Ina Fried in Mobile on March 13 at 9:40 am PT
Only a third of the smartphones sold in the U.S. supported any of the carriers’ faster networks, though that’s up from 6 percent in 2010.
Lauren Goode in Mobile on March 6 at 9:57 am PT
SmugMug’s new “awesomizing” photo app is getting an awesome response. (You knew that was coming.)
Tricia Duryee in Commerce on February 10 at 12:11 pm PT
Activision, as the maker of first-person shooter Call of Duty, took a risk bringing a children’s game to market. But Skylanders: Spryo’s Adventure has been totally worth it.
Tricia Duryee in Commerce on February 10 at 9:39 am PT
After a number of epic videogame launches prior to the holiday shopping season, publishers took a month off by not releasing any major titles during January.
Tricia Duryee in Commerce on January 12 at 5:57 pm PT
Despite sales declines bringing down the overall game industry last year, Microsoft dominated the market, with the Xbox capturing nearly half of all consumer spending from physical sales.
Tricia Duryee in Commerce on October 5, 2011 at 8:53 am PT
Videogame heavyweights have been dreading this moment, but now it’s here: The day when consumers spend more money on mobile and social games than on console games.
Peter Kafka in Media on October 4, 2011 at 5:42 am PT
More than 50 percent of seven-year-olds have paid for digital content (according to their parents).
Tricia Duryee in Commerce on September 8, 2011 at 4:26 pm PT
You know times are tough when the bright spots for the videogame industry in August include price cuts from both Nintendo and Sony, which both drove a spike in sales.
Tricia Duryee in Commerce on July 15, 2011 at 8:43 am PT
The cloudy weather at E3 in Los Angeles last month should have been a sign of how videogame sales were faring.