Kara Swisher in D10 on June 25, 2012 at 5:55 am PT
The Hollywood super-agent unplugged (as if he is ever plugged).
Kara Swisher in News on February 26, 2012 at 7:00 pm PT
The Charleston, N.C.-based software company, which focuses on hourly workers, said the new investment will be used to for product innovation and customer acquisition strategies.
Peter Kafka in Media on January 27, 2011 at 11:01 am PT
Time Warner Cable and Comcast appear to do just fine in Reed Hastings’s rankings.
Arik Hesseldahl in Enterprise on January 24, 2011 at 8:45 am PT
When you think about cloud computing, do you think of IBM? If not, you should. Here, Big Blue’s cloud chief talks about how its customers are putting cloud services to work, and hints at acquisitions.
News Byte
Voices in News on January 20, 2011 at 3:43 pm PT
Verizon, one of
the myriad and diverse parties unhappy with
the FCC’s latest net neutrality rules, took its beef to court today,
filing a challenge to the agency’s authority in the U.S. Court of Appeals for the District of Columbia Circuit. “We are deeply concerned by the FCC’s assertion of broad authority for sweeping new regulation of broadband networks and the Internet itself. We believe this assertion of authority goes well beyond any authority provided by Congress, and creates uncertainty for the communications industry, innovators, investors and consumers,” said Michael E. Glover, senior VP and deputy general counsel, in a statement.
Tricia Duryee in Commerce on January 13, 2011 at 4:44 pm PT
Microsoft’s Xbox dominated the charts at the end of 2010, despite year-over-year revenue declines for both videogame hardware and software.
John Paczkowski in Mobile on January 13, 2011 at 12:30 pm PT
So much for Sprint’s tentative comeback. The company’s no longer hemorrhaging subscribers and money–at least not as badly as it was. But that could change now that Apple has added Verizon as a second iPhone carrier in the States.
Tricia Duryee in Commerce on January 13, 2011 at 10:04 am PT
The goods may be virtual, but the revenue is real. A small minority of social game players in the U.S. spend money on virtual goods, but that’s adding up to a whopping $653 million this year alone.
Arik Hesseldahl in Enterprise on January 12, 2011 at 4:20 pm PT
PC sales were weaker than expected in the fourth quarter. Might it have a little something do with the iPad? Yes.