/2013/05/Screen-shot-2013-05-15-at-2.53.30-PM-640x379.png" alt="Screen shot 2013-05-15 at 2.53.30 PM" width="640" height="379" class="aligncenter size-Hero wp-image-322210" /></p>
<p>This report is the second such collaboration between IDC, which tracks videogame and entertainment hardware, and App Annie, which tracks mobile software and in-app revenue.</p>
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		<title>Talking Mobile With Two of Facebook's Key Chat Heads (Full Dive Video)</title>
		<link>http://allthingsd.com/20130515/talking-mobile-with-two-of-facebooks-key-chat-heads-full-dive-video/</link>
		<comments>http://allthingsd.com/20130515/talking-mobile-with-two-of-facebooks-key-chat-heads-full-dive-video/#comments</comments>
		<pubDate>Wed, 15 May 2013 14:00:27 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Dive Into Mobile]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Chat Heads]]></category>
		<category><![CDATA[Cory Ondreijka]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Facebook Home]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mark Zuckerberg]]></category>
		<category><![CDATA[Mike Schroepfer]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=320675</guid>
		<description><![CDATA[At D: Dive Into Mobile, CTO Mike Schroepfer and Facebook Home creator Cory Ondrejka talked about what it took to build Facebook Home and where the social network plans to go from here.]]></description>
				<content:encoded><![CDATA[<p>Facebook Home has come under attack both for not doing enough and for taking over too much of an Android phone.</p>
<p><a href="http://allthingsd.com/files/2013/04/Facebook-Dive-Media-Mike-Schroepfer-Cory-Ondrejka-.jpg"><img src="http://allthingsd.com/files/2013/04/Facebook-Dive-Media-Mike-Schroepfer-Cory-Ondrejka--380x253.jpg" alt="Facebook Dive Media Mike Schroepfer Cory Ondrejka" width="380" height="253" class="alignright size-medium wp-image-312657" /></a></p>
<p>But the folks behind Facebook&#8217;s mobile project say that, like many engineering efforts at the company, the goal was to get out a product that did a set of features, and then tweak things from there.</p>
<p>Speaking at the recent <strong><a href="http://allthingsd.com/category/dive-into-mobile/">D: Dive Into Mobile</a></strong> conference, Facebook&#8217;s Mike Schroepfer and Cory Ondrejka talked about how Home came to be, and also hinted that the software could soon span areas beyond the home screen and messaging, with photos and dialing among the areas of interest.</p>
<p>Facebook also used the appearance to <a href="http://allthingsd.com/20130416/facebooks-chat-heads-come-to-iphones-ipad-with-app-update/">announce the arrival of the Chat Heads feature for the iPhone</a>.</p>
<p>In the wake of the <a href="http://allthingsd.com/20130510/wait-a-minute-how-is-facebook-home-really-doing/">challenges that Facebook Home has faced</a>, it&#8217;s worth taking another look at where Facebook&#8217;s top executives say they plan to take the product from here.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=C10C90F4-D50F-4AEE-B086-017ED223A087&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={C10C90F4-D50F-4AEE-B086-017ED223A087}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Google+ Brings Story Suggestions to Mobile Web Publishers</title>
		<link>http://allthingsd.com/20130513/google-brings-story-suggestions-to-mobile-web-publishers/</link>
		<comments>http://allthingsd.com/20130513/google-brings-story-suggestions-to-mobile-web-publishers/#comments</comments>
		<pubDate>Mon, 13 May 2013 13:30:36 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Plus]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[recommendations]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=320805</guid>
		<description><![CDATA[Google announced Monday that publishers hooked into Google+ can use the social network to offer customized story recommendations via the mobile Web. The new product suggests stories to readers based on what's relevant on a publisher's site, or if a user is signed in to their Google account, a story on the site that's currently popular on Google+. The idea, Google said, is to surface the most relevant content for users, while recirculating more traffic for publishers.]]></description>
				<content:encoded><![CDATA[<p>Google announced Monday that publishers hooked into Google+ can use the social network to offer customized story recommendations via the mobile Web. The new product suggests stories to readers based on what&#8217;s relevant on a publisher&#8217;s site, or if a user is signed in to their Google account, a story on the site that&#8217;s currently popular on Google+. The idea, Google said, is to surface the most relevant content for users, while recirculating more traffic for publishers.</p>
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		<title>Yahoo Snaps Up Mobile Gaming Company Loki Studios</title>
		<link>http://allthingsd.com/20130510/yahoo-snaps-up-mobile-gaming-company-loki-studios/</link>
		<comments>http://allthingsd.com/20130510/yahoo-snaps-up-mobile-gaming-company-loki-studios/#comments</comments>
		<pubDate>Fri, 10 May 2013 22:40:01 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[acquisition]]></category>
		<category><![CDATA[gaming studios]]></category>
		<category><![CDATA[local]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[Loki Studios]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=320475</guid>
		<description><![CDATA[Yahoo has acquired mobile gaming startup Loki Studios, the company announced on Friday. The staff will join Yahoo's mobile team to work on unspecified projects -- though Loki's specialty seemed to be in location-based mobile products. Terms of the deal were not disclosed.]]></description>
				<content:encoded><![CDATA[<p>Yahoo has acquired mobile gaming startup Loki Studios, the <a href="http://lokistudios.com/">company announced on Friday</a>. The staff will join Yahoo&#8217;s mobile team to work on unspecified projects &#8212; though Loki&#8217;s specialty seemed to be in <a href="http://www.lokistudios.com/vision.html">location-based mobile</a> products. Terms of the deal were not disclosed. </p>
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		<title>How Is Facebook Home Really Doing?</title>
		<link>http://allthingsd.com/20130510/wait-a-minute-how-is-facebook-home-really-doing/</link>
		<comments>http://allthingsd.com/20130510/wait-a-minute-how-is-facebook-home-really-doing/#comments</comments>
		<pubDate>Fri, 10 May 2013 18:26:34 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[featured post]]></category>
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		<category><![CDATA[progress]]></category>
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=320194</guid>
		<description><![CDATA[The social giant discloses some early stats on Facebook Home. Prognosis? Who knows.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130414/atds-staff-sounds-off-on-facebook-home-and-the-hp-pocket/facebook_home_logo-2/" rel="attachment wp-att-311766"><img src="http://allthingsd.com/files/2013/04/facebook_home_logo1.png" alt="facebook_home_logo" width="380" height="284" class="alignright size-full wp-image-311766" /></a></p>
<p>It has been a month since Facebook released Home, the company&#8217;s take on a socialized operating system built atop Android. And at a press event this week, Facebook talked about how the app has done in its first weeks on the market.</p>
<p>The verdict thus far? Not exactly a home run.</p>
<p>Consider this: Home&#8217;s project leads Cory Ondrejka and Adam Mosseri said the app was nearing a million downloads as of this week.</p>
<p>Sound impressive? Look at it this way: One million downloads of Facebook Home is less than .1 percent of Facebook&#8217;s entire monthly active user base, now topping 1.1 billion people every month. And as the company disclosed in its last earnings call, more than <a href="http://allthingsd.com/20130501/shares-slouch-as-facebook-barely-makes-its-q1-numbers/">750 million of those people visit Facebook regularly</a> via mobile device.</p>
<p>Put simply, one million downloads is a drop in the social ocean.</p>
<p>Not that that matters to Facebook, which insists that it&#8217;s not that concerned with low numbers, even if some think they should be. &#8220;[The number of downloads is] not really important to us,&#8221; Mosseri <a href="http://news.cnet.com/8301-1023_3-57582354-93/facebook-updates-home-says-downloads-reach-1m/">told reporters</a>. &#8220;What&#8217;s important to us is if people are liking the apps a lot.&#8221;</p>
<p><strong>Update 3:15 p.m. PT, with further release context:</strong> User satisfaction, in this case, is the thrust of Facebook&#8217;s rollout strategy for Home, according to the company. Though Home is available for download globally, right now only five Android devices are capable of installing the software &#8212; a small amount compared to the hundreds of available Android handsets on the market. Facebook frames this as intentional; release slowly to select devices, and you can listen and fine-tune the product in future software updates, ultimately making the users happy. (That&#8217;s the goal, at least.) </p>
<p>While it might be unusual for Facebook to dismiss download numbers &#8212; particularly in the long term &#8212; it&#8217;s fair for the company to put user experience and uptake first. The problem is that Facebook didn&#8217;t break out how many of those downloads actually resulted in installs and prolonged use of the application. Downloads, after all, do not imply continued or even occasional usage. And as many negative Google Play reviews point out, there&#8217;s nothing keeping an unsatisfied user from immediately deleting Home shortly after installation.</p>
<p>Facebook did provide some encouraging data: Those who have downloaded the software spend 25 percent more time on Facebook as a whole, and users&#8217; favorite features, they said, were Chat Heads and Cover Feed.</p>
<p>But the latter point is probably moot, considering that Chat Heads and Cover Feed are pretty much the key features of the software. And downloads and even engagement across Facebook as a whole don&#8217;t give us a clear picture of how many people are <em>actually using and enjoying Home</em>. </p>
<p>In fact, it&#8217;s exactly like Amazon&#8217;s continued unwillingness to disclose its actual Kindle sales numbers, or Google&#8217;s history of doling out cloudy Google Plus stats. It&#8217;s hard to take a new feature seriously if any company is unwilling to provide meaningful metrics on engagement and usage of the product in question.</p>
<p>But, as we&#8217;ve argued before, it doesn&#8217;t <em>really</em> matter how many folks inside the U.S. are going for Home, <a href="http://allthingsd.com/20130413/facebook-home-isnt-a-stateside-hit-on-launch-day-heres-why-that-doesnt-matter/"> because it&#8217;s more important as an international play</a>, a way to invade the phones of the myriad people whose primary computing devices are palm-sized. But project lead Mosseri wouldn&#8217;t give me the breakdown of international versus domestic downloads.</p>
<p>So, it&#8217;s fine that Facebook is listening to user feedback and is <a href="http://allthingsd.com/20130509/nearing-one-million-downloads-facebook-sees-some-traction-with-home-app/">willing to improve the product</a> on a regular monthly basis. But until Facebook drills down on just how many folks are actively using and enjoying the product, it&#8217;s probably best to postpone any victory lap.</p>
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		<title>Nearing One Million Downloads, Facebook Sees Some Traction With Home App</title>
		<link>http://allthingsd.com/20130509/nearing-one-million-downloads-facebook-sees-some-traction-with-home-app/</link>
		<comments>http://allthingsd.com/20130509/nearing-one-million-downloads-facebook-sees-some-traction-with-home-app/#comments</comments>
		<pubDate>Thu, 09 May 2013 23:07:43 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=320143</guid>
		<description><![CDATA[Facebook announced Thursday that Home, its application made to create a full Facebook experience on Android smartphones, is close to hitting one million downloads in the first month since its release. Facebook also plans to update its app with improved features in the coming weeks, making it easier for new users to learn how to use Home and also introducing a chat buddy list and app tray.]]></description>
				<content:encoded><![CDATA[<p>Facebook announced Thursday that Home, its application made to create a full Facebook experience on Android smartphones, is close to hitting one million downloads in the first month since its release. Facebook also plans to update its app with improved features in the coming weeks, making it easier for new users to learn how to use Home and also introducing a chat buddy list and app tray. </p>
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		<title>Social App Pheed Brings Streaming Pay-Per-View to Mobile</title>
		<link>http://allthingsd.com/20130509/social-app-pheed-brings-streaming-pay-per-view-to-mobile/</link>
		<comments>http://allthingsd.com/20130509/social-app-pheed-brings-streaming-pay-per-view-to-mobile/#comments</comments>
		<pubDate>Thu, 09 May 2013 17:17:07 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Instagram]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[O.D. Kobo]]></category>
		<category><![CDATA[pay-per-view]]></category>
		<category><![CDATA[Pheed]]></category>
		<category><![CDATA[photos]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=318968</guid>
		<description><![CDATA[An update to its app could give the creative class another distribution method -- live broadcasts to your phone.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130509/social-app-pheed-brings-streaming-pay-per-view-to-mobile/pheed/" rel="attachment wp-att-318969"><img src="http://allthingsd.com/files/2013/05/pheed-380x230.jpg" alt="pheed" width="380" height="230" class="alignright size-medium wp-image-318969" /></a>There&#8217;s a reason that social app Pheed has catered to the creative community in the six months since it launched. It&#8217;s an amalgam of sites like Instagram and video- and audio-sharing apps, where creatives can retain rights to their content and monetize it if they want. Think of it as an all-in-one delivery system for content creators.</p>
<p>Pheed wants to take that a step further. On Thursday, the company launched an update to its iOS application that allows Pheed users to watch streaming pay-per-view broadcasts from other Pheed users directly from their mobile devices.</p>
<p>Pretty straightforward: A user wants to do a live broadcast of some material. Say they&#8217;ve got a song to perform, or a discussion to hold, what have you. They set up the event and decide what they want to charge &#8212; if anything &#8212; for other Pheed users to view the live broadcast. The in-app payment system accepts the cost of admission and sends it to the user&#8217;s bank account, and viewers are sent a reminder before the broadcast goes live.</p>
<p>Smart. It&#8217;s obviously something that could appeal to the masses of musicians and artists out there who are promoting themselves via social and apps &#8212; think of the Lady Gagas, the Snoop Doggs and others who are creating their own mobile apps to promote their albums and content &#8212; while giving random small-timers the ability to promote their material as well.</p>
<p>After all, it may be easy for Snoop to get his <a href="http://snoopifyapp.com/">spliff-happy app</a> downloaded thousands of times to push his new album, but the starving artist in L.A. may have a tougher time. Live performance could be a novel way to garner an audience. (I think of early YouTube stars who came from being nobodies to hosting their own TV shows.)</p>
<p>Unlike some other more high-profile social video apps, Pheed is bootstrapped, fairly small and doesn&#8217;t bankroll stars to join the service. &#8220;We’ve never paid anyone to join, we never gave out equity and we&#8217;re not that rich,&#8221; Pheed co-founder O.D. Kobo said in an interview. &#8220;We really tried to do it the old-school way by just showing off the product before we launched.&#8221;</p>
<p>It seems like the service is already doing fairly well. Pheed won&#8217;t give me hard numbers quite yet, but the app grew by 1.2 million users in February, and also gained traction from the missteps of some competitors. &#8220;We benefited from the whole Instagram mess,&#8221; Kobo said, referring to the time when the photo-sharing service came under fire last winter after announcing its <a href="http://allthingsd.com/20121220/instagram-walks-back-ad-language-but-leaves-the-door-open/">intent to eventually monetize user photos</a> in a vague way. &#8220;Lots of photographers came onboard back then, and we gained something like 5,000 to 10,000 users per day.&#8221;</p>
<p>I&#8217;m curious to see how a pay-per-view option could help bolster the service, if at all. I&#8217;d imagine it could introduce some headaches to artists if technical problems arise and users want refunds for a faulty broadcast; customer service is never an easy task, and I&#8217;d guess even less so for a small-time creative trying to deal with an angry customer via mobile app.</p>
<p>Still, targeting the creative class niche is clever, especially when a large part of the service already skews somewhat young, in the 18-to-mid-20s range &#8212; the crowd companies like Facebook desperately want to keep inside their services and other startups are still trying to court. </p>
<p>The update should be live in Apple&#8217;s App Store today.</p>
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		<title>Running With Friends Adds a Dash of Diversity to Zynga's Mobile Games Catalog</title>
		<link>http://allthingsd.com/20130508/zyngas-with-friends-franchise-just-got-runnier/</link>
		<comments>http://allthingsd.com/20130508/zyngas-with-friends-franchise-just-got-runnier/#comments</comments>
		<pubDate>Thu, 09 May 2013 05:00:51 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Eat Sleep Play]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Hanging With Friends]]></category>
		<category><![CDATA[Imangi]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod touch]]></category>
		<category><![CDATA[Kiloo]]></category>
		<category><![CDATA[Mario Kart]]></category>
		<category><![CDATA[Running With Friends]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Subway Surfers]]></category>
		<category><![CDATA[Temple Run]]></category>
		<category><![CDATA[Travis Boatman]]></category>
		<category><![CDATA[Twisted Metal]]></category>
		<category><![CDATA[With Friends]]></category>
		<category><![CDATA[Words With Friends]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=319749</guid>
		<description><![CDATA[An important first step for the company toward better multiplayer gaming on mobile devices.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/RWF-Friends-265x480.png" alt="RWF Friends" width="265" height="480" class="alignright size-large wp-image-319751" />To date, all of Zynga&#8217;s &#8220;With Friends&#8221; mobile games have been social twists on word and puzzle classics like Scrabble and Hangman.</p>
<p>But on the heels of runaway hits like Temple Run 2 and Subway Surfers, the company is off to the races, hoping to give those single-player phenomena a multiplayer-focused <em>run for their money</em>.</p>
<p>(Pardon the barrage of running puns.)</p>
<p>The company&#8217;s latest game is Running With Friends, a smart twist on the popular endless-runner genre. As with other games, you swipe on the touchscreen to avoid obstacles, collect powerups and move your character around the screen: Left and right to change into one of three &#8220;lanes,&#8221; up to jump and down to slide.</p>
<p>The twist comes in the form of some familiar multiplayer features that Zynga has built around this tried-and-true formula. This is asynchronous multiplayer, meaning you can challenge someone to a race without needing to play at the same time as your opponent to compete (as is the case in other &#8220;With Friends&#8221; titles).</p>
<p>Developed in partnership with Twisted Metal and God of War creators Eat Sleep Play, the game just looks good &#8212; the bright Subway Surfers-esque 3-D graphics are streets ahead of the other titles in Zynga&#8217;s existing lineup.</p>
<p>Factoring in a bit of luck from a pregame slot-machine spin, Running With Friends awards points to players based on how far they can run and how many bonus items they pick up along the way. And if one of your opponents has run the same obstacles as you already, the game remembers how they moved, sort of like the &#8220;ghost&#8221; mode in Mario Kart.</p>
<p>That means you might see your friends on the track and can shove them out of the way with a swipe &#8212; which, let&#8217;s be honest, is pretty fun.</p>
<p>The game is iOS-only to start (so, available on iPhone, iPad and iPod touch), but Zynga&#8217;s mobile SVP Travis Boatman told <strong>AllThingsD</strong> that the company will likely do what it has done with previous games like Zynga Poker and Words With Friends: See how the game does, improve it and then roll it out to other platforms, one at a time.</p>
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		<title>Six Questions for Sid Meier, Creator of Civilization Franchise and Mobile-First Ace Patrol</title>
		<link>http://allthingsd.com/20130506/six-questions-for-sid-meier-creator-of-civilization-franchise-and-mobile-first-ace-patrol/</link>
		<comments>http://allthingsd.com/20130506/six-questions-for-sid-meier-creator-of-civilization-franchise-and-mobile-first-ace-patrol/#comments</comments>
		<pubDate>Mon, 06 May 2013 17:45:45 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Ace Patrol]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Dogfighting]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Haunted Hollow]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[planes]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Sid Meier]]></category>
		<category><![CDATA[Strategy games]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[World War II]]></category>
		<category><![CDATA[WWII]]></category>
		<category><![CDATA[XCOM Enemy Unknown]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=318497</guid>
		<description><![CDATA[The strategy game titan talks simple versus complex games on mobile, the future of multiplayer, leading a small team and how his "bread and butter" -- PCs -- fit into the equation.]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_318503" class="wp-caption aligncenter" style="width: 650px"><img src="http://allthingsd.com/files/2013/05/IMG_0165-640x480.jpg" alt="ace patrol" width="640" height="480" class="size-Hero wp-image-318503" /><p class="wp-caption-text"><span class="media-attribution">Courtesy 2K Games</span></p></div></p>
<p>When you think of mobile games, you probably think of titles like Angry Birds, Temple Run or Fruit Ninja &#8212; not the sort of micromanaging strategy games for which Sid Meier is best known.</p>
<p>And yet the creator of the hit <a href="http://www.civilization.com/">Civilization</a> franchise and his company, Firaxis Games (owned by Take-Two Interactive), are moving more troops into mobile after testing the waters with ported games like Pirates! and Civilization Revolution. Rather than just producing, Meier himself was one of three programmers on a new mobile-first Firaxis game, Ace Patrol.</p>
<p>Although the WWI dogfighting game &#8212; scheduled to launch on May 9 &#8212; will be iOS-only, Meier acknowledged that &#8220;there&#8217;s certainly a logic into looking into other platforms and seeing what the possibilities are.&#8221; He caught up with <strong>AllThingsD</strong> on the phone recently to talk about how he sees the changing landscape of games.</p>
<p><div id="attachment_318502" class="wp-caption alignright" style="width: 274px"><img src="http://allthingsd.com/files/2013/05/Sid_Meier_cropped.jpg" alt="Sid_Meier_cropped" width="264" height="352" class="size-full wp-image-318502" /><p class="wp-caption-text"><span class="media-attribution">CC BY-SA 2.0 Antonio Fucito</span></p></div><strong>AllThingsD: Your name is in many ways synonymous with a breed of strategy games, mainly on the PC, that demand an investment of time and concentration. How do you look at mobile games, which today are often short and relatively simple?</strong></p>
<p><strong>Sid Meier</strong>: The very early console games were very simple, twitchy hand-eye coordination games. And then, over time, strategy became okay to do on console. I think we&#8217;re going to go through a similar evolution with mobile, where initially the games are pretty casual and simple, but that&#8217;s not because of any restrictions in the platform or anything, it&#8217;s just that the market is gonna evolve and the audience is gonna evolve. There&#8217;s definitely a role for more strategy-oriented games on mobile.</p>
<p><strong>And do you think that&#8217;ll go mainstream, or will that be a niche audience?</strong></p>
<p>I think [strategy] is probably not going to be the predominant genre on mobile, but it will grow in the same way it has grown in the PC market and the console market. In a lot of ways, it&#8217;s more suitable to mobile than console because, on mobile, you could potentially be distracted, so you want a game that&#8217;s played at the player&#8217;s pace, and not at a pace that&#8217;s driven by the game itself &#8212; something you can start and stop, and put away for a while.</p>
<p><strong>What about multiplayer? Depending on whom you ask, the future of multiplayer games could be asynchronous and turn-based, or all about playing live, either in the same room or on different devices anywhere in the world. Do you have a dog in the fight?</strong></p>
<p>Since our game is turn-based, we chose to support two of those modes. One is the asynchronous mode, where you can have 10 games going on at the same time with 10 different people. The other mode, which we&#8217;re calling &#8220;hot-pad&#8221; mode, is where you&#8217;re playing on the same machine with the same player. Real-time multiplayer is suited to another type of game. I&#8217;m playing a lot of <a href="http://worldoftanks.com/">World of Tanks</a> right now, and that works really well as a real-time multiplayer game. It might not work so well on mobile, where you might get a phone call, or maybe you&#8217;re traveling and you can&#8217;t guarantee that you&#8217;re going to be able to hang around until the end of the game.</p>
<p><strong>What did you learn from the experience of heading up such a small team on Ace Patrol? Do you think you will do the same thing in mobile again?</strong></p>
<p>I&#8217;ve enjoyed the small-team aspect &#8212; fewer meetings, and more time to actually work on the game. And I&#8217;ve learned really to kind of appreciate some of the unique features of the mobile platform: The touchscreen, the gestures, the swiping, the pinching. That tactile interaction between the player and the game really connects you more closely with what&#8217;s happening on the screen. We&#8217;re very impressed with just the raw horsepower of the platform. For a flight game, it&#8217;s fun to have a 3-D world to fly through &#8230; we actually weren&#8217;t sure whether we could do that when we started. Also, [we've learned] how many of our core strategy game elements that we&#8217;ve used on other platforms seem to work fairly well on iOS.</p>
<p><strong>And that&#8217;s interesting because not all games are as mobile-friendly as others. Will Firaxis be doing more with turn-based games on mobile?</strong></p>
<p>I think it works very well, yes. There are certainly some real-time games that work just fine. But the turn-based games that we&#8217;ve done, whether it&#8217;s Haunted Hollow or Ace Patrol or <a href="http://www.xcom.com/enemyunknown/entry">XCOM</a>, later this summer, just all seem to be a natural fit for the mobile platforms. Is it part of our future? I think the answer is pretty assuredly yes. But we&#8217;re not giving up on PCs. They&#8217;re our bread and butter, and the new consoles are very interesting, but we definitely see mobile as a significant part of our future going forward.</p>
<p><strong>What do you think about what Microsoft is doing with Windows? Obviously, they have the legacy title for being the home of PC gaming, and yet, in some ways, they&#8217;re making their main OS a lot more like a mobile operating system.</strong></p>
<p>That&#8217;s a very interesting development. The PC market is splitting into tablet PCs and the traditional desktop PCs. These games that we&#8217;re doing cross over really nicely into tablet PCs or any kind of mobile format. That&#8217;s another reason why we&#8217;re looking really seriously at this market. I&#8217;m not sure what&#8217;s happening in the PC market, whether it&#8217;s going to go toward tablet or continue to be really strong in desktop. It&#8217;ll be interesting to see how it plays out.</p>
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		<title>Intel Unveils New Low-Power Mobile Chip Designs</title>
		<link>http://allthingsd.com/20130506/intel-unveils-new-low-power-mobile-chip-designs/</link>
		<comments>http://allthingsd.com/20130506/intel-unveils-new-low-power-mobile-chip-designs/#comments</comments>
		<pubDate>Mon, 06 May 2013 17:26:13 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[ARM Holdings]]></category>
		<category><![CDATA[battery life]]></category>
		<category><![CDATA[chips]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[low power]]></category>
		<category><![CDATA[microarchitecture]]></category>
		<category><![CDATA[Silvermont]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[tablet]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=318645</guid>
		<description><![CDATA[Rushing to catch up in mobile, Intel aims to bring its "Silvermont" technology to smartphones and tablets.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130506/intel-unveils-new-low-power-mobile-chip-designs/intel-3d-tri-gate-processor/" rel="attachment wp-att-318650"><img src="http://allthingsd.com/files/2013/05/Intel-3D-Tri-Gate-processor-330x285.jpg" alt="Intel-3D-Tri-Gate-processor" width="330" height="285" class="alignright size-medium wp-image-318650" /></a>Intel revealed its latest low-power chip architecture on Monday, continuing its push into competing in the mobile space.</p>
<p>Dubbed &#8220;Silvermont,&#8221; the new design sets its sights squarely on devices like smartphones and tablets, which obviously have limitations on battery life and require system-on-a-chip specifications made with energy efficiency in mind.</p>
<p>The design incorporates Intel&#8217;s <a href="http://www.wired.com/gadgetlab/2011/05/intel-3d-transistor/">&#8220;tri-gate&#8221; 3-D transistor technology</a> first introduced in 2011, which essentially lets the company create smaller, faster processors which can perform at a lower voltage with less power leakage. Intel claims an improvement of around five times lower power consumption over its current Atom core mobile chips, with three times more peak performance.</p>
<p>&#8220;We have the ability to monitor what the power delivery characteristics of the platform are,&#8221; said Belli Kuttanna, Intel fellow and chief architect, in a briefing with reporters and analysts. From there, &#8220;we can change the limits to where the CPU cores are performing and dynamically adjust the power budgets.&#8221; In other words, it&#8217;ll help decrease battery-life consumption.</p>
<p>The update is yet another move in Intel&#8217;s move toward mobile, a space the company has sorely lacked. Historically, Intel&#8217;s core strength (so to speak) has been building beefy, high-power processors for desktop computers &#8212; chips that have no business in mobile devices.</p>
<p>But as the industry has shifted to mobile over the past few years, competitors like ARM Holdings and Nvidia &#8212; which specialize in designing and licensing low-power architecture designs for systems-on-a-chip &#8212; have gained solid ground in the chip space, leaving Intel struggling to catch up.</p>
<p>Intel has continually promised to deliver better mobile results soon. At the Consumer Electronics Show in January, the company announced that it will <a href="http://allthingsd.com/20130107/intel-trust-us-weve-got-mobile-devices-on-lockdown-next-year/">debut new chips aimed at the high and low ends</a> of the Android market.</p>
<p>&#8220;We’ve done a lot of work on Android over the past few years,&#8221; Dadi Perlmutter, Intel executive VP and chief product officer, said at the briefing. &#8220;We’ve shipped 12 different phones to market.&#8221;</p>
<p>And as Mike Bell, the head of Intel&#8217;s mobile chip efforts said in an interview at <strong>D: Dive Into Mobile</strong> last month, Intel is <a href="http://allthingsd.com/20130416/intel-says-its-getting-the-hang-of-mobile-video/">getting the hang of building chips for mobile</a>, and claimed that its chips match and in some cases exceed ARM-based chips in certain performance and power-consumption comparisons.</p>
<p>Mobile is clearly a growing priority for Intel, especially as sales of personal computers, a market it dominates, have crashed to <a href="http://allthingsd.com/20130410/pc-sales-show-biggest-q1-decline-ever/">historically low levels</a>. The decline has started to hit Intel where it counts: In its <a href="http://allthingsd.com/20130416/intels-profit-falls-25-percent-amid-pc-woes/">quarterly results</a>, which last month showed a year-on-year decline of 25 percent.</p>
<p>Intel&#8217;s incoming CEO Brian Krzanich &#8212; <a href="http://allthingsd.com/20130502/brian-krzanich-wins-intels-predictable-ceo-horse-race/">tapped by its board of directors last week</a> to succeed Paul Otellini, <a href="http://allthingsd.com/20121119/intel-ceo-paul-otellini-to-retire-in-may/">who is retiring</a> &#8212; is said to have won the job in a <a href="http://allthingsd.com/20130502/intels-new-ceo-and-president-pitched-board-as-a-team/">joint pitch</a> with incoming president Renée James that includes using Intel&#8217;s world-leading manufacturing capabilities to push chips into <a href="http://online.wsj.com/article/SB10001424127887324766604578458650267324178.html">emerging product categories</a> like wearable devices. </p>
<p>Intel plans to introduce the new Silvermont technology later this year. Shares of Intel were trading down a penny at $23.95 midday. </p>
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		<title>Apple Nears 50 Billion App Store Downloads, Plans Giveaway</title>
		<link>http://allthingsd.com/20130502/apple-nears-50-billion-app-store-downloads-plans-giveaway/</link>
		<comments>http://allthingsd.com/20130502/apple-nears-50-billion-app-store-downloads-plans-giveaway/#comments</comments>
		<pubDate>Fri, 03 May 2013 03:27:04 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[mobile apps]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=318050</guid>
		<description><![CDATA[Cupertino will give $10,000 in apps to whoever downloads the milestone app, with 50 runners-up getting $500.]]></description>
				<content:encoded><![CDATA[<p>Apple said on Thursday that it is approaching 50 billion downloads from its App Store.</p>
<p><a href="http://allthingsd.com/files/2013/05/Apple-App-Store-Nears-50-billion-downloads-feature.png"><img src="http://allthingsd.com/files/2013/05/Apple-App-Store-Nears-50-billion-downloads-feature-380x285.png" alt="Apple App Store Nears 50 billion downloads-feature" width="380" height="285" class="alignright size-medium wp-image-318053" /></a></p>
<p>As has become customary for such events, Apple is prepping a giveaway for whoever downloads the milestone app &#8212; in this case, a $10,000 gift card to the App Store. The next 50 customers will get a $500 App Store gift card.</p>
<p>Cheapskates (and Android users) can even enter without downloading an app by going <a href="http://www.apple.com/itunes/50-billion-app-countdown/entry-form/">here</a>.</p>
<p>Apps, meanwhile, have <a href="http://allthingsd.com/20130304/apps-rocket-toward-25-billion-in-sales/">become big business for Apple and Google</a>, generating billions in revenue. Software sales, meanwhile, have helped transform iTunes from a near-break-even business to a <a href="http://allthingsd.com/20130325/itunes-not-exactly-break-even-anymore/">significant profit generator</a>.</p>
<p>Apple has also paid out more than $9 billion to app developers, <a href="http://allthingsd.com/20130107/apple-has-paid-out-more-than-7-billion-to-developers">up from more than $7 billion as of January</a>.</p>
<p>And app downloads continue at a torrid pace, with Apple having <a href="http://allthingsd.com/20121023/100-million-ipads-35-billion-apps-apples-big-number-bullet-list/">reported in October 2012 that it had just crossed 35 billion downloads</a>.</p>
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		<title>Intel's New CEO and President Pitched Board as a Team</title>
		<link>http://allthingsd.com/20130502/intels-new-ceo-and-president-pitched-board-as-a-team/</link>
		<comments>http://allthingsd.com/20130502/intels-new-ceo-and-president-pitched-board-as-a-team/#comments</comments>
		<pubDate>Thu, 02 May 2013 21:17:16 +0000</pubDate>
		<dc:creator>Arik Hesseldahl</dc:creator>
				<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Brian Krzanich]]></category>
		<category><![CDATA[chips]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Paul Otellini]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[personal computers]]></category>
		<category><![CDATA[Renée James]]></category>
		<category><![CDATA[semiconductors]]></category>
		<category><![CDATA[smart phones]]></category>
		<category><![CDATA[tablets]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=317943</guid>
		<description><![CDATA[With this board of directors, two turn out to be better than one.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20110720/liveblogging-intels-q2-2011-earnings-conference-call/intel380-2/" rel="attachment wp-att-100878"><img src="http://allthingsd.com/files/2011/07/intel3801.png" alt="intel380" width="380" height="285" class="alignright size-full wp-image-100878" /></a>In what was a highly unusual move that eventually sealed the deal, Intel&#8217;s newly named CEO Brian Krzanich and its new president Renée James pitched the company&#8217;s board as a team with a unified position on how to go forward.</p>
<p>The new details about the decision to name Krzanich as the successor to retiring CEO Paul Otellini emerged in a brief report by CNBC&#8217;s Jon Fortt (video below) after he talked with Chairman Andy Bryant, who led the board&#8217;s search.</p>
<p>The joint pitch initially threw the board for a bit of a loop if only because it&#8217;s a highly unusual &#8212; and, one would presume, risky &#8212; move, in so delicate a matter as CEO succession at one of the world&#8217;s most influential tech companies. While the conclusion, at least as far as Krzanich goes, certainly appears to have been a predictable one &#8212; every Intel CEO since Andy Grove has been COO first &#8212; outsiders were still in the running until the very end.</p>
<p>Also a key selling point, though there are as yet no particulars about this, was Krzanich and James&#8217; vision for pursuing the mobile market where Intel is as yet not participating significantly. Expect more noise on that subject once the pair starts their new jobs after May 16.</p>
<p><object id="cnbcplayer" height="380" width="400" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" ><param name="type" value="application/x-shockwave-flash"/><param name="allowfullscreen" value="true"/><param name="allowscriptaccess" value="always"/><param name="quality" value="best"/><param name="scale" value="noscale" /><param name="wmode" value="transparent"/><param name="bgcolor" value="#000000"/><param name="salign" value="lt"/><param name="flashVars" value="startTime=000"/><param name="flashVars" value="endTime=000"/><param name="movie" value="http://plus.cnbc.com/rssvideosearch/action/player/id/3000165715/code/cnbcplayershare" /><embed name="cnbcplayer" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer" allowfullscreen="true" allowscriptaccess="always" bgcolor="#000000" height="380" width="400" quality="best" wmode="transparent" scale="noscale" salign="lt" src="http://plus.cnbc.com/rssvideosearch/action/player/id/3000165715/code/cnbcplayershare" type="application/x-shockwave-flash" /></object></p>
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		<title>Google's Jason Spero and Millennial's Mollie Spilman Talk Dollars at Dive Into Mobile (Video)</title>
		<link>http://allthingsd.com/20130502/googles-jason-spero-and-millennials-mollie-spilman-talk-dollars-at-dive-into-mobile-video/</link>
		<comments>http://allthingsd.com/20130502/googles-jason-spero-and-millennials-mollie-spilman-talk-dollars-at-dive-into-mobile-video/#comments</comments>
		<pubDate>Thu, 02 May 2013 12:00:15 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Dive Into Mobile]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[AdMob]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Jason Spero]]></category>
		<category><![CDATA[Millennial]]></category>
		<category><![CDATA[mobile advertising]]></category>
		<category><![CDATA[Mollie Spilman]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=316980</guid>
		<description><![CDATA[Small screens equal big bucks, or so say two of the bigger names in the mobile ad business.]]></description>
				<content:encoded><![CDATA[<p>There&#8217;s no question that people are spending more time staring at their phones. However, there are still lots of questions about how to turn those eyeballs into dollars.</p>
<p>Not surprisingly, those in the mobile ad business are quite bullish. At our recent <strong>D: Dive Into Mobile</strong> conference, Google&#8217;s Jason Spero and Millennial Media&#8217;s Mollie Spilman made the case for why the <a href="http://allthingsd.com/20130415/the-biggest-challenge-for-mobile-ads-showing-that-they-work/">small screen is a real and present opportunity</a>.</p>
<p>Here&#8217;s the full video:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=B0B55E37-9770-4FA5-B4AB-C58DC5DDBA1F&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={B0B55E37-9770-4FA5-B4AB-C58DC5DDBA1F}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Intel Capital Leads $9 Million Round in Mobile App Firm FeedHenry</title>
		<link>http://allthingsd.com/20130502/intel-capital-leads-9-million-round-in-mobile-app-firm-feedhenry/</link>
		<comments>http://allthingsd.com/20130502/intel-capital-leads-9-million-round-in-mobile-app-firm-feedhenry/#comments</comments>
		<pubDate>Thu, 02 May 2013 08:22:56 +0000</pubDate>
		<dc:creator>Arik Hesseldahl</dc:creator>
				<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ACT Venture Capital]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[Enteprise Ireland]]></category>
		<category><![CDATA[enterprise sottware]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[FeedHenry]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Intel Capital]]></category>
		<category><![CDATA[Ireland]]></category>
		<category><![CDATA[Kernel Capital]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[parse]]></category>
		<category><![CDATA[smart phones]]></category>
		<category><![CDATA[venture capital]]></category>
		<category><![CDATA[VMware]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=317677</guid>
		<description><![CDATA[App development in the cloud.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120607/why-google-couldnt-pal-up-with-buddy-media/moneybags/" rel="attachment wp-att-217917"><img src="http://allthingsd.com/files/2012/06/moneybags.png" alt="moneybags" width="380" height="285" class="alignright size-full wp-image-217917" /></a>Intel Capital has led a $9 million investment round in FeedHenry, a provider of cloud-based mobile applications aimed at the enterprise, with offices in Carriganore, Ireland, and Burlington, Mass.</p>
<p>Other investors in the round include Kernel Capital and ACT Venture Capital (two Irish VC firms) and Enterprise Ireland, a government-backed development outfit. Cloud software company VMware is also an investor.</p>
<p>FeedHenry specializes in providing a cloud-based platform-as-a-service for developing and deploying mobile applications aimed at large organizations. It also runs what it describes as a &#8220;backend as a service&#8221; that helps get mobile apps working with existing enterprise applications. Its partners include Rackspace, Telefonica, Hewlett-Packard and VMware&#8217;s open source platform service, Cloud Foundry.</p>
<p>It&#8217;s also a would-be rival to Parse, the mobile development firm that was <a href="http://allthingsd.com/20130425/with-startup-acquisition-facebook-backs-more-tools-for-developers/">acquired by Facebook</a> last month.</p>
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		<title>Growth, Mobile and More: Facebook's First-Quarter Earnings</title>
		<link>http://allthingsd.com/20130501/growth-mobile-and-more-facebooks-first-quarter-earnings-liveblog/</link>
		<comments>http://allthingsd.com/20130501/growth-mobile-and-more-facebooks-first-quarter-earnings-liveblog/#comments</comments>
		<pubDate>Wed, 01 May 2013 20:57:53 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Asia]]></category>
		<category><![CDATA[Atlas]]></category>
		<category><![CDATA[David Ebersman]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Facebook Home]]></category>
		<category><![CDATA[first quarter]]></category>
		<category><![CDATA[Graph Search]]></category>
		<category><![CDATA[Instagram]]></category>
		<category><![CDATA[Kevin Systrom]]></category>
		<category><![CDATA[live blog]]></category>
		<category><![CDATA[Mark Zuckerberg]]></category>
		<category><![CDATA[mobile ads]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[Q1]]></category>
		<category><![CDATA[Sheryl Sandberg]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=317427</guid>
		<description><![CDATA[Hopefully Zuck wants to talk about the explosive growth in mobile ad revenue.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130413/facebook-home-isnt-a-stateside-hit-on-launch-day-heres-why-that-doesnt-matter/facebook-ceo-mark-zuckerberg-at-the-facebook-home-launch-event-11/" rel="attachment wp-att-309556"><img src="http://allthingsd.com/files/2013/04/facebook-phone-allthingsd-0197-X2-380x285.jpg" alt="Facebook CEO Mark Zuckerberg at the Facebook Home launch event." width="380" height="285" class="alignright size-medium wp-image-309556" /></a>Well, the numbers are in. Facebook <a href="http://allthingsd.com/20130501/shares-slouch-as-facebook-barely-makes-its-q1-numbers/">made its revenue estimates this quarter</a>, coming in at $1.458 billion, though missed its profits by a penny at earnings per share of 12 cents. </p>
<p>The <em>real</em> story here is mobile (as always). The company&#8217;s mobile ad revenue accounted for 30 percent of the overall ad biz &#8212; a whopping jump from the 23 percent of mobile ad revenue raked in last quarter. </p>
<p>A good thing for the social giant, considering the company&#8217;s entire user base is slowly trickling over to accessing the site via mobile device. Monthly active users viewing the site on mobile devices came in at 751 million, a 54 percent jump year over year.</p>
<p>Scary at first, perhaps, for the Web industry as a whole, with all the companies in the Valley scrambling to make the move to mobile effectively. Now, optimistic as ever, Facebook continues to position it as an opportunity, not a liability. </p>
<p>Check out my notes from the company&#8217;s quarterly conference call earlier on Wednesday, starring CEO Mark Zuckerberg, COO Sheryl Sandberg and CFO David Ebersman. </p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
<strong>1:55 pm PT:</strong> Gotta love the flute music. Holding patiently. </p>
<p><strong>2:00 pm</strong>: About to start!</p>
<p><strong>2:02 pm</strong>: Buncha standard legalese. Please hold for actual substance.</p>
<p><strong>2:03 pm</strong>: First up, Mr. Zuckerberg.</p>
<p><strong>2:04 pm</strong>: Zuck says he&#8217;s surprised how the growth keeps going even though there&#8217;s more than a billion people using the service. </p>
<p>Funny, considering the growth rate is slowing overall.</p>
<p><strong>2:04 pm</strong>: FLASH &#8212; Zuck is super stoked on Facebook Home, the company&#8217;s recent mobile software release. </p>
<p>It&#8217;s great! Gonna be huge! Alas, we just released it and only a few phones can use it. So please hold for more awesomeness.</p>
<p><strong>2:06 pm</strong>: Next up, Instagram. Zuckerberg also loving how great CEO Kevin Systrom is doing with the platform. 100 million users. Fantastic!</p>
<p><strong>2:07 pm</strong>: Zuckerberg playing up how important Facebook Platform is to the company. Especially mobile apps from third parties. </p>
<p>&#8220;I think it’s clear now that we can create a lot of value for devs by providing identity,&#8221; he said. &#8220;We&#8217;re starting to see real revenue from mobile app installs.&#8221;</p>
<p><strong>2:08 pm</strong>: Platform emphasis makes sense. Facebook really needs great content flowing through the news feed to keep you coming back and looking at it. That means cool-looking apps and stuff.</p>
<p><strong>2:10 pm</strong>: Again, big emphasis on Home, Graph Search and the like as &#8220;long-term investments.&#8221; </p>
<p>In other words &#8212; THE MONEY FROM THESE PRODUCTS WILL COME LATER, Y&#8217;ALL.</p>
<p><strong>2:11 pm</strong>: Time to Lean In! COO Sheryl Sandberg is on the call.</p>
<p><strong>2:11 pm</strong>: Sandberg reiterating how awesome the shift to mobile is. We check our phones so often, that&#8217;s perfect for mobile ads! </p>
<p>Mobile ads biz doing great internationally &#8212; &#8220;particularly in Asia.&#8221;</p>
<p><strong>2:12 pm</strong>: Sandberg, like Zuckerberg, is pushing the company&#8217;s mobile app install ads product. Basically a paid way to stick your app inside the mobile news feed. Click on it, and it&#8217;ll send you to the Google or Apple app store and have you download the app. </p>
<p>For what it&#8217;s worth, I&#8217;ve heard anecdotally that those ads do indeed drive significant downloads. Good ad product, it seems.</p>
<p><strong>2:13 pm</strong>: Sandberg talking about the Atlas acquisition, which closed last week. </p>
<p>Big deal for ad measurement success. Basically it&#8217;ll be another way to show the ad folks that yes, your Facebook ads are <em>worth it</em> and no, don&#8217;t measure by clicks like you&#8217;re used to with your stuffy old Google ads!</p>
<p><strong>2:15 pm</strong>: Sandberg, in a nutshell: FORGET CLICKS. We got way better ways to measure ad success.</p>
<p><strong>2:18 pm</strong>: Sandberg feeling great on Q1, and still pushing the fact that it&#8217;s early days in the ads biz for Facebook. Keep on keepin&#8217; on.</p>
<p><strong>2:19 pm</strong>: Here comes CFO Ebersman.</p>
<p><strong>2:19 pm</strong>: Mobile still huge in terms of who&#8217;s accessing the site. As we know.</p>
<p><strong>2:20 pm</strong>: Crazy. Mobile-only users visiting Facebook on a monthly basis at 189 million users.</p>
<p><strong>2:21 pm</strong>: Payments and fees revs were up year on year. Games in particular were up 12 percent. </p>
<p>Huh. Q1 saw a record number of people playing games on Facebook.</p>
<p><strong>2:23 pm</strong>: Warning: Expenses are gonna swell. But we&#8217;ve been saying that for a while. Infrastructure, engineers, new campuses, new products &#8212; all of that costs money.</p>
<p><strong>2:24 pm</strong>: So take note of that last thing Ebersman said. </p>
<p>Q1 had a record number of people playing games on Facebook, while Zynga&#8217;s contribution to that dropped by 37 percent. Other game developers are up 60 percent.</p>
<p>That&#8217;s a big deal. Larger diversification of the games and payments ecosystem.</p>
<p><strong>2:29 pm</strong>: Growth and engagement geographically is up internationally, Ebersman says. </p>
<p>Mobile obviously responsible for that.</p>
<p><strong>2:30 pm</strong>: A question about different screen form-factors.</p>
<p><strong>2:32 pm</strong>: Zuckerberg: Sure, there will be more screens. Whether it be desktops, or phones, or &#8220;glasses &#8230; whatever the products are.&#8221;</p>
<p>&#8220;The big question for us is which platforms do we see growing the quickest?&#8221;</p>
<p><strong>2:32 pm</strong>: &#8220;Ads during the first six or seven years of Facebook were just in the right-hand column.&#8221; </p>
<p>&#8220;Whatever the form-factors going forward&#8230;&#8221; we&#8217;ll get it right. &#8211;Zuck</p>
<p><strong>2:35 pm</strong>: A question on Atlas: &#8220;As people are looking more holistically at all the ad spend they&#8217;re doing, they&#8217;re looking at everything leading up to that purchase &#8212; not just the last click.&#8221; &#8211;Sandberg</p>
<p><strong>2:36 pm</strong>: So again, the Atlas buy is about more measurement than just the last click before buying a product. Offline influence, etc.</p>
<p><strong>2:36 pm</strong>: Sandberg &#8220;increasingly encouraged&#8221; by SMBs around the world in their willingness to take up Facebook&#8217;s ad biz. </p>
<p>Hope so! That&#8217;s not really where the focus is right now, though.</p>
<p><strong>2:38 pm</strong>: Sandberg really pushing the fact that tons of SMBs have Facebook Pages. </p>
<p>Still doesn&#8217;t help the little guys without massive followings break through to the news feed, though. We&#8217;ll see.</p>
<p><strong>2:40 pm</strong>: Ooh, a video ads question! </p>
<p>Hope they don&#8217;t dodge it.</p>
<p><strong>2:40 pm</strong>: Sandberg says video is a &#8220;really exciting area&#8221; &#8212; and advertisers can use Facebook&#8217;s existing embeddable video product in their ads. </p>
<p>Continuing to explore the area, Sandberg says, but nothing to announce today.</p>
<p>Shucks.</p>
<p><strong>2:41 pm</strong>: Ah, a question about Instagram and monetization. </p>
<p>When you gonna slap ads on our pics, Sheryl?</p>
<p><strong>2:41 pm</strong>: Zuck on Instagram: &#8220;They&#8217;re really doing well and growing quickly.&#8221; </p>
<p>Focus should be on community building. He&#8217;s optimistic on biz opportunity, but they aren&#8217;t slapping ads on anything just yet. </p>
<p>&#8220;They&#8217;re growing a lot faster now and were faster to get to 100 million than Facebook even was,&#8221; Zuckerberg says.</p>
<p><strong>2:43 pm</strong>: Boring question, boring response. </p>
<p>Mobile mobile mobile.</p>
<p><strong>2:44 pm</strong>: Two questions: Platform and Graph Search.</p>
<p>Zuckerberg is super happy with gaming ecosystem and how it&#8217;s doing, despite &#8220;Zynga,&#8221; whose growth ain&#8217;t great. </p>
<p>Ouch!</p>
<p><strong>2:45 pm</strong>: Poor Zynga can&#8217;t catch a break.</p>
<p><strong>2:45 pm</strong>: Zuck on platform (in my words): Please, dear god, developers. Give us your apps. Distribute them here.</p>
<p><strong>2:46 pm</strong>: As far as Graph Search goes, repeat after me. Early. Days.</p>
<p><strong>2:46 pm</strong>: &#8220;The launch wasn&#8217;t this point where we expected a ton of people to start using it. &#8230; real roll-out will start pretty soon.&#8221; &#8211;Zuckerberg on Graph Search</p>
<p><strong>2:47 pm</strong>: Fun question from Mark Mahaney: Do the kids still like Facebook? I hear it&#8217;s not hip anymore.</p>
<p><strong>2:47 pm</strong>: Ebersman: Facebook is awesome for everyone, regardless of age! And yes, kids still like Facebook. </p>
<p>Telling: Ebersman really emphasized Instagram&#8217;s influence with the young crowd.</p>
<p><strong>2:49 pm</strong>: Funny. I asked my 12-year-old neighbor the other day which apps she used &#8212; she told me Twitter, Snapchat and Instagram. (No Facebook!)</p>
<p><strong>2:50 pm</strong>: Lotsa mobile app install ad buyers are new advertisers to Facebook. </p>
<p>Makes sense why Zuckerberg keeps making his call to arms for developers.</p>
<p><strong>2:55 pm</strong>: &#8220;Owning our own data centers removes another party from the mix.&#8221; </p>
<p>Also lets them &#8220;build them exactly how we want them to look.&#8221; Best for efficiency, Ebersman said. </p>
<p>This in light of a recent announcement that Facebook would be building another data center in Iowa.</p>
<p><strong>2:56 pm</strong>: Hmm. Sandberg advocates promoted Pages product to SMBs rather than other larger ad spend products. </p>
<p>Sort of a &#8220;no duh.&#8221; But I&#8217;m still not convinced the little guys are getting good ROI there.</p>
<p><strong>3:00 pm</strong>: So, 3 percent of the payments revenue bump came from user-promoted posts and, to a lesser extent, Facebook&#8217;s Gifts product. </p>
<p>Hmm.</p>
<p><strong>3:01 pm</strong>: And that&#8217;s a wrap, folks.</p>
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		<title>Shares Waver as Facebook Makes Its Q1 Numbers</title>
		<link>http://allthingsd.com/20130501/shares-slouch-as-facebook-barely-makes-its-q1-numbers/</link>
		<comments>http://allthingsd.com/20130501/shares-slouch-as-facebook-barely-makes-its-q1-numbers/#comments</comments>
		<pubDate>Wed, 01 May 2013 20:17:10 +0000</pubDate>
		<dc:creator>Mike Isaac</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Facebook Home]]></category>
		<category><![CDATA[first quarter]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Q1]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=317397</guid>
		<description><![CDATA[The numbers are in -- by a hair.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130501/shares-slouch-as-facebook-barely-makes-its-q1-numbers/facebook-ceo-mark-zuckerberg-at-the-facebook-home-launch-event/" rel="attachment wp-att-309521"><img src="http://allthingsd.com/files/2013/04/facebook-phone-allthingsd-0014-X2-380x285.jpg" alt="Facebook CEO Mark Zuckerberg at the Facebook Home launch event." width="380" height="285" class="alignright size-medium wp-image-309521" /></a>First quick take on Facebook&#8217;s numbers, which hit the wire on Wednesday. </p>
<p>And it&#8217;s a slight miss on profits while coming in just above estimates on revenue: Profit of 12 cents per share on revenue of $1.458 billion. The Street&#8217;s consensus was 13 cents on revenue of $1.44 billion.</p>
<p>Canned quote from the CEO, ahoy. “We’ve made a lot of progress in the first few months of the year,&#8221; said Mark Zuckerberg, Facebook founder and CEO. &#8220;We have seen strong growth and engagement across our community and launched several exciting products.”</p>
<p>On to mobile ad revenue growth. Unless you&#8217;ve been asleep for the past two years, you know the world is shifting from desktop to mobile. So Facebook&#8217;s mobile ad revenue numbers are ones to watch. </p>
<p>Facebook&#8217;s mobile ad sales accounted for 30 percent of overall ad sales, compared to the fourth quarter of last year where it accounted for 23 percent of overall ad sales. Quite the jump &#8212; much larger than expected. </p>
<p>Also of note: Facebook&#8217;s monthly active and daily active user numbers. MAUs came in at 1.11 billion as of Q1 count, while DAUs were at 665 million. That&#8217;s compared to 1.06 billion and 618 million, respectively, at the end of Q4. </p>
<p>Just like we thought, mobile MAUs are still on the rise, coming in at 751 million, a massive 54 percent jump year over year. </p>
<p>Shares of Facebook were wavering up and down in afterhours at $27.15 at around 1:15 pm PT, down about .25 percent from close.  </p>
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		<title>IBM Tackles Machine-to-Machine Data Deluge</title>
		<link>http://allthingsd.com/20130429/ibm-tackles-machine-to-machine-data-deluge/</link>
		<comments>http://allthingsd.com/20130429/ibm-tackles-machine-to-machine-data-deluge/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 18:45:06 +0000</pubDate>
		<dc:creator>Arik Hesseldahl</dc:creator>
				<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[enterprise hardware]]></category>
		<category><![CDATA[enterprise software]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[M2M]]></category>
		<category><![CDATA[Machine to Machine]]></category>
		<category><![CDATA[messages]]></category>
		<category><![CDATA[messagesite]]></category>
		<category><![CDATA[messaging]]></category>
		<category><![CDATA[SAP]]></category>
		<category><![CDATA[smart devices]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=316400</guid>
		<description><![CDATA[Think you know what M2M stands for?]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20110714/ibms-cloud-is-big-in-japan-with-two-new-data-centers/eyebeeem-feature/" rel="attachment wp-att-98049"><img src="http://allthingsd.com/files/2011/07/eyebeeem-feature.png" alt="eyebeeem-feature" width="640" height="480" class="aligncenter size-full wp-image-98049" /></a>When you hear the word &#8220;message&#8221; in relation to the Internet, you probably think of a person sending a message to another person or perhaps a group of people. But the fact is that messages are increasingly being sent from one machine to another without a human being in the chain of communication. </p>
<p>Factory equipment is reporting operational data to some server somewhere. Utility stations report their operating conditions or send notifications of repairs that might be needed. Weather stations constantly report temperature and wind speed and so on. You get the idea. When you hear the phrase &#8220;Internet of Things,&#8221; this is part of what it means. But in this case it&#8217;s often referred to as &#8220;machine-to-machine&#8221; communications, or M2M for short.</p>
<p>The flow of all this messaging data is quickly turning into a deluge. Consider that there may be as many as 22 billion devices connected to the Internet by the end of the decade, and that they&#8217;ll be generating 2.5 <em>quintillion</em> bytes of data every day, and it&#8217;s a pretty sure bet that big tech companies are going to throw a lot of computing power into new efforts to handle it all. </p>
<p>Today IBM announced a new appliance that&#8217;s intended to help companies sort through that deluge. It&#8217;s called MessageSight, and it&#8217;s an appliance that gets installed in a typical server rack. It takes advantage of a new industry standard technology called MQTT or <a href="http://mqtt.org/">Message Queuing Telemetry Transport</a>.</p>
<p>MQTT is important because it&#8217;s a standard that everyone can work with, said Michael Riegel, an IBM VP. &#8220;It&#8217;s significant because buildings and traffic lights and mobile phones all have different protocols,&#8221; he said. &#8220;Having a common standard enables a whole lot of innovation.&#8221;</p>
<p>The biggest problem is sorting messages quickly, which the MessageSight can do. It has the capability to process 13 million messages every second, and can route them to the proper place. Once they&#8217;re sorted and collected, they can be analyzed for patterns. If you&#8217;re seeing a certain kind of equipment failing at a regular interval, you can order more preventative maintenance or track down a faulty component. IBM has long been making the case that this kind of analysis &#8212; &#8220;analytics&#8221; is one of Big Blues favorite words these days &#8212; can lead to important insights that can help pretty much any business operate more efficiently and save costs. </p>
<p>And the idea isn&#8217;t just about industrial gear but pretty much anything that can be measured. Health care data is always considered a target for this kind of measurement and analysis. The automotive industry is also getting hip to it, and indeed Ford took part in IBM&#8217;s announcement today. Some cars are basically turning into rolling sensor platforms, generating truckloads of wireless data.</p>
<p>As it happens, IBM isn&#8217;t the only one seeing a big opportunity around M2M communications. SAP, the German software giant, put out a survey today of 751 IT decision makers in six countries that concluded companies in China, Brazil, Germany and India appear to be the &#8220;most ready&#8221; to embrace the possibilities of M2M. (The value of that finding, however, appears to pivot on whether or not those surveyed actually knew what M2M stood for. Respondents in China and Germany scored highest, while more than half of those surveyed in the U.S. got it wrong, thinking it meant &#8220;mobile to mobile.&#8221;)</p>
<p>My conclusion: Get ready to hear a lot more about this in the next year or two.</p>
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		<title>Which Messaging App Is Right for You?</title>
		<link>http://allthingsd.com/20130429/which-messaging-app-is-right-for-you/</link>
		<comments>http://allthingsd.com/20130429/which-messaging-app-is-right-for-you/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 13:00:11 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product Reviews]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Burn Note]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[GroupMe]]></category>
		<category><![CDATA[Lauren Goode]]></category>
		<category><![CDATA[message]]></category>
		<category><![CDATA[MessageMe]]></category>
		<category><![CDATA[messaging]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[SMS]]></category>
		<category><![CDATA[Snapchat]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[WhatsApp]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=316253</guid>
		<description><![CDATA[It might seem like there are more mobile messaging apps out there than there are friends to send texts to. Here’s a guide to how they work.]]></description>
				<content:encoded><![CDATA[<p>Smartphone messaging apps are all the rage these days. </p>
<p>But for some people they’re a mystery. Why would you use a messaging app when your phone’s SMS text messaging function is fine enough for photos and text, or if you use iMessage on the iPhone?</p>
<p>The point of these new smartphone messaging apps is to go beyond that, by letting you send different kinds of media, connect easily and cheaply with international friends, and even send pictures of yourself that will self-combust a few seconds after they&#8217;ve been opened. They also create new, mini social networks that companies hope make users stick around.</p>
<p>These apps, for the most part, use data to send the messages, so they won’t add to your tally if you have a monthly limit on SMS through your wireless carrier.</p>
<p>This week, I channeled my inner teenager and dove into a handful of different messaging apps, including WhatsApp, Snapchat and a new one called Burn Note. I see some of the benefit to using these apps. Some features are useful, like being able to loop in friends who own various phones on the same messaging thread. Others are just fun, like the app that let me doodle on a Google search pic before sending it off to a friend.</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=3CF3F9B9-A16B-466F-A529-3486C7473468&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={3CF3F9B9-A16B-466F-A529-3486C7473468}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>But their usefulness depends a lot on whether your friends and family are using the same apps. Otherwise, the conversations in the apps stall, which happened to me. And it can be a little distracting, to say the least, to have messages flying through a second or third app on the phone.</p>
<p>Here’s a guide to help you evaluate how they work before you commit to using one. </p>
<h4 class="subhed">Adding Multimedia to Messages</h4>
<p>One of the most popular message apps available is WhatsApp, which has been around since 2009, and runs on iOS, Android, BlackBerry and Windows phones. It costs 99 cents to download, and WhatsApp has said that it plans to introduce a small annual fee to users in some countries.</p>
<p><a href="http://allthingsd.com/files/2013/04/MessageAppsPic.png"><img src="http://allthingsd.com/files/2013/04/MessageAppsPic-380x213.png" alt="MessageApps" width="380" height="213" class="alignright size-medium wp-image-316277" /></a></p>
<p>WhatsApp is super simple in design, and yet it goes beyond regular old text messages with options to send &#8212; in addition to photos and videos &#8212; audio notes, contact cards and an active map image that pinpoints your location. It pulls in local business data, so I was able to get specific and message a friend my location at a Subway sandwich shop. </p>
<p>WhatsApp has a big international user base; two of my most active WhatsApp friends included a regular international traveler, who was in Vietnam at the time, and a friend from Canada.</p>
<p>WhatsApp worked fine for me, and I&#8217;ve continued to use it with at least one friend who regularly pings me through the app. My only gripe about the app was that the photos I took and sent through the app weren’t saved to my iPhone’s camera roll.</p>
<p>Another new app for multimedia is called MessageMe. MessageMe launched last month, and is available on iPhone and Android phones. Unlike WhatsApp, MessageMe is free to download. And MessageMe lets you doodle on the images you send. I sent an ailing co-worker a picture of chicken soup I found through Google search, and scribbled on it: “Feel better!”</p>
<p>MessageMe also allows you to send song excerpts directly through the app. From there, the recipient can buy the song from iTunes or Google Play.</p>
<p><a href="http://allthingsd.com/files/2013/04/MessageMePic.png"><img src="http://allthingsd.com/files/2013/04/MessageMePic-380x213.png" alt="MessageMePic" width="380" height="213" class="alignleft size-medium wp-image-316279" /></a></p>
<p>Of the two, I used WhatsApp more, mostly because I had more friends using the service. But I prefer MessageMe’s design and features.</p>
<h4 class="subhed">Making Your Messages Disappear</h4>
<p>A growing trend in messaging is sending images and text that will vanish after the recipient has had the chance to view them &#8212; something that addresses some privacy concerns and raises other issues, like illicit-photo sharing among teen users.</p>
<p>A well-known app with this core feature is Snapchat. Free to download, it’s available on iOS and Android devices.</p>
<p>With Snapchat, you snap a picture or video from the app, and then determine the length of time the viewer can see it, from one to 10 seconds. You send it off, and shortly after the recipient opens the message, it disappears. If you want to get creative, you can also doodle or scribble text on the photo message. One friend sent me a Snapchat of his poker hand with the text “Not Winning.”</p>
<p>I just don’t understand why I’d use this on a regular basis, although I see the appeal for people leaving digital footprints they are worried about others seeing. Usually if I share a smartphone photo with friends, it’s because something made me think of them, or it’s a particularly cool image. And I’m okay with those people having that picture.</p>
<p><a href="http://allthingsd.com/files/2013/04/SnapchatPic.png"><img src="http://allthingsd.com/files/2013/04/SnapchatPic-380x213.png" alt="Snapchat" width="380" height="213" class="alignright size-medium wp-image-316283" /></a></p>
<p>And, let&#8217;s say I did want to share a self-combusting pic: Snapchat users still have the ability to capture a “screen shot” of the image sent to them, if they’re quick enough. </p>
<p>A newer app that offers disappearing messages is Burn Note, which was spawned from an email service of the same name. These are text-only messages with a view time of up to 120 seconds. The messages first appear as black boxes. Pressing on your phone’s touchscreen will unveil the text within the boxes.</p>
<p>Burn Note lets you create a password for conversations as an additional layer to ensure privacy. There’s also a checkbox at the bottom of the app that&#8217;s meant to prevent messages from being copied, but I was still able to capture a screen shot of these messages.</p>
<p>The bottom line is, even if a messaging app promises to erase your messages for you, there are still ways in which they can be saved.</p>
<h4 class="subhed">Payments and Group Messages</h4>
<p>Remember GroupMe, the app that made group messaging easy and then was acquired by Skype (which was acquired by Microsoft) in 2011? This app is still around, and despite the fact that others have crowded into the same space, it has some new features that are worth checking out.</p>
<p><a href="http://allthingsd.com/files/2013/04/GroupMePic.png"><img src="http://allthingsd.com/files/2013/04/GroupMePic-380x213.png" alt="GroupMe" width="380" height="213" class="alignleft size-medium wp-image-316285" /></a></p>
<p>The main feature of GroupMe, which is free to use, is that friends with different devices can all be on the same thread. So, even if you have an iPhone, one friend has an Android device and another is using a feature phone, you’ll all get the messages. Whether GroupMe uses data service or SMS, however, depends partly on the kind of device you’re using.</p>
<p>Prior to doing research for this column, I hadn’t actively used GroupMe for about a year, and I was surprised to find that I liked it better than before. This time, I started a group with three friends to organize upcoming weekend plans. It worked well for us, except for one friend who said that the deluge of messages used up all of the memory allowed for texts on her flip phone.</p>
<p>GroupMe now lets you create a tab among friends &#8212; let’s say you’re out to dinner, and someone comes up short &#8212; and charge everyone&#8217;s credit cards from the app, provided that they’ve attached their payment information to the app.</p>
<p>This isn’t a new concept. An app called Venmo, to name just one, allows shared bill payments via text message. But it’s new to GroupMe. I created a bill on the app and sent it to my friends, but I’d have to wait for two or more people to “split in” before I could collect from them.</p>
<p>GroupMe also has a new feature for photos, provided you’re using the GroupMe app and you’re not on a feature phone. If you and your friends share a series of photos during your group conversation, you can conveniently swipe to the left to see all of the pictures arranged in a gallery on the side, instead of swiping up through the conversation to find that one shared photo you liked.</p>
<p>A lot of these messaging apps are stepping on one another with feature sets: WhatsApp offers group messaging as well, and the creator of MessageMe says the company plans to introduce bill-splitting to the app. </p>
<p>So, is it worth it to use another messaging app aside from your phone’s built-in capabilities? It ultimately depends on how valuable the extra features are to you &#8212; and whether the people in your work or social life are using them, too.</p>
<p><strong>Correction</strong>: An earlier version of this article stated that both MessageMe and WhatsApp have indicated they will introduce bill-splitting to their apps. While MessageMe plans to do so, WhatsApp&#8217;s co-founder has said the company believes mobile payments to be a possible area for monetization in the future. </p>
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		<title>What if a Computer Could Be a Teacher?</title>
		<link>http://allthingsd.com/20130426/what-if-a-computer-could-be-a-teacher/</link>
		<comments>http://allthingsd.com/20130426/what-if-a-computer-could-be-a-teacher/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 15:00:45 +0000</pubDate>
		<dc:creator>Steve Wozniak</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Avaya]]></category>
		<category><![CDATA[BYOD]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[FaceTime]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google+ Hangouts]]></category>
		<category><![CDATA[Steve Wozniak]]></category>
		<category><![CDATA[video conference]]></category>
		<category><![CDATA[video instruction]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=315731</guid>
		<description><![CDATA[The ability to have one-on-one interactions with dynamically aware computers could completely revolutionize the way we learn.]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_315783" class="wp-caption alignright" style="width: 390px"><img src="http://allthingsd.com/files/2013/04/iphoneblkbd380.jpg" alt="iphoneblkbd380" width="380" height="285" class="size-full wp-image-315783" /><p class="wp-caption-text"><span class="media-attribution">Blackboard image copyright <a href="http://www.shutterstock.com/gallery-284044p1.html">Picsfive</a></span></p></div>In December, I made some forecasts for 2013 &#8212; many of them looking at the future of collaboration solutions and the implications for enterprises. After a recent fireside chat I took part in at Avaya Evolutions in New York City, it seems to me that the future of video and mobile collaboration has arrived.</p>
<p>Videoconferencing has truly become a part of our daily lives. Technologies such as Apple&#8217;s FaceTime or Google Hangouts are easy to set up and use, and are affordable at the consumer level &#8212; so much so that video calling is now part of the daily norm for a rapidly growing number of people. It&#8217;s this kind of simplicity that explains how and why video has found its way not only into everyday life but also areas like business and education.</p>
<p>Cost and cumbersome requirements are no longer barriers. Today, it seems as if every company I talk to already has, or is starting to, use videoconferencing &#8212; making the question not if, but what, video solution a company will implement. When making that choice, simplicity is and will continue to be the key for those companies.</p>
<p>Organizations are looking to implement solutions that are two things: Intuitive and obvious. Which is why, looking back to the fireside chat, I appreciate systems like the one from Avaya that can be launched with a single click from any device with a Web browser, or by simply dragging and dropping participants into a conference. Ease of use is paramount. Location has become irrelevant. Now we can include people on a discussion via their smartphones with minimal difficulty. That is the difference.</p>
<p>Of course there are still challenges, but ultimately the technology is finally here, and bridging numerous gaps in the collaboration needs for enterprises.</p>
<h4 class="subhed">What&#8217;s still missing?</h4>
<p>All too often, technology does not cater to the everyday user. Owner&#8217;s manuals are too complex; my guess is that most people simply do not use them. The result is that people hardly know how to use their own technology.</p>
<p>I bought a garage door recently. The manuals were difficult to follow, so I finally went online and found a nice video that taught me how to program it. Things like this show how video instruction can be extremely helpful and a great supplement to traditional methods.</p>
<h4 class="subhed">Technology for the masses, and the classes</h4>
<p>People need better education, and technology should help with that. This is an absolute passion of mine, and one that I have paid close attention to for many years. I always believed computers were going to be able to do great things for learning &#8212; and they have, but there&#8217;s more to come and still farther to go.</p>
<p>Today, schools with BYOD programs or solutions for providing devices to students are encouraging collaboration with students, teachers, and even professionals &#8212; right in the classroom. It&#8217;s a real-time, dynamic educational environment, enabled by technology. This instant exchange and feedback model is much more invigorating and conducive to true education and understanding of the world. What a change from the traditional, deskbound, blanket curriculum that forces every student into the same mold.</p>
<p>I have always also wondered: What if a computer could be a teacher? The ability to have one-on-one interaction with dynamically aware computers could completely revolutionize the way we learn. We may not be there yet. Computers still can&#8217;t actively engage and recognize emotions and facial expressions, which would be key. However, collaborative and video technologies in the classroom are allowing students to receive individualized attention and learn at their own pace while being actually engaged.</p>
<p>In the modern mobile world, dreams can quickly become realities, due to our ability to instantly connect with other people and their ideas. That spontaneity is due to the availability and growth of collaboration technologies in everyday life, in the classroom and in the workplace. That is where the future of video and mobile collaboration has arrived.</p>
<p><em>Steve Wozniak co-founded Apple Computer Inc. with Steve Jobs in 1976. After leaving Apple in 1985, Wozniak was involved in various business and philanthropic ventures, focusing primarily on computer capabilities in schools and stressing hands-on learning and encouraging creativity for students. Making significant investments of both his time and resources in education, he &#8220;adopted&#8221; the Los Gatos School District, providing students and teachers with hands-on teaching and donations of state-of-the-art technology equipment. He founded the Electronic Frontier Foundation, and was the founding sponsor of the Tech Museum, Silicon Valley Ballet and Children’s Discovery Museum of San Jose. Wozniak currently serves as chief scientist for Fusion-io.</em></p>
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