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	<title>AllThingsD &#187; Take-Two Interactive Software</title>
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		<title>Game Publisher Take-Two in Play?</title>
		<link>http://allthingsd.com/20101029/game-publisher-take-two-in-play/</link>
		<comments>http://allthingsd.com/20101029/game-publisher-take-two-in-play/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 20:25:20 +0000</pubDate>
		<dc:creator>Voices</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=31800</guid>
		<description><![CDATA[Shares of videogame publisher Take-Two Interactive Software closed up almost 5 percent today on speculation that the impending departure of CEO Ben Feder, announced this morning, will help clear the way for buyout bids. Possible suitors for the company, which just turned in a surprisingly good quarter, include Electronic Arts, Activision Blizzard, Ubisoft and various private-equity outfits.]]></description>
			<content:encoded><![CDATA[<p>Shares of videogame publisher Take-Two Interactive Software closed up almost 5 percent today on speculation that the impending departure of CEO Ben Feder, <a href="http://online.wsj.com/article/0,,SB10001424052702303284604575582153543751736,00.html">announced this morning</a>, will help <a href="http://www.industrygamers.com/news/take-two-being-primed-for-acquisition/">clear the way for buyout bids</a>. Possible suitors for the company, which <a href="http://voices.allthingsd.com/20100902/take-two-shoots-out-the-lights/">just turned in a surprisingly good quarter</a>, include Electronic Arts, Activision Blizzard, Ubisoft and various private-equity outfits.</p>
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		<title>Controversial, Long-Awaited Duke Nukem Forever Will Finally Be Released</title>
		<link>http://allthingsd.com/20100903/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/</link>
		<comments>http://allthingsd.com/20100903/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 18:28:43 +0000</pubDate>
		<dc:creator>Kamau High</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=29248</guid>
		<description><![CDATA[After a decade in development, Duke Nukem Forever, a video game synonymous with never being released, is finally being released. The game is being finished by Gearbox Software and will be published by Take-Two Interactive, maker of the Grand Theft Auto series.]]></description>
			<content:encoded><![CDATA[<p>Duke Nukem Forever, a video game synonymous with never being released, is finally being released.</p>
<p>The first person shooter about a space marine with a penchant for off-color humor who battles aliens with increasingly destructive weapons, was to be the fourth installment in a series of games that garnered critical praise and generated controversy for its depiction of women. After 10 years in development, 3D Realms, the studio behind the game, announced it was shutting down in 2009.</p>
<p>The game is being finished by Gearbox Software and will be published by Take-Two Interactive, maker of the “Grand Theft Auto” series. The game is being shown to consumers and the press for the first time at a video game convention today.</p>
<p><a href="http://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/">Read the rest of this post on the original site »</a></p>
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		<title>Take-Two Shoots Out the Lights</title>
		<link>http://allthingsd.com/20100902/take-two-shoots-out-the-lights/</link>
		<comments>http://allthingsd.com/20100902/take-two-shoots-out-the-lights/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 20:06:30 +0000</pubDate>
		<dc:creator>Voices</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=29192</guid>
		<description><![CDATA[Take-Two Interactive whupped the tarnation out of its own guidance for its fiscal third quarter today, thanks largely to the success of Red Dead Redemption, the Old West action-adventure game that was released in May and has sold almost 7 million units since. Instead of coming in between $250 million and $300 million, as the company expected, Q3 revenue hit $354.1 million, and non-GAAP net income was 28 cents a share, not the predicted loss of 10 to 20 cents a share. Guidance for Q4 and the full year has been raised appropriately.]]></description>
			<content:encoded><![CDATA[<p>Take-Two Interactive <a href="http://www.businesswire.com/news/home/20100902006506/en/Take-Two-Interactive-Software-Reports-Quarter-Fiscal-2010">whupped the tarnation out of its own guidance for its fiscal third quarter</a> today, thanks largely to the success of Red Dead Redemption, the Old West action-adventure game that was released in May and has sold almost 7 million units since. Instead of coming in between $250 million and $300 million, as the company expected, Q3 revenue hit $354.1 million, and non-GAAP net income was 28 cents a share, not the predicted loss of 10 to 20 cents a share. Guidance for Q4 and the full year has been raised appropriately.</p>
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		<title>Supreme Court to Hear Videogames Case</title>
		<link>http://allthingsd.com/20100427/supreme-court-to-hear-videogames-case/</link>
		<comments>http://allthingsd.com/20100427/supreme-court-to-hear-videogames-case/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 12:00:58 +0000</pubDate>
		<dc:creator>Brent Kendall</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=24408</guid>
		<description><![CDATA[The U.S. Supreme Court on Monday agreed to decide the constitutionality of a California law that seeks to ban the sale of violent videogames to minors.

Two lower courts struck down the law as an unconstitutional restriction on freedom of speech.]]></description>
			<content:encoded><![CDATA[<p>The U.S. Supreme Court on Monday agreed to decide the constitutionality of a California law that seeks to ban the sale of violent videogames to minors.</p>
<p>Two lower courts struck down the law as an unconstitutional restriction on freedom of speech.</p>
<p>How the high court rules could affect videogame makers such as Activision Blizzard Inc. (ATVI), producer of &#8220;Call of Duty,&#8221; and Take-Two Interactive Software Inc.&#8217;s (TTWO) Rockstar Games, which makes &#8220;Grand Theft Auto.&#8221; The case could also have implications for the broader entertainment industry, specifically for producers of violent movies and television shows.</p>
<p>Last week, the court took a broad view of the First Amendment when it struck down a federal law banning depictions of animal cruelty. The court said the law was too sweeping in restricting speech.</p>
<p><a href="http://online.wsj.com/article/SB10001424052748704464704575208463106126530.html?mod=WSJ_Tech_LEADTop">Read the rest of this post on the original site</a></p>
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		<title>Little Fun in Gaming Take-Two</title>
		<link>http://allthingsd.com/20091222/little-fun-in-gaming-take-two/</link>
		<comments>http://allthingsd.com/20091222/little-fun-in-gaming-take-two/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 17:18:49 +0000</pubDate>
		<dc:creator>Martin Peers</dc:creator>
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		<guid isPermaLink="false">http://voices.allthingsd.com/?p=19429</guid>
		<description><![CDATA[There may be an action videogame in the latest maneuvering over Take-Two Interactive Software but that's likely the only way investors will get something out of it.

No one should have any hopes that Carl Icahn, who on Thursday disclosed an 11.3 percent stake in the video game maker, can ride to the rescue.]]></description>
			<content:encoded><![CDATA[<p>There may be an action videogame in the latest maneuvering over Take-Two Interactive Software (TTWO) but that&#8217;s likely the only way investors will get something out of it.</p>
<p>No one should have any hopes that Carl Icahn, who on Thursday disclosed an 11.3 percent stake in the video game maker, can ride to the rescue. Not only have his efforts fizzled at several other companies in the past few years&#8211;Yahoo (YHOO), Blockbuster (BBI), Motorola (MOT), to name a few – but the fundamental issues at Take-Two aren&#8217;t easy to fix.</p>
<p>After all, the current management team led by media veteran Strauss Zelnick, was voted in with the support of another group of investors in a proxy battle in 2007 amid unhappiness over the previous management. So far, the Zelnick team has conspicuously failed to resolve Take-Two&#8217;s major challenges.</p>
<p>Consider: In fiscal 2007, the year the Zelnick team took over, revenue was $981.8 million and the net loss was $138.4 million. In fiscal 2009, which ended Oct. 31, Take-Two reported a loss of $137.9 million on revenue of $968.5 million. It has projected another loss next year. One real difference between 2007 and now: Take-Two&#8217;s stock price, around $20 when Mr. Zelnick and colleagues took over, is today less than half that level, even after a bump on news of Mr. Icahn&#8217;s increased investment.</p>
<p><a href="http://online.wsj.com/article/SB10001424052748704304504574610212626067206.html?mod=WSJ_newsreel_markets">Read the rest of this post on the original site</a></p>
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		<title>EA, Take-Two Deal Killed in Liberty City Hit-And-Run</title>
		<link>http://allthingsd.com/20080915/ea-tender-offer-killed-in-liberty-city-hit-and-run/</link>
		<comments>http://allthingsd.com/20080915/ea-tender-offer-killed-in-liberty-city-hit-and-run/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 12:30:02 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
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		<guid isPermaLink="false">http://digitaldaily.allthingsd.com/?p=3379</guid>
		<description><![CDATA[The high-speed pursuit by Electronic Arts of Take-Two Interactive Software and the bounties of its Grand Theft Auto franchise has ended in a set of flat tires. On Sunday EA (ERTS) dropped its $2 billion tender offer for the rival videogame maker. The company didn’t say exactly what prompted it to end talks with its smaller rival, though presumably it had something to do with Take-Two’s bashing of EA’s $25.74-per-share bid as too low and the company’s acquisition strategy as “mystifying.”]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaldaily.allthingsd.com/files/2008/08/gta.jpg" alt="" title="gta" width="350" height="197" class="aligncenter size-full wp-image-3383" />The high-speed pursuit by Electronic Arts of Take-Two Interactive Software and the bounties of its Grand Theft Auto franchise has ended in a set of flat tires. On Sunday EA (ERTS) dropped $2 billion tender offer for the rival video game maker.</p>
<p>The company didn&#8217;t say exactly what prompted it to end talks with its smaller rival, though presumably it had something to do with Take-Two&#8217;s  <a href="http://digitaldaily.allthingsd.com/20080418/ea-announces-cold-coffee-mod-for-grand-theft-auto-iv/">bashing of EA&#8217;s $25.74-per-share bid as too low and the company&#8217;s acquisition strategy as &#8220;mystifying.&#8221;</a></p>
<p>&#8220;This was never a must-have proposition, but we respect their people and products,&#8221; <a href="http://online.wsj.com/article/SB122142476534733583.html">Owen Mahoney, senior vice president of corporate development at EA told The Wall Street Journal</a>. &#8220;We don&#8217;t need Take-Two to make EA successful.&#8221;</p>
<p>Hence, EA&#8217;s repeated extensions and revisions of its offer. &#8230;</p>
<p>Anyway, this may not be the last we&#8217;ve heard of a deal. There&#8217;s still a chance that EA might return to the table. &#8220;If Take-Two&#8217;s stock price settles back into the teens, we could see them come back again in a few months,&#8221; <a href="http://www.latimes.com/business/la-fi-taketwo15-2008sep15,0,6451221.story">said Michael Pachter, an analyst with Wedbush Morgan Securities</a>. &#8220;They walked away, but that doesn&#8217;t mean they won&#8217;t look at it again.&#8221;</p>
<p><a href="http://www.google.com/search?hl=en&#038;q=TTWO&#038;btnG=Search">Take-Two shares</a> plunged 22 percent in pre-market trading on the news.</p>
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