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	<title>AllThingsD &#187; Sony</title>
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		  <title>All Things Digital</title>
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		<title>Durango on the Horizon: Here's What's Interesting About Microsoft's New Xbox</title>
		<link>http://allthingsd.com/20130521/durango-on-the-horizon-heres-whats-interesting-about-microsofts-new-xbox/</link>
		<comments>http://allthingsd.com/20130521/durango-on-the-horizon-heres-whats-interesting-about-microsofts-new-xbox/#comments</comments>
		<pubDate>Tue, 21 May 2013 13:30:48 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Ars Technica]]></category>
		<category><![CDATA[D: Dive Into Media]]></category>
		<category><![CDATA[Durango]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[home entertainment]]></category>
		<category><![CDATA[Infinity]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nancy Tellem]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Spike TV]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[Xbox 720]]></category>
		<category><![CDATA[Xbox Revealed]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=323491</guid>
		<description><![CDATA[A preview of things to come at today's Xbox: A New Generation Revealed event.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/BJHhAX3CAAIGNqF-380x285.png" alt="Xbox_invite" width="380" height="285" class="alignright size-medium wp-image-323610" />In just a few hours, Microsoft is scheduled to unveil its newest videogame console, code-named Durango.</p>
<p>The Xbox 360 sequel will be Microsoft&#8217;s first completely new console &#8212; unless you count the 360 add-on Kinect, which few would &#8212; since 2005. Rumors abound about everything from its name (Xbox Infinity? Xbox 720?) to whether the new Xbox will require a consistent Internet connection, a long-running fan theory seemingly rebutted earlier this month by an <a href="http://arstechnica.com/gaming/2013/05/microsoft-next-xbox-will-work-even-when-your-internet-doesnt/">internal email</a> that Ars Technica said it has.</p>
<p>But the most important thing to remember is that for Microsoft this event is about much more than games. The company&#8217;s PR line is that the big reveal is about &#8220;a new generation of games, TV and entertainment.&#8221;</p>
<p>This is not a surprise. With more than <a href="http://allthingsd.com/20130211/xbox-by-the-numbers-76m-devices-and-theyre-not-all-used-by-dudes/">76 million</a> of the consoles installed worldwide, non-gaming Xbox usage has been outpacing gaming usage since last March, growing 57 percent in the past year.</p>
<p>And last year at this time, we learned that the Xbox was the <a href="http://allthingsd.com/20120510/microsofts-sneaky-success-the-xbox-is-the-most-popular-video-player-in-the-u-s/">most popular video-playing gadget</a> in the U.S., according to video ad company FreeWheel.</p>
<p>Then, at <strong>D: Dive Into Media</strong> in February, Microsoft&#8217;s entertainment and digital media president Nancy Tellem told <strong>AllThingsD</strong>&rsquo;s Peter Kafka that the <a href="http://allthingsd.com/20130211/microsoft-fancies-itself-a-content-producer-again/">interactive original content</a> Microsoft has been developing in a 125-person studio in Santa Monica could be released this year.</p>
<p>Some industry watchers have speculated that Durango and <a href="http://allthingsd.com/20130220/sony-looks-beyond-the-box-with-new-playstation-4/">Sony&#8217;s PlayStation 4</a> could be the &#8220;last consoles,&#8221; but that narrative is a goose chase. &#8220;Console,&#8221; today, means something completely different from what it meant 20, 10 or even five years ago.</p>
<p>The thing to keep an eye on today, then, is how much of the planned one-hour presentation will be spent on games versus all the other forms of media that the new Xbox will be able to interact with and control. With <a href="http://allthingsd.com/20130325/a-look-ahead-at-gdc-its-mobile-vs-consoles-in-fight-for-game-developers-attention/">game developers&#8217; attention spans waning</a>, it would not be out of the question for most of the show to be about the &#8220;TV and entertainment&#8221; parts of that PR line.</p>
<p>The unveiling event on Microsoft&#8217;s Redmond campus is scheduled to begin at 10 am PT (1 pm ET), and will be broadcast live on cable channel <a href="http://www.spike.com/">Spike TV</a> and <a href="http://twitch.tv/gamespot">GameSpot&#8217;s channel</a> on Twitch. <strong>AllThingsD</strong> will be in attendance and posting the news here.</p>
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		<title>Pinterest Makes Pins More Than Pretty Pictures</title>
		<link>http://allthingsd.com/20130519/pinterest-makes-pins-more-than-pretty-pictures/</link>
		<comments>http://allthingsd.com/20130519/pinterest-makes-pins-more-than-pretty-pictures/#comments</comments>
		<pubDate>Mon, 20 May 2013 04:31:17 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Anthropologie]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[Pinterest]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Target]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=323260</guid>
		<description><![CDATA[Pinterest brings information from the rest of the Web deeper into its site, like any good emerging social platform.]]></description>
				<content:encoded><![CDATA[<p>Pinterest tonight <a href="http://blog.pinterest.com/post/50883178638/introducing-more-useful-pins">said</a> it would be showing directly on its site information like pricing and availability of pinned products, cook time and ingredients for pinned recipes, and ratings and casts for pinned movies.</p>
<p><a href="http://allthingsd.com/files/2013/05/newpin7.png"><img class="alignright size-medium wp-image-323265" alt="newpin7" src="http://allthingsd.com/files/2013/05/newpin7-329x285.png" width="329" height="285" /></a>It&#8217;s a totally obvious move that will make the popular bookmarking site more useful and less inspirational (a.k.a. full of pretty photos that don&#8217;t actually link to anything). You could think of it like the Pinterest version of <a href="http://allthingsd.com/20130403/twitter-beefs-up-cards-technology-to-attract-mobile-developers/">Twitter&#8217;s Cards</a>.</p>
<p>The added information comes from a whole bunch of stores (e.g. Anthropologie), food publications (e.g. 101 Cookbooks) and movie databases (e.g. Netflix) that have partnered directly with Pinterest. There are some sizable names in there of brands that are willing to pass over a whole bunch of metadata to Pinterest and its 50 million or so active users: eBay, Target and Sony among them.</p>
<p>The features are only available to Pinterest users who have opted into its recent redesign, which was not universally popular but has been modified since launch.</p>
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		<title>April Was a Loser for Videogame Industry</title>
		<link>http://allthingsd.com/20130517/april-was-a-loser-for-video-game-industry/</link>
		<comments>http://allthingsd.com/20130517/april-was-a-loser-for-video-game-industry/#comments</comments>
		<pubDate>Fri, 17 May 2013 20:36:14 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[IDC]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=323035</guid>
		<description><![CDATA[April was a cruel month indeed for the videogame industry. Sales of gaming hardware, software and accessories in the U.S. for the month peaked at $495.2 million, according to sales data from research firm NPD, down 25 percent from the same period in 2012. Retail software sales declined 17 percent year over year to $254.3 million. Hardware sales plummeted 42 percent from the year prior to $109.5 million. The top console for the month? Microsoft's Xbox 360, though it sold just 130,000 units in April, down 45 percent from a year earlier.]]></description>
				<content:encoded><![CDATA[<p>April was a cruel month indeed for the videogame industry. Sales of gaming hardware, software and accessories in the U.S. for the month <a href="http://www.bloomberg.com/news/2013-05-16/u-s-video-games-retail-sales-fall-25-in-april-npd-says.html">peaked at $495.2 million</a>, according to sales data from research firm NPD, down 25 percent from the same period in 2012. Retail software sales declined 17 percent year over year to $254.3 million. Hardware sales plummeted 42 percent from the year prior to $109.5 million. The top console for the month? Microsoft&#8217;s Xbox 360, though it sold just 130,000 units in April, down 45 percent from a year earlier.</p>
]]></content:encoded>
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		<title>Co-Founder Yat Siu on Animoca's Big Menu of "Fast Food" Mobile Games</title>
		<link>http://allthingsd.com/20130517/ten-questions-for-yat-siu-co-founder-of-fast-food-style-game-studio-animoca/</link>
		<comments>http://allthingsd.com/20130517/ten-questions-for-yat-siu-co-founder-of-fast-food-style-game-studio-animoca/#comments</comments>
		<pubDate>Fri, 17 May 2013 17:19:20 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Animoca]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Asia]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Fast Food Apps]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Hong Kong]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Outblaze Ventures]]></category>
		<category><![CDATA[Pretty Pet Salon]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Silicon Valley]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322797</guid>
		<description><![CDATA[With more than 350 games, Animoca is all about quantity, and its co-founder says being based away from Silicon Valley helps.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/Animoca_Large_White-380x103.png" alt="Animoca_Large_White" width="380" height="103" class="alignright size-medium wp-image-322800" />If you&#8217;ve never heard of <a href="http://www.animoca.com/en/">Animoca</a>, it&#8217;s probably because &#8212; like nearly every company in the mobile games industry &#8212; the Hong Kong-based studio has never had a huge hit on the scale of Temple Run or Candy Crush Saga.</p>
<p>And Animoca couldn&#8217;t be happier about that.</p>
<p>Co-founder Yat Siu calls them &#8220;fast food apps.&#8221; His 150-person company, a conglomerate of 12 smaller studios, has developed and published more than 350 apps, he said, currently at the rate of about four every week. Its goal is to one day crank out a new app every day as it expands its reach further into Asia and beyond.</p>
<p>Siu, who is also the CEO of Animoca&#8217;s parent company, Outblaze Ventures, said as much in a recent interview with <strong>AllThingsD</strong>. But he also had a lot more to say about the advantages of working outside of Silicon Valley, the maturation of Google&#8217;s Android ecosystem and why quantity is sometimes better than quality.</p>
<p><img src="http://allthingsd.com/files/2013/05/Yat-Siu-Headshot.jpg" alt="Yat Siu Headshot" width="120" height="120" class="alignleft size-full wp-image-322803" /><strong>AllThingsD: What&#8217;s the difference between being based in Hong Kong and being based in Silicon Valley?</strong></p>
<p><strong>Yat Siu</strong>: In terms of our [Android] ecosystem, it is the dominant marketplace, whereas in the Valley, there&#8217;s a lot of focus on Apple. We don&#8217;t have that much venture capital available to us, so we have to focus on profitability and the bottom line very, very quickly. Our games aren&#8217;t all profitable, but our business is. And we&#8217;re just a small island city, so we do not have a domestic market. It&#8217;s go global or die.</p>
<p><strong>How do your games fare in different regions?</strong></p>
<p>When we first started [in 2011], the U.S. was our biggest market, but just because it had a larger ecosystem. That&#8217;s changing today. North America as a continent is now in second place to Asia because Japan and Korea are driving a lot of the revenues. &#8230; The people who are buying iPhones or Android phones in the U.S. today are not the first movers, whereas in Asia, a lot of the marketplace still has way under 50 percent smartphone penetration rates. In Japan, at the start of this year, it was under 30 percent.</p>
<p><strong>Is Android fragmentation a problem for you? Putting most of your eggs in that basket means you&#8217;re dealing with phones that range from the very low end to the very high end, right?</strong></p>
<p>Two years ago, we had a testing rack of 600 devices. Now, Samsung is outselling basically everyone else, except in China and Japan. The second thing that&#8217;s different now is that &#8220;low end&#8221; is no longer really &#8220;low end.&#8221; You used to have really poor devices with poor resolution and processing power. Even the so-called &#8220;cheap&#8221; devices that are sold in China today are quad-core or dual-core devices; they just cost $100, is all. And they&#8217;re all standardizing around Jelly Bean (the most recent version of the Android OS). The whole Android philosophy was, &#8220;Here, take the operating system. Do what you want. Good luck!&#8221; We had weird memory issues because people would be coding stuff on top. Now, with Jelly Bean, most of the stuff that&#8217;s going on in the operating system is going on in the application side.</p>
<p><div id="attachment_322806" class="wp-caption alignright" style="width: 390px"><img src="http://allthingsd.com/files/2013/05/Pretty-Pet-Salon-Screenshot-380x285.jpg" alt="Pretty Pet Salon is one of the more popular games Animoca has published, and started a &quot;Pretty Pet&quot; franchise." width="380" height="285" class="size-medium wp-image-322806" /><p class="wp-caption-text">Pretty Pet Salon is one of the more popular games Animoca has published, and started a &#8220;Pretty Pet&#8221; franchise.</p></div></p>
<p><strong>Tell me about your games and how they perform. How do you evaluate success?</strong></p>
<p>We look at every product as a gateway to another product. The key driver is popularity. Monetization will come, we think, once people are in there, but the ability to cross-promote to other games becomes important. We want to make sure that the user always has at least a few of our games to play, because we don&#8217;t believe that there is such a thing as a person who can play a game for years and years and years. It&#8217;s &#8220;fast-food apps.&#8221; People just want to consume quickly, move quickly and go on to the next thing. It doesn&#8217;t mean that they won&#8217;t come back to it, but they&#8217;re not prepared to invest console-style, sitting down and playing for four hours.</p>
<p><strong>And if you spent $60 on a game, you&#8217;re probably going to invest a lot more time than if you spent nothing or spent 99 cents.</strong></p>
<p>That&#8217;s true, too, definitely. But also, with mobile, whether it&#8217;s in trains or one-handed game time, sometimes it&#8217;s just when you&#8217;re lying in bed, the behavior that we&#8217;re seeing now is that a person is playing a game, and then after five minutes, he wants to move on to another game. He&#8217;s not necessarily playing the same game for an hour. He&#8217;s like, &#8220;I feel like something else.&#8221; It&#8217;s no different than people switching TV channels every once in a while, except they&#8217;re switching games.</p>
<p><strong>So it&#8217;s not as much of a &#8220;hits-driven&#8221; business for you as it might be for others?</strong></p>
<p>It&#8217;s all relative. What is a hit? Because it&#8217;s a global audience, a niche segment is pretty large. And yet, if you have a five-million-user niche, is that a hit? It&#8217;s probably a hit for an indie studio, but it&#8217;s not a hit for us because of the scale we operate in. Typically, we call anything a hit if it has over 15 million downloads, but as a franchise, as a series. We might have one app, and then if it does well and has a few million downloads and reasonable revenues, then we put sequels and additions on top of it. Out of the series, we may wind up having something like 20 or 25 apps.</p>
<p><img src="http://allthingsd.com/files/2013/05/Thor-Screenshot_1-380x213.png" alt="Thor Screenshot_1" width="380" height="213" class="alignleft size-medium wp-image-322807" /><strong>For those games that aren&#8217;t sequels to existing games, how do your studios come up with new things to publish?</strong></p>
<p>We have studios that are as small as six people. The producer is empowered to have his own budget and his own creative vision. There&#8217;s a weekly meeting where all the producers come together and talk about what they&#8217;re doing, and then go off and do their own thing. The advantage for the business is, if you start off with a studio of six people and it bombs, who cares? It&#8217;s not great for them, but the business can afford to do it. If they do well, they have a platform.</p>
<p>The independence of our studio is also attractive to our staff. They have the chance to be a startup without the startup risk. They don&#8217;t have to worry about payroll or finance, they can focus on the product and build their own team. The additional unintended advantage is that, in Hong Kong, we&#8217;re unique. So, if you want to do games and you want to publish your games, then, frankly, there&#8217;s nowhere else to go. People come to us because the other option is banking or finance &#8212; which is a good career, just not if you don&#8217;t like it. If we were in the Valley, we might end up getting slaughtered by the amount of recruitment and loss of staff. Who knows?</p>
<p><strong>But it&#8217;s worth noting that you do also maintain an office here in San Francisco for non-game development roles like partnerships and PR.</strong></p>
<p>In the past, the meccas of the global gaming space used to be different. They used to be Sony, Nintendo and, at one point, Sega. But it was never centered around Silicon Valley. That changed with the smartphone. Now the new mecca is the Bay Area, because Google Play is here and Apple is here. We have an office here because we have to pay homage to the new temples. Even though we&#8217;re not <em>in</em> the Valley, it&#8217;s absolutely required for us to go in. Every other app company that&#8217;s international that wants to succeed must do the same.</p>
<p><img src="http://allthingsd.com/files/2013/05/Star-Girl-Screenshot-380x237.jpg" alt="Star Girl Screenshot" width="380" height="237" class="alignright size-medium wp-image-322808" /><strong>Almost all of your revenue, about 95 percent, comes from in-app purchases. Are you looking at other business models?</strong></p>
<p>Advertising will come, but it is not dominant yet. Primarily, the buyers for that now are other app companies, and we&#8217;ve got our own network. If we focus more on our cross-promotion, we get more out of that than necessarily opening up inventory to everyone else. Right now, ads are generally low-quality, and they&#8217;re also spammy, so it&#8217;s a bad user experience. But that will change. The experience is there already &#8212; think about how much time you&#8217;re spending on mobile versus PC &#8212; but [ads] have to deliver value to the user. Facebook has the right idea. People who like casual games, you should really only show them other casual games. Today, the targeting doesn&#8217;t exist.</p>
<p><strong>What does your conversion rate of non-paying to paying players look like? The typical curve has a lot of people at the bottom paying nothing or almost nothing, then a long tail with a bump at the end, composed of a small number of players who pay a lot.</strong></p>
<p>That is the hardcore type of model, where basically you have a very low conversion rate, something like 2 percent, and a very high consumable model where people <em>can</em> spend thousands of dollars. That&#8217;s not our model. If you look at games like Pretty Pet Salon, you&#8217;d be hard pressed to spend more than 20 bucks, just because of the game play. We are expecting to have more volume of titles with a larger frequency of players coming in from outside. So, for instance, Pretty Pet Salon has an 8 percent conversion rate. Now, when we start working with Forgame (Animoca <a href="http://www.animoca.com/en/2013/05/forgame-announces-a-strategic-investment-in-animocatm-a-global-mobile-cross-platform-app-developer-and-publisher/">recently accepted</a> a &#8220;strategic minority investment&#8221; from the Chinese hard-core game maker), that is different. We will listen to their suggestions, and it does appear that that will be the strategy, because people are prepared to spend that kind of money. It&#8217;ll be a learning experience for us.</p>
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		<title>AMD Shares Crash on Goldman Sachs Downgrade</title>
		<link>http://allthingsd.com/20130516/amd-shares-crash-on-goldman-sachs-downgrade/</link>
		<comments>http://allthingsd.com/20130516/amd-shares-crash-on-goldman-sachs-downgrade/#comments</comments>
		<pubDate>Thu, 16 May 2013 19:40:56 +0000</pubDate>
		<dc:creator>Arik Hesseldahl</dc:creator>
				<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Advanced Micro Devices]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[chips]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Goldman Sachs]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[personal computers]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[semiconductors]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322644</guid>
		<description><![CDATA[Shares of chipmaker Advanced Micro Devices have fallen by more than 13 percent today following word of a downgrade to "sell" by Goldman Sachs analyst James Covello. With sales of PCs slowing to rates not seen since records have been kept, the outlook for AMD, Covello argues, despite winning supply contracts from both Microsoft and Sony in forthcoming gaming systems, doesn't justify its recent rise to as high as $4.40 a share. AMD was trading at $3.80 a share, down 59 cents with 30 minutes to go in the session.]]></description>
				<content:encoded><![CDATA[<p>Shares of chipmaker Advanced Micro Devices have <a href="http://blogs.barrons.com/techtraderdaily/2013/05/16/amd-dives-14-stocks-too-rich-given-pc-woes-despite-gaming-upside-says-goldman/">fallen by more than 13 percent today</a> following word of a downgrade to &#8220;sell&#8221; by Goldman Sachs analyst James Covello. With sales of PCs <a href="http://allthingsd.com/20130410/pc-sales-show-biggest-q1-decline-ever/">slowing to rates not seen since records have been kept</a>, the outlook for AMD, Covello argues, despite winning supply contracts from both Microsoft and Sony in forthcoming gaming systems, doesn&#8217;t justify its recent rise to as high as $4.40 a share. AMD was trading at $3.80 a share, down 59 cents with 30 minutes to go in the session.</p>
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		<title>Mobile Game Biz to Nintendo and Sony: Seasons? What Are Those?</title>
		<link>http://allthingsd.com/20130516/mobile-game-biz-to-nintendo-and-sony-seasons-what-are-those/</link>
		<comments>http://allthingsd.com/20130516/mobile-game-biz-to-nintendo-and-sony-seasons-what-are-those/#comments</comments>
		<pubDate>Thu, 16 May 2013 12:00:36 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App Annie]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Gartner]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[IDC]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Numbers]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[seasonality]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=322102</guid>
		<description><![CDATA[A double whammy for the devices that used to define "mobile gaming."]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/05/frankie_valli_f-288x285.jpg" alt="frankie_valli_f" width="288" height="285" class="alignright size-medium wp-image-322214" />As if you needed any further reminding that phone and tablet games are where it&#8217;s at, take a look at the new <a href="http://blog.appannie.com/app-annie-idc-portable-gaming-report-2013-Q1/">portable gaming report</a> that IDC and App Annie are releasing today.</p>
<p>The report, obtained in advance by <strong>AllThingsD</strong>, shows just how different the new generation of mobile games is from the gaming-only devices that previously reigned supreme. For context, back in Q4 2012, total consumer spending on games for iOS and Android devices surpassed spending on &#8220;gaming-optimized handhelds&#8221; (that is, Sony&#8217;s PSP and Vita, and Nintendo&#8217;s DS, DSi and 3DS). </p>
<p>But the real bombshell is in the new report, which covers Q1 2013: In that quarter, consumer spending on Sony&#8217;s and Nintendo&#8217;s handhelds declined significantly, while iOS and Google Play spending both <em>increased</em>, also significantly. Combined, the phone and tablet crowd spent nearly three times as much on games as handheld device owners.</p>
<p><img src="http://allthingsd.com/files/2013/05/Screen-shot-2013-05-15-at-2.08.27-PM-640x243.png" alt="app annie mobile game numbers Q1 2013" width="640" height="243" class="aligncenter size-Hero wp-image-322186" /></p>
<p>(And bear in mind, of course, that a new 3DS or PS Vita game costs about $40, while even brand-new mobile games are typically free or 99 cents to download, with many offering optional in-game purchases.)</p>
<p>But wait, you say. This is the first quarter of the year, being compared to the lucrative holiday-driven fourth quarter. How is that fair to Sony and Nintendo?</p>
<p>Exactly. It&#8217;s not. With slower game production schedules and much lower device turnover, the holiday quarter matters a great deal to Nintendo and Sony. But for consumers with a steady stream of new games and newer, better devices on which to play those games, seasonality is mostly irrelevant.</p>
<p>IDC and App Annie&#8217;s numbers, then, amount to a double whammy: At both the best of times and the worst of times, new-school mobile games beat out their older counterparts.</p>
<p>A few other points of interest from the new report:</p>
<ul>
<li>The global install base for those &#8220;gaming-optimized handhelds&#8221; was about 200 million in Q1 2013. To put that in perspective, <a href="http://allthingsd.com/20130404/pc-sales-shrink-tablets-and-phones-dominate-in-four-year-tech-forecast/">Gartner estimates</a> that more than 2 billion phones and tablets are being/will be shipped this year alone. In other words, it&#8217;s through volume that mobile devices have closed and blown past the revenue-per-user gap.</li>
<li>Although the total amount consumers spent on mobile games was far greater on iOS than on Android, gaming amounted to about 80 percent of all consumer spending on Android, vs. about 70 percent on iOS.</li>
<li>The report splits consumers into four geographic zones: North America, Western Europe, Asia-Pacific and the rest of the world. For both Android and gaming-optimized handhelds, the Asia-Pacific share of total spending increased by more than 10 points (see the chart embedded below).</li>
</ul>
<p><img src="http://allthingsd.com/files/2013/05/Screen-shot-2013-05-15-at-2.53.30-PM-640x379.png" alt="Screen shot 2013-05-15 at 2.53.30 PM" width="640" height="379" class="aligncenter size-Hero wp-image-322210" /></p>
<p>This report is the second such collaboration between IDC, which tracks videogame and entertainment hardware, and App Annie, which tracks mobile software and in-app revenue.</p>
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		<title>Japan's Electronics Under Siege</title>
		<link>http://allthingsd.com/20130514/japans-electronics-under-siege/</link>
		<comments>http://allthingsd.com/20130514/japans-electronics-under-siege/#comments</comments>
		<pubDate>Wed, 15 May 2013 01:28:40 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Sharp]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=321659</guid>
		<description><![CDATA[Hedge-fund billionaire Daniel Loeb's campaign to pressure Sony Corp. into spinning off its entertainment arm is the latest tremor to ripple through Japan's electronics industry, already reeling from unprecedented losses stemming from its lost standing in the technology world.]]></description>
				<content:encoded><![CDATA[<p>Hedge-fund billionaire Daniel Loeb&#8217;s campaign to pressure Sony Corp. into spinning off its entertainment arm is the latest tremor to ripple through Japan&#8217;s electronics industry, already reeling from unprecedented losses stemming from its lost standing in the technology world.</p>
<p>After a miserable past few years, marked by the rise of Samsung Electronics Co. and the dominance of Apple Inc., Japan&#8217;s once-powerful electronics manufacturers are grappling with outside investors and fed-up creditors looking to break the cozy and insular bonds that were once a hallmark of the country&#8217;s corporate sector.</p>
<p>Read the rest of this post on the original site »</p>
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		<title>Sony Says Entertainment Business Not for Sale</title>
		<link>http://allthingsd.com/20130514/sony-says-entertainment-business-not-for-sale/</link>
		<comments>http://allthingsd.com/20130514/sony-says-entertainment-business-not-for-sale/#comments</comments>
		<pubDate>Tue, 14 May 2013 11:30:14 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Daisuke Wakabayashi]]></category>
		<category><![CDATA[Daniel Loeb]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>
		<category><![CDATA[Third Point]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=321247</guid>
		<description><![CDATA[U.S. hedge fund billionaire Daniel Loeb proposed Tuesday that Sony Corp. spin off its entertainment arm -- comprising its movie and music businesses -- by taking up to 20 percent of the unit public.]]></description>
				<content:encoded><![CDATA[<p>U.S. hedge fund billionaire Daniel Loeb proposed Tuesday that Sony Corp. spin off its entertainment arm &#8212; comprising its movie and music businesses &#8212; by taking up to 20 percent of the unit public.</p>
<p>In a letter to Sony Chief Executive Kazuo Hirai, Mr. Loeb, founder of the hedge fund Third Point, said that by listing the entertainment arm, Sony would be able to focus on unlocking the &#8220;considerable and underappreciated value&#8221; at its electronics business. He added that he sees as much as 60 percent upside to Sony shares if the company followed his proposals.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887323716304578482363932288732.html">Read the rest of this post on the original site »</a></p>
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		<title>Sony Swings to Profit</title>
		<link>http://allthingsd.com/20130509/sony-swings-to-profit/</link>
		<comments>http://allthingsd.com/20130509/sony-swings-to-profit/#comments</comments>
		<pubDate>Thu, 09 May 2013 11:30:38 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=319821</guid>
		<description><![CDATA[Sony Corp. said Thursday it swung back to a profit in its fiscal fourth quarter, lifted by one-time gains from the sale of office buildings and shareholdings.]]></description>
				<content:encoded><![CDATA[<p>Sony Corp. said Thursday it swung back to a profit in its fiscal fourth quarter, lifted by one-time gains from the sale of office buildings and shareholdings.</p>
<p>The quarterly profit, reversing a massive loss from a year earlier, propelled the slumping Japanese electronics maker to its first annual profit in five years.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887323744604578472132183217940.html">Read the rest of this post on the original site »</a></p>
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		<title>Apple, Samsung Share of Handset Industry Profits Declines to 100 Percent</title>
		<link>http://allthingsd.com/20130507/apple-samsung-share-of-smartphone-industry-profits-declines-to-100-percent/</link>
		<comments>http://allthingsd.com/20130507/apple-samsung-share-of-smartphone-industry-profits-declines-to-100-percent/#comments</comments>
		<pubDate>Tue, 07 May 2013 10:00:45 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Canaccord Genuity]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[LG]]></category>
		<category><![CDATA[Motorola]]></category>
		<category><![CDATA[operating profit]]></category>
		<category><![CDATA[profits]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=318929</guid>
		<description><![CDATA[Progress!]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/05/Mr_Creosote.jpg"><img src="http://allthingsd.com/files/2013/05/Mr_Creosote-380x249.jpg" alt="Mr_Creosote" width="380" height="249" class="alignright size-medium wp-image-318930" /></a>If you&#8217;re a smartphone manufacturer whose name isn&#8217;t Apple or Samsung, condolences on your March quarter. Because according to new research from Canaccord Genuity, it was a massive, will-crushing disappointment.</p>
<p>In the first quarter of the year, Apple captured 57 percent of global smartphone industry profits. That left 43 percent for the taking. And Samsung, says Canaccord Genuity, took all of it &#8212; leaving nothing for BlackBerry, Nokia, or anyone else competing for the currently mythical title of &#8220;third smartphone platform.&#8221;</p>
<p>Ugly news for would-be smartphone players, but not quite as ugly as it could have been. For them, the first quarter of 2013 is actually an improvement over last quarter, when Apple and Samsung captured 103 percent of handset industry profits &#8212; a milestone achievement made possible only by their heroic operating-loss sacrifice.</p>
<p>&#8220;Due to operating losses from smaller scale competitors trying to compete, Apple and Samsung’s combined share of industry profits have exceeded 100 percent in previous quarters,&#8221; Canaccord Genuity T. Michael Walkley explained. &#8220;While Apple and Samsung continue to dominate the share of industry profits, improving cost structures and results from other OEMs have reduced Apple and Samsung’s combined share to 100 percent from levels above 100 percent the past several quarters.&#8221;</p>
<p>Progress!</p>
<p>Japes aside, it is worth noting that even as Apple and Samsung continue to utterly dominate the handset market&#8217;s operating profits, there are shifts occuring in their duopoly. A year ago, Apple&#8217;s share topped out at 74 percent and Samsung&#8217;s at 23 percent.</p>
<p>So, clearly, the operating profit balance between the two companies is changing.* Indeed, Canaccord Genuity figures that Samsung is on track to surpass Apple to claim the largest share of handset industry profits, perhaps within the next few months. Said Walkley, &#8220;During the June quarter, we believe softer iPhone sales combined with strong Samsung Galaxy S4 sales could result in Samsung surpassing Apple for the top share of handset industry profits.&#8221;</p>
<p>Certainly possible, given the trend in Canaccord Genuity&#8217;s numbers &#8212; but for how long? Samsung&#8217;s ascension hinges on softening iPhone sales, and iPhone sales typically only soften ahead of the launch of a new iPhone, which will inevitably spike Apple&#8217;s handset sales and its share of the industry&#8217;s profits.</p>
<p>* Caveat: According to Canaccord Genuity, &#8220;some Android OEMs such as Samsung and HTC include tablet sales in reported smartphone sales and profits,&#8221; so there&#8217;s a wild card to consider here.</p>
<p><a href="http://allthingsd.com/files/2013/05/canaccordgenuity_Smartphone_profits.jpg"><img src="http://allthingsd.com/files/2013/05/canaccordgenuity_Smartphone_profits.jpg" alt="canaccordgenuity_Smartphone_profits" width="600" height="667" class="aligncenter size-full wp-image-318931" /></a></p>
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		<title>Along With Mayer, Jawbone Set to Announce Warner Music's Wiesenthal Will Join Board</title>
		<link>http://allthingsd.com/20130430/along-with-mayer-jawbone-set-to-announce-warner-musics-wiesenthal-will-join-board/</link>
		<comments>http://allthingsd.com/20130430/along-with-mayer-jawbone-set-to-announce-warner-musics-wiesenthal-will-join-board/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 22:51:59 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Industry Moves]]></category>
		<category><![CDATA[Jawbone]]></category>
		<category><![CDATA[Marissa Mayer]]></category>
		<category><![CDATA[Rob Wiesenthl]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Warner Music]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=317024</guid>
		<description><![CDATA[According to sources, Warner Music's Rob Wiesenthal will join Jawbone's board of directors, alongside Yahoo CEO Marissa Mayer. Mayer's appointment was previously reported here by AllThingsD&#8217;s Kara Swisher. Wiesenthal, Warner Music Group's COO, just joined the company in January 2013, following a role as executive vice president at Sony Corporation of America.]]></description>
				<content:encoded><![CDATA[<p>According to sources, Warner Music&#8217;s Rob Wiesenthal will join Jawbone&#8217;s board of directors, alongside Yahoo CEO Marissa Mayer. Mayer&#8217;s appointment <a href="http://allthingsd.com/20130425/exclusive-yahoos-marissa-mayer-officially-joins-jawbone-board/">was previously reported here</a> by <strong>AllThingsD</strong>&rsquo;s Kara Swisher. Wiesenthal, Warner Music Group&#8217;s COO, just joined the company in January 2013, following a role as executive vice president at Sony Corporation of America.</p>
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		<title>Apple's Tim Cook Returns to D Stage to Open 11th Annual Conference</title>
		<link>http://allthingsd.com/20130430/apples-tim-cook-returns-to-d-stage-to-open-11th-annual-conference/</link>
		<comments>http://allthingsd.com/20130430/apples-tim-cook-returns-to-d-stage-to-open-11th-annual-conference/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 21:36:08 +0000</pubDate>
		<dc:creator>Kara Swisher and Walt Mossberg</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[D]]></category>
		<category><![CDATA[D10]]></category>
		<category><![CDATA[D11]]></category>
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		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[ABC]]></category>
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		<category><![CDATA[Anne Sweeney]]></category>
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		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Ben Silbermann]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[D: All Things Digital]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Dennis Woodside]]></category>
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		<category><![CDATA[featured post]]></category>
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		<category><![CDATA[Google]]></category>
		<category><![CDATA[growth]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jeff Immelt]]></category>
		<category><![CDATA[Kaz Hirai]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[Motorola Mobility]]></category>
		<category><![CDATA[opening]]></category>
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		<category><![CDATA[product]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Sheryl Sandberg]]></category>
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		<category><![CDATA[speaker]]></category>
		<category><![CDATA[Sundar Pichai]]></category>
		<category><![CDATA[Tim Cook]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=316951</guid>
		<description><![CDATA[Cooking up a great D11]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/04/EQ7G3477-L.jpg"><img src="http://allthingsd.com/files/2013/04/EQ7G3477-L-380x253.jpg" alt="EQ7G3477-L" width="380" height="253" class="alignright size-medium wp-image-316972" /></a></p>
<p>Although we are only about a month out from our 11th <strong>D: All Things Digital</strong> conference, we still have a few big speakers to announce, not the least of which is Apple CEO <strong>Tim Cook</strong>.</p>
<p>Cook, who made his debut at <strong>D10</strong> last year in his first major interview as the new leader of the iconic and powerful tech giant, will be kicking off the proceedings with an interview with us on the opening night of the conference. </p>
<p>There&#8217;s lots to talk about, from the explosive growth of the mobile market to intense competition from a range of rivals, most especially Google&#8217;s Android, as well as innovative offerings from Korea&#8217;s Samsung. It will also be interesting to talk about the changes at Apple under the leadership of Cook, who took over from the late co-founder and industry legend Steve Jobs, as well inquiring about what new products are in the pipeline and how the company is faring in an increasingly high-pressure market.</p>
<p>Cook joins a <a href="http://allthingsd.com/20130402/more-d11-speakers-sinofsky-staggs-sweeney-pichai-ricci-and-a-pretty-little-liar/">long list of stellar speakers</a> slated to appear onstage at <strong>D11</strong> from May 28 to 30, including Facebook COO Sheryl Sandberg, Motorola Mobility&#8217;s Dennis Woodside, Pinterest&#8217;s Ben Silbermann, Jeff Immelt of GE, new Android chief Sundar Pichai, Sony&#8217;s Kaz Hirai, ABC&#8217;s Anne Sweeney and more.</p>
<p>But we are not quite done yet, so stay tuned for announcements of out final speakers. And, while we never reveal them before the event, our <strong>D11</strong> demos are among our best ever. (Special note: <strong>D11</strong> has been sold out for months, but we provide coverage and videos from it throughout the conference.)</p>
<p>Until we get them all in person, here&#8217;s the <a href="http://allthingsd.com/20120611/apples-tim-cook-says-hello-the-full-d10-interview-video/">full Cook interview</a> from <strong>D10</strong> to peruse:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=1311284B-C176-49F2-AED8-DF55C6EDF16A&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={1311284B-C176-49F2-AED8-DF55C6EDF16A}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Sony Raises Full-Year Profit View</title>
		<link>http://allthingsd.com/20130425/sony-raises-full-year-profit-view/</link>
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		<pubDate>Thu, 25 Apr 2013 12:00:10 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
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		<description><![CDATA[Japanese electronics firm Sony Corp. said it doubled its profit outlook for the past business year ended March, aided by a weaker yen, asset sales and a rebounding stock market that helped its life insurance business.]]></description>
				<content:encoded><![CDATA[<p>Japanese electronics firm Sony Corp. said it doubled its profit outlook for the past business year ended March, aided by a weaker yen, asset sales and a rebounding stock market that helped its life insurance business.</p>
<p>Sony said it now expects a net profit of ¥40 billion ($400 million) for the past fiscal year versus a February estimate of ¥20 billion. It also raised its operating profit outlook to ¥230 billion from an earlier ¥130 billion, while lifting its sales estimate to ¥6.8 trillion from ¥6.6 trillion.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887324474004578444190939689024.html">Read the rest of this post on the original site »</a></p>
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		<title>You Lookin' at Me? Reflections on Google Glass.</title>
		<link>http://allthingsd.com/20130412/you-lookin-at-me-reflections-on-google-glass/</link>
		<comments>http://allthingsd.com/20130412/you-lookin-at-me-reflections-on-google-glass/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 22:55:59 +0000</pubDate>
		<dc:creator>Jan Chipchase</dc:creator>
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		<description><![CDATA[The challenge for Glass is that the costs of ownership fall on people in proximity of the wearer, and that its benefits have yet to be proven out.]]></description>
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<blockquote><p>There is but one remedy for the Glass wearer &#8212; a bucket of ice water in the face whenever you suspect he has taken you unawares</p></blockquote>
<p>With the public beta launch of Google Glass, there has been a lot of discussion on why it will or <a href="http://www.theverge.com/2013/2/22/4013406/i-used-google-glass-its-the-future-with-monthly-updates">won&#8217;t fail</a>. The ultimate benchmark for success is high: After someone has tried Glass, can they imagine life without it?</p>
<p>It&#8217;s the wrong question.</p>
<p>Glass is Google&#8217;s unintentional public service announcement on the future of privacy. Our traditional bogeyman for privacy was Big Brother and its physical manifestation &#8212; closed-circuit TV &#8212; but the reality today is closer to what I call Little Sister, and she is socially active, curious, sufficiently tech-savvy, growing up in the land of &#8220;free,&#8221; getting on with life and creating a digital exhaust that is there for the taking. The sustained conversation around Glass will be sufficient to lead to a societal shift in how we think about the ownership of data, and to extrapolate a bit, the kind of cities we want to live in. For me, the argument that Glass is somehow inherently nefarious misses a more interesting point: It is a physical and obvious manifestation of things that already exist and are widely deployed today, whose lack of physical, obvious presence has limited a mainstream critical discourse.</p>
<p>As a product that is both on-your-face and in-your-face, Glass is set to become a lightning rod for a wider discussion around what constitutes acceptable behavior in public and private spaces. The Glass debate has already started, but these are early days; each new iteration of hardware and functionality will trigger fresh convulsions. In the short term, Glass will trigger anger, name-calling, ridicule and the occasional bucket of thrown water (whether it&#8217;s ice water, I don&#8217;t know). In the medium term, as societal interaction with the product broadens, signs will appear in public spaces guiding mis/use<a href="#foot1"><sup>1</sup></a> and lawsuits will fly, while over the longer term, legislation will create boundaries that reflect some form of im/balance between individual, corporate and societal wants, needs and concerns.</p>
<h4 class="subhed">So Shoot Me</h4>
<p>Of all of the companies and organisations that could bring Glass to market, I&#8217;m pleased that Google is the one making a significant investment: A company with a recent record of genuine innovation that stretches/defines social and behavioral norms<a href="#foot2"><sup>2</sup></a> with a strong revenue stream and deep enough pockets to have a fighting chance of medium to long-term success. It also helps that the project is considered of strategic importance, and has <a href="https://www.google.com/search?q=sergey+brin+glass&#038;hl=en&#038;source=lnms&#038;tbm=isch&#038;sa=X&#038;ei=NPxFUdW4HIaSqgHak4HwAg&#038;ved=0CAcQ_AUoAQ&#038;biw=1348&#038;bih=760">key executive sponsorship</a>. Less obvious, but no less relevant in this equation, is that the company has a lot to lose, is no longer the media darling, has fucked up enough times in public to know it can do so again (and again), has been humbled by more nimble competitors, has experienced talent drain and understands the impact of this on its culture and its bottom line. Of course, Google can financially afford to fail again: Experimentation and failure is a critical part of its DNA, but while privacy-snafu fines are low, the internal and external cultural costs of Glass failing are high.</p>
<p>All technology challenges the status quo, and if a technology is noticed by consumers/users/constituents at all, it presents for some an opportunity and for others a threat. The perceived and actual threat from Glass comes not from crimes against taste. (Many have commented on the perceived inelegance of the design.) Google&#8217;s design team appears to have done a sterling job, if you assume that particular design direction and constraints. Our sense of what is tasteful succeeds or fails as part of a far broader narrative, which <a href="http://www.google.com/glass/start/how-to-get-one/">they, too, are exploring</a>. Yes, you can find a hundred and one designs of &#8220;wearable computing&#8221; from the past decade that look similar, but very few are packing the same experience into the same form factor. However, as a connected, sensing object, it is capable of recording and transmitting photos, video and sound directly through content analysis or indirectly through proximate connected devices, other data such as location, temperature, trajectory and so on. In other words, in a worst/best case scenario it could record and measure &#8220;everything,&#8221; and associate that data to a person. How will this play out?</p>
<p>I want you to try a little experiment. Find somewhere where you can sit and observe people interact with one another. Pick somewhere just out of the throng &#8212; the edge of a cafe looking in, a park bench, a doorway close to a market. It&#8217;s easier if you choose somewhere you don&#8217;t know so well, you&#8217;ll have less to unlearn.</p>
<p>Give yourself 30 minutes to view and reflect upon the scene in front of you: Who visits that space, and why; the differences in ritual greetings, and indeed whether or not a person is greeted; how people project who they are; things that signify status and social hierarchy; where objects are placed; the level of interaction with those objects when not in use. What can you see being documented online or off? What can you imagine being documented? Pay particular attention to things that fit your definition of &#8220;technology&#8221; and reflect upon the things in front of you that once fit this definition but no longer do (my list of were-once-technologies includes the pencil, the wristwatch and the smartphone).</p>
<p>If you&#8217;re close enough to other people, you&#8217;ll overhear conversations plus bits of conversations that the speakers will allow you to hear, raised, projected, sotto voce and in whispers, combined with body language all serving to emphasize what is said, and the intent of what is communicated. How much of that conversation is directed at the &#8220;listener&#8221; and how much of it is directed at others in proximity, including you? This rich social choreography is playing out hundreds of billions of times a day across our planet, and is as subtle and delicate as anything appearing in a BBC2 nature documentary.</p>
<p>Of course, people and systems are already capturing (and channeling) content and data in this space in the form of photos, video, background noise on phone or video calls, who is connected to what, and what they are doing. It is likely that Google, Microsoft and Nokia&#8217;s Navteq (to name but three) have already systematically mapped this space and are serving up street views online. The difference with Glass is that it threatens surreptitious, unexpected or continuous recording from the perspective of the human-eye/ear view. At this point, it doesn&#8217;t matter whether it can support sustained recording for long periods or not; what matters is that the form factor supports this, that it could at some point, and that we all know Google is in the business of selling ads against insight drawn from large volume of data. Continuous, indiscriminate recording in this space is the dragnet fishing of data collection &#8212; it&#8217;s a destructive technology, a conversation- and privacy-killer.<a href="#foot3"><sup>3</sup></a></p>
<p>Back to our experiment. Take in the scene in front of you. Who owns this space, both legally and figuratively? Who has the rights to do what? By what authority? Who enforces that authority? How do these rights differ for regulars or a first-time visitor? What are the ways people signal the beginning or the end of an activity? And how does that signalling make something more or less acceptable? The obvious clue to activities people have deemed socially unacceptable are often found on hand-scribbled &#8220;do not&#8221; signs, as in &#8220;staff will refuse to serve customers who are on their mobile phone,&#8221; or &#8220;do not ask for credit.&#8221; The more sustained the infringement, the more official-looking the sign.</p>
<p>Today, we falsely assume that our conversations and our images are not by default recorded by other people in proximity.<a href="#foot4"><sup>4</sup></a> Not having a persistent record allows us to present a nuanced identity to different people, or groups of people; it provides the space to experiment with what we could be. The risk that what we say will be broadcast, or narrowcasted, to people we don&#8217;t know, or may bubble up at some point in the future in the hands of someone serving up ads, fundamentally changes what we want to talk about. The challenge for Glass is that the costs of ownership fall on people in proximity of the wearer, and that its benefits have yet to be proven.</p>
<h4 class="subhed">Social Interaction</h4>
<p>A number of years ago, while I was working at Nokia, I was asked to explore use cases using an appearance model (a non-working prototype) of a form factor similar to Glass, but clunkier and definitely less refined.<a href="#foot5"><sup>5</sup></a> In the first phase of this make-it-up-as-you-go-along-and-see-what-works study, we hired students in Tokyo to act out various scenarios, including content browsing, viewing and game-play using gestures and voice commands, in a range of contexts: At home, on a commuter train, on a long-distance train, in a hotel lobby, in a park, a cafe, and while walking along. The research team then noted interaction issues with the glasses, carefully observing social reactions from people in proximity before finally interviewing the actors/actresses for their own experience.<a href="#foot6"><sup>6</sup></a></p>
<p>Fans of Milgram&#8217;s <a href="http://www.nytimes.com/2004/09/14/nyregion/14subway.html?pagewanted=all&#038;position=&#038;_r=0">New York subway experiment</a> will be happy to note that our actors and actresses felt extremely self-conscious about wearing nonstandard glasses, and awkward about acting out the scenarios, particularly in contexts where there were others in close proximity. A number of the things we learned from this study surprised us:</p>
<ul>
<li>Most of what we &#8220;see&#8221; at any time is out of focus in the periphery where as long as the things going on in peripheral vision don&#8217;t trigger a threat response will probably pass the glance test. It will be interesting to see whether Glass is perceived as a threatening object and thus may force others in proximity of a wearer to maintain a hyperawareness of the wearer and their own actions &#8212; whereas today they are currently able to relax. This would be, in effect, like a blanket tax on the collective attention of society.<a href="#foot7"><sup>7</sup></a></li>
<li>Spoken interaction is awkward for almost everyone in confined spaces on systems with less than 100 percent accuracy. An interface built around short responses to contextually understood events <a href="http://worldwide.espacenet.com/publicationDetails/biblio?FT=D&#038;date=20110303&#038;DB=EPODOC&#038;locale=en_EP&#038;CC=US&#038;NR=2011054907A1&#038;KC=A1&#038;ND=5">will be the dominant form of interaction</a>.</li>
<li>Gesture interaction is just as awkward in close spaces, and in many instances will restrict regular use and/or in a vocabulary of &#8220;quiet gestures.&#8221; To get a sense of how this plays out, the next time you are on the subway and have people sitting on either side, raise your hands in front of your face or look down and move your hands in your field of vision. Even simple gestures require upper-arm/shoulder movements, which, when you are sitting shoulder to shoulder, impact fellow passengers. A Glass wearer who wants to maintain the social cohesion in that context (and not all will be that self-aware or considerate) can mitigate this by pausing interactions for the moment when they are appropriate, or more likely by avoiding interactions in that context.</li>
<li>In contexts where social interaction is required &#8212; sitting with friends around a table in a cafe, say &#8212; Glass will create a situation where people are not sure whether they or the contents of the display are engaging the wearer.</li>
<li>In-ear or close-to-ear (inductive) audio changes the wearer&#8217;s enjoyment of food and drink &#8212; a problem for an otherwise prime use case: Watching movies at home, where snacks and beverages might naturally be consumed.</li>
<li>Humans tend to fall asleep in contexts where they are seated, safe, and there is minimal physical movement &#8212; providing opportunities to design for disengagement.</li>
<li>Humans have a vested interest in tracking changing emotional states of the people around them. This will introduce &#8220;Are you lookin&#8217; at me?&#8221; moments where others in proximity assume that a smile, tear or frown is triggered by their own presence, and will spur people to send inappropriate content to their Glass-wearing peers, with a weary inevitability that will include <a href="http://www.guardian.co.uk/world/2013/jan/29/syrian-rebels-bodies-aleppo-canal">this</a> but is far less likely to include <a href="http://www.youtube.com/watch?v=oHg5SJYRHA0">this</a> (or is it the other way around?). In some contexts, these moments will lead to confrontation. Read the footnote in <a href="http://www.theatlantic.com/national/archive/2013/03/how-the-quiet-car-explains-the-world/273885/">this article</a> in the Atlantic, by Ta-Nehisi Coates, and imagine introducing erratic behavior into the equation. Amplify to billions of social interactions a day.</li>
</ul>
<p>What starts out as a fairly broad set of use cases rapidly starts to narrow.</p>
<h4 class="subhed">Tooling Up</h4>
<p>I&#8217;ve got a confession to make. Frog, the design and innovation consultancy where I work, has recorded thousands of conversations around the world, videotaped many more, tailed people around town and nosed around people&#8217;s homes &#8212; opening cupboards and drawers, asking personal questions where there were none. All with their permission, and all in the name of research. There are a few things we&#8217;ve learned that relate to the broader discussion of what is collected by whom, how and why, and how it is used; you&#8217;ll see why these are relevant in a moment.</p>
<p>Any idiot can collect data. The real issue is how to collect data in such a way that meets both moral and legal obligations and still delivers some form of value.</p>
<ul>
<li>Ownership. People are naturally suspicious of what they don&#8217;t know. The simple act of giving them control over the process or the objects/technologies we carry defuses initial suspicion. A few simple field-research techniques can rapidly build trust. These include handing someone you&#8217;ve just met on the street a $5,000 camera and then ignoring them to concentrate on a conversation with their friends. This shows we trust them. And then they trust us.</li>
<li>Clear On/Off States. Most people have (at least initial) concerns about being recorded. There are numerous effective ways that we in Frog&#8217;s design research team emphasize the transition between on and off: From how a camera or other recording device is held when not in use. It is useful to think of a camera as a gun: Understand the impact that bringing it out can have on any given context; only take it out if you&#8217;re prepared to use it and be careful where you point it.</li>
<li>Reciprocity. Today it is easy to maintain a persistent connection between the researcher and the participant &#8212; often in the form of a social media account or email address. You&#8217;ve asked something of them, and they have the right and now have a channel through which to ask something of you.</li>
<li>Full circle: We give participants the opportunity to review, delete or own any of the data collected on them by the research team. This is normally carried out at the end of the session, after any reward is handed over (so they are not pressured into letting us keep data) and before any data consent form is signed (so they better understand the implications of what they are signing). A team that knows the data will be reviewed by the participant changes what they collect in the first place; it becomes self-policing. More than any training, this simple principle helps keep teams honest and operating within social norms.</li>
<p>A few simple steps lower the more obviously anti-social aspects of Glass. The evolution of body language that helps communicate Glass&#8217;s current state, e.g. pushed above the head to show that it is not in use; a literacy around the spoken commands that communicate the current task that the user is engaged in &#8220;take panorama&#8221; or &#8220;grindr lookup&#8221;; and showing whether the camera and other recording mechanisms are in use or disabled.</p>
<p>Glass has four design principles for developers that focus on the Glass wearer&#8217;s user experience: &#8220;design for Glass,&#8221; &#8220;don&#8217;t get in the way,&#8221; &#8220;keep it timely,&#8221; and &#8220;avoid the unexpected.&#8221;<a href="#foot8"><sup>8</sup></a> As challenging as it is to find a compelling use-case (beyond porn), these principles are aimed at the wrong people &#8212; Glass wearers, rather than those in proximity. </p>
<p>Two complementary principles will go some way toward accommodating the concerns of people in proximity and lower social barriers to adoption:</p>
</ul>
<ul>
<li>Proximate Transparency: Allow anyone in proximity to access the same feed that the wearer is recording or seeing and view it through a device of their choosing. Make it easy to identify the Glasses themselves and to trace them back to the wearer. This simple act can help demystify the technology, create a broader sense of ownership of its inclusion in any given space. The reality is that very few people would be interested in jacking in and the act of having an open stream will change the behavior of what is watched. For many this won&#8217;t be enough of a step; it is after all an opt-out measure for people who have the technological know how and literacy to &#8212; forcing people in proximity to do something for dubious gain.</li>
<li>Remote Control: allow identifiable people in proximity to control Glass&#8217;s recording functionality and have access to the output of what was recorded. Allowing others to demonstrably benefit from the utility of Glass will make it part of the social landscape.</li>
</ul>
<h4 class="subhed">Pedestal or a Pauper&#8217;s Grave?</h4>
<p>One could argue that the form taken by Glass offers up a lazy futurist&#8217;s vision of what might be &#8212; take the trajectory of one product (displays becoming smaller/cheaper/more efficient over time) and integrate it with another (eyeglasses), sprinkle in connectivity and real-time access to content and big-data-analytics. Our expectations of what it could be are raised in part because this join-the-dots vision of the future fits neatly into Western un/popular young-male culture, from <a href="http://www.imdb.com/title/tt0088247/">&#8220;The Terminator&#8221;</a> through to <a href="https://www.google.com/search?hl=en&#038;q=halo+3+heads+up+display&#038;bav=on.2,or.r_cp.r_qf.&#038;bvm=bv.43828540,d.aWM&#038;biw=1348&#038;bih=760&#038;um=1&#038;ie=UTF-8&#038;tbm=isch&#038;source=og&#038;sa=N&#038;tab=wi&#038;ei=DmhGUbiBAdLSqAHKkoDQBQ">Halo</a>. Glass has a certain inevitability about it, like the weight of expectation on of child born to a great composer or, if you will, to a middle-aged suicide. As any visitor to <a href="http://www.yodobashi.com/%E6%B6%B2%E6%99%B6%E3%83%86%E3%83%AC%E3%83%93%E9%96%A2%E9%80%A3%E7%94%A8%E5%93%81/ct/35364_500000000000000212/">Yodobashi camera</a> over the past decade will tell you, the hardware technologies that make Glass hardly feel novel (and for recent competitors, see <a href="http://www.yodobashi.com/%E3%82%BD%E3%83%8B%E3%83%BC-HMZ-T2-%E3%83%98%E3%83%83%E3%83%89%E3%83%9E%E3%82%A6%E3%83%B3%E3%83%88%E3%83%87%E3%82%A3%E3%82%B9%E3%83%97%E3%83%AC%E3%82%A4-3D%E5%AF%BE%E5%BF%9C/pd/100000001001623261/">Sony</a>, <a href="http://www.mygoldeni.com/home/">Golden-i</a>, or <a href="http://tele-pathy.org/">this Telepathy device prototype</a>) but neither do they need to be, because this is all about how they are brought together into a holistic experience.</p>
<p>There are of course alternative visions of this connected future that are far more discrete, taking connected, sensing things and embedding them in the world around us to inform, guide, direct, cajole, tax, enrich us and the things around us. It&#8217;s an area worthy of an essay in its own right, but for now, here are a few pointers to people, places and things that have helped inform my sense of this space: Dan Hill at <a href="http://www.cityofsound.com/">City of Sound</a>; the <a href="http://senseable.mit.edu/">MIT Senseable City Lab</a>; <a href="http://www.design-interactions.rca.ac.uk/">Design Interactions at the Royal College of Art</a>; <a href="http://itp.nyu.edu/itp/">Tisch ITP</a>; <a href="http://berglondon.com/">BERG</a>, <a href="http://nearfuturelaboratory.com/pasta-and-vinegar/">Nicholas Nova</a> and <a href="http://www.techkwondo.com/bio/">Julian Bleecker</a> at the <a href="http://nearfuturelaboratory.com/">Near Future Laboratory</a> help stretch our understanding of what could be; <a href="http://www.lulu.com/spotlight/nearfuture">Curious Rituals</a> in conjuction with students at the <a href="http://www.artcenter.edu/">Arts Center College of Design</a> in particular is a lovely piece of work; living for more than a decade in Tokyo, Shanghai and frequent trips to the cities that define this century&#8217;s urban experience &#8212; the Seoul/Nairobi/Mumbai/Rio/Chongqings of this world; products like Nike+, FitBit, Moves (to take one narrow category) through to less well known but arguably more impactful services that for me are at the very center of the internet of things &#8212; services like <a href="http://www.syngentafoundation.org/index.cfm?pageID=562">Kilimo Salama</a> and <a href="http://www.sarvajal.com">Sarvajal</a>;<a href="#foot9"><sup>9</sup></a> through to business units/activities in large corporations such as <a href="http://www.cisco.com/web/about/ac79/index.html">Cisco</a>, <a href="http://www.ibm.com/us/en/">IBM</a>, <a href="http://disneyparks.disney.go.com/">Disney</a>, and <a href="http://www.ericsson.com/">Ericsson</a> with more of a how to make money/make a difference at scale.<a href="#foot10"><sup>10</sup></a></p>
<h4 class="subhed">That Moment in Time</h4>
<p>I started this essay by paraphrasing a quote &#8212; here is the original in full: &#8220;There is but one remedy for the amateur photographer. Put a brick through his camera whenever you suspect he has taken you unawares.&#8221; It could be written about Glass today, but is in fact taken from an 1885 edition of &#8220;Amateur Photographer&#8221;<a href="#foot11"><sup>11</sup></a> magazine, seven years after the introduction of dry plates, a technology that supported more surreptitious photography. (<a href="http://www.billjayonphotography.com/The%20Camera%20Fiend.pdf">The essay by Bill Jay is worth reading in full</a>.)</p>
<p>The same essay contains another quote from &#8220;Amateur Photographer,&#8221; twenty five years later, when cameras were becoming smaller, less noticeable: &#8220;Our moral character dwindles as our instruments get smaller.&#8221; In due course, the technologies to deliver Glass&#8217;s emerging functionality will truly disappear from view &#8212; this is a window of opportunity for discussion, debate and a reflection.</p>
<p>I&#8217;m thankful to Google for putting so much effort into Glass at this moment in time.</p>
<p>That passion? Channel it.</p>
<p>That anger? Channel it.</p>
<p><em>Jan Chipchase is Executive Creative Director of Global Insights at Frog, a design and innovation consultancy. He has not tried Google Glass, and has no idea whether he has been recorded through one. His first book, &#8220;<a href="http://www.amazon.com/gp/product/0062125699/ref=as_li_ss_tl?ie=UTF8&#038;tag=gomagoma0a&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0062125699">Hidden in Plain Sight</a>,&#8221; available from HarperCollins on April 16, explores issues around technology adoption, use and abuse.</em></p>
<hr />
<p><sup id="foot1">1</sup> <a href="http://pandodaily.com/2013/03/14/google-glass-big-data-and-the-digital-self/">This sign</a> did the rounds but is closer to advertising for a pleasantly seedy bar than a warning sign. The suspicion can be real, but the true test comes from reactions to a wider deployment.<br />
<sup id="foot2">2</sup> Eric Schmidt&#8217;s quote, &#8220;Google policy is to get right up to the creepy line and not cross it,&#8221; is an interesting reflection of company culture. It’s refreshing to have a CEO that is this frank about the business they are in and the way they operate, and it&#8217;s an interesting assumption that the best way to institutionalize an understanding of creepy is to measure it and place it on a line.<br />
<sup id="foot3">3</sup> If you want to extrapolate the argument around wholesale recording through Glass, it&#8217;s actually highly inefficient, particularly once much of that space and context is known. There are other, emerging technologies with far more processing power and unlimited power supply that are in a better position to continuously record.<br />
<sup id="foot4">4</sup> There are many examples of what we say and do being recorded: From the obvious conversations in an interrogation room through to corporations tracking employee emails and IM chats, all the way to state agencies. When conducting research in Iran and making a call to the U.S., I assume it is being recorded by both Iranian and U.S. agencies. The only question is who else is listening and what is their motivation, today and at some point in the future.<br />
<sup id="foot5">5</sup> I&#8217;ve not done a full write up of the research, but it was shared publicly a few years back.<br />
<sup id="foot6">6</sup> After the Tokyo study, my then colleague <a href="http://grignani.org/">Raphael Grignani</a> ran a comparable study in New York City, with broadly analogous findings.<br />
<sup id="foot7">7</sup> The physical toll of having to maintain a state of hyper-awareness is touched on <a href="http://janchipchase.com/2013/03/the-10-emotional-stages-of-a-higher-risk-ask/">here</a> and <a href="http://janchipchase.com/2013/03/mitigating-risk/">here</a>, and while these are extreme examples it is an interesting topic to further explore.<br />
<sup id="foot8">8</sup> As Bruce Sterling <a href="http://jnchp.ch/ZUbhjK">pointed out</a>, take each of those design principles and flip them to understand the actual experience.<br />
<sup id="foot9">9</sup> We are running a study around water consumption and Sarvajal and will be sharing more on the project in due course.<br />
<sup id="foot10">10</sup> Full disclosure: This list includes both personal and Frog clients.<br />
<sup id="foot11">11</sup> &#8220;The Amateur Photographer,&#8221; 18 September 1885, p. 871.</p>
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		<title>Twitter's New Music App Launches Friday</title>
		<link>http://allthingsd.com/20130411/twitters-new-music-app-launches-friday/</link>
		<comments>http://allthingsd.com/20130411/twitters-new-music-app-launches-friday/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 02:38:50 +0000</pubDate>
		<dc:creator>Mike Isaac and Peter Kafka</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[app]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[featured post]]></category>
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		<category><![CDATA[music]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=311355</guid>
		<description><![CDATA[#Nowplaying -- Twitter Music.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20130313/twitters-music-app-will-let-you-watch-too-with-help-from-vevo/kevin-thau-twitter-music-embed/" rel="attachment wp-att-303500"><img class="alignright size-medium wp-image-303500" alt="kevin thau twitter music embed" src="http://allthingsd.com/files/2013/03/kevin-thau-twitter-music-embed-380x207.png" width="380" height="207" /></a>Next up on the jukebox &#8212; Twitter Music.</p>
<p>The microblogging service plans to launch its new standalone music application on Friday, according to sources familiar with the matter.</p>
<p>(<strong>Update:</strong>: Of note &#8212; another source claims that the app will indeed launch this weekend at Coachella, though not necessarily on Friday.)<br />
(<strong>Update 2</strong>: It&#8217;s out! <a href="http://allthingsd.com/20130412/twitter-music-is-here-today-and-you-cant-use-it/">But unless you&#8217;re one of a very select group of famous Twitter users, you&#8217;re going to have to wait a week to use it</a>.)</p>
<p>The app suggests artists and tracks to users based on a number of personalized signals, including the Twitter accounts a user follows on the microblogging service. Users will be able to listen to clips of music from inside the app, using third-party services like iTunes and SoundCloud; they will also be able to watch music videos provided by Vevo, the music video service owned by Universal Music and Sony.</p>
<p>Earlier today, <a href="http://allthingsd.com/20130411/twitter-confirms-music-startup-acquisition/">Twitter acknowledged that it had acquired music recommendation service We Are Hunted</a> last year and <a href="http://allthingsd.com/20130313/twitters-music-app-will-let-you-watch-too-with-help-from-vevo/">put its staff to work building the new app</a>.</p>
<p>Timing of the launch couldn&#8217;t be more appropriate. It&#8217;s the weekend that kicks off Coachella, the huge music festival presented every year in the middle of the California desert, attracting some of the music industry&#8217;s top talent.</p>
<p>Twitter did not respond to a request for comment.</p>
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		<title>Playing to the Crowd: Gamecasting Goes Mainstream</title>
		<link>http://allthingsd.com/20130409/playing-to-the-crowd-gamecasting-goes-mainstream/</link>
		<comments>http://allthingsd.com/20130409/playing-to-the-crowd-gamecasting-goes-mainstream/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 20:46:13 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Brad Hunstable]]></category>
		<category><![CDATA[broadcasting]]></category>
		<category><![CDATA[djWHEAT]]></category>
		<category><![CDATA[e-sports]]></category>
		<category><![CDATA[Everyplay]]></category>
		<category><![CDATA[featured post]]></category>
		<category><![CDATA[Gamecasting]]></category>
		<category><![CDATA[gaming]]></category>
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		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Jussi Laakkonen]]></category>
		<category><![CDATA[Justin.TV]]></category>
		<category><![CDATA[League Of Legends]]></category>
		<category><![CDATA[Let's Play]]></category>
		<category><![CDATA[Marcus Graham]]></category>
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		<category><![CDATA[Matthew DiPietro]]></category>
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		<category><![CDATA[Starcraft 2]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=310154</guid>
		<description><![CDATA[Video games have always been social, but now they're getting hooked up to the social Web.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2013/04/gamecasting-244x285.png" alt="gamecasting" width="244" height="285" class="alignright size-medium wp-image-310349" />Ever since the first Pong arcade cabinet was installed in a dive bar in Sunnyvale, Calif., videogames have been social. But now they&#8217;re catching up to the social Web, with an assist from some video-oriented sites and apps.</p>
<p>People today watch online gaming videos for two main reasons: To learn the tricks that will help them get better at a game, and to see what a game is like before they buy it.</p>
<p>Those insights have historically come from a few thousand broadcasters &#8212; hobbyists who were willing to invest in extra hardware and software to record and comment on their gameplay.</p>
<p>But now, the game-video networks that have previously been middlemen between hobbyist and viewer are trying to embed themselves directly inside games. If they succeed, then the number of people making videos is poised to explode, and a third reason to watch will emerge: To see and talk about the games you and your friends play.</p>
<h4 class="subhed">Meet the Middlemen</h4>
<p>The big dogs in the ring right now are Twitch and YouTube. <a href="http://twitch.tv">Twitch</a>, formerly known as TwitchTV, focuses on live-broadcast gameplay and gaming-related shows, and boasts that it grew from 28 million unique viewers in February to 34 million uniques in March.</p>
<p>The much bigger YouTube (maybe you&#8217;ve heard of it) is hardly a gaming-only site. But its gaming content, most of it on-demand rather than live, notably includes countless &#8220;let&#8217;s play&#8221; videos, which run viewers through the whole experience of a game &#8212; except, of course, for controlling it.</p>
<p>Both Twitch and YouTube are now rolling out tools that let game developers embed recording and streaming functionality directly into their games. And they&#8217;re not alone.</p>
<p><img src="http://allthingsd.com/files/2013/04/8493772456_34a85b7767_b-229x285.jpg" alt="8493772456_34a85b7767_b" width="229" height="285" class="alignleft size-medium wp-image-310395" />At its <a href="http://allthingsd.com/20130220/sony-looks-beyond-the-box-with-new-playstation-4/">PlayStation 4 announcement</a> in February, Sony said its new controllers would have a built-in &#8220;share&#8221; button to let players edit, upload and share the last few minutes of their gameplay via social media. The company also plans to offer live gamecasting to Ustream, which competes in live video with Twitch&#8217;s parent company <a href="http://www.justin.tv/">Justin.tv</a>.</p>
<p>&#8220;It&#8217;s blurring the lines between traditional media and new media,&#8221; Ustream CEO Brad Hunstable said. &#8220;Gaming has been a key part of our growth.&#8221;</p>
<p>On the mobile side, Finnish startup <a href="https://everyplay.com/">Everyplay</a> gives players of connected games the ability to post a recording of their latest gaming session via Facebook, Twitter, YouTube and email. And wouldn&#8217;t you know it, Everyplay is also working on live broadcasting functionality for iOS and Android.</p>
<p>&#8220;As mobile games get more complex &#8230; we&#8217;ll see very fast growth for live broadcasting, starting probably toward the end of 2013,&#8221; Everyplay CEO Jussi Laakkonen predicted.</p>
<h4 class="subhed">We&#8217;ll Do It Live!</h4>
<p>Twitch marketing VP Matthew DiPietro argued that, even though Twitch now supports on-demand videos across its site and apps, the company is still centered on live game broadcasts above all else.</p>
<p>&#8220;Videogames as content are engaging because you&#8217;re seeing them happen in real time,&#8221; DiPietro said. &#8220;You don&#8217;t watch football after the fact &#8230; I mean, you do, but it&#8217;s usually cut up and produced highlights. The core of [our] engagement is because we have all of the live content.&#8221;</p>
<p>That&#8217;s an exaggeration, since sites like YouTube and Ustream are also doing it live. But even YouTube spokesperson Matt McLernon acknowledged that, for Google, &#8220;it&#8217;s still early days for live [video].&#8221;</p>
<p>&#8220;We want people to see YouTube as a home for all kinds of video,&#8221; McLernon added.</p>
<p>The two most common types of live in-game videos today, speedruns and e-sports, cater to the enthusiast rather than the general viewer. Speedruns capture a talented player&#8217;s attempt to play a game &#8212; often, a linear platformer like Super Mario Bros. &#8212; from start to finish, in as little time as possible. </p>
<p>E-sports, meanwhile, are usually more formal tournaments for the best players of hardcore multiplayer games like Starcraft 2 and League of Legends.</p>
<p><div id="attachment_310403" class="wp-caption alignright" style="width: 199px"><img src="http://allthingsd.com/files/2013/04/399px-DjWHEAT-SF20130315-189x285.jpg" alt="399px-DjWHEAT-SF20130315" width="189" height="285" class="size-medium wp-image-310403" /><p class="wp-caption-text"><span class="media-attribution">CC BY-SA Kevin Chang</span></p></div>Marcus Graham, the &#8220;John Madden of e-sports,&#8221; who goes by the broadcasting handle djWHEAT online, has built his career around those tournaments. Graham, who makes a living doing commentary on live videogame matches and was recently hired by Twitch, waxed enthusiastic about how he has borrowed things like pregame shows and postgame interviews from traditional sports broadcasting.</p>
<p>To him, live is everything. &#8220;It is wrestling that is real,&#8221; Graham said.</p>
<p>But he acknowledged that e-sports broadcasters can do more to make games more accessible to outsiders, possibly by focusing on the human stories of the people who play, Olympics-style.</p>
<p>But this is the crux of the challenge for gamecasting: Right now, the most compelling use case for the technology is for a substantial but decidedly not-mainstream audience of hardcore gamers and uber-geeks.</p>
<p>This is why giving developers the tools to make broadcasting and sharing game clips totally simple is so important to the video guys. Removing the hurdles to gamecasting for players means more diversity, more videos and more ad revenue.</p>
<h4 class="subhed">Something for Your Trouble</h4>
<p>Naturally, Twitch, YouTube and Everyplay will all tout the ease with which developers can integrate and run with their video-making tools. But why should those developers even bother with video in the first place?</p>
<p>The carrot on the end of the stick is the hope that players making videos about games will spread the reach of those games to new audiences. With so many games to choose from, on so many platforms, converting a new player &#8212; for free, no less &#8212; when he or she is in non-gaming mode elsewhere online, is the holy grail.</p>
<p>&#8220;Users don&#8217;t have a discovery problem, but developers have a discoverability problem,&#8221; Laakkonen said. He said that 12 percent to 20 percent of the people who watch a mobile game video through Everyplay then go on to download that game via an included link.</p>
<p>And letting your fans do the advertising for you is seen as a proven formula, thanks to a little game called Minecraft. The megahit sandbox game thrived in part because screenshots and videos made and shared by happy players proliferated throughout gaming communities when the game was still relatively young.</p>
<p>Minecraft developer and publisher Mojang is fully supportive of that sort of sharing, said business developer Daniel Kaplan. Minecraft &#8220;let&#8217;s play&#8221; videos have been such a crucial part of the game&#8217;s rise that, for its <a href="http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/">April Fools&#8217; Day prank</a>, Mojang let a few dozen popular YouTubers in on the joke early, asking them to make fake playthroughs of awful &#8220;improvements&#8221; to the game.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Jo_dHXShb0Y?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Mirroring the popularity of &#8220;let&#8217;s play&#8221; videos, all four of these approaches to gamecasting either already make it possible for players to add commentary to their videos, or plan to do so. So, someone looking to become the next djWHEAT can talk about their strategy, or flesh out that human story about why and how they play.</p>
<p>It seems likely, though, that the end result of this push into video will be one familiar to those who remember the early days of blogging: A few breakout stars who will join the old hobbyists in attracting a mass audience, plus a much larger ensemble of video makers who will reach only a few people in their own circles.</p>
<p>While we&#8217;re here, a few prime examples of all these types of videos:</p>
<p>Let&#8217;s Play:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/FrLgREKD4kk?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Everyplay:</p>
<p><iframe style="border:0;" width="480" height="320" webkitallowfullscreen="true" mozallowfullscreen="true" allowFullScreen="true" src="https://everyplay.com/player?id=37833"></iframe></p>
<p>Speedrun:</p>
<p><object bgcolor='#000000' data='http://www.twitch.tv/widgets/archive_embed_player.swf' height='378' id='clip_embed_player_flash' type='application/x-shockwave-flash' width='620'><param name='movie' value='http://www.twitch.tv/widgets/archive_embed_player.swf' /><param name='allowScriptAccess' value='always' /><param name='allowNetworking' value='all' /><param name='allowFullScreen' value='true' /><param name='flashvars' value='auto_play=false&#038;title=70%2Bstar%2B49%253A26&#038;channel=siglemic&#038;start_volume=25&#038;chapter_id=1739483' /></object><br /><a href="http://www.twitch.tv/siglemic" class="trk" style="padding:2px 0px 4px; display:block; width: 320px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;">Watch live video from Siglemic on TwitchTV</a></p>
<p>E-Sports:</p>
<p><object type="application/x-shockwave-flash" height="378" width="620" id="live_embed_player_flash" data="http://www.twitch.tv/widgets/live_embed_player.swf?channel=mlgsc2" bgcolor="#000000"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.twitch.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.twitch.tv&#038;channel=mlgsc2&#038;auto_play=false&#038;start_volume=25" /></object><a href="http://www.twitch.tv/mlgsc2" class="trk" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;">Watch live video from mlgsc2 on www.twitch.tv</a></p>
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		<title>Sony Re-Ups Movie, Music Boss Michael Lynton</title>
		<link>http://allthingsd.com/20130409/sony-re-ups-movie-music-boss-michael-lynton/</link>
		<comments>http://allthingsd.com/20130409/sony-re-ups-movie-music-boss-michael-lynton/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 17:00:36 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Dive Into Media]]></category>
		<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=310344</guid>
		<description><![CDATA[So maybe it's not selling those businesses off yet.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/02/michael_lynton3.png"><img class="alignright size-full wp-image-294489" alt="michael_lynton3" src="http://allthingsd.com/files/2013/02/michael_lynton3.png" width="380" height="285" /></a>Lots of people think Sony is looking to sell off its entertainment properties. But here&#8217;s an argument against that notion: The company has re-signed Michael Lynton as head of its movie studio and music business.</p>
<p>Lynton had run the movie studio for some time; last year, Sony bumped him up by adding music to his responsibilities. Sony won&#8217;t disclose the length of Lynton&#8217;s contract, but a statement from Sony CEO Kazuo Hirai indicates that it&#8217;s a multiyear term.</p>
<p>Hirai&#8217;s press release quote also telegraphs that Sony isn&#8217;t in any hurry to dump the businesses Lynton is running: &#8220;I look forward to working closely with Michael in ensuring that music and pictures remain integral parts of our global strategy.&#8221;</p>
<p>Lynton&#8217;s appearance at our <strong><a href="http://allthingsd.com/category/dive-into-media/?mod=atd_dmedia2013_confwidget_fullcoverage">D: Dive Into Media</a></strong> conference in February was one of my personal favorites; we had a wide-ranging conversation about everything from home video to Netflix to Facebook. You can see the whole thing <a href="http://allthingsd.com/20130226/hollywood-goes-digital-but-not-too-digital-sony-boss-michael-lyntons-candid-dive-into-media-interview/">here</a>, or watch a highlight reel below:</p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=710531A2-462F-45F6-9D85-3452639B52FA&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={710531A2-462F-45F6-9D85-3452639B52FA}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>How to Buy Netflix's "House of Cards" on Amazon</title>
		<link>http://allthingsd.com/20130403/how-to-buy-netflixs-house-of-cards-on-amazon/</link>
		<comments>http://allthingsd.com/20130403/how-to-buy-netflixs-house-of-cards-on-amazon/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 21:12:47 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[Amazon]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=308985</guid>
		<description><![CDATA[Step 1: Dig out your DVD player.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/04/house-of-cards.jpg"><img class="alignright size-medium wp-image-308987" alt="house-of-cards" src="http://allthingsd.com/files/2013/04/house-of-cards-380x253.jpg" width="380" height="253" /></a>Perhaps you&#8217;ve <a href="http://allthingsd.com/20130212/netflix-house-of-cards-its-most-watched-program/">heard</a> that Netflix is showing &#8220;<a href="http://movies.netflix.com/WiMovie/House_of_Cards/70178217?locale=en-US">House of Cards</a>,&#8221; a new TV series starring Kevin Spacey.</p>
<p>But maybe you don&#8217;t have an $8-a-month Netflix subscription, or don&#8217;t want to try the service&#8217;s free one-month trial. Or maybe you just don&#8217;t like streaming video.</p>
<p>Here&#8217;s your answer: You can buy the series, on DVD, this summer. From Amazon, Netflix&#8217;s most serious video rival.</p>
<p>This isn&#8217;t a cost-effective solution &#8212; the series&#8217; first 13 episodes will cost $44.96 on <a href="http://www.amazon.com/gp/product/B00BC5I6Q2/ref=s9_psimh_gw_p14_d0_i4?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=1G854QXTH8G62A9JZPVQ&amp;pf_rd_t=101&amp;pf_rd_p=1389517282&amp;pf_rd_i=507846">standard DVD</a>, and $52.99 on <a href="http://www.amazon.com/House-Cards-Complete-Season-Blu-ray/dp/B00BC5FN2C/ref=sr_1_1?ie=UTF8&amp;qid=1365021937&amp;sr=8-1&amp;keywords=house+of+cards+blu+ray">Blu-ray</a> &#8211; but presumably some of you will find value in a physical object. (For one thing, you can <a href="http://allthingsd.com/20130401/you-still-cant-resell-your-itunes-songs-court-rules/">re-sell your discs</a>.) UPDATE: We should also note that Netflix subscribers with DVD plans will also be able to get the series that way.</p>
<p>The bigger (but smallish) point here is that even though this is a series commissioned for and funded by Netflix, it still isn&#8217;t Netflix&#8217;s series.</p>
<p>Netflix&#8217;s money bought it an exclusive first &#8220;window&#8221; to stream the show. But Media Rights Capital, which actually produced the show, has the rights to sell it in other venues; Sony is handling distribution duties in the U.S. and <a href="http://variety.com/2013/biz/international/mip-house-of-cards-is-a-frequent-flyer-offline-1200328992/">abroad</a>.</p>
<p>That is to say: While &#8220;House of Cards&#8221; is different in many ways from traditional TV, it&#8217;s also quite similar &#8212; you&#8217;ll see that kind of set-up up and down your TV guide.</p>
<p>And you&#8217;ll see it again with other Netflix original programming: The new season of &#8220;Arrested Development&#8221; that debuts next month, for instance, is owned by News Corp.&#8217;s Fox studio (News Corp. also owns this website).</p>
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		<title>Adria Richards' Response, Facebook's New Ad Plan and Finding the Next Steve Jobs: The AllThingsD Week In Review 3/24/13 — 3/30/13</title>
		<link>http://allthingsd.com/20130330/adria-richards-response-facebooks-new-ad-plan-and-finding-the-next-steve-jobs-the-allthingsd-week-in-review-32413-33013/</link>
		<comments>http://allthingsd.com/20130330/adria-richards-response-facebooks-new-ad-plan-and-finding-the-next-steve-jobs-the-allthingsd-week-in-review-32413-33013/#comments</comments>
		<pubDate>Sat, 30 Mar 2013 19:00:17 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Adria Richards]]></category>
		<category><![CDATA[ads]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Brightstar]]></category>
		<category><![CDATA[calendar]]></category>
		<category><![CDATA[compliance]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Flipboard]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[Nick D'Aloisio]]></category>
		<category><![CDATA[Nolan Bushnell]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[PyCon]]></category>
		<category><![CDATA[Reader]]></category>
		<category><![CDATA[SendGrid]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Steve Jobs]]></category>
		<category><![CDATA[Summly]]></category>
		<category><![CDATA[Xperia ZL]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=307983</guid>
		<description><![CDATA[The top 10 stories of the week, in one convenient serving.]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_113681" class="wp-caption aligncenter" style="width: 650px"><img src="http://allthingsd.com/files/2011/08/steve-jobs-resigns2-640x480.png" alt="Photo by Asa Mathat" width="640" height="480" class="size-Hero wp-image-113681" /><p class="wp-caption-text">Photo by Asa Mathat</p></div></p>
<p>For our readers who are not inclined to constantly hit the refresh button, here&#8217;s a quick look back the top 10 stories that drove <strong>AllThingsD</strong> this week: </p>
<ol>
<li><a href="http://allthingsd.com/20130325/yahoo-paid-30-million-in-cash-for-18-months-of-young-summly-entrepreneurs-time/?mod=thisweek">Yahoo Paid $30 Million in Cash for 18 Months of Young Summly Entrepreneur’s Time</a></li>
<li><a href="http://allthingsd.com/20130325/itunes-not-exactly-break-even-anymore/?mod=thisweek">iTunes Not Exactly Break-Even Anymore</a></li>
<li><a href="http://allthingsd.com/20130327/fired-sendgrid-developer-evangelist-adria-richards-speaks-out/?mod=thisweek">Fired SendGrid Developer Evangelist Adria Richards Speaks Out</a></li>
<li><a href="http://allthingsd.com/20130324/another-reason-google-reader-died-increased-concern-about-privacy-and-compliance/?mod=thisweek">Another Reason Google Reader Died: Increased Concern About Privacy and Compliance</a> </li>
<li><a href="http://allthingsd.com/20130325/a-smarter-calendar-for-iphone/?mod=thisweek">A Smarter Calendar for iPhone</a> </li>
<li><a href="http://allthingsd.com/20130325/blackberrys-million-smartphone-mystery-partner-brightstar/?mod=thisweek">BlackBerry’s Million-Smartphone Mystery Partner: Brightstar</a></li>
<li><a href="http://allthingsd.com/20130326/facebooks-new-ad-plan-is-the-webs-old-plan/?mod=thisweek">Facebook’s New Ad Plan Is the Web’s Old Plan</a></li>
<li><a href="http://allthingsd.com/20130326/new-flipboard-news-and-posts-handpicked-and-shared/?mod=thisweek">New Flipboard: News and Posts Handpicked and Shared</a></li>
<li><a href="http://allthingsd.com/20130325/sonys-high-end-xperia-zl-comes-to-u-s-but-at-a-hefty-719/?mod=thisweek">Sony’s High-End Xperia ZL Comes to U.S. at a Hefty $719</a></li>
<li><a href="http://allthingsd.com/20130326/qa-atari-founder-nolan-bushnell-on-innovation-the-next-steve-jobs-and-why-mobile-games-are-over/?mod=thisweek">Q&#038;A: Atari Founder Nolan Bushnell on Innovation, the “Next Steve Jobs” and Why Mobile Games Are “Over”</a></li>
</ol>
<p>For more of the week in review, you should <a href="http://allthingsd.com/follow-us/?mod=thisweek_shouldfollow">follow us</a> on Facebook and Twitter.</p>
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		<title>Big Media Flexes Its Muscle, and Justin Timberlake Sells a Lot of Music</title>
		<link>http://allthingsd.com/20130327/big-media-flexes-its-muscle-and-justin-timberlake-sells-a-lot-of-music/</link>
		<comments>http://allthingsd.com/20130327/big-media-flexes-its-muscle-and-justin-timberlake-sells-a-lot-of-music/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 11:00:56 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2020]]></category>
		<category><![CDATA[Alex Day]]></category>
		<category><![CDATA[David Fincher]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[James Altucher]]></category>
		<category><![CDATA[Justin Timberlake]]></category>
		<category><![CDATA[RCA]]></category>
		<category><![CDATA[Saturday Night Live]]></category>
		<category><![CDATA[SNL]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Super Bowl]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[TechCrunch]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=307041</guid>
		<description><![CDATA[It helps that he can sing and dance. But it also helps that he's got a huge machine behind him. Also: About those iTunes charts ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/03/justin-timberlake.jpg"><img class="alignright size-medium wp-image-307057" alt="justin timberlake" src="http://allthingsd.com/files/2013/03/justin-timberlake-380x222.jpg" width="380" height="222" /></a>From the Big Old Media Still Has Some Legs file: <a href="http://justintimberlake.com/news/2013/the-2020-experience-dominates-worldwide-charts-1-in-us/">Justin Timberlake sold 968,000 copies of his new album</a> in the last week.</p>
<p>That kind of first-week sales stat used to be no big deal for the music industry, back when people routinely bought music. In 2000, the year sales peaked, Justin Timberlake and the rest of &rsquo;N Sync sold more than two million copies of an album in a debut week, and people like Britney Spears and the Backstreet Boys would put up similar numbers.</p>
<p>Since then, of course, music sales have fallen apart (though the <a href="http://allthingsd.com/20130226/for-the-first-time-since-napster-music-sales-are-growing/">decline may have stopped</a>). Just as important, the idea of a media monoculture &#8212; where everyone watches or listens to or reads the same thing &#8212; has atomized, courtesy of Facebook and Twitter and 500 channels on TV and an infinite number on YouTube, etc.</p>
<p>So, at a minimum, the success of &#8220;20/20&#8221; reminds us that, on occasion, lots of people are still interested in the same thing.</p>
<p>Especially if that thing comes out on a big label &#8212; Sony&#8217;s RCA &#8212; and is supported by a promotional blitz that includes a <a href="http://www.vevo.com/watch/justin-timberlake/suit-tie-official/USRV81300036">David Fincher-directed video</a>, a <a href="http://www.nbc.com/saturday-night-live/video/categories/justin-timberlake/705798/">&#8220;Saturday Night Live&#8221; appearance</a>, a <a href="http://splitsider.com/2013/03/highlights-from-justin-timberlakes-week-on-jimmy-fallon/">week-long stint on &#8220;Jimmy Fallon&#8221;</a>, a <a href="http://www.youtube.com/watch?v=MR_wqQTuPiU">Target campaign</a>, a <a href="http://www.youtube.com/v/U0R3-_5xnQo">Bud Light campaign</a>, appearances at Super Bowl and South by Southwest events, etc., a huge push from radio, etc., etc.</p>
<p>Wait a minute, though. What about <a href="http://alexdaymusic.com/">Alex Day</a>, the YouTube star with no record label and no Big Media promotional support, who beat Justin Timberlake on iTunes?</p>
<p>That was the story <a href="http://techcrunch.com/2013/03/18/how-a-youtube-sensation-beat-justin-timberlake-and-the-music-industry/">James Altucher wrote up on TechCrunch</a> last week. And it&#8217;s a pretty great one, in part because Day is a great interview and in part because Altucher is a great writer.</p>
<p>But it&#8217;s not exactly true.</p>
<p>There was indeed a point in time where Day ranked ahead of Timberlake on the iTunes U.K. album charts. But the thing about iTunes music charts is that they don&#8217;t tell you how many units anyone has sold in aggregate, or even over a week or a day. They just provide a snapshot of how different acts are performing, relative to each other, in something close to real time.</p>
<p>That is &#8212; at some point this month, Alex Day was moving more units than Justin Timberlake. For a couple hours. Or maybe even longer.</p>
<p>But not much longer. Timberlake&#8217;s album hit the top spot on the U.K. chart within a couple days of its release. I haven&#8217;t seen anyone spit out an iTunes sales number for either artist, but so far this year, <a href="http://www.billboard.com/biz/articles/news/global/1554409/big-uk-opening-week-for-justin-timberlakes-2020">he&#8217;s sold more albums in the U.K. than anyone else</a>.</p>
<p>Which again, isn&#8217;t to diminish what Day has done. His unsigned-ness has <a href="http://www.hypebot.com/hypebot/2013/03/alex-days-new-album-outcharts-justin-timberlake-on-itunes-uk-with-the-support-of-a-bittorrent-promo.html">now become part of his story/marketing</a>, but there&#8217;s nothing wrong with maximizing your assets.</p>
<p>And lots of artists who do break on the Web end up signing with a big label anyway, so more power to Day for making it work on his own.</p>
<p>But sometimes it also helps to have a giant label and an even bigger marketing apparatus working on your behalf. Ask Justin Timberlake.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/IsUsVbTj2AY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>A Quarter of Patents This Year Will Be Mobile-Related</title>
		<link>http://allthingsd.com/20130327/a-quarter-of-patents-this-year-will-be-mobile-related/</link>
		<comments>http://allthingsd.com/20130327/a-quarter-of-patents-this-year-will-be-mobile-related/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 10:00:41 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Chetan Sharma]]></category>
		<category><![CDATA[Fujitsu]]></category>
		<category><![CDATA[Hewlett-Packard]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[LG]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Motorola]]></category>
		<category><![CDATA[NEC]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[patents]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Siemens]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=307038</guid>
		<description><![CDATA[So it looks like continued full employment for intellectual property lawyers.]]></description>
				<content:encoded><![CDATA[<p>If you think the mobile patent wars are winding down, think again.</p>
<p><a href="http://allthingsd.com/files/2012/07/patent_art.png"><img src="http://allthingsd.com/files/2012/07/patent_art.png" alt="patent_art" width="380" height="284" class="alignright size-full wp-image-233006" /></a></p>
<p>A new <a href="http://www.chetansharma.com/MobilePatentsLandscape_2013.htm">report</a> shows that a quarter of U.S. patents issued this year are likely to be related to mobile technology. That&#8217;s up from just 5 percent of all patents in 2001, according to analyst Chetan Sharma.</p>
<p>In Europe, mobile is somewhat less of a focus, accounting for roughly 10 percent of all patents.</p>
<p>Samsung led all companies in terms of U.S. mobile patents granted last year, while IBM filed the most applications last year, followed by Microsoft and then Samsung. Apple broke into the Top 10 on the strength of a slew of computer-graphics patent filings.</p>
<p>Among cellular operators, AT&#038;T was the patent leader, followed by Japan&#8217;s NTT DoCoMo, Sprint, T-Mobile, Verizon, Telecom Italia, Swisscom, SK Telecom, TeliaSonera and Orange.</p>
<p>Among device makers, Samsung led the pack, followed by Nokia, Sony, BlackBerry, LG, NEC, Motorola, Siemens, Fujitsu and Hewlett-Packard.</p>
<p>&#8220;Mobile will continue to be the growth engine of the knowledge economy and the companies who understand the value of the intellectual property will continue to protect and benefit from their investments for years to come,&#8221; Sharma said in the report.</p>
<p><a href="http://allthingsd.com/files/2013/03/Screen-Shot-2013-03-26-at-9.53.34-PM.png"><img src="http://allthingsd.com/files/2013/03/Screen-Shot-2013-03-26-at-9.53.34-PM-640x471.png" alt="Screen Shot 2013-03-26 at 9.53.34 PM" width="640" height="471" class="alignnone size-large wp-image-307039" /></a></p>
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		<title>A Look Ahead at GDC: It's Mobile vs. Consoles in Fight for Game Developers' Attention</title>
		<link>http://allthingsd.com/20130325/a-look-ahead-at-gdc-its-mobile-vs-consoles-in-fight-for-game-developers-attention/</link>
		<comments>http://allthingsd.com/20130325/a-look-ahead-at-gdc-its-mobile-vs-consoles-in-fight-for-game-developers-attention/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 15:00:32 +0000</pubDate>
		<dc:creator>Eric Johnson and Bonnie Cha</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Game Developers Conference]]></category>
		<category><![CDATA[GameStick]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GDC 2013]]></category>
		<category><![CDATA[Indie Devs]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Ouya]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=306203</guid>
		<description><![CDATA[A few of the key trends and themes that are powering this year's Game Developers Conference.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2011/07/streetfighter-380x213.jpg" alt="streetfighter" width="380" height="213" class="alignright size-medium wp-image-95113" />If San Francisco appears to be even geekier than usual this week, there&#8217;s a reason: The annual <a href="http://www.gdconf.com/">Game Developers Conference</a> is taking over the Moscone Center today through Friday.</p>
<p><strong>AllThingsD</strong> will be there keeping an eye on two questions in particular: How is the business of mobile games changing, and how are the makers of consoles and other physical media responding to mobile&#8217;s ascendance? </p>
<p>This year&#8217;s conference also promises to at least touch on the growing relevance of women in the gaming community, and will also highlight the gap between small independent games studios and the larger legacy companies that are finding different degrees of success in staying relevant as their industry continues to expand and fracture.</p>
<p>If you only read one gaming statistic this week, let it be this one: In a pre-conference survey, GDC 2013&rsquo;s organizers found that 58 percent of gaming professionals attending either last year&#8217;s conference or this one plan to release their next game on smartphones or tablets. That&#8217;s a tad greater than commitments to the Xbox 360, Microsoft&#8217;s next console, PlayStation 3, PlayStation 4, Wii U and Wii <em>combined</em>, which together garnered &#8220;next game&#8221; pledges from 56.5 percent of developers.</p>
<p><img src="http://allthingsd.com/files/2013/03/Screen-shot-2013-03-24-at-8.58.51-PM-640x312.png" alt="Screen shot 2013-03-24 at 8.58.51 PM" width="640" height="312" class="aligncenter size-Hero wp-image-306217" /></p>
<p>Nevertheless, interest in gaming hardware is still strong, particularly for established consoles and for the Android-based consoles Ouya and GameStick, both of which bested the next Xbox and the PlayStation 4 when those same survey respondents were asked what platforms most excited or interested them.</p>
<p>Stay tuned for more!</p>
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		<title>Sony's High-End Xperia ZL Comes to U.S. at a Hefty $719</title>
		<link>http://allthingsd.com/20130325/sonys-high-end-xperia-zl-comes-to-u-s-but-at-a-hefty-719/</link>
		<comments>http://allthingsd.com/20130325/sonys-high-end-xperia-zl-comes-to-u-s-but-at-a-hefty-719/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 09:46:04 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Ericsson]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Ericsson]]></category>
		<category><![CDATA[Sony Xperia Tablet Z]]></category>
		<category><![CDATA[Xperia]]></category>
		<category><![CDATA[Xperia ZL]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=306257</guid>
		<description><![CDATA[The Japanese phone maker is bringing the five-inch phone to the U.S., but without the carrier subsidy needed to bring the device to the mainstream market.]]></description>
				<content:encoded><![CDATA[<p>Sony&#8217;s latest smartphone is coming to the U.S. with both an eye-popping screen and an eye-popping price.</p>
<p><a href="http://allthingsd.com/files/2013/03/Sony-Xperia-ZL-feature.jpeg"><img src="http://allthingsd.com/files/2013/03/Sony-Xperia-ZL-feature-380x285.jpeg" alt="SONY MOBILE COMMUNICATIONS XPERIA ZL" width="380" height="285" class="alignright size-medium wp-image-306258" /></a></p>
<p>Once again, the Japanese phone maker has found little carrier support, and is instead selling its device unlocked. That means that the Xperia ZL will sell for a whopping $719 ($40 more for the LTE version).</p>
<p>For that price, you get a device with some pretty nice specs, including a five-inch screen, a 13-megapixel camera, 1.5GHz quad-core chip, etc. Other features include Near Field Communication (NFC) and a battery-improving Stamina mode that turns off power-draining applications when the screen is dark.</p>
<p>And, of course, you aren&#8217;t tied to a contract.</p>
<p>The phone is set to be available for presale Monday on <a href="http://store.sony.com/">Sony&#8217;s online store</a>, and will be coming soon to &#8220;select online retailers,&#8221; Sony said.</p>
<p>Sony <a href="http://allthingsd.com/20130225/sony-xperia-tablet-z-set-to-make-splash-in-u-s-this-may/">also plans for its Xperia Tablet Z to hit the U.S. in May</a>. On the tablet side, however, the company has the benefit that most devices are sold without a subsidy.</p>
<p>Globally, Sony is hoping that the Z series will help <a href="http://allthingsd.com/20130302/sony-stakes-recovery-on-new-smartphone/">revive the company&#8217;s mobile business</a>. </p>
<p>Sony bought out its former joint venture partner, Ericsson, and has now reintegrated the mobile business with other parts of its electronics business, but it has yet to see a hoped-for boost in business.</p>
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		<title>Wii U Sales Still Lousy</title>
		<link>http://allthingsd.com/20130315/wii-u-sales-still-lousy/</link>
		<comments>http://allthingsd.com/20130315/wii-u-sales-still-lousy/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 16:30:46 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[NPD]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=303988</guid>
		<description><![CDATA[Pii U.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/03/WiiU_thumbsdown.jpg"><img src="http://allthingsd.com/files/2013/03/WiiU_thumbsdown.jpg" alt="WiiU_thumbsdown" width="380" height="214" class="alignright size-full wp-image-303989" /></a>Nintendo&#8217;s Wii U isn&#8217;t proving to be much of a successor to the 100-million-selling Wii. New metrics from NPD suggest that sales of the console continue to disappoint.</p>
<p>The market researcher said Friday that Wii U shipments rose over 40 percent month over month in February &#8212; encouraging news were it not for the poor shipment number from which they rose. Wii U shipments are believed to be as low as 57,000 units during January. In other words, Nintendo&#8217;s Wii U shipments for the month of February were <a href="http://www.gamasutra.com/view/news/188567/Wii_U_still_struggles_in_February_sales_charts.php">somewhere in the mid-60,000s</a>. For a console that debuted just a few months ago, that&#8217;s just plain lousy. Consider this: <a href="http://www.bloomberg.com/news/2013-03-14/microsoft-sells-302-000-xbox-consoles-in-february.html">Microsoft shipped 302,000 Xbox consoles</a> during the same period.</p>
<p>Suffice to say, Wii U is vastly underperforming expectations. So much so that you&#8217;ve got to wonder if Nintendo will meet its already lowered projections for the console. Back in January, the company slashed its sales forecast for the Wii U to four million consoles by the end of March from a prelaunch estimate of 5.5 million. If NPD&#8217;s latest numbers are a reasonable indication, even that number may be too high for the company to reach.</p>
<p>Ugly news for Nintendo. If the company&#8217;s brand-new Wii U can&#8217;t hold its own against Sony&#8217;s PlayStation 3 and Microsoft&#8217;s Xbox 360 &#8212; both of which are more than five years old &#8212; how will it fare against the forthcoming PlayStation 4 and Microsoft’s next-generation Xbox?</p>
<p>Time for a price cut? Maybe, but the company has previously ruled that out.</p>
<p>&#8220;With Wii U, we have taken a rather resolute stance in pricing it below its manufacturing cost, so we are not planning to perform a markdown,&#8221; Nintendo president Satoru Iwata said in January. &#8220;I would like to make this point absolutely clear. We are putting our lessons from Nintendo 3DS to good use, as I have already publicly stated. However, given that it has now become clear that we have not yet fully communicated the value of our product, we will try to do so before the software lineup is enhanced and at the same time work to enrich the software lineup which could make consumers understand the appeal of Wii U.&#8221;</p>
<p>Looks like Nintendo still has a lot of work to do communicating that value.</p>
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		<title>Stringer to Leave as Sony Chairman</title>
		<link>http://allthingsd.com/20130309/stringer-to-leave-as-sony-chairman/</link>
		<comments>http://allthingsd.com/20130309/stringer-to-leave-as-sony-chairman/#comments</comments>
		<pubDate>Sat, 09 Mar 2013 22:22:15 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Daisuke Wakabayashi]]></category>
		<category><![CDATA[Howard Stringer]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=301996</guid>
		<description><![CDATA[In a speech to the Japan Society in New York, Mr. Stringer said he plans to retire from the company in June.]]></description>
				<content:encoded><![CDATA[<p>Howard Stringer, Sony Corp.&#8217;s former chief executive and current board chairman, plans to retire from the company in June, marking the end of a tumultuous tenure for the British-born executive at the helm of one of Japan&#8217;s most iconic companies.</p>
<p>In a speech to the Japan Society in New York, Mr. Stringer, who became Sony&#8217;s CEO in 2005 before stepping down last year and remained the company&#8217;s nonexecutive chairman, said he plans to retire from Sony at the end of his tenure to &#8220;move forward with new opportunities I&#8217;ve been presented with lately.&#8221;</p>
<p>The 71-year-old Mr. Stringer, a former head of CBS and an ex-journalist, didn&#8217;t specify what he planned to do aside from accepting board directorships in areas of interest to him in medicine and education.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887324582804578349083666210660.html">Read the rest of this post on the original site »</a></p>
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