News Byte

Cloud Gaming Startup Happy Cloud Raises $4.25 Million Series A Round

The Happy Cloud, one of a slew of “cloud gaming” startups trying to bring videogames to new and different platforms, announced Wednesday it had raised a $4.25 million Series A round of venture capital. The round was led by Avalon Ventures and joined by Jesselson Capital and Shaman Ventures. The Happy Cloud has been in stealth mode since it launched in 2011, but claims that users who download games through its partnerships with publishers can start playing them almost instantly while the full game download finishes in the background. The company also announced the appointment of a new CEO, Tamir Buchler.

News Byte

April Was a Loser for Videogame Industry

April was a cruel month indeed for the videogame industry. Sales of gaming hardware, software and accessories in the U.S. for the month peaked at $495.2 million, according to sales data from research firm NPD, down 25 percent from the same period in 2012. Retail software sales declined 17 percent year over year to $254.3 million. Hardware sales plummeted 42 percent from the year prior to $109.5 million. The top console for the month? Microsoft’s Xbox 360, though it sold just 130,000 units in April, down 45 percent from a year earlier.

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King Touts Latest Gaming Numbers: 70 Million Daily Players, 21 Billion Games Played Per Month

On the back of its hit Facebook/mobile game Candy Crush Saga, casual game studio King said in a press release that it has crossed the 70 million mark in daily active players across all platforms. That puts it within striking distance of Zynga’s all-time quarterly peak of 72 million daily active users (achieved in Q2 2012), and well beyond that competitor’s latest quarterly total of 52 million DAU, as reported last month. The company also said that its cross-platform games are now being played more than 21 billion times per month.

Mobile Game Biz to Nintendo and Sony: Seasons? What Are Those?

A double whammy for the devices that used to define “mobile gaming.”
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EA Opening New Los Angeles Game Studio

Electronic Arts Inc., fresh off announcing it cut 10 percent of its workforce to trim costs, is investing in a new Los Angeles studio for its Stockholm-based DICE game developer with the goal of poaching talent from rivals like Activision Blizzard Inc.

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Twitch App for Xbox 360 Will Let You Watch (But Not Stream) Game Videos

Videogame video-streaming service Twitch is getting an Xbox 360 app, the company announced today. The app will let owners of Microsoft’s console watch any of the site’s top 300 live channels, though it will not let them make their own videos, one of the features Sony has promised for its upcoming PlayStation 4. However, a Twitch spokesperson said Microsoft will show off the app in more detail shortly after its next-generation console event, “Xbox Revealed,” next week.

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“Gatsby” the Videogame: Daisy Meets Mario Bros.

“The Great Gatsby,” the novel, starts with the narrator, Nick Carraway, recalling a piece of advice his father gave him when he was young. The beginning sets the tone for the rest of F. Scott Fitzgerald’s lyrical treatment of the American dream.

Game On: Ouya Raises $15 Million in New Funding

From crowdfunding to VC funding.
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Activision Warns on World of Warcraft

Despite a strong first quarter, Activision Blizzard Inc. said its cash cow World of Warcraft fantasy game is losing subscribers, and new videogame consoles may not lead to the sales growth some investors expect.

News Byte

Want to Draw Your Own Videogames? There’s an App for That, and It’s Now Accepting Donations.

Readers who are nostalgic for the “good ol’ days” of videogames may have heard about Pixel Press around the Web last week. The in-development app, which lets users make their own platformer games by hand-drawing them on a special paper grid — no code required — is now live on Kickstarter, where creator Robin Rath is asking for a whopping $100,000. Rath told AllThingsD that he is “highly focused on education,” since Pixel Press teaches everyone from children to “thirtysomething geeks who played Mario” the mental skills of game design and testing the playability of what they make.