No Matter How You Define 4G, Most U.S. Smartphones Still Aren’t Running on It

Only a third of the smartphones sold in the U.S. supported any of the carriers’ faster networks, though that’s up from 6 percent in 2010.
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SmugMug’s Camera Awesome App Sees Two Million Downloads in First Week

SmugMug’s new “awesomizing” photo app is getting an awesome response. (You knew that was coming.)
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Activision CEO Hirshberg Says His Call of Duty Is to Take Creative Risks

Activision, as the maker of first-person shooter Call of Duty, took a risk bringing a children’s game to market. But Skylanders: Spryo’s Adventure has been totally worth it.
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Lack of Major Videogame Launches in January Drags Down Sales

After a number of epic videogame launches prior to the holiday shopping season, publishers took a month off by not releasing any major titles during January.
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Xbox Accounted for 40 Percent of All Videogame Sales in 2011

Despite sales declines bringing down the overall game industry last year, Microsoft dominated the market, with the Xbox capturing nearly half of all consumer spending from physical sales.
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There Better Be Some Cool Stuff at CES, Because CE Holiday Sales Data Bytes!

Camcorders and MP3 players go splat!
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Digital Videogame Sales Overtake Retail Sales in Q2, Sort Of

Videogame heavyweights have been dreading this moment, but now it’s here: The day when consumers spend more money on mobile and social games than on console games.
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The Kids Are All Right — If “All Right” Means Spending Money on iTunes

More than 50 percent of seven-year-olds have paid for digital content (according to their parents).
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Nintendo 3DS Sales Pick Up Steam After Price Cut

You know times are tough when the bright spots for the videogame industry in August include price cuts from both Nintendo and Sony, which both drove a spike in sales.
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June Gloom Hits Videogame Industry

The cloudy weather at E3 in Los Angeles last month should have been a sign of how videogame sales were faring.
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