277 posts and columns on Nintendo
April was a cruel month indeed for the videogame industry. Sales of gaming hardware, software and accessories in the U.S. for the month peaked at $495.2 million, according to sales data from research firm NPD, down 25 percent from the same period in 2012. Retail software sales declined 17 percent year over year to $254.3 million. Hardware sales plummeted 42 percent from the year prior to $109.5 million. The top console for the month? Microsoft’s Xbox 360, though it sold just 130,000 units in April, down 45 percent from a year earlier.
News Bytethat IDC/App Annie report from this morning: Mobile games may be pulling in more money than those on “gaming-optimized handhelds,” but Nintendo doesn’t want you to count it out yet. The company said in a press release that games made exclusively for its most recent handheld device, 2011’s Nintendo 3DS, sold twice as well in the first four months of 2013 compared to the same period in 2012. It took 18 weeks to sell two million units of “first-party software” for the 3DS, vs. 30 weeks last year, according to the press release.
News Bytemay have heard about Pixel Press around the Web last week. The in-development app, which lets users make their own platformer games by hand-drawing them on a special paper grid — no code required — is now live on Kickstarter, where creator Robin Rath is asking for a whopping $100,000. Rath told AllThingsD that he is “highly focused on education,” since Pixel Press teaches everyone from children to “thirtysomething geeks who played Mario” the mental skills of game design and testing the playability of what they make.
When you go down a pit in Super Mario Bros., you don’t feel like, ‘Aah! I’m going to die!’
– Oculus VR founder Palmer Luckey, on the immersive quality of virtual reality over traditional videogame interfaces