Tricia Duryee in Commerce on January 12 at 5:57 pm PT
Despite sales declines bringing down the overall game industry last year, Microsoft dominated the market, with the Xbox capturing nearly half of all consumer spending from physical sales.
Ian Sherr, Reporter, The Wall Street Journal in News on August 8, 2011 at 5:05 pm PT
Take-Two Interactive Software Inc. posted first-quarter results at the low end of its guidance in the latest indication that the videogame industry continues to struggle to connect with consumers in a sputtering economy.
Tricia Duryee in Commerce on July 11, 2011 at 12:06 pm PT
Consumer spending on digital games, such as mobile, social and downloads, still falls short of more traditional formats, like PC and console games, but the gap is beginning to narrow.
Tricia Duryee in Commerce on May 24, 2011 at 2:07 pm PT
Take-Two Interactive, the videogame maker known for big budget titles like Grand Theft Auto, said it has started experimenting with new digital channels and is gearing up to launch a game on Facebook this summer as digital channels become responsible for delivering 15 percent of revenues.
Tricia Duryee in Commerce on March 30, 2011 at 2:25 pm PT
World Series Superstars, the first official Major League Baseball game on Facebook, was published today by Electronic Arts, which is increasing its efforts to bring branded titles to the Facebook platform.
Tricia Duryee in Commerce on February 8, 2011 at 1:32 pm PT
Strong holiday sales enabled Take-Two Interactive to deliver better-than-expected revenues in the third quarter and turn a profit for the nine-month period after reporting losses a year earlier.
Eric Savitz, Blogger and Columnist, Barron's, Tech Trader Daily in News on February 2, 2010 at 12:50 pm PT
Standard & Poor’s analyst Jim Yin today cut his rating on Take-Two Interactive to Strong Sell, from Sell, keeping his price target at $5.50, well below the current level.
“Our downgrade is on valuation and our view of deteriorating fundamentals,” he writes.
Eric Savitz, Blogger and Columnist, Barron's in News on January 11, 2010 at 12:54 pm PT
Could the U.S. video game companies be acquisition targets for their Asian rivals? Broadpoint.AmTech analyst Brian Schachter raised that question in a research report Friday, asserting that there is excess capital at many Asian video game companies, particularly in China.