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	<title>AllThingsD &#187; Wii</title>
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		<title>Mind Games: Will Brain Power Be the Future of Play?</title>
		<link>http://allthingsd.com/20130502/conference-crowd-says-gaming-with-your-brain-is-the-future-but-can-the-talk-become-reality/</link>
		<comments>http://allthingsd.com/20130502/conference-crowd-says-gaming-with-your-brain-is-the-future-but-can-the-talk-become-reality/#comments</comments>
		<pubDate>Thu, 02 May 2013 15:30:51 +0000</pubDate>
		<dc:creator>Eric Johnson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3-D TV]]></category>
		<category><![CDATA[ADD]]></category>
		<category><![CDATA[ADHD]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Chris Petrovic]]></category>
		<category><![CDATA[Force Trainer]]></category>
		<category><![CDATA[GameStop]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[glass]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Glass]]></category>
		<category><![CDATA[Nate Hennings]]></category>
		<category><![CDATA[neurogaming]]></category>
		<category><![CDATA[NeuroGaming Conference]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[NeuroSky]]></category>
		<category><![CDATA[neurotech]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Roger Quy]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[Stanley Yang]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Technology Partners]]></category>
		<category><![CDATA[Union Square Ventures]]></category>
		<category><![CDATA[venture capital]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wiimote]]></category>
		<category><![CDATA[Zack Lynch]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=317532</guid>
		<description><![CDATA[The search for a game-changer at a neurogaming conference this week in San Francisco.]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_317776" class="wp-caption alignright" style="width: 390px"><img src="http://allthingsd.com/files/2013/05/8700235859_23df8dab29_b-380x253.jpg" alt="neurogaming1" width="380" height="253" class="size-medium wp-image-317776" /><p class="wp-caption-text"><span class="media-attribution">Photo courtesy NeuroGaming Conference &amp; Expo</span></p></div>Touchscreens? Seen &rsquo;em! The Wiimote? Old news! Gamepads? Please.</p>
<p>In San Francisco this week, a nonprofit group dedicated to neurogaming &#8212; the intersection of brain science and videogame playing &#8212; is taking its turn at bat in predicting the <em>next</em> wave of game-changing technology.</p>
<p>The conclusion of the NeuroGaming Conference and Expo&#8217;s organizers, unsurprisingly, is that hardware and software that monitor and respond to your body&#8217;s electrical and chemical signals will do for games what synchronized sound did for movies. Zack Lynch, CEO of the neurotech industry&#8217;s trade group, said the end goal is to create a new, deeper category of games.</p>
<p>Speakers and expositioners all had their own takes on how to reach that goal, including (just to name a few):</p>
<ul>
<li>&#8220;Mind-reading&#8221; headsets with sensors that attach to the ear and forehead</li>
<li>Smooth, unassuming touchscreens that provide haptic (touch) feedback</li>
<li>Headphones that convert low-frequency bass sounds &#8212; think explosions in an action game &#8212; into physical vibrations</li>
<li>Neurotech integrations with much-discussed emerging wearable technologies like Google Glass and the Oculus Rift</li>
<li>Experimental sensors that could estimate a player&#8217;s emotional state by, for instance, calculating the pH of their sweat.</li>
</ul>
<p>But questions about the technology&#8217;s future abounded throughout the first day of the conference on Wednesday. At the root of all their caveats was a single point of potential failure: those pesky consumers.</p>
<p>&#8220;Most consumers are not going to put down their hard-earned money&#8221; for experimental one-time-use gadgets, NeuroSky CEO Stanley Yang said. &#8220;There has to be lasting value.&#8221;</p>
<p>(Yang should know: his company&#8217;s first consumer product, the <a href="http://www.amazon.com/Star-Wars-Science-Force-Trainer/dp/B001UZHASY/ref=sr_1_1?ie=UTF8&#038;qid=1367459938&#038;sr=8-1&#038;keywords=star+wars+force+trainer">Star Wars Force Trainer</a>, was a $130 ping pong ball-levitating device &#8230; batteries not included.)</p>
<p><div id="attachment_317778" class="wp-caption alignleft" style="width: 390px"><img src="http://allthingsd.com/files/2013/05/8701361056_6f68064e7a_b-380x253.jpg" alt="neurogaming2" width="380" height="253" class="size-medium wp-image-317778" /><p class="wp-caption-text"><span class="media-attribution">Photo courtesy NeuroGaming Conference &amp; Expo</span></p></div>And the neurotech industry may even need to reconsider its vocabulary, said Chris Petrovic, the former general manager of GameStop&#8217;s &#8220;Digital Ventures&#8221; arm.</p>
<p>&#8220;Regardless of how <em>we</em> define it, keep the consumers in mind,&#8221; Petrovic said in a venture capital-focused panel about investing in the technology. &#8220;Don&#8217;t call this &#8216;the next great neurogaming platform&#8217; or &#8216;neurogaming device,&#8217; because it won&#8217;t sell.&#8221; </p>
<p>Those terms, he explained, connote an invasion of one&#8217;s body and may seem scary to those unfamiliar with the technology &#8212; that is, almost everyone.</p>
<p>A few of the speakers and numerous attendees (Lynch said about 300 registered for the conference online) suggested that the best <em>immediate</em> hope for brain-powered technology is not consumer gaming at all, but rather improvements in the places where it has already succeeded, like clinical therapy for those with limited mobility or as a teaching aide for children with mental disorders like ADHD.</p>
<p>The problem is that most brain-training games are just, well, boring, said Petrovic&#8217;s fellow panelist Roger Quy, a general partner at Technology Partners. A popular refrain throughout the day was that without great content, all attempts at neurogaming would be doomed to the same fate as 3-D TV, which fizzled despite enormous hype and investment.</p>
<p>Union Square associate Nate Hennings added that <a href="allthingsd.com/20130301/why-cant-this-breathtaking-game-get-funded-on-kickstarter/">games targeted at a niche of enthusiasts</a> may prove to be a testing ground for the mass viability of neurotech, just as the Tesla Roadster laid the groundwork for cheaper versions of the electric cars.</p>
<p>The dream, though, is that one of the companies represented at the conference will come up with a device that immediately &#8220;clicks&#8221; with consumers, as the Wiimote did starting back in 2006. To that end, perhaps the most important axiom to measure future brain gaming products&#8217; success came out of Yang&#8217;s appearance earlier in the day. </p>
<p>&#8220;What happens to the consumer when they open up the box?&#8221; Yang asked. &#8220;Are they able to plug it in and start having fun instantly? If you can&#8217;t deliver that, nobody will jump in.&#8221;</p>
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		<title>A Look Ahead at GDC: It's Mobile vs. Consoles in Fight for Game Developers' Attention</title>
		<link>http://allthingsd.com/20130325/a-look-ahead-at-gdc-its-mobile-vs-consoles-in-fight-for-game-developers-attention/</link>
		<comments>http://allthingsd.com/20130325/a-look-ahead-at-gdc-its-mobile-vs-consoles-in-fight-for-game-developers-attention/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 15:00:32 +0000</pubDate>
		<dc:creator>Eric Johnson and Bonnie Cha</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Game Developers Conference]]></category>
		<category><![CDATA[GameStick]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GDC 2013]]></category>
		<category><![CDATA[Indie Devs]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Ouya]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=306203</guid>
		<description><![CDATA[A few of the key trends and themes that are powering this year's Game Developers Conference.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2011/07/streetfighter-380x213.jpg" alt="streetfighter" width="380" height="213" class="alignright size-medium wp-image-95113" />If San Francisco appears to be even geekier than usual this week, there&#8217;s a reason: The annual <a href="http://www.gdconf.com/">Game Developers Conference</a> is taking over the Moscone Center today through Friday.</p>
<p><strong>AllThingsD</strong> will be there keeping an eye on two questions in particular: How is the business of mobile games changing, and how are the makers of consoles and other physical media responding to mobile&#8217;s ascendance? </p>
<p>This year&#8217;s conference also promises to at least touch on the growing relevance of women in the gaming community, and will also highlight the gap between small independent games studios and the larger legacy companies that are finding different degrees of success in staying relevant as their industry continues to expand and fracture.</p>
<p>If you only read one gaming statistic this week, let it be this one: In a pre-conference survey, GDC 2013&rsquo;s organizers found that 58 percent of gaming professionals attending either last year&#8217;s conference or this one plan to release their next game on smartphones or tablets. That&#8217;s a tad greater than commitments to the Xbox 360, Microsoft&#8217;s next console, PlayStation 3, PlayStation 4, Wii U and Wii <em>combined</em>, which together garnered &#8220;next game&#8221; pledges from 56.5 percent of developers.</p>
<p><img src="http://allthingsd.com/files/2013/03/Screen-shot-2013-03-24-at-8.58.51-PM-640x312.png" alt="Screen shot 2013-03-24 at 8.58.51 PM" width="640" height="312" class="aligncenter size-Hero wp-image-306217" /></p>
<p>Nevertheless, interest in gaming hardware is still strong, particularly for established consoles and for the Android-based consoles Ouya and GameStick, both of which bested the next Xbox and the PlayStation 4 when those same survey respondents were asked what platforms most excited or interested them.</p>
<p>Stay tuned for more!</p>
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		<title>Xbox Remains Top Console in U.S., but PlayStation's Strength Is Global</title>
		<link>http://allthingsd.com/20130215/xbox-remains-top-console-in-u-s-but-playstations-strength-is-global/</link>
		<comments>http://allthingsd.com/20130215/xbox-remains-top-console-in-u-s-but-playstations-strength-is-global/#comments</comments>
		<pubDate>Fri, 15 Feb 2013 17:41:23 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[NPD Group]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox 720]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Yusuf Mehdi]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=295620</guid>
		<description><![CDATA[There's no doubt about Xbox's strength in the U.S., but internationally, the PlayStation still dominates.]]></description>
				<content:encoded><![CDATA[<p>Microsoft&#8217;s Xbox 360 has been the bestselling videogame console in the U.S. every month for more than two years.</p>
<p><img class="alignright size-full wp-image-268193" alt="xbox_380" src="http://allthingsd.com/files/2012/11/xbox_380.png" width="380" height="285" />There&#8217;s no doubt about it&#8217;s strength in the U.S., but internationally, it&#8217;s not so clear how the seven-year old game console is faring, especially in comparison to Sony&#8217;s PlayStation. </p>
<p>Microsoft sold 281,000 Xbox 360 units in January, up 4.1 percent from 270,000 a year ago, according to the NPD Group, which tracks sales of video-game software, hardware and accessories in the U.S. that occur at retail.</p>
<p>Earlier this week at <strong>D: Dive Into Media</strong>, Yusuf Mehdi, who leads Microsoft’s interactive entertainment business, <a href="http://allthingsd.com/20130211/xbox-by-the-numbers-76m-devices-and-theyre-not-all-used-by-dudes/">also provided an update</a> based on internal data.</p>
<p>He said the overall Xbox installed base is now at 76 million, up from 70 million at the end of September of last year. Also, 24 million Kinects have been sold, up from 20 million last year, and there are 46 million Xbox Live accounts, up from 40 million.</p>
<p>Sales continue to be brisk because the company has been successful at moving beyond a hard-core gaming audience to serve members of the family who like other forms of entertainment, such as streaming video or music.</p>
<p>But the rivalry between the different console makers is particularly intense right now as the industry waits for the next-generation devices to launch.</p>
<p>The Nintendo Wii U was the first to launch this holiday season, but has had <a href="http://allthingsd.com/20130130/nintendo-slashes-sales-outlook-for-wii-u/">a relatively lackluster performance</a>. Next week, Sony is planning to unveil its new home videogame console at an event in New York. But Microsoft has remained mum on its plans for any potential Xbox 720. Earlier this week, <a href="http://allthingsd.com/20130211/microsoft-talks-up-xbox-360-while-staying-mum-on-its-successor/">Mehdi refused to budge on the subject</a>. “I’ll politely decline any comment,&#8221; he said.</p>
<p>So, the question is, will Sony&#8217;s PlayStation 4 be well received?</p>
<p>If global trends are any indication, it&#8217;s possible. Based on numbers culled from the three company&#8217;s earnings reports, <a href="http://www.geekwire.com/2013/official-playstation-atop-console-market/">Geekwire was able to determine</a> that the PlayStation 3 was the best-selling home console worldwide during the holidays.</p>
<p>Sales of the PS2 and PS3 totaled 6.8 million units for the December quarter to beat the number of Nintendo Wii and Wii U units sold (5.3 million), and the number of units reported by Microsoft for the Xbox 360 (5.9 million).</p>
<p>For the full year, the two PlayStation devices together sold 15.6 million units worldwide, compared with 8 million for Nintendo and about 11 million for the Xbox 360.</p>
<p>In other words, Sony continues to have a very strong worldwide presence for the PlayStation, compared to the Xbox which seems to dominate in the U.S.</p>
<p>Overall, however, the hardware sector remains fairly weak. Most executives in the videogame industry believe a new wave of hardware is needed to spur consumer interest again, while others believe that gamers are less attached to the living room than they were before and prefer gaming wherever they are from their phone or tablet.</p>
<p>NPD reported that sales of hardware in January were down 17 percent year over year when taking into account that the month had five weeks instead of four.</p>
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		<title>Nintendo Wii U Virtual Console, Performance Improvements Coming This Spring</title>
		<link>http://allthingsd.com/20130123/nintendo-wii-u-virtual-console-performance-improvements-coming-this-spring/</link>
		<comments>http://allthingsd.com/20130123/nintendo-wii-u-virtual-console-performance-improvements-coming-this-spring/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 18:11:43 +0000</pubDate>
		<dc:creator>Bonnie Cha</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[gaming consoles]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Satoru Iwata]]></category>
		<category><![CDATA[Super NES]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Virtual Console]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=287832</guid>
		<description><![CDATA[Nintendo also apologizes for the lack of games for the Wii U in first months of the new year.]]></description>
				<content:encoded><![CDATA[<p>Today, Nintendo President Satoru Iwata announced a slew of upcoming enhancements and new game titles for its <a href="http://allthingsd.com/20121120/gaming-proves-touchy-with-the-new-wii-u/">Wii U</a> gaming console.</p>
<p>Responding to consumer requests, Nintendo will provide two significant system updates that will help speed up the time it takes to launch software and return to the Wii U menu. The updates will be delivered in two stages: One in spring, and the next in summer.</p>
<p><a href="http://allthingsd.com/files/2013/01/nintendo.jpg"><img src="http://allthingsd.com/files/2013/01/nintendo-380x205.jpg" alt="nintendo" width="380" height="205" class="alignright size-medium wp-image-287837" /></a></p>
<p>Shortly after the spring update, Nintendo will launch a Virtual Console for the Wii U that will allow users to play classic Nintendo Entertainment System (NES) and Super NES games.</p>
<p>Only a select number of NES and Super NES games will be available at first. Iwata said the games are being rewritten for the Wii U system, so it&#8217;s not possible to offer the entire collection at launch. Eventually, the game selection will include Game Boy Advance titles, and users will be able to save game progress and play right on the Wii U GamePad.</p>
<p>NES games will cost between $4.99 and $5.99, while Super NES games will fall in the $7.99 to $8.99 range. Discounted rates ($1 for NES titles and $1.50 for Super NES games) will be available for those who already purchased the Wii versions of the Virtual Console games.</p>
<p>Nintendo will also offer one game for 30 cents each month through July to celebrate the launch the Virtual Console for Wii U and the 30th anniversary of Nintendo&#8217;s Family Computer. Games include Balloon Fight, Kirby&#8217;s Adventure, Super Metroid and Donkey Kong.</p>
<p>As for new games for the Wii U, Iwata revealed that an HD remake of The Legend of Zelda: The Wind Waker is scheduled for this fall, along with a new Zelda game. A 3-D Mario and a Mario Kart racing game are also on tap, with more details coming at the E3 trade show in June. Other games on the schedule include one centering on the Yoshi character, Wii Party and a role-playing game from Monolith Soft.</p>
<p>In <a href="http://www.nintendo.com/nintendo-direct/archive/01-23-2013/">his presentation</a>, Iwata apologized for the absence of any new Wii U titles for the months of January and February, but said that offering high-quality games was more important.</p>
<p><a href="http://allthingsd.com/files/2013/01/yoshi.jpg"><img src="http://allthingsd.com/files/2013/01/yoshi-380x213.jpg" alt="yoshi" width="380" height="213" class="alignleft size-medium wp-image-287840" /></a></p>
<p>&#8220;Nintendo takes seriously its responsibility to offer a steady stream of new titles in the very early days of a new platform to establish a good lineup of software,&#8221; Iwata said. &#8220;On the other hand, we also firmly believe we have to offer quality experiences when we release new titles. Based on our software development schedules at the end of last year, we concluded we should spend a little more time to satisfy to our Nintendo standard of quality.&#8221;</p>
<p>The Nintendo Wii U launched in November, and the company has sold more than 890,000 units, <a href="http://allthingsd.com/20130110/nintendos-wii-u-outperforming-the-original-wii-only-because-it-costs-more/">according to NPD</a>. Despite this, older competing consoles like Microsoft&#8217;s Xbox and Sony&#8217;s PlayStation are still <a href="http://allthingsd.com/20121206/xbox-playstation-doing-well-despite-pressure-from-nintendos-new-wii-u/">doing well</a>, so game selection will be key for Nintendo.</p>
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		<title>Disney Takes on Games, Again, With Infinity</title>
		<link>http://allthingsd.com/20130115/disney-takes-on-games-again-with-infinity/</link>
		<comments>http://allthingsd.com/20130115/disney-takes-on-games-again-with-infinity/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 22:40:22 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[John Pleasants]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Skylander's]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=285784</guid>
		<description><![CDATA[When it comes to games, it's an Angry Birds world. The Mouse House would like to change that.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/files/2013/01/disney-infinity.jpg"><img class="alignright size-medium wp-image-285809" alt="disney infinity" src="http://allthingsd.com/files/2013/01/disney-infinity-380x240.jpg" width="380" height="240" /></a>Disney owns the kids entertainment market &#8212; except when it comes to video games, where the Mouse has had a rough go of it.</p>
<p>Here&#8217;s its latest attempt to break through: Disney Infinity, a series of games aimed at console game players.</p>
<p>That is: People who play games on Microsoft&#8217;s Xbox 360, Sony&#8217;s PS3 and the Nintendo Wii.</p>
<p>Short version: Infinity is a series of games linked together via a virtual &#8220;toy box,&#8221; so players can swap and modify characters from one game and bring them into another. Which means Sully from &#8220;Monsters University&#8221; can jump into a &#8220;Pirates of the Caribbean&#8221; game, etc.</p>
<p>The games also incorporate real-world collectible toys, which players use to unlock characters, games, etc. And you can also buy &#8220;power up&#8221; packs and other modules to boost/alter your games.</p>
<p>Or, for those of you who know kids of a certain age: This is a lot like Skylanders, except with Disney/Pixar characters that you can mash up. For the rest of you: Skylanders is a super-successful franchise from Activision that has generated $500 million in retail sales in a couple years.</p>
<p>That last sentence helps clarify what Disney is trying to do here. But if you&#8217;re wondering why Disney is focused on big, expensive (a &#8220;starter pack&#8221; for Infinity, which includes three games, will go for $75) console games, when the big trend in gaming is toward cheap/free casual/mobile games like Angry Birds, then Disney gaming chief John Pleasants wants to reassure you: They&#8217;re not.</p>
<p>&#8220;We&#8217;ve been fairly clear in our communications with folks that we have made a fairly big shift into online, mobile and social,&#8221; he says. And Infinity won&#8217;t change that.</p>
<p>But since people are still spending an awful lot of time on console games &#8212; and Sony et al are prepping the next generation of those machines &#8212; there&#8217;s no reason to abandon the market.</p>
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		<title>Nintendo's Wii U Outperforming the Original Wii, Only Because It Costs More</title>
		<link>http://allthingsd.com/20130110/nintendos-wii-u-outperforming-the-original-wii-only-because-it-costs-more/</link>
		<comments>http://allthingsd.com/20130110/nintendos-wii-u-outperforming-the-original-wii-only-because-it-costs-more/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 01:42:30 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<category><![CDATA[Scott Moffitt]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=284469</guid>
		<description><![CDATA[We can talk unit sales and profit later. How about those revenue numbers?]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-284481" alt="Nintendo Wii U Lego City" src="http://allthingsd.com/files/2013/01/Screen-Shot-2013-01-10-at-4.26.42-PM-380x222.png" width="380" height="222" /></p>
<p>Nintendo&#8217;s Wii U has managed to outperform the launch of its original Wii, at least in terms of revenue, but only because it costs more.</p>
<p>In the U.S., Nintendo sold 460,000 Wii U devices in December and more than 890,000 since it launched in mid-November, according to NPD, which tracks monthly sales figures for the videogame industry.</p>
<p>As a result, Nintendo said it recorded $300 million in revenue, which is more than the $270 million that the original Wii made at the same point in its life cycle.</p>
<p>But the original Wii, which launched in 2006, cost only $250, and today&#8217;s Wii U is setting players back between $300 and $350 apiece. So, the only reason it was able to exceed prior sales is because it upped the price &#8212; not because it sold more units.</p>
<p>That didn&#8217;t stop Nintendo of America’s EVP of Sales &amp; Marketing Scott Moffitt from singing the company&#8217;s praises: &#8220;While the Wii launch established new benchmarks in the United States, Wii U has surpassed its predecessor in perhaps the most important category: revenue generation.&#8221;</p>
<p>Moffitt, however, did not comment on profits.</p>
<p>The Wii U has two editions: The deluxe offering that costs $350 and the basic offering for $300. The deluxe edition sold out at retail this holiday, and both editions were difficult to find after the Nov. 18 launch. But it was nothing like the launch of the Wii, which experienced shortages for months. Nintendo did run into a few hiccups at launch with customers experiencing long waits for mandatory software updates. Additionally, <a href="http://allthingsd.com/20121118/nintendo-wii-u-launch-hindered-by-software-updates-missing-features/">some of the device’s most notable features</a>, like its TVii service, did not launch until later in the month.</p>
<p><img class="alignleft size-full wp-image-268193" alt="xbox_380" src="http://allthingsd.com/files/2012/11/xbox_380.png" width="380" height="285" />Microsoft also reported strong revenue for the Xbox. The company holds the envious position of having the top-selling piece of hardware for the past 17 months straight. It sold 1.4 million units in December, or three times the number of Wii U&#8217;s sold. (When you add up all the hardware Nintendo sold, it totals more than 2.65 million units).</p>
<p>In all, Microsoft said, consumers spent more than $1.27 billion on the Xbox 360, including games, consoles and accessories.</p>
<p>Following the release of the NPD data, Sony did not immediately break out the PlayStation&#8217;s performance for the month of December.</p>
<p>Even so, the numbers are staggering, especially given the amount of pressure that smartphones and tablets are putting on the game console industry. But some impact can be seen. The amount of money being generated by mobile games and online gaming still has not been enough to offset the declines that the traditional console gaming market is seeing &#8212; at least that&#8217;s NPD Group&#8217;s position.</p>
<p>Historically, the research firm has monitored sales through purchases made at physical retail locations. In recent years, it has expanded its methodologies as more content is sold digitally over services like Valve&#8217;s Steam on the PC or as expansion packs inside of console games.</p>
<p>Overall, it reported for December that new physical retail sales of hardware, software and accessories totaled $3.2 billion, falling 22 percent year over year. It calculates that the physical channel accounts for nearly 50 percent of the total consumer spend on games.</p>
<p>When NPD considers revenue from other channels, such as used and rentals, and digital formats, like full games, micro-transactions, mobile apps and social gaming, its preliminary estimate is that consumer spending in December hit $4.1 billion in all. A final analysis of non-physical spending however, is expected to be released in February.</p>
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		<title>Xbox, PlayStation Doing Well Despite Pressure From Nintendo's New Wii U</title>
		<link>http://allthingsd.com/20121206/xbox-playstation-doing-well-despite-pressure-from-nintendos-new-wii-u/</link>
		<comments>http://allthingsd.com/20121206/xbox-playstation-doing-well-despite-pressure-from-nintendos-new-wii-u/#comments</comments>
		<pubDate>Fri, 07 Dec 2012 01:43:52 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=275962</guid>
		<description><![CDATA[Last month, sales continued to be strong despite the fact that most of the hardware is six to seven years old, with the exception of Nintendo's Wii U.]]></description>
				<content:encoded><![CDATA[<p>The introduction of the Nintendo Wii U in November did very little to slow the momentum of other gaming platforms in the U.S., according to the NPD Group.</p>
<p><img class="alignright size-medium wp-image-83973" title="The Wii U's touchscreen also has high-definition graphics." src="http://allthingsd.com/files/2011/06/E3_Nintendo_WiiU_HD-view-380x213.jpg" alt="" width="380" height="213" />The research firm, which tracks spending at physical retail stores on a monthly basis, said last month was a particularly strong period for both hardware and software sales. In November, videogame sales totaled $2.6 billion, down 11 percent from the year-ago period, when sales totaled $2.9 billion &#8212; the smallest year-over-year decline so far in 2012.</p>
<p>There are two trends that are contributing to the drop off: One has to do with consumers shifting to other platforms, such as tablets and mobile phones, but the other has to do with how NPD tracks its data. It records sales that occur at retail, whereas a lot of consumers have started to purchase games digitally over the Internet. Still, looking at NPD&#8217;s data provides a broad picture of trends in the game industry.</p>
<p>Most telling last month was that sales have continued to be strong despite the fact that most of the hardware is six to seven years old, with the exception of Nintendo&#8217;s Wii U.</p>
<p>For comparison&#8217;s sake, NPD looked at how sales did last month compared to November 2005, which was the last time the industry began to transition between console generations. NPD Group Analyst Liam Callahan said retail game sales are nearly double what they were in November 2005. &#8220;This really demonstrates the long-term health of retail sales even as many platforms are quite late in their life cycles,” he said.</p>
<p>In addition, he said last month&#8217;s figures provide a very good sign of momentum going into the December holiday period.</p>
<p>Here are some of the findings from NPD&#8217;s November report, which tracked spending between Oct. 28 and Nov. 24:</p>
<ul>
<li>Nintendo sold more than 1.75 million total hardware units, including nearly 910,000 portable game units and more than 845,000 original Wii and Wii U units. In particular, it sold 425,000 Wii U units during the seven days captured in the data.</li>
<li>Microsoft sold a jaw-dropping 1.26 million Xbox 360 units during the month, making it the No. 1 console maker for the 23rd consecutive month.</li>
<li>November was the second-highest month of sales on a unit basis for the PS Vita since it launched, fueled by bundling third-party content with the hardware.</li>
<li>Videogame software sales, including console and portable, totaled $1.43 billion, down 8 percent from the year ago period, when it totaled $1.6 billion. That represented the smallest unit decline this year, tied with August.</li>
<li>Half of the software sales in November were for the Xbox 360, which gained 8 percentage points in market share since last November.</li>
<li>Not surprising, Activision&#8217;s Call of Duty: <del datetime="2012-12-07T18:51:29+00:00">Modern Warfare 3</del> Black Ops 2 was the top selling game during the month. <a href="http://allthingsd.com/20121205/activisions-call-of-duty-hits-1-billion-in-sales-in-15-days/">It reported yesterday</a> that it hit $1 billion in sales in just 15 days.</li>
</ul>
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		<title>Microsoft's Xbox Blows Wii U's First-Week Sales Out of the Water</title>
		<link>http://allthingsd.com/20121127/microsofts-xbox-blew-the-wii-us-first-week-sales-out-of-the-water/</link>
		<comments>http://allthingsd.com/20121127/microsofts-xbox-blew-the-wii-us-first-week-sales-out-of-the-water/#comments</comments>
		<pubDate>Tue, 27 Nov 2012 20:27:36 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=273090</guid>
		<description><![CDATA[The Xbox 360 sold more than 750,000 consoles in the U.S. last week, easily beating Wii U sales of 400,000.]]></description>
				<content:encoded><![CDATA[<p><img src="http://allthingsd.com/files/2012/11/halo.jpg" alt="" title="halo" width="380" height="285" class="alignright size-full wp-image-273108" />Microsoft said today that its seven-year-old Xbox 360 outsold the Nintendo Wii U during the new console&#8217;s first week on sale.</p>
<p><a href="http://majornelson.com/2012/11/27/xbox-360-black-friday-report/">In a blog post</a>, Larry Hryb &#8212; a Microsoft spokesperson who blogs under his gamer tag, Major Nelson &#8212; reported that the Xbox 360 sold more than 750,000 consoles in the U.S. last week, easily beating <a href="http://allthingsd.com/20121126/nintendo-sells-400000-wii-u-consoles-in-first-week/">Wii U first-week sales of 400,000</a>. What&#8217;s more, it exceeds the 700,000 units Nintendo sold of the Wii U and the original Wii combined.</p>
<p>In some ways, however, the two numbers are not really comparable.</p>
<p>The Wii U, which launched last Sunday, costs between $300 and $350, and Microsoft is selling the Xbox for a number of configurations starting at half that price. Additionally, sales of the Wii U were limited by the number of units Nintendo could manufacturer, with many retailers reporting that inventory was sold out.</p>
<p>Microsoft said that the 750,000 consoles it sold between Sunday, Nov. 18 (when the Wii U launched) and Black Friday exceeded its internal forecasts. At that rate, the numbers are absolutely staggering, especially given the amount of pressure that phones and tablets are putting on the TV consoles as alternative gaming devices. Last month, Microsoft sold <a href="http://allthingsd.com/20121109/xbox-still-holds-console-lead-but-here-comes-the-next-generation/">270,000 Xbox units</a>, making it the best-selling console in the U.S. at the time.</p>
<p>But access to streaming media and other entertainment is helping to drive sales of the older hardware. As Major Nelson pointed out today, Microsoft&#8217;s three-month Xbox Live Gold Subscription sales increased more than 50 percent, compared to the same week last year. On Sunday, its Xbox Live services &#8212; which include streaming video and multiplayer game play &#8212; were used by more than 14 million people, racking up more than 72 million hours worldwide. Compared to 2011, Microsoft has seen a 43 percent increase in U.S. hours logged on Xbox Live during the week of Black Friday.</p>
<p>I asked Sony for its sales figures for the past week, but the company has not responded to the request.</p>
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		<title>Nintendo Gifts Canada With Wii Mini for Holiday Season</title>
		<link>http://allthingsd.com/20121127/nintendo-gifts-canada-with-wii-mini-for-holiday-season/</link>
		<comments>http://allthingsd.com/20121127/nintendo-gifts-canada-with-wii-mini-for-holiday-season/#comments</comments>
		<pubDate>Tue, 27 Nov 2012 15:26:28 +0000</pubDate>
		<dc:creator>Bonnie Cha</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=272921</guid>
		<description><![CDATA[A smaller, cheaper Nintendo Wii is on its way ... to Canada.]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s only been a couple of weeks since <a href="http://allthingsd.com/20121119/nintendo-confirms-more-wii-u-consoles-coming-and-long-system-updates/">Nintendo launched the Wii U</a>, but the company is set to release another gaming console this holiday season &#8212; at least, in Canada, anyway.</p>
<p> <a href="http://allthingsd.com/files/2012/11/wii.jpg"><img src="http://allthingsd.com/files/2012/11/wii-339x285.jpg" alt="" title="wii" width="339" height="285" class="alignright size-medium wp-image-272922" /></a></p>
<p>The new <a href="http://www.nintendo.com/wiimini?country=CA&#038;lang=en/">Nintendo Wii Mini</a> will be available exclusively in Canada, starting Dec. 7. Priced at $100, it is aimed at first-time buyers who want to &#8220;jump in and experience&#8221; Wii games.</p>
<p>Unlike the original Wii, the Mini doesn&#8217;t have Internet capabilities and is not compatible with GameCube games. But the company says it can play more than 1,400 disc-based games, such as New Super Mario Bros. and Wii Fit Plus, and is compatible with most Wii accessories. </p>
<p>The system ships with a Wii Remote Plus and a nunchuck controller, and comes in a matte-black-and-red design.</p>
<p>It&#8217;s curious that the company chose to launch the system only in Canada. Nintendo said it had no additional information about bringing the device to other regions in the future.  </p>
<p>While a cheaper, smaller system is great in theory, the original Wii costs just $30 more ($20 at some retailers, including Best Buy) and includes Wii Sports and Wii Sports Resort, so you&#8217;re getting more bang for your buck there.</p>
<p>So far, Nintendo has had a strong start to its holiday season. Just yesterday, Nintendo of America said that it <a href="http://allthingsd.com/20121126/nintendo-sells-400000-wii-u-consoles-in-first-week/">sold 400,000 Wii units</a> during the console&#8217;s first week on sale in the U.S. Meanwhile, heavy discounts drove sales on older systems, amounting to a total of 1.2 million devices sold over the last week. </p>
<p>Still, it remains to be seen whether Nintendo can continue this momentum beyond the holiday season.</p>
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		<title>Nintendo Sells 400,000 Wii U Consoles in First Week</title>
		<link>http://allthingsd.com/20121126/nintendo-sells-400000-wii-u-consoles-in-first-week/</link>
		<comments>http://allthingsd.com/20121126/nintendo-sells-400000-wii-u-consoles-in-first-week/#comments</comments>
		<pubDate>Mon, 26 Nov 2012 21:33:17 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=272677</guid>
		<description><![CDATA[Will the fever last?]]></description>
				<content:encoded><![CDATA[<p>Nintendo said today that the Wii U sold 400,000 units during its first week on sale in the U.S., <a href="http://allthingsd.com/20121119/nintendo-confirms-more-wii-u-consoles-coming-and-long-system-updates/">despite a bumpy start</a>.</p>
<p><img class="alignright size-full wp-image-266332" title="wii_u_ad" src="http://allthingsd.com/files/2012/11/wii_u_ad.png" alt="" width="380" height="285" /></p>
<p>The Japanese game company hit the ground running, with many retailers reporting that the next-generation console was sold out just hours after going on sale on Nov. 18.</p>
<p>In comparison, Nintendo sold more consoles last week than Microsoft was able to sell in an entire month. In October, <a href="http://allthingsd.com/20121109/xbox-still-holds-console-lead-but-here-comes-the-next-generation/">Microsoft sold 270,000 Xbox units</a>, making it the best-selling console in the U.S. at the time.</p>
<p>Today, Nintendo confirmed in <a href="http://news.cnet.com/8301-10797_3-57554183-235/nintendo-400k-wii-u-units-sold-1.2m-devices-total/">an interview with CNET</a> that sales for all of its hardware have been brisk during the busy holiday week.</p>
<p><strong>Update:</strong> In a statement provided by Nintendo of America, it said that in addition to selling 400,000 Wii U units, Nintendo sold 300,000 original Wii consoles, 250,000 3DS portable gaming devices, and 275,000 of the older DS devices. In all, Nintendo sold 1.2 million devices, driven by the new hardware and heavy discounts on older devices.</p>
<p>So far, <a href="http://allthingsd.com/20121119/nintendo-confirms-more-wii-u-consoles-coming-and-long-system-updates/">consumers have been undeterred by reports</a> that the Wii U was missing some key features at launch, and that a mandatory software patch would take more than an hour for customers to download.</p>
<p>Nintendo is selling two variations of its console, ranging from $300 to $350, depending on the features.</p>
<p>Despite a strong start, it&#8217;s unclear how the console will perform over the long term. A report <a href="http://allthingsd.com/20121112/nintendo-wii-u-forecast-calls-for-heavy-sales-easing-later/">released by IHS Screen Digest earlier this month</a> predicted that the Wii U would have a successful launch, but warned that maintaining momentum will be difficult.</p>
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		<title>Gaming Proves Touchy With the New Wii U</title>
		<link>http://allthingsd.com/20121120/gaming-proves-touchy-with-the-new-wii-u/</link>
		<comments>http://allthingsd.com/20121120/gaming-proves-touchy-with-the-new-wii-u/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 23:46:43 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
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		<guid isPermaLink="false">http://allthingsd.com/?p=271482</guid>
		<description><![CDATA[This week, Nintendo introduced a new videogame console, the Wii U, which uses a 6.2-inch touchscreen controller with features commonly found on smartphones.]]></description>
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<p>From crockpots to thermostats, it seems like everything now has a touchscreen instead of physical buttons. This week, Nintendo joined the club with a new videogame console, the Wii U, which uses a 6.2-inch touchscreen controller.</p>
<p>This remote control, called the GamePad, upgrades the overall gaming experience with features commonly found on smartphones like touch gestures, a gyroscope, an accelerometer, a stylus for handwriting and a front-facing camera. Instead of using antiquated directional buttons to navigate the system, a tap on the screen can send a character into a game. A touchscreen keyboard simplifies writing messages and setting up accounts. </p>
<p>Activity on the GamePad&#8217;s screen is reflected on the TV, which means that more people can watch what players are doing in a game. Or you can play only on the GamePad, which frees up the big screen for people who want to watch TV, though the controller can&#8217;t be used on its own far away from the console.</p>
<p>Yet despite the Wii U&#8217;s refreshing features, its sluggish behavior makes it a product I can&#8217;t fully recommend. And some promised programs couldn&#8217;t be tested because they don&#8217;t function yet &#8212; a delay that could frustrate some people.</p>
<div class="media-CENTER" style="width:553px;"><img src="http://s.wsj.net/public/resources/images/PJ-BK990_DSOLUT_G_20121120181335.jpg" width="553" height="369" alt="image" /><br />
<br />
The GamePad weighs just over a pound and has a 6.2-inch touchscreen.</div>
<p>Starting the system up for the first time took well over two hours because Wii U was downloading updates. In my four timed tests, the GamePad only held its charge for three hours and 30 minutes of use, and then needed about 2½ hours to recharge. (It also works when plugged in, but isn&#8217;t as fun to use.) Opening each new program took close to 15 seconds. And I was constantly plagued by alerts that my GamePad had disconnected from the Wii console, even when I was four or six feet away from it in my small, city townhouse.</p>
<p>If you already own a Wii, its games and accessories &#8212; like the Wii Balance Board &#8212; are compatible with the new Wii U. Some programs that come loaded on the Wii U GamePad don&#8217;t work yet, including apps for YouTube, Amazon Instant Video and TVii, a tool that will let people use the GamePad to control their set-top boxes, TVs and DVRs (including TiVo). Nintendo says these are expected to work next month.</p>
<p>I spent hours playing with Wii U, specifically testing how the GamePad worked with various games, and my husband joined me for some of the testing. We tried New Super Mario Bros. U, (our favorite thanks to nostalgic memories of the original Nintendo), Nintendo Land, Sing Party and Just Dance 4. </p>
<p>There are currently over 30 games available for Wii U, and 20 more are expected by March.</p>
<p>In New Super Mario Brothers, I controlled my character (Luigi), while also tapping the GamePad&#8217;s touchscreen to add helpful climbing blocks in midair throughout the game. It was a little distracting to control my character with one remote while also tapping the GamePad screen, but I only did this when we really needed help in a level.</p>
<p>I was able to keep playing on the GamePad while my husband watched &#8220;Monday Night Football&#8221; on the TV, though the sound of these games can still be heard through the GamePad speakers if they aren&#8217;t turned down, which may irk TV watchers. According to Nintendo, the GamePad won&#8217;t work if it&#8217;s more than 25 feet from the Wii U console, but, again, that distance was much shorter in my experience. Nintendo customer support hadn&#8217;t heard of the issue.</p>
<p>Of the games I tested, that which best illustrates the GamePad&#8217;s unique capabilities is Nintendo Land. Its 12 games range from Donkey Kong&#8217;s Crash Course, where a cart is moved through obstacles according to how you tilt the GamePad, and Takamaru&#8217;s Ninja Castle, which involves throwing ninja stars at enemies by sliding a finger across the GamePad&#8217;s touchscreen toward the TV. </p>
<p>Nintendo Land integrates with Miiverse, Nintendo&#8217;s Web-based social networking system, and I saw updates from lots of other users as the virtual character representing me (called a Mii) wandered around. I posted a few updates, writing in cursive with the GamePad stylus. One time when I tried to post an update, I got an error message saying servers were busy. Nintendo chalked this up to an &#8220;overwhelming response&#8221; of people using Miiverse, and it worked again later.</p>
<p>The Deluxe version of Wii U, which costs $350, comes with Nintendo Land as well as some other extras, such as 32 gigabytes of internal memory versus 8GB in the $300 Basic Wii U. Both versions come with the GamePad.</p>
<p>The GamePad itself weighs just over a pound. A built-in camera is mounted just over its 6.2-inch touchscreen. I used the built-in microphone below the screen while playing a game in Nintendo Land: I blew air onto the mike to move a cart in a game. In addition to its touchscreen, the GamePad also has traditional controls, like a cross-shaped control pad and two mini joysticks. A Power button on the GamePad powers the Wii U console, too, while a TV button let me switch TV inputs without my TV remote.</p>
<p>Nintendo deserves credit for creativity. But like a player who can&#8217;t seem to get through a difficult level in a videogame, the Wii U&#8217;s faults hold it back from success.</p>
<p><strong>Write to Katie at <a href="mailto:katie.boehret@wsj.com">katie.boehret@wsj.com</a>.</strong></p>
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		<title>Nintendo's Wii U Puts Hardware Strategy to the Test</title>
		<link>http://allthingsd.com/20121117/nintendos-wii-u-puts-hardware-strategy-to-the-test/</link>
		<comments>http://allthingsd.com/20121117/nintendos-wii-u-puts-hardware-strategy-to-the-test/#comments</comments>
		<pubDate>Sat, 17 Nov 2012 21:05:30 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi and Ian Sherr</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=270523</guid>
		<description><![CDATA[Like its famous character Super Mario in his latest game, Nintendo is trying to outrun its enemies.]]></description>
				<content:encoded><![CDATA[<p>Like its famous character Super Mario in his latest game, Nintendo is trying to outrun its enemies. The Japanese videogame pioneer, coming off of its first annual loss in more than three decades, will start selling the Wii U in U.S. stores Sunday—its first home console in six years.</p>
<p>With the new machine, Nintendo is betting it can continue to push pricey hardware in a videogame market where most of the growth has been in software for smartphones and other mobile gadgets.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887324595904578120011485183202.html">Read the rest of this post on the original site</a></p>
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		<title>Nintendo Wii U Forecast Calls for Heavy Sales, Easing Later</title>
		<link>http://allthingsd.com/20121112/nintendo-wii-u-forecast-calls-for-heavy-sales-easing-later/</link>
		<comments>http://allthingsd.com/20121112/nintendo-wii-u-forecast-calls-for-heavy-sales-easing-later/#comments</comments>
		<pubDate>Mon, 12 Nov 2012 21:09:29 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=268572</guid>
		<description><![CDATA[After strong sales this holiday season, the four-year forecast for the Nintendo Wii U is looking a little gloomy.]]></description>
				<content:encoded><![CDATA[<p>Pent-up demand by Nintendo fans may ensure that the new Wii U console starts off with a bang, but maintaining interest over the long term may prove to be the bigger challenge.</p>
<p><img class="alignright size-medium wp-image-164275" title="WiiU" src="http://allthingsd.com/files/2012/01/WiiU-380x243.png" alt="" width="380" height="243" />A report released by IHS Screen Digest today is forecasting sales of 3.5 million units between next week&#8217;s launch and the end of the year. At that rate, the console will outsell the original Wii, which sold 3.1 million units during the same period in 2006. But IHS warns that trouble may be on the horizon and that a successful launch doesn&#8217;t necessarily equate to ongoing momentum.</p>
<p>“This time around, Wii U&#8217;s pure innovation, coupled with a limited volume of high-quality Nintendo software, will not be enough to drive the ongoing sales momentum we witnessed with the Wii console, especially at a higher price point,” said Piers Harding-Rolls, IHS&#8217;s head of games. &#8220;Nintendo is still some way short of delivering a comprehensive engagement-led value proposition at the launch of the Wii U.&#8221;</p>
<p>During the first three years of sales, IHS is expecting Wii U sales to come in substantially below the original Wii, which cost $50 less and wowed consumers by offering innovative gesture-based controls. The base price of the Wii U is $300, with a deluxe version being sold for $350. Nintendo&#8217;s big point of differentiation this time around is an integrated tablet that can be used to control a game or a TV.</p>
<p>Currently, <a href="http://allthingsd.com/20121109/xbox-still-holds-console-lead-but-here-comes-the-next-generation/">Microsoft&#8217;s Xbox is the leader</a>, having racked up 22 straight months as the best-selling videogame console in the U.S. In October, Microsoft sold 270,000 Xbox units, and based on data from the NPD Group, holds a 56 percent market share of the current generation of consoles in the U.S.</p>
<p>IHS also warned that Nintendo could encounter supply shortages over the holidays, leaving some shoppers empty-handed. Many retailers have already sold out of pre-sales, with more units expected to be available for the Nov. 18 launch day. Here&#8217;s a look at how IHS expects Wii U sales to trend after the holidays:</p>
<p>&nbsp;</p>
<p><img class="aligncenter size-full wp-image-268626" title="Nintendo forecast IHS" src="http://allthingsd.com/files/2012/11/Nintendo-forecast-IHS.jpg" alt="" width="508" height="288" /></p>
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		<title>Nintendo's Fils-Aime Expects Wii U's Killer App to Be Social Networking</title>
		<link>http://allthingsd.com/20121002/nintendos-fils-aime-expects-wii-us-killer-app-to-be-social-networking/</link>
		<comments>http://allthingsd.com/20121002/nintendos-fils-aime-expects-wii-us-killer-app-to-be-social-networking/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 00:54:32 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[Zach Fountain]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=256361</guid>
		<description><![CDATA[Nintendo's North American President Reggie Fils-Aime talks with AllThingsD about the company's first game console to come out in six years.]]></description>
				<content:encoded><![CDATA[<p>The small tablet that comes with Nintendo&#8217;s Wii U, used as a game controller or to change the TV station and watch videos, is the most obvious distinguishing feature of the new game console.</p>
<p><img class="alignright size-medium wp-image-256452" title="reggie WiiU_8022" src="http://allthingsd.com/files/2012/10/reggie-WiiU_8022-380x252.jpeg" alt="" width="380" height="252" />But in an interview, Nintendo North American President Reggie Fils-Aime said he believes the Miiverse, the game console&#8217;s social network, will be the unexpected hit.</p>
<p>&#8220;I think that it will pleasantly surprise people,&#8221; he said. &#8220;As the network grows and the installed base grows, it will prove to be a true killer application for the system, and I say this loving what we have done with Nintendo TVii and loving all the games. Until you try it and experience it, you may not totally understand it.&#8221;</p>
<p>At the company&#8217;s headquarters in Redmond, Wash., Fils-Aime sat down with <strong>AllThingsD</strong> to talk about the company&#8217;s first game console to come out in six years. <a href="http://allthingsd.com/20120913/nintendo-wii-u-arriving-on-nov-18-in-the-u-s-for-300/">Nintendo finally announced two weeks ago</a> that it will go on sale in the U.S. on Nov. 18, after originally unveiling it more than a year ago. The basic package will cost $300, and a more deluxe version will cost $350.</p>
<p><img class="alignleft size-medium wp-image-250521" title="Screen Shot 2012-09-13 at 7.24.50 AM" src="http://allthingsd.com/files/2012/09/Screen-Shot-2012-09-13-at-7.24.50-AM-380x220.png" alt="" width="380" height="220" />Fils-Aime said the big change with this console compared to the original Wii is that it provides more reasons for everyone in the family to use it, whether it&#8217;s to monitor sports scores on the GamePad, search for shows on Hulu or Amazon&#8217;s video services, or even to play games. &#8220;I compete against time on the PC, time watching TV, and time spent on social networks,&#8221; he said. &#8220;I already compete with all that stuff, and now you can do it in a new and engaging way.&#8221;</p>
<p>Specifically, Fils-Aime called attention to the Miiverse because he said there are no other social networks that are specifically built around gaming. Facebook is first a social network with games running on top of the platform, and other platforms, like Apple&#8217;s iPhone and iPad, have a Game Center, where game players can go to see high scores or interact with friends. Microsoft&#8217;s Xbox also allows players to become friends and chat about their game accomplishments, but Fils-Aime maintains the Miiverse is &#8220;a key differentiator compared to other companies in our space.&#8221;</p>
<p>The Nintendo Miiverse will appear on the start-up screen as a virtual hang-out, where avatars walk around a virtual “plaza.” Game players will be able to post their thoughts in “speech bubbles” that appear over their heads with text or drawings &#8212; sort of like status updates on Twitter or Facebook. The Miiverse at launch will be accessible only through the Wii U, but eventually it will be available using any Web-enabled device.</p>
<p>&#8220;People have to leave the current paradigm behind to understand what we are trying to do. Miiverse is going to be embedded right on the game platform, so literally some of the activity will be able to happen immediately as people experience it,&#8221; he said.</p>
<p>Nintendo is also investing heavily to integrate social experiences built into TVii, which allows users to access their TV guide from the GamePad and to control their set-top box using infrared technology. It also allows them to connect to other video apps, like Hulu and Amazon, or to a TiVo if they have one.</p>
<p>The GamePad will serve as a resource where consumers can look up additional information about what they are watching, which is commonly done today on phones or laptops. In additional, Nintendo will provide a timeline of screenshots based on what you are currently watching on TV. In a demonstration, Zach Fountain, who heads up TVii for Nintendo, showed me how a snapshot of a touchdown appears moments after it happened during a live game, or how scenes from &#8220;Modern Family&#8221; propagate the timeline as they happen, with the key moments selected by content curators. Users can comment on the moments, and then share the comments to Twitter or Facebook if they choose.</p>
<p><img class="alignleft size-medium wp-image-250467" title="Screen Shot 2012-09-13 at 7.23.58 AM" src="http://allthingsd.com/files/2012/09/Screen-Shot-2012-09-13-at-7.23.58-AM-380x216.png" alt="" width="380" height="216" />The service will take a lot of work behind the scenes since content curators will have to identify the bigger moments, write captions and create the polls.</p>
<p>Nintendo is closely collaborating with a company called i.TV to pull it off. Some technology will be used to make the process more automatic, but it will also take a lot of human interaction since it will be supported 24 hours a day.</p>
<p>The equivalent undertaking would be if Facebook were to hire content creators to write and post pictures to users&#8217; walls based on their activities or interests. Fils-Aime said i.TV will be managing the TVii timeline, while Nintendo will be using both internal and external resources to monitor the Miiverse. The Miiverse and TVii are free to anyone who buys a console.</p>
<p>Because of the chatting capabilities across the whole system, Nintendo will be offering strict parental controls, so that parents can dictate how much they want their children to see. If children do have access to the Miiverse, &#8220;we&#8217;ll be leveraging technology, the community and our own reviewers to determine what&#8217;s appropriate for the masses,&#8221; Fils-Aime said. &#8220;What Miiverse is doing is quite different from anything else that&#8217;s being done, especially with the ability to hand draw messages and things of that nature.&#8221;</p>
<p>Nintendo has not said how many Wii U&#8217;s it expects to sell, but it is forecasting 10 million units combined for both the original Wii and the Wii U this year. Already, retailers have sold out of the limited quantities made available for preorders, but more will be available on launch day. &#8220;We are looking to max out production as quickly as possible,&#8221; he said.</p>
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		<title>Despite the Rise of Digital, the Videogames Business Is Not All Fun and Games</title>
		<link>http://allthingsd.com/20120810/despite-the-rise-of-digital-the-videogames-business-is-not-all-fun-and-games/</link>
		<comments>http://allthingsd.com/20120810/despite-the-rise-of-digital-the-videogames-business-is-not-all-fun-and-games/#comments</comments>
		<pubDate>Fri, 10 Aug 2012 17:47:41 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mobile]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=240113</guid>
		<description><![CDATA[Consumers are spending less than they used to, and there are more titles and platforms than ever.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120810/downinthedumpsville-morale-sinking-at-zynga-along-with-stock-drop/">Never mind Zynga&#8217;s problems</a>. Even legacy game companies like Electronic Arts, Activision, Take-Two Interactive and THQ are taking their lumps.</p>
<p><img class="alignright size-medium wp-image-141932" title="call of duty MW3" src="http://allthingsd.com/files/2011/11/call-of-duty-MW3-380x213.png" alt="" width="380" height="213" />And here&#8217;s the simple reason why: Despite all the new categories being built over the past two years &#8212; like social and phone and tablet gaming &#8212; consumers are still spending less than they used to on videogames.</p>
<p>Anita Frazier at the NPD Group said the gains that digital gaming formats are realizing were not quite enough to offset a 16 percent drop in consumer spending during the second quarter.</p>
<p>Right now, the industry is close to a break-even point, with half of its sales coming from digital and half coming from software. It&#8217;s just enough to make the argument that companies should be investing in digital, but basically not enough for them to be rewarded for it, especially with standalone entities like Zynga eating up most of the profits in one category.</p>
<p>In the second quarter, $1.39 billion was spent by U.S. consumers on videogame software for consoles and PCs, including new, rental and used sales. In the other category, which includes digital downloads, subscriptions, mobile and social, sales in the second quarter totaled $1.47 billion, NPD Group said.</p>
<p>In June, those trends continued, with consumers spending a total of $1.1 billion, of which $439 million came from digital sales.</p>
<p>Based on how history tells it, the industry is fueled by cycles, with new hardware resulting in a jump in software sales. But the current generation of consoles are hitting their seventh year, which means that consumers have started to get tired of their ancient systems, and have started to slow their spending. Only one console maker, Nintendo, has plans to launch new hardware &#8212; the Wii U &#8212; in time for Christmas.</p>
<p>After two straight weeks of earnings reports, this trend is obvious.</p>
<p>Last week, Take-Two Interactive disappointed analysts with a wider than expected loss, <a href="http://allthingsd.com/20120802/activision-easily-beats-expectations-in-challenging-videogame-market/">Activision was down compared to the prior year</a>, <a href="http://allthingsd.com/20120731/electronic-arts-delivers-a-strong-q1-thats-in-line-with-expectations/">Electronic Arts’ results</a> showed signs of weakness, and the week before, <a href="http://allthingsd.com/20120727/zyngas-john-schappert-talks-up-opportunities-after-a-shocking-quarter/">Zynga shocked investors</a> after wildly missing expectations.</p>
<p>Frazier said in July that there was only one hardware platform that experienced an increase in sales compared to last year: Nintendo&#8217;s portable game unit, the 3DS. This month, we can look forward to a potential lift from the release of Nintendo&#8217;s 3DS XL, which boasts a bigger screen.</p>
<p>Otherwise, it&#8217;s Microsoft&#8217;s Xbox that is sweeping up the remnants in the space. But increasingly, the console is being used to stream video and other content to users&#8217; TVs &#8212; not to play games.</p>
<p>Microsoft said that, based on the NPD results, it sold 203,000 units in July, which was more units than any gaming hardware. It currently holds 49 percent market share of current-generation consoles, and total spending on platform in July (including hardware, software and accessories) reached $218 million. At that rate, consumers spent more on Xbox 360 products in July than they spent on the Nintendo Wii and the Sony PlayStation 3 combined.</p>
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		<title>Netflix Makes the Xbox a Bit More Kid-Friendly</title>
		<link>http://allthingsd.com/20120808/netflix-makes-the-xbox-a-bit-more-kid-friendly/</link>
		<comments>http://allthingsd.com/20120808/netflix-makes-the-xbox-a-bit-more-kid-friendly/#comments</comments>
		<pubDate>Wed, 08 Aug 2012 16:38:37 +0000</pubDate>
		<dc:creator>Peter Kafka</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Media]]></category>
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		<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=239165</guid>
		<description><![CDATA[Useful for those of us who use the video service as an $8-a-month babysitter.]]></description>
				<content:encoded><![CDATA[<p>Netflix has rolled out its &#8220;Just for Kids&#8221; feature &#8212; which makes it easier for kids to navigate through the service&#8217;s titles &#8212; for the Xbox. That option already exists for Netflix users on the Web, Sony&#8217;s PS3, Nintendo&#8217;s Wii and Apple&#8217;s Apple TV, and looks pretty similar on Microsoft&#8217;s game console:</p>
<p><iframe src="http://www.youtube.com/embed/tzGBAToA144" frameborder="0" width="640" height="360"></iframe></p>
<p>The feature illustrates <a href="http://allthingsd.com/20120723/mothers-new-little-helper-netflix/">how important kids&#8217; programming is to Netflix</a>, even though Netflix executives sometimes shrug off questions about kids&#8217; stuff when analysts inquire.</p>
<p>While they&#8217;re at it, it would be great if Reed Hastings&#8217;s team could add the feature for their iPad app, which is the primary Netflix delivery service for the ankle-biters at <strong>AllThingsD</strong>&rsquo;s Brooklyn outpost.</p>
<p>And since we&#8217;re making requests: Lots of Netflix users would love to see the company offer some kind of option for accounts with multiple users, so its recommendation engine and title queues can keep track of different users&#8217; tastes.</p>
<p>Put it another way: It doesn&#8217;t do a whole lot of good for Netflix to let me know about an episode of &#8220;<a href="https://movies.netflix.com/WiMovie/Busytown_Mysteries/70172457?locale=en-US">Busytown Mysteries</a>.&#8221; And my 4-year-old isn&#8217;t quite ready for &#8220;<a href="http://movies.netflix.com/WiMovie/70117698?strkid=556301195_0_0&amp;trkid=222336&amp;movieid=70117698">The Expendables</a>.&#8221; The company has said it will test a solution for this later this year, but hasn&#8217;t committed to rolling it out to all customers.</p>
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		<title>Hands On With Wii U: AllThingsD Tackles Nintendo Land (Video)</title>
		<link>http://allthingsd.com/20120605/hands-on-with-wii-u-allthingsd-tackles-nintendo-land-video/</link>
		<comments>http://allthingsd.com/20120605/hands-on-with-wii-u-allthingsd-tackles-nintendo-land-video/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 21:36:29 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Dan Gallagher]]></category>
		<category><![CDATA[Gamepad]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Tricia Duryee]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=216913</guid>
		<description><![CDATA[Want to see how Nintendo Wii U works? Here's a look from E3.]]></description>
				<content:encoded><![CDATA[<p>By now, we&#8217;ve heard a lot about the Wii U, Nintendo&#8217;s upcoming successor to the best-selling Wii gaming console. The Japanese game company <a href="http://allthingsd.com/20120605/nintendo-holds-back-the-goods-on-wii-u-launch-date/">still hasn&#8217;t confirmed exactly when</a> the Wii U will hit the market, but this week at E3 <a href="http://allthingsd.com/20120605/live-at-e3-nintendo-to-reveal-a-wii-bit-more-about-the-wii-u/">other details have been revealed</a>, such as the name of the controller (GamePad), the social network behind the Wii system (MiiVerse) and a spate of software titles. </p>
<p>So we decided to go hands-on with some Wii U games, with <strong>AllThingsD</strong>&rsquo;s Tricia Duryee challenging MarketWatch&#8217;s Dan Gallagher to a game of Nintendo Land: Animal Crossing. Fun and games ensue &#8212; and see why Dan calls the Wii U GamePad &#8220;tricky.&#8221; </p>
<p><div class="video-wsj"><object width="640" height="360"><param name="movie" value="http://s.wsj.net/media/swf/microPlayer.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID=426C0FA3-20B3-4A01-9803-7382971DD18E&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/"name="microflashPlayer"></param><embed src="http://s.wsj.net/media/swf/microPlayer.swf" bgcolor="#FFFFFF" flashVars="videoGUID={426C0FA3-20B3-4A01-9803-7382971DD18E}&playerid=4001&plyMediaEnabled=1&configURL=http://m.wsj.net/video-players/&autoStart=false" base="http://s.wsj.net/media/swf/" name="microflashPlayer" width="640" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br />[ See post to watch video ]</div></object></p>
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		<title>Nintendo Holds Back the Goods on Wii U Launch Date</title>
		<link>http://allthingsd.com/20120605/nintendo-holds-back-the-goods-on-wii-u-launch-date/</link>
		<comments>http://allthingsd.com/20120605/nintendo-holds-back-the-goods-on-wii-u-launch-date/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 17:20:07 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product News]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sony PlayStation]]></category>
		<category><![CDATA[video]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=216753</guid>
		<description><![CDATA[We know it's coming "this holiday" -- but consumers are still in the dark on an exact date.]]></description>
				<content:encoded><![CDATA[<p><a href="http://allthingsd.com/20120605/live-at-e3-nintendo-to-reveal-a-wii-bit-more-about-the-wii-u/">Today at the E3 video game conference</a>, Nintendo showed off a spate of software titles for its upcoming Wii U gaming system, but declined to reveal the exact launch date of the highly anticipated successor to the best-selling Wii console.</p>
<p><a href="http://allthingsd.com/files/2011/06/E3_Nintendo_WiiU_HD-view.jpg"><img src="http://allthingsd.com/files/2011/06/E3_Nintendo_WiiU_HD-view-380x213.jpg" alt="" title="The Wii U&#039;s touchscreen also has high-definition graphics." width="380" height="213" class="alignright size-medium wp-image-83973" /></a></p>
<p>Nintendo listed 23 titles that will launch alongside the Wii U, including Super Mario Bros. U, Pimkin 3, Batman Arkham City, Zombi U, Rabbids Lands and more. Another title, NintendoLand, offers mini-games like Donkey Kong within the game. </p>
<p>Nintendo President of America Reggie Fils-Aime said NintendoLand would become available when the Wii U launches &#8212; &#8220;this holiday season.&#8221;</p>
<p>But aside from that, the game maker kept mum on details regarding launch date and price, to the disappointment of some E3 attendees.</p>
<p>The Japanese gaming company first announced the <a href="http://allthingsd.com/20110607/three-key-takeaways-from-nintendos-wii-u-plus-photos/">Wii U at last year&#8217;s E3</a>, with more details about the device trickling out in recent months.</p>
<p>Just a couple days ago, Nintendo President Satoru Iwata <a href="http://allthingsd.com/20120603/nintendos-wii-u-embraces-social-networking-video/">appeared in a video</a> and revealed that the tablet-like game controller for the game system is officially called the GamePad. He also announced plans for a Web-based social network, Miiverse, which won&#8217;t link to other social networks like Facebook or Twitter.</p>
<p>Fils-Aime did reveal today that the Wii U will work with up to two GamePads. Traditional Wii controllers, as well as Nintendo&#8217;s new secondary Pro Controller, will also work with the Wii U for multiplayer game play. </p>
<p>The GamePad has a 6.2-inch touchscreen display and a forward-facing camera, and in addition to acting as a controller for the Wii U gaming system, it offers standalone games, video chatting and Internet browsing.</p>
<p>It now also has near field communication (NFC), which allows for the wireless sharing of data between devices.</p>
<p>Nintendo faces formidable competition from other console makers like Microsoft and Sony, both of which have introduced motion-sensor and gesture control technology to their newer gaming consoles in the past year and a half. Microsoft in particular has built up the library of media and entertainment apps available on Xbox 360 to draw consumers who aren&#8217;t necessarily hardcore gamers &#8212; an audience that Nintendo had previously been successful in wooing. </p>
<p>Nintendo reported that it sold 4.5 million Wii units in 2011, having gotten a boost during the holiday season. Last year, the game maker dropped the price of the six-year-old console to $150 from $200.</p>
<p>In the video posted Sunday, Iwata said the Wii U system was a much more friendly environment compared to the war-torn, trash-talking environments found on Microsoft’s Xbox Live and Sony’s PlayStation 3.</p>
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		<title>Nintendo Records $531.1 Million Annual Loss</title>
		<link>http://allthingsd.com/20120426/nintendo-records-531-1-million-annual-loss/</link>
		<comments>http://allthingsd.com/20120426/nintendo-records-531-1-million-annual-loss/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 15:43:07 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[Commerce]]></category>
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		<category><![CDATA[The Wall Street Journal]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=200252</guid>
		<description><![CDATA[Nintendo Co. posted its first annual loss in more than three decades, dragged down by the strong yen and price cuts for the company's Wii game console and 3DS hand-held system.]]></description>
				<content:encoded><![CDATA[<p>TOKYO &#8212; Nintendo Co. posted its first annual loss in more than three decades, dragged down by the strong yen and price cuts for the company&#8217;s Wii game console and 3DS hand-held system.</p>
<p>While competing with online social games and less-expensive titles on smartphones and tablet computers, Nintendo also is revamping its portable and home machines to keep pace with Sony Corp. and Microsoft Corp. Nintendo plans to debut a new home console, the Wii U, this year.</p>
<p><a href="http://online.wsj.com/article/SB10001424052702304811304577367243824458530.html">Read the rest of this post on the original site »</a></p>
]]></content:encoded>
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		<title>Smithsonian Brings Classic Arcade Games to Life (Video)</title>
		<link>http://allthingsd.com/20120324/smithsonian-brings-classic-arcade-games-to-life-video/</link>
		<comments>http://allthingsd.com/20120324/smithsonian-brings-classic-arcade-games-to-life-video/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 16:00:21 +0000</pubDate>
		<dc:creator>Ina Fried</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[art]]></category>
		<category><![CDATA[Atari]]></category>
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		<category><![CDATA[Genesis]]></category>
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		<category><![CDATA[Smithsonian]]></category>
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		<guid isPermaLink="false">http://allthingsd.com/?p=187979</guid>
		<description><![CDATA[Festivities highlighted the opening of a videogame art exhibit at the Smithsonian.]]></description>
				<content:encoded><![CDATA[<p>In one corner of the Smithsonian American Art Museum, a preteen boy was throwing balls at aliens, bringing Space Invaders to life. In another, families were posing with flowers, clouds and stars, and doing their best impressions of Mario from Super Mario Brothers, as a professional photographer snapped away.</p>
<p><a href="http://allthingsd.com/files/2012/03/IMG_3948.jpg"><img src="http://allthingsd.com/files/2012/03/IMG_3948-380x253.jpg" alt="" title="IMG_3948" width="380" height="253" class="alignright size-Medium380 wp-image-189694" /></a></p>
<p>It was all part of last weekend&#8217;s kickoff for <a href="http://allthingsd.com/20110403/video-games-as-art-with-an-upcoming-smithsonian-exhibit-pong-equals-picasso/">an exhibit celebrating the art of the videogame</a>. The three-day GameFest also featured speakers, music performances and movie screenings.</p>
<p>The GameFest part was just for the opening weekend, but &#8220;The Art of Video Games&#8221; exhibit itself runs through Sept. 30 in Washington, D.C.</p>
<p>Each generation of gaming gets its moment in the spotlight &#8212; from the early Atari, Coleco and Intellivision consoles, through Nintendo, Sega Genesis and Dreamcast, to today&#8217;s Xbox 360, Wii and PlayStation 3.</p>
<p>The exhibit is interactive, allowing visitors to not only view the evolution of the graphics in videogames, but also to try their hand at some classics. Lines formed as kids and adults alike queued up to play Super Mario and Pac-Man on a giant screen.</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/Zx6158PKYfc?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Zx6158PKYfc?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>For more on the exhibit and the accompanying GameFest, check out our photo gallery:</p>
<p><ul style="list-style:none;"><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-Lg3gbDw/0/XL/Gamefest-9699-XL.jpg" class="alignnone" width="412" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-qkKRcZt/0/L/IMG_3879-L.jpg" class="alignnone" width="620" height="414" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-8CxJb4K/0/L/IMG_3881-L.jpg" class="alignnone" width="620" height="414" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-4RK6rPj/0/XL/IMG_3890-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-KWpprq5/0/L/IMG_3896-L.jpg" class="alignnone" width="620" height="414" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-H57hQVF/0/XL/IMG_3899-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-Tvv9zfR/0/XL/IMG_3900-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-LVP63kk/0/XL/IMG_3901-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-7XxkpsT/0/L/IMG_3903-L.jpg" class="alignnone" width="620" height="414" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-rsBdCXF/0/XL/IMG_3906-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-8JnL3Pv/0/XL/IMG_3907-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-8FjMpt3/0/XL/IMG_3913-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-9vHfqP4/0/L/IMG_3929-L.jpg" class="alignnone" width="620" height="414" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-HSMBXg4/0/L/IMG_3952-L.jpg" class="alignnone" width="620" height="414" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-WLzMsfG/0/L/IMG_3954-L.jpg" class="alignnone" width="620" height="414" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-7ZGkX3v/0/L/IMG_3957-L.jpg" class="alignnone" width="620" height="414" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-SfB88pD/0/XL/IMG_3962-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-bPPxCXk/0/XL/IMG_3966-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li><li><img src="http://photos.allthingsd.com/Events/Art-of-the-Video-Game/i-MhhFgp5/0/XL/IMG_3970-XL.jpg" class="alignnone" width="413" height="620" alt="" /></li></ul></p>
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		<title>Nintendo to Bring Online Game Network, NFC to New Wii</title>
		<link>http://allthingsd.com/20120127/nintendo-to-bring-online-game-network-nfc-to-new-wii/</link>
		<comments>http://allthingsd.com/20120127/nintendo-to-bring-online-game-network-nfc-to-new-wii/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 21:19:13 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[downloads]]></category>
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		<category><![CDATA[online]]></category>
		<category><![CDATA[Satoru Iwata]]></category>
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		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=168340</guid>
		<description><![CDATA[Nintendo president Satoru Iwata told investors today that the Wii U, the company's long-awaited successor to the Wii gaming console, will come equipped with NFC capabilities that will be used to transfer gaming data and will open the potential for micropayments through the gaming system. Satoru also said the company was readying an online game network for the Wii U system, citing lessons learned from the tepid launch of the 3DS.]]></description>
				<content:encoded><![CDATA[<p>Nintendo president Satoru Iwata <a href="http://www.nintendo.co.jp/ir/en/library/events/120127/index.html">told investors today</a> that the Wii U, the company&#8217;s long-awaited successor to the Wii gaming console, will come equipped with NFC capabilities that will be used to transfer gaming data and will open the potential for micropayments through the gaming system. Satoru also said the company was readying an online game network for the Wii U system, citing <a href="http://www.wired.com/gamelife/2012/01/nintendo-wii-u-online/">lessons learned from the tepid launch of the 3DS</a>. </p>
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		<title>Nintendo Swings to Loss</title>
		<link>http://allthingsd.com/20120126/nintendo-swings-to-loss/</link>
		<comments>http://allthingsd.com/20120126/nintendo-swings-to-loss/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 09:40:25 +0000</pubDate>
		<dc:creator>Daisuke Wakabayashi</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Voices]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Daisuke Wakabayashi]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[The Wall Street Journal]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=167695</guid>
		<description><![CDATA[Grappling with a sluggish debut for its new hand-held game system and petering demand for its flagship home console, Nintendo Co. swung to a loss for the first nine months of its fiscal year and scaled back sales forecasts for its 3DS portable system and Wii.]]></description>
				<content:encoded><![CDATA[<p>Grappling with a sluggish debut for its new hand-held game system and petering demand for its flagship home console, Nintendo Co. swung to a loss for the first nine months of its fiscal year and scaled back sales forecasts for its 3DS portable system and Wii.</p>
<p>The Kyoto-based videogame maker also offered an even bleaker outlook for its full-year earnings for the year to March, saying Thursday that net losses will be three times greater than its projections in October as valuation losses on foreign-currency holdings from the strong yen continued to swell.</p>
<p><a href="http://online.wsj.com/article/SB10001424052970204661604577184152088351874.html">Read the rest of this post on the original site »</a></p>
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		<title>CES Hangover: What You Might Have Missed</title>
		<link>http://allthingsd.com/20120117/ces-hangover-what-you-might-have-missed/</link>
		<comments>http://allthingsd.com/20120117/ces-hangover-what-you-might-have-missed/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 15:59:28 +0000</pubDate>
		<dc:creator>Lauren Goode</dc:creator>
				<category><![CDATA[Mobile]]></category>
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		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=164272</guid>
		<description><![CDATA[We came, we saw, we conquered ... but we couldn’t possibly write about every one of the more than 20,000 products showcased in Las Vegas last week. Here's a quick catch-up.]]></description>
				<content:encoded><![CDATA[<p>The Consumer Electronics Show is over. We came, we saw, we conquered &#8230; but we couldn’t possibly write about every one of the more than 20,000 products showcased in Las Vegas last week. Here are a handful that stood out at the show:</p>
<p><strong>Nintendo Wii U</strong><br />
The gaming company didn’t have a spot on the show floor at CES, but Nintendo offered private demos of its upcoming Wii U console, the successor to the popular Nintendo Wii. <img src="http://allthingsd.com/files/2012/01/WiiU-380x243.png" alt="" title="WiiU" width="380" height="243" class="alignright size-medium wp-image-164275" /></p>
<p>The “new Wii” comes with a 6-inch tablet-like motion sensor control that offers a full touchscreen and alternative views of the game being played on the TV set. While using a larger controller to play games might seem cumbersome at first, the interactive options it adds can be fun. The new console also works with the standard Wii controllers, as well as the Wii Nunchuk and Balance Board. It supports 1080p HD output, and the games in the demo were remarkably crisp and clear.</p>
<p>But there are still more questions than answers about the Wii U. Its launch date is still pegged to sometime in the later part of the year, but exactly when and how much it will cost is still unknown. And while Nintendo was the front-runner in motion-sensor gaming with the Wii, Xbox Kinect, in the meantime, has been setting new gaming-console standards with its gesture-control technology, content partnerships and even basic voice command.</p>
<p>When asked about content partnerships in the works, Nintendo declined to comment on any specifics. As for voice-recognition technology, Nintendo also declined to say whether it would be added to the Wii U prior to launch; the company did point to some audio capabilities built into the tablet-like controller, and said it is exploring all kinds of possibilities right now.</p>
<p><strong>Samsung Dual-View 3-D OLED TV</strong><br />
That’s quite a mouthful for a television set, so let’s simplify it: This is a TV that lets you watch two programs at the same time on the same screen &#8212; and not by creating separate boxes within the screen. Instead, users wear active-shutter 3-D glasses, and each wearer has a different 2-D image projected to them, or even a different TV show or movie.</p>
<p><img src="http://allthingsd.com/files/2012/01/SamsungDualView-380x265.png" alt="" title="SamsungDualView" width="380" height="265" class="alignleft size-medium wp-image-164276" /></p>
<p>What about audio, you ask? Good question: The audio for each program is streamed right through the glasses, so you’ll hear your own program, while your significant other sitting on the other side of the couch will hear his or her choice of entertainment.</p>
<p>A dual-view screen has a certain appeal for gamers, and both <a href="http://www.slashgear.com/sony-3d-dual-view-split-screen-demo-for-playstation-3-21135034/ ">Sony</a> and <a href="http://www.engadget.com/2011/09/04/lgs-dual-play-tvs-let-gamers-share-a-single-screen-different/">LG</a> have introduced such screens for gaming purposes.</p>
<p>For the average TV watcher, this is notably both high-tech and isolating. </p>
<p><strong>LG&#8217;s Blast Chiller</strong><br />
You might have heard about this one by now. We still think it’s cool, no pun intended. </p>
<p><img src="http://allthingsd.com/files/2012/01/LGBlastChiller-380x213.png" alt="" title="LGBlastChiller" width="380" height="213" class="alignright size-medium wp-image-164281" /></p>
<p>It was apparent at this year’s CES show that appliance makers think we want fridges that tweet and washing machines that send messages to smartphones when the laundry is done. While interconnectivity within the home is still in its teenage &#8212; if not even earlier &#8212; stages, there was one feature of LG’s refrigerators that seemed quite smart: The Blast Chiller is a compartment that chills cans of soda or beer in about five minutes, and can cool down a larger bottle of wine in about eight minutes. It will be available in LG&#8217;s new line of refrigerators &#8212; price is unknown, but current models cost around $2,500. The Blast Chiller was definitely a favorite with conference-goers &#8212; likely because, by the end of the week, many may have wanted a cold beverage.</p>
<p><strong>Corning Gorilla Glass, the Sequel</strong><br />
You might wonder where glass fits in at a tech show, but this isn’t just any soda-lime glass: It’s the ultra-thin, chemically strengthened Gorilla Glass that forms the displays of many smartphones and tablets, and even coats some laptops. Last week, Corning showed off Gorilla Glass that was 20 percent thinner and just as durable (which I was unable to break with a metal stick, as you can see from the photo here, although you might not want to use my arm strength as your gauge).</p>
<p><img src="http://allthingsd.com/files/2012/01/GorillaGlass2-380x283.png" alt="" title="GorillaGlass2" width="380" height="283" class="alignright size-medium wp-image-164279" /></p>
<p>Gorilla Glass can be used to create stronger, brighter product displays, the company said. Last year, Corning had also said that it believed the <a href="http://allthingsd.com/20120106/coming-to-a-smartphone-near-you-gorilla-glass-2/">future of glass </a>was “3-D” or flexible glass that can be used in different form factors, including keyboards and kitchen countertops. At CES, the company showed how Gorilla Glass 2 can be used in home appliances and dashboard display systems.</p>
<p><strong>Sleeper Pick: “The Patch”</strong><br />
As <a href="http://allthingsd.com/20111230/at-ces-expect-more-gadgets-telling-you-to-get-off-the-couch/">anticipated</a>, armbands, accelerometers, exercise gear and health-and-fitness-focused apps dominated the digital-health section of CES this year (and even Jawbone&#8217;s UP armband made an <a href="http://allthingsd.com/20120110/and-you-thought-jawbone-up-was-going-to-miss-the-ces-party/">appearance</a>). But if you’re not ready for a full-time commitment to some of these devices, BodyMedia and Avery Dennison have come up with a temporary adhesive patch to test your resolve. Meant to be worn on the back of the left tricep for up to seven days, the patch combines the sensors of BodyMedia armbands with Avery Dennison’s wearable tech to aid in weight-loss management.</p>
<p><img src="http://allthingsd.com/files/2012/01/patch-380x285.png" alt="" title="patch" width="380" height="285" class="alignleft size-medium wp-image-164280" /></p>
<p>The patch is still awaiting U.S. regulatory clearance, so it may not be available until the third quarter of the year, or later. I’m told it will be less expensive than BodyMedia’s armbands, which run from $150 to $179 (and now work in conjunction with a new digital-wellness platform from fitness guru Jillian Michaels.)</p>
<p>But in future-form, a potentially inexpensive, disposable patch that has some of the same sensory capabilities of an armband could be an interesting fitness “gadget”: Slap it on, forget it’s there while you exercise, save the data and throw it out.</p>
<p>(Blast Chiller photo courtesy of Flickr/LGEPR) </p>
<p> <blockquote class="memo" style="background:#faf5e5;font-style:normal;"><p>
<strong>MORE CES NEWS:</strong></p>
<ul>
<li><a href="http://allthingsd.com/tag/ces/">Complete coverage</a></li>
<li><a href="http://allthingsd.com/20120112/hps-former-cto-ultrabooks-are-nothing-new-webos-still-has-life-yet/">HP’s Former CTO: Ultrabooks Are Nothing New, webOS Still Has Life Yet</a></li>
<li><a href="http://allthingsd.com/20120112/walt-shows-off-ces-gadgets-for-fox-business-news-video/">Walt Shows Off CES Gadgets for Fox Business News (Video)</a></li>
<li><a href="http://allthingsd.com/20120112/what-kind-of-web-video-plans-does-sony-have-video/">What Kind of Web Video Plans Does Sony Have? (Video)</a></li>
<li><a href="http://allthingsd.com/20120112/fujitsu-seeking-way-back-into-us-market/">Fujitsu Seeking Way Into Crowded U.S. Smartphone Market</a></li>
<li><a href="http://allthingsd.com/20120112/why-rhapsody-is-probably-bigger-than-spotify-in-the-u-s/">Why Rhapsody Is (Probably) Bigger Than Spotify — In the U.S.</a></li>
<li><a href="http://allthingsd.com/20120111/microsoft-beefing-up-cebit-presence-even-as-it-pulls-back-on-ces/">Microsoft Beefing Up CeBit Presence Even as It Pulls Back on CES</a></li>
<li><a href="http://allthingsd.com/20120111/inside-the-ces-lost-found/">Inside the CES Lost &#038; Found</a></li>
<li><a href="http://allthingsd.com/20120111/fcc-chairman-we-need-that-spectrum-and-we-need-it-now/">FCC Chairman Has New Tablet, but Same Script: More Spectrum!</a></li>
<li><a href="http://allthingsd.com/20120111/verizon-wireless-we-want-to-connect-five-devices-for-every-subscriber/">Verizon Wireless: We Want to Connect Five Devices for Every Subscriber</a></li>
<li><a href="http://allthingsd.com/20120111/ultrabooks-from-hp-and-lenovo-that-are-kinda-sorta-different/">Ultrabooks From HP and Lenovo That Are (Kinda, Sorta) Different</a></li>
<li><a href="http://allthingsd.com/20120110/walt-and-katie-take-a-tour-of-ces-video/">Walt and Katie Take a Tour of CES (Video)</a></li>
<li><a href="http://allthingsd.com/20120110/schmidt-storm-alert-the-google-chairman-didnt-like-your-question/">Schmidt-Storm Alert: The Google Chairman Didn’t Like Your Question</a></li>
<li><a href="http://allthingsd.com/20120110/t-mobile-expands-bobsled-messaging-service/">T-Mobile Expands Bobsled Messaging Service</a></li>
<li><a href="http://allthingsd.com/20120110/intel-shows-just-how-it-plans-to-get-into-phones-video/">Intel Shows Just How It Plans to Get Into Phones (Video)</a></li>
<li><a href="http://allthingsd.com/20120110/motorola-ceo-were-going-to-release-fewer-phones-this-year/">Motorola CEO: We’re Going to Release Fewer Phones This Year</a></li>
<li><a href="http://allthingsd.com/20120110/kinect-helps-keep-aging-xbox-at-the-top-of-its-game/">Kinect Helps Keep Aging Xbox at the Top of Its Game</a></li>
<li><a href="http://allthingsd.com/20120110/more-from-t-mobile-ceo-on-pricing-lte-and-that-ever-elusive-iphone/">More From T-Mobile CEO: On Pricing, LTE and That Ever-Elusive iPhone</a></li>
<li><a href="http://allthingsd.com/20120110/exclusive-new-boss-acknowledges-windows-phone-still-has-awareness-problem/">Exclusive: New Boss Acknowledges Windows Phone Still Has “Awareness Problem”</a></li>
<li><a href="http://allthingsd.com/20120110/and-you-thought-jawbone-up-was-going-to-miss-the-ces-party/">And You Thought Jawbone UP Was Going to Miss the CES Party!</a></li>
<li><a href="http://allthingsd.com/20120110/interview-t-mobile-ceo-says-no-second-att-deal-out-there/">Interview: T-Mobile CEO Says No Second AT&#038;T Deal Out There</a></li>
<li><a href="http://allthingsd.com/20120110/grover-is-at-ces-and-i-am-missing-it/">Grover Is at CES and I Am Missing It</a></li>
<li><a href="http://allthingsd.com/20120110/bluestacks-bringing-android-apps-to-windows-8/">BlueStacks Bringing Android Apps to Windows 8</a></li>
<li><a href="http://allthingsd.com/20120110/why-the-future-of-tv-wont-be-here-soon/">Why the Future of TV Won’t Be Here Soon</a></li>
<li><a href="http://allthingsd.com/20120109/nvidias-tegra-3-tries-to-save-battery-in-all-sorts-of-different-ways/">Nvidia’s Tegra 3 Tries to Save Battery in All Sorts of Different Ways</a></li>
<li><a href="http://allthingsd.com/20120109/coming-up-live-ballmers-last-act-in-vegas-and-the-bcs-championship-in-3-d/">Dynamic Dual Coverage: Ballmer’s Last Act in Vegas and the BCS Championship in 3-D</a></li>
<li><a href="http://allthingsd.com/20120109/microsoft-phoning-in-its-last-keynote/">Microsoft Phoning In Its Last CES Keynote</a></li>
<li><a href="http://allthingsd.com/20120109/myspace-yes-myspace-say-its-going-to-sell-you-web-tv/">Myspace — Yes, Myspace — Says It’s Going to Sell You Web TV</a></li>
<li><a href="http://allthingsd.com/20120109/samsung-unveils-super-55-inch-oled-tv/">Samsung Unveils “Super” 55-Inch OLED TV</a></li>
<li><a href="http://allthingsd.com/20120109/live-nokia-unveils-that-lte-windows-phone-its-been-dying-to-share/">Nokia Unveils That LTE Windows Phone It’s Been Dying to Share</a></li>
<li><a href="http://allthingsd.com/20120109/steve-ballmer-gives-ralph-de-la-vega-a-very-vigorous-greeting-video/">Steve Ballmer Gives Ralph De La Vega a Very … Vigorous Greeting (Video)</a></li>
<li><a href="http://allthingsd.com/20120109/interview-atts-de-la-vega-on-lte-tablets-and-life-after-t-mobile/">Interview: AT&#038;T’s De La Vega on LTE, Tablets and Life After T-Mobile</a></li>
<li><a href="http://allthingsd.com/20120109/atts-de-la-vega-shared-data-plans-still-in-the-works/">AT&#038;T’s De La Vega: Shared Data Plans Still in the Works</a></li>
<li><a href="http://allthingsd.com/20120109/lg-55-inch-glasses-free-3-d-tv-is-on-the-way/">LG: 55-Inch Glasses-Free 3-D Screen Is on the Way</a></li>
<li><a href="http://allthingsd.com/20120109/lg-pushes-4g-smartphone-through-verizon-the-lg-spectrum/">LG Pushes 4G Smartphone Through Verizon: The LG Spectrum</a></li>
<li><a href="http://allthingsd.com/20120109/att-uses-vegas-stage-to-tout-lte-plans-nokia-phone/">Live: AT&#038;T’s Vegas Act Stars LTE and, Making Her Return to the Stage, Nokia</a></li>
<li><a href="http://allthingsd.com/20120108/ces-notebook-the-constant-search-for-power-and-vegas-worst-kept-secret/">CES Notebook: The Constant Search for Power and Vegas’ Worst-kept Secret</a></li>
<li><a href="http://allthingsd.com/20120108/belkin-bringing-mobile-tv-to-lots-of-cell-phones-but-will-anyone-tune-in/">Belkin Bringing Mobile TV to Lots of Cellphones, Will Anyone Tune In?</a></li>
<li><a href="http://allthingsd.com/20120108/acer-introduces-worlds-thinnest-ultrabook-and-a-me-too-cloud-service/">Acer Introduces “World’s Thinnest” Ultrabook and a “Me-Too” Cloud Service</a></li>
<li><a href="http://allthingsd.com/20120108/there-better-be-some-cool-stuff-at-ces-because-ce-holiday-sales-data-bytes/">There Better Be Some Cool Stuff at CES, Because CE Holiday Sales Data Bytes!</a></li>
<li><a href="http://allthingsd.com/20120107/ces-2012-snooki-and-bieber-are-in-gaga-is-out/">CES 2012: Snooki and Bieber Are In, Gaga Is Out!</a></li>
<li><a href="http://allthingsd.com/20120106/coming-to-a-smartphone-near-you-gorilla-glass-2/">Coming to a Smartphone Near You: Gorilla Glass 2</a></li>
<li><a href="http://allthingsd.com/20120106/rim-hopes-next-playbook-os-will-impress-at-ces/">RIM Hopes Next PlayBook OS Will Impress at CES</a></li>
<li><a href="http://allthingsd.com/20120104/ultrabooks-the-ultra-fancy-new-name-for-laptops/">Ultrabooks, the Ultra-Fancy New Name for Laptops</a></li>
<li><a href="http://allthingsd.com/20111230/at-ces-expect-more-gadgets-telling-you-to-get-off-the-couch/">At CES, Expect More Gadgets Telling You to Get Off the Couch</a></li>
<li><a href="http://allthingsd.com/20111221/intel-to-detail-its-phone-plans-at-ces-next-month/">Intel to Detail Its Phone Plans at CES Next Month</a></li>
<li><a href="http://allthingsd.com/20111221/microsoft-pulling-out-of-ces-after-this-year/">Microsoft Pulling Out of CES After Upcoming Show</a></li>
<li><a href="http://allthingsd.com/20111221/intel-to-detail-its-phone-plans-at-ces-next-month/">Intel to Detail Its Phone Plans at CES Next Month</a></li>
<li><a href="http://allthingsd.com/20111130/dell-will-drop-the-flashy-vegas-act-for-ces-this-year/">Dell Will Drop the Flashy Vegas Act for CES This Year</a></li>
<li><a href="http://allthingsd.com/20111118/ultrabook-conga-line-preps-for-ces-2012/">Ultrabook Conga Line Preps for CES 2012</a></li>
</ul>
</blockquote>
</p>
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		<title>Xbox Accounted for 40 Percent of All Videogame Sales in 2011</title>
		<link>http://allthingsd.com/20120112/xbox-accounted-for-40-percent-of-all-videogame-sales-in-2011/</link>
		<comments>http://allthingsd.com/20120112/xbox-accounted-for-40-percent-of-all-videogame-sales-in-2011/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 01:57:29 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
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		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://allthingsd.com/?p=163447</guid>
		<description><![CDATA[Despite sales declines bringing down the overall game industry last year, Microsoft dominated the market, with the Xbox capturing nearly half of all consumer spending from physical sales.]]></description>
				<content:encoded><![CDATA[<p>Microsoft dominated the videogame industry last year, with the Xbox capturing nearly half of all consumer spending from physical sales in 2011.</p>
<p><img class="alignright size-medium wp-image-155693" title="xboxgamesatbestbuy" src="http://allthingsd.com/files/2011/12/xboxgamesatbestbuy-380x214.png" alt="" width="380" height="214" />According to NPD data released today, about $6.7 billion, or 40 percent of consumer retail spending, was spent on the Xbox, breaking down into two categories: $2.1 billion on consoles and $4.6 billion on games.</p>
<p>The figures take into account U.S. retail sales of new physical videogame content, including portable and console hardware, games and accessories.</p>
<p>In all, those sectors generated revenue of $17.02 billion in 2011, an 8 percent decline over the $18.6 billion generated last year. (Yes, I repeat, Microsoft got 40 percent of that in 2011.)</p>
<p>The initial report does not take into account sales from digital formats such as downloadable content on the console, social and mobile games, or other categories, including used and rentals.</p>
<p>Those so-called &#8220;newer&#8221; categories generated $7.24 billion in revenues last year, an increase of 7 percent over the prior year.</p>
<p>The increase in spending on alternative formats, however, wasn&#8217;t enough to offset declines in physical retail. All told, consumer spending across both categories totaled between $16.3 billion and $16.6 billion, falling 2 percent over last year.</p>
<p>Separating physical and digital sales is quickly becoming an outdated concept, since the two are so intertwined. Consumers have the choice of purchasing many of the games over the Internet via a digital download versus buying them at Wal-Mart or Target.</p>
<p>NPD acknowledged today that it needs &#8220;deeper visibility&#8221; into digital distribution to get a complete picture of the industry, which will be its focus in 2012.</p>
<p>Still, the report can still be used as a litmus test to see what is performing well.</p>
<p>Overall, a surprisingly disappointing December is what dragged down results for the whole year, NPD discovered.</p>
<p>&#8220;Because of the great slate of content that came to market during the fourth quarter, I had expected December sales to represent a larger portion of total year sales than what occurred,&#8221; said NPD Group analyst Anita Frazier, in a release.</p>
<p>Frazier added that December sales accounted for just 23 percent of the annual total, compared to the past 10 years, when December, on average, represented 28 percent of the total.</p>
<p>In addition to Microsoft&#8217;s Xbox, Sony&#8217;s PlayStation also performed well, with both witnessing a 5 percent increase across all game categories for 2011. Meanwhile, the Nintendo Wii, which cannot display HD content, saw a decline year over year.</p>
<p><a href="http://blogs.technet.com/b/microsoft_blog/archive/2012/01/12/xbox-360-extends-win-streak-to-12-straight-months-with-banner-holiday-sales.aspx">In a separate statement</a>, Microsoft said that it outsold the PlayStation, the second-place console, by 2.7 million units, and that in all, <a href="http://allthingsd.com/20120110/kinect-helps-keep-aging-xbox-at-the-top-of-its-game/">it has now sold 66 million Xboxes and 18 million Kinect accessories</a>. On a global basis, Sony said in a statement that it sold more than 6.5 million units worldwide this holiday season.</p>
<p><strong>Here are the Top 10 best-selling games in December, according to NPD:</strong></p>
<ol>
<li>Call of Duty: Modern Warfare 3 by Activision Blizzard</li>
<li>Just Dance 3 by Ubisoft</li>
<li>Elder Scrolls V: Skyrim by Bethesda Softworks</li>
<li>Mario Kart 7 for 3DS by Nintendo</li>
<li>Battlefield 3 by Electronic Arts</li>
<li>Madden NFL by Electronic Arts</li>
<li>Assassin&#8217;s Creed: Revelations by Ubisoft</li>
<li>NBA 2k12 by Take Two Interactive</li>
<li>Super Mario 3D Land for 3DS by Nintendo</li>
<li>Batman: Arkham City by Warner Bros. Interactive</li>
</ol>
]]></content:encoded>
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		<title>Kinect Helps Keep Aging Xbox at the Top of Its Game</title>
		<link>http://allthingsd.com/20120110/kinect-helps-keep-aging-xbox-at-the-top-of-its-game/</link>
		<comments>http://allthingsd.com/20120110/kinect-helps-keep-aging-xbox-at-the-top-of-its-game/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 23:23:37 +0000</pubDate>
		<dc:creator>Tricia Duryee</dc:creator>
				<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Enterprise]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES 2012]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[motion-controlled gaming]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Steve Ballmer]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[Xbox Live]]></category>

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		<description><![CDATA[Turns out the big consumer electronics highlight of Microsoft's final CES keynote last night was its six-year-old Xbox, thanks in large part to the Kinect.]]></description>
				<content:encoded><![CDATA[<p>Turns out the big consumer electronics highlight of Microsoft&#8217;s final CES keynote last night was the six-year-old Xbox.</p>
<p><img class="alignright size-medium wp-image-162527" title="Kinect for Windows" src="http://allthingsd.com/files/2012/01/Kinect-for-Windows-380x187.png" alt="" width="380" height="187" />Microsoft was proud to announce that over its lifespan, more than 66 million consoles have been sold and that 40 million users have signed up for an Xbox Live membership.</p>
<p>To be sure, the Xbox <a href="http://allthingsd.com/20111201/videogame-consoles-still-selling-like-hotcakes-but-how-much-life-is-left-in-the-aging-hardware/">continues to be one of the top-selling videogame consoles</a>, beating both Sony&#8217;s PlayStation 3 and Nintendo&#8217;s Wii for the past year.</p>
<p>But breathing new life into the device is the motion-controlled accessory called the Kinect, which was introduced right before the holidays in 2010.</p>
<p>Microsoft provided a sales update last night for the Kinect, saying it has now sold 18 million of the units, which represents about one in four Xbox owners. The last update &#8212; <a href="http://allthingsd.com/20110309/microsoft-says-10-million-kinect-sensors-sold-for-xbox/">that 10 million had been sold</a> &#8212; was provided 10 months ago when Microsoft said the Kinect shattered the Guinness Book of World Records for fastest-selling consumer device ever.</p>
<p>But the device&#8217;s future is a little hazy.</p>
<p>On the Xbox, one of the most popular use cases has been to play dance simulation games. The controller has yet to break substantially into the more hardcore titles. More recently, Microsoft has made it clear that the Kinect will be an integral part of the user interface by providing a wider selection of entertainment options in the living room.</p>
<p>On Dec. 6, the company rolled out a free update to Xbox Live that allowed people to use the Kinect to conduct a Bing search to find games, music and video across several providers. The user interface also allowed people to control the box with voice commands instead of the game controller.</p>
<p>During the keynote, Microsoft&#8217;s CEO Steve Ballmer announced the Kinect will be coming to Windows on Feb. 1.</p>
<p><a href="http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/09/kinect-for-windows-commercial-program-announced.aspx">In a follow-up blog post</a>, Microsoft said the hardware will have to be optimized for the Windows platform, and the price will reflect that. The Windows-based device will cost $250, more than double the price of the Kinect for Xbox, currently $120 on Amazon.</p>
<p>Microsoft also points out that it can mark down the cost of the hardware for the Xbox because it is subsidized by the purchase of games.</p>
<p>The biggest change to the hardware perhaps is that the camera will be able to see objects as close as 40 to 50 centimeters away from the device, whereas the Xbox version requires you to stand a few feet away from the TV and use most of your living room.</p>
<p>Microsoft also said Kinect for Windows will support gestures and voice on Windows Embedded-based devices, such as systems in manufacturing, retail and other industries.</p>
<p>There will be a slightly cheaper version, priced at $150, for qualifying educational users, to fuel additional innovation on the platform.</p>
<p>Coming up with compelling reasons to buy the technology will be important, especially since Microsoft is charging such a premium price.</p>
<p><blockquote class="memo" style="background:#faf5e5;font-style:normal;"><p>
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</blockquote>
</p>
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