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Take-Two Interactive Reports Wider Loss but Upbeat Outlook

Take-Two Interactive Software Inc. posted a wider loss in its fiscal second quarter, with lower revenue and higher operating expenses straining the videogame maker’s results.

Six Questions for Sid Meier, Creator of Civilization Franchise and Mobile-First Ace Patrol

The strategy game titan talks simple versus complex games on mobile, the future of multiplayer, leading a small team and how his “bread and butter” — PCs — fit into the equation.
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News Byte

P4RC Names Kevin Dent as COO and Appoints Two New Board Members

P4RC, which is building a platform that rewards people with prizes for playing mobile games, has hired Kevin Dent as COO. Previously, Dent founded Tiswaz Entertainment, a games consulting firm. The Los Angeles-based company also announced that Jeffrey Lapin, former CEO of Atari, and Michael Pachter, a gaming analyst for Wedbush Securities, have joined the board.

Despite the Rise of Digital, the Videogames Business Is Not All Fun and Games

Consumers are spending less than they used to, and there are more titles and platforms than ever.
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Activision Easily Bests Forecasts in Challenging Videogame Market

With three best-selling games and soaring digital revenue, Activision Blizzard reported profits, though stock is trading down on revenue loss.
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Take-Two Expects Full-Year Loss on Max Payne 3 Delay

Take-Two Interactive Software Inc. warned it expects a loss for fiscal 2012 as it has to delay the launch of its “Max Payne 3” videogame to May from March.

Xbox Accounted for 40 Percent of All Videogame Sales in 2011

Despite sales declines bringing down the overall game industry last year, Microsoft dominated the market, with the Xbox capturing nearly half of all consumer spending from physical sales.
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Voices

Take-Two Swings to Loss

Take-Two Interactive Software Inc. posted first-quarter results at the low end of its guidance in the latest indication that the videogame industry continues to struggle to connect with consumers in a sputtering economy.

Digital Videogame Sales Rally as Physical Revenues Expect More Declines

Consumer spending on digital games, such as mobile, social and downloads, still falls short of more traditional formats, like PC and console games, but the gap is beginning to narrow.
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Take-Two Preps Social Game as Digital Drives More Money in Q4

Take-Two Interactive, the videogame maker known for big budget titles like Grand Theft Auto, said it has started experimenting with new digital channels and is gearing up to launch a game on Facebook this summer as digital channels become responsible for delivering 15 percent of revenues.
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