Take-Two Expects Full-Year Loss on Max Payne 3 Delay

Take-Two Interactive Software Inc. warned it expects a loss for fiscal 2012 as it has to delay the launch of its “Max Payne 3″ videogame to May from March.

Xbox Accounted for 40 Percent of All Videogame Sales in 2011

Despite sales declines bringing down the overall game industry last year, Microsoft dominated the market, with the Xbox capturing nearly half of all consumer spending from physical sales.
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Take-Two Swings to Loss

Take-Two Interactive Software Inc. posted first-quarter results at the low end of its guidance in the latest indication that the videogame industry continues to struggle to connect with consumers in a sputtering economy.

Digital Videogame Sales Rally as Physical Revenues Expect More Declines

Consumer spending on digital games, such as mobile, social and downloads, still falls short of more traditional formats, like PC and console games, but the gap is beginning to narrow.
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Take-Two Preps Social Game as Digital Drives More Money in Q4

Take-Two Interactive, the videogame maker known for big budget titles like Grand Theft Auto, said it has started experimenting with new digital channels and is gearing up to launch a game on Facebook this summer as digital channels become responsible for delivering 15 percent of revenues.
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Electronic Arts Regains Major League Baseball License For Facebook Game

World Series Superstars, the first official Major League Baseball game on Facebook, was published today by Electronic Arts, which is increasing its efforts to bring branded titles to the Facebook platform.

Strong Holiday Sales Boost Take-Two Interactive's Q3 Earnings

Strong holiday sales enabled Take-Two Interactive to deliver better-than-expected revenues in the third quarter and turn a profit for the nine-month period after reporting losses a year earlier.

Take-Two Takes Off; Icahn, New Games, No Layoffs

So, let’s sort out some of what’s driving up shares of Take-Two Interactive, the video game company best known for its Grand Theft Auto franchise.

Take-Two Not Likely to Sell Before Next GTA, S&P Says

Standard & Poor’s analyst Jim Yin today cut his rating on Take-Two Interactive to Strong Sell, from Sell, keeping his price target at $5.50, well below the current level. “Our downgrade is on valuation and our view of deteriorating fundamentals,” he writes.

Could Asian Players Buy Take-Two Interactive?

Could the U.S. video game companies be acquisition targets for their Asian rivals? Broadpoint.AmTech analyst Brian Schachter raised that question in a research report Friday, asserting that there is excess capital at many Asian video game companies, particularly in China.