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	<title>AllThingsD &#187; Namco Bandai</title>
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		<title>Namco and DeNA Form Mobile Social Games Joint Venture</title>
		<link>http://allthingsd.com/20110822/namco-and-dena-form-mobile-social-games-joint-venture/</link>
		<comments>http://allthingsd.com/20110822/namco-and-dena-form-mobile-social-games-joint-venture/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 15:09:49 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DeNA]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=112578</guid>
		<description><![CDATA[Namco Bandai, publisher of Pac-Man and other game titles, is forming a joint venture with DeNA, which has developed a social network for mobile phones. The new Tokyo-based company, which will be named BDNA, will draw on the expertise of both companies to make social games for smartphones. BDNA will be funded with 100 million yen ($1.3 million), of which 75 percent is coming from Namco. The company will begin operations on Oct. 1.]]></description>
			<content:encoded><![CDATA[<p>Namco Bandai, publisher of Pac-Man and other game titles, is forming a joint venture with DeNA, which has developed a social network for mobile phones. The new Tokyo-based company, which will be named BDNA, will draw on the expertise of both companies to make social games for smartphones. BDNA will be funded with 100 million yen ($1.3 million), of which 75 percent is coming from Namco. The company will begin operations on Oct. 1.</p>
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		<title>U.S. Mobile Game Revenues Expected to Double in 2011</title>
		<link>http://allthingsd.com/20110818/u-s-mobile-game-revenues-expected-to-double-in-2011/</link>
		<comments>http://allthingsd.com/20110818/u-s-mobile-game-revenues-expected-to-double-in-2011/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 20:20:10 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[EA Mobile]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Gameloft]]></category>
		<category><![CDATA[Glu Mobile]]></category>
		<category><![CDATA[John Fletcher]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[MocoSpace]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Newtoy]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[Rovio Mobile]]></category>
		<category><![CDATA[SNL Kagan]]></category>
		<category><![CDATA[Sony Pictures]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=111726</guid>
		<description><![CDATA[U.S. mobile game revenue has started accelerating, fueled by new game publishers coming into the space and the ability to make more than 99 cents per download through the rise of the free-to-play business model.]]></description>
			<content:encoded><![CDATA[<p>U.S. mobile game revenue has started accelerating, fueled by new game publishers coming into the space and the ability to make more than 99 cents per download through the rise of the free-to-play business model.</p>
<p><img class="alignright size-medium wp-image-111768" title="capcom_smurfs" src="http://allthingsd.com/files/2011/08/capcom_smurfs-380x252.png" alt="" width="380" height="252" />A report by SNL Kagan said it expects U.S. mobile game revenues to top $1.53 billion this year, which is nearly double revenues in 2010. At that amount, the mobile industry will make up about 7.7 percent of the $20 billion U.S. games market.</p>
<p>Looking further out, SNL Kagan anticipates mobile game revenues to top $7.81 billion in the next decade.</p>
<p>The author, John Fletcher, identified this year&#8217;s fourth quarter as a key turning point as consumers download new apps after receiving a smartphone as a gift during the holiday season. During the final three months of the year, he expects U.S. mobile game publishers to generate more than $439.4 million, up 62 percent from $271.7 million in the prior-year period.</p>
<p>He said the revenue growth is being driven by the free-to-play model, which enables publishers to make more than if they were charging 99 cents. While only a few customers actually make in-app purchases, they easily outspend the number of people willing to spend 99 cents on a game they don&#8217;t know if they will enjoy.</p>
<p>As the freemium model prevails, he expects newcomers, including Zynga, will make a dent in the space by the fourth quarter. However, Fletcher anticipates incumbent companies, like Electronic Arts and Gameloft, will continue to dominate.</p>
<p>Here&#8217;s a list of the Top 10 based on estimated fourth-quarter revenues:</p>
<p>1. EA Mobile<br />
2. Gameloft<br />
3. Ngmoco (owned by DeNA)<br />
4. Rovio Mobile<br />
5. Glu Mobile<br />
6. Capcom<br />
7. Zynga (acquired Newtoy)<br />
8. Sony Pictures Mobile<br />
9. Namco Bandai<br />
10. MocoSpace</p>
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