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	<title>AllThingsD &#187; Wii U</title>
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		<title>Nintendo Wii U Sales Miss Target</title>
		<link>http://allthingsd.com/20130424/nintendo-wii-u-sales-miss-target/</link>
		<comments>http://allthingsd.com/20130424/nintendo-wii-u-sales-miss-target/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 12:00:53 +0000</pubDate>
		<dc:creator>Mayumi Negishi</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=314972</guid>
		<description><![CDATA[Nintendo Co. swung to a net profit in the just ended fiscal year, helped by a weaker yen, though it also reported slow initial sales of its Wii U console amid increasing competition from games on smartphones.]]></description>
				<content:encoded><![CDATA[<p>Nintendo Co. swung to a net profit in the just ended fiscal year, helped by a weaker yen, though it also reported slow initial sales of its Wii U console amid increasing competition from games on smartphones.</p>
<p>The Kyoto-based company reported on Wednesday that its net profit of 7.10 billion yen ($71.7 million) for the year ended in March, from a loss of ¥43.20 billion in the previous year. The result missed a consensus forecast for a ¥14.05 billion profit by 15 analysts polled by Thomson Reuters. The creator of Super Mario reported an operating loss of ¥36.41 billion for the 12 months, compared with a loss of ¥37.32 billion a year earlier, on revenue of ¥635.42 billion, down 1.9 percent.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887324474004578442113070576562.html">Read the rest of this post on the original site »</a></p>
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		<title>A Look Ahead at GDC: It's Mobile vs. Consoles in Fight for Game Developers' Attention</title>
		<link>http://allthingsd.com/20130325/a-look-ahead-at-gdc-its-mobile-vs-consoles-in-fight-for-game-developers-attention/</link>
		<comments>http://allthingsd.com/20130325/a-look-ahead-at-gdc-its-mobile-vs-consoles-in-fight-for-game-developers-attention/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 15:00:32 +0000</pubDate>
		<dc:creator>Eric Johnson and Bonnie Cha</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[Android]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Game Developers Conference]]></category>
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		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GDC 2013]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Ouya]]></category>
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		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=306203</guid>
		<description><![CDATA[A few of the key trends and themes that are powering this year's Game Developers Conference.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2011/07/streetfighter-380x213.jpg" alt="streetfighter" width="380" height="213" class="alignright size-medium wp-image-95113" />If San Francisco appears to be even geekier than usual this week, there&#8217;s a reason: The annual <a href="http://www.gdconf.com/">Game Developers Conference</a> is taking over the Moscone Center today through Friday.</p>
<p><strong>AllThingsD</strong> will be there keeping an eye on two questions in particular: How is the business of mobile games changing, and how are the makers of consoles and other physical media responding to mobile&#8217;s ascendance? </p>
<p>This year&#8217;s conference also promises to at least touch on the growing relevance of women in the gaming community, and will also highlight the gap between small independent games studios and the larger legacy companies that are finding different degrees of success in staying relevant as their industry continues to expand and fracture.</p>
<p>If you only read one gaming statistic this week, let it be this one: In a pre-conference survey, GDC 2013&rsquo;s organizers found that 58 percent of gaming professionals attending either last year&#8217;s conference or this one plan to release their next game on smartphones or tablets. That&#8217;s a tad greater than commitments to the Xbox 360, Microsoft&#8217;s next console, PlayStation 3, PlayStation 4, Wii U and Wii <em>combined</em>, which together garnered &#8220;next game&#8221; pledges from 56.5 percent of developers.</p>
<p><img src="http://allthingsd.com/files/2013/03/Screen-shot-2013-03-24-at-8.58.51-PM-640x312.png" alt="Screen shot 2013-03-24 at 8.58.51 PM" width="640" height="312" class="aligncenter size-Hero wp-image-306217" /></p>
<p>Nevertheless, interest in gaming hardware is still strong, particularly for established consoles and for the Android-based consoles Ouya and GameStick, both of which bested the next Xbox and the PlayStation 4 when those same survey respondents were asked what platforms most excited or interested them.</p>
<p>Stay tuned for more!</p>
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		<title>Wii U Sales Still Lousy</title>
		<link>http://allthingsd.com/20130315/wii-u-sales-still-lousy/</link>
		<comments>http://allthingsd.com/20130315/wii-u-sales-still-lousy/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 16:30:46 +0000</pubDate>
		<dc:creator>John Paczkowski</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[NPD]]></category>
		<category><![CDATA[PlayStation]]></category>
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		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=303988</guid>
		<description><![CDATA[Pii U.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/03/WiiU_thumbsdown.jpg"><img src="http://allthingsd.com/files/2013/03/WiiU_thumbsdown.jpg" alt="WiiU_thumbsdown" width="380" height="214" class="alignright size-full wp-image-303989" /></a>Nintendo&#8217;s Wii U isn&#8217;t proving to be much of a successor to the 100-million-selling Wii. New metrics from NPD suggest that sales of the console continue to disappoint.</p>
<p>The market researcher said Friday that Wii U shipments rose over 40 percent month over month in February &#8212; encouraging news were it not for the poor shipment number from which they rose. Wii U shipments are believed to be as low as 57,000 units during January. In other words, Nintendo&#8217;s Wii U shipments for the month of February were <a href="http://www.gamasutra.com/view/news/188567/Wii_U_still_struggles_in_February_sales_charts.php">somewhere in the mid-60,000s</a>. For a console that debuted just a few months ago, that&#8217;s just plain lousy. Consider this: <a href="http://www.bloomberg.com/news/2013-03-14/microsoft-sells-302-000-xbox-consoles-in-february.html">Microsoft shipped 302,000 Xbox consoles</a> during the same period.</p>
<p>Suffice to say, Wii U is vastly underperforming expectations. So much so that you&#8217;ve got to wonder if Nintendo will meet its already lowered projections for the console. Back in January, the company slashed its sales forecast for the Wii U to four million consoles by the end of March from a prelaunch estimate of 5.5 million. If NPD&#8217;s latest numbers are a reasonable indication, even that number may be too high for the company to reach.</p>
<p>Ugly news for Nintendo. If the company&#8217;s brand-new Wii U can&#8217;t hold its own against Sony&#8217;s PlayStation 3 and Microsoft&#8217;s Xbox 360 &#8212; both of which are more than five years old &#8212; how will it fare against the forthcoming PlayStation 4 and Microsoft’s next-generation Xbox?</p>
<p>Time for a price cut? Maybe, but the company has previously ruled that out.</p>
<p>&#8220;With Wii U, we have taken a rather resolute stance in pricing it below its manufacturing cost, so we are not planning to perform a markdown,&#8221; Nintendo president Satoru Iwata said in January. &#8220;I would like to make this point absolutely clear. We are putting our lessons from Nintendo 3DS to good use, as I have already publicly stated. However, given that it has now become clear that we have not yet fully communicated the value of our product, we will try to do so before the software lineup is enhanced and at the same time work to enrich the software lineup which could make consumers understand the appeal of Wii U.&#8221;</p>
<p>Looks like Nintendo still has a lot of work to do communicating that value.</p>
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		<title>Xbox Remains Top Console in U.S., but PlayStation's Strength Is Global</title>
		<link>http://allthingsd.com/20130215/xbox-remains-top-console-in-u-s-but-playstations-strength-is-global/</link>
		<comments>http://allthingsd.com/20130215/xbox-remains-top-console-in-u-s-but-playstations-strength-is-global/#comments</comments>
		<pubDate>Fri, 15 Feb 2013 17:41:23 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[NPD Group]]></category>
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		<category><![CDATA[videogame]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
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		<category><![CDATA[Yusuf Mehdi]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=295620</guid>
		<description><![CDATA[There's no doubt about Xbox's strength in the U.S., but internationally, the PlayStation still dominates.]]></description>
				<content:encoded><![CDATA[<p>Microsoft&#8217;s Xbox 360 has been the bestselling videogame console in the U.S. every month for more than two years.</p>
<p><img class="alignright size-full wp-image-268193" alt="xbox_380" src="http://allthingsd.com/files/2012/11/xbox_380.png" width="380" height="285" />There&#8217;s no doubt about it&#8217;s strength in the U.S., but internationally, it&#8217;s not so clear how the seven-year old game console is faring, especially in comparison to Sony&#8217;s PlayStation. </p>
<p>Microsoft sold 281,000 Xbox 360 units in January, up 4.1 percent from 270,000 a year ago, according to the NPD Group, which tracks sales of video-game software, hardware and accessories in the U.S. that occur at retail.</p>
<p>Earlier this week at <strong>D: Dive Into Media</strong>, Yusuf Mehdi, who leads Microsoft’s interactive entertainment business, <a href="http://allthingsd.com/20130211/xbox-by-the-numbers-76m-devices-and-theyre-not-all-used-by-dudes/">also provided an update</a> based on internal data.</p>
<p>He said the overall Xbox installed base is now at 76 million, up from 70 million at the end of September of last year. Also, 24 million Kinects have been sold, up from 20 million last year, and there are 46 million Xbox Live accounts, up from 40 million.</p>
<p>Sales continue to be brisk because the company has been successful at moving beyond a hard-core gaming audience to serve members of the family who like other forms of entertainment, such as streaming video or music.</p>
<p>But the rivalry between the different console makers is particularly intense right now as the industry waits for the next-generation devices to launch.</p>
<p>The Nintendo Wii U was the first to launch this holiday season, but has had <a href="http://allthingsd.com/20130130/nintendo-slashes-sales-outlook-for-wii-u/">a relatively lackluster performance</a>. Next week, Sony is planning to unveil its new home videogame console at an event in New York. But Microsoft has remained mum on its plans for any potential Xbox 720. Earlier this week, <a href="http://allthingsd.com/20130211/microsoft-talks-up-xbox-360-while-staying-mum-on-its-successor/">Mehdi refused to budge on the subject</a>. “I’ll politely decline any comment,&#8221; he said.</p>
<p>So, the question is, will Sony&#8217;s PlayStation 4 be well received?</p>
<p>If global trends are any indication, it&#8217;s possible. Based on numbers culled from the three company&#8217;s earnings reports, <a href="http://www.geekwire.com/2013/official-playstation-atop-console-market/">Geekwire was able to determine</a> that the PlayStation 3 was the best-selling home console worldwide during the holidays.</p>
<p>Sales of the PS2 and PS3 totaled 6.8 million units for the December quarter to beat the number of Nintendo Wii and Wii U units sold (5.3 million), and the number of units reported by Microsoft for the Xbox 360 (5.9 million).</p>
<p>For the full year, the two PlayStation devices together sold 15.6 million units worldwide, compared with 8 million for Nintendo and about 11 million for the Xbox 360.</p>
<p>In other words, Sony continues to have a very strong worldwide presence for the PlayStation, compared to the Xbox which seems to dominate in the U.S.</p>
<p>Overall, however, the hardware sector remains fairly weak. Most executives in the videogame industry believe a new wave of hardware is needed to spur consumer interest again, while others believe that gamers are less attached to the living room than they were before and prefer gaming wherever they are from their phone or tablet.</p>
<p>NPD reported that sales of hardware in January were down 17 percent year over year when taking into account that the month had five weeks instead of four.</p>
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		<title>Nintendo Slashes Sales Outlook for Wii U</title>
		<link>http://allthingsd.com/20130130/nintendo-slashes-sales-outlook-for-wii-u/</link>
		<comments>http://allthingsd.com/20130130/nintendo-slashes-sales-outlook-for-wii-u/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 12:15:21 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[Daisuke Wakabayashi]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=289998</guid>
		<description><![CDATA[Nintendo Co. slashed its sales outlook for its Wii U, the company's first new home console in six years and its attempt at recapturing the excitement over the original Wii, in an industry increasingly dominated by games on smartphones.]]></description>
				<content:encoded><![CDATA[<p>Nintendo Co. slashed its sales outlook for its Wii U, the company&#8217;s first new home console in six years and its attempt at recapturing the excitement over the original Wii, in an industry increasingly dominated by games on smartphones.</p>
<p>The revised sales view is the latest dose of bad news for Nintendo, coming off its first annual loss in more than three decades, after a sluggish start to its previous hardware launch, the Nintendo 3DS hand-held, pushed the company into an early price cut.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887323701904578273120108154866.html">Read the rest of this post on the original site »</a></p>
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		<title>With Miiverse Apps, Nintendo Will Finally Venture Onto Smartphones</title>
		<link>http://allthingsd.com/20130124/with-miiverse-apps-nintendo-will-finally-venture-onto-smartphones/</link>
		<comments>http://allthingsd.com/20130124/with-miiverse-apps-nintendo-will-finally-venture-onto-smartphones/#comments</comments>
		<pubDate>Thu, 24 Jan 2013 20:55:33 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=288269</guid>
		<description><![CDATA[A Miiverse social networking app will be the first app ever developed by the game maker.]]></description>
				<content:encoded><![CDATA[<p>Nintendo announced a slew of updates and new game titles for its Wii U console yesterday, with the bulk of the attention spent on the launch of &#8220;a virtual console.&#8221;</p>
<p>While being able to play classic games for a small fee will be a definite crowd-pleaser, an overlooked aspect of the announcements had to do with Nintendo&#8217;s plans for launching apps for smartphones.</p>
<p><img class="aligncenter size-large wp-image-95083" alt="Nintendo_supermariobros_iphone" src="http://allthingsd.com/files/2011/07/Nintendo_supermariobros_iphone-640x379.jpg" width="640" height="379" />The creation of any software for non-Nintendo hardware is groundbreaking for the company, which has been dead set against sharing its well-loved brands with any other device manufacturer. </p>
<p>But yesterday, Nintendo said that the Wii U&#8217;s social network, called Miiverse, will be expanding to smartphones this spring. And while initially gamers will be able to connect to the network from a smartphone browser, in the future Nintendo plans to create dedicated Miiverse apps.</p>
<p>Currently, Miiverse appears on the Wii U&#8217;s start-up screen as a virtual hangout, where avatars walk around a virtual “plaza.” Game players will be able to post their thoughts in “speech bubbles” that appear over their heads with text or drawings — sort of like status updates on Twitter or Facebook.</p>
<p>Over the past two years, Nintendo has made it abundantly clear that it is not interested in developing games like Zelda or Super Mario Bros. for any other platform. While the company still is not saying that its policy has changed on that front, a good experience with the Miiverse could help change its mind.</p>
<p>In what could be another sign of changing philosophy, <a href="http://www.gamesindustry.biz/articles/2013-01-16-nintendo-merging-handheld-and-console-divisions-on-february-16">the company confirmed</a> last week that it is planning to bring together its console and handheld gaming teams in recognition of the trend toward the popularity of gaming on portable devices. The two groups will work under one roof in a $340 million facility in Japan.</p>
<p>But otherwise, Nintendo has been very clear about its aversion to other platforms.</p>
<p>A year and a half ago, <a href="http://allthingsd.com/20110706/nintendos-pop-fizzles-after-it-squashes-multiplatform-talk/">Nintendo’s shares jumped</a> on word that Pokemon was coming to the iPhone. But as it turned out, Nintendo, as a minority owner, had no influence on the decision, and it shot down speculation about its strategy, saying it “hasn’t changed and won’t change.”</p>
<p>Most of the opposition in developing for other platforms has to do with the business model.</p>
<p>For instance, the company is comfortable developing its own tablet-shaped controller for the Wii U, and it has its own mobile devices, like the 3DS, but it draws the line at free-to-play games.</p>
<p>“I’m not interested in offering software for free of charge,” Nintendo’s Global President Satoru Iwata <a href="http://allthingsd.com/20110615/nintendos-iwata-asks-can-free-games-be-sustained-over-the-long-term/">told <strong>AllThingsD</strong> in June</a>. “That’s because I myself am one of the game developers, who in the future wants to make efforts so the value of the software will be appreciated by the consumers.”</p>
<p>Iwata said the revenue that Zynga &#8212; and platform-makers like Facebook and Apple &#8212; is generating would not change his mind.</p>
<p>“If we are going to destroy the value of the game software &#8212; once we have done so, it’s a difficult job to recover from that situation,” he argued.</p>
<p>Nintendo did not disclose pricing for the Miiverse app.</p>
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		<title>Nintendo Wii U Virtual Console, Performance Improvements Coming This Spring</title>
		<link>http://allthingsd.com/20130123/nintendo-wii-u-virtual-console-performance-improvements-coming-this-spring/</link>
		<comments>http://allthingsd.com/20130123/nintendo-wii-u-virtual-console-performance-improvements-coming-this-spring/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 18:11:43 +0000</pubDate>
		<dc:creator>Bonnie Cha</dc:creator>
				<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=287832</guid>
		<description><![CDATA[Nintendo also apologizes for the lack of games for the Wii U in first months of the new year.]]></description>
				<content:encoded><![CDATA[<p>Today, Nintendo President Satoru Iwata announced a slew of upcoming enhancements and new game titles for its <a href="http://allthingsd.com/20121120/gaming-proves-touchy-with-the-new-wii-u/">Wii U</a> gaming console.</p>
<p>Responding to consumer requests, Nintendo will provide two significant system updates that will help speed up the time it takes to launch software and return to the Wii U menu. The updates will be delivered in two stages: One in spring, and the next in summer.</p>
<p><a href="http://allthingsd.com/files/2013/01/nintendo.jpg"><img src="http://allthingsd.com/files/2013/01/nintendo-380x205.jpg" alt="nintendo" width="380" height="205" class="alignright size-medium wp-image-287837" /></a></p>
<p>Shortly after the spring update, Nintendo will launch a Virtual Console for the Wii U that will allow users to play classic Nintendo Entertainment System (NES) and Super NES games.</p>
<p>Only a select number of NES and Super NES games will be available at first. Iwata said the games are being rewritten for the Wii U system, so it&#8217;s not possible to offer the entire collection at launch. Eventually, the game selection will include Game Boy Advance titles, and users will be able to save game progress and play right on the Wii U GamePad.</p>
<p>NES games will cost between $4.99 and $5.99, while Super NES games will fall in the $7.99 to $8.99 range. Discounted rates ($1 for NES titles and $1.50 for Super NES games) will be available for those who already purchased the Wii versions of the Virtual Console games.</p>
<p>Nintendo will also offer one game for 30 cents each month through July to celebrate the launch the Virtual Console for Wii U and the 30th anniversary of Nintendo&#8217;s Family Computer. Games include Balloon Fight, Kirby&#8217;s Adventure, Super Metroid and Donkey Kong.</p>
<p>As for new games for the Wii U, Iwata revealed that an HD remake of The Legend of Zelda: The Wind Waker is scheduled for this fall, along with a new Zelda game. A 3-D Mario and a Mario Kart racing game are also on tap, with more details coming at the E3 trade show in June. Other games on the schedule include one centering on the Yoshi character, Wii Party and a role-playing game from Monolith Soft.</p>
<p>In <a href="http://www.nintendo.com/nintendo-direct/archive/01-23-2013/">his presentation</a>, Iwata apologized for the absence of any new Wii U titles for the months of January and February, but said that offering high-quality games was more important.</p>
<p><a href="http://allthingsd.com/files/2013/01/yoshi.jpg"><img src="http://allthingsd.com/files/2013/01/yoshi-380x213.jpg" alt="yoshi" width="380" height="213" class="alignleft size-medium wp-image-287840" /></a></p>
<p>&#8220;Nintendo takes seriously its responsibility to offer a steady stream of new titles in the very early days of a new platform to establish a good lineup of software,&#8221; Iwata said. &#8220;On the other hand, we also firmly believe we have to offer quality experiences when we release new titles. Based on our software development schedules at the end of last year, we concluded we should spend a little more time to satisfy to our Nintendo standard of quality.&#8221;</p>
<p>The Nintendo Wii U launched in November, and the company has sold more than 890,000 units, <a href="http://allthingsd.com/20130110/nintendos-wii-u-outperforming-the-original-wii-only-because-it-costs-more/">according to NPD</a>. Despite this, older competing consoles like Microsoft&#8217;s Xbox and Sony&#8217;s PlayStation are still <a href="http://allthingsd.com/20121206/xbox-playstation-doing-well-despite-pressure-from-nintendos-new-wii-u/">doing well</a>, so game selection will be key for Nintendo.</p>
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		<title>Nintendo's Wii U Outperforming the Original Wii, Only Because It Costs More</title>
		<link>http://allthingsd.com/20130110/nintendos-wii-u-outperforming-the-original-wii-only-because-it-costs-more/</link>
		<comments>http://allthingsd.com/20130110/nintendos-wii-u-outperforming-the-original-wii-only-because-it-costs-more/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 01:42:30 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=284469</guid>
		<description><![CDATA[We can talk unit sales and profit later. How about those revenue numbers?]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-284481" alt="Nintendo Wii U Lego City" src="http://allthingsd.com/files/2013/01/Screen-Shot-2013-01-10-at-4.26.42-PM-380x222.png" width="380" height="222" /></p>
<p>Nintendo&#8217;s Wii U has managed to outperform the launch of its original Wii, at least in terms of revenue, but only because it costs more.</p>
<p>In the U.S., Nintendo sold 460,000 Wii U devices in December and more than 890,000 since it launched in mid-November, according to NPD, which tracks monthly sales figures for the videogame industry.</p>
<p>As a result, Nintendo said it recorded $300 million in revenue, which is more than the $270 million that the original Wii made at the same point in its life cycle.</p>
<p>But the original Wii, which launched in 2006, cost only $250, and today&#8217;s Wii U is setting players back between $300 and $350 apiece. So, the only reason it was able to exceed prior sales is because it upped the price &#8212; not because it sold more units.</p>
<p>That didn&#8217;t stop Nintendo of America’s EVP of Sales &amp; Marketing Scott Moffitt from singing the company&#8217;s praises: &#8220;While the Wii launch established new benchmarks in the United States, Wii U has surpassed its predecessor in perhaps the most important category: revenue generation.&#8221;</p>
<p>Moffitt, however, did not comment on profits.</p>
<p>The Wii U has two editions: The deluxe offering that costs $350 and the basic offering for $300. The deluxe edition sold out at retail this holiday, and both editions were difficult to find after the Nov. 18 launch. But it was nothing like the launch of the Wii, which experienced shortages for months. Nintendo did run into a few hiccups at launch with customers experiencing long waits for mandatory software updates. Additionally, <a href="http://allthingsd.com/20121118/nintendo-wii-u-launch-hindered-by-software-updates-missing-features/">some of the device’s most notable features</a>, like its TVii service, did not launch until later in the month.</p>
<p><img class="alignleft size-full wp-image-268193" alt="xbox_380" src="http://allthingsd.com/files/2012/11/xbox_380.png" width="380" height="285" />Microsoft also reported strong revenue for the Xbox. The company holds the envious position of having the top-selling piece of hardware for the past 17 months straight. It sold 1.4 million units in December, or three times the number of Wii U&#8217;s sold. (When you add up all the hardware Nintendo sold, it totals more than 2.65 million units).</p>
<p>In all, Microsoft said, consumers spent more than $1.27 billion on the Xbox 360, including games, consoles and accessories.</p>
<p>Following the release of the NPD data, Sony did not immediately break out the PlayStation&#8217;s performance for the month of December.</p>
<p>Even so, the numbers are staggering, especially given the amount of pressure that smartphones and tablets are putting on the game console industry. But some impact can be seen. The amount of money being generated by mobile games and online gaming still has not been enough to offset the declines that the traditional console gaming market is seeing &#8212; at least that&#8217;s NPD Group&#8217;s position.</p>
<p>Historically, the research firm has monitored sales through purchases made at physical retail locations. In recent years, it has expanded its methodologies as more content is sold digitally over services like Valve&#8217;s Steam on the PC or as expansion packs inside of console games.</p>
<p>Overall, it reported for December that new physical retail sales of hardware, software and accessories totaled $3.2 billion, falling 22 percent year over year. It calculates that the physical channel accounts for nearly 50 percent of the total consumer spend on games.</p>
<p>When NPD considers revenue from other channels, such as used and rentals, and digital formats, like full games, micro-transactions, mobile apps and social gaming, its preliminary estimate is that consumer spending in December hit $4.1 billion in all. A final analysis of non-physical spending however, is expected to be released in February.</p>
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		<title>Xbox, PlayStation Doing Well Despite Pressure From Nintendo's New Wii U</title>
		<link>http://allthingsd.com/20121206/xbox-playstation-doing-well-despite-pressure-from-nintendos-new-wii-u/</link>
		<comments>http://allthingsd.com/20121206/xbox-playstation-doing-well-despite-pressure-from-nintendos-new-wii-u/#comments</comments>
		<pubDate>Fri, 07 Dec 2012 01:43:52 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=275962</guid>
		<description><![CDATA[Last month, sales continued to be strong despite the fact that most of the hardware is six to seven years old, with the exception of Nintendo's Wii U.]]></description>
				<content:encoded><![CDATA[<p>The introduction of the Nintendo Wii U in November did very little to slow the momentum of other gaming platforms in the U.S., according to the NPD Group.</p>
<p><img class="alignright size-medium wp-image-83973" title="The Wii U's touchscreen also has high-definition graphics." src="http://allthingsd.com/files/2011/06/E3_Nintendo_WiiU_HD-view-380x213.jpg" alt="" width="380" height="213" />The research firm, which tracks spending at physical retail stores on a monthly basis, said last month was a particularly strong period for both hardware and software sales. In November, videogame sales totaled $2.6 billion, down 11 percent from the year-ago period, when sales totaled $2.9 billion &#8212; the smallest year-over-year decline so far in 2012.</p>
<p>There are two trends that are contributing to the drop off: One has to do with consumers shifting to other platforms, such as tablets and mobile phones, but the other has to do with how NPD tracks its data. It records sales that occur at retail, whereas a lot of consumers have started to purchase games digitally over the Internet. Still, looking at NPD&#8217;s data provides a broad picture of trends in the game industry.</p>
<p>Most telling last month was that sales have continued to be strong despite the fact that most of the hardware is six to seven years old, with the exception of Nintendo&#8217;s Wii U.</p>
<p>For comparison&#8217;s sake, NPD looked at how sales did last month compared to November 2005, which was the last time the industry began to transition between console generations. NPD Group Analyst Liam Callahan said retail game sales are nearly double what they were in November 2005. &#8220;This really demonstrates the long-term health of retail sales even as many platforms are quite late in their life cycles,” he said.</p>
<p>In addition, he said last month&#8217;s figures provide a very good sign of momentum going into the December holiday period.</p>
<p>Here are some of the findings from NPD&#8217;s November report, which tracked spending between Oct. 28 and Nov. 24:</p>
<ul>
<li>Nintendo sold more than 1.75 million total hardware units, including nearly 910,000 portable game units and more than 845,000 original Wii and Wii U units. In particular, it sold 425,000 Wii U units during the seven days captured in the data.</li>
<li>Microsoft sold a jaw-dropping 1.26 million Xbox 360 units during the month, making it the No. 1 console maker for the 23rd consecutive month.</li>
<li>November was the second-highest month of sales on a unit basis for the PS Vita since it launched, fueled by bundling third-party content with the hardware.</li>
<li>Videogame software sales, including console and portable, totaled $1.43 billion, down 8 percent from the year ago period, when it totaled $1.6 billion. That represented the smallest unit decline this year, tied with August.</li>
<li>Half of the software sales in November were for the Xbox 360, which gained 8 percentage points in market share since last November.</li>
<li>Not surprising, Activision&#8217;s Call of Duty: <del datetime="2012-12-07T18:51:29+00:00">Modern Warfare 3</del> Black Ops 2 was the top selling game during the month. <a href="http://allthingsd.com/20121205/activisions-call-of-duty-hits-1-billion-in-sales-in-15-days/">It reported yesterday</a> that it hit $1 billion in sales in just 15 days.</li>
</ul>
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		<title>What Tablet Threat? Brisk Sales Keep Consoles in the Game This Holiday.</title>
		<link>http://allthingsd.com/20121129/what-tablet-threat-brisk-sales-keep-consoles-in-the-game-this-holiday/</link>
		<comments>http://allthingsd.com/20121129/what-tablet-threat-brisk-sales-keep-consoles-in-the-game-this-holiday/#comments</comments>
		<pubDate>Thu, 29 Nov 2012 21:04:39 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<category><![CDATA[Mobile]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=273908</guid>
		<description><![CDATA[All combined, the three manufacturers sold nearly two million consoles during Thanksgiving week in the U.S.]]></description>
				<content:encoded><![CDATA[<p>Tablets and smartphones may be eating away at the videogame market &#8212; but apparently not last week.</p>
<p><img class="alignright size-medium wp-image-216562" title="e32012_sony_godofwar" src="http://allthingsd.com/files/2012/06/e32012_sony_godofwar-380x281.jpg" alt="" width="380" height="281" /></p>
<p>All combined, in just seven days the three console makers sold a jaw-dropping 1.98 million consoles in the U.S. &#8212; an astonishing accomplishment for an industry that is facing enormous pressure from emerging gaming platforms, like the iPad.</p>
<p>Today, Sony reported it sold more than 525,000 PlayStation 3 units over the <a href="http://m.prnewswire.com/news-releases/game-on-for-the-holidays-playstation-black-friday-sales-soar-181403681.html">past week</a>, while <a href="http://allthingsd.com/20121127/microsofts-xbox-blew-the-wii-us-first-week-sales-out-of-the-water/">Microsoft sold</a> more than 750,000 Xbox 360 consoles to easily beat Wii U first-week sales of 400,000. In total, however, Nintendo sold 700,000 units, including both the Wii U and original Wii.</p>
<p>The week kicked off Sunday, Nov. 18, with the Wii U going on sale and ended Saturday, following Black Friday, one of the biggest shopping days of the year.</p>
<p>Nintendo&#8217;s sales of the Wii U were likely limited by the number of units it could manufacturer, with many U.S. retailers running out of inventory. Microsoft and Sony saw a lift from well-priced bundles that cost half as much as what Nintendo was charging for the Wii U, and in general, all three benefited from a trend in which consumers are using their videogame consoles for accessing other types of content through their TVs, including streaming media or music.</p>
<p>Sony said one PlayStation bundle, which cost $199, sold 15 percent more this year compared to 2011. Microsoft was selling similar Xbox bundles for $150. Essentially, the two manufacturers can afford price cuts like these, given that they are six years or more into their hardware lifecycles. In comparison, the brand-new Wii U costs $300 and $350, depending on the package.</p>
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		<title>Microsoft's Xbox Blows Wii U's First-Week Sales Out of the Water</title>
		<link>http://allthingsd.com/20121127/microsofts-xbox-blew-the-wii-us-first-week-sales-out-of-the-water/</link>
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		<pubDate>Tue, 27 Nov 2012 20:27:36 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=273090</guid>
		<description><![CDATA[The Xbox 360 sold more than 750,000 consoles in the U.S. last week, easily beating Wii U sales of 400,000.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2012/11/halo.jpg" alt="" title="halo" width="380" height="285" class="alignright size-full wp-image-273108" />Microsoft said today that its seven-year-old Xbox 360 outsold the Nintendo Wii U during the new console&#8217;s first week on sale.</p>
<p><a href="http://majornelson.com/2012/11/27/xbox-360-black-friday-report/">In a blog post</a>, Larry Hryb &#8212; a Microsoft spokesperson who blogs under his gamer tag, Major Nelson &#8212; reported that the Xbox 360 sold more than 750,000 consoles in the U.S. last week, easily beating <a href="http://allthingsd.com/20121126/nintendo-sells-400000-wii-u-consoles-in-first-week/">Wii U first-week sales of 400,000</a>. What&#8217;s more, it exceeds the 700,000 units Nintendo sold of the Wii U and the original Wii combined.</p>
<p>In some ways, however, the two numbers are not really comparable.</p>
<p>The Wii U, which launched last Sunday, costs between $300 and $350, and Microsoft is selling the Xbox for a number of configurations starting at half that price. Additionally, sales of the Wii U were limited by the number of units Nintendo could manufacturer, with many retailers reporting that inventory was sold out.</p>
<p>Microsoft said that the 750,000 consoles it sold between Sunday, Nov. 18 (when the Wii U launched) and Black Friday exceeded its internal forecasts. At that rate, the numbers are absolutely staggering, especially given the amount of pressure that phones and tablets are putting on the TV consoles as alternative gaming devices. Last month, Microsoft sold <a href="http://allthingsd.com/20121109/xbox-still-holds-console-lead-but-here-comes-the-next-generation/">270,000 Xbox units</a>, making it the best-selling console in the U.S. at the time.</p>
<p>But access to streaming media and other entertainment is helping to drive sales of the older hardware. As Major Nelson pointed out today, Microsoft&#8217;s three-month Xbox Live Gold Subscription sales increased more than 50 percent, compared to the same week last year. On Sunday, its Xbox Live services &#8212; which include streaming video and multiplayer game play &#8212; were used by more than 14 million people, racking up more than 72 million hours worldwide. Compared to 2011, Microsoft has seen a 43 percent increase in U.S. hours logged on Xbox Live during the week of Black Friday.</p>
<p>I asked Sony for its sales figures for the past week, but the company has not responded to the request.</p>
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		<title>Nintendo Gifts Canada With Wii Mini for Holiday Season</title>
		<link>http://allthingsd.com/20121127/nintendo-gifts-canada-with-wii-mini-for-holiday-season/</link>
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		<pubDate>Tue, 27 Nov 2012 15:26:28 +0000</pubDate>
		<dc:creator>Bonnie Cha</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=272921</guid>
		<description><![CDATA[A smaller, cheaper Nintendo Wii is on its way ... to Canada.]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s only been a couple of weeks since <a href="http://allthingsd.com/20121119/nintendo-confirms-more-wii-u-consoles-coming-and-long-system-updates/">Nintendo launched the Wii U</a>, but the company is set to release another gaming console this holiday season &#8212; at least, in Canada, anyway.</p>
<p> <a href="http://allthingsd.com/files/2012/11/wii.jpg"><img src="http://allthingsd.com/files/2012/11/wii-339x285.jpg" alt="" title="wii" width="339" height="285" class="alignright size-medium wp-image-272922" /></a></p>
<p>The new <a href="http://www.nintendo.com/wiimini?country=CA&#038;lang=en/">Nintendo Wii Mini</a> will be available exclusively in Canada, starting Dec. 7. Priced at $100, it is aimed at first-time buyers who want to &#8220;jump in and experience&#8221; Wii games.</p>
<p>Unlike the original Wii, the Mini doesn&#8217;t have Internet capabilities and is not compatible with GameCube games. But the company says it can play more than 1,400 disc-based games, such as New Super Mario Bros. and Wii Fit Plus, and is compatible with most Wii accessories. </p>
<p>The system ships with a Wii Remote Plus and a nunchuck controller, and comes in a matte-black-and-red design.</p>
<p>It&#8217;s curious that the company chose to launch the system only in Canada. Nintendo said it had no additional information about bringing the device to other regions in the future.  </p>
<p>While a cheaper, smaller system is great in theory, the original Wii costs just $30 more ($20 at some retailers, including Best Buy) and includes Wii Sports and Wii Sports Resort, so you&#8217;re getting more bang for your buck there.</p>
<p>So far, Nintendo has had a strong start to its holiday season. Just yesterday, Nintendo of America said that it <a href="http://allthingsd.com/20121126/nintendo-sells-400000-wii-u-consoles-in-first-week/">sold 400,000 Wii units</a> during the console&#8217;s first week on sale in the U.S. Meanwhile, heavy discounts drove sales on older systems, amounting to a total of 1.2 million devices sold over the last week. </p>
<p>Still, it remains to be seen whether Nintendo can continue this momentum beyond the holiday season.</p>
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		<title>Nintendo Sells 400,000 Wii U Consoles in First Week</title>
		<link>http://allthingsd.com/20121126/nintendo-sells-400000-wii-u-consoles-in-first-week/</link>
		<comments>http://allthingsd.com/20121126/nintendo-sells-400000-wii-u-consoles-in-first-week/#comments</comments>
		<pubDate>Mon, 26 Nov 2012 21:33:17 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=272677</guid>
		<description><![CDATA[Will the fever last?]]></description>
				<content:encoded><![CDATA[<p>Nintendo said today that the Wii U sold 400,000 units during its first week on sale in the U.S., <a href="http://allthingsd.com/20121119/nintendo-confirms-more-wii-u-consoles-coming-and-long-system-updates/">despite a bumpy start</a>.</p>
<p><img class="alignright size-full wp-image-266332" title="wii_u_ad" src="http://allthingsd.com/files/2012/11/wii_u_ad.png" alt="" width="380" height="285" /></p>
<p>The Japanese game company hit the ground running, with many retailers reporting that the next-generation console was sold out just hours after going on sale on Nov. 18.</p>
<p>In comparison, Nintendo sold more consoles last week than Microsoft was able to sell in an entire month. In October, <a href="http://allthingsd.com/20121109/xbox-still-holds-console-lead-but-here-comes-the-next-generation/">Microsoft sold 270,000 Xbox units</a>, making it the best-selling console in the U.S. at the time.</p>
<p>Today, Nintendo confirmed in <a href="http://news.cnet.com/8301-10797_3-57554183-235/nintendo-400k-wii-u-units-sold-1.2m-devices-total/">an interview with CNET</a> that sales for all of its hardware have been brisk during the busy holiday week.</p>
<p><strong>Update:</strong> In a statement provided by Nintendo of America, it said that in addition to selling 400,000 Wii U units, Nintendo sold 300,000 original Wii consoles, 250,000 3DS portable gaming devices, and 275,000 of the older DS devices. In all, Nintendo sold 1.2 million devices, driven by the new hardware and heavy discounts on older devices.</p>
<p>So far, <a href="http://allthingsd.com/20121119/nintendo-confirms-more-wii-u-consoles-coming-and-long-system-updates/">consumers have been undeterred by reports</a> that the Wii U was missing some key features at launch, and that a mandatory software patch would take more than an hour for customers to download.</p>
<p>Nintendo is selling two variations of its console, ranging from $300 to $350, depending on the features.</p>
<p>Despite a strong start, it&#8217;s unclear how the console will perform over the long term. A report <a href="http://allthingsd.com/20121112/nintendo-wii-u-forecast-calls-for-heavy-sales-easing-later/">released by IHS Screen Digest earlier this month</a> predicted that the Wii U would have a successful launch, but warned that maintaining momentum will be difficult.</p>
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		<title>Gaming Proves Touchy With the New Wii U</title>
		<link>http://allthingsd.com/20121120/gaming-proves-touchy-with-the-new-wii-u/</link>
		<comments>http://allthingsd.com/20121120/gaming-proves-touchy-with-the-new-wii-u/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 23:46:43 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=271482</guid>
		<description><![CDATA[This week, Nintendo introduced a new videogame console, the Wii U, which uses a 6.2-inch touchscreen controller with features commonly found on smartphones.]]></description>
				<content:encoded><![CDATA[<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=73A3B056-EF3E-4751-9E58-4AEA33EB98BC&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={73A3B056-EF3E-4751-9E58-4AEA33EB98BC}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
<p>From crockpots to thermostats, it seems like everything now has a touchscreen instead of physical buttons. This week, Nintendo joined the club with a new videogame console, the Wii U, which uses a 6.2-inch touchscreen controller.</p>
<p>This remote control, called the GamePad, upgrades the overall gaming experience with features commonly found on smartphones like touch gestures, a gyroscope, an accelerometer, a stylus for handwriting and a front-facing camera. Instead of using antiquated directional buttons to navigate the system, a tap on the screen can send a character into a game. A touchscreen keyboard simplifies writing messages and setting up accounts. </p>
<p>Activity on the GamePad&#8217;s screen is reflected on the TV, which means that more people can watch what players are doing in a game. Or you can play only on the GamePad, which frees up the big screen for people who want to watch TV, though the controller can&#8217;t be used on its own far away from the console.</p>
<p>Yet despite the Wii U&#8217;s refreshing features, its sluggish behavior makes it a product I can&#8217;t fully recommend. And some promised programs couldn&#8217;t be tested because they don&#8217;t function yet &#8212; a delay that could frustrate some people.</p>
<div class="media-CENTER" style="width:553px;"><img src="http://s.wsj.net/public/resources/images/PJ-BK990_DSOLUT_G_20121120181335.jpg" width="553" height="369" alt="image" /><br />
<br />
The GamePad weighs just over a pound and has a 6.2-inch touchscreen.</div>
<p>Starting the system up for the first time took well over two hours because Wii U was downloading updates. In my four timed tests, the GamePad only held its charge for three hours and 30 minutes of use, and then needed about 2½ hours to recharge. (It also works when plugged in, but isn&#8217;t as fun to use.) Opening each new program took close to 15 seconds. And I was constantly plagued by alerts that my GamePad had disconnected from the Wii console, even when I was four or six feet away from it in my small, city townhouse.</p>
<p>If you already own a Wii, its games and accessories &#8212; like the Wii Balance Board &#8212; are compatible with the new Wii U. Some programs that come loaded on the Wii U GamePad don&#8217;t work yet, including apps for YouTube, Amazon Instant Video and TVii, a tool that will let people use the GamePad to control their set-top boxes, TVs and DVRs (including TiVo). Nintendo says these are expected to work next month.</p>
<p>I spent hours playing with Wii U, specifically testing how the GamePad worked with various games, and my husband joined me for some of the testing. We tried New Super Mario Bros. U, (our favorite thanks to nostalgic memories of the original Nintendo), Nintendo Land, Sing Party and Just Dance 4. </p>
<p>There are currently over 30 games available for Wii U, and 20 more are expected by March.</p>
<p>In New Super Mario Brothers, I controlled my character (Luigi), while also tapping the GamePad&#8217;s touchscreen to add helpful climbing blocks in midair throughout the game. It was a little distracting to control my character with one remote while also tapping the GamePad screen, but I only did this when we really needed help in a level.</p>
<p>I was able to keep playing on the GamePad while my husband watched &#8220;Monday Night Football&#8221; on the TV, though the sound of these games can still be heard through the GamePad speakers if they aren&#8217;t turned down, which may irk TV watchers. According to Nintendo, the GamePad won&#8217;t work if it&#8217;s more than 25 feet from the Wii U console, but, again, that distance was much shorter in my experience. Nintendo customer support hadn&#8217;t heard of the issue.</p>
<p>Of the games I tested, that which best illustrates the GamePad&#8217;s unique capabilities is Nintendo Land. Its 12 games range from Donkey Kong&#8217;s Crash Course, where a cart is moved through obstacles according to how you tilt the GamePad, and Takamaru&#8217;s Ninja Castle, which involves throwing ninja stars at enemies by sliding a finger across the GamePad&#8217;s touchscreen toward the TV. </p>
<p>Nintendo Land integrates with Miiverse, Nintendo&#8217;s Web-based social networking system, and I saw updates from lots of other users as the virtual character representing me (called a Mii) wandered around. I posted a few updates, writing in cursive with the GamePad stylus. One time when I tried to post an update, I got an error message saying servers were busy. Nintendo chalked this up to an &#8220;overwhelming response&#8221; of people using Miiverse, and it worked again later.</p>
<p>The Deluxe version of Wii U, which costs $350, comes with Nintendo Land as well as some other extras, such as 32 gigabytes of internal memory versus 8GB in the $300 Basic Wii U. Both versions come with the GamePad.</p>
<p>The GamePad itself weighs just over a pound. A built-in camera is mounted just over its 6.2-inch touchscreen. I used the built-in microphone below the screen while playing a game in Nintendo Land: I blew air onto the mike to move a cart in a game. In addition to its touchscreen, the GamePad also has traditional controls, like a cross-shaped control pad and two mini joysticks. A Power button on the GamePad powers the Wii U console, too, while a TV button let me switch TV inputs without my TV remote.</p>
<p>Nintendo deserves credit for creativity. But like a player who can&#8217;t seem to get through a difficult level in a videogame, the Wii U&#8217;s faults hold it back from success.</p>
<p><strong>Write to Katie at <a href="mailto:katie.boehret@wsj.com">katie.boehret@wsj.com</a>.</strong></p>
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		<title>Nintendo's Long Lines Extend From the Store to Software Downloads in the Home</title>
		<link>http://allthingsd.com/20121119/nintendo-confirms-more-wii-u-consoles-coming-and-long-system-updates/</link>
		<comments>http://allthingsd.com/20121119/nintendo-confirms-more-wii-u-consoles-coming-and-long-system-updates/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 04:06:16 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=271106</guid>
		<description><![CDATA[Nintendo warns that customers should not turn off their Wii U during the hour-plus software update, or it may damage the gaming console.]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-271107" title="nintendo in line" src="http://allthingsd.com/files/2012/11/nintendo-in-line-380x252.jpg" alt="" width="380" height="252" />Nintendo has confirmed that the Wii U&#8217;s software patch that is necessary to access most of the game console&#8217;s online features will take more than a hour for customers to download.</p>
<p>Additionally, the company said it is planning on restocking store shelves by Friday, the day after Thanksgiving, in time for the holiday rush. Inventory sold out quickly in most stores after it went on sale on Sunday. (In other words, long waits in the store and time-consuming updates at home before a game can be played.)</p>
<p>In response to questions about long wait times for mandatory system updates, Nintendo issued the following statement:</p>
<blockquote class="memo"><p>It may take an hour or more to perform the system update &#8212; the time required depends on the speed of your Internet connection. Powering off the console during the update may damage your system. The update enables numerous features including Miiverse, Wii U Chat and the eShop, which provides the ability to download video-on-demand applications.</p></blockquote>
<p>On Sunday, <a href="http://allthingsd.com/20121118/nintendo-wii-u-launch-hindered-by-software-updates-missing-features/">customers reported on Twitter and Facebook</a> that they are experiencing long waits for mandatory software updates, with download times reaching as much as four or five hours. Other customers noted how long it took to flip between applications and to load messages in Miiverse, the gaming console&#8217;s social network.</p>
<p>Overall, the game launch has not gone as smoothly as the videogame company would have liked. In addition to the large updates, Nintendo had to push out the launch of other core features of the console, including its own TVii service, which allows customers to access their TV guide from the GamePad controller and to change the channel from their set-top box. Those services won&#8217;t be available until December, possibly still in time for those who hope to give or receive the console on Christmas morning.</p>
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		<title>Nintendo Wii U Launch Hindered by Software Updates, Missing Features</title>
		<link>http://allthingsd.com/20121118/nintendo-wii-u-launch-hindered-by-software-updates-missing-features/</link>
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		<pubDate>Mon, 19 Nov 2012 06:12:44 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<description><![CDATA[Nintendo Wii U owners are facing slow downloads of required software updates, and finding some of the most notable features of the new gaming console to be unavailable.]]></description>
				<content:encoded><![CDATA[<p>The Nintendo Wii U launch got off with a bang last night, with a midnight celebration in the Big Apple.</p>
<p><img class="alignright size-medium wp-image-270685" title="nintendo nyc" src="http://allthingsd.com/files/2012/11/nintendo-nyc-380x252.jpg" alt="" width="380" height="252" />In the ensuing hours, sales for the new gaming console have been brisk, with some stores reporting that inventory has been sold out. Others are predictably trying to sell the hardware on eBay for above-market prices.</p>
<p>But not everything has gone as smoothly as Nintendo would have liked for its first console launch in six years. And there&#8217;s no real-world button that will allow Nintendo to restart this day over again.</p>
<p>In widespread reports online, customers are saying that they are experiencing long waits for mandatory software updates, and that some of the device&#8217;s most notable features, <a href="http://allthingsd.com/20121002/nintendos-fils-aime-expects-wii-us-killer-app-to-be-social-networking/?refcat=commerce">including the company&#8217;s social network, called Miiverse</a>, are not working.</p>
<p>What&#8217;s more, not all of the video services are launching as expected. <a href="http://press.nintendo.com/articles.jsp?id=35994">Nintendo said on Friday</a> that Amazon Instant Video and Hulu Plus would not be available at launch. Additionally, its own TVii service, which allows customers to access their TV guide from the GamePad controller and to change the channel from their set-top box using infrared technology, will also not be available. The Netflix app will be available immediately, with the rest coming in December.</p>
<p>A message on Nintendo&#8217;s Facebook page today warned that the Miiverse is over capacity. &#8220;Oops. So many Miis have jumped on Miiverse that some may be having problems connecting to the service. We are in the engine room getting it fixed!&#8221; the post said. The status update received more than 1,000 &#8220;Likes&#8221; and 300 comments in four hours.</p>
<p>Nintendo did not immediately reply to emails seeking comment.</p>
<p>The Miiverse problems, however, seem to be taking a backseat to the massive software update that all owners must install out of the box. Customers online are reporting hours-long download times, surely made worse by the number of people all trying to get it on Day One.</p>
<p>&#8220;The very first thing you need to do is download a system update that&#8217;s well over 1 gig in size. It took me 2.5 hours to get it,&#8221; wrote one reviewer on Amazon.com, adding that every single game also required an update. In general, he called the operating system and user interface slow. &#8220;Want to go to settings? 15 seconds. Want to visit Miiverse? Another 15 seconds. Want to click on a message in Miiverse? Yep, another 15 seconds. Everything is dreadfully slow.&#8221;</p>
<p><a href="http://kotaku.com/5961577/bummed+out-wii-u-owners-vent-on-twitter-during-huge-firmware-update">Kotaku reports</a> that the download rates are reaching up to four or five hours, and that the firmware update could be as large as five gigabytes. The update is needed if players want to access online features, transfer data from another Wii, and visit the Miiverse.</p>
<p>Some first-day hiccups can be expected on launch days, and can be magnified by the fact that consumers are so excited to rip open the box and get started. It&#8217;s a situation that will likely be repeated Christmas morning, unless Nintendo acts fast to get more server capacity. Despite the disruptions, Nintendo is benefiting from the number of diehard fans eager to get their hands on the new console, the only new gaming hardware coming out this holiday season.</p>
<p>Today, two configurations became available for sale, including a basic set that costs $300, and a deluxe version that costs $350 and comes with more storage and the Nintendo Land videogame. A strong lineup of titles, including more than 20 games from many third parties, are also for sale.</p>
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		<title>Behind Nintendo’s Development of the Wii U</title>
		<link>http://allthingsd.com/20121118/behind-nintendos-development-of-the-wii-u/</link>
		<comments>http://allthingsd.com/20121118/behind-nintendos-development-of-the-wii-u/#comments</comments>
		<pubDate>Sun, 18 Nov 2012 22:00:55 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=270584</guid>
		<description><![CDATA[The three-year development process of Nintendo's Wii U offers a glimpse into how the Japanese videogame manufacturer comes up with its new consoles.]]></description>
				<content:encoded><![CDATA[<p>Nintendo’s Wii U, the company’s first new home videogame machine in six years, finally reached the hands of consumers Sunday when the new console went on sale in the U.S. The three-year development process of the Wii U offers a glimpse into how the Japanese videogame manufacturer comes up with its new consoles.</p>
<p><a href="http://blogs.wsj.com/digits/2012/11/16/behind-nintendos-development-of-the-wii-u/">Read the rest of this post on the original site</a></p>
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		<title>Nintendo's Wii U Puts Hardware Strategy to the Test</title>
		<link>http://allthingsd.com/20121117/nintendos-wii-u-puts-hardware-strategy-to-the-test/</link>
		<comments>http://allthingsd.com/20121117/nintendos-wii-u-puts-hardware-strategy-to-the-test/#comments</comments>
		<pubDate>Sat, 17 Nov 2012 21:05:30 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi and Ian Sherr</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=270523</guid>
		<description><![CDATA[Like its famous character Super Mario in his latest game, Nintendo is trying to outrun its enemies.]]></description>
				<content:encoded><![CDATA[<p>Like its famous character Super Mario in his latest game, Nintendo is trying to outrun its enemies. The Japanese videogame pioneer, coming off of its first annual loss in more than three decades, will start selling the Wii U in U.S. stores Sunday—its first home console in six years.</p>
<p>With the new machine, Nintendo is betting it can continue to push pricey hardware in a videogame market where most of the growth has been in software for smartphones and other mobile gadgets.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887324595904578120011485183202.html">Read the rest of this post on the original site</a></p>
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		<title>Activision's Call of Duty Sales Hit $500 Million on Day One</title>
		<link>http://allthingsd.com/20121116/activisions-call-of-duty-sales-explode-on-day-one-hitting-500-million/</link>
		<comments>http://allthingsd.com/20121116/activisions-call-of-duty-sales-explode-on-day-one-hitting-500-million/#comments</comments>
		<pubDate>Fri, 16 Nov 2012 16:15:37 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=270305</guid>
		<description><![CDATA[That's more than double the $220 million in sales that Halo 4 achieved last week.]]></description>
				<content:encoded><![CDATA[<p>Every penny it cost to get <a href="http://allthingsd.com/20121029/robert-downey-jr-reports-for-duty-to-help-activision-sell-more-black-ops-ii-video/">Robert Downey Jr. to appear</a> in the TV commercial for Call of Duty: Black Ops II has now paid off.</p>
<p><img class="alignright size-medium wp-image-264879" title="Activision's Call of Duty: Black Ops II featuring Robert Downey Jr." src="http://allthingsd.com/files/2012/10/Screen-Shot-2012-10-29-at-9.34.30-PM-380x225.png" alt="" width="380" height="225" />Activision just confirmed that its big first-person shooter of the year has racked up $500 million in sales on opening day, setting a new record for the Santa Monica, Calif.-based game publisher.</p>
<p>That easily outguns first-day sales of Halo 4, which Microsoft said on Monday totaled $220 million. Activision&#8217;s war-themed title also easily beats last year&#8217;s blockbuster release, Call of Duty: Modern Warfare 3, which achieved $400 million in sales within 24 hours, and about $1 billion after 16 days.</p>
<p>These big videogame titles are often compared to more general entertainment releases, like first-day sales at the box office, given their size and scope. The criticism of using that metric is that one game costs $60 versus the $11-or-so that it costs to go see the new &#8220;Twilight&#8221; flick. However, the counterargument is that a $60 game is much more of a commitment, and will take even the most savvy players weeks to finish, whereas a movie is snack-sized at only two hours.</p>
<p>Here&#8217;s Activision Blizzard&#8217;s CEO Bobby Kotick drawing the obvious Hollywood comparison:</p>
<p>&#8220;With first day sales of over half a billion dollars worldwide, we believe Call of Duty is the biggest entertainment launch of the year for the fourth year in a row,&#8221; Kotick said. &#8220;Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for &#8220;Harry Potter&#8221; and &#8220;Star Wars,&#8221; the two most successful movie franchises of all time.&#8221;</p>
<p>On Monday, Microsoft claimed that Halo 4 beat box office releases like “Harry Potter and the Deathly Hallows: Part 2” and the “The Avengers” &#8212; based on day-one sales in the U.S. Halo 4 is sold exclusively on Microsoft’s Xbox, whereas Activision&#8217;s Call of Duty sells across the Xbox, PlayStation 3 and, two days from now, Nintendo&#8217;s Wii U.</p>
<p>Metacritic, which aggregates videogame reviews from various game publications, gave Microsoft’s Halo 4 an impressively high score of 91, based on 37 reviews, compared to Call of Duty: Black Ops II, <a href="http://www.metacritic.com/game/xbox-360/call-of-duty-black-ops-ii">which received an 84, based on 48 scores.</a></p>
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		<title>Nintendo Wii U Forecast Calls for Heavy Sales, Easing Later</title>
		<link>http://allthingsd.com/20121112/nintendo-wii-u-forecast-calls-for-heavy-sales-easing-later/</link>
		<comments>http://allthingsd.com/20121112/nintendo-wii-u-forecast-calls-for-heavy-sales-easing-later/#comments</comments>
		<pubDate>Mon, 12 Nov 2012 21:09:29 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[forecast]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=268572</guid>
		<description><![CDATA[After strong sales this holiday season, the four-year forecast for the Nintendo Wii U is looking a little gloomy.]]></description>
				<content:encoded><![CDATA[<p>Pent-up demand by Nintendo fans may ensure that the new Wii U console starts off with a bang, but maintaining interest over the long term may prove to be the bigger challenge.</p>
<p><img class="alignright size-medium wp-image-164275" title="WiiU" src="http://allthingsd.com/files/2012/01/WiiU-380x243.png" alt="" width="380" height="243" />A report released by IHS Screen Digest today is forecasting sales of 3.5 million units between next week&#8217;s launch and the end of the year. At that rate, the console will outsell the original Wii, which sold 3.1 million units during the same period in 2006. But IHS warns that trouble may be on the horizon and that a successful launch doesn&#8217;t necessarily equate to ongoing momentum.</p>
<p>“This time around, Wii U&#8217;s pure innovation, coupled with a limited volume of high-quality Nintendo software, will not be enough to drive the ongoing sales momentum we witnessed with the Wii console, especially at a higher price point,” said Piers Harding-Rolls, IHS&#8217;s head of games. &#8220;Nintendo is still some way short of delivering a comprehensive engagement-led value proposition at the launch of the Wii U.&#8221;</p>
<p>During the first three years of sales, IHS is expecting Wii U sales to come in substantially below the original Wii, which cost $50 less and wowed consumers by offering innovative gesture-based controls. The base price of the Wii U is $300, with a deluxe version being sold for $350. Nintendo&#8217;s big point of differentiation this time around is an integrated tablet that can be used to control a game or a TV.</p>
<p>Currently, <a href="http://allthingsd.com/20121109/xbox-still-holds-console-lead-but-here-comes-the-next-generation/">Microsoft&#8217;s Xbox is the leader</a>, having racked up 22 straight months as the best-selling videogame console in the U.S. In October, Microsoft sold 270,000 Xbox units, and based on data from the NPD Group, holds a 56 percent market share of the current generation of consoles in the U.S.</p>
<p>IHS also warned that Nintendo could encounter supply shortages over the holidays, leaving some shoppers empty-handed. Many retailers have already sold out of pre-sales, with more units expected to be available for the Nov. 18 launch day. Here&#8217;s a look at how IHS expects Wii U sales to trend after the holidays:</p>
<p>&nbsp;</p>
<p><img class="aligncenter size-full wp-image-268626" title="Nintendo forecast IHS" src="http://allthingsd.com/files/2012/11/Nintendo-forecast-IHS.jpg" alt="" width="508" height="288" /></p>
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		<title>Ahead of Wii U Launch, Nintendo Shows "How U Will Play Next"</title>
		<link>http://allthingsd.com/20121102/ahead-of-wii-u-launch-nintendo-shows-how-u-will-play-next/</link>
		<comments>http://allthingsd.com/20121102/ahead-of-wii-u-launch-nintendo-shows-how-u-will-play-next/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 19:48:16 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[Netflix]]></category>
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		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=266316</guid>
		<description><![CDATA[With only 16 days to go, here come the new Wii U commercials.]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-266318" title="Screen Shot 2012-11-02 at 11.44.35 AM" src="http://allthingsd.com/files/2012/11/Screen-Shot-2012-11-02-at-11.44.35-AM-380x237.png" alt="" width="380" height="237" />Nintendo has finally kicked off the Wii U advertising campaign, <a href="http://allthingsd.com/20120913/nintendo-wii-u-arriving-on-nov-18-in-the-u-s-for-300/">just days before its new console hits store shelves</a> &#8212; and still, most of its marketing efforts are centralized on social media channels. The company&#8217;s new commercial, which is available on Facebook and YouTube, shows off &#8220;How U Will Play Next.&#8221;</p>
<p>A spokeswoman confirmed that the ad will eventually make its way to the TV, but did not provide any details on timing or what channels it would be targeting. Based on the 60-second video, it looks like Nintendo is again going after its super casual core demographic: Kids and families. The commercial goes through a number of different scenarios for how the Wii U and its new tablet controller will be used in the living room, from watching Netflix to playing games or singing karaoke with friends and family.</p>
<p>For now, these are just some of the ways Nintendo has imagined customers using it, but if it&#8217;s lucky, consumers will shoot videos of themselves using the new console in the home. If you recall, Nintendo has gotten a lot of free press in the past from home videos going viral. To jog your memory, check out <a href="http://www.youtube.com/watch?v=v31qxrXsxv0">Why every guy should buy their girlfriend Wii Fit</a>. Free advertising just doesn&#8217;t get better than that.</p>
<p><iframe src="http://www.youtube.com/embed/7dbGJieRaH0" frameborder="0" width="640" height="360"></iframe></p>
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		<title>Ahead of Wii U Launch, Nintendo Drops the Price of the Original</title>
		<link>http://allthingsd.com/20121015/ahead-of-wii-u-launch-nintendo-drops-the-price-of-the-original/</link>
		<comments>http://allthingsd.com/20121015/ahead-of-wii-u-launch-nintendo-drops-the-price-of-the-original/#comments</comments>
		<pubDate>Mon, 15 Oct 2012 16:18:58 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[price cut]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=260140</guid>
		<description><![CDATA[No big surprise here -- Nintendo is dropping the price of its Wii ahead of the Nov. 18 launch of its new gaming console. The Wii will now cost $130 and will come bundled with two games and two accessories. It currently sells for $150 and comes with only one game and one remote. The new Wii U, which launches in a month, costs between $300 to $350. Nintendo plans to sell the original as long as demand continues for the six-year-old device.]]></description>
				<content:encoded><![CDATA[<p>No big surprise here &#8212; Nintendo is dropping the price of its Wii ahead of the Nov. 18 launch of its new gaming console. The Wii will now cost $130 and will come bundled with two games and two accessories. It currently sells for $150 and comes with only one game and one remote. The new Wii U, which launches in a month, costs between $300 to $350. Nintendo plans to sell the original as long as demand continues for the six-year-old device.</p>
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		<title>Nintendo's Fils-Aime Expects Wii U's Killer App to Be Social Networking</title>
		<link>http://allthingsd.com/20121002/nintendos-fils-aime-expects-wii-us-killer-app-to-be-social-networking/</link>
		<comments>http://allthingsd.com/20121002/nintendos-fils-aime-expects-wii-us-killer-app-to-be-social-networking/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 00:54:32 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[Zach Fountain]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=256361</guid>
		<description><![CDATA[Nintendo's North American President Reggie Fils-Aime talks with AllThingsD about the company's first game console to come out in six years.]]></description>
				<content:encoded><![CDATA[<p>The small tablet that comes with Nintendo&#8217;s Wii U, used as a game controller or to change the TV station and watch videos, is the most obvious distinguishing feature of the new game console.</p>
<p><img class="alignright size-medium wp-image-256452" title="reggie WiiU_8022" src="http://allthingsd.com/files/2012/10/reggie-WiiU_8022-380x252.jpeg" alt="" width="380" height="252" />But in an interview, Nintendo North American President Reggie Fils-Aime said he believes the Miiverse, the game console&#8217;s social network, will be the unexpected hit.</p>
<p>&#8220;I think that it will pleasantly surprise people,&#8221; he said. &#8220;As the network grows and the installed base grows, it will prove to be a true killer application for the system, and I say this loving what we have done with Nintendo TVii and loving all the games. Until you try it and experience it, you may not totally understand it.&#8221;</p>
<p>At the company&#8217;s headquarters in Redmond, Wash., Fils-Aime sat down with <strong>AllThingsD</strong> to talk about the company&#8217;s first game console to come out in six years. <a href="http://allthingsd.com/20120913/nintendo-wii-u-arriving-on-nov-18-in-the-u-s-for-300/">Nintendo finally announced two weeks ago</a> that it will go on sale in the U.S. on Nov. 18, after originally unveiling it more than a year ago. The basic package will cost $300, and a more deluxe version will cost $350.</p>
<p><img class="alignleft size-medium wp-image-250521" title="Screen Shot 2012-09-13 at 7.24.50 AM" src="http://allthingsd.com/files/2012/09/Screen-Shot-2012-09-13-at-7.24.50-AM-380x220.png" alt="" width="380" height="220" />Fils-Aime said the big change with this console compared to the original Wii is that it provides more reasons for everyone in the family to use it, whether it&#8217;s to monitor sports scores on the GamePad, search for shows on Hulu or Amazon&#8217;s video services, or even to play games. &#8220;I compete against time on the PC, time watching TV, and time spent on social networks,&#8221; he said. &#8220;I already compete with all that stuff, and now you can do it in a new and engaging way.&#8221;</p>
<p>Specifically, Fils-Aime called attention to the Miiverse because he said there are no other social networks that are specifically built around gaming. Facebook is first a social network with games running on top of the platform, and other platforms, like Apple&#8217;s iPhone and iPad, have a Game Center, where game players can go to see high scores or interact with friends. Microsoft&#8217;s Xbox also allows players to become friends and chat about their game accomplishments, but Fils-Aime maintains the Miiverse is &#8220;a key differentiator compared to other companies in our space.&#8221;</p>
<p>The Nintendo Miiverse will appear on the start-up screen as a virtual hang-out, where avatars walk around a virtual “plaza.” Game players will be able to post their thoughts in “speech bubbles” that appear over their heads with text or drawings &#8212; sort of like status updates on Twitter or Facebook. The Miiverse at launch will be accessible only through the Wii U, but eventually it will be available using any Web-enabled device.</p>
<p>&#8220;People have to leave the current paradigm behind to understand what we are trying to do. Miiverse is going to be embedded right on the game platform, so literally some of the activity will be able to happen immediately as people experience it,&#8221; he said.</p>
<p>Nintendo is also investing heavily to integrate social experiences built into TVii, which allows users to access their TV guide from the GamePad and to control their set-top box using infrared technology. It also allows them to connect to other video apps, like Hulu and Amazon, or to a TiVo if they have one.</p>
<p>The GamePad will serve as a resource where consumers can look up additional information about what they are watching, which is commonly done today on phones or laptops. In additional, Nintendo will provide a timeline of screenshots based on what you are currently watching on TV. In a demonstration, Zach Fountain, who heads up TVii for Nintendo, showed me how a snapshot of a touchdown appears moments after it happened during a live game, or how scenes from &#8220;Modern Family&#8221; propagate the timeline as they happen, with the key moments selected by content curators. Users can comment on the moments, and then share the comments to Twitter or Facebook if they choose.</p>
<p><img class="alignleft size-medium wp-image-250467" title="Screen Shot 2012-09-13 at 7.23.58 AM" src="http://allthingsd.com/files/2012/09/Screen-Shot-2012-09-13-at-7.23.58-AM-380x216.png" alt="" width="380" height="216" />The service will take a lot of work behind the scenes since content curators will have to identify the bigger moments, write captions and create the polls.</p>
<p>Nintendo is closely collaborating with a company called i.TV to pull it off. Some technology will be used to make the process more automatic, but it will also take a lot of human interaction since it will be supported 24 hours a day.</p>
<p>The equivalent undertaking would be if Facebook were to hire content creators to write and post pictures to users&#8217; walls based on their activities or interests. Fils-Aime said i.TV will be managing the TVii timeline, while Nintendo will be using both internal and external resources to monitor the Miiverse. The Miiverse and TVii are free to anyone who buys a console.</p>
<p>Because of the chatting capabilities across the whole system, Nintendo will be offering strict parental controls, so that parents can dictate how much they want their children to see. If children do have access to the Miiverse, &#8220;we&#8217;ll be leveraging technology, the community and our own reviewers to determine what&#8217;s appropriate for the masses,&#8221; Fils-Aime said. &#8220;What Miiverse is doing is quite different from anything else that&#8217;s being done, especially with the ability to hand draw messages and things of that nature.&#8221;</p>
<p>Nintendo has not said how many Wii U&#8217;s it expects to sell, but it is forecasting 10 million units combined for both the original Wii and the Wii U this year. Already, retailers have sold out of the limited quantities made available for preorders, but more will be available on launch day. &#8220;We are looking to max out production as quickly as possible,&#8221; he said.</p>
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		<title>Nintendo Wii U Preorders Selling Out Ahead of Nov. 18 Launch</title>
		<link>http://allthingsd.com/20120921/nintendo-wii-u-preorders-selling-out-ahead-of-nov-18-launch/</link>
		<comments>http://allthingsd.com/20120921/nintendo-wii-u-preorders-selling-out-ahead-of-nov-18-launch/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 20:44:04 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=252991</guid>
		<description><![CDATA[Nintendo’s Wii U, which won't arrive in U.S. stores until Nov. 18, is already close to selling out. CNBC reports that major retailers, like Walmart, Best Buy, Toys "R" Us, Target and Sears, are no longer taking preorders. GameStop has sold out of the Deluxe edition, which costs $350, but the basic version for $300 is still available. Analysts warn, however, that Nintendo may be limiting supplies to help generate buzz for the system.]]></description>
				<content:encoded><![CDATA[<p>Nintendo’s Wii U, which won&#8217;t arrive in U.S. stores until Nov. 18, is already close to selling out. <a href="http://www.cnbc.com/id/49092227?__source=yahoo|headline|quote|text|&amp;par=yahoo">CNBC reports</a> that major retailers, like Walmart, Best Buy, Toys &#8220;R&#8221; Us, Target and Sears, are no longer taking preorders. GameStop has sold out of the Deluxe edition, which costs $350, but the basic version for $300 is still available. Analysts warn, however, that Nintendo may be limiting supplies to help generate buzz for the system.</p>
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		<title>Nintendo Sets Sights on Living Room Entertainment With New TVii Service</title>
		<link>http://allthingsd.com/20120913/nintendo-sets-sights-on-living-room-entertainment-with-new-tvii-service/</link>
		<comments>http://allthingsd.com/20120913/nintendo-sets-sights-on-living-room-entertainment-with-new-tvii-service/#comments</comments>
		<pubDate>Thu, 13 Sep 2012 23:43:46 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=250510</guid>
		<description><![CDATA[But as with most streaming TV services for the home, it is more of an elaborate directory than it is a replacement for how you watch TV and, more importantly, how you pay for it.]]></description>
				<content:encoded><![CDATA[<p>Along with announcing the launch date and price for the Wii U, Nintendo unveiled TVii, a new application that streams video to the TV.</p>
<p><img class="alignright size-medium wp-image-250521" title="Screen Shot 2012-09-13 at 7.24.50 AM" src="http://allthingsd.com/files/2012/09/Screen-Shot-2012-09-13-at-7.24.50-AM-380x220.png" alt="" width="380" height="220" />At an event in New York City, Nintendo&#8217;s North American President Reggie Fils-Aime said TVii will let Wii U owners in the U.S. and Canada access content across multiple providers, such as Netflix and Hulu.</p>
<p>But as with <a href="http://allthingsd.com/20111004/microsoft-puts-more-tv-in-your-xbox-as-long-as-you-keep-paying-for-cable/">many streaming TV services for the home</a>, it is more of a fancy remote control or elaborate directory than it is a replacement for how you watch TV and, more importantly, how you pay for it.</p>
<p>The service will be the most useful for those who continue to pay for cable or satellite TV, along with other on-demand services, making it comparable to what Microsoft&#8217;s Xbox provides today.</p>
<p>The Nintendo Wii U will cost $300 for the basic package, which includes one GamePad controller and 8 GB of memory. The deluxe edition comes with 32 GB of storage and the Nintendo Land videogame. The Wii U comes out Nov. 18 in the U.S., and both editions will have access to the TVii service for free.</p>
<p>Using the touchscreen on the GamePad controller, which looks a lot like a tablet computer, Nintendo TVii users can search or browse for content from across a variety of sources, including an existing TiVo account, Netflix, Hulu and Amazon. It will also stream live content to the TV, but only if the user subscribes to cable or satellite TV services.</p>
<p>Nintendo said TVii will support any cable or satellite provider.</p>
<p>When searching for content, users can browse by channel or for recommendations that may be provided by Nintendo or by friends. Once a show starts playing on the TV, the GamePad can then be used to view auxiliary information about the content from Wikipedia or IMDb.com, for example. Additionally, short video segments, or thumbnails, can be viewed from the device, which can be shared with friends via Twitter, Facebook or the Wii U&#8217;s social network called Miiverse. The best example for this service was for sports programming, where users could check out stats on the players and then comment on what&#8217;s happening in the game.</p>
<p>The service will also have access to free content, such as YouTube.</p>
<p>Nintendo said TVii was developed in close collaboration with i.TV, which distributes a popular TV directory app on iTunes.</p>
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